homecinema

  • Canton Ergo Series

    I use Canton Ergo speakers in a 7:1 speaker setup. It use  4 surround speakers:

    • Surround Left/Right are Ergo 601,
    • Surround Rear Left/Right are Ergo 607 DC ,

    The other three are normal

    • Left/Right  are Ergo 609 DC,
    • Center is a Ergo 605 CM,
    • The subwoofer is a Ergo AS 650 SC.
  • I work nearly 2 days for the installation of my first home cinema. It is far away to be finished (cables are not all in place, receiver and subwoofer have been ordered)



    The video part:

    The Sound setup:

     

    In a 7:1 THX Select 2 Setup powered by a Onkyo TX SR804E 170 Watts per channel (into 6 Ohms)  

     

  • It's Christmas today!!!! (Part 2)


    You want to read some reviews on the PT900, the best place is at www.projectorcentral.com in the Panasonic PT900 section. I have watch till now only 2 DVD with it, base of image: 2 meters (I have fixed nothing, I expect something like 3.5 when installed), I've use it in low power mode: astonishing images!!!!!

    • Description: 16:9 LCD Home cinema
    • Technology: 3x LCD
    • Resolution: 1280 x 720
    • Aspect ratio: 16:9, or  4:3
    • Picture brightness: 1100 Ansi Lumen
    • Contrast: 5000:1
    • Cooler sound: 26 (db im Normalmodus)
    • Distance: 1,2 bis 7,4 (m)
    • Features: Lens Shift, Trapezoidal correction, Smooth Screen Technologie, Prog. Cinema Scan
    • Connections: HDMI, YUV, VGA, Scart, S-Video,
    • Video Lamp: 3.000 hours
    • Measures: 33,5x10,4x27 (cm)
    • Weight: 3.6 kg

  • I've ordered yesterday loudspeaker for my Home cinema setup...

    A full set of Canton Ergo loudspeakers

    • 1 x center Canton Ergo 605 CM, 110 / 160 Watts
    • 2 x front standing Canton Ergo 609 DC, 170 / 320
      Watts
    • 2 x rear standing Canton Ergo 607 DC, 110 / 170 Watts
    For as much as 3200 CHF, still missing is the subwoofer (I already have one peaking at 180 Watt), but may aquire 2 x Canton Ergo AS 650 SC, 200 / 350 Watts if it is needed.


    I wish that my neighbours will also appreciate....

    An Onkyo 804 (THX select 2) and a Dalite tensioned screen (HDTV 295 x 165cm) is also on the way. More info and pics as soon as everything is installed...


  • Neo Geo Pocket/Dreamcast Link Guide --------------------------------------- 8/22/2000 Version 1.1 by Razorclaw X (This email address is being protected from spambots. You need JavaScript enabled to view it.) Introduction ------------ The Neo Geo Pocket Color, produced by SNK, has the unique ability to link-up with a home console system, in this case, the Sega Dreamcast. This allows programmers producing for both systems to add extra goodies for those who support their games. This guide covers: - King of Fighters: Dream Match '99 (Dreamcast) - King of Fighters R-2 (Neo Geo Pocket Color) - SNK Vs. Capcom: Match of the Milennium (Neo Geo Pocket Color) - Capcom Vs. SNK (forthcoming Dreamcast title) - King of Fighters '99: Evolution (Dreamcast) - King of Fighters: Battle de Paradise (Neo Geo Pocket Color) Version History --------------- - 1.1 Added information on KOF: Evolution and Battle de Paradise, as well as additional Capcom Vs. SNK information. - 1.0 First Release (6/14/2000) Basics ------ What you need: - Sega Dreamcast (hereafter: DC) - Neo Geo Pocket Color (hereafter: NGPC) - Neo Geo Pocket Dreamcast Link Cable (Sug. Retail: $29.99) - NGPC Linkable Game Cartridge (Price Varies) - DC Linkable Game In order to properly link the NGPC and DC make sure both systems are off. Plug in the large end of the cable into the back of the DC (in the serial port); make sure it is firmly in place. Place the smaller end of the cable into the NGPC; make sure it is firmly in place (it should snap together if you push it in enough). Now turn on the DC and the NGPC. Game Specifics -------------- 1. King of Fighters R-2 - King of Fighters: Dream Match 1999 2. King of Fighters: Battle de Paradise - King of Fighters '99: Evolution 3. SNK Vs. Capcom: Match of the Millennium - Capcom Vs. SNK - King of Fighters: Dream Match 1999 ----------------------- 1. King of Fighters R-2 ----------------------- The Dreamcast link yields you skills for KOF R-2 and points for the picture gallery in King of Fighters: Dream Match '99. * KOF DM'99 Information can be transferred as follows: - Gallery mode points can be transferred (up to a maximum of 3800 points) to unlock all ten image galleries. This is completely useless as KOF'99 has been out for quite some time. - Points can be uploaded from KOF: DM'99 to KOF R-2 for each character you have achieved 100 points for. This is by far the more useful of the link functions, and the skills gained are given below: Character Skill --------- ----- Kyo Hot Blo Benimaru Sher1 (Dreamcast-only Skill) Daimon Pro Pow Terry Legend Andy Mai1 (Dreamcast-only Skill) Joe Anger1 Ryo Gored Robert Ryo1 (Dreamcast-only Skill) Yuri Peace1 Leona Iori1 (Dreamcast-only Skill) Ralf Powder Clark Thrower Athena Lullaby Kensou Athen1 (Dreamcast-only Skill) Chin Tantrum Chizuru Healing Mai Duck King Fe Hart Kim Burn 1 Chang Fetters Choi Leona1 (Dreamcast-only Skill) Yamazaki Guil1 Blue Mary Kasu1 (Dreamcast-only Skill) Billy Terry1(Dreamcast-only Skill) Yashiro Mad Bop Shermie 12000 Chris Evilflu Iori Hype1 Mature Sai1 (Dreamcast-only Skill) Vice Chris1 (Dreamcast-only Skill) Heidern Rugal1 (Dreamcast-only Skill) Takuma Yuri1 (Dreamcast-only Skill) Saisyu Doom Heavy D! Hamma Lucky Yash1 (Dreamcast-only Skill) Brian Garg Rugal Bitter Shingo Kyo1 (Dreamcast-only Skill) --------------------------------------- 2. King of Fighters: Battle de Paradise --------------------------------------- Battle de Paradise is only available in Japanese and must be imported (along with KOF: Evolution). However, there is enough English text in the game such that it is a simple matter to link the two games together. * King of Fighters '99: Evolution Information can be transferred as follows: - DC to NGPC: This uploads ability points earned through KOF: Evolution (through Arcade mode, Time Attack, or either Survival modes). You can upload as many points as you wish. The result will unlock extra Strikers and game boards at certain levels. - NGPC to DC: Transfers Striker information to KOF: Evolution. This is the more important ability, as it unlocks Extra Strikers for free. You can download any character whenever you wish, including the exclusive characters, Gai and Syo, which are unlocked by game points in BdP. Strikers start at level 1, for both Justice and Dark versions, and gain levels according to the stars you accumulate in BdP. The higher level Striker you transfer to KOF: Evolution, the stronger, and more damage they do. ----------------- 3. SNK Vs. Capcom ----------------- SNK Vs. Capcom: Match of the Millennium (hereafter: MOTM) has the ability to link up with two DC games: the home version of MOTM (which has yet to be released as of this writing) and The King of Fighters: Dream Match '99. * Capcom Vs. SNK Information can only be downloaded to the DC game; in this case it is the points earned from the Olympics mode. These points are used to buy hidden characters in Capcom Vs. SNK, and this may be a far faster alternative than accumulating the points in-game. * KOF DM'99 Information can be uploaded from DM'99. This gives you a set of Olympics points depending on a number of factors: - Characters in DM'99 who have accumulated 100 points may upload points to MOTM. Refer to a DM'99 FAQ for more details. - The character appearing in the linking screen determines how many points you get from a specific character. It is generated randomly from the available SNK characters in MOTM that originated from KOF. - You may only upload points for any given character ONCE. In other words, you have a maximum of 38 times per MOTM game cartridge to upload points. Most character points generate only 400 Olympics points, but if you match them with characters they are related to in MOTM the point value may increase or decrease-- ie. Kyo and Shingo, Terry and Terry, Ryo and Robert. Some possible character combinations are given below: * Kyo + Kyo + Benimaru + Daimon + Shingo + Saisyu - Iori-- Gives no points! - Chizuru-- Gives 100 points. * Iori (he's only good for Iori points) + Iori - Vice-- Gives 150 points - Mature-- Gives 150 points - Chizuru - Leona - Kyo-- Gives no points! * Terry + Terry + Andy + Joe + Mai + Mary - Kim-- Gives 380 points (what a rip) * Ryo + Ryo + Robert + Yuri + Takuma + King * Yuri + Yuri + Ryo + Robert + Takuma * Mai + Mai + Andy * Athena + Athena + Kensou + Chin * Leona + Leona + Ralf + Clark + Heidern Usually when uploading points for the character appearing in the linking screen will yield 700 Olympic points. In other cases think of character relationships in KOF when deciding who to upload points for which character (ie, it might not be a good idea to give Billy points to Terry. I ended up uploading Billy's points for Iori but I got 400 points anyway). This ability isn't terribly useful unless you have played DM'99 enough to get 100 points for every character (if you did it for KOF R-2 like I did) or you're looking for easy points to buy new supers. Whatever you do, don't upload Kyo's points when Iori is hosting the link and vice versa! :) Disclaimer ---------- Neo Geo Pocket, King of Fighters and characters belong to SNK. Dreamcast belongs to Sega. Capcom and characters belong to Capcom. This FAQ is copyrighted by the author and may be freely distributed so long as it appears in its complete, unaltered, and unplagarized form. This FAQ may not be sold for monetary gain or be republished/ reproduced, in part or in whole, for any reason whatsoever, without the express permission of the author. Copyright 2000 Razorclaw X -- Razorclaw X (This email address is being protected from spambots. You need JavaScript enabled to view it.)
    http://www.crosswinds.net/~slythe/index.html
    
    <!-- End of File -->
  • Updated 25th October 1996 Ninja Master Faq compiled by Ket <This email address is being protected from spambots. You need JavaScript enabled to view it.> <http://www.satech.net.au/~pang> Contributors: Mickey <This email address is being protected from spambots. You need JavaScript enabled to view it.><Please include you webpage's url here>: Faq co-author Peter Williamson <This email address is being protected from spambots. You need JavaScript enabled to view it.>: Providing the menu and etc
    Takuma Matsuki: Translation of some moves, combos and etc
    
    **WANTED!!**WANTED!!**WANTED!!**WANTED!!**WANTED!!**WANTED!!**WANTED!!**WANTED
    More informations and combos, cool looking ascii art for the title and etc...
    anyone is more than welcome to contribute, for those who has contributed
    something, regardless of more or less, his/her name will be on the
    contributor list. Please send your contributions to my email address
    mentioned above!!
    
    Boss code for cartridge version:??? forgot someone please fill in
    
    Joystick Directions and Button configurations
    
    7  8  9         P = Punch (A or B or A+B)
     \ | /          K = Kick (C or D or C+D)
    4- N -6         A = Weak Punch, B = Strong Punch, A+B = Ultra Strong Punch
     / | \          C = Weak Kick, D = Strong Kick, C+D = Ultra Strong Kick
    1  2  3         B+C = Change between Weapons or bare hands fight.
    
    6+A(B) = Overhead attack, this can hit crouch-blocking opponent
    Back Roll = Push the lever backward immediately after being knocked down
    
    ------------------------------------------------------------------------------
    
    
    SPIRIT GAUGE: The spirit gauge will build up as your attack hits or ticks
    your opponent, when Max, certain super moves can be performed.  During Max,
    to go into Hyper mode, simply press ABC buttons at the same time, then the
    spirit will start to drain, in close range this will also hit.
    
    CONDITIONS REQUIRED FOR DM, SDM AND SC:
    
    DM: Desperation Move, this move can be done when (1) You are in Hyper mode
    (2) Your character is low in life, known as flashing red life (3) or both
    
    SDM: Super Desperation Move or Fihishing Move, this move can be done when
    (1) Your character is in Hyper mode (2) or your character is Maxed up and
    your opponent is low in life.
    
    SC: Super Chain, this move can be done when (1) Your character is Maxed up
    (2) or your character is in Hyper.
    
    (n/w): No Weapons, when you see this, put your character's weapons away by
    pressing B+C.
    
    (w): Weapons, when you see this, which means this move required weapons to
    perform, press B+C to take out your character's weapons.
    ------------------------------------------------------------------------------
    
    Ninja Master Combo System Map (v1)
    
     C-------------D
     | \         / |
     |   \     /   |
     |             |
     |   /     \   |
     | /         \ |
     A-------------B
    
    (Yo Mickey! please explain this map, is this something to do with the Neo
    joypad?)
    ------------------------------------------------------------------------------
    
    SASUKE <The Legendary White Dragon>
    ******
    
    Story: Skillfully mastered the harsh Ninja training in half the normal period.
    Decided to fight against the Ruler as his father wished before passing away,
    and became a hidden Ninja to avoid involving his collegues.
    
    HiShou-Getsu            :236+P
    ShouKuuKyaku-Sen        :214+K
    ShouKuuKyaku-Retsu      :during jump 214+K
    HiShouKen               :623+P, 236+P, 236+P
    ShinGeki-Ha             :641236+AB
    Command Throw           :63214+D
    (DM) ShiPuuRetShinGeki  :632141236+AC
    (SDM) ShouShinKoHuuBaku :(n/w)22146+AB
    (SC) ShiMonSatsu        :A, B, B, B, 6+B OR B, B, B, 6+B
    
    Other Chain Combos:
    (1)  A, B, C, B, C
    (2)  A, B, C, D
    (3)  close C, B, B+C, B, B
    (4)  close D, B, B, B, D
    (5)  close B, B, B, D
    (6)  close B, B, B, 6+B
    
    More Combos:
    (1) Infinite combo: (n/w) A, B, B+C, 2+B, B+C(sword in), walk closer,
    repeat...
    
    ------------------------------------------------------------------------------
     
    KAMUI <The Black Tiger>
    *****
    
    Story: Completed the training incredibly quickly, like Sasuke.  Has
    been Sasuke's rival and best friend since childhood.  Determine to
    chase and slay Sasuke to provide him with a dignified death
    according to Ninja law.
    
    FuGa                            :236+P
    RyuToh-Ga                       :623+P
    SakKi                           :214+K, 214+K, 214+K
    KaEnJin OneZaMe                 :Jump 63214+AB
    SakKi                           :214+K, 214+, 214+K
    Command Throw                   :6412+D
    (DM) KiRetSuZan ChiKeMuRi       :632141236+AC
    (SDM) ???                       :22146+AB
    (SC) ???                        :A, A, B, A, B, A, 6+B OR D, B, B, 6+B
    
    Chain Combos:
    (1)  close C, B, D, 4+D
    (2)  close D, B, 6+B, C(D)
    (3)  close A, A, B, 4+D
    (4)  far 6+B, 6+D
    (5)  3+A, A, 2+D
    (6)  B, A, B, B, B, B
    (7)  B, A, B, B, 4+D
    (8)  B, A, B, 2+B, into 236+B
    (9)  B, A, B, 623+B
    (10) B, A, B, 2+D
    (11) B, A, (214+D) x3
    (12) B, A, B, D
    (13) B, C, C, D
    (14) A, A, B, B
    
    More Combos:
    (1)  (w) jump in strong K, close B, A, A, 6+B, dash forward, close B, A, A,
         2+B, cancel into (DM) KiRetsuZan ChiKeMuRi.
    (2)  (n/w) jump in strong K, close B, A, A, B, 6+B, far standing strong P.
    
    ------------------------------------------------------------------------------
    
    RAIGA <Outlaw Red Wolf>
    *****
    
    Story: Is renown as bounty hunter, but has not succeeded to catch Goemon,
    a thief wanted for a bounty prize in history.  Has spent all his life chasing
    Goemon.
    
    RaiGeki-Satsu                   :214+P
    ChiRaiRyu                       :after RaiGeki-Satsu 41236+P
    IkaZuchi-ChiRyu                 :4 then 6+K
    IkaZuchi-TenRyu                 :2 then 8+K
    BakuRai-Geki                    :4 then 6+P, 46+P, 46+P
    RaiShinSho                      :2 then 8+BD
    Command Throw                   :Spin joystick once +B
    (DM) Senco-RaiZin               :23641236+AB
    (SDM) ???                       :46412+CD
    (SC)  ???                       :A(C), B, B, 6+B OR A, B, B, B, 6+B
    
    Chain Combos:
    (1)  A, C, C, D, B
    (2)  6+A, 6+D, D
    (3)  close D, B, D, D
    (4)  A, B, B, D, C, B
    (5)  close C, B, B, B
    
    More Combos:
    (1)  (SDM), jump in strong K, close standing strong P, vertical jump strong K.
    (2)  Jump in strong K OR 2+C, into A, C into A, C into A, C, D into RaiGeki-
         Satsu follow up with ChiRaiRyu.
    ------------------------------------------------------------------------------
    
    TENHO <OnMyo UnSui>
    *****
    
    Story: Born in Korea and grown up in Hong Kong where he trained as a Taoist
    while playing outdoors in nature.  Sensed the disquieting in the air one day
    and left his family for JiPan.
    
    JuBaku-Fu                       :236+P
    SenKu-Dan                       :236+K
    ShuGoJu-Retsu-Dan               :Hold D for awhile then let go
    SenMetsu-Sho                    :(n/w) press P repeatedly
    TenMaEn-SatsuJin                :9n/w)63214+P
    SenkuKen                        :623+P, 236+P, 236+P
    TaiKyoku-Ha                     :2141236+AB
    Command Throw                   :421+B
    (DM) SenJin-FuJa                :63214632+AC
    (SDM)???                        :hold A then 214+ let go of A
    (SC)???                         :A, B, C, 6+D, 6+B
    
    Chain Combos:
    (1)  (n/w) A, C, 6+B, C
    (2)  C, C, C, 6+C
    (3)  A, B, C, 6+D, 6+D
    (4)  close A, B, A, D, 6+C, B
    (5)  close A, B, A, B, B
    (6)  close C, C, B, B, 6+A, B
    
    More Combos:
    (1)  (n/w) Jump in CD, close C, C, 2+B into JuBaku-Fu, crouching strong P,
         cancel into SenKu-Dan.
    (2)  Crouching weak K x2 cancel into TaiKyoku-Ha.
    ------------------------------------------------------------------------------
    
    KARASU <NeHan MuTen>
    ******
    
    Story: Travels through many countries, working as a bodyguard, accompanied by
    crows and an evil sword that is said to human blood.  As the crows head for
    the cast as usual, he follows them without knowing what lies ahead...
    
    Karasu-YaiBa                    :(w) 623+P
    Hayate-BaNe                     :(n/w) 623+P
    RiDare-BaNe                     :214+P
    HaNe-YaiBa                      :jump 236+P
    YaMi-Karasu                     :236+P, 6N+P, 6N+P
    KiKyo-ShoHeki                   :641236+AC
    Command Throw                   :641+B
    (DM) OnMyo-Karasu               :632146+AB
    (SDM) ???                       :463214+AB (hold AB to move your target)
    (SC)  ???                       :C, B+C, B+C, B, 6+B OR A, C, B+C, B, 6+B
    
    Chain Combos:
    (1)  (w) close A, B, B, B
    (2)  (w) close A, 6+B, 4+B
    (3)  (n/w) close C, B, D, 4+B
    (4)  close C, B+C, B+C, B, B
    (5)  C, C, D, D
    (6)  A, B, B, 6+A
    
    More Combos:
    (1)  (w) jump in strong P, close standing strong K, into B+C (2 hits), cancel
         into weak Hayate BaNe.
    (2)  (n/w) jump in strong K, crouching weak P, close standing weak K, B+C,
         D, B into KiKyo-ShoHeki, jump forward strong K cancel into weak(strong)
         HaNe-YaiBa.
    (3)  (n/w) jump in strong K, close C, C, D, 6+A, dash forward, close C, B+C,
         D, B, cancel into KiKyo-ShoHeki, jump forward strong K cancel into weak/
         strong HaNe-YaiBa.
    ------------------------------------------------------------------------------
    
    HOUOH <Hama MyoJo>
    *****
    
    Story: Born with the gift to make the evil retreat but this gift ironically
    attracts devils.  Has intensely hated devils since they killed his parents.
    Travelling the turbulant world to learn the real aim of his innate ability.
    
    KuSenKoh                        :4 then 6+P
    ChiRetsuSen                     :4 then 6+K
    HouOh-TenBu                     :2 then 8+K
    HaJa-ReiHaDoh                   :2146+AB
    KiShinZan                       :41236+P, 236+P, 236+P
    Command Throw                   :4632+B
    (DM) DaiNichi-SyaNaSyo-Rai      :4128+AC
    (SDM) MuSouTaiYoKen             :63214632+AC
    (SC) ???                        :D, D, A, 6+B OR A, B, A, 6+B
    
    Chain Combos:
    (1)  close D, D, D, D
    (2)  close B, A, B, D
    (3)  A, B, D, D
    (4)  A, B, A, 6+C
    (5)  close B, 4+D
    (6)  close B, A, B, 2+D, D
    
    More Combos:
    (1)  Jump in strong K, close B, A, far strong P.
    (2)  (n/w) jump in strong K, close D, D, D, walk toward slightly, close D, D,
         B into B+C, walk toward slightly A, B, A, A, B, B, cancel into HaJa-
         ReiHaDoh.
    ------------------------------------------------------------------------------
    
    NATSUME <NanTen SuZaku>
    *******
    
    Story: Born and raised in a tribe with foreign blood, and trained as a
    "MuEn-Ryu" fighter to follow the village's tradition.  After bothered by
    nightmares for a long period of time, found out the reason for the dream
    originates in JiPan.  Leaves for the nation to get rid of the suffering...
    
    JinKu-Zan                       :623+P
    HyakKi-RenSai                   :214+P repeatedly
    GoZanPu                         :214+K
    AsuKa                           :(w) 41236+P
    TenHa-RekKyaku                  :641236+CD
    ToHa-Sen-Geki                   :(236+K) x3
    Command Throw                   :421+D
    (DM) Oh-Satsu-GenMuRyoRan       :63214236+AC
    (SDM) ???                       :632632+AB
    (SC) ???                        :3+A, 6+A, 6+A, 6+B OR 3+A, 6+A, 6+A, A, 6+B
    
    Chain Combos:
    (1)  3+A, A, D, 8+D, 8+D
    (2)  6+A, B, D
    (3)  close A, D, B
    (4)  far A, 6+A, 236+B
    (5)  3+A, 6+A, 6+B, 46+B
    (6)  3+A, 6+A, 6+A, B
    
    More Combos:
    (1)  Jump in strong K, close standing strong P, into strong HyakKi-RenSai.
         walk toward slightly, strong P.
    (2)  Infinite combo: crouching weak P, cancel into strong ToHa-Sen-Geki,
         repeat.
    ------------------------------------------------------------------------------
    
    GOEMON <KaiToh MuSo>
    ******
    
    Story: A lone-wolf thief who has kept the country astir.  Steals only from
    those who fill their pockets through bad deeds, however, and gives away the
    wealth to orphans and poor people.  Having heard rumors of the Golden Palace,
    seeks it as the next target.
    
    BakuEn-Sho                      :623+P
    KaEn-Sho                        :(n/w) 214+P
    JiTekKyu                        :(n/w) 236+P
    GoGeki-Ho                       :(w) 236+P
    TekKyu-KaEnGoku                 :2146+AB
    TenChu-Baku                     :(236+K) x3
    Command Throw                   :412+D
    (DM) RekKa-MessTuSyo            :4216+AC
    (SDM) ???                       :4623+AC
    (SC) ???                        :3+A, B, B, 6+B OR 3+A, B, 6+B
    
    Chain Combos:
    (1)  A, C, C, D, D
    (2)  A, B, C, B, 6+B
    (3)  close D, D, D
    (4)  close C, C, 2+D
    (5)  A, C, C, 4+B
    (6)  3+A, B, B, B, 236+B
    (7)  A, C, C, D, D
    (8)  A, B, D, B, 6+B
      
    More Combos:
    (1)  Infinite combo 1: A, B, into TenChu-Baku (2 hits), repeat...
    (2)  Infinite combo 2: A, B, into B+C, walk toward slightly, repeat...
    ------------------------------------------------------------------------------
    
    UNZEN <Congo ARaHan>
    *****
    
    Story: Normally a big kind-hearted guy becomes blindlly violent when drunk.
    After kicked out of the mountain temple which he entered for training, he has
    secluded himself in the mountains to continue training.
    
    Dai-FunSai-Geki                 :B+D
    Dai-GokuSaTu-Geki               :1463214+P
    InGa-OHo                        :2147+P
    DaiChi-MeiDo                    :63214+P
    ZaiNin-Sabaki                   :623+P
    MeiMyaKu-MiZin                  :4 then 6+AC
    ZanGe-KakuGo                    :(236+K) x3
    Command Throw                   :1236+B
    (DM) YoMi-OKuRi                 :4632146+AC
    (SDM) ???                       :2141236+AC
    (SC) ???                        :(w) A, B, 6+A, 6+B OR (w) A, B, B, 6+B
    
    Chain Combos:
    (1)  (n/w) B, 6+B
    (2)  (w) C, A, 6+B
    (3)  (n/w) A, B, B, 6+A, B
    (4)  C, C, D, 2+D
    (5)  6+A, B, A
    (6)  A, B, 6+A, B, B
    
    More Combos:
    (1)  Jump in strong K, C, C, 6+A, C, C, 6+A, B, weak ZanGe-KakuGo, C, C, 6+A,
         C, C, 6+A.
    (2)  Jump in strong K, far B, B, close standing strong P.
    ------------------------------------------------------------------------------
    
    KASUMI <KohTen KunPu>
    ******
    
    Story: Grand-daughter of the leader of "Kurenai Clan" who follow a style of
    female "KunoIch" Ninja Techniques.  Though yet to undergo full training, has
    considerable competence as a Ninja.  After her grand-mother spoke of their
    destiny on her 16th birthday, left home to eliminate the source of the bloody
    battles throughout the nation...or was it to escape from the strict training?
    
    KaKyaku-EnSen-Syu               :236+K
    HiSen-Syu                       :63214+K
    HiRyu-Sen                       :jump 82+K
    HiTen-Kyaku                     :(n/w) 2 then 7(9)+K
    TenSin-SenPu                    :after HiTen-Kyaku P
    HiTen-Kyaku                     :after HiTen-Kyaku K
    HiEn-Bu                         :jump 6+K
    HeSen-TyuGeki                   :4 then 6+AB
    HiZan-Geki                      :(236+P) x3
    (DM) HeSen                      :632146+AB
    (SDM) ???                       :22146+AC
    (SC) ???                        :A, B, A, B, 6+A, 6+B OR B, B, A, B, 6+A
    
    Chain Combos:
    (1)  3+A, D, 2+D, 2+D, 2+D
    (2)  close A, 6+A, 6+B, 6+D
    (3)  close A, 6+A, A, 6+B, B
    (4)  close B, B, B, B
    (5)  close C, D, B, D
    (6)  close A, B, A, B, 6+B
    
    More Combos:
    (1)  (w) Jump in strong K, crouching B+C, cancel into (SDM).
    (2)  Infinite combo: crouching weak P, into HiZan-Geki (2 hits), repeat...
    ------------------------------------------------------------------------------
    
    Ranmaru
    *******
    
    (no name of moves again. Sorry)
    
    ???     236+P
    ???     641236+K
    ???     623+P
    ???     6321+P
    ???     63214+D
    ???     214+K x3
    ???     632146+AB
    (DM)    463214+AB
    (SDM)   236412+AB
    (SC)    A,B,A,B,6B
    
    Chain Combos
    (1)  B,A,B,B
    (2)  A,B,A,6B,236B
    (3)  A,B,B,A,D
    (4)  C,B,D,D
    (5)  B,A,A,B,6B
    (6)  B,A,B,6C
    (7)  B,A,B,214D x3
    (8)  A,B,A,B,6B
    (9)  A,C,D,D,
    (10) A,B,D,D
    (11) C,B,A,214D x3
    
    More Combos:
    ------------------------------------------------------------------------------
    
    NOBUNAGA
    ********
    
    ATTN: Mickey, I'll get my Japanese friend Takuma (yes, Takuma)to try to
    translate the story and name of moves and etc for the
    remain characters, as for the cool looking ascii art for the title and the
    rest of the decorations I'll leave them ALL to you, is that kool? I gotta
    have a nice rest after all these typings :^)
    
    
    Ket

  • I've installed this week end my home cinema amplifier: the latest ONKYO TX-SR804. It has a very good price (1250CHF) value ratio with its 170 watts per channel (under 6 Ohm 1kHz DIN). Unfortunately I was also forced to add 40 meters! of expensive cable(2 x 6mm) for 438CHF (284 euro).

    It support nearly all sound standards (except THX ultra2 but in a room of 28m^2 it is not really needed)
    • THX™ Select2 certified
    • THX™ Surround EX, DTS®, DTS® 96/24, DTS®-ES Discrete/Matrix, DTS® Neo:6 decoding
    • Dolby® Digital, Dolby® Digital EX, Dolby® Pro Logic IIx decoding
    People looking for an alternative may look at offering from Denon (3806), Yamaha RX-V1700, Pionneer.
  • apache_maven

      apache.felix.logo

    The Apache Felix Maven SCR Plugin is a great tool to ease the development of OSGi components and services. Components and services are defined through annotations and the plugin creates the necessary descriptors for the OSGi Declarative Services, Config Admin and Metatype services. Starting with version 1.4.0 of the plugin, OSGi Declarative Services versions 1.0 and 1.1 are supported.

    Introduction

    In OSGi based systems functionality is mainly provided through services. Unlike traditional systems but comparable to Spring, a service is not reqiured to implement a framework defined interface. Instead services implement one or more interfaces, which stipulate the type of service provided. It is the lifetime of the bundle, which defines the lifetime of the service: A service object may be instantiated when the bundle is started and will automatically be removed when the bundle is stopped (and the service has not already been unregistered).


    • 1,920 x 1,080 full-HD panels with perpendicularly aligned liquid crystals
    • Outstanding 11,000:1 contrast ratio - highest in its class *1
    • Lumens brightness rating of 1100.
    • Newly developed lens system with original aspherical lenses
    • Pure Colour Filter adjusted to professional specifications for rich, deep blacks and vivid colours
    • 14-bit gamma processing original LSI
    • HD-optimized Dynamic Iris Lens with new algorithm
    • Waveform monitor function
    • HD-optimized Smooth Screen
    • Cinema Colour Management
    • Progressive Cinema Scan (3/2 pull-down)
    • Scene-adaptive MPEG noise reduction
    • Lens-centred symmetrical design
    • 2x powered optical zoom and powered focus
    • Learning Remote Control
    • Two HDMI Inputs
    Price Tag: $3500
     
  • With 2499$ MRP, 60000:1 contrast ratio - this projector is going to set a new trend in 1080p projector market. For all of you still looking for good reasons to buy it or not, projectorcentral.com has put an interesting review online

    &160;285f581f4dcb4304ac52e9ee275f556a

    My current projector (PT900AE) is still working after 2122 hours... hope it will last till the AE3000 reach Switzerland.

    An interesting thread at AVS forums, and the specifications are available as PDF HERE

  • to be continued



  • The PT-AX100U is the successor of the preceding model PT900AE- this new projector comes with better initial calibration, better benchmark scores and an improved lamp with plenty of lumen output.  (2000 Lumens!). Beside this I have 900 hours usage on my PT900AE in less than 6 months.
    You can find some of the best reviews below:
  • Really funny and interesting way to present the layout of most if not all game controller ever made to date.

    periodicTableOfGameController

    Via http://www.notquitewrong.com/rosscottinc

  • 720p, 1080i and 1080p are shorthand name for a category of video modes.
    720p is a smaller HD resolution than 1080p. 720p is made up of 1280 (horizontal) x 720 (vertical) pixels. 1080p is made up of 1920 (horizontal) x 1080 (vertical) or 1440 (horizontal) x 1080 (vertical) pixels in 1080i.
    In other words, if you compare 720p and 1080p movies on a 42" TV, you will notice that the 1080p most likely looks better. The pixel size in 720p is much larger on a 42" TV than 1080p. The smaller the pixel size the sharper the picture is.
    WikiPedia 720p- WikiPedia 1080p - WikiPedia 1080i

    Unfortunately, to play these high resolution, high nitrate releases you will need a relatively powerful cpu and a few pieces of software that you might not already have. To help make your life easier, I am going to walk you through it.

    First you need to have a video player of any kind. I like Videolan as it play nearly everything and do not contain any DRM features but you can also use media player classic, which you can grab from here.

    VideoLan

    Then you need to download and install the Combined Community Codec Pack, which you can download here:

    The CCCP (Combined Community Codec Pack) is a DirectShow filter pack specifically built for playing anime. It has been assembled by some of the most knowledgeable people in online anime distribution, and one of the primary design goals is to play as much as possible with as little as possible. The CCCP attempts to be as unintrusive on your system as possible. [WIKI]

    If you find your hardware can't play it quite quick enough with CCCP, You can still try to buy a copy of CoreAVC, the fastest H264 software decoder (but you may still need some of the software from CCCP, so keep that on there).

    Last but not least you should have AC3Filter installed, which you can find right here:

    AC3Filter is a high quality free audio decoder and processor filter.
    It allows media players to playback movies with AC3 and DTS audio tracks. Also it can process any audio track, much of processing options allows to adjust the sound in almost any way. It is possible to up mix any audio source to 6 channels. Filter can do multi-channel and digital (SPDIF) output. It can encode any audio source to AC3 on-the-fly and send it over SPDIF to the receiver.

    Even by installing all these codecs, and tools, there is no guarantee that you'll be able to enjoy HD 1080p playback on your PC. 720p is a lot more easier to play on any couple of PC/graphic card. Having a PC sitting near the television may also not be an option for You. In that case, you may be more satisfied by a hardware box: PS3, XBOX360, dedicated boxes (TIVO)

  • panasonic_PT-AE3000

    it look like that I have found my next projector...except if Sanyo come with a better offering for less than 2000 CHF of course :-) or www.projectorecentral.com do not give a positive review (that I doubt)

    PT-AE900 720p projector is now 3 years old and has more than 1980 hours lamp usage (on a max 3000 hours)...

    PANASONIC LAUNCHES NEW 1080p FULL HIGH-DEFINITION LCD HOME THEATER PROJECTOR


    New PT-AE3000 Provides A Bright and Dynamic Wide screen Home Viewing Experience with Crisp Motion Images Via Frame Creation Technology
    DENVER – CEDIA Expo – Sept. 3, 2008 – Panasonic Projector Systems Company, Unit of Panasonic Corporation of North America, announced today the debut of its newest LCD home theater projector, the PT-AE3000. With full high-definition 1080p (1,920 x 1,080 pixel) native resolution, the PT-AE3000 gives home theater enthusiasts a higher level of picture quality entertainment, producing crisp and clear images through new state-of-the-art projection technology.
    As an evolution of its award winning predecessor, the PT-AE2000, the PT-AE3000 delivers a captivating 1,600 lumen brightness and powerful 60,000:1 contrast ratio. To achieve sharp and detailed reproduction of fast moving motion images, Panasonic has developed and equipped the PT-AE3000 with new Frame Creation Technology optimized for large screen viewing. And for easy adjustment to different widescreen movie formats like 21:9 or 16:9, the projector is also upgraded with a Lens Memory Load feature which is capable of memorizing and restoring zoom/focus positions for multiple aspect ratio flexibility.
    Higher Picture Quality with Brightness Upgrade
    The dramatic increase in the contrast-ratio and dynamic range was made possible by the newly engineered Pure Contrast Plate technology that effectively blocks unwanted light from the path of projection. In addition, the polarization filter system surrounding the Pure Contrast Plates has been redesigned to achieve the PT-AE3000's higher level of brightness.
    Together with a host of carefully engineered Panasonic technologies including the high precision optical lens unit, Dynamic Iris and Smooth Screen technology, the PT-AE3000 truly distinguishes itself against its competition and as a projector solution that home theater enthusiasts will thoroughly enjoy.
    Crisp and Clear Details for In-Motion Images
    The PT-AE3000 now incorporates a Frame Creation technology that interpolates an additional frame by analyzing the characteristics of two adjacent frames, creating sharp and clear images of fast moving scenes in sports and action movies, especially for large screen viewing. For crisp motion images with high resolution, users may set their frame count preference to 120 frames/1 sec from 60 frames/1 sec for 60Hz video signal input, while 24frames/sec (24p) signals are quadrupled to 96frames/1sec by interpolating three additional frames to allow natural frame-to-frame transitions.
    The new and advanced Detail Clarity Processor V2.0 allows the projectors' digital processing engine to extract information of the low, mid, high, and even the super-high frequency components. The ability to apply these different degrees of sharpness permits the PT-AE3000 to reproduce natural, lifelike images with exceptional clarity and three-dimensionality to the smallest details.
    The PT-AE3000 comes equipped with professional-level features that let users personalize the images they see on the screen. First, the projector's Split Adjust mode allows users to split the screen into two halves; one to make picture adjustments and one to see those adjustments as a baseline reference. Second, the PT-AE3000's waveform monitor-seen mostly on professional video and film equipment-measures the level of brightness output from a given video signal source. This feature also automatically verifies that the source device is outputting at full dynamic range, and quickly makes adjustments to optimize it for the home theater setting. Users can easily see a graphical representation of any changes made to the unit's color settings.
    Ease of Set-up and Use
    Many movies come in aspects that are even wider than the projector's 16:9 aspect ratio to match the image size 21:9 seen at movie theaters. More and more projector customers are using the 21:9 wide screens to mirror the movie theater experience. The PT-AE3000 enables users to pre-set three different zoom/focus positions and enables easy recall of those positions with the Lens Memory Load function.
    Initial set-up and installation are quick and simple, as the 2.0x zoom can cast a 120-inch diagonal image from as short as 3.6 meters (about 11 feet) to 7 meters (24 feet) from the screen. The projector's lens shift capability enables 100 percent vertical adjustment and 40 percent horizontal adjustment so that viewers can suspend the projector either close to the ceiling or on wall mounts. The lens-centered design and maintenance features such as the replaceable side filter and top lamp, make the projector easy to install and maintain.
    The projector is also equipped with an abundant selection of connections; including three HDMI 1.3 inputs and two component input terminals. The three HDMI 1.3 inputs are all Deep Color and x.v.Color compliant. The Deep Color supports 10 bit (over 1.07 billion) and 12 bit (over 68.7 billion) color depths for smooth tonal transitions and subtle gradations between colors, while the x.v.Color compliance realizes accurate reproduction of actual, true-to-life images.
    Eco-Friendly Intelligence
    In addition to its outstanding features, the new PT-AE3000 is also an ecologically conscious product. The intelligent power management system within the projector reduces the lamp power to the exact required level of brightness depending on what content is displayed. Other than in scenes where full brightness is required, the lamp intelligently determines the necessary power output by analyzing more than 3 billion different image patterns. This advanced analysis process reduces the main power consumption by as much as 10 percent when the dynamic iris function is in operation, thus saving energy.
    Other ecological considerations include an off-timer that reduces wasteful power consumption, as well as an extremely low standby power consumption of 0.08 W[1], which is the lowest in its class.[2]
    The Panasonic PT-AE3000 LCD home theater projector will be made in Japan, available starting in October 2008 to authorized presentation systems dealers with an MSRP of $3,499.
    To learn more about this projector, please visit
    http://www.panasonic.com/projectors  orhttp://panasonic.net/pavc/projector/

  • ############################ # Ragnagurd FAQ ver 1.1 # ############################ Author : Bun During all bloody battles, a transformation of power takes place. Will you summon the super natural forces of nature? The supernatural elements in Ragnagurd takes this fighter above and beyond where no other fighting game has been before... ------------------------------------------------------------------------------- t a b l e o f c o n t e n t s ------------------------------------------------------------------------------- 1. How to Play 2. Movelists 3. Boss code and Movelist 4. Author's Notes =============================================================================== 1. How to Play =============================================================================== ______________________________________________________________________________ | | | A Light Punch | | B Light Kick | | C Heavy Punch | | D Heavy Kick | | | | ABC Energy Charge | | BCD Energy Charge | | | | close -O C or -O D Throw forward | | close O- C or O- D Throw back | | O O | | | / -O A or B Cushion Throws | | | | -O -O Dash | | O- O- Backstep | | | | direction + AB Jump Attacks(in air) | | -O + BC Blow Away Attack | |______________________________________________________________________________| =============================================================================== 2. Movelists =============================================================================== Every character has 2 Super Power Moves and 1 Potential Power Move. In this FAQ, a * before the move means it is a Super Power Move and a ** means that it is a Potential Power Move. To do a Super Power Move, you need an Energy Item, which can be collected by fully charging the Energy Bar. Note that each character has 2 Natures. There is a total of 4 Natures in this game; Fire, Lightning, Water and Wind. Except the Potential Power Moves, all the moves including the Super Power Moves have a specific Nature. When doing Super Power Moves, you need to have the correct Energy Item. You can get the Energy Item by either Charging with ABC or BCD. In case you don't know the Chinese character next to the Energy Bar, below are the symbols for the 4 Natures : F = Fire C = Lightning W = Water B = Wind To do Potential Power Moves, you need to have 3 Energy Items and low life(red shining Life Bar). ||:- Susano ___________________________________________________________________ | | | -O | \ + A or C Koku Ryuu Sai | | O O (Fire) | |------------------------------------------------------------------------------| | | \ -O + A or C Ryuu Ga Hou | | O O (Lightning) | |------------------------------------------------------------------------------| | | \ -O | \ -O + A or C Ryuu Hare Ba | | O O O O (Lightning) | |------------------------------------------------------------------------------| | O- | / + B or D Ryuu Ga Raku Kyaku | | O O (Lightning) | |==============================================================================| |* | \ -O | + AB Rai Geki Rin | | O O O (Lightning) | |------------------------------------------------------------------------------| |* ABC -O \ | / O- + A.B.C.D.A.B.C Nana Garera Orochi Nagi | | O O O (Fire) | |==============================================================================| |** | \ -O | / O- + CD Sou Mei Fuu Rai Ken | | O O O O | |______________________________________________________________________________| ||:- Benten ___________________________________________________________________ | | | -O | \ + A or C Ryuu Sei Zan | | O O (Wind) | |------------------------------------------------------------------------------| | | / O- + B or D Sou Rai Raku | | O O (near opponent in air) (Lightning)| |------------------------------------------------------------------------------| | | \ -O + B or D Sou Rai Geki | | O O (near opponent in air) (Lightning)| |==============================================================================| |* | / O- | \ -O + AB Seki Ryuu Sou Ken | | O O O O (Lightning) | |------------------------------------------------------------------------------| |* | \ -O O- -O + BC Sen Kuu Hou Ou Yoku | | O O (Wind) | |==============================================================================| |** -O O- -O \ | / O- + AB Shin Kuu Ren Zan | | O O O | |______________________________________________________________________________| ||:- Chi Chi - Ne Ne __________________________________________________________ | | | ABCD at the same time Chi Chi . Ne Ne [enter] Re Ka E | | [exchange character] | |------------------------------------------------------------------------------| | | / O- | \ -O + C Kururin Ko [Na Ge] {throw) | | O O O O (when close) | |------------------------------------------------------------------------------| | -O | \ + A or C Rai Jin Ken | | O O (Chi Chi's move) (Lightning) | |------------------------------------------------------------------------------| | | / O- + B or D Fuu Jin Kyaku | | O O (Ne Ne's move) (Wind) | |------------------------------------------------------------------------------| | -O O- -O + A or C Mane Mane Attack | | (Wind, Lightning) | |------------------------------------------------------------------------------| | O-(hold) -O A or C Ton De Ke Punch | | (Wind, Lightning) | |==============================================================================| |* | \ -O | \ -O + D Boko Boko Drop | | O O O O (Wind) | |------------------------------------------------------------------------------| |* -O | \ -O | \ + AB Biri Biri Cannon | | O O O O (Lightning) | |==============================================================================| |** O- -O / \ + ABCD Ten Sei Fuu Rai Jin | | O O | |______________________________________________________________________________| ||:- Gokuu ____________________________________________________________________ | | | | / O- -O + A or C En Satsu Kon | | O O (Fire) | |------------------------------------------------------------------------------| | -O | \ + B or D Sou Shin Ni Ki Kyaku | | O O (Wind) | |------------------------------------------------------------------------------| | | \ -O + A or C San Ren Kon | | O O (Fire) | |==============================================================================| |* O- / | O- / | + AB Ren Sen Kon | | O O O O (Wind) | |------------------------------------------------------------------------------| |* | \ -O | \ -O + BC En Jin no Kei | | O O O O (Fire) | |==============================================================================| |** -O O- -O O- -O + ABC En Bou Jutsu | |______________________________________________________________________________| ||:- Binten ___________________________________________________________________ | | | -O \ | / O- + A Juu Baku Kin | | O O O (Water) | |------------------------------------------------------------------------------| | | \ -O + A or B or C Sai Nen Dan | | O O (in air) (Wind) | |------------------------------------------------------------------------------| | | / O- + D You Sen Nen Ja | | O O (Water) | |==============================================================================| |* during Juu Baku Kin, Juu Baku Ten Hyou | | | \ -O | \ -O + CD (Water) | | O O O O | |------------------------------------------------------------------------------| |* |(hold) O- -O + BC Pun Jin Otoshi | | O (Wind) | |==============================================================================| |** O- -O O- | \ -O + ABCD Hachi Mon Nen Ki Jin | | O O | |______________________________________________________________________________| ||:- Syuten-Dozi ______________________________________________________________ | | | | \ -O + B or D Oni Hone Kuda Ki | | O O (Fire) | |------------------------------------------------------------------------------| | -O(hold) O + A or C Kon Gou Haji Ki | | | (Fire) | |------------------------------------------------------------------------------| | | / O- -O + A or C Daku Ryuu Nada | | O O (when close to opponent) (Water) | |------------------------------------------------------------------------------| | -O | \ + A or C Oni Kobushi | | O O (Fire) | |==============================================================================| |* O- / | O- / | + AB Gou En Shu | | O O O O (Fire) | |------------------------------------------------------------------------------| |* when close to opponent, Ji Goku Naga Shi | | O- -O + C, | | + C, | | + BC (Water) | | O O O O | |==============================================================================| |** -O | \ -O | \ + AB, Rei Shuu Ki Jin Yado Ri | | O O O O | | and then tap C rapidly | |______________________________________________________________________________| ||:- Seena ____________________________________________________________________ | | | O-(hold) -O A or C Two Launcher | | (Water) | |------------------------------------------------------------------------------| | O-(hold) -O B or D Tail Whip | | (Wind) | |------------------------------------------------------------------------------| | |(hold) O + B or D Dolphin Roll | | O | (Wind) | |------------------------------------------------------------------------------| | | \ -O | \ -O + B Aqua Bell | | O O O O (Water) | |==============================================================================| |* O- / | \ -O + AB Bubble Spike | | O O O (Wind) | |------------------------------------------------------------------------------| |* | | | + ABC Crystal Splash | | O O O (Water) | |==============================================================================| |** |(hold) O- -O + BC Two Mind Storm | | O | |______________________________________________________________________________| ||:- Igret_____________________________________________________________________ | | | O-(hold) | \ -O + A or C Soul Slash | | O O (Lightning) | |------------------------------------------------------------------------------| | O-(hold) -O B or D Ripper Haaken | | (Fire) | |------------------------------------------------------------------------------| | |(hold) O + B or D Bramble Ring | | O | (Fire) | |==============================================================================| |* O-(hold) -O \ | / O- + AB Trap Edge | | O O O (Lightning) | |------------------------------------------------------------------------------| |* O-(hold) -O | \ -O + BC Vigor Remove | | O O (Fire) | |------------------------------------------------------------------------------| |** during jump, Hell Inhabitant | | rotate the level one cycle + AB | |______________________________________________________________________________| =============================================================================== 3. Boss Codes and Movelist =============================================================================== [Boss Codes] There are 3 bosses in Ragnagurd. They are Behemoth, Eelis and Lucifer. You can use the boss codes in either MVS, Roms and CD version. - Behemoth In Character Select, go to Syuten-Dozi, enter [B, C, B, C, B, B, C], then press A or D to select. - Eelis In Character Select, go to Benten, enter [C, C, B, B, C, B, C], then press A or D to select. - Lucifer In Character Select, go to Susano, enter [B, C, C, C, B, B, B, C], then press A or D to select. [Boss Movelist] ||:- Behemoth _________________________________________________________________ | | \ -O + A or C Wild Snap | | O O (Fire) | |------------------------------------------------------------------------------| | | / O- + A Deadly Press | | O O (Fire) | |------------------------------------------------------------------------------| | -O | \ + C Nitro Break | | O O (Lightning) | |==============================================================================| |* | \ -O | \ -O + BC Murder Fang | | O O O O (Lightning) | |------------------------------------------------------------------------------| |* -O O- / | \ -O + AB Howling Beast | | O O O (Fire) | |==============================================================================| |** | / O- | \ -O + CD Grand Explosion | | O O O O | |______________________________________________________________________________| ||:- Eelis ____________________________________________________________________ | | \ -O O + A or C Nightmare Wing | | O O / (Wind) | |------------------------------------------------------------------------------| | -O O- -O + B or D Phantom Kuroishi | | (Wind) | |------------------------------------------------------------------------------| | in air, O- | / + B or D Dancing Needle | | O O (Lightning) | |------------------------------------------------------------------------------| | | O + A Bat Illusion | | O | (Wind) | |==============================================================================| |* | / O- | \ -O | / O- + AB Lunatic Jail | | O O O O O O (Lightning) | |------------------------------------------------------------------------------| |* -O | \ -O | \ + CD Killing Chariot | | O O O O (Wind) | |==============================================================================| |** -O \ | / O- | \ -O + BC Midnight Fire | | O O O O O | |______________________________________________________________________________| ||:- Lucifer __________________________________________________________________ | O-(hold) -O + A or C Pentagram Dune | | (Lightning) | |------------------------------------------------------------------------------| | O-(hold) -O + B or D Pentagram Ruin | | (Lightning) | |------------------------------------------------------------------------------| | |(hold) O + AB Mind Wave | | O | (Fire) | |==============================================================================| |* O-(hold) -O + ABC Dark Side Gate | | (Lightning) | |------------------------------------------------------------------------------| |* O- -O O- -O + AB Anger Body Sonic | | (Fire) | |==============================================================================| |** ABCD at the same time, Flare Burst | | hold for a while and then release | |______________________________________________________________________________| =============================================================================== 4. Author's Notes =============================================================================== Special Thanks ++++++++++++++ SNK (http://www.neogeo.co.jp/) [V.K] (http://www2.crosswinds.net/melbourne/~aeri/) RL (http://hem.passagen.se/ogg/) RAGE team (http://home5.swipnet.se/%7Ew-50884/emulator/rage.htm) Game FAQs (http://www.gamefaqs.com/) A note from the Author ++++++++++++++++++++++ This is my second FAQ(the first one is Savage Reign FAQ). Again, I hope this document is useful to those who play the game. This game is released in 1996. And I happen to find information about this game from the NGF Jun 96, Sep 96 and Oct 97. If you have any comments, please throw me an e-mail : This email address is being protected from spambots. You need JavaScript enabled to view it.. And be sure to check my page : http://home.ust.hk/~eg_sbxaa And here, I want to use this little space to thanks [V.K] again, he did all the move name translations for this game, and minor corrections. If you have time, please visit his homepage at http://www.crosswinds.net/melbourne/~aeri" What to expect in the next version ++++++++++++++++++++++++++++++++++ I will add some combos for each character, if you have some combos that you want me to include in this FAQ, you can submit to me by sending me an e-mail. I may also add profiles for the characters, currently I am looking for someone who can help me to translate the Japanese profiles. Copyright 1998 Bun. No part of this FAQ is to be altered without author's consent. Permission granted to freely distribute provided no fee is charged outside of raw reproduction costs. Contact author for any inclusion in media, print, or otherwise. Send whatever to This email address is being protected from spambots. You need JavaScript enabled to view it.
    
     The Ragnagurd is (c) SNK Corporation and (c) SNK Corporation of America.
    
    
    Oct 98
    -- End --
  • 20130219_211947

    Some notes about my experience using the Raspberry Pi model B…and you get it running Linux Debian on it!

    The Raspberry Pi is a credit-card sized computer that plugs into your TV and a keyboard. It’s a capable little PC which can be used for many of the things that your desktop PC does, like spreadsheets, word-processing and games. It also plays high-definition video. We want to see it being used by kids all over the world to learn programming.

    […]

    We don’t think that the Raspberry Pi is a fix to all of the world’s computing issues; we do believe that we can be a catalyst. We want to see cheap, accessible, programmable computers everywhere; we actively encourage other companies to clone what we’re doing. We want to break the paradigm where without spending hundreds of pounds on a PC, families can’t use the internet. We want owning a truly personal computer to be normal for children. We think that 2012 is going to be a very exciting year. [About Raspberry PI]

  •  /| / `. / | / , | / .. `. / .... | ____---- / ..... | ____---- / / ....... `____---- ...... =__________ _______________________/___........______________________| | / ____ ____ ___ _ \.....| ____ _____ _ _ _______ | | | _ \ | _ | / _ \ | | |,....| | _ \ | _ || || || _ _ | | < | | | || | ||| | | || | |,,...| | | | || | | || || ||| | | || | | | |_| || |_ | |_| || | |,,,..| | |_| || | | || || | | | ____| __/ | ( | _| | _ || | \_,,,.| | _ ( | | | || || | | | / | | |\ \| | | | | || | \,,.| | | | || | | || || | | | | | | | | || |_||| | | || |_|| |,,,| | |_| || |_| || \/ | | | | | |_| |_||____||_| |_||____| |,,./ |____/ |_____| \__/ |_| | `_________ __ __ ___ __ |,,> __ __ /\______/ \ |__ |__| | |__| | |_/ |__ | | |__| \ / | TM | | | | | | | |__ | |__| | \ | _< |____ ..... ___________ ... _____________/ |.... __/ \__ .. \ | ,. / \___ \ | ,---' \__\ |___/ |/ REAL BOUT FATAL FURY FAQ version: 3.2 rel.6 Created: 27th February 1996 Last Updated: 14th December 1996 Copyright (c) 1996, Mark O'Neill (* FLEA *) <This email address is being protected from spambots. You need JavaScript enabled to view it.> or <This email address is being protected from spambots. You need JavaScript enabled to view it.> This Document may be freely copied, distributed or used in any way provided proper credit is given to it's author. ------=| CONTENTS |=---------------------------------------------------------- 1) Introduction 2) Game Details Rules Stage Features On Screen Info Ranking Misc Home/Arcade Version Endings 3) Basic Movement/Controls Oversway Oversway Attacks Dodge Attacks Guard Cancel Notes on Blocking When Getting Up; Recovery Attacks Pursue Attacks Combination Attacks Ultra Deadly Attack Hidden Power Attack 4) Power Guage 5) Stage Descriptions 6) Combo's 7) Individual Character Details Terry Bogard Andy Bogard Kim Kap Whan Duck King Joe Higashi Mai Shiranui Sokaku Mochizuki Bob Wilson Hon Fu Blue Mary Franco Bash Ryuji Yamazaki Jin ChonShu Jin ChonRei Billy Kane Geese Howard 8) Strategy Section [T.B.D. for next version (rel. 5 onwards)] Against Human Opponents Against Computer Opponents 9) Credits/Thanks 10) Version History 11) Post sites for this FAQ ------=| INTRODUCTION |=------------------------------------------------------ Welcome all NeoGeo/Beat'em up fans! The latest in the SNK Fatal Fury series sees Geese Howard in possession of the Secret Scrolls, who wants rid of them as he sees them as useless. He now makes arrangements for the latest King Of Fighter's tournament, and seeks to rule again. This is the BEST Fatal Fury game by far. The special moves are easier, combo's are more varied and adaptable, more features are included....and it is simply great fun to play (that's what a game is all about, after all). This FAQ is based upon the PAL CD version of the game (which I own). There may be slight differences between this and the arcade version, but only in terms of in-game options and settings. ------=| GAME DETAILS |=------------------------------------------------------ RULES : As is unique to the recent Fatal Fury series, the action is fought on 3 planes of existence (background, middle and foreground), the middle plane being the normal plane to fight in. Rounds consist of 'best of 3' rules (as standard). An extra round (with less time) will be fought if no winner is found after 3 rounds. The energy bar for each character is now similar in function to Killer Instinct, where two energy bars are 'overlaid' on each other. The top bar is the Yellow bar, which when depleted gives way to a Red bar, which will flash when it reaches around 90-95 percent. It is worth noting here that while two energy bars may seem excessive, a single Power Special Move can drain the entire Yellow energy bar and a small chunk of the Reb bar! Character portraits also change when the energy bar changes from yellow to red. For a 1 player game, 'King of Fighters' rules apply, where the player must defeat 3 opponents (still best of 3 rounds each) before moving onto the next stage, until after 4 stages (12 fights) Geese Howard is to be fought. After initially selecting your own player in a one player game, you then pick the first opponent to fight against (who heads the first 3 opponents). The order of the characters after selecting the first one is as follows (starting with Terry); Terry - Duck King - Chonshu - Blue Mary - Joe - Sokaku - Andy - Bob -> <- Mai - Franco - Kim - Chonrei - Hon Fu - (back to Terry) Ryuji Yamazaki and Billy Kane will be amongst the last 3 fighters of the 4th stage before meeting Geese Howard. STAGE FEATURES : There are 5 stage areas in the game, 4 of which are Match stages which have obstacles/hazards at each end, and can be weakened/smashed as detailed below. Refer to Stage Description section for further stage details/descriptions. As well the ability to knock an opponent 'out of the screen' at the end of a match, the game now also features the 'Ring Out' feature as used in the Virtua Fighter series. When the obstacles at either side of the stage are broken, they remain broken/missing for the next round(s). If both players Ring Out, the first one to do so is the loser of the round. It is also possible to 'teeter' on the edge of the screen (as if the character is about to fall). If the obstacle has been broken your character CANNOT be pushed off whilst you are blocking an attack from your opponent. You can only Ring Out if you jump/walk off, or do not block your opponents attack. The stage obstacles have durability values of 11 (at which point they will break). When hit by attacks the durability will decrease at the rate of the following:- If attacks are guarded by the opponent: Deadly Attacks 1 Ultra Deadly Attacks 2 (S.Power) Hidden Power Attacks 2 (P.Power) If attack(s) hit the opponent: Deadly Attacks 2 Ultra Deadly Attacks 5 (S.Power) Hidden Power Attacks 5 (P.Power) When the damage is more than 10, it'll be broken. The fifth stage is Geese Tower, where Geese Howard is fought. There are no obstacles on this stage. ON SCREEN INFO : For the first time in a Fatal Fury game, combos are rewarded with a showing of the number of hits inflicted on the opponent and the type of move used. Another first for Fatal Fury is the addition of a fighter's Power Gauge (see section below for details). A Perfect round is now rewarded with a different win pose for your character. (? - I think only Mai does this). There is also now free-flowing blood in the game, which is a welcome (but an unusual) addition to the Fatal Fury series. RANKING : As in Fatal Fury 3, rounds are graded for the player depending upon their performance (in terms of combo's, speed, skill etc). Each round is graded as follows:- score| -9000 | -8000 | -7000 | -6000 | -5000 | -4000 | -3000 | 3000- | | | | | | | | time | | | | | | | | --------+-------+-------+-------+-------+-------+-------+-------+-------- - 6 | SSS | SSS | SS | SS | S | S | S | AAA - 10 | SSS | SS | SS | S | S | S | AAA | AA - 15 | SS | SS | S | S | S | AAA | AA | AA - 20 | SS | S | S | S | AAA | AA | AA | A - 25 | S | S | S | AAA | AA | AA | A | A - 30 | S | S | AAA | AA | AA | A | A | B - 35 | AAA | AA | AA | A | A | B | B | C - 40 | AA | A | A | B | B | C | C | C - 45 | A | B | B | C | C | C | C | C 46- | B | C | C | C | C | C | C | C time up | C | C | C | C | C | C | C | C These grades receive marks as follows: SSS - 41 SS - 33 S - 25 AAA - 17 AA - 12 A - 9 B - 9 C - 5 At the end of the game, these marks are summed up and you will be awarded a Fighter Grade as follows: Holy Fighter - 850 Genius Fighter 849 - 650 Master Fighter 649 - 442 Ace Fighter 441 - 351 Hope Fighter 350 - 221 Average Fighter 220 - 156 Trainee Fighter 155 - 117 Beginner Fighter 117 - MISC : 'Fake' moves (the start animation of a Special Move) are easier to perform now, requiring only a direction and button press of AB for a Special Move, or BC for a Power Special move. The fakes are shown in each character's move section with their normal moves. One of 2 colours can be selected for each character, using either A or D buttons when selecting a character. The A button is the normal colour, the D button is the alternative colour. Music and returning characters from Fatal Fury 3 remain largely unchanged (Bob Wilson's music has been re-mixed - it is better IMO). You gotta love Duck King's music! HOME/ARCADE VERSION : The arcade version has an option to allow 2 players to play for a single credit, although the game will end after the match has been won. (I have never seen the arcade version, so I don't know this for sure). ENDINGS : The endings (on my CD version) consist of cut scenes shown whilst the credits roll. There is an additional ending sequence if the game is completed with Terry or Andy. Like in Fatal Fury 3, certain characters will interact a little with others at the start of a battle (e.g: Terry meeting Geese). ------=| BASIC MOVEMENT/CONTROLS |=------------------------------------------- /=================< B A S I C C O N T R O L S >==================\ | | | (jump) | | A - Punch B - Kick | | UB U UF | | O O O C - Powerful attack | | \ | / | | (mid/ guard) B O- n -O F D - Oversway to Background/Foreground | | high / | \ (foreground if crouching) | | O O O -Hits opponent who is overswaying | | DB D DF -Roll to Background/Foreground | | (low guard) (crawl) when getting up | | (crouch) -Turn in the air | | | |--------------------------------------------------------------------| | | | Turn in air : Press and hold D whilst in the air to turn your | | character around to face the other way. Can also | | press an attack button whilst holding the D button | | | | Taunts : Press C when at distance from opponent | | (can be cancelled at any time) | | | | Holds/Throws : O- or -O + C button (or variations of) | | Some characters can also Air Throw | | | | Low Jump : Tap Jump direction | | | | High Jump : Hold Jump direction | | | | Crawl : Crawl forward (offensive crouch, Hold \ ) | | O | | Air Defense : O- in the air whilst being attacked | | (works against normal moves & projectiles) | | | | Jump Back : O- O- (also dodge projectiles) | | | | Forward Dash : -O -O (can also dash-jump for longer/higher jump) | | | \====================================================================/ OVERSWAY : Battles are usually fought in the middle plane. The mechanics of the 3 planes are given below. When your character is in either the background or foreground, they may only move forwards/backwards, dash or return to the middle plane (either by attacking or not). OVERSWAY ATTACKS : If you are in the middle plane and your opponent is in the background or foreground, you can do the following: - press D to hit them high & bring them back to the middle plane. - press | + D to hit them low & bring them back to the middle plane. O If you are in another plane and your opponent is in the middle plane, you can: - press A or B to hit them and return yourself to the middle plane. - press C to hit them into the opposite plane whilst you return to the middle plane. NOTE: Joe Higashi and Hon Fu will knock the opponent down without knocking them into the opposite plane. It is possible to use normal moves, combo's or Special moves to thrust an opponent into the background or foreground, and it is also possible to air juggle the opponent during this with some characters (if you have ever played against Franco Bash, you'll know about it!) DODGE ATTACKS : Similar to the system used in FF3. Immediately press -O + A when blocking an opponent's attack. I'm not sure if all character's can do this, I can only ever seem to do it with Geese. GUARD CANCEL : During an attack, all characters can use powerful 'Guard Cancel' techniques to break the enemy guard (like DarkStalkers II Guard Reversals). The Guard Cancel move can ONLY be done when the Power Guage is flashing. All characters have at least 1 of their special moves which can be used as a Guard Cancel. To perform a GC, whilst blocking an attack, perform the specific Special Move (shown in each characters section), which should result in a Guard Cancel Bonus and a trail of shadows being left whilst the move is performed. The move has to be performed immediately after blocking an attack. NOTES ON BLOCKING : Once you have started blocking an opponents attack (combo or special moves), you do not have to keep holding the joystick in the block position. The game has what I call 'Semi-Automatic' blocking, where your character will successfully block the remainder of the attacks if you blocked the first hit. This of course makes Guard Cancel Attacks a little easier to perform! WHEN GETTING UP; RECOVERY ATTACKS : Some characters can perform a special kind of attack whilst they are getting up off the ground (after being thrown/combo'd etc). When executing the move, before standing, your character will perform their attack on an unsuspecting hovering opponent! Details for the moves or variations for each character are given in their own section. All characters can also escape to the Background or Foreground by using the D button when getting up (roll away). Most characters will roll to the background, others that roll to the foreground are noted as so in their moves section. PURSUE ATTACKS : Some characters can perform follow-up attacks on an opponent who has been knocked down by a combo, throw or Special Move (combo's make the opponent stay down slightly longer than for a throw). Details for the moves or variations for each character are given in their moves section. COMBINATION ATTACKS : Just like in Fatal Fury 3. Pressing a series of buttons (sometimes with joystick direction) will perform cool looking chain-like combos, only the system is much better now. See each characters section for details, and the Combo Section below. ULTRA DEADLY ATTACK (S.POWER) : Known as the S.POWER move. Only possible when your character's energy bar is flashing OR the Power gauge is full or flashing. (Can also be done if both are flashing instead of the P.POWER move). These moves are based on Fatal Fury 3's ChoHissatsuWaza (supermoves). HIDDEN POWER ATTACK (P.POWER) : Known as the P.POWER move. Only possible when your character's energy bar is flashing AND the Power gauge is full or flashing. These moves are based on Fatal Fury 3's Cho-ChoHissatsuWaza (super-super moves), although they are much easier to perform now. ------=| POWER GAUGE |=------------------------------------------------------- Each character has at the bottom of the screen a bar which fills up when your character attacks the opponent (special or normal moves, blocked or not). When the bar becomes full, it flashes and displays above the gauge:- S.POWER 'GO!' or P.POWER and 'GO!' At this point, your character now has the following abilities (Power Specials); S.POWER - Ultra Deadly Attack ability, Guard Cancel powers (Power gauge OR/(AND) energy bar flashing) or P.POWER - Hidden Power Attack ability, Guard Cancel powers (Power gauge AND energy bar flashing) The bar will only go down when you have used the move successfully hitting the opponent or not). Partly charged gauges are carried over to the next round. If the move is not used, the gauge will begin to drain slowly. During this time the move will still be available until the bar is empty (only if bar is still flashing). NOTE: The Power Gauge will not be drained if an S.POWER move is used when a P.POWER move is available. ------=| STAGE DESCRIPTIONS |=------------------------------------------------ 1) SOUND BEACH Obstacles include frameworks of wood and old tires. If either side gives way, a Ring Out will occur with a player falling into the water. On the very far left is a neon sign which if broken will electrocute the unfortunate victim who touches it. On the very far right, the wooden structure will break and collapse if a character hits it. 2) WEST SUBWAY The obstacles here are the spectators of people watching the fight at both ends. If either side gives way, a Ring Out will occur with a player falling onto the train tracks or stumbling into a train which will subsequently depart! It is also possible to land on-top of the train, or in-front of it. 3) EAST-SIDE PARK The obstacle on the right is an elevator, which will give a ride to any un-willing passenger! It is also possible to be thrown/knocked into the elevator from above the elevator door (try using Yamazaki's 'Guillotine' move). On the left is a directory board which will give way to a sunken area, out of sight. 4) SOUTHTOWN BRIDGE Located in the Dockyards. On the right is some scaffolding which when broken will spark with electricity. On the left is a pile of wooden boxes which when broken will allow a player to fall into the water or to stumble into the hold of the docked ship which is about to depart. 5) GEESE TOWER The only place to fight Geese Howard in a 1 player match. The lighting will change for the second round. The music and lighting will change if there is a third round. Special Note:- this stage will continually 'wrap-around' i.e; there are no walls/obstacles to the left or right. ------=| COMBO'S |=----------------------------------------------------------- The combo system is similar to the one used in Fatal Fury 3, but it is now much more adaptable. Instead of only being able to execute set combo's, a combo can now be adapted to make a variation by the position of the joystick during any part of the combo (see example, below). Most combo's have variations, but not all. Special Moves and Power Specials can also be used in combo's with devasting effects! The combo's for each character have been greatly revised since version 2.0 of the FAQ. The linking moves/button presses to create a combo are shown as a map of all possible combinations of button presses (with joystick direction if applicable). Each sucessive move choice is shown branched off from the last previous button press (reading from left to right). Some combo's can started with a dash forward. Terry's ACCC combo can ONLY be started this way. I have deliberately not included combo's comprising of jump-in attacks or Special Moves. For a more detailed insight into the combo system and combo's combined with jump attacks and special moves, refer to the Real Bout Combo Fury FAQ, by the Barberman! (see Credits section). If a button in the combo map has * after it, that indicates that at the end of the combo (or if that button is in a sequence) the button following press can be interupted with another move, e.g: a Special attack. For example, Terry's dash combo is:- (dash) A --> C --> C --> C* --> C A cool combo would be:- (dash) A --> C --> C --> C --> -O | \ + B Power Dunk interupts the O O final button press. ------=| INDIVIDUAL CHARACTER DETAILS |=-------------------------------------- Move notes; (close) - the move must be executed when next/close to an opponent (i.e: within throwing range). [Bg] - move knocks opponent into Background plane. [Fg] - move knocks opponent into Foreground plane. (gc) - move can be used for a Guard Cancel move. {} - moves shown in {} are Fake Moves. I have called Special Moves 'Deadly Attacks' in the move lists (it's what the manual called them). I also like the sound of it - it kind of makes the moves sound more 'menacing'. All moves shown are for characters facing to the right. For the combo sections; dn refers to any joystick direction of / or | or \ O O O d refers to | only O db or df refers to / or \ respectively O O +================+ | TERRY BOGARD | /===< HOLDS/THROWS >========+================+=============================\ | | | Buster Throw: -O + C | | or O- + C | | | +===< MISC >========================+======================================+ | | | | UpperCut: / + A | Recovery Attack: none | | O | | | | Pursue Attack: none | | Spinning Kick: -O + B [Bg]| | | | | | Charging Kick: dash, -O + C| | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | {|+AB}| | | Burn Knuckle: | / O- + A/C O | | | O O | | |------------------------------------------------+-------------------------| | Power Wave: | \ -O + A {-O+AB}| | | O O | | |------------------------------------------------+-------------------------| | Round Wave: | \ -O + C {-O+AB}| Hits in all 3 planes | | O O | but not full screen | |------------------------------------------------+-------------------------| | Power Dunk: -O | \ + B (gc)| | | O O | | |------------------------------------------------+-------------------------| | Crack Shoot: | / O- + B | | | O O | | |------------------------------------------------+-------------------------| | Rising Tackle: Hold | then O + A | | | O | | | |------------------------------------------------+-------------------------| | Passing Sway: | \ -O + D | Terry himself will move | | O O | to the Background | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | {|+BC}| | | Power Geyzer: | / O- / -O + BC O | Hits in all 3 planes | | O O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | {|+BC}| | | Triple Geyzer: | / O- / -O + C O | Hits in all 3 planes | | O O O | | | | | #===< COMBO'S >==================================+=========================# | | | dn+A ----> dn+C* | | A -+--> C | | | | | B | C | | dn+B -+--> B ----> fwd+C [Bg] | | | dn+B db+C* | | | d/df+C | | +--> dn+C | | | | | | (dash) A ---> C ----> C ----> C* ----> C | | | \==========================================================================/ +===============+ | ANDY BOGARD | /===< HOLDS/THROWS >=========+===============+=============================\ | | | Shoulder Throw: -O + C in air above opponent: | | + C | | or O- + C (Spider hold) O O | | | +===< MISC >========================+======================================+ | | | | Upper Palm: / + A | Recovery Attack: none (D - Fg) | | O | | | | Pursue Attack: | + C | | Rolling Kick: -O + B | (dart throw) O | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | {-O+AB}| | | Shadow Slash: / -O + A/C | | | (ZanEi Ken) O | | | | | | Gale Back Punch: do same motion again | | | (Shippuu Uraken) [C button only] | | |------------------------------------------------+-------------------------| | Repeated Kick in: -O | \ + B | | | Darkness O O | | | (Yami AbiseGeri) | | |------------------------------------------------+-------------------------| | Dragon Blast: -O | \ + C (gc)| | | (Sho Ryu Dan) O O | | |------------------------------------------------+-------------------------| | Phantom Shiranui: in air, | \ -O + D | | | (Gen'ei Shiranui) O O [Fg] | | |------------------------------------------------+-------------------------| | Sky Breaking Blast: / | \ -O + B | | | (KuHa Dan) O O O | | |------------------------------------------------+-------------------------| | Flying Fist: | / O- + A {|+AB}| | | (Hisyo Ken) O O O | | |------------------------------------------------+-------------------------| | Violent Flying Fist: | / O- + C {|+AB}| Hits in all 3 planes | | (Geki Hisyu Ken) O O O | | |------------------------------------------------+-------------------------| | Gale Tornado Kick: | / O- + D | Andy himself will move | | (Shippu Tatsumaki Geri) O O | to the Background | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | {|+BC}| | | Ultra Break Blast: Hold | , \ -O + BC O | | | (Cho Reppa Dan) O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | | | | Shadow Slash Break: / | \ -O + C | | | (ZanEi Reppa) O O O | | | | | #===< COMBO'S >==================================+=========================# | | | A C | | d/df+A ----> B ----> fwd+C [Fg] | | B dn+B db+C* | | dn+B d/df+C | | C* | | C ----> C ----> C ----> C ----> fwd+C [Fg] | | | \==========================================================================/ +================+ | KIM KAP WHAN | /===< HOLDS/THROWS >========+================+=============================\ | | | Shoulder Throw: -O + C | | or O- + C | | | +===< MISC >========================+======================================+ | | | | Axe Kick: -O + B | Recovery Attack: none (D - Fg) | | | | | Foot Stomp: AB | Pursue Attack: none | | | | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | | | | Flying Swallow Slash: Hold | then O + B | | | (Hi En Zan) O | | | | | | | when at top of move: | + B | | | O | | | | | |------------------------------------------------+-------------------------| | Half Moon Slash | / O- + B/C {-O+AB}| | | (HanGetsu Zan) O O | | |------------------------------------------------+-------------------------| | Flying Kick: in air, | + B | | | (Hisyo Kyaku) O | | |------------------------------------------------+-------------------------| | Air Dust: -O | \ + A (gc)| Hits in all 3 planes | | (Ku Sajin) O O | (sometimes) | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | | | | Chinese Phoenix: in air, O- / | \ -O + BC | | | Air Dance Kick O O O | | | (Hoh-Oh TenBu Kyaku) | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | {|+BC}| | | Chinese Phoenix Kick: | / O- / -O + C O | | | (Hoh-Oh Kyaku) O O O | | | | | #===< COMBO'S >==================================+=========================# | | | A -+--> B -+--> B ----> C ----> C | | dn+A -+ | | | | | | | B | | C | | dn+B -+-> dn+B -+--> fwd+C* [Fg] | | db+C* | | d/df+C | | | \==========================================================================/ +=============+ | DUCK KING | /===< HOLDS/THROWS >==========+=============+==============================\ | | | Slam Dunk: -O + C Air Throw: | + C | | or O- + C O | | | +===< MISC >========================+======================================+ | | | | Overhead hit: O- + A | Recovery attack: none | | | | | Slide Kick: \ + B | Pursue Attack: | + C | | O | (ground spin) O | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | | | | Head Spin Attack: | \ -O + A/C | | | O O | | | (can be interupted) | | |------------------------------------------------+-------------------------| | Dancing Dive: | / O- + B (gc)| | | O O | | |------------------------------------------------+-------------------------| | Neo Break Storm: -O | \ + B | | | O O | | |------------------------------------------------+-------------------------| | Flying Spin Attack: in air, | / O- + A | | | O O | | |------------------------------------------------+-------------------------| | Duck Fake Air: in air, | | | Not an attack | | O O | | | | | | can press O- or -O after above to land either | | | left or right of the move. | | |------------------------------------------------+-------------------------| | Duck Fake Ground: dash, \ + C | Not an attack | | O | | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | O | | | Break Spiral: O- / | \ -O / | + BC | | | O O O O (close)| | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | {|+BC}| | | Duck Dance: | | + ABC O | Not an attack | | O O | | | | - enhances other moves | | when flashing, you can do either of:- | by 1-1/2 times | | | | | O | - lasts about 10 seconds| | 1) Break Spiral: O- / | \ -O / | + BC | | | (enhanced) O O O O (close)| - will also build up | | | Power Gauge initially | | 2) Break Hurricane: | \ -O (x2) + BC | | | O O | | | | | | 3) Dancing Calibre: | / O- (x2) + BC | | | O O | | | | | | 4) Rolling Banisher: Hold O- , -O O- -O + BC | | | | | | 5) Diving Banisher: in air, -O \ | + BC | | | O O | | | | | #===< COMBO'S >==================================+=========================# | | | A C [Bg] | | B ----> B ----> up+C [Fg] | | dn+B dn+B bk+C | | dn+C | | | | A ----> A ----> B ----> B ----> C | | bk+C* | | | \==========================================================================/ +===============+ | JOE HIGASHI | /===< HOLDS/THROWS >=========+===============+=============================\ | | | Knee-kick combo: -O + C Knee Bash: \ + C | | or O- + C O | | | +===< MISC >========================+======================================+ | | | | High Elbow: / + A | Recovery Attack: none | | O | | | | | | Slide Kick: \ + B | Pursue Attack: none | | O | | | | NOTE:- Oversway to middle plane C | | Uppercut: O- + A | attack will knock opponent | | | down - not into other plane | | Roundhouse: O- + B [Fg] | | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | {-O+AB}| | | Slash Kick: / -O + B/C | | | O | | |------------------------------------------------+-------------------------| | Golden Heel: | / O- + B | | | (Ougon no Kakato) O O | | |------------------------------------------------+-------------------------| | Tiger Kick: -O | \ + B {O-+AB}| | | O O (gc)| | |------------------------------------------------+-------------------------| | Pressure Knee: | \ -O + D | Joe himself will move | | O O | to the Foreground | |------------------------------------------------+-------------------------| | Exploding Blast: | | | (BakuRetsu Ken) Tap A repeatedly | | | | | | Exploding Hook: | \ -O + A (during above)| | | (BajuRetsu Hook) O O | | |------------------------------------------------+-------------------------| | Exploding Hurricane: O- / | \ -O + A/C {|+AB}| C hits in all 3 planes | | (BakuRetsu Hurricane) O O O O | | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | {|+BC}| | | Screw Upper: -O O- / | \ + BC O | | | O O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | {|+BC}| | | Slide Screw: -O O- / | \ + C O | | | O O O | | | | | #===< COMBO'S >==================================+=========================# | | | A -+--> C* | | d/df+A | C | | +--> B ----> fwd+C* [Fg] | | | dn+B db+C | | B | d/df+C | | d/db+B -+ | | | | db+A ----> C ----> C | | | | bk+A ----> C ----> C ----> C ----> C* | | | \==========================================================================/ +================+ | MAI SHIRANUI | /===< HOLDS/THROWS >========+================+=============================\ | | | Leg Flip: -O + C Air Throw: | + C | | or O- + C O | | | +===< MISC >========================+======================================+ | | | | Cape Flick: O- + A [Bg] | Recovery Attack: Tap C repeatedly | | | (double kick) | | | | | Thrust Kick: -O + B | Pursue Attack: none | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | {|+AB}| | | Flower Butterfly Fan: | \ -O + A O | | | (KaCho Sen) O O | | |------------------------------------------------+-------------------------| | Violent Flower Butterfly: | / O- + C | Hits in all 3 planes | | Fan O O | | | (Midare KaCho Sen) | | |------------------------------------------------+-------------------------| | Dragon Flame Dance: | / O- + A {O-+AB}| | | (Ryu En Bu) O O (gc)| | |------------------------------------------------+-------------------------| | Heat Haze Dance: | | + C | | | (Kagero no Mai) O O | | |------------------------------------------------+-------------------------| | Deadly Ninja Bees: O- / | \ -O + C | | | (Hissatsu Shinobi Bachi) O O O | | |------------------------------------------------+-------------------------| | Squirel Dance: in air, | + AB | | | (Musasabi no Mai) O | | |------------------------------------------------+-------------------------| | Phantom Shiranui: in air, | \ -O + D [Fg] | | | (Gen'ei Shiranui) O O | | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | | | | Super Deadly Ninja Bees: -O / -O + BC | | | (Cho Hissatsu Shinobi Bachi) O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | | | | Leotard Ninja Bees: -O / -O + C | | | (Leotard Shinobi Bachi) O | | | | | #===< COMBO'S >==================================+=========================# | | | A -+--> C | | dn+A | dn+C* | | | | | +--> A -+ | | | | | | B | | C | | dn+b -+--> B -+--> fwd+C* [Fg] | | dn+B db+C | | d/df+C | | | | B ----> C ----> C | | | \==========================================================================/ +====================+ | SOKAKU MOCHIZUKI | /===< HOLDS/THROWS >======+====================+===========================\ | | | Reverse Slam: -O + C Air Throw: | + C | | O | | Shoulder Toss: O- + C (add -O + C for Face Bash) | | | | Demon's Gate Camp: rotate 360 + C | | (Kimon Jin) | | | +===< MISC >========================+======================================+ | | | | Staff Thrust: / + A | Recovery Attack: none | | O | | | | Pursue Attack: | + C | | | (lightning) O | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | {|+AB}| | | Makibishi Masher: | \ -O + A O | | | (Makibishi) O O | | |------------------------------------------------+-------------------------| | Wild Monkey Hunt: | / O- + A | | | (Nozaru Gari) O O | | |------------------------------------------------+-------------------------| | Possession Blast: -O O- -O + C | | | (Hyoi Dan) | | |------------------------------------------------+-------------------------| | Secret Power: -O | \ + B | | | Thunderbolt O O | | | (Higi Kaminari Otoshi) | | |------------------------------------------------+-------------------------| | Illusion Dream Camp: -O | \ + A | | | (GenMu Jin) O O | | |------------------------------------------------+-------------------------| | Evil Staff Dance: Tap A repeatedly | | | (JaKon Bu) | | | | | | during this move, any of the following can | | | be done to end the move; | | | | | | Heaven Break: / + C | | | (Ten Ha) O | | | | | | Swipe Break [low]: \ + C [mid]: -O + C | | | (Fu Ha) O (Toppa) | | | | | | Lower Break: O + C | | | (Kou Ha) / | | | | | | Fell Break: D (will hit in Bg or Fg) | | | (Tou Ha) | | |------------------------------------------------+-------------------------| | Evil God Staff: O- / | \ -O + B | Not an attack. | | (Jashin Kon) O O O | Reflects projectiles | |------------------------------------------------+-------------------------| | Flames Of Doom: | O- / + B (gc)| | | (Hametsu no Honou) O O | | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | {|+BC}| | | Thunder: -O \ | \ -O + BC O | | | (Ikazuchi) O O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | {|+BC}| | | Breath Of Thunder God: -O \ | \ -O + C O | | | (Raijin no Ibuki) O O O | | | | | #===< COMBO'S >==================================+=========================# | | | A -+--> C | | | | | | | | B | B C* [Bg] | | dn+B -+-> dn+B ----> fwd+C | | d/df+C | | db+C* | | | | B ---> fwd+C ---> fwd+C* [Fg] | | | | C ----> C ----> C ----> C* ----> | | + C | | O O | | | \==========================================================================/ +==============+ | BOB WILSON | /===< HOLDS/THROWS >=========+==============+==============================\ | | | Falcon: -O + C (follow up with Hornet Attack) | | or O- + C | | | +===< MISC >========================+======================================+ | | | | Thrust Kick: / + A | Recovery Attack: Tap C repeatedly | | O | (somersault kick) | | | | | Shoulder Charge: -O + A | Pursue Attack 1: O + C | | | (leg drop) | | | | | | Double Kick: in air, | + B | Pursue Attack 2: O O + C | | O | (hornet attack) / / | | (must be a High Jump) | | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | | | | Rolling Turtle: | / O- + B/C | Can move left/right | | O O | during C version | |------------------------------------------------+-------------------------| | Bison Horn: Hold | then O + B/C | | | O | | | |------------------------------------------------+-------------------------| | | | | Wild Wolf: Hold O- then -O + B | | | | | |------------------------------------------------+-------------------------| | Monkey Dance: -O | \ + B (gc)| | | O O | | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | {|+BC}| | | O | | | Dangerous Wolf: -O O- / | \ -O + BC | | | O O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | | | | Mad Spin Wolf: | / O- | / O- + C | | | O O O O | | | | | | Wolf Fang: Tap C during above | | | | | #===< COMBO'S >==================================+=========================# | | | A C | | d/df+A -+--> B ----> fwd+C* [Fg] | | B | df+C | | dn+B +--> C db+C* | | | | C ----> C -+--> C -+--> C* -+--> C | | | | | | | | *| +--> up+C | | *| +-> up+C | | +-> up+C | | | \==========================================================================/ +==========+ | HON FU | /===< HOLDS/THROWS >===========+==========+================================\ | | | Leg Flip: -O + C Face Bash: \ + C | | or O- + C O | | | +===< MISC >========================+======================================+ | | | | High NC hit: / + A | Recovery Attack: none | | O | | | | Pursue Attack: | + C | | Spinning Head Kick: -O + B | (low NC hit) O | | | | | | NOTE:- Oversway to middle plane C | | | attack will knock opponent | | | down - not into other plane | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | | | | Nine Dragon Foresight: O- / | \ -O + C | A counter move. Can also| | (KuuRon no Yomi) O O O (close) | be used as an anti-air | | | move; produces an 8 hit | | Black Dragon [when used as anti-air move] | air juggle! | | (KokuRyu) | | |------------------------------------------------+-------------------------| | Lightning Speed Earth: Hold / then -O + B | | | (Denkousekka no Chi) O | | | | | | Lighting Pachiki: press B during above | | | (Denkou Pachiki) [stop roll/multi-hit) | | |------------------------------------------------+-------------------------| | Lightning Speed Heaven: | / O- + B {-O+AB}| | | (Denkousekka no Ten) O O | | | | | |------------------------------------------------+-------------------------| | Sure Victory Counter-: | / O- + C | | | Attack O O | | | (Hissho Kyakushu Kyaku) | | |------------------------------------------------+-------------------------| | Mastery of Air Intense: -O | \ + A {O-+AB}| | | Fire O O | | | (Seikuu Rekka Kon) (gc)| | |------------------------------------------------+-------------------------| | | | | Fire Stallion: Tap A repeatedly | | | (Honou no Taneuma) | | | | | | - must keep up good button tapping rythm | | | else Hon Fu will come off worse! | | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | | | | Explosive Goro: | / O- / -O + BC | | | (Bakuhatsu Goro) O O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | | | | Storm In Gadentsa: | / O- / -O + C | | | (Gadenza no Arashi) O O O | | | | | #===< COMBO'S >==================================+=========================# | | | A -+--> C | | | | | +--> A -+ | | dn+A | | | | B | B | C | | dn+B -+-> dn+B -+--> fwd+C* [Fg] | | d/df+B db+C* | | d/df+C | | | | db+A ----> C ----> C | | | \==========================================================================/ +=============+ | BLUE MARY | /===< HOLDS/THROWS >==========+=============+==============================\ | | | Leg Flip: O- + C (add -O + C for Leg Lock) | | | | Mary's other throws are started with the Quick Sway (below) | | | +===< MISC >========================+======================================+ | | | | Crouching Punch: \ + A | Recovery Attack: | O + C | | O | (fire kick) O | | | | | | Spin Kick, Leg Kick: O- + B | Pursue Attack 1: O + C | | | (leg drop) | | | | | | | Pursue Attack 2: | + C | | | (foot stomp) O | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | | | | Spin Fall: | \ -O + A | | | O O | | |------------------------------------------------+-------------------------| | M. Spider: | \ -O + C | | | O O | | |------------------------------------------------+-------------------------| | Straight Slice: Hold O- then -O + B (gc)| | | | | | - Stun Slice: after above, O- -O + B | | |------------------------------------------------+-------------------------| | | | | M. Crab Crunch: Hold O- then -O + C | | | | | |------------------------------------------------+-------------------------| | Vertical Arrow: -O | \ + B | | | O O | | | - M. Snatcher: do same move again | | |------------------------------------------------+-------------------------| | M. Head Buster: | / O- + B | Not an attack. | | O O | Counter attack (ground) | | - can follow up with Vertical Arrow then | | | M. Snatcher. | | |------------------------------------------------+-------------------------| | Stun Gun Smasher: | / O- + C | Not an attack. | | O O | Counter attack (air) | |------------------------------------------------+-------------------------| | Quick-sway: | / O- + A | Not an attack. | | O O | | | | Dodge projectiles and | | Back Drop: during Quick Sway add O- + A | set up for throw. | | Face Rock: during Back Drop add O- + B | | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | | | | M. Typhoon: -O O- / | \ -O + BC | Unblockable. | | O O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | | | | M. Driving Smasher: -O O- / | \ -O + C | | | O O O (close)| | | | | #===< COMBO'S >==================================+=========================# | | | A -+--> C* | | | C | | +--> B ----> bk+C* [Fg] | | B | dn+B -+ df+C | | dn+B -+ | d+C | | | db+C* | | | | | +--> fwd+C --> -O | \ + B | | O O | | | | dn+A ----> A ----> A ----> A ----> A | | | \==========================================================================/ +===============+ | FRANCO BASH | /===< HOLDS/THROWS >=========+===============+=============================\ | | | Elbow Bash: -O + C | | or O- + C | | | +===< MISC >========================+======================================+ | | | | Roundhouse Kick: -O + B [Fg] | Recovery Attack: Tap C repeatedly | | | (power uppercut) | | Step Axe: dash, C | (D - Fg) | | | | | When hitting opponents to Fg, | Pursue Attack: none | | press D to air-juggle them. | | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | (gc)| Use C version for Guard | | Double Kong: | / O- + A/C | Cancel move | | O O | | |------------------------------------------------+-------------------------| | Power Bicycle: | \ -O + B [Fg] | Also hits in Bg plane | | O O | | | | | | (can press D after move to air-juggle opponent)| | |------------------------------------------------+-------------------------| | Meteo Shot: | \ -O + A {|+AB}| | | O O O | | |------------------------------------------------+-------------------------| | Meteo Tackle: / -O + C | | | O | | | | | | Meteo Back Blow: during M.T, do motion again | | |------------------------------------------------+-------------------------| | Waving Blow: O- / | \ -O + D | Hits in all 3 planes | | O O O | | | | | | Double W.B: during W.B, do motion again | | |------------------------------------------------+-------------------------| | | Not an attack | | Waving Step: Hold O- then -O + B | | | | - goes through any | | Quick Step: add O- -O + B or | projectile/opponent | | add -O O- + B | | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | | | | Final Omega Shot: | / O- / -O + BC | | | O O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | | | | Harmagedon Buster: -O \ | / O- + C | This is only a set-up | | O O O (close)| move, which knocks the | | | opponent into the air | | this sets up opponent for; | who can be air-juggled | | | with any mix of 1),2),3)| | 1) Hook: 2) High Kick: 3) Straight | [up to 3 times]; | | | / O- + A | / O- + B | \ -O + A| | | O O O O O O | | +-- --+ then 4),5) or 6) | | 4) Back Finish: 5) Tackle: | [once only]; | | | \ -O + B | \ -O + C | | | O O O O | then 7) is the Final | | | Omega Buster move | | 6) -O | \ + A - Upperhigh Kick | (Omega Shot). | | O O or B - Reverse High Kick | | | or C - Bicycle | | +-- --+ | | 7) Omega Shot (Final): | | | | / O- + C | | | O O | | | | | #===< COMBO'S >==================================+=========================# | | | A -+--> C ----> C ----> C ----> fwd+C* [Bg] | | | up+C | | | B C C | | dn+B -+-> dn+B ----> fwd+C | | | db+C* | | | fwd+C d/df+C | | B -+--> C* up+C [Bg] | | | \==========================================================================/ +==================+ | RYUJI YAMAZAKI | /===< HOLDS/THROWS >========+==================+===========================\ | | | Reverse Toss: -O + C Head Butt: \ + C | | or O- + C O | | | +===< MISC >========================+======================================+ | | | | Double Punch: -O + A | Recovery Attack: Tap C repeatedly | | | (dust throw) | | Uppercut: / + A | (D - Fg) | | O | | | | Pursue Attack: | + C | | | (palm smash) O | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | | | | Snake Tamer [forward]: | / O- + C | Hold C to delay attack | | (Hebi Tsukai [Zenpou]) O O | | | | While holding C, press | | | A to abort attack | |------------------------------------------------+-------------------------| | O | | | Snake Tamer [Anti-air]: | / O- + C then / | Hold C to delay attack | | (Hebi Tsukai [Taikuu]) O O | | | | While holding C, press | | | A to abort attack | |------------------------------------------------+-------------------------| | Double Return: | \ -O + C | Not an attack. | | (Bei Gaeshi) O O | Returns SOME projectiles| |------------------------------------------------+-------------------------| | Judging Dagger: -O / -O + A/C (gc)| Use C version for Guard | | (Sabaki no Aikuchi) O | Cancel move | |------------------------------------------------+-------------------------| | Sadism/Masochism: O- / | \ -O + B | Taunts, counter attacks | | (SadoMaso) O O O | if opponent attacks | | | during taunt | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | | | | Guillotine: -O \ | / -O + BC | | | O O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | | | | Yondan Drill: rotate 360 + C (close) | If C is tapped 16 times | | | within 1 second... | | then tap C repeatedly for stronger Drill; | | | | | | 4 Stage Drill [2] - tap 8 times for a second | | | 4 Stage Drill [3] - tap 10 times for a second | | | 4 Stage Drill [4] - tap 16 times for a second | | | | | #===< COMBO'S >==================================+=========================# | | | A -+--> C ----> C ----> fwd+C | | | bk+C | | | B C C* | | dn+B -+-> d+B ----> fwd+C | | | fwd+B db+C* | | | | | | | | B -+-> fwd+C [Fg] | | C [Bg] | | | \==========================================================================/ +===============+ | JIN CHONSHU | /===< HOLDS/THROWS >=========+===============+=============================\ | | | Energy Burst: -O + C | | or O- + C | | | +===< MISC >========================+======================================+ | | | | Spinning Backhand: -O + A | Recovery Attack: none | | | | | Ground Roll: \ + C | Pursue Attack: none | | O | | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | | | | Emperor God's Foot: -O -O + A | includes throw | | (Teio JinSoku Ken) | | |------------------------------------------------+-------------------------| | Emperor Heaven Eye: | \ -O + A/C {|+AB}| | | (Teio Tengan Ken) O O O | | | | | |------------------------------------------------+-------------------------| | Emperor Heaven Ear: -O | \ + A/C (gc)| Use C version for Guard | | (Teio Tenji Ken) O O | Cancel move | |------------------------------------------------+-------------------------| | | | | Emperor God's Eye: -O \ | / O- + A/B/C | Teleport positions; | | (Teio ShiGan Ken) O O O | | | | A - infront | | Emperor God's Eye Steel Drop: Press A/B/C | B - above | | (Tei ShiGan KouRaku) during above for | C - behind | | Roll Attack from | | | the air | | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | {|+BC}| | | Emperor Leak Out Slash: | / O- -O + BC O | | | (Teio Rojin Ken) O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | | | | Emperor Destiny Slash: | / O- -O + C | | | (Teio SyukuKyo Ken) O O | | | | | #===< COMBO'S >==================================+=========================# | | | A -+--> A -+ | | dn+A -+ | | | | | | | | | C | | B -+-> dn+B -+--> fwd+C* [Bg] | | dn+B dn+C | | | | A ----> B ----> B ----> C | | dn+C | | fwd+A ---> d+C | | | \==========================================================================/ +===============+ | JIN CHONREI | /===< HOLDS/THROWS >=========+===============+=============================\ | | | Energy Burst: -O + C | | or O- + C | | | +===< MISC >========================+======================================+ | | | | Axe Kick: -O + B | Recovery Attack: none | | | | | | Pursue Attack: none | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | | | | Emperor God's Foot: -O -O + A | Does not throw, unlike | | (Teio JinSoku Ken) | ChonShu. | | or -O -O -O + A for longer | | | version | | |------------------------------------------------+-------------------------| | Emperor Heaven Eye: | \ -O + A/C {|+AB}| | | (Teio Tengan Ken) O O O | | |------------------------------------------------+-------------------------| | Emperor Heaven Ear: -O | \ + A/C (gc)| Use A version for Guard | | (Teio Tenji Ken) O O | Cancel move | |------------------------------------------------+-------------------------| | Emperor Leak Out Slash: | / O- -O + C | | | (Teio Rojin Ken) O O | | |------------------------------------------------+-------------------------| | Emperor Heart Slash: | / O- + B | Not an attack. | | (Teio Tashin Ken) O O | Reflects projectiles | |------------------------------------------------+-------------------------| | Dragon Turn Over: | \ -O + B | Not an attack. | | (Ryu TenShin) O O | (ground roll) | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | {|+BC}| | | Emperor Destiny Slash: -O O- / | \ + BC O | Hits in all 3 planes | | (Teio SyukMyo Ken) O O O | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | {|+BC}| | | Emperor Dragon Voice: -O O- / | \ + C O | | | Slash O O O | | | (Teio RyuSei Ken) | | | | | #===< COMBO'S >==================================+=========================# | | | A -+--> A -+ | | dn+A -+ | | | | | | | | | C | | B -+-> dn+B -+--> fwd+C* [Bg] | | dn+B dn+C | | | \==========================================================================/ +==============+ | BILLY KANE | /===< HOLDS/THROWS >==========+==============+=============================\ | | | Pole Throw: -O + C Pole Spin: -O + B | | or O- + C | | | +===< MISC >========================+======================================+ | | | | Pole Stab: -O + A | Recovery Attack: none (D - Fg) | | | | | | Pursue Attack: | + C | | | (pole whack) O | | | | +===< DEADLY ATTACKS >==============+============+========( notes )========+ | | | | SanSetsuKon Mid Hit: Hold O- then -O + A | | | (SanSetsuKon ChuDan Uchi) | | | | | | Flame SanSetsuKon Mid Poke: O- -O + C | | | (Kaen SanSetsuKon ChuDan after above move | | | Tsuki) | | |------------------------------------------------+-------------------------| | Sparrow Drop: | / O- + A | | | (Suzume Otoshi) O O | | |------------------------------------------------+-------------------------| | Whirlwind Pole: Tap A repeatedly | Stops most projectiles | | (Senpu Kon) | | |------------------------------------------------+-------------------------| | Assault Flying Pole: / | \ -O + B {O-+AB}| | | (KyoSyu Hisho Kon) O O O | | | | | | can press O- or -O during above to land | | | either left or right of the opponent | | |------------------------------------------------+-------------------------| | Fire Dragon Pursue: | / O- + B (gc)| Not an attack. | | (KaRyu TsuiGeki Kon) O O | Counter attack (ground) | |------------------------------------------------+-------------------------| | Water Dragon Pursue: | / O- + C | Not an attack. | | (SuiRyu TsuiGeki Kon) O O | Counter attack (air) | | | | +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+ | | | | Ultra Flame Whirlwind: | \ -O \ | / O- + BC | | | Pole O O O O O | | | (Cho Kaen Senpu Kon) | | | | | +===< P.POWER >====(Hidden Power Attack)=========+=========================+ | (gc)| | | Blaze Death Pole: -O \ | + C | | | (Guren Sakkon) O O | | | | | #===< COMBO'S >==================================+=========================# | | | A -+--> B ----> |\ -O + C | | dn+A -+ O O | | | | | B | A C | | dn+B -+-> dn+A ----> fwd+C* [Bg] | | d+B dn+C | | | \==========================================================================/ +================+ | GEESE HOWARD | /===< HOLDS/THROWS >=========+================+============================\ | | | Shoulder Toss: -O + C Face Grab: \ + C | | O | | | | Reverse Slam: O- + C (add -O + C for Face Bash) | | | | Reverse Throw: / + C (add O + C for Body Rock) | | O / | | (leaves opponent vulnerable briefly) | | | +===< MISC >========================+======================================+ | | | | Upper Palm: / + A | Recovery Attack: none (D - Fg) | | O | | | | | | Spin Kick: O- + B [Bg] | Pursue Attack 1: | + C | | | (re-throw) O | | | | | | Pursue Attack 2: -O \ | / O- + C| | | (explosion) O O O | | | - don't know the correct details | | | of this move to do consistantly. | +===< DEADLY ATTACKS >==============+===========+=========( notes )========+ | {-O+AB}| Use C version for Guard | | Evil Shadow Slash: Hold O- , -O + B/C | Cancel move | | (JaEi Ken) (gc)| | |-----------------------------------------------+--------------------------| | Heavy Wind Slash: | / O- + A {|+AB}| | | (Reppu Ken) O O O | | |-----------------------------------------------+--------------------------| | Double Heavy Wind Slash: | / O- + C {|+AB}| | | (Double Reppu Ken) O O O | | |-----------------------------------------------+--------------------------| | Gale Slash: in air, | / O- + A | Can move left or right | | (Shippu Ken) O O | after fireball thrown | |-----------------------------------------------+--------------------------| | Double Gale Slash: in air, | / O- + C | | | (Double Shippu Ken) O O | | |-----------------------------------------------+--------------------------| | Upper Knockdown Throw: O- / | \ -O + B | Counter attack (high/air)| | (Joudan Atemi Nage) O O O | | |-----------------------------------------------+--------------------------| | Mid Knockdown Hit: O- / | \ -O + C (gc)| Counter attack (mid) | | (Chudan Atemi Uchi) O O O | | | | | +===< S.POWER >====(Ultra Deadly Attack)========+==========================+ | {|+BC}| | | O | Hits in all 3 planes | | Raging Storm: | | | / -O \ | / O- \ + BC| | | O O O O O | | | | | +===< P.POWER >====(Hidden Power Attack)========+==========================+ | | | | 1). Thunder Break: -O \ | + C | 1) Hits in all 3 planes | | O O | | | | | | 2). Deadly Rave: -O \ | / O- -O + A ; | 2) Perform when near to | | O O O | opponent to connect | | | with first hit | | after the above motion, press the following | | | button presses (each one preceeding the | | | next and correctly timed); | | | | | | A, B, C, C, C, B, C, | / O- + C | | | O O | | #===< COMBO'S >=================================+==========================# | | | A | | A -+-> dn+A -+ | | d/df+A | | | | | | C | | B -+--> B -+--> fwd+C* [Bg] | | dn+B db+C* | | d/df+C | | | | A ----> C ----> C ----> C* ----> fwd+C | | | \==========================================================================/ ------=| STRATEGY SECTION |=-------------------------------------------------- AGAINST HUMAN OPPONENTS : AGAINST COMPUTER OPPONENTS : [started in rel.5 To be completed...] Ryuji Yamazaki - If your character has a slide (Joe or Duck King), simply keep foot-sliding him, he will nearly always dodge to another plane where you can hit hime with a D attack (high or low). Repeat until beaten! If you have no slide, beware! His anti-air Snake Tamer is one to watch out for, and remember he will start return your projectiles after a while. Jin ChonShu - He likes to 'Dragon Punch' your jump attacks most times, so if you can fake an air attack or land short of him, you can easily nail him when he lands. He also likes to attack you constantly with his 'Emperor God's Foot' move, usually every time you get up from the last one he floored you with! Blue Mary - She will nearly always counter your moves with her 'M. Head Buster' or 'Stun Gun Smasher' moves; keep hitting her with low attacks to avoid this. ------=| CREDITS/THANKS |=---------------------------------------------------- Author of this FAQ (ME!)............................Mark O'Neill (* FLEA *) Special Thanx (& Honorary Mention)..................Gary (SMILER) Clinton [fellow play tester] "Just call me Kim Kap Whan!" SNK Corp............................................The best game in the Fatal Fury series yet. Roach <This email address is being protected from spambots. You need JavaScript enabled to view it.>......................Additions, corrections throughout. Combo's, fake moves. Alan Abraham <This email address is being protected from spambots. You need JavaScript enabled to view it.>.............Duck King info. Gregorio Diaz <This email address is being protected from spambots. You need JavaScript enabled to view it.>.....................Geese move info. Blue Mary 'wet look' info! H. "Sousui" Kotani <This email address is being protected from spambots. You need JavaScript enabled to view it.>.......Stage and Ranking details. Additional move info for all characters. LOTS of combo details. Corrections, corrected and Japanese move names. James Ponikvar <This email address is being protected from spambots. You need JavaScript enabled to view it.>..................General info. New Strategy Section (yet To Be Done). Barberman <This email address is being protected from spambots. You need JavaScript enabled to view it.>.................Info, ideas. Ref: RBFF Combo Fury FAQ. Mentions :- Chad <This email address is being protected from spambots. You need JavaScript enabled to view it.>...........................Blue Mary info (not used) Mohd.Adisa <This email address is being protected from spambots. You need JavaScript enabled to view it.>....................Endings info (not used) a special mention to my penpal JoJo... /===========================\ | HALLOWED HALL OF FAME |_ #===========================# \ | | | | 1. FLEA | | | 2. H. "Sousui" Kotani | | | 3. James Ponikvar | | | | | \===========================/ | \___________________________/ Any additional information, suggestions, corrections, (friendly) critism, move names, combo's, codes etc. would be gratefully appreciated, and you will get your name in the credits of this FAQ. I would especially like the move names to be more correct (I have made many of them up myself). You may also be allowed entry to my 'Hallowed Hall of Fame' for something you provide which is really special! I can be e-mailed at:- CompuServe: 100125,2055 (attn: Mark O'Neill) InterNet: This email address is being protected from spambots. You need JavaScript enabled to view it. This email address is being protected from spambots. You need JavaScript enabled to view it.
    
    
    
    
    
    ------=| VERSION HISTORY |=---------------------------------------------------
    
      1.0  -  Initial version.  Most things covered.
     rel.1
    27/2/96
    
      1.1  -  Many updates throughout, fake move corrections.
     rel.2    Major additions to Franco Bash and Duck King.
    27/4/96   Banner corrections.
              This version is much more 'correct'.
    
      2.0  -  Added (all known) Guard Cancels.
     rel.3    Updates/corrections throughout.
     4/6/96   Added Geese's 'secret' P.POWER move.
              Combo sections revised, Title banner further refinement.
              Probably last version.
    
      3.0  -  Detailed Ranking info added and details of obstacles durability.
     rel.4    Additional move info for most characters.
     7/8/96    [Addition of Strategy Section  -  T.B.D. ].
              Detail of Combo breakdowns for each character.
              Many thanks to H. "Sousui" Kotani" and James Ponikvar - 
               acheived Hall of Fame status!  2.0 last version - HA!
    
      3.1  -  Corrected names and added Japanese names for moves for all
     rel.5    characters.  Thanks again to H. "Sousui" Kotani (I'm not worthy!)
     8/10/96  Minor character details/move corrections throughout.
              Started on the strategy section.
              Revised Geese's moves section.
    
     v3.2 -   Add interupts to combo sections, and other minor revisions.
     rel.6    Guard Cancel does NOT drain Power Guage as once thought!
     13/12/96
    
    
    
    
    
    ------=| POST SITES FOR THIS FAQ |=-------------------------------------------
    
      InterNet:
    
        web;  - www.gamefaqs.com
    
        ftp;  - brawl.mindlink.net
    
    
      CompuServe:
    
        - Video Games Forum         (Go VIDGAM)   [NeoGeo Library section]
    
        - Video Game Central Forum  (Go VIDPUB)   [Coin-ops Library section]
    
    
      You can also contact me directly and I will be happy to send you a copy.
    
    
      If anybody out there wants to, please add this to your FTP site/Web site.
      (If you do, let me know so I can update the Post Sites section in the FAQ).
    
    
    Remember - a game is for life, not just for Christmas!
    
    !!! ENJOY !!!
    
    * FLEA *
    
    -- End --
  • REAL BOUT FATAL FURY 2
    
    by Omega MAD
    
    Version 1.33
    
    
    Version 1.0  - Special moves added to characters, Chain tables finished.
    Version 1.21 - Minor corrections.
    Version 1.33 - More corrections. Fakes added. More move names fixed.
    
    ------------------------------------------------------------------------
    
    FAQ KEY
    
    Fw = Forwards
    Bk = Back
    Dwn = Down
    Up = Up
    
    A,B,C,D = corresponding button
    AB = A and B buttons together
    A,B = A followed by B button
    
    QCF = Quarter circle forwards
    QCB = Quarter Circle Backwards
    HCF = Half Circle Forwards
    HCB = Half Circle Backwards
    DP = Dragon Punch motion (Fw, Dwn, DwnFw)
    RDP = Reverse Dragon Punch Motion (Bk, Dwn, DwnBk)
    SPD = Spinning Pile Driver
    
    Fw + A = Forwards on stick and A button together
    
    Break Shot = Guard cancel is possible with this move while H.Power is
    available.
    
    Plane Hit = When used this special move will hit an opponent in the
    back plane.
    
    Plane Shifter = Move that when used will move your character from 1
    plane to another.
    
    ------------------------------------------------------------------------
    
    GAME SYSTEM / BASIC CONTROLS
    
    Up - Jump
    Tap Up, UpBk, or UpFw - Hop
    Dwn - Crouch
    DwnFw - Crawl
    Bk - Move backwards (Guard)
    Fw - Move Forward
    Bk,, Bk (Quickly) - Flyback Retreat
    Fw, Fw (Quickly) - Dash
    
    From front plane.
    A- Punch
    B- Kick
    C- Fierce Attack
    D- Line Shift, Face Back while in air, Plane counters (more later)
    
    From back plane. (explained more later)
    A- Hoping punch (overhead)
    B- Slide kick (sweep)
    C- Heavy attack
    D- Change back to front plane. (no attack)
    
    Throw-
    Fwd or Bk + C Near Opponent (some characters have other grabs too)
    
    Attack Avoider = AB
    
    Line Roll = Up + D
    Do this after falling on the ground from an attack. You will roll to the
    back plane.
    NOTE: This will not work if knocked down by a Throw/Breakshot/
    P.Power/H.Power.
    
    Quick Recover = DwnBk or Dwn or DwnFw + D
    Do this after falling on the ground from an attack.
    NOTE: This will not work if knocked down by a Throw/Breakshot/
    P.Power/H.Power.
    
    H-Power (Yellow Bar)
    Enablement of Breakshot(Guard Cancel.) or Line roll.
    The Power meter will decrease by a certain amount if you use either of
    the two.
    
    S-Power (Power gauge full and life yellow, or flashing life bar)
    Enablement of  Standard Desperation move. Power meter will be emptied
    upon its use if life bar is yellow, if life is flashing P.Power may be
    used repeatedly at no power bar cost.
    
    P-Power (Flashing life bar and Full Power gauge)
    Enablement of Potential Power. Power meter will be emptied when used.
    
    ------------------------------------------------------------------------
    
    Line Shift Rules / Abilities
    
    1) Normal Attacks
    While in the back plane the normal attack buttons have different effects
    than when both fighters are on the same plane.
    To hit an opponent in the back plane by pressing the D button for a
    standing, comboable attack, or dwn + D for a sweep level attack,
    comboable if your opponent is sliding to the forground.
    
    The normal attacks when used from the back plane give these results :
    
    A BUTTON : You can hop in to the front plane with a punch. the effect of
    this is the attack counts as an overhead type attack and will hit a duck
    guarding opponent. This attack also hops over Dwn + D plane hit attempts.
    
    B BUTTON : You can slide into the front plane with a sweep level slide,
    this attack will hit an opponent who is stand blocking, It will also
    avoid a standing D plane hit attempt.
    
    C BUTTON : This is a heavy attack, if it doesn't knock your opponent over
    you will be able to combo from it.
    
    D BUTTON : This will slide you back to the front plant without any attack
    being made.
    
    2) Special Attacks
    Most special moves can be activated while your opponent is in the back
    plane, but only a select few of these moves will hit the opponent while
    he is still back there. While in the back plane you will be unable to
    reform most special moves, some characters have plane shifter attack,
    after doing one of these you will end up on the front plane.
    Because most specials, P.Powers and S.Powers miss an opponent who has
    moved to the back plane, the line shift can be used as a dodge.
    
    ------------------------------------------------------------------------
    
    CHARACTERS MOVES LISTS
    
    
    Andy Bogard
    
    Special Combo :                          DwnFwd + A, C, C
    Flip Kick :                              Fwd + B, UpFwd + C
    Zanei Ken :                              DwnBk, Fwd + A or C
    Shippu Uraken(after C Zanei Ken):        DwnBk, Fwd + C
    Zanei Ken fake :                         Fwd + AC
    Ku-ha-dan (Breakshot) :                  DwnBk, QCF + B
    Sho-ryu-dan (Breakshot) :                DP + C
    Hi Sho Ken (Breakshot) :                 QCB + A
    Hi sho ken fake :                        Dwn + AC
    Geki Hi Sho Ken (Breakshot) :            QCB + C
    Genei Shiranui :                         Jump QCB + D
    Cho-reppa dan (S.Power) :                QCB, DwnBk, Fwd + BC
    Cho-reppa dan fake :                     Dwn + BC
    Dan da Dan (P.Power, Breakshot) :        QCB, DwnBk, Fwd + C then tap C
    
    -------------------------------------------------
    
    Billy Kane
    
    Special Combo :                          Dwn + C (1st hit), C, QCF + C
    Pole lift and Throttle :                 Near DwnFw + C
    San setsu kon :                          Bk, (Hold) Fw + A
    Flame san setsu kon :                    Bk, Fw + C from San setsu kon
    Whirlwind Wail :                         Tap A
    Dragon Flame (Breakshot) :               QCB + B
    Sparrow Hunt (Breakshot) :               QCB + A
    Power Hi Sho Bonk (Breakshot) :          DwnBk, QCF + B
    Power hi sho bonk fake :                 Bk + AC
    Super Fire Wheel (S.Power) :             Fwd, Bk, DwnBk, Dwn, DwnFw + BC
    Scarlet Uppercut (S.Power) :             Fwd, DwnFw, Dwn + C
    Salamander Stream (P.Power) :            Fwd, Bk, DwnBk, Dwn, DwnFw + C
    
    -------------------------------------------------
    
    Blue Mary
    
    Special Combo :                C (2 hits), C, C
    Tomi nage :                    Near Fwd or Bk + C
    Achilles Hold :                Fw, DwnFw, Dwn + C during Tomi nage
    Step Roller, combo :           Bk + B, DwnFw + C
    Heel Follow :                  Fwd + B
    Leg Press (pursuit) :          Dwn + B
    Mary's Spider :                Jump QCF + C
    Mary Crab Clutch :             Bk, (Hold) Fw + B
    Mary's Snatcher (Breakshot) :  DP + B
    Mary's Snatcher Fake :         Bk + AC
    Mary Dodge :                   QCB + A
    Good Night Backbreaker :       C during mary dodge with enemy near
    Young Dive :                   Dwn (Hold) Up + C
    Reverse kick :                 From Flying Leg drop Bk + B
    Dangerous spider :             From Flying Leg drop QCF + C
    Spin Fall (Breakshot) :        QCF + C During Mary's Escalation
    Double Spider (1) :            QCF + C During Spin Fall
    Vertical Arrow (Breakshot) :   DP + A During Mary's Escalation
    Mary Snatchbreaker (2) :       DP + B during Vertical Arrow
    Straight Slicer (Breakshot) :  Bk (Hold) Fw + A During Mary's Escalation
    Double Crunch (3):             Bk, Fw + B During Straight Slicer
    Mary Dynamite swing (pursuit): Dwn + C during (1) or (2)
                                   or (3)
    Mary Double swing (pursuit):   Dwn + C During Mary's Escalation
    Mary's Typhoon (S.Power) :     Fwd, Bk, DwnBk, Dwn, DwnFw + BC
    Mary's Escalation (P.Power) :  Fwd, Bk, DwnBk, Dwn, DwnFw + C
    
    -------------------------------------------------
    
    Bob Wilson
    
    Special Combo :                 C , C, Up + C
    Special Combo :                 C , C, Fwd + C
    Special Combo :                 DwnFwd + A, Dwn + B, Dwn + C
    Elephant Tusk :                 DwnFwd + A
    Eagle Step :                    Jump then Dwn + B
    Dashing Headbutt :              Fwd + C During Dash
    Flip Leg drop (Pursuit) :       Up + C while opponent is down.
    Flying Fish :                   Tap C while down.
    Aerial Throw :                  DwnBk or Dwn or DwnFw + C
                                    near opponent both in the air.
    Falcon :                        near Fwd or Bk + C
    Hornet Attack :                 DwnFw x2 + C from Falcon
    Frog Hunting :                  Bk, Fw, Fw + BC from Hornet attack
    Rolling Turtle (Breakshot) :    QCB + B
    Sidewinder (Breakshot) :        QCB + C
    Monkey Dance (Breakshot) :      DP + B
    Bison Horns (Breakshot) :       Dwn, (Hold) Up + C
    Wild Wolf (Breakshot) :         Bk, (Hold) Fw + B
    Frog Hunting :                  Bk, Fw, Fw + BC
    Dangerous Wolf (S.Power) :      Fwd, Bk, DwnBk, Dwn, DwnFw + BC
    Dangerous Wolf Fake :           Dwn + BC
    Dancing Bison (P.Power) :       Fwd, Bk, DwnBk, Dwn, DwnFw + C
    
    -------------------------------------------------
    
    Cheng Sinzan
    
    Special Combo :                    from back plane,C, C, C, C, Bk Bk + B
    Headbutt hold :                    Near DwnFw + C
    Line push attack :                 Bk + A, D
    Overhead Punch :                   Fwd + A
    Kiten Hinzan (ground, Breakshot) : QCF + A
    Kiten Hinzan (air, Breakshot) :    DP + A
    Avalanche Crunch (Breakshot) :     Bk, (Hold) Fw + B or C
    Avalanch Crunch Fake :             fwd + AC
    Belly Drum Blast :                 Dwn, (Hold) Up + A Tap A to float
    Flexible Geezer :                  QCB + B Hold B to power up
    Fatty Bazooka :                    QCB + C
    Bursting Heavens Bopper (S.Power, Breakshot): DwnBk, (Hold) Dwn, Fwd + BC
    Collapse of Creation Burst (P.Power) : Jump HCF + C
    
    -------------------------------------------------
    
    Duck King
    
    Special Combo :             Dwn + C (1st hit), C (3 hits), QCF, UpFwd + B
    Ground spin (pursuit) :             Dwn + C while opponent is down
    Air Slam :                          DwnBk or Dwn or DwnFw + C
                                        near opponent, both in air
    Slide Kick :                        DwnFwd + B
    Overhead axe handle :               Fwd + A
    Head Spin Attack (Breakshot) :      QCF + A or C
    Kick away finish :                  C during C button Head Spin Attack
    Dancing Dive (Breakshot) :          QCB + B, (QCF + B)
    Flying Spin Attack :                Jump then QCB + A can follow (1)
    Break Storm :                       DP + B then tap B
    Cross Head Spin (Plane Shifter):    Up, Dwn + D (from back plane)
    Duck Fake Air (1) :                 Jump then Dwn x 2
    Duck Fake Ground :                  Dash then DwnFw + C
    Break Storm BR (S.Power) :          HCF + BC During Break Storm
    Break Spiral (S.Power) :            SPD + BC Near Opponent
    Break Spiral BR (S.Power) :         HCF + BC near opponent, both in air
    Duck Dance (P.Power) :              Fwd, Bk, DwnBk, Dwn, DwnFw + C tap C
    Duck Dance Fake :                   Dwn + BC
    
    After Duck Dance
    (DM1) - Air Cannonball - In air QCB + BC
    (DM2) - Cannonball - QCF + BC
    (DM3) - Dance Kick - QCB + BC
    (DM3) - Heaven's Knee - DP + BC
    (DM4) - Duck Rave - HCB + C
    
    ------------------------------------------------------------------
    
    Franco Bash
    
    Wake up Upper :                Tap C while knocked down
    Barom Punch :                  BC
    Line push kick :               Fw + B
    Zapper (Breakshot) :           QCF + A
    Double Kong (Breakshot) :      QCB + A
    Waving Blow :                  QCF + D
    Golden Bomber (Breakshot) :    DwnBk, (Hold) Fw + C
    Guts Dunk (Breakshot) :        QCF, UpFw + B
    Guts dunk fake :               Fwd + AC
    Megaton Scruncher (S.Power) :  HCB + BC
    Final Omega Blast (S.Power, Breakshot) : Fwd, Bk, DwnBk, Dwn, DwnFw + BC
    Armageddon Buster (P.Power) :            Fwd, Bk, DwnBk, Dwn, DwnFw + C
    Armageddon buster fake :                 Dwn + BC
    
    -------------------------------------------------
    
    Geese Howard
    
    Special Combo :                    DwnFw + A, C, dwn + C
    Rolling Kick, plane sweep :        Bk + B, D or Dwn + D
    Low Buzzsaw, punch, shinkuu nage : Fwd + A, C, SPD + A
    Lift and slam (Pursuit) :          Dwn + C, close to prone opponent.
    Clamp of the Tiger :               Near DwnFw + C
    Mauling tiger crunch (1) :         Near Fwd or Bk + C
    Fatal Blow Bopper :                Fwd, DwnFwd, Dwn + C during (1)
    Shinkuu Nage :                     SPD + A near opponent
    Reppu Ken (Breakshot) :            QCB + A
    Reppu ken fake :                   Dwn + AC
    Double Reppu Ken (Breakshot) :     QCB + C
    Dragon Throw (special) :           HCF + B
    Dragon Throw (Normal) :            HCF + C
    Dragon Throw (sweeps) :            HCF + A
    Raging Storm (S.Power) :           Fwd, Bk, DwnBk, Dwn, DwnFw + BC
    Raging storm fake :                Dwn + BC
    Rashoumon (P.Power) :              SPD + C near opponent
    Deadly Rave (P.Power, Breakshot) : HCB,Fwd + A,A,A,B,B,B,C,C,C, QCB+C
    
    -------------------------------------------------
    
    Hon-Fu
    
    Special Combo :                              DwnFw + A, C, C
    Roundhouse Kick :                            Fwd + B
    Nunchaku bop (Pursuit) :                     Dwn + C
    Uppercut :                                   DwnFw + A
    Buddhist Bopper :                            Near DwnFw + C
    Kaoloon's prediction :                       HCF + C
    Sky of Fire Noogie (Breakshot) :             DP + A or C
    Sky of Fire Noogie fake :                    Bk + AC
    Heavenly lightning in the sky  (Breakshot) : QCB + B
    Fire Stallion :                              QCB + A Tap A
    Confident Counterattack :                    QCB + C
    Heavenly Lightning on Earth (Breakshot) :    DwnBk, (Hold) Fw + B Tap B
    Exploding Goro (S.Power) :                   QCB, DwnBk, Fw + BC
    Yoka Tonhanma (P.Power, Breakshot) :         QCB, DwnBk, Fw + C
    
    -------------------------------------------------
    
    Jin Chon Rei
    
    Step Kick :                               Fw + B
    Emperor God Bop :                         Fw, Fw + A
    Extended Emperor God Bop :                Fw, Fw, Fw + A
    Powered Eyes of Emperor Crunch (Breakshot) : DP + C
    Emperor's Eye (Breakshot) :               QCF + A or C
    Dragon Transformation :                   QCF + B Hold C for range
    Imperial Disembodied Thrash :             QCB + B
    Emperor Blast (Breakshot) :               QCB, Fw + C
    Empire Destiny Blow (S.Power) :           Fwd, Bk, DwnBk, Dwn, DwnFw + BC or 
                                               Tap C
    Empire Destiny Blow Fake :                Dwn + BC
    Emperor Roar Destroyer (P.Power) :        Fwd, Bk, DwnBk, Dwn, DwnFw + C
    
    -------------------------------------------------
    
    Jin Chon Shu
    
    Special Combo :                      C (1st hit), C, C, Fw, Bk + C
    Overhead Attack :                    Fwd + A
    Emperor God Bop :                    Fw, Fw + A
    Eyes of the Emperor (Breakshot)(1) : HCB + A or B or C
    Empire Heaven Smash (Breakshot) :    DP + A or C
    Sight of heaven whop (Breakshot) :   QCF + A or C
    Dragon's Light :                     QCF + B, then (1)
    Imperial Exterminator :              Jump QCB + B
    Emporer drain (S.Power, Breakshot) : Fwd, Bk, DwnBk, Dwn, DwnFw + BC
    Emporer drain fake :                 Dwn + BC
    Emporer drain Air (S.Power) :        QCB, Fwd + BC
    Leviathan's strain (P.Power) :       Fwd, Bk, DwnBk, Dwn, DwnFw + C
    
    -------------------------------------------------
    
    Joe Higashi
    
    Special Combo :                    B, C, QCF + C
    Multiple Knees :                   Near DwnFw + C
    Pursuit taunt :                    Dwn + C
    Slide Kick :                       DwnFw + B
    roundhouse Kick :                  Bk + B
    TNT Punch (Breakshot) :            Tap A Rapidly
    TNT Finisher (from TNT Punch) :    QCF + A or C
    Slash Kick :                       DwnBk, Fw + B or C
    Slash Kick Fake :                  Fwd + AC
    Tiger Kick (Breakshot) :           DP + B
    Golden Heel (Breakshot) :          QCB + B
    Hurricane Upper (Breakshot) :      HCF + A
    Hurricane Upper fake :             Dwn + AC
    Exploding Hurricane (Breakshot) :  HCF + C
    Screw Uppercut (S.Power) :         Fw, Bk, DwnBk, Dwn, DwnFw + BC
    Thunder Fire (P.Power) :           Fw, Bk, DwnBk, Dwn, DwnFwd + C or D
    
    -------------------------------------------------
    
    Kim Kaphwan
    
    Special Combo :                         A, A, B, C
    Nericage :                              Fw + B
    Crescent Moon Slash (Breakshot) :       QCB + B or C
    Ku Sa Zan :                             Dwn, (Hold) Up + A, Dwn + A
    Hien Zan (Breakshot) :                  Dwn, (Hold) Up + B
    Hi Sho Kyaku :                          Jump Dwn + B
    Judgment Kick :                         DwnFw + B from Hi Sho Kyaku
    Hakikyaku (Breakshot) :                 Dwn, Dwn + B
    Heavenly Phoenix Kick Dance (S.Power) : Jump HCF + BC
    Phoenix Flattner (P.Power) :            QCB, DwnBk, Fw + C
    Phoenix Flattner fake :                 Dwn + BC
    
    -------------------------------------------------
    
    Laurence Blood
    
    Special Combo :                 BC, C, Fwd, DwnFwd, Dwn + C
    Special Combo :                 C (1st hit), C, C
    Aerial Throw :                  DwnBk or Dwn or DwnFw + C
                                    near opponent, both in air
    Line push kick :                Fw + B, D or Dwn + D
    Bloody Saber :                  Bk (HOLD) Fwd + C
    Bloody Spin (Breakshot) :       HCB + A or C
    Ole Dodge :                     BC
    Bloody Mixer :                  Tap A
    Bloody Cutter (Breakshot) :     Dwn (HOLD) Up + C
    Bloody Slash (S.Power) :        Fw, Bk, DwnBk, Dwn, DwnFw + BC
    Bloody Shadow (P.Power) :       Fw, Bk, DwnBk, Dwn, DwnFw + C
    
    -------------------------------------------------
    
    Li Xiangfei
    
    Ri mon Chou Chu :                      Fwd + A
    ??? :                                  Bk + B, C
    Nanpa (Breakshot) :                    QCF + A or C
    Zen Chu-oh :                           QCF + B
    Kanku :                                QCF + B from Zen Chu-oh
    Shin Saiha :                           QCB + B from Zen Chu-oh
    Ten Poh Zan (Breakshot) :              DP + B
    Ten Poh Zan fake :                     Bk + AC
    Counter (high) (Breakshot) :           while being attacked A then Up
    Counter (med) (Breakshot) :            while being attacked A then Fwd
    Counter (low) (Breakshot) :            while being attacked A then Dwn
    Taitetsujin (S.Power, Breakshot) :     Fw, Bk, DwnBk, Dwn, DwnFw + BC
    Taitetsujin fake :                     Dwn + BC
    Chou Pairon (S.Power) :    C, Fwd, DwnBk, Fwd + AB,  Fwd, DwnBk, Fwd + AB
    Majinga (P.Power) :                    SPD + C Near opponent
    
    -------------------------------------------------
    
    Mai Shiranui
    
    Wake up Attack :                 Tap C when knocked down
    Aerial Throw :                   DwnBk or Dwn or DwnFw + C
                                     near opponent, both in air
    Triangle jump :                  Jump opposite way when jumping
                                     against a wall
    Line push tail :                 Bk + A, D or Dwn D
    Ka Cho Sen (Breakshot) :         QCF + A
    Ka Cho Sen fake :                Dwn + AC
    Night Bird (Breakshot) :         QCB + C
    Ryu Em Bu (Breakshot) :          QCB + A
    Musasabi Mai :                   Jump then Dwn + AB
    Shinobi Bachi (Breakshot) :      HCF + C
    Triangle Jump :                  UpFw, At edge of screen
    Cho Shinobi Bachi (S.Power) :    Fw, Bk, DwnBk, Dwn, DwnFw + BC
    Flower Hurricane (P.Power) :     Fw, Bk, DwnBk, Dwn, DwnFw + C Hold C
    Flower Hurricane fake :          Dwn + BC
    
    -------------------------------------------------
    
    Rick Strowd
    
    ??? :                                    Fwd + A
    ??? :                                    DwnFwd + A
    ??? :                                    Dash then Fwd + C
    Shooting Star (Breakshot) :              QCF + A or C
    EX. Shooting Star (S or P.power) :       QCF + C
    MAX. Shooting Star (S or P.Power + ?) :  QCF + C
    Shooting star fake :                     Fwd + AC
    Devine Blast (Breakshot) :               QCB + C (then D?)
    Full Moon Fever :                        QCB + B Hold to keep swaying.
    ??? (Unblockable, Breakshot) :           QCB + A
    Hellion (Breakshot) :                    DP + A
    Gaia Press (S.Power) :                   Fw, Bk, DwnBk, Dwn, DwnFw + BC
    Howling Bull (P.Power) :                 Fw, Bk, DwnBk, Dwn, DwnFw + C
    
    -------------------------------------------------
    
    Ryuji Yamazaki
    
    Special Combo :                           DwnFwd + A, C, C
    Short Uppercut :                          BC in Air
    Uppercut :                                DwnFw + A
    Sand shower suprise :                     Tap C when knocked down
    Tripple stomp (pursuit) :                 Dwn, Dwn + C
    Overhead Punch, backhand combo :          Fw + A, C
    Snake Tamer (Up, Mid, Low) (Breakshot):   QCB + A or B or C
    Multi-directional Snake Tamer :           Hold button on Snake Tamer
                                              for 4 full seconds
    Judgment Dagger (Breakshot) :             DP + A
    Judgment Dagger Fake :                    Fwd + AC
    SadoMaso :                                HCF + B
    Double Return :                           QCF + C, hold C to reflect,
                                                       Release C to absorb.
    Explosion Headbutt :                      Near Fw, Bk, Dwn, Up + C
    Guillotine (S.Power) :                    Fw, Bk, DwnBk, Dwn, DwnFw + BC
    Drill (P.Power) :                         SPD + C Near Opponent
                                              Tap C to gain levels
    (Level 1: Short Combo) :        1-4 taps of the C button
    (Level 2: Kicks & Stomps) :     5-8 taps of the C button
    (Level 3: 10 HeadButts) :       9-12 taps of the C button
    (Level 4: 21 Snake Arms) :      13+ taps of the C button
    (Level 5: 8 Double returns ) :  13 Taps of the C button then ABC.
    
    -------------------------------------------------
    
    Sokaku Mochizuki
    
    Special Combo :                   C (1st hit), Fwd + B, DP + A
    Lightning strike (Pursuit) :      Dwn + C
    Aerial Throw :                    DwnBk or Dwn or DwnFw + C
                                      near opponent both in air
    No Way Out Crush (1) :            Near Fwd or Bk + C
    Hell's Gate :                     Fwd, DwnFwd, Dwn + C during (1)
    Pole Uppercut :                   DwnFw + A
    Wild Monkey Slash (Breakshot) :   QCB + A
    Makibishi Masher (Breakshot) :    QCF + A
    Makibishi Masher fake :           Dwn + AC
    Possession Blast (Breakshot) :    Fw, Bk, Fw + C
    Ki Mon Jin :                      SPD + C Near opponent.
    Dance of Demons :                 Tap A rapidly
    Replica Stick Finisher :          During Dance of Demons
                            Fw + C or DwnFw + C or DwnBk + C or UpFw + C or D
    The Wailer (Breakshot) :          HCB + B
    Vortex Inferno (Plane Shifter) :  Up, Dwn + D (from back plane)
    Thunder God (S.Power, Plane Hit): Fw, DwnFw, QCF + BC
    Thunder God fake :                Dwn + BC
    Sokaku Splat (P.Power, Unguardable at far) : Fw, DwnFw, QCF + C
    
    -------------------------------------------------
    
    Terry Bogard
    
    Special Combo :                      DwnFwd + A, C, C
    Uppercut :                           DwnFw + A
    Roundhouse kick, Plane sweep:        Fw + B, D or Dwn + D
    Overhead Punt :                      Fwd + C during Dash
    Power Dunk :                         DwnFw + A, UpFw + B
    Power Charge :                       AB, Fw + C
    Burning Knuckles (Breakshot) :       QCB + A or C
    Burning Knuckles Fake :              Fwd + AC
    Power Wave (Breakshot) :             QCF + A
    Round Wave (Breakshot, Plane Hit) :  QCF + C
    Crack Shoot (Breakshot) :            QCB + B
    Fire Kick (Breakshot) :              QCF + B
    Bashing Sway (Plane Shifter) :       QCF + D
    Rising Tackle :                      Dwn, (Hold) Up + A
    Power Guyser (S.Power, Breakshot) :  QCB, DwnBk, Fw + BC
    Power Guyser fake :                  Dwn + BC
    Overheat Guyser (P.Power) :          QCB, DwnBk, Fw + C
    
    -------------------------------------------------
    
    Tung Fu Rue
    
    Uppercut :                           DwnFw + A
    Shou-Ha (Breakshot) :                QCF + A
    Shin Shippu (Breakshot) :            QCB+ A or C
    Geki-Ha :                            QCF + C Hold to power up
    Thousand Kicks (Breakshot) :         DP + B
    Meditation :                         CD, CD or CD, CD, CD
    Super shin shippu :                  From Meditation C
    Super Thousand Kicks :               From Meditation B
    Senpu Gouken (S.Power, Plane Hit) :  Fw, Bk, DwnBk, Dwn, DwnFw + BC
    Senpu Gouken fake :                  Dwn + BC
    Super Geki-Ha (P.Power) :            Fw, Bk, DwnBk, Dwn, DwnFw + C
    
    -------------------------------------------------
    
    Wolfgang Krauser
    
    Special Combo :                        C(1st hit), C, QCF + C
    Big Splash :                           Dwn + C in Air
    Elbow Drop (pursuit) :                 Dwn + C
    Overhead Punch :                       Fw + A
    Biltz Ball (High / Low) (Breakshot) :  QCB + A or C
    Biltz Ball fake :                      Dwn + AC
    Leg Tomahawk (Breakshot) :             QCF + B
    Phoenix Thrust (specials) :            HCF + C
    Scum Gale  :                           Near HCF + A, then Fwd, Fwd + C
    Kaiser Claw :                          DP + C
    To the Moon Blow :                     Near HCB + B
    Kaiser Wave (S.Power, Breakshot) :     DwnBk,(Hold) UpFw, + BC
    Hold BC To Charge the Kaiser Wave
    (Level 1: Normal   Wave)
    (Level 2: Stronger Wave)
    (Level 3: Plane-hit Wave)
    Kaiser Wave fake :                     Dwn + BC
    Gigatec Cyclone (P.Power) :            Near SPD + C
    Deadly Rave (P.Power) :            HCB,Fw + A,A,B,C,B,C,A,B,C,RDP + AC
                                              or
                                       HCB,Fw + A,A,B,C,B,C,A,B,C,C
    
    ------------------------------------------------------------------------
    
    CHARACTER CHAIN ATTACKS
    
    Also known as chain combos, each character in RBFF2 can make multiple
    hit chains of normal moves by pressing certain buttons in a certain
    order. Since these chains are made of normal moves, some of the chains
    hits can comboed into special moves as well.
    
    Key
    
    O = Can be Combo'd from.
    X = Cannot be combo'd from.
    
    ------------------------------------------------------------------------
    
    Andy Bogard
    
    [ Near A O ]------[ C  O ]
    
    [ A     O ]-----[ B     O ]---|---[ C       X ]
    [ Dwn A O ]     [ Dwn B O ]\  |---[ Fw C    O ]
    [ B     O ]                 \-|---[ DwnFw C O ]
    [ Dwn B O ]                  \|---[ Dwn C   X ]
    
    [ DwnFw A  O ]-----|--[ B     X ]-------[ C  X ]
                       |--[ C     O ]-------[ C  O ]
                       |--[ Dwn C O ]
    
    [ Fw B  O ]------[ UpFwd C  O ]
    
    ------------------------------------------------------------------------
    
    Billy Kane
    
    [ Near A  O ]--|--[ C      O ]
                    \-[ Fwd C  O ]
    
    [ Far A   O ]-----[ C  X ]
    
    [ Dwn A   O ]-----[ Dwn C  O ]
    
    [ Dwn C   X ]-----[ C  X ]-----[ QCF + C  X ]
    
    ------------------------------------------------------------------------
    
    Blue Mary
    
    [ A      O ]--|--[ C      O ]
                  |--[ B      O ]---|---[ C     X ]
                 /                  |---[ Fw C  X ]
    [ B      O ]/--|-[ Dwn B  O ]---|---[ DwnFw C  O ]
    [ Dwn B  O ]  /                 |---[ Dwn C X ]
                 /
    [ Dwn A  O ]/----[ C      X ]-------[ DwnFwd, DwnFwd C  X ]
    
    [ C      O ]-----[ C      X ]-------[ C     X ]
    
    [ Bk B   X ]-----[ DwnFwd C  O ]
    
    [ AB     O ]-----[ C      O ]
    
    ------------------------------------------------------------------------
    
    Bob Wilson
    
    [ A      O ]--|--[ C  O ]
    [ B      O ]   \-[ B  O ]----|---[ C          X ]
                  /              |---[ DwnFw C    O ]
                 /
    [ Dwn A  O ]/----[ Dwn B  O ]----[ Dwn C      X ]
    [ Dwn B  O ]
    
    [ Near C  O ]----[ C      X ]--|--[ Fw C  X ]
    [ Far C   X ]                  |--[ Up C  X ]
    
    [ DwnFw A  O ]---[ Dwn B  X ]-----[ Dwn C  O ]
    
    ------------------------------------------------------------------------
    
    Cheng Sinzan
    
    *1 = From Back plane
    
    [ A  O ]--|--[ C        O ]
               \-[ DwnFwd C O ]
    
    [ C  O ]-----[ C  O ]
    
    [ Dwn A  O ]-----[ Dwn C  O ]
    [ Dwn B  O ]
    
    [ Bk A  O ]-----[ D  O ]
    
    [ Fwd A  X ]--|--[ DwnFwd, DwnFwd ]
                   \-[ DwnBk, DwnBk ]
    
    [ *1 then A,B or C ]-|--[ Dwn C  O ]
                          \-[ C  X ]-[ C  X ]-[ C  X ]-[ C  X ]-[ Bk, Bk B ]
    
    ------------------------------------------------------------------------
    
    Franco Bash
    
    [ Fw B  X ]--[ C       O ]--|--[ A      O ]---[ A         O ]
                 [ A       O ]--|  [ Dwn B  O ]   [ B         O ]
                 [ Near B  O ]--|  [ C      O ]   [ DwnFwd C  O ]
                 [ Dwn A   O ]--|  [ C      X ]
                 [ Dwn B   O ]--|  [ Dwn C  X ]
    
    ------------------------------------------------------------------------
    
    Duck King
    
    [ Dwn A  O ]-----[ C  O ]
    
    [ A      O ]-----[ B  O ]-----|---[ C        X ]
    [ Dwn A  O ]                  |---[ Fw C     X ]
    [ B      O ]-----[ Dwn B  O ]-|-|---[ DwnFw C  O ]
    [ Dwn B  O ]                   \|---[ Dwn C    X ]
    
    [ Dwn C  X ]---[ Dwn C  O ]---[ QCF, UpFwd B  X ]
    
    ------------------------------------------------------------------------
    
    Geese Howard
    
    [ Fwd A  X ]---[ C  X ]---[ SPD + A  X ]
    
    [ A      O ]---[ B       O ]-----|--[ C        X ]
                                   /-|--[ Dwn C    O ]
    [ Dwn B  O ]---[ Dwn B   O ]--/--|--[ DwnFw C  O ]
    
    [ Near B  O ]--[ C  O ]
    
    [ Dwn A  O ]--|---[ C      O ]
                   \--[ Dwn C  O ]
    
    [ DwnFwd + A  O ]--|---[ Dwn C  O ]
                        \--[ C      X ]--[ Dwn C  X ]
    
    [ Bk B X ]-|---[ D      O ]
                \--[ Dwn D  O ]
    
    ------------------------------------------------------------------------
    
    Hon-fu
    
    [ Near A  O ]-----[ C  O ]------[ C  O ]
    
    [ Dwn B  O ]-----[ Dwn C  O ]
            
    [ Near A  O ]-----[ B  O ]--|---[ C  X ]
    [ Near B  O ]               |---[ Fwd C  X ]
                               /|---[ DwnFwd C  O ]
    [ Dwn A  O ]--[ Dwn B  O ]/-|---[ Dwn C  X ]
    [ Dwn B  O ]
    
    [ Far A  O ]-----[ C  X ]
    
    [ Far B  O ]-----[ B  X ]----[ C  X ]
    
    [ Fwd B  X ]-----[ DwnFw C  X ]
    
    [ DwnFw A  O ]--|--[ C      X ]---[ C  O ]
                    |--[ Dwn C  X ]
    
    ------------------------------------------------------------------
    
    Jin Chon Rei
    
    [ B  O ]-----[ C  O ]--|--[ C        O ]
                           |--[ Up C     X ]
                           |--[ DwnFw C  O ]
    
    [ A       O ]--|--[ B   O ]---|--[ C   X ]
    [ Dwn A O ]  |--[ Dwn B O ] |--[ Dwn C  X ]
                                |--[ Fwd C  O ]
    
    [ Near C O ]--|--[ Fwd B  X ]
                  |--[ Dwn B  O ]
    
    ------------------------------------------------------------------
    
    Jin Chon Shu
    
    [ Dwn A  X ]-----[ Dwn C  X ]
    [ Dwn B  X ]
    
    [ A     X ]--|--[ A  O ]--|-|--[ C         X ]
                /            /  |--[ DwnFwd C  O ]
    [ Dwn A X ]/--|-[ B  O ]/   |--[ Fwd C     X ]
    [ Dwn B X ]  /  [ Dwn B O ] |--[ Dwn C     X ]
                /
    [ B     X ]/
    
    [ C  O ]-----[ C  X ]---[ C  X ]---[ Fwd, Bk C  X ]
    
    ------------------------------------------------------------------
    
    Joe Higashi
    
    [ Near A O ]--|---[ A     O ]--|--|--[ A        X ]
    [ Dwn A  O ]  |---[ B     O ]--|  |--[ B        O ]
                    |---[ Dwn B O ]--|  |--[ C        X ]
                    |-|-[ C     O ]     |--[ DwnFwd C O ]
                   /                  |--[ Up C     X ]
                  /
    [ Far A  O ]-/----[ B     X ]--------[ C        X ]
    
    [ Near B O ]------[ C     O ]
    
    [ Far B  O ]------[ C     O ]--------[ QCF C    X ]
    
    ------------------------------------------------------------------
    
    Kim Kap Hwan
    
    [ something ]----[ Fw B  X ]
    
    [ Near C  O ]----[ A  O ]-----[ B  X ]----[ C  X ]
    
    [ A  O ]----[ B  O ]------[ Fwd C  X ]
    
    [ A  O ]--|-[ A  O ]-|---[ B  O ]----[ C X ]
              |           \
              |-[ B  O ]---|-[ C  O ]
    
    ------------------------------------------------------------------
    
    Laurence Blood
    
    [ C  O ]-----[ C  O ]-----[ C  X ]
    
    [ BC     ]--|--[ C      X ]-----[ Fwd, DwnFwd, Dwn C  X ]
                |--[ B      O ]
                    |--[ Dwn C  X ]
    
    [ Fwd B  O ]--|--[ D      O ]
                  |--[ Dwn D  O ]
    
    ------------------------------------------------------------------
    
    Li Xiangfei
    
    [A      O]-|-|-|-[A     O]-|-|-[A     O]-|-|-[A     X]-|-[Fwd A X]
    [Dwn A  O]-| | |-[Dwn A O]-| |-[Dwn A O]-| |-[Dwn A X]-|
    [Fwd A  O]-| |               |-[C     O]   |-[B     O]
                 |                             |-[C     X]
                 |
                 |
                 |---[C     O]-|-[A   X]---------|-[ C  X ]
                 |             |-[C   O]         |-[ D    ]
                  \                              |-[ AB   ]
    [ B     O ]----|-|-[ B      O ]-|-|-[ C        X ]
    [ Dwn B O ]----| |-[ Dwn B  O ]-| |-[ Dwn C    X ]
                                      |-[ DwnFwd C X ]
                                      |-[ D          ]
    
    [ C     O ]--|--[ Fwd, Fwd A ]
                 |--[ Fwd, DwnBk, Fwd AB ]--[ Fwd, DwnBk, Fwd AB ] (*1)
    
    [ Bk C  X ]-----[ C ] (*2)
    
    ------------------------------------------------------------------
    
    Mai Shiranui
    
    [ A      O ]-|-|-[ B      O ]--|--[ C         X ]
    [ B      O ]-| |-[ C      O ]  |--[ DwnFwd C  O ]-[ C  X ]-|-[ C  O ]
    [ Dwn A  O ]-| |-[ Dwn B  O ]                              |-[ B  X ]
                   |-[ Dwn C  O ]
    
    [ Bk A   O ]-|---[ D      O ]
                 |---[ Dwn D  O ]
    
    [ Dwn B  O ]-|---[ Dwn C  O ]
                 |---[ C      O ]
    
    ------------------------------------------------------------------
    
    Rick Strowd
    
    [ A      O ]--|--[ C  O ]
                  |--[ B  O ]-----[ C  X ]
    
    [ Dwn A  O ]--|--[ Dwn B  O ]-----[ Dwn C  X ]
                  |--[ C      O ]
    
    [ Near B  O ]--|--[ C  O ]   /-[ C         O ]
                   |--[ B  O ]--|--[ DwnFwd C  O ]
                   |
                   |--[ Dwn B  O ]---[ Dwn C  X ]
    
    [ Far B   O ]--|--[ C      O ]
                   |--[ Fwd C  X ]-----[ Dwn, Dwn C  X ]
    
    [ Dwn B   O ]--|--[ Dwn C  O ]-----[ Fwd C  X ]
                   |--[ B      O ]
    
    [ DwnFwd A  O ]--|--[ DwnFwd, DwnFwd B X ]
                     |--[ B  O ]--[ Fwd C  X ]--[ Dwn, Dwn C  X ]
                     |--[ Bk C  X ]
    
    [ C  O ]-----[ C  O ]
    
    [ Dash Fwd C  X ]--[ C  O ]
    
    ------------------------------------------------------------------
    
    Ryuji Yamazaki
    
    [ DwnFwd A  O ]---[ C  O ]---[ C  X ]
    
    [ Fw A  X ]----[ C  O ]
    
    [ A  O ]--|---[ C  O ]
              |---[ DwnFw C O ]
              |---[ Fw C    X ]
              |---[ Dwn C   O ]
    
    [ B  O ]--|---[ C        O ]
              |---[ DwnFw C  O ]
              |---[ Dwn C    O ]
    
    ------------------------------------------------------------------
    
    Sokaku Mochizuki
    
    [ Near C   O ]-----[ Fwd B  X ]------[ DP A         X ]
    
    [ Near B   O ]--|--[ C      X ]------[ Dwn, Dwn C   X ]
    [ Dwn B    O ]--|
    
    [ Dwn B    O ]-----[ Fwd C  X ]
    
    [ Far B    O ]-----[ C      O ]
    
    [ A        O ]-----[ C      O ]
    
    [ Dwn A    O ]-----[ Dwn C  O ]
    
    [ HCB B    X ]-----[ C      X ]-----[ SPD C     X ]
    
    ------------------------------------------------------------------
    
    Terry Bogard
    
    [ Near A O ]-----[ C      O ]
    
    [ Dwn A  O ]-----[ Dwn C  O ]
    
    [ Fw B   O ]--|--[ D      O ]
                   \-[ Dwn D  O ]
    
    [ A      O ]-----[ B      O ]---|---[ C      X ]
    [ Dwn A  O ]     [ Dwn B  O ]\  |---[ Fw C     O ]
    [ B      O ]                  \-|---[ DwnFw C  O ]
    [ Dwn B  O ]                    |---[ Dwn C    X ]
    
    [ Near B O ]-----[ C      O ]
    
    [ DwnFwd + A ]------|---[ Dwn + C    O ]
                        |---[ UpFwd + B  X ]
                        |---[ C          O ]--[ C      O ]
    
    ------------------------------------------------------------------
    
    Tung Fu Rue
    
    [ CD    ]-----[ CD      ]--|--[ CD      ]--|
                               |-----------|--[ B   X ]
                                                    [ C     X ]
    
    [ AB       O ]--[ C     X ]
    
    [ DwnFw A  O ]--[ C     O ]
    
    ------------------------------------------------------------------
    
    Wolfgang Krauser
    
    [ Near A  O ]-----[ C            O ]
    
    [ Dwn A   O ]-----[ C            O ]
    
    [ Far A   O ]-----[ C            X ]
    
    [ B       O ]-----[ C            X ]
    
    [ Dwn B   X ]-----[ Dwn C        O ]
    
    [ C       O ]--|--[ C            O ]-----[ QCF C        X ]
                   |--[ DwnFwd C     O ]
    
    [ HCF A   X ]-----[ Fwd, Fwd C O ]
    
    ------------------------------------------------------------------
    
    EXTRA STUFF
    
    FIGHT ALFRED
    
    Alfred is the hidden character this time. To fight against him the conditions
    seem to be the same as those needed to fight Geese Howard in RBS.
    The player must :
    
    1- Finish off the first 10 fights with no Losses.
    2- Score over 750000 by the time the 10th fight is won.
    3- land 5 SDM's or 7 DM's.
    
    If the conditions above are fulfilled, the player will get presented
    with a screen with the words "BONUS FIGHT" and then watch a scene where
    Alfred crashes his plane instead of where you would normally get your ending.
    You will then fight Alfred in a desert type stage with a crashed plane in the
    background.
    
    
    MEGA GEESE COMBO
    translated By Edwin Riggs
    
     Jump+C-B-C(2-hit)-Dn+BC-Dn+A-Dn+C-DEADLY RAVE (Rush-7)
        -B-C(1-hit)-Dn+BC-A-B-Dn+A-Pursuit
    
    
    Special Thanks
    --------------
    
    Henry A. Moriarty (Howlin' Mad -H-)
    Joe Higashi
    Bob Ritchings (BOD)
    David Groover
    Andrew S. Park (Ex. Andy)
    Edwin Riggs
  • Date: Wed, 21 May 1997 07:59:56 -0400 Subject: Real Bout Special FAQ rel.2 /| / `. / . | / ., | /... `. \\ ______ |\ /..... | ___--- \ \_|@@@@@@\| \ /\ /...... | ___--- .. / | @@@@@@@@@ \/\_| \/....@@... `___--- ...... -__ __/\ _/@@@@@@ @@@ .....@@@@@.. ......... \|@@ | _-___ @@@ @@@ ........@@.@@.@@@@@........ @@@ / _/ @@ @@@ ............@@.@@@@@@@@@@..... @@ /____ -__ @@ @@..............@@.@@..@@..@@@... @@@@@@@ /______ __/ @@@@@ @@@....@@@ @.@@.@@..@@.@@@.. @@ @@ @@@@@@ ___- __- @@@@@@ @@@@@.@@@@@@@.@@@@...@@@@@.. @@@ @@@@ @@ @@@@ -- -_ @@@@@@ @@ @@ @@..@@..@@@. ,.@@..@@ @@@@@@@@ @@ @@@ _\ _/ @@@ @@ @@ @@ @@.@@@..@@@.@.@@@.@@@ @@ @@ @@ @@ @@@@ @@ \ - | @@@ @@@@@@@@ @@@@@@..@.@@@..@@@@@@ @@ @@@ @@@@@@@@@@@@@@ __\ | @@@ @@ @@@@@ @@@ @@@......@@@@@@. @@@@ @@@ @@ @@@ \ - | @@@ ___ __...__. __.... __ _/- \ | @@@ _/-_|\ |__ |__|.|_ .|.. ||.|__| | \\/\/ -_\ | @@ / /_/\ ___| |....|__.|__ ||.|..| |__ _/\/\_\ | @ / \____.... ____________ . ______/ -\\ | / /... / \_ \ (R) | / /.. / \ |/ /./ // REAL BOUT FATAL FURY S P E C I A L FAQ version: 1.5 rel. 2 Created: 26th April 1997 Last Updated: 13th May 1997 Copyright (c) 1997, Mark O'Neill (* FLEA *) <This email address is being protected from spambots. You need JavaScript enabled to view it.>
    
    
                This Document may be freely copied, distributed or used
               in any way provided proper credit is given to it's author.
    
    
    
    ------=| CONTENTS |=----------------------------------------------------------
    
     1) Introduction
         Story
         General
    
     2) Game Details
         Rules
         Stage Features
         Ranking
         Misc
         Home/Arcade Version Differences
            Codes
         Shadow Versions of Characters
         Endings
    
     3) Basic Movement/Controls
         Fighting Plane
         Fighting Plane Attacks
         Guard Cancel (Break Shot)
         Notes on Blocking
         Recovery Attacks
         Pursue Attacks
         Combination Attacks
         Ultra Deadly Attacks
         Hidden Power Attacks
    
     4) Power Guage Details
    
     5) Stage Descriptions
    
     6) Combo System Details
    
     7) Individual Character Details
          Terry Bogard
          Andy Bogard
          Kim Kap Whan
          Duck King
          Joe Higashi
          Mai Shiranui
          Sokaku Mochizuki
          Bob Wilson
          Hon Fu
          Blue Mary
          Franco Bash
          Ryuji Yamazaki
          Jin ChonShu
          Jin ChonRei
          Billy Kane
          Cheng Sinzan
          Tung Fu Rue
          Laurence Blood
          Wolfgang Krauser
    
          Extra/Shadow characters:- Geese Howard
                                    EX: Andy
                                    EX: Mary
                                    EX: Billy
                                    EX: Tung
    
     8) Credits/Thanks
    
     9) Version History
    
    10) Post sites for this FAQ
    
    
    
    ------=| INTRODUCTION |=------------------------------------------------------
    
    
    -=| STORY |=-
    
    (...Translation from Japanese...)
    
    The countless battles of destiny have been done.  They have engaged in a battle
    with themselves to develop their strength.  The battle often developed into a
    magnificant one by an irony of fate.  It developed into one which wasn't
    expected...
    
    Now, fighters who have battled, been hurt and trained themselves to the peak
    think:- "What on earth are they longing for?  What is strength?"
    
    Each fighter who has already been a legend, want to put an end to this battle.
    Every battle, however, isn't a perfect one.  They can't be satisfied.
    
    The battle is.....
                        like flying to the sky.....
    
    And now, the fighters set free their elegant and excellent arts.  On the stage
    called Real Bout Fatal Fury Special...
    
    
    -=| GENERAL |=-
    
    Welcome again all NeoGeo/Beat'em up fans!  The SIXTH in the excellent SNK Fatal
    Fury series is the best yet.  Some things have gone from the game, including
    character moves that were over-powering, the ring-out system has gone, and the 3
    battle planes have been reduced to 2.  Additions  include 4 new characters and
    the ability to play as 'shadow/evil' versions of certain characters, although
    Geese is no longer selectable.
    
    This FAQ is based upon the PAL CD version of the game (which I own).  There may
    be slight differences between this and the arcade version, explained in the Home
    Version section.  The FAQ structure is also closely based on my previous FAQ for
    Real Bout Fatal Fury.
    
    
    
    ------=| GAME DETAILS |=------------------------------------------------------
    
    
    -=| RULES |=-
    
    As is unique to the Fatal Fury series, the action is now fought on 2 planes of
    existence (foreground and background, like the previous Fatal Fury 2/Special
    games).  The foreground plane is the normal/starting plane to fight in.
    
    Rounds consist of 'best of 3' rules (as standard).  An extra round (with less
    time) will be fought if no winner is found after 3 rounds.
    
    The energy bar for each character is as before where two energy bars are 'overlaid'
    on each other.  The top bar is the Yellow bar, which when depleted gives way to a
    Red bar, which will flash when it reaches around 90-95 percent.
    
    It is worth noting here that while two energy bars may seem excessive, a single
    Power Special Move can drain the entire Yellow energy bar and a small chunk of
    the Reb bar!
    
    After initially selecting your own player in a one player game, you then pick the
    first opponent to fight against.  Laurence Blood and Wolfgang Krauser are now the
    sub boss and boss characters.  An un-selectable Geese Howard can be fought if you
    rank good enough after defeating Krauser.  You only have one chance to defeat him.
    Billy now appears as a 'mid-boss', the fourth opponent you will meet.
    
    
    -=| STAGE FEATURES |=-
    
    There are 10 different stage areas in the game, which all have breakable objects
    at either end (except Geese's stage).  Instead of a Ring Out now, when an end is
    broken and the opponent is knocked down from the attack, they are dizzied for a
    short while.  Objects can be seen to weaken just before they are about to break.
    
    Many stages and characters music/voices return from the Fatal Fury 2/Special
    games in some revamped form.  Refer to Stage Description section for further
    stage details.
    
    The ability to knock an opponent 'out of the screen' at the end of a match has
    also gone (sob!).
    
    The stage obstacles have durability values of 11 (at which point they will
    break).  When hit by attacks the durability will decrease at the rate of the
    following:-
    
     If attacks are guarded by the opponent:
    
           Deadly Attacks        1
           Ultra Deadly Attacks  2  (S.Power)
           Hidden Power Attacks  2  (P.Power)
    
     If attack(s) hit the opponent:
    
           Deadly Attacks        2
           Ultra Deadly Attacks  5  (S.Power)
           Hidden Power Attacks  5  (P.Power)
    
    When the damage is more than 10, it'll be broken, and the opponent will be
    dizzied for a short while.  They can hammer the buttons/move joystick left-right
    repeatedly to speed up the recovery process before they get decked!
    
    
    -=| RANKING |=-
    
    As in the previous Real Bout, rounds are graded for the player depending upon
    their performance (in terms of combo's, speed, skill etc).  Each round is graded
    as follows:-
    
        SCORE
    TIME     | - 9000 | - 8000 | - 7000 | - 6000 | - 5000 | - 4000 | - 3000 | 3000 -
      -------+--------+--------+--------+--------+--------+--------+--------+-------
       - 15s |   SSS  |   SSS  |   SS   |   SS   |    S   |    S   |    S   |  AAA
      -------+--------+--------+--------+--------+--------+--------+--------+-------
       - 20s |   SSS  |   SS   |   SS   |   S    |    S   |    S   |   AAA  |   AA
      -------+--------+--------+--------+--------+--------+--------+--------+-------
       - 25s |   SS   |   SS   |   S    |   S    |    S   |   AAA  |   AA   |  AAA
      -------+--------+--------+--------+--------+--------+--------+--------+-------
       - 30s |   SS   |    S   |   S    |   S    |   AAA  |   AA   |   AA   |   A
      -------+--------+--------+--------+--------+--------+--------+--------+-------
       - 35s |    S   |    S   |   S    |   AAA  |   AA   |   AA   |    A   |   B
      -------+--------+--------+--------+--------+--------+--------+--------+-------
       - 40s |    S   |   AAA  |   AAA  |   AA   |   AA   |    A   |    B   |   C
      -------+--------+--------+--------+--------+--------+--------+--------+-------
       - 45s |   AAA  |   AA   |   AA   |   A    |    A   |    B   |    C   |   C
      -------+--------+--------+--------+--------+--------+--------+--------+-------
       - 50s |   AA   |    A   |   A    |   B    |    B   |    C   |    C   |   C
      -------+--------+--------+--------+--------+--------+--------+--------+-------
       - 55s |    A   |    B   |   B    |   C    |    C   |    C   |    C   |   C
      -------+--------+--------+--------+--------+--------+--------+--------+-------
       56s - |    B   |    C   |   C    |   C    |    C   |    C   |    C   |   C
      -------+--------+--------+--------+--------+--------+--------+--------+-------
       Extra |        |        |        |        |        |        |        |
         or  |    C   |    C   |   C    |   C    |    C   |    C   |    C   |   C
      Time up|        |        |        |        |        |        |        |
    
    These grades receive marks as follows:
    
       Fighting Level | SSS | SS |  S | AAA | AA |  A |  B |  C
       ---------------+-----+----+----+-----+----+----+----+----
       Fighting Point |  53 | 45 | 33 | 25  | 17 | 12 |  9 |  5
    
    At the end of the game, these marks are summed up and you will be awarded a
    Fighter Grade as follows:
    
        HOLY | GENIUS  | MASTER  |   ACE   |  HOPE   | AVERAGE | TRAINEE | BEGINNER
      FIGHTER| FIGHTER | FIGHTER | FIGHTER | FIGHTER | FIGHTER | FIGHTER | FIGHTER
      -------+---------+---------+---------+---------+---------+---------+---------
       -850  | 849-650 | 649-442 | 441-351 | 350-221 | 220-156 | 155-117 |   117-
    
    
    -=| MISC |=-
    
    'Fake' moves (the start animation of a Special Move) are still here (some of
    them), and are shown in each character's move section with their normal moves.
    
    One of 2 colours can be selected for each character, using either A or D buttons
    when selecting a character.  The A button is the normal colour, the D button is
    the alternative colour.
    
    Certain characters will interact a little with others at the start of a battle
    (e.g: Terry meeting Geese).
    
    
    -=| HOME/ARCADE VERSION DIFFERENCES |=-
    
    To initially have the ability to select Geese and the Shadow/EX characters on
    the home version, the following code is needed to be entered (once only after
    loading the game).
    
    Code:- Upon beating Geese on the home version, a code is given;
    
            O O O
        -O /  |  \ O- / | \ -O \  then  A, B, C   to be performed on Ranking Screen
                     O  O  O    O                 (the High Score table)
                                 (hold)
    
    The code must be done fairly quickly, and the last direction should be held
    whilst the buttons are tapped in sequence (A, then B, then C).
    
    If done correctly, you will hear Geese say: "Come on...".
    
    
    -=| SHADOW VERSIONS OF CHARACTERS |=-
    
    To select the shadow/EX version of a character, on the character select screen
    move to the character to choose to play as (see list on contents page).  Then do
    the following:-
    
         Hold the start button (all the while - don't let go of it)
    
         Tap buttons in sequence; B, B, C, C
    
         Now hold down the B button for a second or so
    
         Whilst still holding B (and Start), press and hold C button
    
         Whilst holding these three buttons, press A or D to select your character
         in Shadow form.  Can now let go of all the buttons.  (A or D is used to
         select the costume colour).
    
    
    -=| ENDINGS |=-
    
    Ending (finishing/completing) the game consists of the following events that
    occur;
    
       - congratulations screen (followed by the 'nightmare' situation if you get
         to fight Geese)
    
       - post fight character portrait and interactions with another character
         who is connected to their fight/story in some way
    
       - credits, together with comedy fights between different characters.  The
         actual sequences differ depending how many times the game is finished, that
         means there is a different set of skits every time the game is beaten.
         There are about 4 or 5 different sets, which repeat after they have all
         been shown once.
    
       - home version; above code given if Geese is beaten
    
       - the SNK Sound Art of 'Blue Mary's Blues' - worth seeing for sure!
    
       - your name entry / final ranking details
    
    
    
    ------=| BASIC MOVEMENT/CONTROLS |=-------------------------------------------
    
        /=================<  B A S I C   C O N T R O L S  >==================\
        |                                                                    |
        |            (low/high jump)                                         |
        |                              A - Punch     B - Kick                |
        |              UB   U   UF                                           |
        |                O  O  O       C - Powerful attack                   |
        |                 \ | /                                              |
        | (mid/ guard) B O-   -O F     D - Move to other fighting plane      |
        |  high           / | \          - Turn in the air                   |
        |                O  O  O                                             |
        |              DB   D   DF                                           |
        |  (low guard)            (crawl)                                    |
        |                (crouch)                                            |
        |                                                                    |
        |--------------------------------------------------------------------|
        |                                                                    |
        |  Turn in air :  Tap the D button whilst in the air to turn your    |
        |                 character around to face the other way.  Can also  |
        |                 press an attack button after the D button released |
        |                                                                    |
        |       Taunts :  Press C when at distance from opponent             |
        |                 (can be cancelled at any time)                     |
        |                                                                    |
        | Holds/Throws :  O- or -O + C button  (or variations of)            |
        |                 Some characters can also Air Throw                 |
        |                                                                    |
        |Roll recovery :  O- / | + D  (when Power Gauge at H.POWER or above) |
        |                   O  O                                             |
        |                                                                    |
        |     Low Jump :  Tap Jump direction                                 |
        |                                                                    |
        |    High Jump :  Hold Jump direction                                |
        |                                                                    |
        |        Crawl :  Crawl forward (offensive crouch,  Hold \  )        |
        |                                                         O          |
        |  Air Defense :  O-  in the air whilst being attacked               |
        |                     (works against normal moves & projectiles)     |
        |                                                                    |
        |    Jump Back :  O- O-  (also dodge projectiles)                    |
        |                                                                    |
        | Forward Dash :  -O -O  (can also dash-jump for longer/higher jump) |
        |                                                                    |
        \====================================================================/
    
    
    -=| FIGHTING PLANE |=-
    
    This is based on the Fatal Fury 2/Special fighting plane system.
    
    Battles are usually fought in the foreground plane.  Characters can move between
    planes by pressing the D button (useful for dodging special attacks/projectiles).
    Certain character moves will also knock the opponent to the other plane (it is
    possible to do this during a combo!).
    
    When a character is in the opposite background or foreground plane, both
    characters can still move forwards/backwards, dash, block or perform special
    moves.
    
    
    -=| FIGHTING PLANE ATTACKS |=-
    
    If you are in another plane to your opponent you can do the any of following:
    
          - press C to hit them high & bring them back to your plane.
    
          - press | + C to hit them low & bring them back to your plane.
                  O
    
          - press A to move yourself to the opponent's plane and punch them.
    
          - press B to move yourself to the opponent's plane and kick them.
    
    It is possible to use normal moves, combo's or Special moves to thrust an
    opponent into the background or foreground, and it is also possible to air
    juggle the opponent during this with some characters (if you have ever played
    against Franco Bash, you'll know about it!)
    
    
    -=| GUARD CANCEL (BREAK SHOT) |=-
    
    Now known as the Break Shot move, during an attack, characters can use powerful
    'Guard Cancel' techniques to break the enemy guard whilst they are being attacked.
    
    The Guard Cancel/Break Shot move can ONLY be done when the Power Guage is POWed up
    to the H.POWER level or higher.  All characters have at least 1 of their special
    moves which can be used as a Guard Cancel move.
    
    To perform a Break Shot (BS), whilst blocking an attack, perform the specific
    Special Move (shown in each characters section), which should result in a Break
    Shot bonus and a trail of shadows being left whilst the move is performed.  The
    move has to be performed immediately after blocking an attack.  The Power Guage
    will go down a little when the move is performed.
    
    
    -=| NOTES ON BLOCKING |=-
    
    Once you have started blocking an opponents attack (combo or special moves), you
    do not have to keep holding the joystick in the block position.  The game has what
    I call 'Semi-Automatic' blocking, where your character will successfully block the
    remainder of the attacks (at the same level - mid or low) if you blocked the first
    hit.  This of course makes Guard Cancel attacks a little easier to perform!
    
    
    -=| RECOVERY ATTACKS |=-
    
    Some characters can perform a special kind of attack whilst they are getting up
    off the ground (after being combo'd or knocked down from a special move).  When
    executing the move, before standing, your character will perform their attack
    on an unsuspecting hovering opponent!
    
    Details for the moves for each character are given in their own section.
    All characters can also escape to the other fighting plane by performing the Roll
    Recovery move (b,db,d + D ) when they are about to hit the ground from an opponents
    combo or special move.  This requires the Power Gauge to be in the H.Power level or
    above, like the Break Shot system.
    
    
    -=| PURSUE ATTACKS |=-
    
    Some characters can perform follow-up attacks on an opponent who has been
    knocked down by a combo, throw or Special Move (combo's make the opponent stay
    down slightly longer than for a throw).
    
    Details for the moves for each character are given in their moves section.
    
    
    -=| COMBINATION ATTACKS |=-
    
    Just like in the previous Real Bout, pressing a series of buttons (sometimes with
    joystick direction) will perform cool looking chain-like combos.  The system has
    been upgraded to allow certain combos to be performed which can combo an opponent
    between fighting planes (knock them to and from the other plane during a combo).
    Air juggles are also easier to perform now.
    
    See each characters section for details, and the Combo Section below.
    
    
    -=| ULTRA DEADLY ATTACK (S.POWER) |=-
    
    Known as the S.POWER move.  Only possible when your character's energy bar is
    flashing OR the Power gauge is full or above H.POWER.  (Can also be done if both
    are flashing instead of the P.POWER move).
    
    
    -=| HIDDEN POWER ATTACK (P.POWER) |=-
    
    Known as the P.POWER move.  Only possible when your character's energy bar is
    flashing AND the Power gauge is at S.POWER
    
    
    
    ------=| POWER GAUGE |=-------------------------------------------------------
    
    Each  character has at the bottom of the screen a bar which fills up when your
    character attacks the opponent (special moves), or your character blocks an
    opponents moves.
    
    >From empty, when it reaches half full it will display H.POWER, allowing Break
    Shot and Roll Recovery moves to be performed.
    
    When the bar becomes full, it flashes and displays above the gauge:-
    
                 S.POWER   (or P.POWER if the energy bar is flashing red)
    
    
    S.POWER or P.POWER power guages will completely drain away when you have used a
    special S.POWER or P.POWER move (successfully hitting the opponent or not).
    
    H.POWER gauges will go down by about a half when a Break Shot or Roll Recovery
    move is performed.  Partly charged power gauges are carried over to the next
    round.
    
    If the S.POWER (P.POWER) move is not used, the gauge will begin to drain slowly.
    During this time the move will still be available until the bar is empty (only
    if bar is still flashing).
    
    NOTE: The Power Gauge will not be drained if an S.POWER move is used when a
          P.POWER move is available.
    
    
    
    ------=| STAGE DESCRIPTIONS |=------------------------------------------------
    
    1)   JAPAN
        Pink cherry blossom trees continually drop their leaves on this stage which
        is set at evening under a bridge bed over a river at low tide.
    
        To the right is a stone wall which will give way to a secret room full of
        lost treasure!  To the left is a large tree which will simply break apart.
    
    
    2)   KOREA
        Set in the wintery daylight of a Korean Martial Arts dojo, snow is slowly
        drifting down.  Pupils can be seen in the background cheering and practising
        their skills.  Second round changes to sun-set, and the snow is gone.
    
        To the left and right are large wooden practise logs which will break apart.
    
    
    3)   BRAZIL
        Reminiscent of Joe's Fatal Fury 2 stage, set in the jungle.  There is a large
        waterfall in the background, and a leapard watches the fight from a tree.
    
        To the right is a stone statue which will break apart splashing water
        everywhere.  An old wooden hut lies on the left
    
    4)   CHINA
        Set by the edge of a picturesque lake, mountains can be seen in the distant
        haze.
    
        To the right is a smouldering, fire-y cave.  To the left is a panda bear
        happily chewing bamboo, until he's interupted that is!
    
    5)   HONG KONG
        Somehow reminds me of Lee's stage from AOF2 with the busy street and red
        tram all watching the fight.
    
        To the right sits a stall, selling meat and pigs heads!  A large wooden
        post-board stands on the left infront of a vegetable stall.  Anyone tell
        me what the writing says?
    
    6)   USA
        A nice day out at the beach!  Seaguls fly around endlessly.
    
        To the right, a palm tree will drop it's nut onto the opponents head.  To
        the left a boat on the beach is being painted...
    
    7)   SOUTHTOWN
        Billy Kane's stage - literally!  He has his band's music equipment set-up
        ready for a show.
    
        To the left and right are large video screens, which will give a 'shocking'
        good show when broken!
    
    8)   GERMANY
        Laurence Blood's stage, set on the balcony of a castle, in err - Germany.
        I guess it really should be in Spain as he's a Matador!
    
        To the right is a large sign of a bull, but to the left is the holding area
        of a bull itself!  Beware - it might just charge at you...
    
    9)   KRAUSER's STAGE
        This is Germany's stage, but a little more sinister, set at night.  Lightning
        is flickering in the distant background.
    
        To the right now is a large fire-wielding statue, to the left are the main
        doors to the castle.
    
    10)  GEESE's STAGE
        I believe this is his old stage from Fatal Fury 2/Special, it is very dark
        and menacing with lots of statues/figure around the place.
    
    
    
    ------=| COMBO'S |=-----------------------------------------------------------
    
    Special Moves and Power Specials can be used within combo's or to end them with
    devasting effects!
    
    The linking moves/button presses to create a combo are shown as a map of all
    possible combinations of button presses (with joystick direction if applicable).
    Each sucessive move choice is shown branched off from the last previous button
    press (reading from left to right).
    
    I have deliberately not included combo's comprising of jump-in attacks or
    Special Moves.
    
    If a button in the combo map has * after it, that indicates that at the end of
    the combo (or if that button is in a sequence) the button following press can be
    interupted with another move, e.g: a Special attack.  For example, one of Andy's
    combos is:-
    
             df+A --> C --> C --> C* --> fwd+C
    
    A cool combo would be:-
    
             df+A --> C --> C --> C -->  -O | \ + C  Dragon Blast interupts the
                                            O  O     final button press.
    
    
    
    ------=| INDIVIDUAL CHARACTER DETAILS |=--------------------------------------
    
    Key/move notes;
    
     (close) - the move must be executed when next/close to an opponent
               (i.e: within throwing range).
    
         [p] - this move knocks the opponent into the other fighting plane.
    
     [a/air] - a normal move which can be used as an air defense (anti-air)
    
    [o/head] - move must be blocked standing (hits crouching opponents)
    
       [L/R] - can move left or right after this move (in the air)
    
        (bs) - this move can be used for a Guard Cancel / Break Shot move, which
               needs the Power Guage to be charged to at least H.POWER level.
    
      {..AB} - direction + AB  moves shown in {} are Fake Moves.
    
      {|+BC}   down + BC is the fake for the S.POWER/P.POWER move
       O
    
    All moves shown are for characters facing to the right.
    
    For the combo sections; dn refers to any joystick direction of  / or | or \
                                                                   O     O     O
                            d refers to | only
                                        O
    
                            db or df refers to  / or \  respectively
                                               O      O
    
    
    
                                +================+
                                |  TERRY BOGARD  |
    /===< HOLDS/THROWS >========+================+=============================\
    |                                                                          |
    | Buster Throw:      O- or -O + C                                          |
    |                                                                          |
    +===< MISC >========================+======================================+
    |                                   |                                      |
    | UpperCut:          \  + A         |  Recovery : none     Pursue : none   |
    |  [a/air]            O             |                                      |
    |                                   | Terry has gained a new move, the     |
    | Spinning Kick:     -O + B  [p]    | shoulder Power Charge.               |
    |                                   |                                      |
    | Charging Kick:     dash, -O + C   |                                      |
    |                                   |                                      |
    +===< DEADLY ATTACKS >==============+============+========( notes )========+
    |                                         {-O+AB}|                         |
    | Burn Knuckle:         |  / O- + A/C            |                         |
    |                       O O                      |                         |
    |------------------------------------------------+-------------------------|
    | Power Wave:           | \ -O + A               |                         |
    |                       O  O                     |                         |
    |------------------------------------------------+-------------------------|
    | Round Wave:           | \ -O + C               | Hits in both planes     |
    |                       O  O                     |                         |
    |------------------------------------------------+-------------------------|
    | Power Dunk:           -O | \  + B          (bs)|                         |
    |                          O  O                  |                         |
    |------------------------------------------------+-------------------------|
    |                                                |                         |
    | Power Charge:         O- -O -O + A             |                         |
    |                                                |                         |
    |------------------------------------------------+-------------------------|
    | Crack Shoot:          |  / O- + B              |                         |
    |                       O O                      |                         |
    |------------------------------------------------+-------------------------|
    | Rising Tackle:        Hold | then O + A        |                         |
    |                            O      |            |                         |
    |------------------------------------------------+-------------------------|
    | Passing Sway:         | \ -O + D               | Terry himself will move |
    |                       O  O                     | to the other plane      |
    |                                                |                         |
    +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+
    |                                          {|+BC}|                         |
    | Power Geyzer:         |  / O-  / -O + BC  O    |                         |
    |                       O O     O                |                         |
    |                                                |                         |
    +===< P.POWER >====(Hidden Power Attack)=========+=========================+
    |                                                |                         |
    | Triple Geyzer:        |  / O-  / -O + C        |                         |
    |                       O O     O                |                         |
    |                                                |                         |
    #===< COMBO'S >==================================+=========================#
    |                                                                          |
    |      A  -+-->  B  -+-->  C                                               |
    |     d+A  |         |                                                     |
    |          |         ---> fwd+C [p] ----> bk+C* [p]                        |
    |      B   |                                                               |
    |     d+B -+-->  B  ---->  d+C                                             |
    |               dn+B      df+C                                             |
    |                                                                          |
    |    df+A ---->  C  ---->  C  ---->  C* ---> fwd+C                         |
    |                                                                          |
    \==========================================================================/
    
    
    
                                 +===============+
                                 |  ANDY BOGARD  |
    /===< HOLDS/THROWS >=========+===============+=============================\
    |                                                                          |
    | Shoulder Throw:       O- or -O + C                                       |
    |                                                                          |
    +===< MISC >========================+======================================+
    |                                   |                                      |
    | Upper Palm:           \  + A      |  Recovery : none     Pursue : none   |
    |  [a/air]               O          |                                      |
    |                                   | Where's all his moves gone?  He has  |
    | Rolling Kick:         -O + B      | lost SIX of his RBFF moves, but he   |
    |                                   | gains a new one - the Grab Explosion |
    |                                   |                                      |
    +===< DEADLY ATTACKS >==============+============+========( notes )========+
    |                                         {-O+AB}|                         |
    | Shadow Slash:          / -O + A/C              |                         |
    |  (ZanEi Ken)          O                        |                         |
    |                                                |                         |
    |  Gale Back Punch:     do same motion again     |                         |
    |   (Shippuu Uraken)    [C button only]          |                         |
    |------------------------------------------------+-------------------------|
    | Dragon Blast:         -O | \  + C              |                         |
    |  (Sho Ryu Dan)           O  O                  |                         |
    |------------------------------------------------+-------------------------|
    | Grab Explosion:       -O \  |  / O- + C        |                         |
    |                           O O O                |                         |
    |------------------------------------------------+-------------------------|
    | Sky Breaking Blast:    / | \ -O + B        (bs)|                         |
    |  (KuHa Dan)           O  O  O                  |                         |
    |------------------------------------------------+-------------------------|
    | Flying Fist:          |  / O- + A        {|+AB}|                         |
    |  (Hisyo Ken)          O O                 O    |                         |
    |                                                |                         |
    +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+
    |                                          {|+BC}|                         |
    | Ultra Break Blast:    Hold | , \ -O + BC  O    |                         |
    |  (Cho Reppa Dan)           O    O              |                         |
    |                                                |                         |
    +===< P.POWER >====(Hidden Power Attack)=========+=========================+
    |                                                |                         |
    | Shadow Slash Break:    / | \ -O + C            |                         |
    |  (ZanEi Reppa)        O  O  O                  |                         |
    |                                                |                         |
    #===< COMBO'S >==================================+=========================#
    |                                                                          |
    |      A  -+-->  B  -+-->  C                                               |
    |     d+A  |         |                                                     |
    |          |         ---> fwd+C [p] ----> bk+C* [p]                        |
    |      B   |                                                               |
    |     d+B -+-->  B  ---->  d+C                                             |
    |               dn+B      df+C                                             |
    |                                                                          |
    |    df+A ---->  C  ---->  C  ---->  C* ---> fwd+C                         |
    |                                                                          |
    \==========================================================================/
    
    
    
                                +================+
                                |  KIM KAP WHAN  |
    /===< HOLDS/THROWS >========+================+=============================\
    |                                                                          |
    | Shoulder Throw:       O- or -O + C                                       |
    |                                                                          |
    +===< MISC >========================+======================================+
    |                                   |                                      |
    | Axe Kick:             -O + B      |  Recovery : none     Pursue : none   |
    |  [o/head]                         |                                      |
    |                                   | Kim's foot stomp motion has changed  |
    |                                   | and he gets to follow-up his Flying  |
    |                                   | Kick with a sliding kick now.        |
    |                                   |                                      |
    +===< DEADLY ATTACKS >==============+============+========( notes )========+
    |                                                |                         |
    | Flying Swallow Slash:   Hold | then O + B      |                         |
    |  (Hi En Zan)                 O      |          |                         |
    |                                                |                         |
    |       at top of move:   | + B                  |                         |
    |                         O                      |                         |
    |------------------------------------------------+-------------------------|
    | Half Moon Slash       |  / O- + B/C     {-O+AB}|                         |
    |  (HanGetsu Zan)       O O                      |                         |
    |------------------------------------------------+-------------------------|
    | Energy Kick:          |  / O- + A              | stops most projectiles  |
    |                       O O                      |                         |
    |------------------------------------------------+-------------------------|
    | Flying Kick:          in air, | + B            |                         |
    |  (Hisyo Kyaku)                O                |                         |
    |                                                |                         |
    |  Slide Kick:          \  + B after above       |                         |
    |                        O                       |                         |
    |------------------------------------------------+-------------------------|
    | Air Dust:             -O | \  + A          (bs)|                         |
    |  (Ku Sajin)              O  O                  |                         |
    |                                                |                         |
    +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+
    |                                                |                         |
    | Chinese Phoenix:      in air, O- / | \ -O + BC |                         |
    | Air Dance Kick                  O  O  O        |                         |
    |  (Hoh-Oh TenBu Kyaku)                          |                         |
    |                                                |                         |
    +===< P.POWER >====(Hidden Power Attack)=========+=========================+
    |                                          {|+BC}|                         |
    | Chinese Phoenix Kick: |  / O- / -O + C    O    |                         |
    |  (Hoh-Oh Kyaku)       O O    O                 |                         |
    |                                                |                         |
    #===< COMBO'S >==================================+=========================#
    |                                                                          |
    |      A  -+-->  B  -+-->  C                                               |
    |     d+A  |         |                                                     |
    |          |         ---> fwd+C [p] ----> bk+C* [p]                        |
    |      B   |                                                               |
    |     d+B -+-->  B  ---->  d+C                                             |
    |               dn+B      df+C                                             |
    |                                                                          |
    |      C  ---->  C*  ---> fwd+C ---> -O | \  + A                           |
    |                                       O  O                               |
    \==========================================================================/
    
    
    
                                  +=============+
                                  |  DUCK KING  |
    /===< HOLDS/THROWS >==========+=============+==============================\
    |                                                                          |
    | Slam Dunk:         O- or -O + C             Air Throw:   | + C           |
    |                                                          O               |
    +===< MISC >========================+======================================+
    |                                   |                                      |
    | Double hit:        O- + A         |  Recovery : none     Pursue : | + C  |
    |  [o/head]                         |                               O      |
    |                                   |                                      |
    | Slide Kick:        \  + B         | Our 'Ducky' hasn't changed much, but |
    |                     O             | he gains a new Cross Head Spin move. |
    |                                   |                                      |
    +===< DEADLY ATTACKS >==============+============+========( notes )========+
    |                                                |                         |
    | Head Spin Attack:     | \ -O + A/C             | Can be interupted       |
    |                       O  O                     |                         |
    |------------------------------------------------+-------------------------|
    | Dancing Dive:         |  / O- + B          (bs)|                         |
    |                       O O                      |                         |
    |------------------------------------------------+-------------------------|
    | Cross Head Spin:      |  / O- + D              | Duck himself will move  |
    |                       O O                      | to the other plane      |
    |------------------------------------------------+-------------------------|
    | Neo Break Storm:      -O | \  + B              |                         |
    |                          O  O                  |                         |
    |------------------------------------------------+-------------------------|
    | Flying Spin Attack:   in air, |  / O- + A      |                         |
    |                               O O              |                         |
    |------------------------------------------------+-------------------------|
    | Duck Fake Air:        in air, | |              | Not an attack           |
    |                               O O  [L/R]       |                         |
    |------------------------------------------------+-------------------------|
    | Duck Fake Ground:     dash, \ + C              | Not an attack           |
    |                              O                 |                         |
    |                                                |                         |
    +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+
    |                                    O           |                         |
    | Break Spiral:         O- / | \ -O / | + BC     |                         |
    |                         O  O  O     O   (close)|                         |
    |                                                |                         |
    +===< P.POWER >====(Hidden Power Attack)=========+=========================+
    |                                          {|+BC}|                         |
    | Duck Dance:           | | + ABC           O    | Not an attack           |
    |                       O O                      |                         |
    |                                                | - enhances other moves  |
    |  when flashing, you can do either of:-         |   by 1-1/2 times        |
    |                                                |                         |
    |                                    O           | - lasts about 10 seconds|
    |  1) Break Spiral:     O- / | \ -O / | + BC     |                         |
    |     (enhanced)          O  O  O     O   (close)| - will also build up    |
    |                                                |   Power Gauge initially |
    |  2) Break Hurricane:  | \ -O  (x2) + BC  (?)   |                         |
    |                       O  O                     | - performing a move will|
    |                                                |   drain the Power Gauge |
    |  3) Dancing Calibre:  |  / O- (x2) + BC (?)    |                         |
    |                       O O                      |                         |
    |                                                |                         |
    |  4) Rolling Banisher: Hold O- , -O O- -O + BC  |                         |
    |                                                |                         |
    |  5) Diving Banisher:  in air, -O \  | + BC     |                         |
    |                                   O O          |                         |
    |                                                |                         |
    #===< COMBO'S >==================================+=========================#
    |                                                                          |
    |     A   ---->  B  -+-->  C                                               |
    |    d+A             |    fwd+C [p]                                        |
    |                    |                                                     |
    |     B   ----> d+B -+-->  d+C                                             |
    |    d+B                  df+C                                             |
    |                                            O                             |
    |     d+C ----> d+C ---->  d+C ----> | \ -O / + B                          |
    |                                    O  O                                  |
    |                                                                          |
    \==========================================================================/
    
    
    
                                 +===============+
                                 |  JOE HIGASHI  |
    /===< HOLDS/THROWS >=========+===============+=============================\
    |                                                                          |
    | Knee-kick combo:   O- or -O + C                Knee Bash:   \  + C       |
    |                                                              O           |
    +===< MISC >========================+======================================+
    |                                   |                                      |
    | High Elbow:        \  + A         |  Recovery : none     Pursue : | + C  |
    |  [a/air]            O             |                       (taunt) O      |
    |                                   |                                      |
    | Slide Kick:        \  + B         | Joe's Pressure Knee has changed to a |
    |                     O             | tiger-knee combo type move, and his  |
    |                                   | motion for the Hurricanes has been   |
    | Uppercut: O- + A  R/House: O- + B | reversed.                            |
    |                                [p]|                                      |
    +===< DEADLY ATTACKS >==============+============+========( notes )========+
    |                                                |                         |
    | Slash Kick:            / -O + B/C              |                         |
    |                       O                        |                         |
    |------------------------------------------------+-------------------------|
    | Golden Heel:          |  / O- + B              |                         |
    |  (Ougon no Kakato)    O O                      |                         |
    |------------------------------------------------+-------------------------|
    | Tiger Kick:           -O | \  + B       {O-+AB}|                         |
    |                          O  O              (bs)|                         |
    |------------------------------------------------+-------------------------|
    | Pressure Knee:        -O | \  + C              |                         |
    |                          O  O                  |                         |
    |------------------------------------------------+-------------------------|
    | Exploding Blast:                               |                         |
    |  (BakuRetsu Ken)      Tap A repeatedly         |                         |
    |                                                |                         |
    |  Exploding Hook:      | \ -O + A (after above) |                         |
    |   (BajuRetsu Hook)    O  O                     |                         |
    |------------------------------------------------+-------------------------|
    | Exploding Hurricane:  -O \  |  / O- + A/C      |                         |
    |  (BakuRetsu Hurricane)    O O O          {|+AB}|                         |
    |                                           O    |                         |
    +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+
    |                                          {|+BC}|                         |
    | Screw Upper:          -O O- / | \  + BC   O    |                         |
    |                            O  O  O             |                         |
    |                                                |                         |
    +===< P.POWER >====(Hidden Power Attack)=========+=========================+
    |                                          {|+BC}|                         |
    | Slide Screw:          -O O- / | \  + C    O    |                         |
    |                            O  O  O             |                         |
    |                                                |                         |
    #===< COMBO'S >==================================+=========================#
    |                                                                          |
    |      A  -+-->  B  -+-->  C                                               |
    |     d+A  |         |                                                     |
    |          |         ---> fwd+C [p] ----> bk+C* [p]                        |
    |      B   |                                                               |
    |     d+B -+-->  B  ---->  d+C                                             |
    |               dn+B      df+C                                             |
    |                                                                          |
    |     B   ---->  C  ---->  C  ----> | \ -O + C             A  ---->  C     |
    |                                   O  O                                   |
    |                                                                          |
    |   bk+A  ---->  C  ---->  C  ---->  C*  ---> fwd+C                        |
    |                                                                          |
    \==========================================================================/
    
    
    
                                +================+
                                |  MAI SHIRANUI  |
    /===< HOLDS/THROWS >========+================+=============================\
    |                                                                          |
    | Leg Flip:        O- or -O + C                  Air Throw:   | + C        |
    |                                                             O            |
    +===< MISC >========================+======================================+
    |                                   |                                      |
    | Cape Flick:      O- + A  [p]      |  Recovery :  Tap C   Pursue : none   |
    |                                   | (double kick)                        |
    |                                   |                                      |
    |                                   | Mai can also jump off the wall.  A   |
    |                                   | couple of her moves have been altered|
    |                                   | but she's still our favourite ninja! |
    |                                   | She also lost the Phantom Shiranui.  |
    |                                   |                                      |
    +===< DEADLY ATTACKS >==============+============+========( notes )========+
    |                                          {|+AB}|                         |
    | Flower Butterfly Fan:      | \ -O + A     O    |                         |
    |  (KaCho Sen)               O  O                |                         |
    |------------------------------------------------+-------------------------|
    | Violent Flower Butterfly:  |  / O- + C (x5)    | Now a combo type move,  |
    | Fan                        O O                 | ending in a multiple    |
    |  (Midare KaCho Sen)                            | fan-dart throw          |
    |------------------------------------------------+-------------------------|
    | Dragon Flame Dance:        |  / O- + A     (bs)|                         |
    |  (Ryu En Bu)               O O                 |                         |
    |------------------------------------------------+-------------------------|
    | Heat Haze Dance:           Hold | , O + C      |                         |
    |  (Kagero no Mai)                O   |          |                         |
    |------------------------------------------------+-------------------------|
    | Deadly Ninja Bees:         O- / | \ -O + C     |                         |
    |  (Hissatsu Shinobi Bachi)    O  O  O           |                         |
    |------------------------------------------------+-------------------------|
    | Squirel Dance:        in air, | + AB           |                         |
    |  (Musasabi no Mai)            O                |                         |
    |                                                |                         |
    +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+
    |                                                |                         |
    | Super Deadly Ninja Bees:      -O  / -O + BC    |                         |
    |  (Cho Hissatsu Shinobi Bachi)    O             |                         |
    |                                                |                         |
    +===< P.POWER >====(Hidden Power Attack)=========+=========================+
    |                                                |                         |
    | Leotard Ninja Bees:           -O  / -O + C     |                         |
    |  (Leotard Shinobi Bachi)         O             |                         |
    |                                                |                         |
    #===< COMBO'S >==================================+=========================#
    |                                                                          |
    |      A  -+-->  A  -+-->  C                                               |
    |     d+A  |         |    d+C                                              |
    |          |         |                                                     |
    |      B  -+-->  B  -+--> fwd+C ---> bk+C*                                 |
    |     d+B       d+B                                                        |
    |                                                                          |
    |     C   ---> fwd+C --->  C  ---> d+C           d+A  --->  d+C            |
    |                                                                          |
    \==========================================================================/
    
    
    
                              +====================+
                              |  SOKAKU MOCHIZUKI  |
    /===< HOLDS/THROWS >======+====================+===========================\
    |                                                                          |
    | Reverse Slam:    -O + C                     Air Throw:   | + C           |
    |                                                          O               |
    | Shoulder Toss:   O- + C  (add O- / | + C for Face Bash)                  |
    |                                 O  O                                     |
    | Demon's Gate Camp:  rotate 360 + C                                       |
    |  (Kimon Jin)                                                             |
    |                                                                          |
    +===< MISC >========================+======================================+
    |                                   |                                      |
    | Staff Thrust:     \  + A          |  Recovery : none     Pursue : | + C  |
    |  [a/air]           O              |                               O      |
    |                                   | The turning-nastier-by-the-day Sokaku|
    |                                   | hasn't changed too much - he lost his|
    |                                   | teleport move and his thunder bolt, &|
    |                                   | reflection moves work differently.   |
    |                                   |                                      |
    +===< DEADLY ATTACKS >==============+============+========( notes )========+
    |                                          {|+AB}|                         |
    | Makibishi Masher:         | \ -O + A      O    |                         |
    |  (Makibishi)              O  O                 |                         |
    |------------------------------------------------+-------------------------|
    | Wild Monkey Hunt:         |  / O- + A      (bs)|                         |
    |  (Nozaru Gari)            O O                  |                         |
    |------------------------------------------------+-------------------------|
    | Possession Blast:         -O O- -O + C         |                         |
    |  (Hyoi Dan)                                    |                         |
    |------------------------------------------------+-------------------------|
    | Secret Power Thunderbolt:  -O | \ + B          |                         |
    |  (Higi Kaminari Otoshi)       O  O             |                         |
    |------------------------------------------------+-------------------------|
    | Evil Staff Dance:     Tap A repeatedly, then;  |                         |
    |  (JaKon Bu)                                    |                         |
    |                                                |                         |
    |  Heaven Break:        / + C   [mid]:   -O + C  |                         |
    |   (Ten Ha)           O         (toppa)         |                         |
    |                                                |                         |
    |  Swipe Break [low]:  \  + C   Lower:     O + C |                         |
    |   (Fu Ha)             O        (Kou Ha) /      |                         |
    |                                                |                         |
    |  Fell Break:         D  [p]                    |                         |
    |   (Tou Ha)                                     |                         |
    |------------------------------------------------+-------------------------|
    | Evil God Staff:       -O \  |  / O- + B        | Also stops most other   |
    |  (Jashin Kon)             O O O                | projectiles             |
    |------------------------------------------------+-------------------------|
    | Flames Of Doom:       |  / O- + D              | Sokaku himself will move|
    |  (Hametsu no Honou)   O O                      | to the other plane      |
    |                                                |                         |
    +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+
    |                                          {|+BC}|                         |
    | Thunder:               -O \  | \ -O + BC  O    | Hits in both planes     |
    |  (Ikazuchi)                O O  O              |                         |
    |                                                |                         |
    +===< P.POWER >====(Hidden Power Attack)=========+=========================+
    |                                          {|+BC}|                         |
    | Thunder God Blast:     -O \  | \ -O + C   O    | Unblockable ?           |
    |  (Raijin no Ibuki)         O O  O              | Hits low ?              |
    |                                                |                         |
    #===< COMBO'S >==================================+=========================#
    |                                                                          |
    |     A   ---->  B  -+-->  C                                               |
    |    d+A             |    fwd+C [p]                                        |
    |                    |                                                     |
    |     B   ----> d+B -+-->  d+C                                             |
    |    d+B                  df+C                                             |
    |                                                                          |
    |     C   ---->  C  ---->  d+C  --->  d+C ---> d+C                         |
    |                                                                          |
    \==========================================================================/
    
    
    
                                 +==============+
                                 |  BOB WILSON  |
    /===< HOLDS/THROWS >=========+==============+==============================\
    |                                                                          |
    | Falcon:        O- or -O + C    (follow up with Hornet Attack)            |
    |                                                                          |
    +===< MISC >========================+======================================+
    |                                   |                                      |
    | Thrust Kick:   \  + A             |  Recovery Attack:  Tap C repeatedly  |
    |  [a/air]        O                 | (somersault kick)                    |
    |                                   |                                      |
    | Double Kick:   in air, | + B      | Pursue 1: O + C  Pursue 2: \ \ + C |
    |                        O          | (leg drop) |       (hornet    O O    |
    |                                   |                      attack)         |
    |           (must be a High jump)   |                                      |
    |                                   | Bobby-boy gets a new Sidewinder move,|
    |                                   | about time too!                      |
    +===< DEADLY ATTACKS >==============+============+========( notes )========+
    |                                                |                         |
    | Rolling Turtle:    |  / O- + B                 | Can move left or right  |
    |                    O O                         | during move             |
    |------------------------------------------------+-------------------------|
    | Sidewinder:        |  / O- + C                 |                         |
    |                    O O                         |                         |
    |------------------------------------------------+-------------------------|
    |                                                |                         |
    | Shoulder Charge:   -O -O + A                   |                         |
    |                                                |                         |
    |------------------------------------------------+-------------------------|
    | Bison Horn:        Hold | then O + C           |                         |
    |                         O      |               |                         |
    |------------------------------------------------+-------------------------|
    |                                                |                         |
    | Wild Wolf:         Hold O- then -O + B         |                         |
    |                                                |                         |
    |------------------------------------------------+-------------------------|
    | Monkey Dance:      -O | \  + B             (bs)|                         |
    |                       O  O                     |                         |
    |                                                |                         |
    +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+
    |                                          {|+BC}|                         |
    | Dangerous Wolf:    -O O- / | \ -O + BC    O    |                         |
    |                         O  O  O                |                         |
    |                                                |                         |
    +===< P.POWER >====(Hidden Power Attack)=========+=========================+
    |                                                |                         |
    | Mad Spin Wolf:     |  / O- |  / O- + C         |                         |
    |                    O O     O O                 |                         |
    |                                                |                         |
    |  Wolf Fang:         Tap C before move finishes |                         |
    |                                                |                         |
    #===< COMBO'S >==================================+=========================#
    |                                                                          |
    |     A   ---->  B  -+-->  C                                               |
    |    d+A             |                           df+A  ---> d+B ---> d+C   |
    |                    |                                                     |
    |     B   ----> d+B -+-->  d+C                                             |
    |    d+B                  df+C                                             |
    |                                                                          |
    |     C   ---->  C  -+-->  C  -+-->  C* -+--> fwd+C                        |
    |                    |         |         |                                 |
    |                    |        *|         +--> up+C                         |
    |                   *|         +-> up+C                                    |
    |                    +-> up+C                                              |
    |                                                                          |
    \==========================================================================/
    
    
    
                                   +==========+
                                   |  HON FU  |
    /===< HOLDS/THROWS >===========+==========+================================\
    |                                                                          |
    | Leg Flip:             O- or -O + C          Face Bash:   \  + C          |
    |                                                           O              |
    +===< MISC >========================+======================================+
    |                                   |                                      |
    | High NC hit:          \  + A      |  Recovery : none     Pursue : | + C  |
    |  [a/air]               O          |                               O      |
    |                                   |                                      |
    | Spinning Head Kick:   -O + B      | Ol' nun-chucks is back, virtually    |
    |                                   | unchanged.                           |
    |                                   |                                      |
    +===< DEADLY ATTACKS >==============+============+========( notes )========+
    |                                                |                         |
    | Nine Dragon Foresight:  O- / | \ -O + C        | A counter move. Can also|
    |  (KuuRon no Yomi)         O  O  O      (close) | be used as an anti-air  |
    |                                                | move; produces an 8 hit |
    | Black Dragon:  (when used as anti-air move)    | air juggle!             |
    |  (KokuRyu)                                     |                         |
    |------------------------------------------------+-------------------------|
    | Lightning Speed Earth:  Hold  / then -O + B    |                         |
    |  (Denkousekka no Chi)        O                 |                         |
    |                                                |                         |
    |  Lighting Pachiki:      press B during above   |                         |
    |    (Denkou Pachiki)                            |                         |
    |------------------------------------------------+-------------------------|
    | Lightning Speed Heaven:   |  / O- + B          |                         |
    |  (Denkousekka no Ten)     O O                  |                         |
    |------------------------------------------------+-------------------------|
    | Victory Counter Attack:   |  / O- + C          |                         |
    |  (Hissho Kyakushu Kyaku)  O O                  |                         |
    |------------------------------------------------+-------------------------|
    | Mastery of Air Intense:   -O | \  + A/C    (bs)| Use A button for Break  |
    | Fire                         O  O              | Shot move               |
    |  (Seikuu Rekka Kon)                     {O-+AB}|                         |
    |------------------------------------------------+-------------------------|
    | Fire Stallion:        |  / O- + A, then Tap A  |                         |
    |  (Honou no Taneuma)   O O                      |                         |
    |                                                |                         |
    |  - must keep up good button tapping rythm      |                         |
    |    else Hon Fu will come off worse!            |                         |
    |                                                |                         |
    +===< S.POWER >====(Ultra Deadly Attack)=========+=========================+
    |                                                |                         |
    | Explosive Goro:       |  / O-  / -O + BC       |                         |
    |  (Bakuhatsu Goro)     O O     O                |                         |
    |                                                |                         |
    +===< P.POWER >====(Hidden Power Attack)=========+=========================+
    |                                                |                         |
    | Storm In Gadentsa:    |  / O-  / -O + C        |                         |
    |  (Gadenza no Arashi)  O O     O                |                         |
    |                                                |                         |
    #===< COMBO'S >==================================+=========================#
    |                                                                          |
    |      A  -+-->  B* -+-->  C                                               |
    |     d+A  |         |                                                     |
    |          |         ---> fwd+C [p] ----> bk+C* [p]                        |
    |      B   |                                                               |
    |     d+B -+-->  B* ---->  d+C                                             |
    |               dn+B      df+C                                             |
    |                                                                          |
    |    df+A ---->  C  ---->  C                                               |
    |                                                                          |
    \==========================================================================/
    
    
    
                                  +=============+
                                  |  BLUE MARY  |
    /===< HOLDS/THROWS >==========+=============+=
  • Some time ago I was asked if I would like to write a review about one of the new video courses from Packt Publishing. It was "Getting Started with Apache Maven" http://bit.ly/1fycmpP by Russell Gold and since I have been using Maven for some years now (since 2007) and did publish some articles myself, I thought it would be nice to help them promote Apache Maven.

    The course is organized in eight chapters, forty videos with a length between two and five minutes, for a total length of two hours. The aim of the course is to provide the shortest path to use effectively Maven

    You can download the course as a single zip file. After unpacking the file to a local hard disk you find a user guide, support information, a reference to the code examples and the video files. As you may notice I said "reference to the code examples". Even if the name of the file "Code Bundle.zip" it contains only a file with the link to the source code on github.


  • "The new Logitech Harmony 1000 Advanced Universal Remote with touchscreen arrived from my friends at HiDef Lifestyle and I’ve been programming it, playing with it and customizing it since. As usual, Logitech presents an excellent product with packaging worthy of any retail store shelf space. The packaging screams “Buy me, I’m worth every penny!” And, when I had the remote sitting on my coffee table next to two other touchscreen controllers that cost twice as much, the Harmony 1000 was selected by many of my friends as the coolest looking of the bunch."

    Read more here at www.remoteshoppe.com

  • apache_maven

    Acunetix Web Vulnerability Scanner (WVS) is an automated web application security testing tool that audits your web applications by checking for exploitable hacking vulnerabilities. Automated scans may be supplemented and cross-checked with the variety of manual tools to allow for comprehensive web site and web application penetration testing.

    Acunetix  can detect some security vulnerabilities among others, click here for a list

    Until now, Acunetix WVS does not support automated scanning via API's.  However, Acunetix WVS supports command line, which can provide similar functionality and is an easy way to integrate Acunetix WVS with other third party applications.

    The example I am providing is using Maven, and start in phase “integration-test” Acunetix against your web application. Note that running Acunetix is a costly operation, it cost CPU, take a lot of time, stress your network, so I recommend you to run it at night (3 or 4AM) so developer can a receive a feedback the day after. I have also define a Maven profile “WebappSecurityTesting” so I can trigger the check in a new Build in Jetbrains TeamCity/Atlassian Bamboo/Java Hudson with -PWebappSecurityTesting in Maven goals list.

    Trivial but worth mentioning:

    • You need in Maven phase “pre-integration-test” to deploy your web application to a running container: tomcat, jboss, weblogic, iis.. before running acunetix against it
    • You need to adapt values in red below to your runtime environment
    • the Ant task is run only if your OS match the string “Windows XP” so remove this or use the right OS's name  determined by the Java Virtual machine and set in the "os.name" system property.
    <profiles>
        <profile>
            <id>WebappSecurityTesting</id>
            <activation>
                <activeByDefault>false</activeByDefault>
                <!-- automatic activation
                    <file>
                    <exists>C:\acunetix\wvs_console.exe</exists>
                    </file>
                -->
            </activation>
            <build>
                <plugins>
                    <plugin>
                        <artifactId>maven-antrun-plugin</artifactId>
                        <executions>
                            <execution>
                                <phase>integration-test</phase>
                                <configuration>
                                    <tasks name="Run acunetix webscanner">
                                        <exec dir="C:\acunetix" executable="wvs_console.exe"
                                            os="Windows XP"
                                            output="${basedir}/target/acunetix/result.txt">
                                            <arg value="/Scan"/>
                                            <arg value="http://testphp.acunetix.com"/>
                                            <arg value="/Profile"/>
                                            <arg value="default"/>
                                            <arg value="/SaveToDatabase"/>
                                            <arg value="/GenerateReport"/>
                                            <arg value="${basedir}/target/acunetix"/>
                                            <arg value="/ReportFormat"/>
                                            <arg value="PDF"/>
                                            <arg value="/ReportExtraParams"/>
                                            <arg value="/r WVSComplianceReport.rep /k PCI12.xml"/>
                                            <arg value="--ScanningMode=Heuristic"/>
                                            <arg value="--UseAcuSensor=TRUE"/>
                                            <arg value="--EnablePortScanning=TRUE"/>
                                        </exec>
                                    </tasks>
                                </configuration>
                                <goals>
                                    <goal>run</goal>
                                </goals>
                            </execution>
                        </executions>
                    </plugin>
                </plugins>
            </build>
        </profile>
    </profiles>

    Explanation

    Acunetix WVS console application can be run by running 'wvs_console.exe' from the Acunetix WVS installation directory.  An example of a typical Acunetix WVS scan command including explanation, can be found below:

    /Scan http://testphp.acunetix.com: Instruct the scanner to launch a single site scan against http://testphp.acunetix.com.

    /Profile default: Use default profile for scanning.

    /SaveToDatabase: This parameter instructs the scanner to save scan results to reporting database.  If this parameter is not enabled, reports cannot be generated.

    /GenerateReport "c:\reports\": Generate scan report in the path 'c:\reports'.

    /ReportFormat PDF: Generate the report in PDF format.

    /ReportExtraParams "/r WVSComplianceReport.rep /k PCI12.xml": Generate a PCI version1.2 compliance report (PCI12.xml) using the Compliance reporting template (WVSComplianceReport.rep).

    --ScanningMode=Heuristic: This option is to instruct the scanner to use heuristic scanning mode against specified target.

    --UseAcuSensor=TRUE: Use AcuSensor Technology during scan. The AcuSensor client files must be installed and configured on the target for AcuSensor Technology to function.

    --EnablePortScanning=TRUE: Instruct the scanner to port scan the target as well, and run network security tests (Network Alerts) against the target.

    References

  •   ____   _  _ _  _   _ ____    _ _
     / ___/ / |/ , \| | | |  _ \  / | |
    | |__  /  |     | | | | |_| |/  | |   Samurai Shodown FAQ
     \__ \/ / | | | | | | |  _ </ / | |   Release 12  Part 2/2 (The moves)
     ___|/ _  | |_| | |_| | | \/ _  | |   12-01-94
    | __/_/ |_|_| |_|\___/|_| /_/\|_|_|
    |/____ _   _  ___  ____   ___  _   _ __  _
     / ___| | | |/ _ \|  _ \ / _ \| |_| |  \| |
    | |__ | |_| | | | | | | | | | | | | |   | |
     \__ \|  _  | | | | | | | | | | | | | | | |
     ___| | | | | |_| | |_| | |_| |     | |   |
    | ___/|_| |_|\___/ ____/ \___/ \_,_/|_|\__|
    |/
    
    
    NOTES:
    
    -  In Samurai Shodown, the same joystick movement and/or buttons
       pressed would have different moves in different conditions.
       Read on for more details.
    -  Right facing is represented here.
    
    
    Basic Moves:
    
    Slash:     A  Weak Slash     B  Medium Slash     AB Strong Slash
    Kick:      C  Weak Kick      D  Medium Kick      CD Strong Kick
    
    -  Double tap forward on joystick to run. Hold joystick in forward
       position to continue running.
    -  Double tap backward on joystick to hop back.
    -  All throws can only be performed when you are close to your opponent.
    -  Due to his massive weight, no one can throw Earthquake.
    
    Unique Basic Moves:
    -  Gen-An, Kyoshiro, and Wan-Fu can slowly crawl forward and backward when
       the joystick is in the down-right or down-left position respectively.
    -  Hanzo, Galford, Earthquake, and Nakoruru can all triangle jump.
    
    
    Strength Measurements:
    
    
    Legends:
    AL - Attack Level when rage meter full
    MT - Time rage meter stays full
    MF - Speed at which rage meter fills up
    SC - Sword-catching ability        SL    - Skill when swords lock
    WD - Weapon durability             WS(F) - Walking speed (forwards)
    RS - Running speed                 WS(B) - Walking speed (backwards)
    HS - Hopping back speed            JH    - Jump height
    JD - Jump distance (horizontal)    HT    - Hang time
    NA - Not Applicable
    
    Attack level increase when rage meter is full:
                AL  MT   MF   SC   SL   WD  WS(F) RS  WS(B)  HS   JH   JD   HT
    Amakusa     10   3   10    4   10   10    9   NA   10    NA    6    7    8
    Charlotte    2   8    6    1    2    6    7    5    7     6    5    3    1
    Earthquake   3  10    3    8    2    5    3    3    4     1    8    6    2
    Galford      5   6    2    6    4    5    8    7    9    10    7    9    6
    Gen-An       5   8    4    3    4    6    5    7    5     5    6    6    5
    Hanzo        2   8    2    5    8    5    8    7    9    10    7    9    6
    Haohmaru     7   4    7    6    6    7    5    6    7     7    4    8    4
    Jubei        8   3    2   10    8    7    5    6    7     7    4    7    5
    Kyoshiro     7   4    3    3    1    4    6    8    8     4    9    3   10
    Nakoruru     7   6    4    6    3    3   10   10    5     9    7   10    3
    Tam Tam      4   8    6    3    7    5    7    5    2     2    9    5    9
    Ukyo         9   6    1    8    5    3    4    9    5     8    4    2    8
    Wan Fu       4  10    7    2    8    8    4    4    3     3    3    4    7
    
    The most powerful attacks in the game:
    
    Character     Move                  Attack level
    
    Jubei         A Hasso Happa         68
    Charlotte     AB Splash Fount       55
    Wan Fu        Bakutentou (any)      48
    Earthquake    Standing AB, Far      44
    Jubei         B Hasso Happa         44
    Hanzo         CD Mozu Otoshi        43
    Wan Fu        Standing AB, Far      42
    
    As a point of reference, Haohmaru's long range standing AB is a 38.
    
    
    *** Explanation of terms ***
    
       Most special moves use the buttons to determine the strength of the
    attack, where as A is the weakest and AB is the strongest.  From now on,
    all these kinds of moves will have only Slash or Kick instead of A/B/C/D.
    So when Slash is used, it means A or B or AB will produce the same move
    but with different damage or effect.  Applicable on Kick as well.
    
    
                                   _Charlotte_
     *Swings*
     -Standing and Crouching Far-
      A and B -- Thrust
     -Standing and Crouching Close-
      A -- Bell Punch
      B -- Double Bell Punch
     -Jump-
      A and B -- Down Thrust
    
     *Kicks*
     -Stand-
      C and D -- Hopping Shoulder Rush
     -Crouch-
      C and D -- Crouch Kick
     -Jump-
      C -- Knee Thrust
      D -- Flying Low Kick
    
     ,_ Special Moves ____________________________________________________,
     I   /  |  \   Slash                Power Gradation                   I
     I  O   O   O                       Rising epee-wave wall             I
     I--------------------------------------------------------------------I
     I  Tap Slash Repeatedly            Splash Fount                      I
     I                                  Charging rapid epee thrusts       I
     I____________________________________________________________________I
    
     ,_ Throws ___________________________________________________________,
     I  -O  AB or B or D                "Fall back" toss                  I
     I____________________________________________________________________I
    
     ,_ Power Strikes ____________________________________________________,
     I  (far)    AB - Triangle Slash                                      I
     I--------------------------------------------------------------------I
     I  (close)  AB - Short-Range Triangle Slash                          I
     I--------------------------------------------------------------------I
     I  (crouch) AB - Small Triangle Slash (Good air defense)             I
     I--------------------------------------------------------------------I
     I  (jump)   AB - Aerial Triangle Slash (Powerful wide-area attack)   I
     I--------------------------------------------------------------------I
     I  CD          - Hopping Shoulder Rush (Good air defense)            I
     I--------------------------------------------------------------------I
     I  (crouch) CD - Roundhouse Sweep                                    I
     I--------------------------------------------------------------------I
     I  (jump)   CD - Flying Low Kick                                     I
     I____________________________________________________________________I
    
     ** Note that Charlotte's Triangle Slashes are capable of hitting 2  **
     ** times at close range.                                            **
    
    
                                   _Earthquake_
    
     *Swings*
     -Stand and Crouch-
      A and B -- Swing Gama Downward
     -Jump-
      A and B -- Swing Gama Downward
    
     *Kicks*
     -Stand and Crouch-
      C and D -- Side Kick
     -Jump-
      C and D -- Side Kick
    
     ,_ Special Moves ____________________________________________________,
     I  (jump)  | +  CD Repeatedly      Fat Bound                         I
     I          O                       Bouncing butt attack              I
     I--------------------------------------------------------------------I
     I  Tap Slash Repeatedly            Fat Chainsaw                      I
     I                                  Spinning blade attack             I
     I--------------------------------------------------------------------I
     I  (jump against the edge of the screen)                             I
     I  then push joystick away from edge                                 I
     I            O- or -O              Triangle Jump                     I
     I____________________________________________________________________I
    
     ,_ Throws ___________________________________________________________,
     I  -- O      B or D                Overhead Toss                     I
     I--------------------------------------------------------------------I
     I  -- O      CD                    He farts in your face (look at    I
     I                                  the relief on his face afterwards)I
     I____________________________________________________________________I
    
     ,_ Power Strikes ____________________________________________________,
     I  AB          - Gama launches out at a 30-degree downward angle     I
     I                (2-hit ability)                                     I
     I--------------------------------------------------------------------I
     I  (crouch) AB - Gama launches out along the ground (2-hit ability)  I
     I                Will hit low                                        I
     I--------------------------------------------------------------------I
     I  (jump close or back)   AB - Flying Belly Attack                   I
     I--------------------------------------------------------------------I
     I  (jump other)  AB - Gama launches out at a 30-degree angle         I
     I--------------------------------------------------------------------I
     I  CD          - Side kick                                           I
     I--------------------------------------------------------------------I
     I  (crouch) CD - High side kick                                      I
     I--------------------------------------------------------------------I
     I  (jump)   CD - Butt bomb                                           I
     I____________________________________________________________________I
    
    
                                   _Galford_
    
     *Swings*
     -Far-
      A -- Side Slash
      B -- Step and Down Slash
     -Close-
      A and B -- One-Handed Down Slash
     -Crouch-
      A and B -- One-Handed Down Slash
     -Jump-
      A -- Down Slash
      B -- Side Slash
    
     *Kicks*
     -Stand-
      C and D -- High Kick
     -Crouch-
      C and D -- Crouch Kick
     -Jump-
      C and D -- Side Kick
    
    ,_ Special Moves ____________________________________________________,
     I  |  \   -O  Slash                Plasma Blade                      I
     I  O   O                           Twin blades of lightning          I
     I--------------------------------------------------------------------I
     I  |   /  O-  Slash                Rush Dog                          I
     I  O  O                            Rush Dog can be counter-acted by  I
     I                                  simply running towards the dog    I
     I                                  (Yes, I tried it.  Run, not walk) I
     I--------------------------------------------------------------------I
     I  |   /  O-  Kick                 Mad Dog                           I
     I  O  O       C - throat bite      Can Not be counter-acted by       I
     I             D - knocks down      running toward the dog!!!         I
     I--------------------------------------------------------------------I
     I  -O  O-  /  |  \  -O  A/B/C/D    Mirror Images                     I
     I         O   O   O                Uses button to determine position I
     I                                  of acutal body, "A" being extreme I
     I                                  left, "D" being extreme right.    I
     I                                  Until you make a move, all images I
     I                                  will appear as solid as your      I
     I                                  actual body.                      I
     I--------------------------------------------------------------------I
     I   BCD All three buttons          Fake wood                         I
     I                                  When you are struck by opponent   I
     I                                  and not knocked down, just press  I
     I                                  BCD and you will disappear        I
     I--------------------------------------------------------------------I
     I  -O  \   |   /  O-   BCD         Ninja Twirl                       I
     I       O  O  O                    Disappear even when you are not   I
     I                                  hit by your opponent              I
     I--------------------------------------------------------------------I
     I  Triangle Jump, please refer to Earthquake section.                I
     I____________________________________________________________________I
    
     ,_ Throws ___________________________________________________________,
     I  When in air  |   AB or B        Throw opponent when in air        I
     I               O                                                    I
     I--------------------------------------------------------------------I
     I  When in air  |   CD or D        Throw opponent when in air with a I
     I               O                  knife in your opponent.           I
     I--------------------------------------------------------------------I
     I  -- O  AB or B                   Throw onto ground                 I
     I--------------------------------------------------------------------I
     I  -- O  CD or D                   Use leg to grab and throw onto    I
     I                                  ground and slash                  I
     I--------------------------------------------------------------------I
     I  -O  |  \    Kick                Strike Hez                        I
     I      O   O                       This is like Zangief in SF2, you  I
     I                                  grab your opponent and then go    I
     I                                  up and come spinning back down    I
     I____________________________________________________________________I
    
     ,_ Power Strikes ____________________________________________________,
     I  (far)    AB - Somersault slash (3-hit capable)                    I
     I--------------------------------------------------------------------I
     I  (close)  AB - 2-handed forward-arc slash                          I
     I--------------------------------------------------------------------I
     I  (crouch) AB - Sweeping slash (knocks opponents off their feet)    I
     I                Very damaging and hits low                          I
     I--------------------------------------------------------------------I
     I  (jump)   AB - Downward slash                                      I
     I--------------------------------------------------------------------I
     I  (far)    CD - Spinning side kick                                  I
     I--------------------------------------------------------------------I
     (  (close)  CD - High kick                                           I
     I--------------------------------------------------------------------I
     I  (crouch) CD - Tumbling low kick                                   I
     I--------------------------------------------------------------------I
     I  (jump forward) CD - Low kick                                      I
     I--------------------------------------------------------------------I
     I  (jump other)   CD - Side kick                                     I
     I____________________________________________________________________I
    
     ** When you are far away, pressing AB will perform a somersault     **
     ** slash.  This is not some kind of special move.  But in close     **
     ** range, pressing AB will do a different move.  O-- --O AB, will   **
     ** cause Galford or Hanzo to do the somersault in close range.      **
    
    
                                 _Gen-An Shiranui_
     *Swings*
     -Standing or Crouching Far-
      A and B -- Claw Thrust
     -Standing or Crouching Close-
      A and B -- Claw Swipe
     -Jump-
      A -- Claw swipe
      B -- Forward aerial rake
    
     *Kicks*
     -Stand-
      C and D -- Side Kick
     -Crouch-
      C and D -- Short Slide
     -Jump-
      C -- Knee Thrust
      D -- Side Kick
    
     ,_ Special Moves ____________________________________________________,
     I  |  \   -O  Slash                Poison Blizzard                   I
     I  O   O                           Blow a poison cloud               I
     I--------------------------------------------------------------------I
     I  -O  |  \   Slash                Buzz Saw                          I
     I      O   O                       Roll forward with blade           I
     I____________________________________________________________________I
    
     ,_ Throws ___________________________________________________________,
     I  -- O       B                    Your opponent will be pushed onto I
     I                                  the ground and you will spin on   I
     I                                  top of him with your weapon       I
     I                                  twisting in his stomach           I
     I--------------------------------------------------------------------I
     I  -- O       D                    Knee Bash                         I
     I____________________________________________________________________I
    
     ,_ Power Strikes ____________________________________________________,
     I  (far)    AB - Lunging slash (Long range & powerful, but it has a  I
     I                long recovery time, so make sure you hit with it!)  I
     I--------------------------------------------------------------------I
     I  (close)  AB - Upward slash                                        I
     I--------------------------------------------------------------------I
     I  (crouch) AB - Upward slash                                        I
     I--------------------------------------------------------------------I
     I  (jump straight)  AB - Double backflip rake (very damaging)        I
     I--------------------------------------------------------------------I
     I  (jump other)     AB - Forward aerial rake (very damaging)         I
     I--------------------------------------------------------------------I
     I  CD          - Backflip kick                                       I
     I--------------------------------------------------------------------I
     I  (crouch) CD - Slide, then crouching high kick                     I
     I--------------------------------------------------------------------I
     I  (jump)   CD - Somersault kick                                     I
     I____________________________________________________________________I
    
    
                                   _Hanzo Hattori_
    
    *Swings*
     -Far-
      A -- Side Slash
      B -- Step and Down Slash
     -Close-
      A and B -- One-Handed Down Slash
     -Crouch-
      A and B -- One-Handed Down Slash
     -Jump-
      A -- Down Slash
      B -- Side Slash
    
     *Kicks*
     -Stand-
      C and D -- High Kick
     -Crouch-
      C and D -- Crouch Kick
     -Jump-
      C and D -- Side Kick
    
     ,_ Special Moves ____________________________________________________,
     I  |  \   -O  Slash                Reppu Shuriken                    I
     I  O   O                           Throws a shuriken (throwing star) I
     I--------------------------------------------------------------------I
     I  O-  -O  Slash                   Bakuen Ryuu (Burning Snake)       I
     I                                  1 to 2 seconds charge time        I
     I--------------------------------------------------------------------I
     I  -O  O-  /  |  \  -O  A/B/C/D    Mirror Images                     I
     I         O   O   O                Use buttons to determine position I
     I                                  of actual body, A being extreme   I
     I                                  left, D to the extreme right.     I
     I--------------------------------------------------------------------I
     I   BCD All three buttons          Fake wood                         I
     I                                  When you are struck by opponent   I
     I                                  and not knocked down, just press  I
     I                                  BCD and you will disappear        I
     I--------------------------------------------------------------------I
     I  -O  \   |   /  O-  BCD          Ninja Twirl                       I
     I       O  O  O                    Disappear even when you are not   I
     I                                  hit by your opponent              I
     I--------------------------------------------------------------------I
     I  Triangle Jump, please refer in Earthquake section.                I
     I____________________________________________________________________I
    
     ,_ Throws ___________________________________________________________,
     I  When in air  |   AB or B        Throw opponent when in air        I
     I               O                                                    I
     I--------------------------------------------------------------------I
     I  When in air  |   CD or D        Throw opponent when in air with a I
     I               O                  knife in your opponent.           I
     I--------------------------------------------------------------------I
     I  -O  |  \    Kick                Bullhead Blast                    I
     I      O   O                       This is like Zangief in SF2. You  I
     I                                  do more damage, comparitively,    I
     I                                  than Galford's Strike Hez.        I
     I--------------------------------------------------------------------I
     I  -- O  AB or B                   Grab and throw onto ground        I
     I--------------------------------------------------------------------I
     I  -- O  CD or D                   Use leg to grab and throw onto    I
     I                                  ground and slash                  I
     I____________________________________________________________________I
    
     ,_ Power Strikes ____________________________________________________,
     I  (far)    AB - Somersault slash (3-hit capable)                    I
     I--------------------------------------------------------------------I
     I  (close)  AB - Forward-arc slash                                   I
     I--------------------------------------------------------------------I
     I  (crouch) AB - Sweeping slash (knocks opponents off their feet)    I
     I                Very damaging and hits low                          I
     I--------------------------------------------------------------------I
     I  (jump)   AB - Downward slash                                      I
     I--------------------------------------------------------------------I
     I  (far)    CD - Spinning side kick                                  I
     I--------------------------------------------------------------------I
     I  (close)  CD - High kick                                           I
     I--------------------------------------------------------------------I
     I  (crouch) CD - Tumbling low kick                                   I
     I--------------------------------------------------------------------I
     I  (jump forward) CD - Low kick                                      I
     I--------------------------------------------------------------------I
     I  (jump other)   CD - Side kick                                     I
     I____________________________________________________________________I
    
     ** In fact, moves of Hanzo can be performed by Galford, and vice    **
     ** versa.  Except for the dog attack of Galford and burning snake   **
     ** of Hanzo.  Also read note in Galford for additional information. **
    
    
                                   _Haohmaru_
     *Swings*
     -Far-
      A -- Quick Down Slash
      B -- Thrust
     -Close-
      A -- Hilt Punch
      B -- Down Slash
     -Crouch-
      A and B -- Low Slash (hits low)
     -Jump-
      A and B -- Side Slash
    
     *Kicks*
     -Stand-
      C and D -- High Kick
     -Crouch-
      C and D -- Crouch Kick
     -Jump-
      C and D -- Side Kick
    
     ,_ Special Moves ____________________________________________________,
     I  -O   /  |  \   Slash            KogetsuZan                        I
     I      O   O   O                   Crescent moon uppercut slash      I
     I--------------------------------------------------------------------I
     I  |  \   -O      Slash            Senpuretsuzan                     I
     I  O   O                           Launch a small hurricane          I
     I____________________________________________________________________I
    
     ,_ Throws ___________________________________________________________,
     I   -- O  B or AB                  Throw onto ground                 I
     I--------------------------------------------------------------------I
     I   -- O  D or CD                  Back flip throw                   I
     I____________________________________________________________________I
    
     ,_ Power Strikes ____________________________________________________,
     I  (far)    AB - Long-range slash  (powerful)                        I
     I--------------------------------------------------------------------I
     I  (close)  AB - Uppercut slash, then mid-level slash                I
     I--------------------------------------------------------------------I
     I  (crouch) AB - Uppercut slash  (may stun standing opponents)       I
     I--------------------------------------------------------------------I
     I  (jump)   AB - Downward-arc slash                                  I
     I--------------------------------------------------------------------I
     I  CD          - High roundhouse kick                                I
     I--------------------------------------------------------------------I
     I  (crouch) CD - Slide                                               I
     I--------------------------------------------------------------------I
     I  (jump)   CD - Side kick                                           I
     I____________________________________________________________________I
    
    
                                   _Jubei Yagyu_
    
     *Swings*
     -Far-
      A -- Quick Side Slash
      B -- Thrust
     -Close-
      A and B -- Punch with Hilt
     -Crouch-
      A -- Quick Low Slash (hits low)
      B -- Thrust
     -Jump-
      A and B -- Downward Slash
    
     *Kicks*
     -Stand-
      C and D -- Side Kick
     -Crouch-
      C and D -- Crouch Kick
     -Jump-
      C and D -- Side Kick
    
     ,_ Special Moves ____________________________________________________,
     I  |  \   -O  Slash                Suigetsu Toh                      I
     I  O   O                           Ground Wave                       I
     I--------------------------------------------------------------------I
     I  Tap Slash Repeatedly            Hasso Happa                       I
     I                                  100-Sword Strikes                 I
     I--------------------------------------------------------------------I
     I  -O  |  \   Slash                Nikkaku Ratoh                     I
     I      O   O                       Charge forward and then execute   I
     I                                  a rising slash                    I
     I____________________________________________________________________I
    
     ,_ Throws ___________________________________________________________,
     I  -- O  B or AB                   Throw                             I
     I--------------------------------------------------------------------I
     I  -- O  D or CD                   Ground throw                      I
     I____________________________________________________________________I
    
     ,_ Power Strikes ____________________________________________________,
     I  (far)    AB - High slash then mid-level thrust                    I
     I--------------------------------------------------------------------I
     I  (close)  AB - Mid-level double slash (very damaging)              I
     I--------------------------------------------------------------------I
     I  (crouch) AB - Low slash then low thrust                           I
     I--------------------------------------------------------------------I
     I  (jump)   AB - 45-degree downward strike (good penetration)        I
     I--------------------------------------------------------------------I
     I  CD          - Spinning backwards jump kick                        I
     I--------------------------------------------------------------------I
     I  (crouch) CD - Double roundhouse sweep                             I
     I--------------------------------------------------------------------I
     I  (jump)   CD - Spinning side kick                                  I
     I____________________________________________________________________I
    
    
                                   _Kyoshiro Senryo_
    
     *Swings*
     -Standing Far-
      A -- Twirl Pole
      B -- Thrust
     -Standing Close-
      A -- Spin Around with Pole
      B -- Forward Slash
     -Crouching Far-
      A and B -- Thrust
     -Crouching Close-
      A and B -- Take Out and Hit with Fan
     -Jump-
      A and B -- Downward Thrust
    
     *Kicks*
     -Stand-
      C and D -- High Kick
     -Crouch-
      C and D -- Crouch Kick
     -Jump Straight-
      C and D -- High Kick
     -Jump Other-
      C and D -- Down Kick
    
     ,_ Special Moves ____________________________________________________,
     I  |  \   -O  Slash                Flame Fandango                    I
     I  O   O                           Flame Breath                      I
     I--------------------------------------------------------------------I
     I  -O  \   |   /  O-   Kick        Chobi Jishi                       I
     I       O  O  O                    Pole valut kick on sword          I
     I--------------------------------------------------------------------I
     I  -O  |  \   Slash                Vertical Rotating Slash (rising)  I
     I      O   O                       spin around as you rise           I
     I--------------------------------------------------------------------I
     I  (jump)  | + AB (at top of jump) Vertical Rotating Slash (falling) I
     I          O                       spin as you fall                  I
     I--------------------------------------------------------------------I
     I  |   /  O-      Slash            Fire fan                          I
     I  O  O                                                              I
     I____________________________________________________________________I
    
     ,_ Throws ___________________________________________________________,
     I  -- O  B or AB                   Stab and throw                    I
     I--------------------------------------------------------------------I
     I  -- O  D                         Hair Toss                         I
     I--------------------------------------------------------------------I
     I  -- O  CD                        Hair Strangle                     I
     I____________________________________________________________________I
    
     ,_ Power Strikes ____________________________________________________,
     I  AB          - Forward slash  (ineffective at short range)         I
     I--------------------------------------------------------------------I
     I  (crouch) AB - Low thrust                                          I
     I--------------------------------------------------------------------I
     I  (jump straight)   AB - Circular low slash                         I
     I--------------------------------------------------------------------I
     I  (jump other)      AB - Downward thrust                            I
     I--------------------------------------------------------------------I
     I  (far)    CD - Spin kick on the pole                               I
     I--------------------------------------------------------------------I
     I  (close)  CD - High kick                                           I
     I--------------------------------------------------------------------I
     I  (crouch) CD - Roundhouse sweep                                    I
     I--------------------------------------------------------------------I
     I  (jump)   CD - Side kick                                           I
     I____________________________________________________________________I
    
    
                                   _Nakoruru_
    
     *Swing*
     -Standing Far-
      A -- Side Slash
      B -- Down Slash
     -Standing Close-
      A and B -- Side Slash
     -Crouch-
      A and B -- Side Slash
     -Jump Diagonal-
      A and B -- Upward Slash
     -Jump Straight-
      A and B -- Side Slash
    
     *Kick*
     -Stand-
      C -- Side Kick
      D -- Hop Kick
     -Crouch-
      C and D -- Crouch Kick
     -Jump-
      C and D -- Down Kick
    
     ,_ Special Moves ____________________________________________________,
     I  O-   /  |     Slash             Annu Mutsube                      I
     I      O   O                       the low flying attack             I
     I--------------------------------------------------------------------I
     I  |  \   -O     Slash             Leyla Mutsube                     I
     I  O   O                           the up-to-the-sky attack          I
     I--------------------------------------------------------------------I
     I  -O  \   |   /  O-  Slash        Amube Yatoro                      I
     I       O  O  O                    Summon the bird to attack         I
     I--------------------------------------------------------------------I
     I  |   /  O-  C                    Hawk Carry                        I
     I  O  O                            When without weapon, this move    I
     I                                  will also summon the bird back    I
     I--------------------------------------------------------------------I
     I  (Hawk Carry)                    Yatoro Poku                       I
     I   / or | or \  Slash or Kick     Rolling Down Attack, direction    I
     I  O     O     O                   controlled by joystick.           I
     I--------------------------------------------------------------------I
     I  (Hawk Carry)                                                      I
     I  Any other directions, except    Kamui Mutsube                     I
     I  above + Slash or Kick           Diagonal Down Arrow Attack        I
     I--------------------------------------------------------------------I
     I  Triangle Jump, please refer in Earthquake section.                I
     I____________________________________________________________________I
    
     ,_ Throws ___________________________________________________________,
     I  -- O  B                         Normal throw                      I
     I--------------------------------------------------------------------I
     I  -- O  AB                        Trip, sit and stab                I
     I--------------------------------------------------------------------I
     I  -- O  AB (Without Weapon)       Jump onto opponent, hold onto the I
     I                                  chest, and slap them.  Tap AB to  I
     I                                  slap faster.                      I
     I--------------------------------------------------------------------I
     I  -- O  D                         Grab and triple kicks             I
     I____________________________________________________________________I
    
     ,_ Power Strikes ____________________________________________________,
     I  (far)    AB - Upward slash                                        I
     I--------------------------------------------------------------------I
     I  (close)  AB - Up-and-down forward-arc slash (2-hit capable)       I
     I--------------------------------------------------------------------I
     I  (crouch) AB - Rolling slash (2-hit capable)                       I
     I--------------------------------------------------------------------I
     I  (jump diagonal)   AB - Spinning forward upward slash              I
     I--------------------------------------------------------------------I
     I  (jump straight)   AB - Side slash                                 I
     I--------------------------------------------------------------------I
     I  (far)    CD - High roundhouse kick                                I
     I--------------------------------------------------------------------I
     I  (close)  CD - Jump kick then backflip                             I
     I--------------------------------------------------------------------I
     I  (crouch) CD - Crouching thrust kick                               I
     I--------------------------------------------------------------------I
     I  (jump)   CD - Side kick                                           I
     I____________________________________________________________________I
    
     ** You can move in all directions while on the bird. If you move up **
     ** you can increase the range of your Kamui Mutsube. Also note you  **
     ** can be hit, and are most likely to take more damage.             **
     ** To get off from bird, just push the joystick down. You will also **
     ** drop from the bird if you do not do anything for a while.        **
    
    
                                   _Tam Tam_
    
     *Swings*
     -Standing and Crouching Far-
      A and B -- Side Slash
     -Standing and Crouching Close-
      A and B -- Hilt Punch
     -Jump-
      A and B -- Down Slash
    
     *Kicks*
     -Standing far-
      C and D -- High Kick
     -Standing close-
      C and D -- Crouching thrust kick
     -Crouch-
      C and D -- Crouching roundhouse
     -Jump-
      C and D -- Downward Kick
    
     ,_ Special Moves   __________________________________________________,
     I  |  \   -O  Slash                Mura Gaburu                       I
     I  O   O                           The Skull throw                   I
     I--------------------------------------------------------------------I
     I  |   /  O-  Kick                 Paguna Deos                       I
     I  O  O                            Under turning blade               I
     I--------------------------------------------------------------------I
     I  O-. -O     Slash                Paguna Paguna                     I
     I             1 sec charge time    Sideways turning blade; can       I
     I                                  slowly move back and forth.       I
     I--------------------------------------------------------------------I
     I  -O  \   |   /  O-  Slash        Ahau Gabara                       I
     I       O  O  O                    Jump up and blow a fireball down  I
     I____________________________________________________________________I
    
     ,_ Throws ___________________________________________________________,
     I  -- O       B or D               Head Butt                         I
     I--------------------------------------------------------------------I
     I  -- O       AB                   Pick up and stab with sword       I
     I____________________________________________________________________I
    
     ,_ Power Strikes ____________________________________________________,
     I  AB          - Down, then up swing with horizontal blade           I
     I--------------------------------------------------------------------I
     I  (close)  AB - Down, then up swing with vertical blade             I
     I--------------------------------------------------------------------I
     I  (far crouch) AB - Low-to-mid-level side slash                     I
     I--------------------------------------------------------------------I
     I  (jump)   AB - Downward strike (Long-range and powerful, but       I
     I                                 ineffective at close range)        I
     I--------------------------------------------------------------------I
     I  (far)    CD - Under turning kick                                  I
     I--------------------------------------------------------------------I
     I  (close)  CD - Crouching thrust kick                               I
     I--------------------------------------------------------------------I
     I  (crouch) CD - Double roundhouse sweep                             I
     I--------------------------------------------------------------------I
     I  (jump)   CD - 45-degree downward kick                             I
     I____________________________________________________________________I
    
    
                                   _Ukyo Tachibana_
    
     *Swings*
     -Standing Far-
      A -- Scabbard Swing
      B -- Side Slash
     -Standing Close-
      A and B -- Side Slash
     -Crouching Far-
      A and B -- Side Slash
     -Crouching Close-
      A -- Side Slash
      B -- Overhead Slash
     -Jump Forward-
      A and B -- Downward Slash
     -Jump Other-
      A and B -- Side Slash
    
     *Kicks*
     -Stand-
      C -- Mini-slide
      D -- Short Slide
     -Crouch-
      C -- Shuffle Foot
      D -- Crouching mid-level Kick
     -Air-
      C and D -- Side Kick
    
     ,_ Special Moves ____________________________________________________,
     I  |   /  O-  Slash                Sasame Yuki                       I
     I  O  O                            The thousand sword cutting apple  I
     I--------------------------------------------------------------------I
     I  jump in any direction, then:    Tsubame Gaeshi (from the air)     I
     I    /  |  \   -O  Slash           Circular slash and launch a       I
     I   O   O   O                      flaming bird                      I
     I--------------------------------------------------------------------I
     I   /  |  \   -O  (then jump in    Tsubame Gaeshi (from the ground)  I
     I  O   O   O       any direction   Executes immediately when Ukyo    I
     I                 and Slash)       leaves the ground, causing a low  I
     I                                  slash-and-firebird.  The motions  I
     I                                  must be executed very quickly.    I
     I--------------------------------------------------------------------I
     I   /  |  \   -O  O- O-   Slash    Tsubame Gaeshi (while retreating) I
     I  O   O   O                       Executed while Ukyo hops back.    I
     I                                  An AB firebird will travel below  I
     I                                  the ground, hitting an opponent   I
     I                                  crouching or standing. Extremely  I
     I                                  hard to do, though.               I
     I____________________________________________________________________I
    
    
    
     ,_ Throws ___________________________________________________________,
     I  -- O  B                         Scabbard Slap                     I
     I--------------------------------------------------------------------I
     I  -- O  AB                        Throw, and slash the flying       I
     I                                  opponent                          I
     I--------------------------------------------------------------------I
     I  -- O  CD or D                   Trip & Stab                       I
     I____________________________________________________________________I
    
     ,_ Power Strikes ____________________________________________________,
     I  AB          - Upward slash (Good air defense due to the height of I
     I                attack;  also able to hit twice when opponent is    I
     I                standing on the ground)                             I
     I--------------------------------------------------------------------I
     I  (crouch + far)    AB - Diving slash                               I
     I--------------------------------------------------------------------I
     I  (crouch + close)  AB - Scabbard swing, then overhead slash        I
     I--------------------------------------------------------------------I
     I  (jump forward)    AB - 45-degree downward thrust                  I
     I--------------------------------------------------------------------I
     I  (jump up or back) AB - Double sideways slash                      I
     I--------------------------------------------------------------------I
     I  CD          - Full slide                                          I
     I--------------------------------------------------------------------I
     I  (crouch) CD - Crouching mid-level kick                            I
     I--------------------------------------------------------------------I
     I  (jump)   CD - Double side kick                                    I
     I____________________________________________________________________I
    
    
                                   _Wan Fu_
    
     *Swings*
     -Standing Far-
      A -- Down Slash
      B -- Thrust
     -Standing Close-
      A -- Side Slash
      B -- Down Slash
     -Crouching Far-
      A -- Down Slash with Hilt
      B -- Down Slash
     -Crouching Close-
      A -- Punch
      B -- Down Slash
     -Jump-
      A -- Punch
      B -- Circular Slash
    
     *Kicks*
     -Stand-
      C -- Knee Thrust
      D -- High Kick
     -Crouch-
      C and D -- Crouch Kick
     -Jump Back-
      C and D -- Downward Kick
     -Jump Other-
      C -- Knee Thrust
      D -- Butt Slam
    
     ,_ Special Moves ____________________________________________________,
     I  |   /  O-  Slash                Exploding Wave                    I
     I  O  O                            Leaps up and throws his sword     I
     I--------------------------------------------------------------------I
     I  -O  |  \   Slash                Slicing Gust                      I
     I      O   O                       Rising uppercut slash             I
     I____________________________________________________________________I
    
     ,_ Throws ___________________________________________________________,
     I  -- O       B  (without weapon)  Throw opponent against the wall   I
     I--------------------------------------------------------------------I
     I  -- O       B  (with weapon)     Grab then leap up and slash head  I
     I--------------------------------------------------------------------I
     I  -- O       AB (without weapon)  Smash opponent's head into ground I
     I--------------------------------------------------------------------I
     I  -- O       AB (with weapon)     Leap up and sit on opponent,      I
     I                                  stab several times and then kick  I
     I--------------------------------------------------------------------I
     I  -- O       D                    Smash opponent's back onto knee   I
     I--------------------------------------------------------------------I
     I  -- O       CD                   Grab then leap up and sit on your I
     I                                  opponent                          I
     I____________________________________________________________________I
    
     ,_ Power Strikes ____________________________________________________,
     I  (far)    AB - Lunging overhead slash (Powerful long-range         I
     I                attack able to hit twice at long-range)             I
     I--------------------------------------------------------------------I
     I  (close)  AB - Downward thrust (Also has 2-hit capability)         I
     I--------------------------------------------------------------------I
     I  (crouch) AB - Downward slash (Also 2-hit capable)                 I
     I--------------------------------------------------------------------I
     I  (close) / AB - Stepping forward uppercut and then pommel smash    I
     I         O       (It's the 'dance' move that looks like the Slicing I
     I                 Gust, but he doesn't leave the ground)             I
     I--------------------------------------------------------------------I
     I  (jump)   AB - Circular slash(almost no range, but very powerful   I
     I                and can hit someone right behind you)               I
     I--------------------------------------------------------------------I
     I  (far)    CD - Butt thrust                                         I
     I--------------------------------------------------------------------I
     I  (close)  CD - High kick                                           I
     I--------------------------------------------------------------------I
     I  (crouch) CD - Roundhouse sweep                                    I
     I--------------------------------------------------------------------I
     I  (jump back)   CD - Downward kick                                  I
     I--------------------------------------------------------------------I
     I  (jump other)  CD - Butt slam                                      I
     I____________________________________________________________________I
  •  dP. ____ __ _ _ _ _ ____ __ _ 88 ~; | __| / | \/ | || | _ \ / | | ,ooooo888ooodbooo |__ |/ | | || | _ < / | | Y88888888888P""" |____/_/|_|_||_|____|_| \_/_/|_|_| "888P ____ ____ _ ____ _ _____ ____ , "8P_____d8b | __| _ \ | _ \ |_ _| __| 'b ,ooP""" Y88b, |__ | __/ | < | | | |__ | 88P ____ 8881 |____|_| |_|_|\_|_| |_| |____| 888 """""" 888 888b ~"Y8888888 Samurai Shodown II TAPFAQ Y888b ,888 Version 8.1 12/27/95 "Y8888888b"88P Compiled By Shawn Holmes and _____,,,,,,,,,,,,,,______ Edited By Scott Fujimoto. This ooo888P""""~~~~~~~~~~""""""Y88888 is your 1 source of information "Y88" ,do. ""Y888b. for the ultimate fighting game ~ ,d8888 "Y888b 88888P Y8881 "Let anyone enter here """" """ be at one with their sword" ---------------------------------------------------------------------------- You can find this TAPFAQ (and future updates) in: 1) ftp.netcom.com in the /pub/vi/vidgames/faqs directory, 2) sanar.kaiwan.com in the /user/dvillnva directory, or 3) brawl.mindlink.net in the /pub/SS2 directory. ---------------------------------------------------------------------------- These people helped me compile this TAPFAQ as quickly as possible. No particular order is chosen, as they are all equal in the eyes of God (and Haohmaru): Galen Komatsu --> This email address is being protected from spambots. You need JavaScript enabled to view it. CREATOR OF SS1 FAQ/ASCII ART/OVERALL GODLIKE PRESENCE Scott Fujimoto --> This email address is being protected from spambots. You need JavaScript enabled to view it. MAIN EDITOR/TAPFAQ MAINTENANCE/KNOWS WHAT'S HE'S DOING Ewan Ng --> This email address is being protected from spambots. You need JavaScript enabled to view it. CO-CREATOR OF ORIGINAL SS 1 FAQ John Bailon --> This email address is being protected from spambots. You need JavaScript enabled to view it. MOVELISTS/MY MAIN MAN IN SOUTHERN HILLS GOLFLAND Rich Joseph --> This email address is being protected from spambots. You need JavaScript enabled to view it. THE RIVAL FAQ WRITER (BWAH HAH HAH HAH!!)...oh yeah, info, too. GeeSe Howard --> This email address is being protected from spambots. You need JavaScript enabled to view it. NEOGEO MASTER/THE GUY THAT THROWS DOUBLE REPPUKEN Mark Maestas --> This email address is being protected from spambots. You need JavaScript enabled to view it. CO-CREATOR OF ORIGINAL SS 1 FAQ Ivan Nue --> This email address is being protected from spambots. You need JavaScript enabled to view it. INSIDE INFO MAN/ENDINGS AND SECRETS ACHIEVER James Irwin --> This email address is being protected from spambots. You need JavaScript enabled to view it. EXTENSIVE HISTORICAL RESEARCH/GENERIC SS NUT Chris Ozols --> This email address is being protected from spambots. You need JavaScript enabled to view it. ENDINGS/HEY, HE PLAYED THE GAME BEFORE I DID Joshua Holmstrom --> This email address is being protected from spambots. You need JavaScript enabled to view it. TRIVIA ADDITIONS/CORRECTIONS/COOL LAST NAME Kevin Lew --> This email address is being protected from spambots. You need JavaScript enabled to view it. CORRECTIONS/FELLOW ANIME FREAK Masahiro Abe --> This email address is being protected from spambots. You need JavaScript enabled to view it. JAPANESE TRANSLATIONS/OVERSEAS INFO/GALEN'S SUPERIOR Mitch Burton --> This email address is being protected from spambots. You need JavaScript enabled to view it. TRANSLATIONS/CORRECTIONS/THE OFFICIAL SS PLAYER Brian Gilmore --> This email address is being protected from spambots. You need JavaScript enabled to view it. TRANSLATIONS/THINKS GALFORD'S BETTER THAN HANZO (HAH!) Iain Sinclair --> This email address is being protected from spambots. You need JavaScript enabled to view it. HISTORICAL ARGUEMENTS/CORRECTIONS/OUR FRIEND, THE NINJA Dave Kirsch --> This email address is being protected from spambots. You need JavaScript enabled to view it. TAPFAQ HOST/ALL AROUND NICE GUY WHO THINKS FIGHTING GAMES RULE Mike Lloyd Economides --> This email address is being protected from spambots. You need JavaScript enabled to view it. COMBO ADDITIONS/JOINING THE FIGHT AGAINST SIEGER STEROID ABUSE Also, thanks to: Damone (This email address is being protected from spambots. You need JavaScript enabled to view it.) Kenichiro Tanaka (This email address is being protected from spambots. You need JavaScript enabled to view it.) An Nguyen Jamie Klein (This email address is being protected from spambots. You need JavaScript enabled to view it.) Master Cho (This email address is being protected from spambots. You need JavaScript enabled to view it.) Alex Tellez The Emerald Dragon (This email address is being protected from spambots. You need JavaScript enabled to view it.) Kenneth Hsu (This email address is being protected from spambots. You need JavaScript enabled to view it.) Shawn would like to extend a personal thanks to: Scott Fujimoto: For doing an excellent job at maintenance/ editing throughout versions 5.0-7.0. Dave Kirsch: Too much to list here. :] Derek Liu: New information/translations. Brian Chan: Excessive Humour/Hard Drive provider :] Jim Lee: Excessive complaining but still a nice guy. :] I hope all you guys above are going to be around in the next few months I have a feeling I'm going to be starting the SS3 TAPFAQ very soon... ---------------------------------------------------------------------------- INTRODUCTION "Long long ago, there was a man who tried to make his skills the ultimate. Because of his bloody life, it was no accident that he was involved in the troubles..." Yes! It has arrived! Samurai Shodown II is back with a vengance. This game is, by far, one of THE most anticipated sequels since people uttered the words "Street Fighter II". It is one of the largest games ever, clocking in at 202 megs, 84 more megs than the first SS. You all want to know about the game, so let's get to it! ---------------------------------------------------------------------------- OLD THINGS/NEW THINGS -->Characters that have returned: CHARLOTTE, NAKORURU, HAOHMARU, UKYO TACHIBANA, GEN-AN SHIRANUI, GALFORD, JUBEI YAGYU, KYOSHIRO SENRYO, HANZO HATTORI, EARTHQUAKE. -->Characters that are new: GENJURO KIBAGAMI, CAFFEINE NICOTINE, CHAM CHAM (with her monkey PAKU PAKU), NEINHALT SIEGER. -->TAM TAM is gone (let's have a moment of silence, please). AMAKUSA is no longer a boss in the game, though he makes a brief appearance near the end, and TAM TAM has passed his knowledge onto his sister CHAM CHAM. -->To diversify gameplay even more, all characters can now lie flat on their stomachs to let air projectiles fly over them. As well, all characters can roll forward or backwards. -->All characters have two taunts now (like Art of Fighting and Fatal Fury). -->Also, as in AoF and FF, characters now have a special complicated "death blow" maneuver. Some characters require a full POW meter, and their weapon, to peform this move, while others require only a full POW meter. When these POW moves are successful, they are powerful enough to destroy your weapon! -->When weapons are broken, they are now replaced after about a ten second delay; the judge throws your weapon back into the stage. -->Everyone has a Super Deformed transformation move--that is, their heads grow, their bodies shrink, and they become so damn cute that you would never want to hurt them...would you? -->The boss of the game is a really bitchy, possessed Shinto priestess named MIZUKI. There's also a hidden character in the game, KUROKO, whose actually the judge sitting in the background during matches. What? You don't think he wants to have fun, too? ---------------------------------------------------------------------------- TAPFAQ VERSION HISTORY (11/08/94) 0.5 = It's less than 1 because of it's unofficiality; most of the character descriptions are taken from Samurai Shodown I, or made up. New moves are taken off the arcade placard, and many are still missing, incorrect, and/or incomplete. (11/14/94) 0.74 = It's a whole 24% better! Still not quite official, but I've now had a chance to view the game (Oh my lord!!), and give more detailed descriptions of moves, characters, etc. Errors are diminishing, and endings are beginning to filter through. (11/21/94) 1.0 = Official release, TAPFAQ now available from multiple FTP sites. Much more historical background added, moves almost completely cleared up. Galen has added beautiful ASCII artwork (finally!) and the response to the TAPFAQ is becoming unrecordable (I'm gonna have to split this in half soon...). (11/28/94) 1.48 = TAPFAQ now split into two, had to add a table of contents to ease confusion. More moves are being cleared up, and almost all endings are in. Anybody got any combos they want to add? (The game is 202 megs? Holy mother of...) (12/06/94) 2.0 = Now I've had a chance to play the game (I am thanking you) so the inconsistencies are diminishing fast. Too big again, so it's been split into thirds. Joystick movements are neatened up (small seems to be better). Combos are coming in, Japanese translations are added and the cartridge is now on its way (hee hee hee hee). (12/12/94) 3.0 = I now own the game (oh yeah) so all moves represented in this TAPFAQ are 100% confirmed. Character descriptions are rewritten to coincide with the new manual. All move names confirmed. All endings finished and added. More data, more trivia, more info, and I'm working on the code for KUROKO...I'll get it, I promise! (12/14/94) 3.4 = Why so quick to update? THE CODE TO PLAY AS KUROKO! I wanted everybody out there to get this as quick as possible, so here it is. Kuroko code is the only main addition, plus minor spelling errors and such. (12/19/94) 4.0 = Just a minor update. Taunts are added, as well as a few bits and pieces here and there. The next version will be split into necessary parts. Hey...hey Galen. Hey...hey, over here! Over here for a CHAM CHAM picture? HEY!?! (2/27/95) 5.0 = Hi! I'm Scott Fujimoto, the guy who did the final revision to the SS1 FAQ. Yes, I couldn't help but edit this one too! Changes include adding all normal attacks, identifying all attacks that hit low, tick off damage, etc, notes on some Special Moves, adding complete backgrounds to all the characters, revising all the quotes and endings, and various minor corrections and updates. (3/10/95) 5.2 = A few additional notes and corrections were added after I posted the TAPFAQ to rec.games.video.arcade. This version is the one archived in the ftp directories. (6/1/95) 6.0 = Was about to release this, but then new info starting coming in... (8/25/95) 7.0 = The big addition here is the pose information, plus many other corrections and additions. This is probably the last version, so enjoy!! (9/13/95) 8.0 = Shawn Holmes returns! Last version? NEVER! I didn't call it a TAPFAQ for nothing. Now, equipped with a ton of info to translate, version 8.0 of the TAPFAQ includes new, never before found bugs, more in-depth techniques of beating Mizuki with each character, plus loads of info, from combos, to jumping distances, to a new Kuroko move. Give it a read! (12/27/95) 8.1 = Shouldn't I be working on the SS3 TAPFAQ? I am! But, got one last nifty addition for this version...check out Ukyou's huge apple in Strange But True... ---------------------------------------------------------------------------- TO DISCOURAGE CHALLENGERS If you push your own Player Start button during a CPU game, the flashing sign on the other side will change to "No Challenger is Acceptable." Apparently, people STILL can join in if they want to, but this sign politely tells them not to. ---------------------------------------------------------------------------- THE BLOOD CODE!! For those of you who own the cartridge at home for your NEO GEO, and have not had your system modified to have blood and fatalities, fear not! You can make that green stuff go away by simply going to the options menu, selecting "Japan" as the country, then exiting. After that, go back directly into options, and select "USA" as the country. Voila, English text and red blood/full fatalities! ---------------------------------------------------------------------------- HOW TO GET UNLIMITED POW In the manual of the home SS2, there is mention of an option that allows for unlimited POW, yet when many players go into the option menu, it isn't available! Because of the vagueness of the manual, not many people know how to do it. Here's clearing up the vagueness for you: 1. Press "start" on the player 1 joystick. 2. Move the arrow to "options" with the player 1 joystick. 3. Press "start" on the player 2 joystick. 4. In the "options" menu, the POW can now be changed from NORMAL to MAX. ---------------------------------------------------------------------------- THE CHARACTERS AND THEIR MOVES ---------------------------------------------------------------------------- Map: Slash = A or B or AB (rising strengths, A weakest) Kick = C or D or CD (rising strengths, C weakest) Dash = a quick FORWARD FORWARD on the joystick Retreat = a quick BACK BACK on the joystick Lie Down = to avoid projectiles, a quick DOWN DOWN on the joystick Roll -> = a quick DOWN RIGHT, DOWN RIGHT on the joystick Roll <- = a quick DOWN LEFT, DOWN LEFT on the joystick Taunt 1 = A + C (good distance from opponent) Taunt 2 = B + D (good distance from opponent) Hop away = B + C (also cancels taunt at any time) Hop up = FORWARD + BC (also cancels taunt at any time) Retreat and Run = Retreat + FORWARD Dash and Roll = Dash + DOWN RIGHT --> To catch your opponent's sword while you are disarmed, perform the motion: O- / | \ -O O O O --> The following characters can Triangle Jump: Galford, Hanzo, Earthquake, Nakoruru, Cham Cham, Gen-an, and Mizuki To triangle jump, jump to the edge of the screen, then push the joystick in the opposite direction. --> The following characters can crawl back and forth: Gen-an, Wan Fu, and Kyoshiro. --> Most characters can interrupt their normal Bs with Special Moves. Some can interrupt their ABs as well, even if they totally miss their opponent. These characters are noted separately. --> Running Attacks: different characters do different B or AB attacks if the buttons are pushed while running. The attacks come out regardless of the distance of the opponent. Far B/Far AB -- Charlotte, Ukyo, Hanzo Far B/Close AB -- Genjuro, Kuroko Close B/Far AB -- Nakoruru Close B/Close AB -- Haohmaru, Wan Fu, Kyoshiro Crouch B/Close AB -- Jubei, Cham Cham, Gen-an Close B/Crouch AB -- Sieger, Earthquake Crouch B/Far AB -- Nicotine ---------------------------------------------------------------------------- The introduction has been gracefully translated from the original Japanese by Kenichiro Tanaka. Quotes: B -- Quote at beginning of game. BM -- Quote before match. AM -- Quote after match. BV -- Quote before mirror match. AV -- Quote after mirror match. I -- Interlude quotes. (J = w/Judge, M = w/Mizuki, A = w/Mizuki and Amakusa) F -- Quotes before final match. Background: Any historical or fictional basis for the character. For more details, check out the SS Character Background FAQ. Weapon: What he or she fights with. Full of: What drops out when he or she gets split. Occupation: What type of fighter he or she is classified as. Nationality: What country he or she comes from. Jumping Rages: Each character has a different range for jumping forward, backward, and straight up. The values are expressed in X and Y values, so naturally, the "jumping up" value of X is always 0. The range of X is -10 to 10, and Y is 0 to 10. Voice: Name of the Voice Actor for the Character Notes: Assorted items of interest. Normal Attacks: The attacks are usually presented in left and right columns If the entry does not appear in the right column, then the attack is the same as the one in the same position in the left column. All jumping attacks, and only jumping attacks, hit high. Most crouch kicks hit low. Everything else usually hits neither high nor low. Exceptions are noted as follows: "*" means an attack hits LOW when normally it would not (slashes and standing kicks). "**" means an attack does NOT hit low when normally it would (crouch kicks). Whenever a swing is blocked, the attacking character usually reels back for a second, then recovers. However, certain swings do NOT reel back; the character continues to swing while his or her opponent blocks, and recovers normally. "#" indicates a swing that follows through when blocked. Note that all kicks do not block reflect. Special Moves: Key: "!" means a weapon is required to perfom the Special Move. "L" means the Special Move hits low. "H" means the Special Move hits high. "*" means the Special Move ticks off 1 or 2 points of damage. "**" means the Special Move ticks off 3 or 4 points of damage. "***" means the Special Move ticks off LOTS of damage. Damage: Weapon ---> caused by direct strike from weapon Fire ---> caused by direct hit from flames Lightning ---> caused by contact with "electric" attacks (no label) ---> damage resulting from tosses, grabs, open handed attacks Throws: Ground throws are performed by being right next to the opponent, and pushing towards them while pushing a button. Air throws are performed by being right next to an air opponent, then pushing DOWN while pushing a button. Hanzo and Galford have special throws which are performed by completing the move while next to an opponent. Throws CANNOT be blocked! Hidden Moves: Certain characters have hidden moves not listed in the manual. Why all the characters didn't get these moves is debatable, but oh well... Super Deformation Moves: Changes your character into a doll-like version. You cannot move or attack normally, and you cannot be thrown. You CAN be hit. You return to normal if 1) you perform a Special Move, 2) you are hit, 3) you do a double-tap move, 4) after about 10 seconds have passed. Taunts: Taunt by pushing both buttons and holding them down until the taunt comes out. You can't just push the buttons quickly. Also, you can't do the taunt while right next to your opponent. You get out of a taunt when you do a Special Move, double-tap move, or you get hit. Power Specials: Can be done only when you are powered up, according to the POW Gauge. If your Power Special hits, your opponent's weapon is broken, UNLESS you get hit at the same time. If that happens, both players take damage, but you don't follow through with your attack and you don't break your opponent's weapon! Poses: You can select what pose your character does after he/she wins! After defeating your opponent, if you hold your joystick in a specific position (i.e. up, down, left, or right) until his/her name is called, he/she will do a specific pose. ---------------------------------------------------------------------------- "Time has passed since the last trouble. New battles are going to start now, again." ---------------------------------------------------------------------------- The Sake-Drinking Swordsman of Samurai Shodown HAOHMARU "Haohmaru, do not get involved with demons." The warnings of Nicotine, his master, could not stop Haohmaru. That day, Haohmaru drank with his master for the first time in a while and set out on a journey--to find the demon that was after his soul. "Shurado,* huh? This should be interesting." *"Shurado" is the way of war, after the Hindu/Buddhist god of war, Shura/Ashura. Samurai Nuts will remember that if you completed Samurai Shodown 1 perfectly with Haohmaru, his secret ending mentioned something about him following the path to "Shurado" B: "What's this wind? I feel something bad." BM: "Wow! I am (a) champion, I will kill all enemies with my sword!" AM: "How weak you are! I might kill you as well as tofu with my sword!" BV: "What, my imitation? You have guts!" AV: "I slay my imitation with my sword together with Mt. Fuji!" IA: "I don't like this ominous feeling!" "I can't believe he saved us..." F: "I reached the evil world!" "I'll show you the soul of (a) samurai!" Background: Based on the classic model of the samurai, Miyamoto Musashi. Weapon: Katana Full of: Sake bottles Occupation: Kensai Nationality: Japan Jumping ranges: Forward : X=9, Y=7 Backward : X=-5, Y=5 Up : Y=3 Voice: Masaki Usui Notes: His girlfriend's name is Oshizu. Nicotine was his mentor. Oshizu can be seen by the nearest torii. If Haohmaru wins, she clasps her hands. If he loses, she turns away. THE GAIRYU ISLE -- EVENING ---------------------------------------------------------------------------- Standing Far Standing Close A -- Down Slash A -- Hilt Butt B -- Thrust B -- Down Slash AB -- Far Down Swing AB -- Up, then Down Swing C/D -- Medium Kick CD -- High Kick Crouching A/B -- Low Slash * AB -- Upward Swing C/D -- Crouch Kick CD -- Slide Jumping A/B -- Side Slash AB -- Down Swing C/D -- Down Kick CD -- Down Kick ---------------------------------------------------------------------------- Cyclone Slash | Throws whirlwind that catches enemy, and (Ougi Senpuuretsuzan) | lifts him/her into the air, dropping | \ -O + Slash | for damage. Note: use kick instead of O O *! | slash to fake this move. ---------------------------------------------------------------------------- Crescent Moon Slash | Performs a vertical leap with sword (Ougi Kogetsuzan) | extended to cut enemy for weapon damage. -O / | \ + Slash | O O O *! | ---------------------------------------------------------------------------- Ougi Resshin Zan | Leaps upward, and twirls, bringing | sword down in a flash of energy -O | \ + Kick | hit for weapon damage. O O *! | ---------------------------------------------------------------------------- Sake Attack | Swings out bottle of rice wine to hit (Sake Kogeki) | for damage, and also deflect any | / O- + A | projectile attack back at opponent. O O | ---------------------------------------------------------------------------- Throws: AB or B Slam opponent onto ground CD or D Backflip toss ---------------------------------------------------------------------------- Hidden Move: Kogetsuzan Rush | Leaps into the air doing seven (Tempa Fuuzin Zan) | consecutive Kogetsuzans hitting for \ O- / | \ -O O- | / + BC | weapon damage. O O O O O O ***! | ---------------------------------------------------------------------------- Super Deformed Transformation: -O \ | / O- -O O- + B O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Puts arm inside gi, sword over shoulder, "Doshita, doshita!" 2. BD: Drinks sake, wipes mouth, says "Umeh!" ("that feels good!") 3. AC(weaponless): Puts hand on belt, waves to opponent, "Doshita, doshita!" ("What's wrong?") 4. BD(weaponless): Same as 3. --------------------------------------------------------------------------- Power Special: Flame of the Conqueror | Strikes with full AB attack weapon (Tempa Seikouzan) | range, creating a blow of -O \ | / O- -O + A | concussive energy that hits for O O O *! | breaking damage. ---------------------------------------------------------------------------- Poses: - Sheath: He spins and sheaths sword - Bow: He slashes air with sword, bows, says "Yosh!" ("Okay!") - Shoulder: He puts sword on shoulder and says "Osa! Osa!" ("Come on!") - Thinker: He puts sword away, puts hand on chin, says "Hmmph!" - Yosh: Tugs shirt, bows and says "Yosh!" - Hmmph: Tugs shirt and puts hand on chin, says "Hmmph!" First and Second Win: First and Second Unarmed Win: Up: Sheath, Bow Yosh, Yosh Down: Thinker, Sheath Hmmph, Yosh Left: Sheath, Bow Yosh, Yosh Right: Shoulder, Thinker Yosh, Yosh ---------------------------------------------------------------------------- Combos: - Jumping D, Standing AB (2 hits) - Jumping AB, Standing AB (2 hits) - Close crouching AB, Resshin Zan (F, D, DF) with A (2 hits) - Close crouching AB, Kogetsuzan with AB (3 hits) - Close crouching AB, Tempa Fuzin San (7 hits) ---------------------------------------------------------------------------- Ending: Haohmaru wakes up in a beautiful forest. He is wounded badly. Suddenly, Genjuro leaps in. "You had a hard fight, Haohmaru. Now, I'll kill you!" Haohmaru replies "You bas..." but then Oshizu jumps between them. "Stop it!" she says, "He is wounded. You should challenge him when he feels better." "You are quite right," Genjuro says, "All right, I will overlook this for now." He then leaps away. "Oshuzi..." Haohmaru says. Oshizu turns toward him and says, "Forgive me, Haohmaru, but I wanted you to live." The scene then changes to a closeup of Haohmaru and Oshizu embracing each other passionately. Presumably, Haohmaru is talking. "Don't say (anything) more... I dedicated myself to the sword world (way of the sword)... Forgive me, Oshizu..." Cut to the empty forest. Gen-an walks in, and says, grinning. "Your words move to tears." ---------------------------------------------------------------------------- The Haohmaru Horoscope: If you play as Haohmaru, you: - Prefer the standard fireball trap fighting style - Like to gloat a lot - Don't care what other people think. ---------------------------------------------------------------------------- The Angel Faced Falcon Handler NAKORURU As usual, Nakoruru stood with her eyes closed among the birches and tried to talk with nature. But that day, she couldn't hear the voice of nature. Something was wrong. Nakoruru could feel the spirit of nature being sucked away into the demon world. "I must hurry. Let's go Mamahaha!" B: "Something evil is coming now!" BM: "Whoever defiles nature shall feel my wrath!" AM: "I must hurry up. The world is being destroyed by evil power!" BV: "Wao! You are like me! But I am stronger than you!" AV: "Power, speed, and beauty. I have defeated you in every way." IJ: "Now King's power is increasing. Hurry up!" "What happen now?" (classic SS2 dialogue here) F: "Terrible, evil power, but I can't lose!" "Spirits of nature, give me your power!" Background: Nakoruru is one of the Ainu. Weapon: Kodachi Full of: Cherry blossom petals Occupation: Protector of nature Nationality: Japan Jumping ranges: Forward : X=7, Y=10 Backward : X=-9, Y=7 Up : Y=5 Voice: Harumi Ikoma Notes: Her hawk's name is Mamaha. Her weapon is named Hahama, after her father. She has a younger sister named Rimururu. She has feelings of affection toward Galford. If Nakoruru wins a round, her sister claps and the bear yawns. If she loses, both of them look at each other and nod. The alternate color for Nakoruru has a different face for her close up! NORTHERN COUNTRY -- SUMMER (Ezo, or Hokkaido today) ---------------------------------------------------------------------------- Standing Far Standing Close A -- Side Slash B -- Down Slash AB -- Up Slash AB -- Down, then Up Slash C/D -- Side Kick CD -- Side Kick CD -- Double Kick Crouching A/B -- Side Slash AB -- Rolling Slash # C/D -- Crouch Kick CD -- Thrust Kick ** Jumping Diagonal Jumping Straight A/B -- Angled Side Slash A/B -- Side Slash AB -- Up Slash AB -- Side Slash C/D -- Down Kick CD -- Down Kick CD -- Somersault ---------------------------------------------------------------------------- Annu Mutsube | Slides along ground with sword extended, | attacking low for weapon damage. O- / | + Slash | O O *!L | ---------------------------------------------------------------------------- Lela Mutsube | Slides along ground, then rises, with | sword extended, attacking medium to air | \ -O + Slash | for weapon damage. O O *! | ---------------------------------------------------------------------------- Amube Yatoro | Sends Falcon out in a burning attack | for fire damage. -O \ | / O- + Slash | O O O * | ---------------------------------------------------------------------------- Mamaha Flight | Falcon grabs character; control then | switches to bird for around 10 seconds | / O- + C | after which, character falls back to O O | ground. ---------------------------------------------------------------------------- Yatoro Poku (While flying) | Spins downward from Falcon, in | direction corresponding to joystick, | attacking with weapon for damage. | or \ or / and Slash/Kick | O O O *H | ---------------------------------------------------------------------------- Kamui Mutsube (While flying) | Flies down from Falcon in buring attack, | sword extended, hitting for fire damage. Slash or Kick | * | ---------------------------------------------------------------------------- Mamaha Call (When disarmed) | Whistles to Falcon, calling bird to leave | / O- + C or | weapon, re-joining the fight again. O O | allows for Mamaha Flight or Amu | -O \ | / O- + Slash | O O O | ---------------------------------------------------------------------------- Kamui Ryuse | Twirls around, whipping cloak out to | create shield that reflects projectiles | / O- + Slash | back at opponents, as well as inflicting O O * | minor damage. ---------------------------------------------------------------------------- Throws: B Two-handed toss AB Sit on top of opponent and stab D or CD Climb and triple kick AB (without weapon) Climb and slap opponent repeatedly Air Throw B or AB Toss opponent onto ground ---------------------------------------------------------------------------- Hidden Move: Apefuchi Kamui Rymuse | Performs three quick Kamui Ryuse and | finishes by sending out a "shadow \ | / O- -O | \ + BC | Falcon, allowing for four consecutive O O O O O ** | (if close to opponent). ---------------------------------------------------------------------------- Super Deformed Transformation: -O \ | / O- -O \ | / O- + D O O O O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Tightens bow in hair, "Yos!" 2. BD: Stretches provocatively. 3. AC(weaponless): Same as 1. 4. BD(weaponless): Same as 1. ---------------------------------------------------------------------------- Power Special: Irusuka Yatoro Lise | Glowing, sends bird down, and if -O O- / | \ -O + A | successful, five more birds hit O O O * | opponent for breaking damage. ---------------------------------------------------------------------------- Poses: - Yos: She bows her head and says, "Yos" ("Ok") - Cape Wrap: She wraps her cape around herself and says, "Un yokatta" ("That went well") - Bird Praise: Mamaha lands on her hand, and she asks "Kega wa nai, Mamaha?" ("Are you okay, Mamaha?") The bird chirps. - Payback: She turns her back and says "Daishizen no shioki desu" ("Punishment in the name of Mother Nature") - Wink: Mamaha lands on her hand and she winks - Wink and Poppy: Same as wink but a dog that looks like Poppy comes in, with a bird on his head First and Second Win with Sword and Bird: Up: Cape Wrap, Cape Wrap Down: Bird Praise, Bird Praise Left: Yos, Payback Right: Cape Wrap, Cape Wrap Unarmed without Bird: All: Yos Unarmed with Bird: Down: Wink and Poppy All Other: Wink ---------------------------------------------------------------------------- Combos: - Jumping D, Crouching close AB (3 hits) - Jumping B, Lela Mutsube (2 hits) - Standing close AB, Lela Mutsube (2 hits; 75% dizzy) - Crouching close C, Standing close CD, A Annu Mutsube (4 hits) - Jumping CD, Standing AB, Annu Mutusbe (3 hits) - Jumping CD, Standing AB, Kamui Mutsube (3 hits) ---------------------------------------------------------------------------- Note: Nakoruru can triangle jump. You can move in any direction while on the hawk. You are also vulnerable to attack. Almost all of Nakoruru's ground B, AB, D, and CD attacks can be interrupted with a Special Move. ---------------------------------------------------------------------------- Ending: Nakoruru is lying in the forest unconscious. Galford runs in and wakes her up. He then blushes, and says "I was worried about you." Nakoruru stands up and says, "Galford, I..." Suddenly, the forest turns red, and Nakoruru jumps up on Mamaha, preparing to fly away. Galford tries to stop her, but she says "Something evil is still destroying nature, I have to go," and she flies away. Scene changes to up on the cliff overlooking the evil forest. Nakoruru says, "God of great nature, save them and the forest!!...please..." At which point, she is enveloped in a beautiful white light. She is absorbed, and turned into a ball of energy which dissipates over the forest, cleansing it. Her weapon falls to the ground where she had been standing. Scene changes to her background. Her mother, father, sister, and Mamaha all look sad as they view her lonely sword. But as her sister speaks to the sword, it glows, saying "This is Nakoruru's voice..." The scene fades to a beautiful airbrushed painting of an angelic Nakoruru speaking from beyond. She says, "Please don't cry...My soul will always be here as a guardian of nature. From now (on), you have to fight to protect them." The scene fades back to the family, and Nakoruru's sister stands up and says, "I understand...Nakoruru." ---------------------------------------------------------------------------- The Nakoruru Horoscope: If you play as Nakoruru, you: - are a fast sonofabitch - prefer standing up for the little people - treat animals with respect, and beat the hell out of people who don't ---------------------------------------------------------------------------- The Ninja Master of the Shadows HANZO HATTORI After defeating Amakusa, Hanzo was able to retrieve his son's body. But his soul still wandered the land of the demons, as before. One day, Hanzo learned that he could liberate all these wandering souls if he defeated the ruler of the demon world. "Son, I will ressurect your soul." B: "Now I shall avenge you, my dear son." BM: "I can see your look of destiny on your face." AM: "Whether to heaven or to hell, anything is decided by destiny." BV: "The same as me! What magic made you?" AV: "Both you and I live as Ninja. You should always be ready for death." IJ: "I will save my son's soul at any cost!" "How mysterious and dubious the guy is!" F: "It's time to (have a) shodown, my son." "Go back into the darkness!" Background: Based on Hattori Hanzo Masashige. Weapon: Ninjato Full of: Shurikens Occupation: Ninja Nationality: Japan Jumping ranges: Forward : X=10, Y=9 Backward : X=-8, Y=9 Up : Y=7 Voice: Toshimitsu Arai Notes: His sons names are Kanzo and Shinzo, and his wife is Kaede. In SS1, Shinzo's body was possessed by Amakusa. At the end, Amakuza was sealed away, and Hanzo believed that his son was lost as a consequence. However, when Amakusa has a change of heart in SS2, he is either destroyed or banished from Shinzo's body by Mizuki. Hanzo is leader of the Iga ninjas, which fits with the historical record. BATTLEFIELD -- THE SUNSET (Dewa, Yamagata) ---------------------------------------------------------------------------- Standing Far Standing Close A -- Side Slash A -- One-Handed Down Slash B -- One-Handed Down Slash B -- One-Handed Down Slash AB -- Somersault Slash # AB -- Two-Handed Down Slash C/D -- High Kick CD -- High Spin Kick Crouching Far Crouching Close A -- One- Handed Down Slash B -- One-Handed Down Slash AB -- Sweeping Low Slash * C/D -- Crouch Kick CD -- Thrust Kick CD -- Tumbling Kick ** Jumping Forward Jumping Other A -- One-Handed Down Slash B -- Side Slash AB -- Two-Handed Down Slash C/D -- Side Kick CD -- Down Kick CD -- Side Kick ---------------------------------------------------------------------------- New Reppushuriken (jumping) | Leaps into air, hurling shuriken down (Reppushuriken Kai) | towards opponent to hit for weapon O- / | \ + Slash | damage. O O O * | ---------------------------------------------------------------------------- Ninja Teleportation | Disappears and is replaced by a piece (Utsusemi Chizan) | of wood, while true form appears below When struck with weapon, | opponent, striking with weapon extended press B,C, and D together L | for damage. ---------------------------------------------------------------------------- Ninja Teleportation Jig | Same as above, minus the wood replacement, (Utsusemi Tenbu) | and character need not be attacked. As -O \ | / O- + BCD | well, HANZO drops from the sky instead, O O O H | attacking for weapon damage. ---------------------------------------------------------------------------- Shrike Dash (special throw) | Grabs opponent, and twirls into the (Mozu Otoshi) | air, dropping back down onto opponent's -O | \ + Kick | head, now hitting for fire damage. O O | ---------------------------------------------------------------------------- Ninja Multiplier | Splits into two "shadows", to confuse (Kage Bunshin) | opponent, reappearing at FAR LEFT for A -O O- / | \ -O + A or B | and FAR RIGHT for B. O O O | ---------------------------------------------------------------------------- Ninja Dragon Fire | Smashes fist into ground, creating a (Bakuenryu) | hopping snake of fire that blasts opponent -O \ | / + Slash | for fire damage. O O O * | ---------------------------------------------------------------------------- Throw: B or AB Ground slam D or CD Slam and stab Air Throw: B or AB Grab and slam opponent onto ground ---------------------------------------------------------------------------- Stealth | Turns invisible after chuckling, reappearing (Kage Mai) | only to perform moves. Full reappearance -O O- -O O- -O O- | + BCD | occurrs when opponent touches, or after O | 10-12 seconds. ---------------------------------------------------------------------------- Super Deformed Transformation -O O- -O O- -O O- | + A O ---------------------------------------------------------------------------- Taunts: 1. AC: Cracks knuckles, "Hmmph! Koi!" 2. BD: Waves opponent to "come here" and chuckles. 3. AC(weaponless): Same as 1. 4. BD(weaponless): Same as 1. ---------------------------------------------------------------------------- Power Special: Squeeze of Heaven | Stabs weapon into ground, releasing a (Temma Rimetsu) | massive burst of flames to strike for -O \ | / O- -O + D | breaking damage. O O O *! | ---------------------------------------------------------------------------- Poses: - Laugh: He sheaths his sword and chuckles - Poof: Sheaths blade, chuckles, and dissappears (note leaf left behind) - Arms: Crosses arms and says something - Mask: Pulls off mask, loosens hair, and chuckles First and Second Win: Unarmed Win: Up: Poof, Arms Arms Down: Mask, Poof Laugh Left: Poof, Arms Arms Right: Arms, Mask Arms ---------------------------------------------------------------------------- Combos: - Crouching close CD, Standing B (3 hits) - Standing close B, Crouching close AB (2 hits) - Standing close AB, Stand AB (2 hits) - Jumping D, Standing AB (2 hits) - Jumping AB, crouching AB (2 hits) - Jumping AB, Standing B, Standing B (3 hits) - From across the screen, perform an A Bakuenryu. Then, perform a Teleportation Jig (2 hits) - Squeeze of heaven, Standing B (2 hits) ---------------------------------------------------------------------------- Notes: Hanzo can triangle jump. Multiple Images--if your opponent slashes at the wrong image, a bomb will appear. After a short delay, it will cause a small flame explosion, hitting a nearby opponent who is not blocking. Kicks and most Special Moves do not set the bomb off, although "slashing" Special Moves will. ---------------------------------------------------------------------------- Ending: Kanzo phases in with Shinzo's body. "Sign of evil disappeared." Kaede phases in. "Kanzo, I got back the soul of Shinzo. Call your father." Kanzo phases out. Kaede places Shinzo's soul (an energy ball) into his body. "His soul power is getting weaker. Hurry up, Shinzo!" She then transfers her own soul energy to Shinzo's body to save him. There is a flash of light, and then... Shinzo wakes up to find Kaede has collapsed. "Mom!" Just then Kanzo and Hanzo phase in. Kaede asks, "How is Shinzo, dear." "Don't worry, he's ok," replies Hanzo. Kaede can barely respond "...that's...good..." then dies. "Mom!" cries Kanzo. The scene shifts to the three on the rocky ledge. Hanzo says in as stoic a voice as he can muster, "The life of a ninja is much harder than you think... Get over the sadness and be honorable ninjas. Train yourself!" Kanzo and Shinzo then phase out, and Hanzo disappears last in a puff of smoke. ---------------------------------------------------------------------------- The Hanzo Horoscope: If you play as Hanzo, you: - Enjoy kicking the royal bejeezers out of bad SS2 players - Are sneaky, underhanded, quick, and generally ALWAYS successful - Think it's "funny" that you happen to have one of the most powerful moves in the game ---------------------------------------------------------------------------- The San Francisco Surfer Ninja GALFORD There had been a noticeable increase in crime recently. Getting suspicious, Galford investigated a group of related incidents and found that dark shadows from the demon world were causing those with weak hearts to commit crime. "Let's go Poppy! We have to kill these demons!" B: "Let's go and defend the justice, Poppy!" BM: "Hey! Do you like to challenge my American ninjutsu?" AM: "Well, I was nearly defeated. Eh, Poppy? 'Woof, woof.'" BV: "Oh, you also use ninjutsu? OK, let's fight!" AV: "Even if you are like me, you are only my copy. You can't fight against me." IJ: "The evil air is felt clearer and clearer!" "What a kind of man is he?" F: "Here we go Poppy. Time for (a) shodown!" "Taste my sword of justice!" Notes: No correlating material can be found for Galford, as ninjas didn't even begin to appear in North America, secretly until the early nineteenth century. Also, California was not a state at the time of SS1, and the San Francisco portrayed here belongs more properly in the mid-to-late 19th century. Weapon: Ninjato Full of: Doggy bones Occupation: Ninja Nationality: U.S.A. Jumping ranges: Forward : X=10, Y=9 Backward : X=-8, Y=9 Up : Y=7 Voice: Kazuhiro Inage Notes: His dog's name is Poppy (a husky), and she has three pups named Poppa, Puppa, and Pippa. He has some affection towards Nakoruru. One of the designer's names can be seen written in the floorboards. Whether apples or fish are in the barrels seems to be determined randomly. Galford has trained under the Koga ninja clan. SAN FRANCISCO -- NOON ---------------------------------------------------------------------------- Standing Far Standing Close A -- Side Slash A -- One-Handed Down Slash B -- One-Handed Down Slash B -- One-Handed Down Slash AB -- Somersault Slash # AB -- Two-Handed Down Slash C/D -- High Kick CD -- High Spin Kick Crouching Far Crouching Close A -- One- Handed Down Slash B -- One-Handed Down Slash AB -- Sweeping Low Slash * C/D -- Crouch Kick CD -- Thrust Kick CD -- Tumbling Kick ** Jumping Forward Jumping Other A -- One-Handed Down Slash B -- Side Slash AB -- Two-Handed Down Slash C/D -- Side Kick CD -- Down Kick CD -- Side Kick ---------------------------------------------------------------------------- Strike Heads (special throw) | Grabs opponent, and twirls into the | air, dropping back down onto -O | \ + Kick | opponent's head for lightning damage. O O | ---------------------------------------------------------------------------- Plasma Blade | Throws a concussive wave of electrical | "blades" at opponent to hit for | \ -O + Slash | lightning damage. O O * | ---------------------------------------------------------------------------- The "Poppy" Attacks | / O- +... O O Rush Dog : Use Slash * | Dog rams opponent with head for damage. Machine Gun Dog : Use C * | Dog strangles opponent at neck. Dog Drop : Use D *H | Dog disappears, drops from sky. ---------------------------------------------------------------------------- Shadow Copy | Splits into two "shadows", to confuse | opponent, reappearing at FAR LEFT for A -O O- / | \ + A or B | and FAR RIGHT for B. O O O | ---------------------------------------------------------------------------- Head Replicator Attack | Disappears and is replaced by a piece (Log Trick) | of wood, while true form drops When struck with weapon, | above opponent, striking with weapon press B,C, and D together H | extended for damage. ---------------------------------------------------------------------------- Rear Replicator Attack | Disappears and drops from above with (Ninja Drop) | weapon extended to strike for weapon -O \ | / O- + BCD | damage. O O O H | ---------------------------------------------------------------------------- Throws: B or AB Ground slam D or CD Slam and stab Air Throw: B or AB Grab and slam opponent on ground ---------------------------------------------------------------------------- Hidden Move: Ninja Cloak | Turns invisible, reappearing | only to perform moves. Full reappearance -O O- -O O- -O O- | + BCD | occurrs when opponent touches you O | or after a period of time. ---------------------------------------------------------------------------- Super Deformed Transformation: -O \ | / O- -O O- + C O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Waves finger in "tsk tsk tsk" motion. Poppy yawns. 2. BD: Shakes head and shrugs in disbelief. Poppy yawns. 3. AC(weaponless): Same as 1. 4. BD(weaponless): Same as 1. ---------------------------------------------------------------------------- Power Special: Mega Strike Dog | Poppy: 1) Rams opponent -O \ | / O- -O + D | 2) Rolls into opponent O O O | 3) Kicks opponent | 4) Mauls opponent | 5) Performs Strike Hez on opponent, | breaking weapon. "Good Poppy!" ---------------------------------------------------------------------------- Poses: - Bone: Galford throws up a bone and says, "Hey Poppy!" Poppy jumps up and grabs it. - Bone and Pups: Same as Bone, except Poppy and her three pups come down. One of the pups has a bone. Galford shrugs his shoulders. - Igato: Galford salutes and yells "Igato!" - Igato and Pups: Three pups come out. Galford yells "Igato!" and all three pups yip and prance around cutely. - Yeah: Galford spins his sword and yells "Yeah!" - Yeah and Pups: Two pups come out, and a third appears on Galford's shoulder. He salutes and says "Yeah!" and all three pups yip. First and Second Armed Win: Up: Yeah, Yeah Down: Igato, Igato Left: Yeah, Yeah Right: Bone, Bone and Pups First and Second Unarmed Win: Igato, Yeah and Pups Igato and Pups, Igato Igato, Yeah and Pups Igato, Yeah and Pups ---------------------------------------------------------------------------- Combos: - Standing close AB, Jumping D (2 hits) - Machine Gun Dog, Standing AB (2 hits) *time the AB just as Poppy finishes munching* - Jumping AB, Standing AB, Rush Dog, (3 hits) - Standing AB, Plasma Blade, Standing B (3 hits) - From across the screen, A Plasma Blade, chase it, after the blade strikes, Standing AB, Standing B (3 hits) - From middle screen, A Plasma Blade, leap towards, Jumping AB, Crouching AB (3 hits) - Close crouching AB, Dog Drop, Standing close AB, Standing AB (4 hits) - Stand one character length away. Perform Mega strike Dog while being hit, and quickly hit BCD. As you reappear, and Poppy is still beating up your opponent, just as Poppy is ready to shoot off the screen, strike with AB. (multiple hits) - Perform Mega Strike Dog. Attack twice with AB while Poppy is attacking. (multiple hits) *note* The last two combos appear to only work on some versions of SS2. They may not work with yours. ---------------------------------------------------------------------------- Notes: Galford can triangle jump. Multiple Images--if your opponent slashes at the wrong image, a bomb will appear. After a short delay, it will cause an electrical explosion hitting a nearby opponent who is not blocking. Kicks and most Special Moves do not set the bomb off, although "slashing" Special Moves will. Galford normally can't attack while Poppy is doing a prolonged attack, namely the Maul Dog or Mega Strike Dog. However, for six characters, Galford CAN attack to do extra damage while Poppy is mangling his opponent! He can do this against: Genjuro, Gen-an, Kyoshiro, Wan Fu, Earthquake, and Kuroko. Galford can either run forward and AB his opponent, or do a ninja drop RIGHT after the dog hits. Note that while he can perform these moves against ANY opponent, the attack won't hit them unless they are one of the six listed above. ---------------------------------------------------------------------------- Ending: Galford and Poppy are in the forest. "We made it, Pop!" says Galford, but then Poppy starts barking at something. "Who is she?" says Galford, and they run off They find Nakoruru lying on the ground with Mamaha perchd on her, panting. Poppy howls, and Galford shouts, "Nakoruru!" Mamaha flies up, waking Nakoruru. The two face each other rather bashfully. "Galford..." "I was worried about you..." Galford replies. "Galford, I..." but before Nakoruru can finish her sentence, a red light permeates the forest. The two go into guarded stances, as Galford exclaims, "!" Then, Nakoruru jumps on Mamaha. "Something evil is still destroying nature. I have to go," she says as they lift up. "My God!" Galford exclaims, and he and Poppy run off. The scene shifts to Galford and Poppy on the rocky ledge, looking at Nakoruru who is on a faraway ledge. "Nakoruru!" shouts Galford, but suddenly Nakoruru is "beamed up" in a pillar of light. As Galford watches her become transformed into a shining sphere, he shouts "No! No! NOO!" But it is too late, she has disappeared. The scene shifts to a close-up of Nakoruru, with Galford grieving in the corner. "I'm sorry," the voice of Nakoruru says, "I've known how you felt towards me... But I had no choice but to do this to save them... So please don't mourn..." Galford is sitting on the ledge in grief. But he finally says, "OK, I understand." Putting the best face on things, he gets up and says to Poppy, "There are still too many bad guys in the world... Let's go, Poppy!" Galford, Poppy, and the three pups jump away. ---------------------------------------------------------------------------- The Galford Horoscope: If you like to play as Galford, you: - Probably enjoy surfing more than most - Can't figure out why your dog won't "fetch the katana, boy!" - Think it's "neat" you can turn invisible, even though your dog still knows where you are ---------------------------------------------------------------------------- The Mighty Pillar of Heaven WAN FU One day, someone claiming to be a seer appeared before Wan-fu. This person told the story of "The Egg of the Destroyer," which could grant dominion over the world, in exchange for one's soul. With this item, the unification of China would be possible. Wan-fu set off on a journey. "Anyone gets in my way, I'll bash their heads open!" B: "Look at our great Chinese power!" BM: "You dare oppose me? What a foolish guy!" AM: "How stupid, foolish, and silly you are! Get away, chicken!" BV: "It's been a long time, brother! Let's fight and win some honor!" AV: "Weak, weak, too weak! You have brought shame on our kinsmen. Go to hell!" IJ: "Hey, you, I'll beat and eat you!" "That spirit, he is no ordinarily man!" (OK...whatever...) F: "You disturb me, I (will) never forgive you." "Feel a great power of China!" Background: Based on a combination of the 18th-century swordsman Wan Wu and the legendary King Wu. Weapon: Stone Pillar Full of: Black pearls Occupation: Warrior-King Nationality: China Jumping ranges: Forward : X=3, Y=3 Backward : X=-5, Y=3 Up : Y=4 Voice: Toshikazu Nishimura Notes: The Chinese Empire was fully unified by the Qing Dynasty at the time of SS, so Wan Fu couldn't be king of Xian or anywhere else. CHINA -- XIAN ---------------------------------------------------------------------------- Standing Far Standing Far A -- Punch A -- Elbow B -- End Thrust B -- Side Swing AB -- Long Pillar Slam # AB -- Short Pillar Slam # C -- Medium-Low Kick D -- Medium Kick CD -- Butt Thrust Crouching Far Crouching Close A -- Punch A -- Elbow B -- Low End Thrust * B -- Side Swing AB -- Low End Swing * AB -- Side Swing then Short Slam # C -- Crouch Kick D -- Medium Kick ** CD -- Roundhouse CD -- High Kick ** Jumping Other Jumping Back A -- Pillar Shield B -- Down Swing AB -- Down Swing AB -- Side Swing C -- Down Kick D -- Butt Drop CD -- Somersault ---------------------------------------------------------------------------- New Confucious Thunder Bomb | Jumps into the air, hurling weapon towards (Shin Kikou Bakutenhoh) | the ground, creating a huge explosion upon | / O- + Slash | impact, hitting for fire damage. Note: The O O **! | AB will NOT cross-over, unlike SS1. ---------------------------------------------------------------------------- Confucious Slash | Leaps into the air, pillar raised, (Kikou Senpuu Geki) | striking for fire damage. -O | \ + Slash | O O *! | ---------------------------------------------------------------------------- Exploding Confucious | Begins banging head against pillar, which (Benpatsu) | decreases energy but boosts POW, to help | / O- + CD | perform POWER SPECIAL more quickly. O O *! | Note: If your opponent touches the pillar, | he will take lots of damage ---------------------------------------------------------------------------- Confucious Swipe | Spins multiple times with column extended, (Kikou Dai Bokusatsu) | striking for multiple hits of fire damage. | \ -O + Slash | A -- One swing O O **! | B -- Two swings | AB -- Three swings ---------------------------------------------------------------------------- Throws: B or AB Sit on opponent and bash with pillar D Drop opponent on knee CD Leap on opponent B (without weapon) Throw opponent against wall AB (without weapon) Slam opponent into ground --------------------------------------------------------------------------- Super Deformed Transformation: O- -O \ | / O- -O + D O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Pretends to perform AB attack, then yells "HA!" 2. BD: Twirls pillar and spits to the side. 3. AC(weaponless): Spins arm and yells "HA HA!" 4. BD(weaponless): Same as 3. ---------------------------------------------------------------------------- Power Special: Wrath of God Blowout | Creates a gigantic Thunder Bomb which (Shin Kikou Dai Bakuten) | creates an upward explosion, hitting -O O- / | \ -O + B | for fire and breaking damage. Note: This O O O **! | move DOES cross-over. ---------------------------------------------------------------------------- Poses: - Fold: He laughs with his arms folded - Fists: He laughs with clenched fists - Pillar: He bangs his head on pillar, than laughs with clenched fists - Yeah: He says 'Yeah' with clenched fists - Carving: Carves his pillar to his likeness, then says 'Wan Hauber' First and Second Armed Win: Unarmed Win: Up: Pillar, Pillar Fists Down: Yeah, Carving Fold Left: Pillar, Pillar Fists Right: Fold, Fold Fold ---------------------------------------------------------------------------- Combos: - Standing close AB, Confucious Slash (3 hits) - Jumping AB, Confucious Swipe (2 hits) - Jumping AB, Confucious Slash (3 hits) - Jumping CD, Crouching CD (2 hits) - Jumping (up) CD, Crouching AB (2 hits) - In corner, Wrath of God, Crouching CD (unknown hits) ---------------------------------------------------------------------------- Notes: Wan Fu can crawl. Wan Fu's close, double-hitting ABs can be interrupted. Wan Fu's Confucious Swipe can twirl him past projectiles without getting hit if timed correctly. Time it so that he goes into his second swing by the time a projectile passes through him and he will swing around it. ----------------------------------------------------------------------------- Ending: Wan Fu stands in the forest, arms crossed, and laughs. He says, "Rubbish! It's not much of what I expected." He then just keeps on standing...and standing... When he realizes you won't go away, he scowls and suddenly his close-up picture fills the screen. "I know you are expecting the ending, but there is no ending to my story. THIS IS MY MESSAGE TO ALL OF YOU CONTENTED WITH COMMON ENDINGS!" He then throws the pillar at you, and the fire fills the screen. The end. ---------------------------------------------------------------------------- The Wan-Fu Horoscope: If you like to play as Wan-Fu, you: - Have a tough exterior, but really just want to carve sculptures - Are a pyromaniac at heart - Have a weenie voice, but pummel people who laugh ---------------------------------------------------------------------------- The Silent Swordsman of the Night UKYO TACHIBANA The demon flower that Ukyo found was not the perfect flower he sought. "I do not know if this is true, but the perfect flower blooms in the center of the demon world." After hearing those words from an old scholar in the country of Musashi, Ukyo set off for the demon world again, despite his illness. "...I must...hurry..." B: "....." BM: "......" AM: "...I...win..." BV: "...resemble me.....handsome, just (as) I've thought..." AV: "...To cut a same face......feel bad..." IJ: "....." "....." F: "...Finally.....I've found it out..." "....." Background: Based on Sasaki Kojiro Genryu, Haohmaru's urbane rival. Weapon: Iaito Full of: Apples Occupation: Iaidoka Nationality: Japan Jumping Ranges: Forward : X=3, Y=6 Backward : X=-4, Y=3 Up : Y=5 Voice: Eiji Yano Notes: His girlfriend is Kei Odagiri. He is dying from tuberculosis. Kei can be seen by the nearest torii. If Ukyo wins, she comes out to support him. If he loses, she covers her face. THE GAIRYU ISLE -- NIGHT ---------------------------------------------------------------------------- Standing A -- Scabbard Swing B -- Side Slash AB -- Up Slash C -- Mini Slide * D -- Medium Slide * CD -- Full Slide * Crouching Far Crouching Close A -- Side Slash B -- Side Slash B -- Overhead Slash AB -- Diving Slash # * AB -- Scabbard Swipe then Overhead Slash C -- Foot Shuffle D -- High Kick ** CD -- High Kick ** Jumping Diagonal Jumping Straight A -- Side Slash B -- Side Slash (far) @ AB -- Angled Down Slash AB -- Side Slash C/D -- Side Kick CD -- Double Side Kick @ Ukyo does an Angled Down Slash when jumping diagonally near an opponent. ---------------------------------------------------------------------------- Snowfall Slash | Throws apple out and draws sword, (Hiken Sasame Yuki) | repeatedly striking both it, and the | / O- + Slash | enemy, for weapon damage. Note: Use kick O O **! | instead of slash to fake this move. ---------------------------------------------------------------------------- Swallow Swipe attacks (Tsumabe Gaeshi) For all: A -- Swallow rises B -- Swallow travels horizontally for a while, then rises AB -- Swallow travels horizontally Swallow Swipe (in air) | Rotates in air with sword extended, / | \ -O + Slash | sending out a fire swallow. Will hit O O O *!H | for fire and/or weapon damage. Swallow Swipe (from ground) | Swallow Swipe executed as / | \ -O + Jump in any direction + Slash | soon as Ukyo leaves the O O O *!H | ground. Swallow Swipe (dashing back) | Dashes backward, then throws a Swallow | Swipe that stays close to the ground O- O- / | \ -O + Slash | when Ukyo FINISHES the dash. O O O *!H | Note: This is different from SS1. ---------------------------------------------------------------------------- Afterimage Attack | Teleports over to opponent, swinging (Zanzou Fumikomi Giri) | weapon for damage. | \ -O + Kick | C -- Side slash O O | D -- Down slash *! | CD -- Upward slash ---------------------------------------------------------------------------- Throws: B Scabbard slap AB Toss and slash D or CD Trip and stab Unarmed Toss but don't slash ---------------------------------------------------------------------------- Super Deformed Transformation: -O \ | / O- -O \ -O + B O O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Polishes, twirls, and sheathes sword. 2. BD: Drops to one knee, coughs. 3. AC(weaponless): Writes poetry on fuda, says "Mmmm". 4. BD(weaponless): Same as 3. ---------------------------------------------------------------------------- POWER SPECIAL: Swallow Super Slash | Tosses an apple, performing multiple (Tsubame Roku Ren) | Swallow Swipes which repeatedly hit -O O- / | \ -O + AB | opponent for multiple hits of O O O *! | breaking damage. ---------------------------------------------------------------------------- Poses: - Slice: He does a sasame yuki - Kei: He falls to the ground coughing, and Kei comes out to help - Posse: The group of adoring fans chases him down as he runs away - Sleeve: He moves sleeve, says 'Mmmm...' and looks back - Dissed: Same as Kei, but she doesn't come out Armed Win: Unarmed Win: Up: Slice Dissed Down: Posse Sleeve Left: Slice Dissed Right: Kei Dissed ---------------------------------------------------------------------------- Combos: - Close Crouching C, Standing A, Teleport Slash with A (3 hits) - Jumping AB, Swallow Swipe AB (2 hits) - Jumping AB, Standing Close AB, Teleport Slash with AB (4 hits) ---------------------------------------------------------------------------- Notes: Only the trailing image in Ukyo's AfterImage Attack can be hit. That is the "real" Ukyo; the rest of them (including the lead slashing one) are only images and cannot be hit. If you try to hit them, Ukyo will hit you first. Note that the real Ukyo only catches up to the lead image as it is slashing. Ukyo's standing AB can be interrupted with an AI Attack, but it must be done immediately if he misses his AB. If he hits, there is more time to register the AI Attack afterwards. Hold down C, then do Ukyo's Power Special, and he will toss out a BIG apple before leaping into the air. No effect on the move itself, though. It just looks cool. :-) ---------------------------------------------------------------------------- Ending: Ukyo awakes in a forest. "...Oh God! Kei?" Kei is standing on the rocky beach of Gairyu Isle. "Ukyo?" She notices flowers floating down. "What's this? Flowers of snow..." Ukyo is standing in darkness, carving an ice sculpture of Kei using his Snowfall Slash move. Flowers of ice fly off the screen. Fade back to same scene. A much older Kei is talking with a little girl. "And that is why, on this one day every year, snow flowers fall." The little girl says, "Is that true, grandma?" She says, "Yes...see?" Snow flowers begin to float down once more. The excited girl says, "Grandmother, I see them! Snow flowers!" As the scene fades to darkness, Kei whispers, "Thank you, Ukyo." ---------------------------------------------------------------------------- The Ukyo Horoscope: If you like to play as Ukyo, you: - Are one strong bastard, but don't like to brag about it - Are a real ladies man, but turn them off with all that "coughing up blood" stuff - Don't have a lot to say, but speak volumes, or some such junk ---------------------------------------------------------------------------- The Kooky Kabuki Master KYOSHIRO SENRYO "The soul of your 'techniques' are mine!" With that, one of his own servants attacked Kyoshiro. He was possessed by a demon. Kyoshiro nimbly evaded the attack and destroyed the demon. "You want my soul? Come and get it if you can!" B: "My Kabuki spirits'll beat the evil king!" BM: "Go through the real beauty of 'Kabuki' by your death!" AM: "Fight like (you) dance, and win. That's the soul of Kabuki!" BV: "You can't behave like me, even if you imitate my costume!" AV: "What a deplorable 'Kabuki'! Commit 'Harakiri'!" IA: "Hey you, do you have something to say?" "He's awakened!" F: "It's time for the final act!" "I'm dying to dance a Kabuki with (a) demon!" (poor choice of words) Background: Based on Nemuri Kyoshiro, a movie character. Weapon: Naginata Full of: Fans Occupation: Kabuki actor Nationality: Japan Jumping Ranges: Forward : X=5, Y=9 Backward : X=-7, Y=10 Up : Y=9 Voice: Atsushi Maetzuka Notes: If Kyoshiro hits with his Power Special, clapping erupts from the audience. EDO -- THE KABUKI STAGE ---------------------------------------------------------------------------- Standing Far Standing Close A -- Twirl Pole A -- Spin with Pole B -- Thrust B -- Forward Slash AB -- Downward Swing AB -- Up, then Down Swing C/D -- Stand Kick on Pole CD -- Rotate Kick on Pole Crouching Far Crouching Close A/B -- Thrust A/B -- Fan Smack AB -- Thrust AB -- Thrust C/D -- Crouch Kick C/D -- Side Kick CD -- Roundhouse CD -- Side Kick Jumping Diagonal Jumping Straight A/B -- Downward Thrust A/B -- Downward Thrust AB -- Doward Thrust AB -- Circular Slash C/D -- Down Kick C/D -- Side Kick CD -- Down Kick ---------------------------------------------------------------------------- Flying Lion's Tail | Drives weapon into ground to use as (Chobi Jishi) | leverage, and twirls, emitting blasts of | / O- + Kick | fire to hit for fire damage. O O *! | ---------------------------------------------------------------------------- Swirling Dance of the Demon | Twirls into the air, holding weapon along (Kaiten Kyokubu) | shoulders to attack for weapon damage. -O | \ + Kick | O O *! | ---------------------------------------------------------------------------- Dance of Fire | Exhales a huge, spiraling flame into the (Kaenkyokubu) | air to strike for fire damage. | \ -O + Slash | O O * to *** | ---------------------------------------------------------------------------- Blood Mist Slice (jumping) | Performs the Kabuki Crunch Dance in the (Chi kemuri kuruwa) | middle of a jump. while jumping, | + AB | O *! | ---------------------------------------------------------------------------- Kabuki Swirl | Throws a flaming kabuki fan at opponent to (Fuuretsusen) | hit for fire damage. | / O- + Slash | O O * | ---------------------------------------------------------------------------- Throws: B or AB Spear toss D Hair toss CD Hair strangle B (unarmed) Hair toss AB (unarmed) Hair strangle ---------------------------------------------------------------------------- Super Deformed Transformation: -O O- / | \ -O O- + D O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Squats, pulls out fan. 2. BD: Pulls out pipe, takes a puff. 3. AC(weaponless): Same as 1. 4. BD(weaponless): Same as 1. ---------------------------------------------------------------------------- Power Special: Aragotoshi Kyoshiro "Chiniku-no mai" (Flesh Flail Dance of Kyoshiro) | Spins across floor, creating large flames -O O- / | \ -O + C | that burrow into opponent, hitting for O O O **! | fire and breaking damage. ---------------------------------------------------------------------------- Poses: - Fan Flourish: Kyoshiro goes into his jacket and pulls out a fan. The color, ranging from white to red, depends on Kyoshiro's rage gauge. - Pole Spin: Kyoshiro spins his pole around his head, plants his foot, and pivots around. He says, "Tenbatsunari." ('This is heaven's punishment (for your crimes).') - Exit Stage Right: Kyoshiro does the Pole Spin and bounces off the stage. He says, "Uchitottari," ('I have killed him/her.') Armed Win: Unarmed Win: Up: Pole Spin Pole Spin Down: Exit Stage Right Fan Flourish Left: Pole Spin Pole Spin Right: Fan Flourish Pole Spin ---------------------------------------------------------------------------- Combos: - Crouching close C, Kabuki swirl (2 hits) - WEAPONLESS: Crouching close A, Kabuki swirl (2 hits) - Crouching close A, Kaiten Kyokubu (2 hits) - Crouching close AB, Chobi Jishi (2 hits) - Jumping D, Crouching CD (2 hits) - Jumping AB, Standing AB (2 hits, 75% dizzy) ---------------------------------------------------------------------------- Notes: Kyoshiro can crawl. ---------------------------------------------------------------------------- Ending: Kyoshiro is standing on the cliff, overlooking the forest. He says, "I've had enough of dancing solo. I'll dance in pairs next." He then sees something and leaps off the cliff into the forest. Scene changes to forest. Mizuki is lying unconscious on the ground. Kyoshiro takes a puff of his pipe, and tosses "dust" onto Mizuki, which awakens her. She stands and says, "I can move on my own will. I'm free now." Kyoshiro says, "You tried to control him but he did control you." Mizuki says, "I thought I was the strongest, but my pride gave him the chance to control me." Kyoshiro points to the sky, and Mizuki looks. In a flash, the scene changes to Kyoshiro's background. He says, "Well, I'll tell you the best job to train your mind. It's the job to dance a Kabuki with me, and popularize it among the people." A heart flutters up from Mizuki, and she smiles and nods. Then, while she plays a flute, Kyoshiro goes on a wild Kabuki dance for everyone. The screen fades to just her and Kyoshiro. --------------------------------------------------------------------------- The Kyoshiro Horoscope: If you like to play as Kyoshiro, you: - Are always the life of the party - Enjoy lots of attention, but insist on getting paid for it - Really dig chicks with red hair (or blue, if you like the D button) ---------------------------------------------------------------------------- Taloned King of Evil and Family Man GEN-AN SHIRANUI Genan's soul was in the demon world where screaming, insanity, and hatred swirled in a giant vortex. The ruler of this demon world came to Genan and told him he could be given his life back, in return for servitude. Genan's body rematerialized when he pledged his loyalty. However..."He he he...I'm the only true king of the demon world." B: "Who? Who awakens me?" BM: "Heeheehee. I drag your soul in(to) the evil world." AM: "Heeheehee. You are dead, DEAD! Serves you right!" BV: "Who is the king of evil? Let's have it out!" AV: "I'll take your clothes and talons. Oh, a perfect fit!" IM: "I have killed all, keeping my word." "Ok." "The evil king is me!" F: "The evil king? I'll get you at any cost!" "So I said I'm the king of evil!" Background: Gen-An is probably a bakemono (Japanese goblin) Weapon: Metal Claw Full of: Skulls Occupation: Sorcerer Nationality: Underworld Jumping Ranges: Forward : X=5, Y=8 Backward : X=-5, Y=7 Up : Y=6 Voice: Eiji Yano Notes: His wife's name is Azumi. Dunno what his kids' names are. For some reason, Gen-An is beginning to imitate Haohmaru a lot. There is an alien (from the movie ALIENS) boiling in the giant pot! If Gen-An loses, the goblin on the left falls down, while the goblin on the right has a grim look on his face. Despite his surname, Gen-An bears no relationship to Mai. (Thank goodness!) DEVIL'S ISLAND -- DINNER (hee hee hee) ---------------------------------------------------------------------------- Standing Far Standing Close A/B -- Claw Thrust A/B -- Claw Swipe AB -- Lunging Forward Slash # AB -- Upward Swipe C/D -- Side Kick CD -- Backflip Kick Crouching Far Crouching Close A/B -- Claw Thrust A/B -- Claw Swipe AB -- Upward Swipe C -- Short Slide D -- Medium Slide CD -- Full Slide, then High Kick Jumping A -- Claw Swipe B -- Upward Forward Slash AB -- Downward Circular Slash C -- Knee Thrust D -- Side Kick CD -- Somersault ---------------------------------------------------------------------------- Poison Cloud Puff | Exhales a thick, purple cloud of poison (Doku Fubuki) | that hits for damage, plus if opponent is | \ -O + Slash | on ground, opponent is temporarily O O * | stunned, and falls down. ---------------------------------------------------------------------------- Slaughter House Tumble | Rolls into a ball, with weapon extended, (Nikuten Tsuki) | rolling along ground, and up opposite -O | \ + Slash | edge of screen, all hitting for weapon O O ** | damage. ---------------------------------------------------------------------------- Blood Grip | Throws glove out on chain, latching onto (Tsume Tsunami) | opponent, to drag closer, yielding a -O \ | / O- + Slash | dizzy. O O O *! | ---------------------------------------------------------------------------- Super Shredder | Burrows into ground, spinning, and (Gen-an Dappi) | launches out of skin in a twirling frenzy When attacked, press BCD * | landing on opponent for weapon damage. ---------------------------------------------------------------------------- Amazing Shredder | Same as above, except the player need not (Gen-an Utsusemi Dappi) | be attacked. \ | / + BCD | O O O * | ---------------------------------------------------------------------------- Throws: B/AB/D/CD Grabs opponent and bashes groin with knees ---------------------------------------------------------------------------- Super Deformed Transformation: -O \ | / O- -O \ | / O- + C O O O O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Laughs nastily. 2. BD: Lowers weapon, blinks. 3. AC(weaponless): Picks hair out from head and looks at it. 4. BD(weaponless): Same as 3. ---------------------------------------------------------------------------- Power Special: Magic Diving Claw | Rushes forward emitting blue sparks, and (Madou Diving Claw) | leaps, driving claws in stomach, and twirling -O \ | / O- -O + AB | fury, hitting for breaking damage. O O O *! | ---------------------------------------------------------------------------- Poses: - Catch: He tosses his claw in the air and catches it on his hand (like Haohmaru) - Scratch: Same as Catch, but he misses and scratches his posterior - Bow: Plants his claw and bows (like Haohmaru) - Kids: Gen-an's kids climb out of his hump - Digu: Spins around three times and says 'Digu' - Yosh: Blinks, bows, and says 'Yosh' ('Ok') FUNNY! First and Second Armed Win: First and Second Unarmed Win: Up: Catch, Scratch Digu, Digu Down: Kids, Catch Digu, Yosh Left: Catch, Scratch Digu, Digu Right: Scratch, Bow Digu, Digu ---------------------------------------------------------------------------- Combos: - INFINITE COMBO: Blood Grip, Run Forward, Standing Close AB (repeat until dead) - Jumping (up) close AB, Standing AB, Slaughter house tumble (3 hits) - Jumping (up) close AB, Standing AB, Blood grip (4 hits) - Jumping (up) close AB, Standing AB, Magic Diving Claw (4 hits plus weapon destroyed) ---------------------------------------------------------------------------- Notes: Gen-An is the only character in the game who can BOTH triangle jump and crawl. Isn't he talented? ------------------------------------------------------------------------------ Ending: Gen-an does the pose where he throws up his claw and it lands on his hand. He turns his head and says, "Don't make me laugh. I'm the evil king. Well, who will be my next game?" He then leaps off. Then the scene goes back to his stage. He is standing there about to fight TODO from AoF. Gen-an hisses, "Kill! Hate! Live up to your anger!" to which Todo replies, "Hmph! You inexperienced...you are not my...Hey!" as Azami suddenly rushes between them. "Azami!" "Stop doing such things please, my darling!" pleads Azami. Gen-an turns his back: "Ha! The evil king has no place for women!" But then his kids leap out of his clothes. (one of them lands on Todo's back!) The son says, "Let's go home, Dad. Mom is with baby...I want to have dinner with everyone." Gen-an lowers his head. "...All right." "Yey!" says his son. As the scene fades to black, Todo remarks, "Nice story!" ONE YEAR LATED (sic)... Azami is holding a normal-looking baby. Gen-an says, "Oh, good boy...hey!" as his kids run past him with his claw. He crawls and rolls around chasing them, and the screen freezes as Japanese text appears. ---------------------------------------------------------------------------- The Gen-an Horoscope: If you like to play as Gen-an, you: - are one ugly mother - enjoy scaring the hell out of people - have a thing for Freddy Krueger movies ---------------------------------------------------------------------------- The Texan Ninja Bandit EARTHQUAKE As usual, Earthquake was thieving when he heard a voice from a demon. He promised gold if Earthquake killed certain people. Greedy Earthquake decided to become a servant of this demon... "*Guffaw,* in the end, I'll kill you as well." B: "Hee hee, I'll get the king's treasure." BM: "Hee hee hee hee hee. Aren't you skinny?" AM: "Oops! I've turned him into mincemeat!" BV: "Hee hee hee! You'd (be) better on a diet!" AV: "So I said you should've been on a diet! Hee hee!" IM: "Give me that treasure!" "Don't tease me!" "I'll disregard you!" F: "Treasure appears at last!" "Don't disturb me! Get out of my way!" Background: Texas was not an American state at the time of SS; the territory still belonged to the Spanish Empire. Also, neither trains nor the Pacific Railway existed at that time, either. Weapon: Nage Gama Full of: Turkeys Occupation: Ninja Bandit Nationality: U.S.A. Jumping Ranges: Forward : X=5, Y=9 Backward : X=-10, Y=8 Up : Y=10 Voice: Masaki Usui Notes: Earthquake's canyon from SS1 can be seen from the distance. Earthquake trained under the Koga ninjas, until he dropped out of ninja school. TEXAS -- PACIFIC RAILWAY ---------------------------------------------------------------------------- Standing Far Standing Close A -- Swing Blade End B -- Swing Chain End # B -- Swing Blade End AB -- Diagonal Blade Thrust # AB -- Short Diagonal Blade Thrust C/D -- Side Kick CD -- Falling Down Side Kick Crouching Far Crouching CLose A -- Swing Blade End B -- Sweep Chain End # * B -- Swing Blade End AB -- Low Blade Thrust # * C/D -- Side Kick ** CD -- High Kick ** Jumping A/B -- Swing Blade End AB -- Belly Crush (when close or jumping back) @ C/D -- Side Kick CD -- Butt Drop @ Earthquake swings his blade when he's jumping straight or forward, unless he's close to his opponent. ---------------------------------------------------------------------------- Fat Bound (While Jumping) | Leaps into the air, crashing down with | + Kick | buttocks flattening opponent for damage. O ** | ---------------------------------------------------------------------------- Fat Chainsaw | Rolls into a ball, with weapon extended, | slicing multiple times, and finishes with Press Slash Repeatedly | a weapon attack, all hitting for weapon **! | damage. ---------------------------------------------------------------------------- Fat Press | Blows flame into opponent to hit for fire | damage. | / O- + Slash | O O * to *** | ---------------------------------------------------------------------------- Fat Replicator Attack | Vanishes, and drops from the sky, | attacking with a belly flop to hit for -O \ | / O- + BCD | damage. O O O H | ---------------------------------------------------------------------------- Fat Copy | Separates into two images, confusing the | opponent. A yields FAR LEFT, and B yields -O O- / | \ -O + A or B | FAR RIGHT. O O O | ---------------------------------------------------------------------------- Throws: B or D Slam opponent onto ground AB or CD Press opponent against butt and gives a nice, big, purple fart!!! ---------------------------------------------------------------------------- Super Deformed Transformation -O O- -O O- -O O- | + B O ---------------------------------------------------------------------------- Taunts: 1. AC: Kneels, makes a fist and howls, then burps. 2. BD: Same as 1. 3. AC(weaponless): Same as 1. 4. BD(weaponless): Same as 1. ---------------------------------------------------------------------------- POWER SPECIAL: Earth Crunch | Waves a blue hand five times, attempting (Earth Gaddemu) | to grab opponent. Success yields an -O O- / | \ -O + CD | upward toss, to which his twirls his O O O *! | weapon at, hitting for breaking damage. ---------------------------------------------------------------------------- Poses: - Thumb: He gives thumbs down - Coin: He osses coins and drops them in his pants - Eat: He eats and burps loudly Armed Win: Unarmed Win: Up: Thumb Thumb Down: Eat Coin Left: Thumb Thumb Right: Coin Thumb ---------------------------------------------------------------------------- Combos: - Standing B, Fat Press (2 hits) - Jumping CD, Standing CD (3 hits) - Jumping AB, Standing AB (2 or 3 hits) - Jumping D, Crouching Close AB (4 hits) - Standing AB, Standing AB (3 hits) - Standing B, Standing AB (2 hits, 75% dizzy) - Standing B, Earth Crunch (6 hits, weapon destroyed) ---------------------------------------------------------------------------- Notes: Earthquake can triangle jump. Earthquake cannot be thrown normally. Instead, the opponent does a kick combo against him. Multiple Images--if your opponent slashes at the wrong image, a bomb will appear. After a short delay, it will explode into a purple gas cloud, hitting a nearby opponent who is not blocking. Kicks and most Special Moves do not set the bomb off, although "slashing" Special Moves will. ---------------------------------------------------------------------------- Ending: Earthquake is standing in the forest, swinging his chain around. "Alright boys, c'mon out!" Earthquake's gang jumps one by one onto the screen, and bow to him. "Where's Chinpei?" Earthquake asks. "He strayed from us on the way over. We don't know where he went." "Hrmph, I missed the treasure too." Chinpei emerges from a small hole in the ground. "Look boss! I found a passage to the evil world!" "You did? Make room for me!" Earthquake does his butt bounce, which cracks the ground wide open. He bounces in. "Boss! Wait for us, boss!" Earthquake's gang all jump in the hole, one by one. From below, Earthquake says, "Hee hee hee, look at all the marvelous treasure!" The judge, Kuroko, walks on screen again and begins to speak, "Now, they can never return to this world again. At least it will be more peaceful here." ---------------------------------------------------------------------------- The Earthquake Horoscope: If you like to play as Earthquake, you: - Like to eat. A LOT. - Are underhanded, deceitful, and full of pride (not that there's anything WRONG with that...) - Want to be like the real players, but get by with cheapness ---------------------------------------------------------------------------- The Shogun's Secret Servant JUBEI YAGYU Even after the defeat of Amakusa, there was no end to the appearance of demons. The Shogun, Tokugawa, realizing the gravity of the situation, ordered Jubei to destroy these demons. But the demon's were hunting Jubei as well. "No one can withstand the might of the Yagyu Shinkegeryu-kai!" B: "How ominous! I must investigate." BM: "Can you bear to my fatal attack?" AM: "All creatures will die and all things will be broken. That's the law of the samurai." (the best quote, IMHO) BV: "I have not known that I have a brother." AV: "If you are related to my family, behave like a samurai!" IA: "Are you the cause of this disaster?" "I must thank him for his help someday." F: "It's worse than the event of last time!" "I'll (ill?) mannered fellow, here I go (come?)!" Background: Based on Yagyu Mitsuyoshi Jubei, a samurai servant of the Tokugawas Weapons: Daisho--a paired Katana and Wakisashi Full of: Dango Occupation: Samurai Nationality: Japan Jumping Ranges: Forward : X=7, Y=6 Backward : X=-7, Y=6 Up : Y=4 Voice: Kiyoshi Kobayashi (also does the narration) Notes: Jubei is actually the only real samurai in the game, in the sense that he is a Japanese warrior who works for a master. The name of one of the game designers can be seen written in the snow on the roof of the house. The snacks that Jubei eats, dango, are pounded rice balls. BAMBOOS -- EARLY WINTER (Tosa, Kochi) ---------------------------------------------------------------------------- Standing Far Standing Close A -- High Side Slash A -- Hilt Punch B -- Thrust B -- Hilt Punch AB -- High Side Slash, then Thrust AB -- Fierce Close Slash C/D -- Side Kick CD -- Knee Kick CD -- Spinning High Kick Crouching A -- Low Slash * B -- Thrust AB -- Low Slash, then Thrust * @ C/D -- Crouch Kick CD -- Double Crouch Kick Jumping A/B -- Downward Slash AB -- Downward Strike C/D -- Side Kick CD -- Spinning Side Kick @ Crouching AB hits low for first slash only. The first slash also reflects some missiles! See Notes. ---------------------------------------------------------------------------- Tsunami Sabre | Runs toward opponent, ramming with (Nikkakuratoh Kai) | shoulder for up to five hits damage, then -O | \ + Slash | leaps, striking with swords for weapon O O | damage. Note: If Jubei does not reach his **! | opponent, he will not do the slash. ---------------------------------------------------------------------------- Geyser Thrust | Throws a concussion of energy that travels (Kattotsu Suigetsutoh) | along the ground, striking for damage. | \ -O + Slash | O O *! | ---------------------------------------------------------------------------- Sabre Thrash | Begins waving weapons in scissor-like (Hassou Happa) | motion, striking for multiple hits, Punch Slash Repeatedly | usually up to four times for weapon **! | damage. ---------------------------------------------------------------------------- Yagyu Shingatoh | When timed properly, catches opponent out | of weapon attack, holds with one sword, | / O- -O + A | and strikes with the other. Note: This move O O ! | does not reflect projectiles. ---------------------------------------------------------------------------- Throws: B or AB Ground slam D or CD Overhead toss ---------------------------------------------------------------------------- Super Deformed Transformation -O \ | / O- -O O- + D O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Sheathes swords, pulls dango from gi, eats it, says "Kowappamega!" ("Foolish child!") 2. BD: Lowers weapons, sighs. 3. AC(weaponless): Pulls dango from gi, eats it. 4. BD(weaponless): Same as 3. ---------------------------------------------------------------------------- Power Special: Zetsu Suigetsutoh | Throws a ground wave of concussive energy | that strikes and explodes upwards for -O \ | / O- -O + C | breaking damage. O O O *! | ---------------------------------------------------------------------------- Poses: - Sheath: He sheaths swords and laugh - Tarin: He points sword at opponent, says something, and laughs - Pose: He strikes a pose and laughs First and Second Win Unarmed: Up: Sheath, Tarin Pose Down: Pose, Sheath Pose Left: Sheath, Tarin Pose Right: Tarin, Pose Pose ---------------------------------------------------------------------------- Combos: - Jumping D, crouching CD (2 hits) - Jumping AB, crounching B, Hassohappa (4 hits) - Standing close AB, Suigetsutoh with AB (2 hits) - Standing close AB, Nikakkuratoh with B (4 hits) - Standing AB, Zetsu Suigetsutoh (2 hits and weapon destroyed) ---------------------------------------------------------------------------- Notes: Jubei can catch his opponent's weapon with the Shingatoh if the opponent swings at the same time or right after he does the move. Midway through the move, Jubei's sword sparkles. After this, Jubei is vulnerable to attack, even though he holds the same pose. It also ONLY counters standing or air swings, not swings, kicks, or Special Moves. For some reason, the first swing to Jubei's low AB can reflect low missiles! This includes Jubei's Ground Wave, Nicotine's Fire Card, and Ukyo's Swallow if sent out low. This only works with the first slash in the AB, and won't work with his low A slash either. Jubei's standing or crouching AB can be interrupted with a Special Move. His first slash will only come out, and he'll go directly into the Special Move after that. ---------------------------------------------------------------------------- Ending: After defeating Mizuki, we see Jubei in the forest. The guy who tosses food and bombs during the game runs on to the screen holding the two Pherenx stones and asks, "Is this what you are looking for?" Jubei says, "So this is what has been causing all of the trouble, toss them to me!" He then performs his Zetsu Suigetsutoh, shattering the two stones, and the force of the blow knocks the delivery man on his butt. The scene then shifts back to his home where he is standing outside, arms crossed. The delivery man runs back carrying a package. He greets Jubei and Jubei asks him to come in for some rest and refreshments, but the delivery man insists that he has to continue working. Jubei says, "O.K. You are such a workaholic!" The delivery man runs off, and Jubei says "What a beautiful day!" He laughs heartily and contently. ---------------------------------------------------------------------------- The Jubei Horoscope: If you like to play as Jubei, you: - Enjoy laughing at the less fortunate that have fallen (BWAH HAH HAH HAH!) - Like the solitude that comes from killing people - Don't take no shit from nobody ---------------------------------------------------------------------------- The Other Rose of Versailles CHARLOTTE Charlotte commissioned a mural depicting her victory over Amakusa. The artist's brush flew, as if he was possessed, and painted the form of a demon Charlotte had never seen before. "I must destroy Ambrosia, afterall..." B: "Has the evil king returned back?" BM: "To protect the honour of my family, I'll never lose!" AM: "In France, there is no impolite person like you. It's reasonable I win!" BV: "You imitate my distinguished family. I (will) never forgive you." AV: "Protecting the honor of my family means all to me!!" IJ: "Where'd you, evil king?" "Japanese?!?" F: "Where are you, evil king?" "Ha!" Background: Based on Oscar Francois de Jarjayes from the Rose of Versailles manga. Note the rose on the tapestry where you fight. Weapon: Epee Full of: Roses Occupation: Knight and Artisan Nationality: France Jumping Ranges: Forward : X=2, Y=3 Backward : X=-3, Y=5 Up : Y=4 Voice: Harumi Ikoma Notes: Charlotte comes from a distinguished family. Her pigeon's name is Pierre. She has a slight crush on Haohmaru. All of the characters in the game can be seen in the mural. Mizuki appears as a giant skeletal figure on the right. PARIS -- THE VERSAILLES PALACE ---------------------------------------------------------------------------- Standing Far Standing Close A/B -- Thrust A/B -- Bell Punch AB -- Far High Triangle Slash AB -- Close Triangle Slash C -- Short High Knee Hop D -- Medium Knee Hop CD -- Far Low Knee Hop Crouching Far Crouching Close A/B -- Short Thrust A/B -- Bell Punch AB -- Far Ground Triangle Slash AB -- Close Ground Trangle Slash C/D -- Crouch Kick CD -- Roundhouse Jumping A -- Quick Down Thrust B -- Extended Down Thrust AB -- Air Triangle Slash C -- Knee Thrust D -- Down Kick CD -- Down Kick ---------------------------------------------------------------------------- Splash Fount | Dashes towards opponent, striking repeatedly Press Slash Repeatedly | with sword, hitting up to three times for **! | weapon damage. ---------------------------------------------------------------------------- Power Gradation | Leaps vertically, striking ground with | weapon, creating a long beam of energy, / | \ + Slash | hitting for multiple strikes of weapon O O O *! | damage. ---------------------------------------------------------------------------- Tri-Slash | Draws a triangular shaped projectile | that flies horizontally to hit for fire -O | \ + Slash | damage. O O *! | ---------------------------------------------------------------------------- Throws: B/AB/D/CD Falls and throws opponent over shoulder ---------------------------------------------------------------------------- Super Deformed Transformation -O \ | / O- -O \ | / O- + D O O O O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Bends epee. 2. BD: Tosses a rose and says "Allons!" 3. AC(weaponless): Same as 2. 4. BD(weaponless): Same as 2. Note: "Allons" is French for "Let's go!" ---------------------------------------------------------------------------- Power Special: Splash Gradation | Slashes a seven pointed star that strikes | for breaking damage. -O \ | / O- -O + B | O O O **! | ---------------------------------------------------------------------------- Poses: - Rose: A rose falls from the sky. Charlotte catches it, and laughs quietly - Uh-huh: Charlotte plays with her hair and says, "Uh-huh" - Kiss: Charlotte kisses her epee, and says "Au Reviour" ('Good-bye') - Smile: Same as Uh-huh, but she continues smiling First and Second Armed Win: First and Second Unarmed Win: Up: Kiss, Uh-huh Smile, Smile Down: Rose, Kiss Rose, Smile Left: Uh-huh, Rose Smile, Rose Right: Kiss, Uh-huh Smile, Smile ---------------------------------------------------------------------------- Combos: - Jumping AB, Standing D (2 hits) - Jumping AB, Crouching AB (2 hits) - Jumping D, Crouching AB (2 hits) - Jumping D, crouching B (2 hits) - Jumping B, standing A (2 hits) - Crouching CD, and *AS* they get up, Standing close AB, Splash Gradation (3 hits plus weapon destroyed) - Standing close AB, Splash Gradation (2 hits plus weapon destroyed) - Jumping D, Splash Gradation (2 hits plus weapon destroyed) ---------------------------------------------------------------------------- Notes: The "lines" that Charlotte draws with her AB slash remain lethal a split-second after she slashes. Thus an opponent can be hit if he moves into a slash immediately after she "draws" it. Also, note that all of Charlotte's AB slashes can hit an opponent nearby behind her. Charlotte's standing and crouching ABs can be interrupted by a Special Move, as long as the move has registered before she is done drawing her triangle. ------------------------------------------------------------------------------- Ending: After defeating Mizuki, Charlotte is standing in the forest. "Once again, my motherland is safe!" she says. At this moment, Pierre flys to her. She says "Pierre! What is it? Hey, he is..." Pierre flies off the left of the screen, and Charlotte follows him. Charlotte runs to the place where Haohmaru is lying on the ground, and looks concerned. Suddenly, Oshizu enters from the opposite screen and cries, "Haohmaru!" Charlotte reaches out her hand and whispers, "Haoh..." then runs off, embarrassed. Haohmaru wakes up and shakes his head, with Oshizu by his side. The scene shifts to where Charlotte is standing at the top of the cliff, looking down at the forest. She says, "Love...makes me uneasy. I must train myself more!" She then grabs her long hair, and cuts it, throwing it in the air as Pierre flies off into the distance. ---------------------------------------------------------------------------- The Charlotte Horoscope: If you like to play as Charlotte, you: - Enjoy reaching out and touching people from afar. - Stayed awake during Geometry class. - Have a thing for French women in armor. ---------------------------------------------------------------------------- Haohmaru's True Rival GENJURO KIBAGAMI "There is no question you are strong. But one day, you will cause great suffering with your sword." With those words, Nicotine expelled Genjuro, who became his pupil at the same time as Haohmaru. His heart full of hate, Genjuro hunts Haohmaru and Nicotine. "The strong kill the weak...it's only natural." B: "Huh, now is the time for all beginning!" BM: "Kill you!!" AM: "I will never be beaten by anyone who lives in confort (sic) like you." BV: "We don't need to have the same two men in the world." AV: "You can imitate my looks, but can never imitate all of myself." IM: "You the evil king?" "I got you!" "Ha! You no my enemy!" F: "You evil king. You should disappear." "I said you before, didn't I? Pass away!" (Genjuro needs serious grammar lessons) Background: Genjuro is "based" on the Hanafuda card game. Weapon: Katana Full of: Hanafuda cards Occupation: Ronin Nationality: Japan Jumping Ranges: Forward : X=9, Y=6 Backward : X=-5, Y=5 Up : Y=3 Voice: Kong Kuwata Notes: Discipline of Nicotine who turned bad. Genjuro hates Haohmaru (his fellow trainee) and Nicotine. Genjuro's scene comes straight out of a Hanafuda card set, although the Neo-Geo logo is written on the moon. Genjuro slices through animal Hanafuda cards when doing Blade of the Beast. He tosses cherry blossom cards for Cherry Blossom Mincer. He also uses the five Light cards when doing his Power Special. SUSUKIGAHARA FIELD -- NOVEMBER (possibly Sukigahara) ---------------------------------------------------------------------------- Standing Far Standing Close A -- Down Slash A -- Down Elbow B -- Side Slash B -- Side Elbow AB -- Far Down Swing AB -- Upward Swing C/D -- Side Kick C/D -- Knee CD -- Forward High Kick CD -- High Kick Crouching Far Crouching Close A -- Down Slash A -- Down Elbow * B -- Side Slash B -- Side Elbow * AB -- Far Down Swing AB -- Upward Swing * C/D -- Crouch Kick CD -- High Kick ** @ Jumping Diagonal Jumping Straight A/B -- Angled Side Slash AB -- Angled Side Slash AB -- Down Slash C/D -- Down Kick CD -- Side Kick @ This kick will knock opponent to the ground if it hits. ---------------------------------------------------------------------------- Blast of the Beast | Slides forward with sword extended, (Sanrensatsu [Kiba, Tsuno, Rin]) | slicing through opponent for weapon | \ -O + Slash (x3) | damage. Note: Repeat up to three O O *! | times: 1) Side slash, 2) Upward | slash, 3) Down slash ---------------------------------------------------------------------------- Flash of the Phoenix | Leaps into the air in a spiral motion, (Toha Kouyokujin) | striking upwardly with weapon to hit for -O | \ + Slash | damage. O O *! | ---------------------------------------------------------------------------- Cherry Blossom Mincer | Hurls a hanafuda card to strike for (Oukazan) | damage. | / O- + Slash | O O *! | ---------------------------------------------------------------------------- Throws: B/AB/D/CD Slam opponent to ground (with one arm!) ---------------------------------------------------------------------------- Super Deformed Transformation -O \ | / O- -O O- + B O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Taunts opponent with "come here" gesture, says "Sore daki da!" 2. BD: Frog leaps past, and he yields, waving hand to brow. 3. AC(weaponless): Same as 1. 4. BD(weaponless): Same as 1. ---------------------------------------------------------------------------- Power Special: Five Sense Barrage | Tosses card, lifting opponent to top of (Gokouzan) | screen, then leaps and slashes five -O \ | / O- -O + A | times with weapon to hit for breaking O O O *! | damage. ---------------------------------------------------------------------------- Poses: - Umbrella: Genjuro opens up an umbrella, says "Ahouga!" ("Fool!"), looks at his frog - Wine: Genjuro drinks wine from a dish, says a phrase, drops dish - Smoke: Genjuro takes a puff and puts on his jacket Armed Win: Unarmed Win: Up: Wine Umbrella Down: Smoke Umbrella Left: Wine Wine Right: Umbrella Wine ---------------------------------------------------------------------------- Combos: - Crouching close C, Standing B (2 hits) - Crouching close C, Crouching close C, A Kiba, A Tsuno (4 hits) - Jumping AB, Standing D, A Kiba (3 hits) - Standing close B, B Kiba, B Tsuno, B Rin (4 hits) - Jumping D, Standing AB (2 hits) - Jumping AB, Standing AB (2 hits, 75% dizzy) - Crouching close AB, Standing AB (2 hits, 75% dizzy) - A Oukazan, Standing AB (2 hits) - Jumping AB, Gokouzan (6 hits plus weapon destroyed) - Crouching close AB, Gokouzan (6 hits plus weapon destroyed) ---------------------------------------------------------------------------- Notes: For an AB or close B Sanrensatsu, Genjuro will slide BEHIND his opponent on his first slash. Thus to block it, an opponent needs to block forward. Despite the fact that Genjuro sometimes changes directions between slashes, the player should do the three slash moves in the SAME direction, immediately after each other. Also, a hit opponent can sometimes block the later slashes. Also, you do not have to use the same strengths for all three slashes! For instance, you can do an AB, B, A. This is recommended if you find yourself sliding too far. ---------------------------------------------------------------------------- Ending: Genjuro stands on the rocky outlook. He spots Haohmau below and says, "Ha, too weak. Oh, he is..." He then jumps down. In the forest, Haohmaru lies on the ground, wounded. Genjuro leaps in and says, "You had a hard fight Haohmaru. Now I'll kill you!" Haohmaru replies, "You bas..." but then Oshizu jumps between them and exclaims, "Stop it! He is wounded... You should challenge him when he's better." Genjuro responds, "You are quite right! All right, I will overlook it this time..." and jumps away. Genjuro stands in another part of the forest when the frog jumps in. He looks at it and says "It's you. I'll kill you!" The frog backs off, afraid. But Genjuro looks away instead, and says, "Have (it) your own way..." He walks off, and the frog continues to hop as the scene fades. ---------------------------------------------------------------------------- The Genjuro Horoscope: If you like to play as Genjuro, you: - Like to be heard wherever you go - Smoke, but only because it fits "the attitude" - Are very vengeful, but hey, "revenge is sweet" ---------------------------------------------------------------------------- The Green-Haired Fishing Maiden CHAM CHAM Cham Cham was so absorbed in her fishing that she didn't notice when someone stole her family's heirloom, the Tanjil Stone. If her father finds out, she'll get in trouble. Her grandfather told poor Cham Cham the direction of the Tanjil Stone. "I'm going, Grandpa! Bye bye!" B: "I'm scared a little, but I will try." BM: "Let's kick some butt!" AM: "Wow! It was scarey!" BV: "You are a girl, too. However, I will beat you." AV: "Oh my god! How dangerous a boomerang is!" IJ: "Is it okay in this direction?" "You're so strong!" F: "Wow! I'm scared!" "Shit! You really make me mad!" (yes, she really says this) Background: Lives in Green Hell, a fictional South American place. Weapon: Boomerang Full of: Bananas Occupation: Fishing Maiden Nationality: Brazil Jumping Ranges: Forward : X=5, Y=6 Backward : X=-7, Y=7 Up : Y=7 Voice: Reiko Chiba (Kenji Ikeda does Paku Paku) Notes: Cham Cham is Tam Tam's sister. Her monkey's name is Paku Paku. Apparently the Tanjil and Pherenx Stones are important in maintaining the vitality of her homeland. Tam Tam's background from SS1 can be seen in the distance.. The first three "statues" are the monkeys "See, hear, and speak no evil." The fourth is covering his groin, and is actually the logo for a condom company. (I am not making this up.) GREENHELL ISLAND -- MARSH ---------------------------------------------------------------------------- Standing Far Standing Close A -- Paw Swipe A -- Double Elbow B -- Side Slash AB -- Short Boomerang Toss # AB -- Upward Slash C/D -- Side Kick CD -- Spinning High Kick Crouching Far Crouching Close A -- Paw Swipe A -- Double Elbow B -- Side Slash * AB -- Short Boomerang Toss * AB -- Upward Slash C/D -- Crouch Kick CD -- Slide Jumping Forward Jumping Other A -- Paw Swipe B -- Side Slash AB -- Upward Slash C -- Knee Drop C -- Side Kick D -- Butt Drop D -- Spin Kick @ CD -- Somersault CD -- Spin Kick @ When jumping back, Cham Cham will do a Side Kick instead. ---------------------------------------------------------------------------- Boomerang Gut Buster | Throws boomerang in a horizontal motion (Boomerang Nage) | to hit for weapon damage. | \ -O + Slash | Note: will go through other projectiles O O *! | ---------------------------------------------------------------------------- Boomerang Beheader | Throws boomerang in a upward horizontal (Boomerang Nage) | arc to hit for weapon damage. | / O- + Slash | O O *! | ---------------------------------------------------------------------------- Flying Lure Snag | Leaps at opponent, latching on and clawing (Tobi Hikkaki) | at face to strike for multiple hits of | \ -O + Kick | damage. O O * | ---------------------------------------------------------------------------- The "Paku Paku" attacks -O \ | / O- +... O O O Moora PakuPaku : Use C *L | Twirls on fingers into opponent. Ahow PakuPaku : Use D * | Throws skull at opponent. Paku Gaburu : Use CD ** | Leaps, spitting rising dragon fireball ---------------------------------------------------------------------------- Throws: B/AB/D/CD Back scratcher ---------------------------------------------------------------------------- Super Deformed Transformation: -O \ | / O- -O \ | / O- + C O O O O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Kneels, scratches ear. Paku Paku beats chest, scratches armpit. 2. BD: Stretches like a cat. Paku Paku beats chest, scratches armpit. 3. AC(weaponless): Same as 1. 4. BD(weaponless): Same as 1. ---------------------------------------------------------------------------- Power Special: Metamolie Animal Attack | Doubles in size and rushes forward -O O- / | \ -O + A | to slam into opponent for breaking damage. O O O * | ---------------------------------------------------------------------------- Poses: Wakatta: Monkey yells and Cham Cham says "Wakatta!" ("I understand!") Dual yell: Both yell Cham: Cham Cham yells Monkey: Monkey yells on top of Cham Cham's head First and Second Armed Win: First and Second Unarmed Win: Up: Dual Yell, Monkey Dual Yell, Monkey Down: Monkey, Wakatta Wakatta, Cham Left: Dual Yell, Monkey Dual Yell, Monkey Right: Wakatta, Dual Yell Dual Yell, Monkey ---------------------------------------------------------------------------- Combos: - Jumping D, Crouching D (2 hits) - Jumping AB, Crouching CD (2 hits) - Standing close AB, Ahow Paku Paku (2 hits) - Standing close AB, Metamolie animal attack (2 hits plus weapon destroyed) ---------------------------------------------------------------------------- Notes: Cham Cham can triangle jump. Cham Cham's Face Scratcher can sometimes land slightly BEHIND a blocking opponent, in which case she will hit. The opponent needs to block in the opposite direction in this case. However, calculating the exact distance when this happens is tricky. ---------------------------------------------------------------------------- Ending: Cham Cham is thrown to the ground with Paku Paku in the forest. A shaft of light appears, and leaves the Tanjil and Pherenx stones behind. Paku Paku grabs the stones and dances with glee. As he dances, a shaft of light transforms him into Tam Tam (check out Cham Cham's reaction). Tam Tam says, "It was your fight, so I asked God to change me into a monkey to protect you." They are then "beamed" out of there, and back into Green Hell. The stones float away, and Tam Tam says "Almighty God has granted you one wish." Cham Cham thinks, then says, "I would like something to eat... something delicious!" Fruit starts falling from the sky, and Cham Cham dances with joy. ---------------------------------------------------------------------------- The Cham Cham Horoscope: If you like to play as Cham Cham, you: - Are quick, and damn proficient with a piece of wood - Enjoy being called the cutest thing alive - Worship Lum and Urd as though they were Gods (well, one is, sort of...) ---------------------------------------------------------------------------- Achtung! The Reich Stuff NEINHALT SIEGER Sieger, the commander of the most powerful group of knights in Europe, The Holy Order of the Knights of the Red Lion, was ordered by Emperor Heinrich to destroy, singlehandedly, the demon that had been attacking neighboring countries. Sieger set out on a jorney, for the good of his homeland. "I pledge allegiance to our magnificent Emperor." B: "I defend my country with my fist!" BM: "Give you my knock for justice!" AM: "Don't be hateful each other. Love is the best strength." BV: "We are Knights, each other. Let's fight fair and square!" AV: "Great match. I'll never forget that fight." IA: "Don't exploit people's weakness." "The evil king...it's a very strong enemy!" F: "My loyalty (will) never lose!" "Never make a fool of me, demon. Kill you!" Background: Prosia is probably a mispelling of Prussia. The Knights of the Red Lion Knight is a fictitious order. Note that Emperor Frederick ruled Prussia, not "King Heinrich". Also, Prussia was a modern state, not the feudal kingdom that the game suggests. Weapon: Mechanical Gauntlet Full of: Shell casings Occupation: Knight Nationality: Prussia Jumping Ranges: Forward : X=4, Y=3 Backward : X=-4, Y=5 Up : Y=4 Voice: Kong Kuwata Notes: When Sieger wins a fight, the King stands up and laughs. When he loses, the King stands up and mouths the word "No!" When Sieger does the vulcan explosion, a picture of a semi-nude woman appears briefly in the flames. THE PROSIA KINGDOM -- NIGHTS (Prussia) ---------------------------------------------------------------------------- Standing Far Standing Close A -- Fist Jab A -- Hammer Fist B -- Gauntlet Punch B -- Half Gauntlet Uppercut AB -- Strong Gauntlet Punch AB -- Full Gauntlet Uppercut C -- Short Low Kick * C -- Side Kick D -- Side Kick D -- Knee Thrust CD -- Forward Moving Kick CD -- Interrupted Forward Kick Crouching Far Crouching Close A -- Fist Jab A -- Hammer Fist B -- Gauntlet Uppercut B -- Hammer Gauntlet AB -- Gauntlet Punch AB -- Gauntlet Punch C/D -- Crouch Kick CD -- Roundhouse Jumping Diagonal Jumping Straight A -- Downward Jab A -- Side Fist Punch B -- Hammer Gauntlet AB -- Downward Gauntlet Smash AB -- Sideways Gauntlet Smash C -- Side Kick D -- Downward Kick D -- High Kick CD -- Bellyflop ---------------------------------------------------------------------------- Wolf Fangen | Grabs opponent, punches repeatedly, and (Wolf Fang) | fires opponent against the opposite side -O O- / | \ + AB | of the screen to hit for damage. O O O !L | ---------------------------------------------------------------------------- Vulcan Weinen | Attacks with an exploding flaming punch to (Vulcan Crying) | hit for fire damage. Note: Punch A | \ -O + A repeatedly | further for "Vulcan Drucken" and further O O ***! | still for Vulcan Explosion. ---------------------------------------------------------------------------- Blitz Jaeger | Launches onto opponent with a flaming (Lightning Jaeger) | bellyflop to hit for fire damage. -O \ | / O- + Kick | O O O *! | ---------------------------------------------------------------------------- Backbreaker Combo (Note: This following move is a combination of three moves, all which have to be performed in succession) Part 1: Tigerkopf | Slides forward on one knee, hitting for (Tiger Head) | minor damage, and tripping opponent. This | \ -O + C | prepares for... O O | Part 2: Falkennagel |...a punch which launches opponent high (Falcon Nail) | into the air, off screen, hitting for | \ -O + B | minor damage. At this point, the O O | opponent is set up for... Part 3: Elefantgleid |...leaping into the air and catching the (Elephant Dance) | opponent, bringing him/her straight down -O \ | / O- + A | onto shoulder, cracking many bones, and O O O | hitting for major damage. ---------------------------------------------------------------------------- Firestorm | Flicks a finger which reflects all | projectiles back at their opponents. \ + BC | Note: This move also does some O ! | damage to opponent if close. ---------------------------------------------------------------------------- Throws: B or AB Grab and slam onto ground C or CD Trip and sit Air Throw B or AB Punch opponent to ground ---------------------------------------------------------------------------- Super Deformed Transformation: -O \ | / O- -O O- + A O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Beats chest twice, chuckles. 2. BD: Gives opponent "come here" gesture with cannon arm. 3. AC(weaponless): Gives opponent "come here" gesture with normal arm. 4. BD(weaponless): Same as 3. ---------------------------------------------------------------------------- Power Special: Operation Tiger | Performs a massive Blitz Sieger move | which annihilates opponent and causes -O \ | / O- -O + CD | severe breaking damage. O O O *! | ---------------------------------------------------------------------------- Poses: - Oh Yeah: Sieger clenches fist and says "OHHH YEAH!" - Bow: Sieger bows and says something like 'Hmph, Neinhalt.' - Laugh: Sieger clenches fist and chuckles Armed Win: Unarmed Win: Up: Bow Oh Yeah Down: Laugh Oh Yeah Left: Oh yeah Oh Yeah Right: Bow Oh Yeah ---------------------------------------------------------------------------- Combos: - Jumping AB, Crouching CD (2 hits) - Jumping A, Wolf Fangen (multiple hits) - Standing close AB, Wolf Fangen (multiple hits) - Crouching close D, Vulcan Weinan (3 hits) - Crouching B, Backbreaker (4 hits) - Jumping D, Standing D, Backbreaker (5 hits) - Jumping C, Standing AB, Backbreaker (5 hits) - Jumping AB, Standing AB, Backbreaker (5 hits) ---------------------------------------------------------------------------- Notes: For the Backbreaker Combo, you need to perform all three movements right after each other. You can't wait to see if the first or second one hits before doing the next one. Sometimes, Sieger will miss catching his opponent anyway. This seems to happen more often when he performs the move up close. Sieger's Blitz Jaeger can sometimes land slightly BEHIND a blocking opponent, in which case he will hit. The opponent needs to block in the opposite direction in this case. However, calculating the exact distance when this happens is tricky. ---------------------------------------------------------------------------- Ending: Sieger appears in the forest, saying "I must tell the king that the devil is dead." BUT IN HIS COUNTRY, UNCONTROLLABLE BEASTS WERE ATTACKING THE PEOPLE... The scene changes to a castle hall, in which the king (from Sieger's background), holds aloft a sword, attempting to stop three disgustingly putrid zombies from entering the castle. Behind the king stands his daughter. King Heinrich yells "Upon my life, I will save my country." At this point, Sieger leaps in. "Sieger!" "Watch, your majesty!" Sieger then performs a Vulcan Weinan, blowing the first two zombies to bits. The third zombie says "Guwah...You are..." "Yes," he interrupts, "Neinhalt Sieger. The knight who killed your boss!" He performs an Operation Tiger, obliterating the final zombie. Sieger says, "Are you all right?" The King says, "Thank you, Siegar (sic)", and a heart flutters from the princess. The screen then fades. AND.... The scene goes back to the castle, in which Sieger and the princess are getting married. Commoners are in the crowd clapping, among them are GALFORD, WAN-FU, and CHARLOTTE in a dress! The scene then cuts to Sieger and his wife looking over the forest from the cliff. As he yells out his victory call, the screen scrolls to follow three white doves flying into the distance. ---------------------------------------------------------------------------- The Sieger Horoscope If you like to play as Sieger, you: - Shave your head just to prove you're not kidding - Are a body builder, but only because you like to know you can pummel the average man with one hit - Have a strange interest in Star Wars movies ---------------------------------------------------------------------------- Living Proof that Powerful Things Come in Small Packages CAFFEINE NICOTINE There was a time when Nicotine hunted demons with his sword. But after being defeated by a certain demon, he settled down and lived quietly as a priest. But one day, he learned that the same demon was now after his pupil's life. "As I feared, it's back..." B: "What!? What is this evil air?" BM: "Stop!! You should be kind to the aged." AM: "What a nice person! You kindly give a palm to such a crock." BV: "I may not be so young. Your face looks like mine." AV: "You fool! You have imitated me so you have such a hard time." IJ: "I believe the evil king is close to me." "Have I seen him before?" F: "Save us, merciful Buddha!" "Oh Buddha!" Background: Based on Takuan, a famous Zen monk. Weapon: Staff Full of: O-fuda Occupation: Buddhist Monk Nationality: Japan Jumping Ranges: Forward : X=7, Y=5 Backward : X=-7, Y=6 Up : Y=8 Voice: Atsushi Maetzuka Notes: If he's not doing anything, Nicotine will yawn. Also, if he has his staff he will clank it. If he doesn't, he will stretch his neck. Nicotine is the only character who can catch a weapon with one hand (two fingers!). Nicotine is probably of the Amidist sect, based on a prayer he says when he gets creamed. However, he also seems to be one of the shido-sa (wandering monks) who roamed the countryside, asking for alms and performing such services as exorcism, divintation, and curing illnesses. They used o-fuda (talismans or amulets) to accomplish these feats. TEMPLE -- MIST (Possibly Mount Koya) ---------------------------------------------------------------------------- Standing Far Standing Close A -- Hit with Hat A -- Punch B -- Side Swing with Staff AB -- Staff Thrust AB -- Up, then Down Swing C -- Short Shuffle D -- Short Kick CD -- Short Kick and Yell Crouching Far Crouching CLose A -- Hit with Hat A -- Punch B -- Low Sweep with Staff * B -- Staff Thrust AB -- Upward Staff Thrust AB -- Three-Hit with Staff @ C/D -- Crouch Kick CD -- Long Crouch Kick Jumping Diagonal Jumping Straight A -- Hit with Hat B -- Staff Thrust AB -- Swing Staff in Arc Below C -- Knee Thrust 2@ C -- Up Kick D -- Down Kick D -- Up Kick CD -- Down Kick @ Nicotine first thrusts forward, then slightly up, then upward 2@ Nicotine does an up kick when jumping back. ---------------------------------------------------------------------------- Choker Chain Cane Bang | Staff extends attached to a chain, along (Bakusa Jougeki) | the ground, catching opponent, and -O \ | / O- + Slash | dragging closer, to yield a dizzy. O O O *! | ---------------------------------------------------------------------------- Exorcist Charm Slice | Tosses blue o-fuda, which turns into an (Shikigamireifu Rai) | electrified hawk and flies at head level | \ -O + Slash | across screen to hit for lightning damage. O O * | ---------------------------------------------------------------------------- Fires of Fecundity | Tosses red o-fuda, which turns into a dog- (Shikigamireifu En) | type beast made of fire, that rushes to | \ -O + Kick | strike low for fire damage. O O *L | ---------------------------------------------------------------------------- Cane Swirl Cutter (While jumping) | Stabs staff into ground and spins (Shinjou Rasen Kyaku) | downwards surround by flame to hit for / | \ -O + Kick | fire damage. O O O *! | ---------------------------------------------------------------------------- Curse of Crunch | Tosses mixed o-fuda that will knock (Rashin Jufu) | opponent down and confuse joystick motions O- | / + AB | for about 10 seconds. O O * | ---------------------------------------------------------------------------- Throws: B Steals life into bowl AB Machine gun with staff D or CD Leap onto opponent and puff bad breath Unarmed Leap onto opponent and puff bad breath -------------------------------------------------------------------------------- Super Deformed Transformation | / O- | / O- | / O- -O + D O O O O O O ---------------------------------------------------------------------------- Taunts: 1. AC: Opens eyes, kneels, ties shoelace. 2. BD: Sneezes. 3. AC(weaponless): Same as 1. 4. BD(weaponless): Same as 1. ---------------------------------------------------------------------------- POWER SPECIAL: Underworld Pummeler | Tosses BIG o-fuda which summons the (Niou Furei Satsu) | powerful deity Atavakah to ram opponent -O O- / | \ -O + D | with great strength, hitting for O O O *! | breaking damage. ---------------------------------------------------------------------------- Poses: - Fan: He fans himself with his talismans - Back: Laughs and his back gives out - Smoke: Takes a puff, and looks relaxed - Coin: Picks up a coin, and raps jar with it First and Second Armed Win: Unarmed Win: Up: Fan, Fan Laugh Down: Back, Back Laugh Left: Fan, Fan Fan Right: Smoke, Coin Fan ---------------------------------------------------------------------------- Combos: - INFINITE COMBO: Chain Grab, Standing AB (repeat until dead) - Crouching close C, Crouching close C, crouching CD (3 hits) - Jumping AB, Crouching B (2 hits) - Jumping D, Stading AB, Chain grab (3 hits) - Standing close AB, Confusion (2 hits) - Shiki-Rai, Jumping D, Standing D, Confusion (4 hits) ---------------------------------------------------------------------------- Notes: All of Nicotine's ABs can be interrupted by Special Moves, even his multi-hit ones. -------------------------------------------------------------------------- Ending: Nicotine is standing in the forest. "It's all over. Finally." Then, Kuroko jumps in. "Wonderful, it came to an end." "Yes," answers Nicotine, "We can all live live in peace now." "Yes, but by the way, have you finished off the king of evil?" (Kuroko's statement doesn't make sense, but based on what follows, I think it should be: "Yes, but by the way, have you taken care of the other evil spirits?") Nicotine holds out a pot, and says, "Don't worry, I'll do it now." He then calls out, and all the evil spirits are sucked into the pot. "Well, finished," Nicotine says, "Let's go have a drink together." "That's good," says Kuroko, "What about Haohmaru? How is he?" "No, he has yet to..." but suddenly, Nicotine sneezes, dropping the pot. A red beam emerges, and ALL the spirits escape! "Dear me," exclaims Kuroko. "All over again," sighs Nicotine. They both look depressed. The end. ---------------------------------------------------------------------------- The Nicotine Horoscope If you like to play as Nicotine, you: - Are wise in the ways of the fighter, but don't even know how to tie your shoes - Believe in magic, and like cheaping people out with it - Get part time work in Fatal Fury 3 ---------------------------------------------------------------------------- The Hidden Fighter with the Flying Flags of Fury KUROKO In the past, the Kuroko was a demon hunter, along with Nicotine. Back in those days, Nicotine wielded a sword named "Taima," and the Kuroko had already taken to concealing his identity in black. Together, these two defeated many powerful demons and none could stand in their way. None, until Rashoujin Mizuki. BM: "Be on your guard. I am very strong." AM: "What, no more? I'm stronger than you." Background: Kuroko are the "hidden" stage hands in Kabuki plays. Weapon: Flags Full of: Anatomical hearts Occupation: Fighting referee Nationality: Unknown Jumping Ranges: Forward : X=8, Y=7 Backward : X=-5, Y=7 Up : Y=6 Voice: Toshikazu Nishimura Notes: Kuroko is NOT the character's real name. His real name is obscured in the Japanese version of SS2. Almost all of Kuroko's moves are borrowed from other Neo-Geo fighting games, mostly FFS and AoF2. You will get CPU Kuroko randomly in the game, sometimes. You can play Kuroko, but only on a home system. Special Note: This section is adopted from the Kuroko FAQ, which can be downloaded separately at SS2 FTP sites. HIMALAYA -- TOP OF MOUNTAIN ---------------------------------------------------------------------------- Standing Far Standing Close A/B -- Flag Thrust A/B -- Elbow AB -- Down Slash AB -- Up, then Down Slash C/D -- High Kick CD -- High Kick CD -- Triple Kick Crouching Far Crouching Close A/B -- Short Flag Swing A/B -- Elbow AB -- Up Slash C/D -- Crouch Kick CD -- Longer Crouch Kick Jumping A/B -- Diagonal Flag Thrust AB -- Down slash C and D -- Down kick CD -- Down kick ---------------------------------------------------------------------------- Koh Ken | Throws a fireball that hits for (RYO SAKAZAKI from ART OF FIGHTING) | damage. | \ -O + A | O O * | ---------------------------------------------------------------------------- Haoh Sho Koh Ken | Throws a massive, double-sized ball of (RYO SAKAZAKI from ART OF FIGHTING) | energy that hits for damage. -O | \ + A | O O * | ---------------------------------------------------------------------------- Double Koh Ken | Throws two fireballs, one on top of (WOLFGANG KRAUSER from FATAL FURY) | another, that hit for damage. | / O- + A | O O * | ---------------------------------------------------------------------------- Mega Smash | Hurls a cylindrically shaped missile (JOHN CRAWLEY from ART OF FIGHTING) | of energy at opponent to hit for | \ -O + B | damage. O O * | ---------------------------------------------------------------------------- Gekihou | Bends over and produces a giant (TUNG FU RUE from FATAL FURY) | projection of self that hits for Tap C repeatedly * | damage. ---------------------------------------------------------------------------- ZatentsuHa | Hurls a crescent-shaped projectile (EIJI KISARAGI from ART OF FIGHTING)| that hits for damage. | \ -O \ | / O- + A | O O O O O * | ---------------------------------------------------------------------------- Flags of Fury | Sends flags out on a chain that | captures opponent, and drags them -O \ | / O- + A | closer, also yielding a dizzy. Note: O O O * | This move will drag opponent closer. ---------------------------------------------------------------------------- Mass Slash | Swipes flags in a downward arc, | creating a powerful energy blast that -O + ABC or BCD | reflects projectiles. Note: BCD will | also strike enemy, ABC will not. ---------------------------------------------------------------------------- Spike Ball | Hurls a black orb covered with barbs | that hits for damage. | / O- / -O + BC | O O O * | ---------------------------------------------------------------------------- Side Splitter | Splits into a top and bottom half. If | ABC is used, the top half explodes, when attacked, press ABC or BCD | and if BCD is used, the bottom half | explodes, while the other joins fight. ---------------------------------------------------------------------------- Electric Ball | Hurls a ball of electricity that (CHENG SHIN ZAN from FATAL FURY) | hits for lightning damage. | / charge, | - O + B | O O | ---------------------------------------------------------------------------- Cookie Cutter | Throws two medium sized "cookies" (TUNG FU RUE from FATAL FURY) | at opponent to hit for...what... | food damage? / charge, -O + A | O | ---------------------------------------------------------------------------- Weapon Split | Knocks opponent's weapon out of their | hands, and splits the weapon into While in a clash, hold | while | two weapons. O | pressing buttons. | ---------------------------------------------------------------------------- Throws: B/AB/D/CD Ressen Kyaku (TUNG FU RUE from FATAL FURY) Grabs opponent, and kicks them up to six times for damage. ---------------------------------------------------------------------------- Super Deformed Transformation: O- / | \ -O O- / | \ -O + D O O O O O O ---------------------------------------------------------------------------- Taunts: AC: Says "Ora, Ora!" (RYO SAKAZAKI from ART OF FIGHTING) BD: Stands and waves a japanese fan (MAI SHIRANUI from FATAL FURY) ---------------------------------------------------------------------------- Power Specials: (RYO SAKAZAKI from ART OF FIGHTING) Ryuuko Ranbu | Charges at opponent, and begins a | massive barrage of kicks, punches, -O \ | / O- -O + AB | and flag swipes, finishing with a O O O * | flaming rising punch for breaking. Alternate Ryuuko Ranbu | Same as above, except character stops | halfway through for a breather. A -O O- / | \ -O + CD | definite must see! O O O * | ---------------------------------------------------------------------------- Poses: In all of Kuroko's poses, he claps and bows. ---------------------------------------------------------------------------- Notes: Kuroko cannot be thrown normally. He is thrown like Earthquake. You cannot break Kuroko's weapon. Special Note: You can play Kuroko only on the home system, and only for a two-player game. To do so, enter the following on the character selection screen: Up, Down, Left, Up, Down, Right + A ---------------------------------------------------------------------------- Ending: Because Kuroko cannot be played against the CPU, he doesn't have one. Check out Nicotine's ending, though. ---------------------------------------------------------------------------- The Kuroko Horoscope: If you like to play as Kuroko, you: - Suck at SS2, and this is the only way you can win - Enjoy all Neo Geo fighting games - Own the game (you can't play him in the arcade, dummy!) ---------------------------------------------------------------------------- The Seductive Stealer of Souls MIZUKI RASHOUSHIN Mizuki is a spirit that has become an immortal demon, through a pact with Ambrosia. Currently, Mizuki inhabits the body of Bizuki, a woman with supernatural powers. Bizuki had tried to subdue Mizuki and use its powers for good, but failed, and was possessed. Mizuki plans to merge the Palenke Stone and the Tanjil Stone to further strengthen the demon world. BM: "Welcome to (the) devil's world. You'll never find yourself alive again." AM: "Now that the world is just for me, and you have gone to your distraction." (destruction?) Background: Unknown. Weapon: Gohei (Shinto purification device) Full of: NA Occupation: Shinto Priestess and Chief Villainess Nationality: Underworld Voice: Harumi Ikoma Notes: Mizuki is the boss character of SS2. OSOREZAN HELL ---------------------------------------------------------------------------- Bitch Slap from Hell | Grabs opponent, and strikes with open hand | repeatedly for multiple hits of damage. ---------------------------------------------------------------------------- Teleport | Laughs, and opens portal underneath, | dissapearing, and reappearing on either | side of the character. ---------------------------------------------------------------------------- Passage through Hell | Slides portal underneath opponent, while | two hands pull opponent through, into | hell, and opponent then comes falling from L | the sky, colliding with ground for damage. ---------------------------------------------------------------------------- Mass Confusion | Creates four spheres which form a single | orb that, when it connects, confuses | opponent's joystick movements. Note: A Grim | Reaper denotes successful confusion ---------------------------------------------------------------------------- Swine Curse | Demon sends out crackling sphere that | changes opponent into a pig. Mutation | lasts about 10 seconds, or until opponent | is successfully attacked. ---------------------------------------------------------------------------- Rush Demon | Demon rushes forward, slamming into * | opponent, hitting for lightning damage. ---------------------------------------------------------------------------- Mad Demon | Demon leaps forward, latching onto | opponent, repeatedly clawing and biting at | opponent's neck for multiple hits of | damage. ---------------------------------------------------------------------------- Levitate Crush (throw) | Lifts opponent off top of screen, holds, | then smashes down into ground, with | slicing attack, hitting for damage. ---------------------------------------------------------------------------- POWER SPECIAL: Hell Tempest | Creates a black sphere that grabs opponent | and hurls him/her against roof, ground, | and walls multiple times, ending in a | massive explosion that hits as breaking | damage. ---------------------------------------------------------------------------- Taunts: She laughs at you. You can hit her them, so feel free to! ---------------------------------------------------------------------------- Poses: For her first pose, she laughs. For her second, she laughs and says something. ---------------------------------------------------------------------------- Notes: You cannot break Mizuki's weapon. ---------------------------------------------------------------------------- THE CHARACTER'S RANKINGS According to the number one Japanese gaming magazine (and perhaps the world), these are the rankings of each character, and how they measure up to one another. To use the map, look for your character on the left, and find a certain character along the top. The number that's produced is an odds (from 1 to 10) of your success. For instance: If Ukyo were to fight against Charlotte, the odds would be greater for Ukyo by one point (6 to 4). The number at the far right is a total of all odds, and therefore, a fair ranking: | U| C| K| G| C| E| J| S| G| G| W| N| H| H| N| ------------------------------------------------------------------------- UKYO | \| 6| 6| 7| 6| 7| 7| 6| 7| 6| 7| 7| 6| 7| 6| 88(+18) CHARLOTTE | 4| \| 4| 6| 6| 6| 5| 6| 6| 7| 6| 7| 7| 7| 7| 84(+14) KYOSHIRO | 4| 6| \| 5| 6| 4| 7| 6| 6| 6| 6| 7| 6| 7| 8| 84(+14) GEN-AN | 3| 4| 5| \| 4| 5| 5| 6| 6| 6| 6| 6| 7| 7| 8| 78(+8) CHAM CHAM | 4| 4| 4| 6| \| 5| 6| 3| 4| 6| 7| 7| 7| 6| 6| 75(+5) EARTHQUAKE| 3| 4| 6| 5| 5| \| 5| 5| 6| 5| 6| 7| 5| 6| 6| 74(+4) JUBEI | 4| 5| 3| 5| 4| 5| \| 4| 6| 5| 5| 6| 6| 5| 7| 71(+1) SIEGER | 4| 4| 4| 4| 7| 5| 6| \| 6| 4| 4| 6| 5| 5| 6| 70(+-0) GENJURO | 3| 4| 4| 4| 6| 4| 4| 4| \| 6| 5| 4| 6| 6| 7| 67(-3) GALFORD | 4| 3| 4| 4| 4| 5| 5| 6| 4| \| 6| 4| 5| 6| 5| 65(-5) WAN-FU | 3| 4| 4| 4| 3| 4| 5| 6| 5| 4| \| 5| 5| 6| 4| 62(-8) NICOTINE | 3| 3| 3| 4| 3| 3| 4| 4| 6| 6| 5| \| 6| 5| 6| 61(-9) HANZO | 4| 3| 4| 3| 3| 5| 4| 5| 4| 5| 5| 4| \| 5| 5| 59(-11) HAOHMARU | 3| 3| 3| 3| 4| 4| 5| 5| 4| 4| 4| 5| 5| \| 6| 58(-12) NAKORURU | 4| 3| 2| 2| 4| 4| 3| 4| 3| 5| 6| 4| 5| 4| \| 53(-17) ------------------------------------------------------------------------- HOW TO DEFEAT MIZUKI Mizuki makes her debut in Samurai Shodown II as the final boss in the game. She is the first female end boss ever in a fighting game, and she is also the first end boss to have a pet: A dog like Galford's. While she doesn't take the award for the cheapest boss ever (DIO from WORLD HEROES 2) or the most powerful (RUGAL from KING OF FIGHTERS '94), she does deserve to be added to the top ten list of tough bosses to beat. Here are some basic tips and tactics to rid yourself of the evil Mizuki: 1. BLOCK LOW: Above all, block and block low. That way, you will block anything she throws at you. Blocking high leaves you vulnerable to her fast Ground Portal as well as her fast low AB. 2. DON'T DO SPECIAL MOVES: Most Special Moves have lag times, during which she is almost guaranteed to rush in and cream you with an AB slash. 3. ATTACK HER WHEN SHE JUMPS: By far, Mizuki is the weakest in the air. If she jumps, and you jump and AB, you will almost certainly hit her, and do some much-needed damage. 4. DON'T JUMP HER WHEN SHE'S MAD: The reason is that Mizuki will do her Power Special so that the globe catches you RIGHT when you jump in on her. Nasty. 5. TELEPORT CATCH: She likes to teleport out of danger when you are frantically trying to make a hit. Instead, try this: Make an AB strike (when your SURE it's safe to do so). She should block. If she laughs and teleports out, leap away in the opposite direction she was originally positioned from you, because she will attempt a bitch slap from behind. As you are jumping away, strike with an AB. If she teleports, and leaps, you have a good chance of hitting her. If she doesn't leap, you're out of her range. 6. CONFUSED? Just block low and use crouch kicks to keep her away. However, if she sends out ANOTHER Confusion Ball, get hit by it. You'll take almost no damage, and it will negate the first Confusion. 7. THE SWINE CURSE: If turned into a pig or other animal by Mizuki, the safest place to be is under her skirt! She can't hit you while you're there, and she can't throw you either. 8. RUN IN AND THROW: This works more than it should, if you time it right. Galford and Hanzo should have a field day especially, with their SPD moves. 9. THE CHARACTERS WHO can consistently beat Mizuki are Charlotte and Gen-an. This is because they both have low A attacks that are quick and long-ranged enough to hit Mizuki out of her attacks WITHOUT getting hit in return. This is important, as trading hits is always in her favor. For both of these characters (and Sieger to an extent), doing low As all the time will give you an easy win! Unfortunately, everyone else's low A attacks (including Ukyo's) are either too slow or too short ranged, so this won't work with them. -------------------------------------------------------------------------- SPECIFIC CHARACTER STRATEGIES Here are guaranteed techniques to help you conquer Mizuki with your favourite character: HAOHMARU: Get enough distance between Mizuki and yourself to perform a resshin-zan (F, D, DF + Kick). Instead, wait and perform a fake cyclone slash (D, DF, F + Kick). As you pretend to pull out a cyclone, Mizuki will throw a teleport across the ground. Immediately perform your resshin-zan. It will flip you over the telport, and connect your blade with her skull. This can be repeated until she drops. Want to show off with Haohmaru? After the first resshin-zan hits, perform a quick standing AB. This should dizzy. Step in as close as possible and perform a crouching AB, and interrupt into Tempa Fuzin San. Instant death. With (theoretically) four attacks. --CHANCES OF WINNING PERFECT: 100% UKYO: If you get a good distance from her, and repeatedly crouch kick, Mizuki may be inclined to leap at you. Time your leap back and hit with either jumping AB or B. Also, use as many ground swallow slashs as you can. If you do dizzy her, BE SURE to use the close standing AB + Teleport Slash with CD Combo to drop her energy quickly. She can also be fooled by throwing a swallow slash, then leaping backwards and doing it again. Sometimes, she teleports away from the first attack, only to pop right up and get smacked by the second. --CHANCES OF WINNING PERFECT: 75% JUBEI: Get about half screen distance from Mizuki, and throw ground fireballs. When she leaps over them, catch her attack with D, DB, B + A. Each time, you should grab her weapon, and slash her back until death. --CHANCES OF WINNING PERFECT: 100% NAKORURU: At about two character's lengths away, crouch and kick a few times. If Mizuki is inclined to send her dog, perform Annu Mutsube (B, DB, D + Slash) and Nak will slide under the demon and hit Mizuki. If Mizuki leaps at you, jump straight up and attack with AB. If she is dizzied, step in with a standing AB, Kamui Mutsube combo to finish her. --CHANCES OF WINNING PERFECT: 75% CHARLOTTE: Stay crouched. If Mizuki even gets near you, strike with crouching AB. Nothing else. Charlotte's crouched AB has even farther range than Mizuki slashes, so don't even worry about being it. If she leaps at you, standing AB, for clean air defense. Mizuki poses no real threat to Charlotte. --CHANCES OF WINNING PERFECT: 100% GEN-AN: Stay low, and try to defensively get your close AB to connect. Once it does, your infinite combo will take care of the rest (Standing AB [two hits], Blood grip, run forward, repeat) --CHANCES OF WINNING PERFECT: 100% HANZO/GALFORD: Peform your shadow copy, and choose to teleport to the closest spot near Mizuki. As soon as you poof in, peform Mozu Otoshi (F, D, DF + Kick). On Mizuki, this can be repeated until the end. It's a definite win, and fast players can get perfect. Or you can try a little sequence I call The Hanzo Trap. It is a move I perfected in the first Samurai Shodown, when trying to defeat the computer Hanzo. Oddly enough, I found it to work with Mizuki as well (though not as consistently). The trap is set up simply like this: You crouch near her, and strike with an A or B (NOT AB!!). She will block, and leap over you. Calmly stand up, and walk underneath her, striking with B as she comes down on the other side. --CHANCES OF WINNING PERFECT: 100% CHAM CHAM: At about half-screen distance from Mizuki, if you perform the ground boomerang throw (D, DF, F + AB), Mizuki consistently throws the teleport back at you. But since Cham Cham's throwing animation allows her to do a backflip, she avoides the teleport and Mizuki is hit anyway. It's a consistent technique. --CHANCES OF WINNING PERFECT: 75% NICOTINE: Same as Gen-an. Try to defensively get out your Bakusa Jougeki, and the infinite combo will finish her off. --CHANCES OF WINNING PERFECT: 100% SIEGER: Stay low, and attack with your firestorm (DF + BC). Not only will it do damage to Mizuki, but it will nullify any of those annoying symbol-related moves of destruction. Not a bad technique to use. --CHANCES OF WINNING PERFECT: 50% EARTHQUAKE: Easy. Crouching AB. Over and over. She'll be dead in no time. --CHANCES OF WINNING PERFECT: 100% KYOSHIRO: Often, Mizuki won't block Kyoshiro's jumping AB, perhaps because it has such a far range the CPU doesn't anticipate it hitting. Use this, and his combos for quick defeat. He should be able to fake Mizuki into jumping, straight into his POW move. It's also wise to just stick to blocking low, and attacking with B or AB, since Kyoshiro's weapon has such excellent range. --CHANCES OF WINNING PERFECT: 50% GENJURO: You can toss hanafuda cards, and trick her into leaping. You can respond with AB, or his kouyokojin (F, D, DF + Slash). --CHANCES OF WINNING PERFECT: 75% ---------------------------------------------------------------------------- KUROKO FALLS Too many people seem to step into the ring against Kuroko, and get obliterated. Presented here are further techniques to use against the masked wonder: HAOHMARU: Kuroko likes to run a lot, take advantage of this by hopping straight up and coming down with an AB slash, followed by a standing AB. If you're lucky enough to dizzy him, simply step up with a close crouching AB, interupt into Tempa Fuzin San for a win. Also, with Haohmaru, it's good to get into the habit of reflecting Kurko's missile attacks back at him with the Sake attack. It takes a bit of timing, but you CAN get used to it. Pretty soon, Kuroko is always hitting himself. I hate when I do that. SIEGER: Get away from him from either dashing back to keep your distance, or using Blitz Jaeger. If Kurko rolls towards you, step in for a CD toss. While keeping your distance, use Firestorm to reflect Kurko's projectiles back at him. It's easier to time than the Sake attack (Haohmaru) and should help you defeat him. KYOSHIRO: If you stand about two character lengths away, and perform a quick A, Kuroko tends to watch to start throwing those massive fireball attacks. Use Kyoshiro's jumping range to leap over them, and come down with AB attacks. Also, if Kuroko likes to jump at you, use Kaiten Kyokubu as air defense. GENJURO: Genjuro has enough speed and distance in his jump to avoid Kuroko's missile attacks. Leap over them and hammer down with AB. Try not to make the first move; Kuroko will open himself up, so wait for it. CHAM CHAM: Easy. From half screen distance, whenever you see Kuroko going to throw a fireball, perform the leaping claw attack, and every one will catch him until he falls. WAN-FU: Wan-Fu is cumbersome to use against someone so quick, but there are ways around his slowness. Do repeated standing D attacks to try and kick Kuroko. If he gets hit, so be it. But if Kurko choose to leap over them, use Confucious Slash as air defense. If he's just about dead, throw your weapon at him a couple of times. The explosion should be enough to tick off the remaining energy. ------------------------------------------------------------------------- RANDOM NOTES: --> Occassionally, KIM KAPHWAN from the FF series can be seen sliding by in the background. No, you can't play him. :-) --> When you go into your "Powered Up" animation, you cannot be hit. However, you can cancel the animation by doing a Special Move, double-tap move, or throwing your opponent if he is nearby. Sometimes there is a delay between reaching your POW maximum and going into your animation, for unknown reasons. --> If the Final Round is a draw, both players lose. ---------------------------------------------------------------------------- IF YOU WIN THE GAME ON ONE CREDIT... Meaning no continues and no other player joining in, you get the designer's credits at the end. As for the individual character endings, there doesn't seem to be any difference between one-credit and multi-credit endings, unlike SS1. What happens is after the judge claps and the background fades, the "designer credit" music starts to play, and cherry blossom leaves fall across the screen. Then, each character is displayed, in the order presented in this FAQ. Here's each character's sequence: The character's background appears, and the character jumps in. The character does a taunt. The character does an attack, and the screen freezes while the character's designer credits are displayed. The character does an ending pose. The character does his/her close-up, and more credits appear. Haohmaru -- Sake drink, Far AB swing, Sword flip pose Nakoruru -- Hair ribbon adjustment, Cape Flip, "Daishizen..." pose Hanzo -- Knuckle crack, Far B swing, Takes off mask Galford -- "Tsk tsk" taunt, Plasma Blade, Sword twirl pose Wan Fu -- Spins pillar, Far AB swing, Carves pillar Ukyo -- Coughs, Standing AB swing, Sleeve pose (unarmed) Kyoshiro -- Smokes, Close B swing, "Uchtottari" (stays on screen) Gen-an -- Laughs, Close B swing, Bow pose Earthquake -- Burps, Far B swing, Eats turkey drum Jubei -- Eats dango, Far AB swing, Puts swords slowly in sheath Charlotte -- Tosses rose, Far AB swing, "Uh-huh" Genjuro -- "Sore daki da" taunt, Far AB swing, Wine dish pose Cham Cham -- Sticks out tongue, Far AB swing, Both do the yell Sieger -- "Come here" taunt, Close B swing, "Ohhh Yeah!" Nicotine -- Sneezes, Close AB swing, Laughs and hits butt Mizuki -- Laughs, AB swing, No ending pose Kuroko -- Fan taunt, ABC Missile Reflection, Claps After this, Kuroko claps and disappears in a puff. The cherry blossoms start swirling in a spiral, and the center of the spiral goes round and around until it's finally centered on the screen. Then after all the credits roll, the screen explodes and the "chirping Iguana" logo appears. ------------------------------------------------------------------------- SBT ...Strange, but True... ------------------------------------------------------------------------- Every game must have its share of oddities, bugs, and other whatnots. Samurai Shodown II is no exception. Here are the strange occurences that arise, which you can try for yourself: ------------------------------------------------------------------------- HANZO'S BACKWARD RUN In a Hanzo/Hanzo fight (or Hanzo/Galford), if one Hanzo runs at the second, and the second performs a shadow move (F, B, DB, D, DF, F, A or B), the first Hanzo, while passing the second, will continue running, but will change sides, making it look like Hanzo is running backwards. Cute. Will also work for a Galford/Galford fight. UKYO PRESUMPTUOUS PUSH When Ukyo has been struck enough to max his POW out, try to perform a teleport attack (D, DF, F + Slash) before his POW animation comes out. If successful, while Ukyo animates his POW saying, "Yurusan!!", he will continue to move in the direction of the teleport, "pushing" his opponent backward. Nice guy. THAT DAMN DOG'S ALWAYS LATE If Galford sends Poppy out on a rush attack (D, DB, B + Slash), and then quickly performs his SD transform (F, DF, D, DB, B, F, B + C), Galford will change, and Poppy will finish his attack, and then jump backwards into the transform. But I guess, better late than never... HANZO NITELITE If Hanzo performs a weak Bakuenryu (F, DF, D, DB, + A), and then quickly peforms an SD transform (F, B, F, B, F, B, D + A), when the Bakuenryu strikes his opponent (preferably NOT blocking at the opposite side of the screen), Hanzo will "light up and flicker" just like the weapon. Great for parties, and those kids that bug you at the machine with, "I know more stuff about SS2 than you do..." Yeah, right. THAT DAMN DOG'S BLIND, TOO. Position Galford near enough to his opponent so that if the opponent jumps straight up, Galford will be able to run quickly underneath. Do this. As soon as Galford changes sides, perform Rush Dog (D, DB, B + Slash) Because Poppy is still on the opposite side, he will rush towards Galford! Sometimes it hits the opponent coming down, other times, well, Poppy just goes for the stick. YOU THINK YOU GOT PROBLEMS, MY *DEMON'S* BLIND! A modification on the previous trick. With Cham Cham against Mizuki, wait for the opportunity for Mizuki to send the demon charging at you. If you attack with a Boomerang toss (D, DF, F + Slash), the 'rang should cut through the demon and hit Mizuki. If Mizuki is stupid enough to send the demon again, it will head back towards her (as it is returning from the last failed attempt). Even demons need obedience school. PIGS HAVE RIGHTS If you are one of the charmed people who've been turned into a pig by Mizuki, just start walking towards her. Not only will she not attack you, but you can push her to the edge of the screen, and even walk behind her! Now, if that isn't a set-up for a combo, I don't know what is. WEAPONLESS WONDER This is a simple technique that not many people realize. There are two major ways to catch a sword in SS2, the first is a half circle motion, which ALWAYS works, if you have the timing right. The second is just to run at your opponnent, which is more the luck of the draw. Since Mizuki does a lot of "shifting" so to speak, the computer believes it to be a run, so if you lose your weapon, run for Mizuki. Odds are she will "shift" into you, you'll catch her weapon, and give her the big toss. Uplifting. !?@$%#@!?@&?! Get two Nicotines together, and perform confusion at the same time. Have fun. A good test of who really *is* good at the game. TEMPA KINDA HURTS If two Haohmaru's perform Tempa Fuzin San at the same time, they should both hit each other on the way up. A good way to practice distance and timing. RESURRECTION If you can finish a match by slicing someone in half, and at the same time, take a final hit yourself, you will notice when the "double fatality" words arrive, the person you've sliced in half is miraculously resurrected. Just to pout. Who says there isn't a higher power watching over? THE SPIRIT OF SIEGER LIVES ON If you can deliver a final blow to Sieger, as he's performing Wolf Fangen, he will fall and you will be "trapped" by a ghost, still being swatted at by an invisible hand, and even thrown against the wall! Boy, that Sieger really has his backup. THAT DAMN DOG'S A BEAST! If your opponent has a sliver of energy, and you send perform Mega Rush Dog, the moment Poppy hits, the match will end, but your opponent will be teleported off the top of the screen! Sometimes, your opponent won't return at all! Good arm on that dog... TOSSING MATCH Good for a laugh. Have Ukyo perform a fake apple slice (D, DB, B + Kick) while Charlotte performs her AC taunt (tossing a rose). The two must really enjoy throwing obstacles at each other... UKYO'S HUGE APPLE A funny oddity that was just recently discovered. Just before you perform Ukyo's POWER SPECIAL (F, B, DB, D, DF, F + AB), hold down the C button for a few seconds. Keep holding C when you perform the motion, and Ukyo will toss an ENORMOUS apple, slicing it into huge pieces. Must be those hydroponics they're using now... ---------------------------------------------------------------------------- WHERE TO GET SS2 STUFF --> SS2 Resource List: This is a listing of what other SS2 FAQs and guides are available, as well as where you can get them. It can be found in the brawl.minklink.net FTP site, as well as others. It is recommended that this be the next FAQ to get, as it pinpoints where all the other neat stuff is. Contact the author, This email address is being protected from spambots. You need JavaScript enabled to view it. for more details. --> SS2 Homepage: Has all the documents related to SS2 (including this FAQ), all in glorious HTML format. Also links to all other SS2-related homepages. Thank Damone for this one... http://styx.ios.com/~damone/ss2page.html He also has a SS1 Homepage as well. (ss1page.html) --> GeeSe Howard's directory: kaiwan.kaiwan.com -- user/dvillnva Contains both the Moves FAQ and this TAPFAQ, strategy guides, sound files, graphic files, and tons of other SS and Neo-Geo stuff. --> Galen Komatsu: This email address is being protected from spambots. You need JavaScript enabled to view it. This guy is crazy! He's always on top of the current gaming trend. Any extra info you need or comments you'd like to pass on, he would be more than happy to help you out. --> John Bailon: This email address is being protected from spambots. You need JavaScript enabled to view it. For more info on the game, contact John at his E-mail address. He may even have posters and other paraphenalia for sale. Be sure to check out Samurai II, as well as other excellent new releases at Southern Hills Golfland (his free plug). Details can be acquired from Mr. Bailon. --> Dave Kirsch: FTP SITE: brawl.mindlink.net /pub/SS2 Dave has an FTP site set up based solely on fighting games. Both the FAQ and TAPFAQ are there, along with all sorts of other odds and ends having to do with fighting games in general. Give it a look! --> For those interested, here are the stats on the new SS 2 CD... Title: Shin Samurai Spirits Artist: Neo Sound Orchestra Maker: Pony Canyon/Scitron Catalog: PCCB-00164 Release: 1994/11/02 Length: 76'07" (57 tracks) This is a Japanese CD, so if you are looking to order it, you should approach a music store that deals with imports. --> Here is the SS2 Image/Rearranged soundtrack... Title: Shin Samurai Spirits Arrange Artist: Neo Sound Orchestra Maker: Pony Canyon/Scitron Catalogue: PCCB-00169 Price: 2500yen Again, this is a Japanese CD, and must be specially ordered. --> The SS2 Mook, put out by Gamest. Has all the stats on the characters, plus screen shots of EVERY attack (even unarmed ones!). Also cool drawings and stuff. Basically, if you want a book on SS2, this is it. The only problem is it's in Japanese. Title: SS2 Mook (v. 4) Maker: Gamest Price: 1380yen You need to look for this at a Japanese bookstore. --> The Samurai Spirits TV Special. Actually, I heard it sucks. The animation and character designs are supposedly pretty bad. But that probably won't stop SS fans from at least renting it. ADVision has released this dubbed in the US. --> Jubei Ninja Chronicles. No, that's not the same Jubei as in SS (or FF, for that matter!). But the SS character designers also worked on this anime movie. Manga Entertainment has released this subbed and dubbed under the name, "Ninja Scroll." --> "Musashi" by Eiji Yoshikawa. This is the book that shaped current perceptions of Musashi, and the idea of the Way of the Sword in general. Recommended. It has a lot of cool fight scenes in it (most of them historical), and many ideas about swordsmanship and enlightenment that still are culturally influential today. --> Samurai I to III. These are three movies that are based on the novel "Musashi". The last one deals with the duel between Musashi and Genryu. They are available at most video rental places. --> BTW, Charlotte is my favorite video game character ever!!! I just wanted to say that... --Scott --> BTW, My Hanzo will kick your Charlotte's butt ANYDAY!!! I just wanted to say that... --Shawn ---------------------------------------------------------------------------- FINAL NOTE This FAQ is pretty much complete, as it has documented most of the features in the game. However, if you have any questions, ideas, comments, pictures, updates, combos, or anything you think needs to be added, do not hesitate to E-Mail either Shawn Holmes at This email address is being protected from spambots. You need JavaScript enabled to view it. or Scott Fujimoto at This email address is being protected from spambots. You need JavaScript enabled to view it..
             Something tells me we have a contender for
               best game of 1994...
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      This, The Absolutely Positively Frequently Asked Questions presented by
                               Shawn Holmes
                                  All preceeding material may be copied and
               distributed freely (in fact, it's encouraged)
    
                           The Second Act Begins Now
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