gps

The Global Positioning System (GPS) is a space-based satellite navigation system that provides location and time information in all weather conditions, anywhere on or near the Earth where there is an unobstructed line of sight to four or more GPS satellites. [read more at http://en.wikipedia.org/wiki/Global_Positioning_System]

  • I forgot to blog about this presentation at JAZOON 2008, but I did never forget the added value of this plugin. It is not currently in Apache Maven  core but will for sure find its way as an official plugin one day, since it solve elegantly a common problem: technology management

    Maven does not know the concept of an artifact life cycle. Such life cycle status information would allow to extend the dependency management in a new dimension. One could declare whether certain dependencies are actually allowed/forbidden/restricted to be used in a project, enabling effective technology management.

    Currently a plugin is available to achieve this goal:The AssertDepend plugin. It work by adding metadata, additional xml files in artifact group directory.

    The AssertDepend plugin is a Maven extension to perform effective technology management. The plugin checks at build time against lifecycle states defined in metadata on remote repositories in order to inform the developer about inappropriate technology usage (dependency enforcement). Based on a flag the build would either fail or print a warning.


    Technology management benefits and means

    The capability to manage dependencies and technologies on a mature level is essential for software organizations of a certain size. Technology management becomes a key discipline and must be introduced in a careful way to allow for mutual benefits among its stakeholder including developer, management, and customers.

    Artifact lifecycle management

    To perform effective technology management, you should keep the number of approved artifacts as small as possible. You cannot remove artifacts from the repository if you want to sustain reproducible builds. Therefore, each artifact in the repository should be marked with a corresponding lifecycle state.

    The proposed main states are (but the plugin is not limited, you can create your own)

    • approved
    • prohibited
    • investigating

    With these states, it solve elegantly the following use cases.

    Scenario 1: Flawed versions
    It turns out that my-app-1.4.2.jar contains a serious security issue and is therefore flawed. Clients of this JAR should actually switch to a newer version my-app-1.4.3.jar which fixes the bug and which is safe to use.

    Scenario 2: Decommissioning
    Let's assume that my-app-1.4.2.jar is not supported anymore and projects should actually switch to a new release stream
    (my-app-2.x.y.jar).

    Scenario 3: Restricted usage
    Consider a library which has a restricted set of client projects, e.g. only certain projects are allowed to depend on a specific artifact.

    Usage

    Artifact lifecycle metadata must be placed in a file named maven-artifact-lifecycle.xml in the corresponding group directory. For instance, if you want to define lifecycle information for struts, the corresponding metadata file is located here: struts/struts/maven-artifact-lifecycle.xml

    This plugin can be downloaded at http://madp.sourceforge.net/index.html

  • apache_maven

    The last year, I was at Jazoon 08, and I forget to tell you how good some of their presentation about Maven were

     

     

    Technology management with Maven

    The list of dependencies in a project of a certain size can be very long. New frameworks and libraries emerge at a fast pace, and they often affect that list. Developers and managers have to keep track of dependencies by maintaining dependency repositories, and they have to ensure that the accumulated knowledge is always available in an easily accessible and distributable form.Maven provides effective mechanisms to cope with the breadth of such dependencies. Also, there are tools that help manage artifact repositories in dealing with the information overload often associated with repositories. However, Maven does not support the concept of technology lifecycle (not to be confused with the Maven build lifecycle), which implies that it does not support technology lifecycle handling and storing of knowledge about the quality of a dependency. Read More Here

  •  

    I will list below the Best review of  projector screens I've found, beside this it is really depressive to see Google only being able to return all these online shops with nothing interesting instead of good reviews articles like these:
    1. White, Grey, or Silver - A Review Welcome to my third screen review. This review will demonstrate three professionally manufactured materials that are White, Grey, and Silver. I hope to demonstrate the differences of what these different screen colorations can offer and how you may benefit.
    2. A Screen Showcase & DIY Review Welcome to my second screen review. This review will include lower gain screen materials, what they do, and what they are made of. I see this as a benefit to people because screen surfaces and materials remain a mystery to most. It will include some DIY materials but must be somewhat limited as there are literally thousands of materials to bounce light off of. So, of course, they cannot all be covered here. Finally, at the end, there will be a fun little shootout between some DIY materials and the infamous Stewart Firehawk. 
    3. The High-Gain/Exotic Screen Review  After critically looking at these screens for over 5 days and taking over 200 pictures I must say this was one hard review. There are so many variables, they cannot all be covered here. In the end, it is important to try to achieve the greatest benefit for the environment or viewing you want to achieve. This review will focus on 5 high power screens surfaces and will include 3 lower power for reference only.
    4. to be continued...
  • apache_maven

    build.tools

     

     

     

     

     

    Even if the sample is quite small (600 responses), it still interesting going through these compiled data

    Some time ago we ran a survey asking a few questions about the build process, specifically the tools that are used to do incremental builds and how much time those builds take. We had over 600 responses, so now it’s time to count the results.

    This is the first time that we’ve published results on the incremental build process, so the information is more likely to serve as a guide than an authoritative information source.

    Read More here

  • Tom Tom homepage  has change today, at least in USA, UK, the french page has not been updated.
    You can see a falsh  demo of possibilities offer by this GPS designed specifically for 2 wheels. I will acquire one as soon as it hit the shelves in switzerland.

  • Here is 3 different way to control the lifetime a local Tomcat 7 container using Apache Maven. A typical scenario would be to start a servlet container prior to running integration tests (Selenium, SAHI or using any other framework you can think of )

    With the following examples, you will be able to start an instance of Tomcat 7 running your web application in the pre-integration-test phase and stop the instance in the post-integration-test phase. You can also decide to use an embedded container like Jetty instead.

  • I will list here all Hacks for Your TomTom

    I RECOMMEND YOU TO DO A BACKUP FIRST BEFORE TRYING ANY HACK!

    All hacks below require a PC, the USB cable and a file explorer to modify some files on the amovible disk.

    Replace the start/stop boot splash images

    Open the file splash.bmp with Your favorite graphic editor (for example www.gimp.org ) and put it under the root of the filesystem. You can like me, add your own background, your pictures and contact informations, just in case it get lost. Moreover many people wont be able to replace the modded picture and that will decrease th value of the device for thief.

    Recover unused space on your card

    You can empty the directory /scripts this directory contains pictures displayed during the demo. Gain: 900Kb

    more soon...



  • Site officiel (shop):

    Sorties prévu: septembre 2005. Essai complet sur mon site dès sa sortie. Je prevoit de l'utiliser sur mon (futur) quad et ma Honda Hornet...

     Caractéristiques techniques :

    • Processeur ARM920T s'exécutant à 400 MHz 
    • Température d'utilisation : -10 à +55 °C 
    • Résistance aux intempéries : IPX7 
    • 64 Mo de RAM
    • Carte SD avec logiciel et plans 
    • USB pour connecter à un PC pour les mises à jour 
    • Batterie interne Lithium Ion rechargeable fournissant environ 5 heures d'autonomie en fonction de l'utilisation 
    • Possibilité d'alimentation à partir de la batterie 12V/24V du deux roues 
    • Micro-casque Bluetooth pour des instructions audio très claires 
    • Récepteur GPS intégré conforme à SiRF Star III avec suivi de 20 canaux « tous visibles »
    • Options de montage pour fixation sur toute moto ou tout scooter

  • Price: 799€
    Price paid: 1159 CHF (753€)

    Click read more to see how to use
    a TomTom device to be warned
    when a street radar is in the area....

     Legislation

    What You risk:

    in Switzerland...if You get catch by a street radar

    in CHF (1CHF = 0.65€)Inner CityOutside CityOn Highway
    > 1 - 5 km/h404020
    > 6 - 10 km/h12010060
    > 11 - 15 km/h250160120
    > 16 - 20 km/hTribunal240180
    > 21 - 25 km/h Tribunal260
    > 25 km/h  Tribunal

    What the law say:

    It is forbidden to use any device that DETECT a street radar in France, so a GPS device do not enter in that category.

     Content of the package

    A lot of bagsOpening religiously all bags...

    The difference in price between a TomTom GO may be explain by the requirement of using a GPS on a motorcycle. But what can explain the difference of price?

    TomTom Rider

    • Has an aluminium case, waterproof, and a lot slicker than a TomTom GO
    • Is shipped with many goodies: textile bag for transport, bluetooth handsets receiver, 2 handsets (one for the cars or street, one for the helmet)
    • Has many fixation systems made of black aluminium...

     Installation

    The first time You'll start the TomTom Rider, You will have to answer a lot of questions: settings preferences, testing bluetooth wireless connections with Your celullar or the headset provided.

    I was encountering problem when I first try to install the bluetooth handset, I decide to look at the firmware revision, what was installed was the 5.410, a quick jump at TomTom in the section download reveal that a version 5.420 was available since the end of november.

    The update take the form of a "big and monolithic exe of 6Mb", wenn You start it, You only have to follow the instructions, It is recommended to do a backup first of all previous settings (user preferences) and to backup the existing TomTom SD cards, for this there is 2 entry in the main menu. It took approx. 10 minutes to backup 360Mb of maps...so it look like USB1.1 data tranfer rate...The connection to my Sony Ericsson K750i has worked like a charm, Contact database and messages has been synchronized without nay effort (Yes You can use your TomTom Rider as a free hand telephone!)

    The installation has run flawlessy, there is really no dfficulty for a non informatician to act with the device, all menu are clear and readable. Personaly I dont not like the awful icons with their limited color scheme. Why Do I have to support then when so much icons are available under GPL? anyway the menu are crips and clear.

    I look carefully at the filesystem backup and found in /TomTom-Cfg a file birthday.txt which maybe may contains when my device has been build: vr 14-10-2005 12:53

     Installing Radars overlay

    Since TomTom 5.0 no additional 3rd party software are needed, POIs (Point of interests) like restaurants, petrol gas stations, golf... are supported by the TomTom kernel natively. POIs are simply a set of GPS coordinate organized in categories along with some metadata like telephone number, internet adress, contact name etc...

    Managing POIsPOIs can be selectively activated on Maps...

    POIs are displayed on a MAP using a technique of overlays.

    • Radars overlays are files with the extension OV2, along with some BMP representing how the overlay catgory look like.
    • Overlays has to be put in the same directory as the map it refer, for example map overlay has to be put in the /france directory.

    For each category of overlay (a category is simply a way to sort all element semantically: fix radar at 100, mobile laser radar are 2 examples of street radar and can e place in 2 categories), You can set when to be warned, (Icon Warn when near POI) usualy by setting the distance in meter when to trigger a sound.

    Select a POI categoryThen when to be warned...

    The table below present You some values which can be taken as a basis, there are base on the distance you may need at 120km/h to adapt to a new speed....

    Your speedRecommended Distance
    20-50 km/h200m
    60-70 km/h250m
    80-100 km/h300m
    110-130 km/h350m
    Mobile Radars300-500m (laser range at 400m)
    Street signal100m

    Then choose a sound, 15 are available,but You can store Your own (WAV format) and use them as well. In case of POI, a bref warning is recommended

    then
    choose a sound DO NOT ACTIVATE THIS OPTION!

    DO NOT ACTIVATE THE LAST OPTION!

    Why? Because You may be not alerted if the GPS do not think You are on the same road as the radar, since the GPS technology and the radars database has an accuracy of +/- 20meters You may be catch by a radar

     TomTom is using Linux!

    What is really interesting is that Tom Tom use heavily Open Source software and redistribute as state by the GPL the modified source code (More to read at www.tomtom.com/gpl )

    • Blowfish (The Blowfish Encryption Algorithm) -> Maybe for encrypting the ROM or some sensitive data like MAPs
    • ClipUtils (The Cohen-Sutherland line clipping algorithm)
    • CoRDiC (Coordinate Rotation Digital Computer)
    • MD5 (MD5 message-digest algorithm)
    • Ogg-Vorbis (Tremor-variable)-> Even If I have found no ogg vobis compatible file, wav seems to be supported through...

     Where to Find POI Radars database?

    in no particular order...

    radars-fixes.com

    Map: France
    Download
    : A free list can be dowmload at www.radars-fixes.com in the download section
    Updates: are available each monday for free
    Legend:

                 
                     

    Screenshots:

     

    radarfalle.de

    Map: France Germany Switzerland, others... (Europe)
    Download
    : A list (<10euro per year) can be dowmload at www.radarfalle.de in the download section
    Updates: Daily!
    Quality of data:

    CountryRadars known
    Germany2938
    Netherland1752
    Italia1351
    Belgium954
    Austria600
    Switzerland479
    Spania478
    France467
    Sweden384
    Norwegen294
    Poland289
    Finnland99
    Portugal35
    Liechtenstein4
    Australia1

    Legend: A lot of icons...

     
                     

    Screenshots:

    Zürich the city where I live: 83 radars!

    gpspassion.com

    Map: France
    Download at
    http://www.gpspassion.com/forumsen/topic.asp?TOPIC_ID=21763
    Updates are Monthly ("Standard") or BiMonthly (named "+" If You are a club member)
    Quality of data

    * Ventilation: non -par vitesse
    * Parametrage auto: non -
    Oui
    * Revision: 33 -
    33.1
    * Radars Fixes: 580 -
    623
    * Radars Mobiles: 1,000 -
    8,785
    * Radars Feu Rouge: 47 -
    55
    * Radars de Distance: 11 -
    11

    Legend:

                     

    Screenshots:

     

     

    Note about all POI database

    • It is stricly forbidden to redistribute them or package them in another format.
    • I can not provide a directlink to the download
    • There is no gurantee that the data are accurate!
    • Please drive carefully, this system is only to prevent huge loss of money and reduce risks while driving.

     Links

    GPSpassion

    Presentation :http://www.gpspassion.com/forumsen/topic.asp?TOPIC_ID=9174
    Les Radars - en chiffres:
    http://www.gpspassion.com/forumsen/topic.asp?TOPIC_ID=9172
    Pour signaler un radar -
    http://www.gpspassion.com/forumsen/topic.asp?TOPIC_ID=5521
    Les autres collectes-
    http://www.gpspassion.com/forumsen/topic.asp?TOPIC_ID=5796 

    An exhaustive list of French POIs at www.gpspassion.com

     www.radar.ch

  • tux-droid-linux-companion

    Tux Droid is a Linux wireless Tux mascot (210mm x 180mm x 140mm - with lowered wings) with a programmable interface, allowing it to announce events by its gestures and by ALSA driven sound. The events are detected by specific gadgets, which are handled by the Tux Gadget Manager. The Tux Droid supports Linux kernel 2.4 or later and needs a 800 MHz CPU and 128 MB RAM. It communicates by infrared to the USB port (1.1 or 2.0) and for media detection it needs an internet connection. The mascot is driven by Atmel AVR RISC microcontrollers. From http://en.wikipedia.org/wiki/Tux_Droid

     

    Bamboo is a continuous integration server from Atlassian Software Systems, the makers of JIRA, Confluence and Crowd. Bamboo is free for philanthropic and open-source projects. Academic and commercial organizations are charged based on type of license. Some other features of Bamboo are its unlimited build plans and unlimited projects that provide instant feedback and a platform to collaborate with other team members for build projects, and its ability to run distributed builds. It integrates with existing development tools, and it can be integrated with popular source code systems.

    With this plugin

    You can notify your Tux Droid with your TeamCity build results!

    After login you can find the new notificator Tux Droid in your notification settings. You need your Tux Droid server IP and port  to connect your Tux to Bamboo. After you have saved the parameters you can configure your individual notification settings for just all projects/specific projects/build failures/...

    Each registered User can customize Tux Droid messages or choose different Attitunes.

     

    Some useful resource how to develop a Bamboo plugin with Maven 2

    Plugin will appear soon at

    http://tuxdroid-bamboo.waltercedric.com/

    Note you may be interested by the TeamCity continuous integration server version at http://tuxdroid.waltercedric.com/

  • tux-droid-linux-companionTux Droid is a Linux wireless Tux mascot (210mm x 180mm x 140mm - with lowered wings) with a programmable interface, allowing it to announce events by its gestures and by ALSA driven sound. The events are detected by specific gadgets, which are handled by the Tux Gadget Manager. The Tux Droid supports Linux kernel 2.4 or later and needs a 800 MHz CPU and 128 MB RAM. It communicates by infrared to the USB port (1.1 or 2.0) and for media detection it needs an internet connection. The mascot is driven by Atmel AVR RISC microcontrollers. From http://en.wikipedia.org/wiki/Tux_Droid

    TeamCity is a Java-based build management and continuous integration server from JetBrains, creators of IntelliJ IDEA and ReSharper.

    &160;

    &160;

    &160;

    &160;

    Tux Droid Plugin

    With this plugin you can notify your Tux Droid with your TeamCity build results.

    After login you can find the new notificator Tux Droid in your notification settings. You need your Tux Droid server IP and port&160; to connect your Tux to TeamCity. After you have saved the parameters you can configure your individual notification settings for just all projects/specific projects/build failures/...

    Each registered User can customize Tux Droid messages or choose different Attitunes.

    Attitunes are robot animations you can create combining movement, sound, Text-To-Speech and fun. From functional to fun-ctional. Make Tux Droid sing 'Dancing in the rain' or make him cry when you didn't receive any new E-mail.&160;

    Some quick info

    • Code is GPL v3.0
    • It is version 0.0.1,
    • It is build with Maven 2.0, eclipse project to be available soon.

    For now just visit the official home of the Tux Droid plugin for TeamCity

    http://tuxdroid.waltercedric.com

    Documentation is in my Wiki:

    http://wiki.waltercedric.com

    Moreover, I’ve decided to install and maintain:

  • My own maven repository http://maven.waltercedric.com
  • My own build server&160; http://continuousbuildserver.waltercedric.com/

  • Here is a solution to the following problems

    • Deriving Maven artifact version from GIT branch,
    • Update pom version on GIT checkout automatically,
    • Add the ability to use Pull request with Apache Maven.

    You have a workflow requirement that require you to have the artifact version of a module externally defined from the current branch in GIT.

    For example

    You want to start working on a new feature branch “feature-memory-improvement”, so you branch from master a new branch named feature/feature-memory-improvement

    Having unique snapshot is a something you need to share your code using a Maven repository, so you may want to have into the branch all pom.xml version changed to

    <version>FEATURE-MEMORY-IMPROVEMENT-SNAPHOTS</version>

    changing all your pom.xml and doing a technical commit&160; will create merge conflicts when using pull request!

    One solution, while not perfect is to do the following:&160; You can add a separate execution to run a goal which will change the version of the POM automatically in the Maven reactor. This small script will do it¨



  • The biggest vandalized Street radar section gallery. 

    This page is probably the highlight of the entire site. So long as these cameras are robbing motorists of their cash they will continue to be destroyed.

    While I must condamned it, its fun to see those pictures, and I admit that even If I never have any problem with  the police, like a lot of people, I have many times wish to do the same...


  • Resent-Date: Wed, 15 May 1996 00:01:45 -0400 Date: Tue, 14 May 1996 23:00:56 -0500 (CDT) X-Sender: This email address is being protected from spambots. You need JavaScript enabled to view it. To: This email address is being protected from spambots. You need JavaScript enabled to view it. From: Barberman <This email address is being protected from spambots. You need JavaScript enabled to view it.> Subject: VF Gowcaizer Faq 2.0 !!! _______ _______ _________ / ____/ << VOLTAGE FIGHTER >> /___ /____/ ___ / | / __ _ _ _____ ___ /| / / ___| | / / | | _ / \| | | |/ ___// | | / /| |___| |/ / | | | | /\ | | | | | / / /| | | / / | ___| |\ \ | \__| | \/ | \/ \/ | \_ / /_| | |/ /__| |___| | \ \ \______|\__/ \_/-\_/ \__|_/ |_|_|______|_____|__| \__\ <<< B A T T L E A C T I O N G A M E >>> v2.0 by BARBERMAN (This email address is being protected from spambots. You need JavaScript enabled to view it.) The Story so Far... ------------------- The year is 2017, In 1999 a monster earthquake devastated the entire Kanto region of Japan, thereby forcing Tokyo to move its government to a man-made island of about 115 square miles floating in Tokyo Bay. A cebtral computer controls public safety, traffic, and all other govermental functions on the island. In the middle of the island there is a huge school called the "National Belnar Institute" with over 105,400 students. This institute has yielded a number of excellent graduates worldwide. For some reason, unspeakable acts of evil have become increasingly common on this artificial island, in spite of the fact that it is supposed to be under the complete control of the central computer. Strangely enough, the incidents all began after a new Principal was assigned to the National Belnar Institute. Some people suspect that this was somehow related to the immeasurable evil that was spreading throughout the island. Now, a man by the name of Isato Kaiza has brought a stone that crystallizes fighting energy called the "Kaizer Stone" to the National Institute, to stand against the overwhelming evil as the Burning Hero "Gowcaizer".... The Controls ------------- Directional Pad = controls your characters movements Start Button = starts the game or enters a "challenger" if pressed on the other controller Select Button = Pauses/Resumes the game (A) Button = Weak Punch * (B) Button = Weak Kick * * = Default configuration (C) Button = Strong Punch * (D) Button = Strong Kick * NOTE: Depending on which button you choose your character with determines thier outfit's color. The primary and secondary colors are listed in each character's section. (A)+(B)+(C) Buttons = Taunting your enemy --O --O = Dash (pressing a button while dashing will produce a "Dash attack") O-- O-- = Hop Backward when beside opponent O-- or --O +(punch or kick) = Throwing opponent (NOTE: some characters have the ability to throw while in the air) Copyable Attacks ----------------- A new Feature in Gowcaizer is the ability to "copy" or imitate your opponent's moves once you have defeated them. Each character has a move that can be "copied" in this manner. After a succesful match, you will be shown your opponent's move and you will be asked wether or not you will like to have it or not. If you choose to accept the move, you will have it at your disposal in the next round and will continue to have it until you choose to accept another power. When continuing, you will be presented with the option of using ANY of the powers you have acquired thus far. Experimentation and implementation are the keys to success with the copyable moves. Hyper Copy Attacks ------------------- When you defeat your "mirror-image", you will have the option of acquiring their copyable attacks. But since you already possess all of their moves, you will have the chance to obtain the super Hyper version of your "copy" move. (ex. Karin beats another Karin, since Karin's copy move is the "Spirit Hair" which you already possess, the game will ask you if you want the "Hyper" verion of the move which in this case is the "Spirit Driver" which will allow you to do TWO Spirit Hairs!) The Characters --------------- GOWCAIZER the Burning Hero --------------------------- Real name = Isato Kaiza (A) color = Red and Blue (B) color = Blue and Black (C) color = Green and Gray (D) color = Black and Purple O-- or --O + (C) = Back Suplex O-- or --O + (D) = Aerial Toss and Kick Dash Attack = Shoulder Charge --O | \ (A) or (C) Caizer Strike O O | \ --O (B) or (D) Burning Slash O O Jump | \ --O (B) or (D) Higher Slash O O | / O-- | / O-- (A) or (C) Running Blaze O O O O / O (B) or (D) Trickster Kick * copyable attack O / / O (C)+(D) Hyper Trickster Kick * Hyper copy attack O / | / O-- / --O (B)+(C) Caizer Rage * DESPERATION MOVE O O O | \ --O O-- (A)+(C) Flaming Dragon * 2ND DESPERATION O O KARIN the Innocent Destroyer ------------------------------ Real name = Karin (A) color = Red and Yellow (B) color = Blue and Yellow (C) color = Green and Yellow (D) color = Black and Yellow O-- or --O + (C) = Pole Throw O-- or --O + (D) = Leg Toss in air --O + (C) = Aerial Pole Throw Dash Attack = Pole Strike O--(charge) --O (A) or (C) Stick Attack O-- / | \ --O (A) or (C) Cloud Driver O O O | / O-- O (B) or (D) Swallow Kick O O \ --O \ | / O-- (C) Spirit Hair * copyable attack O O O --O \ | / O-- (C)+(D) Spirit Driver * Hyper copy attack O O O (do twice to produce 2 mini-fighters) / --O \ | / O-- (A)+(C) Fire Pillars * DESPERATION MOVE O O O O CAPTAIN ATLANTIS the Crazy Smile -------------------------------- Real name = Randy Riggs (A) color = Blue and Yellow (B) color = Red and Yellow (C) color = Gold and Yellow (D) color = Black and Yellow --O + (C) = Multiple Headbutts O-- + (C) = Face Slam Dash Attack = Finger Poke O--(charge) --O (A) or (C) Captain Shooter O--(charge) --O (B) or (D) Captain Cyclone | O (A) or (C) Captain Splash O (charge) | | O (B) or (D) Captain Smasher * copyable attack O (charge) | | O (C)+(D) Captain Nitro Smasher * Hyper copy attack O (charge) | | / O-- --O (B)+(C) Hyper Captain Splash * DESPERATION MOVE O (charge) O FUDOMARU the Lunar Blade ------------------------ Real name = Fudomaru (A) color = Blue and Gold (B) color = Red and Silver (C) color = Purple and Silver (D) color = White and Silver O-- or --O + (C) = Aerial Throw O-- or --O + (D) = Aerial Slam in air --O + (C) = Aerial Toss --O \ | / O-- --O (C) = Aerial Assault O O O Dash Attack = High Kick Sword Attacks = Fudomaru has a series of sword slashes that can be done in the air. These can be done by pressing the (A) or (C) buttons as your character is "rising" or "descending" to produce different results. --O | \ (A) Fudojin-ten O O --O | \ (B) Fudojin-chi O O --O | \ (A) Fudojin-mei O O O--(charge) --O (A) or (C) Kasumigiri | \ --O (C) Thunder Tube O O | \ --O (A) Fire Tube * copyable attack O O | \ --O (C)+(D) Blast Tube * Hyper copy attack O O / --O \ | / O-- --O (A)+(C) Blades of Death * DESPERATION MOVE O O O O HELLSTINGER the Price of Destruction ------------------------------------ Real name = Kash Gyustan (A) color = Red and Black (B) color = Purple and Black (C) color = Blue and Gray (D) color = Gold and Blue NOTE: Hellstinger can "hover" somewhat in the air if you continually tap "UP" during a jump. O-- or --O + (D) = Flying Wall Slam Dash Attack = Straight Kick O--(charge) --O (B) or (D) Tread-A-Go! Go! Jump (turn D-pad (A) or (C) Beat it Needle in a circle) O--(charge) --O (A) or (C) Wryneck Swinger | O (B) or (D) Voltage Crack * copyable attack O (charge) | | O (C)+(D) Voltage Explosion * Hyper copy attack O (charge) | | / O-- / --O (B)+(C) Dance of Death * DESPERATION MOVE O O O BRIDER the Transfomer Gang Leader --------------------------------- Real name = Kazuki Tachibana (A) color = Blue and Silver (B) color = Green and Silver (C) color = Orange and Silver (D) color = Gray and Silver O-- or --O + (C) = Shoulder Slam O-- or --O + (D) = Leg Slam Dash Attack = Shoulder Charge --O | \ (A) or (C) Brider Hurricane O O | \ --O O (B) or (D) Brider "Manji" Kick O O / | / O-- O (A) or (C) Lightning Brider Punch O O \ Jump | / O-- O (B) or (D) Brider Aerial Assualt O O \ | \ --O | \ --O (B)+(D) Double Brider Kick * copyable attack O O O O | \ --O | \ --O (C)+(D) Double Brider Highkick* Hyper copy attack O O O O O-- / | \ --O O / (B)+(C) Final Brider Assault * DESPERATION MOVE O O O / O SHEN LONG the Battle Master --------------------------- Real name = Shen Long (A) color = Black and Purple (B) color = Blue and Red (C) color = Green and Blue (D) color = Red and Gray O-- or --O + (C) = Leg Throw Dash Attack = Elbow Thrust --O | \ (B) or (D) Rising Buster Kick O O | / O-- (A) or (C) Illusion Warrior O O | \ --O (A) or (C) Illusion Grapple * copyable attack O O | \ --O (C)+(D) Illusion Bind * Hyper copy attack O O | \ --O | \ (B)+(D) Super Buster Kick * DESPERATION MOVE O O O O | \ --O | \ --O (B)+(C) Double Buster Kick * 2ND DESPERATION O O O O MARION the Mobile Giant Fortress --------------------------------- Real name = DES/CO-P IV (Defense Egoistic System / Compureate-Prot4) "Marionette" (A) color = Green (B) color = Blue (C) color = Red (D) color = Black --O + (C) = Backbreaker O-- + (C) = "Over the Back" Head Slam O-- or --O + (D) = Rapid Puches in air --O + (C) = Aerial Backbreaker Dash Attack = Quick Direction Reversal (Note: this move reverses the direction of your charge. It is NOT an attack, instead use it to "fake-out" your opponent causing them to "slip-up" and then exploit their mistake.) O-- / | \ --O (A) or (C) Ground Washer O O O O-- / | \ --O (B) or (D) Gliding Blow O O O | | O Flying Mode ON O O | While O-- / | \ --O (A) or (C) Death From Above Flying O O O While --O \ | / O-- (B) or (D) Aerial Crush Flying O O O --O | \ (A) or (C) Ambush Lifter * copyable attack O O --O | \ (C)+(D) Ambush Skynet * Hyper copy attack O O --O O-- / | \ --O (B)+(C) Ground Ripper * DESPERATION MOVE O O O SHAIA the Dreaming Outer Space Policewoman ------------------------------------------ Real name = Shaia Hishizaki (A) color = Red and Blue (B) color = Purple and Yellow (C) color = Gray and Yellow (D) color = Black and Green O-- or --O + C = Ballboy Throw Dash Attack = Side Kick | \ --O (A) or (C) Smash-Bang! Bang! O O O--(charge) --O (C) Tick-Tack-Bomb (Note: hit (C) to send out ballboy, hit (C) again when you want to detonate him) --O | \ (A) or (C) Burning Ballboy O O | / O-- (C) 3 Way Beamer * copyable attack O O | / O-- (C)+(D) Madness Ballboy * Hyper copy attack O O --O \ | / O-- --O (A)+(C) Shaia Inferno * DESPERATION MOVE O O O KYOSUKE SHIGURE the Kind Demon of Revenge ----------------------------------------- Real name = Kyosuke Shigure (A) color = Red and White (B) color = Purple and White (C) color = Green and White (D) color = Brown and Gold O-- or --O + C = Overhead Throw Dash Attack = Hop Kick | / O-- (A) Summon "Kubira" O O | / O-- (B) Summon "Makora" O O | / O-- (C) Summon "Basara" O O | \ --O (A) or (C) Shadow Shaper * copyable attack O O | \ --O (C)+(D) Corona Shaper * Hyper copy attack O O --O \ | / O-- \ (A)+(C) Aura Blast * DESPERATION MOVE O O O O After summoning Kubira, Makora, or Basara O-- / | \ --O (B) "Bite" attack O O O O-- / | \ --O (D) "Blitz" attack O O O Bosses (Playable but code not confirmed yet) ----------------------------------------------- There are two (known) bosses in Gowcaizer, P.Twins (Platonic Twins) and Ohga. Below I will give brief descriptions of the them and tactics to use against them. P.Twins -------- P.Twins is actually 2 of Ohga's henchmen that "meld" into one hideous creature at the beginning of the round. It is rather strong and has 4 grabs and 4 special moves that you will become familiar with REALLY QUICKLY. Spin + Rapid Punches = It spins it's Arms in a circle rapidly, if any attacks connect while it is in the mode, the attacker will be spun around and then "rapid punched." Ground Slam = It picks you up and slams you on the ground repeatedly Grab and Punch = The "top" arms grab you and hold you in place while the "bottom" arms repeatedly punch you. Knee Slam = It Knee slams you several times. Rapid Punch = Self-explanatory Electric Charge = Lightning crackles around them and they charge forward with their fist. Note: they are temporarily invulnerable for a split second while the charge begins. Stretching Uppercut = The woman "half" stretches herself out from the central body at an upward angle to stop air attacks Graviton Thunder = A pillar of purple lightning appears in front of them and procedes forward stopping ALL land AND air attacks. Note: THIS MOVE IS COPYABLE. The best strategy against the P.Twins is to use long range attacks and to make sure you "combo" any normal moves that hit to get the most damage on them as possible. They are fairly "dumb" to some extent and will sometimes take hits by multiple projectiles before they ever block. The P.Twins love to corner you and will charge at you relentlessly until you are trapped in a corner while their "Graviton Thunder" ensures you dont jump over them. So the better you learn how to fight in "corners", the better you will do against the P.Twins. Beware of combos, the P.Twins are DEADLY with their combos. They can (and will) mix up several light punches or kicks into an "Electric Charge" for up to 85% damage (!). Their "Electric Charge" is probably their most potent and most used move. It can be easily comboed, it has very good range (about one "scaled in" screen length), and is almost instantaneous. On top of that, it renders them "invulnerable" for a split second right before the "charge". The P.Twins can (and will) use the charge right as a projectile approaches, and plow right through the projectile and hit you as you're recovering from the move (if you are close enough), its just that fast. They also will use it to knock you out of your "Desperation" move, or just after they've blocked it. However, the "Electric Charge" is not entirely invulnerable, you CAN hit the P.Twins out of it after they have started "moving" forward. This requires lightning fast reflexes and bit of luck to do, but it IS possible, just work on it (dont forget to combo it too!). Or you can just block it and immediately counter them afterwards. Ohga ----- Ohga is the Principle of the National Belnar Institute and he is TOUGH. He is insanely powerful and extrememly unforgiving of "errors" on the player's behalf. Ohga tranforms into an "angelic" being when doing certain moves. Grab and Throw = Ohga simply picks you up and throws you. Flaming Hold = Ohga picks you up with one hand and sets you ablaze while he is holding you. Self-Combustion = He ignites himself into flames. You can however hit him out of this move rather easily. Fireball = He sends out an enormous cresent-shaped fireball. Do NOT try to counter this with a fireball of your own because it will result in his fireball breaking up into several pieces that end up doing even more damage Teleport = He can teleport to anywhere on the screen rapidly and without warning. Rapid Punch = He charges forward with four punches. Block all four and then immediately counter him. Swipe = He delivers a low "swipe" that sets you up for a combo of either the uppercut, fireball, or charge attacks. Uppercut = He delivers a massive uppercut that hits from 4-7 times Angel Charge = His strongest move in which he glows white and charges at you slamming you into the other side of the screen The best tactic in fighting Ohga is to simply NEVER SCREW-UP. He always follows up on "missed" attacks and will SEVERLY hurt you. Use a "Hit & Run" approach and "counter" him whenever possible. He also does his "taunt" occasionally, it looks VERY similar to his "Self-Combustion" move as it is starting up but he never ingnites, sort of like a "fake" Self-Combustion. The instant you realize that he is doing his taunt and NOT a Self-Combustion, attack him! Make sure you lay a good hit (combo it if possible), because these chances dont come often! A Note About Copyable Moves ---------------------------- When using certain copyable moves against certain opponents, the CPU will react accordingly. It can make the CPU more agressive, defensive, airborne, ground based, or the like. For example, when you use Karin's "Spirit Hair", the CPU realizes that there are now TWO threats on the screen and it will either try to eliminate the "tiny fighter" or it will increase its assault on YOU in the hopes of eliminating you before you and the "tiny fighter" team up on him. Now, this can be both good and bad. If it tries to kill the tiny fighter first, use the opening as the go ahead for you to attack him. If it tries to kill YOU first, go defensive and wait for him to mess up and then counter him or wait for the tiny fighter (which the CPU is now ignoring) to lay a hit on the CPU and then follow it up and combo him! What you DONT want to do is to make an extremely offensive CPU even MORE offensive to the point that you can no longer defeat the CPU or you are having EXTREME difficulty doing so. This is where the "copyable" moves's benefits may not out-weigh the disadvantages. So be careful what you choose, but feel free to experiment with all of them, because only then will you truly realize the strengths and weaknesses of each one and how to use them to their full potential. Copyable Moves Quicksheet -------------------------- For the "Heat of the Battle" when you dont want to sort through numerous pages of info, I present the "Quicksheet". Motion Name Character ------- -------------- ---------- / O (C)+(D) Trickster Kick = Gowcaizer O / --O \ | / O-- (C)+(D) Spirit Hair = Karin O O O | O (C)+(D) Captain Smasher = Captain Atlantis O (charge) | | \ --O (C)+(D) Fire Tube = Fudomaru O O | O (C)+(D) Voltage Crack = Hellstinger O (charge) | | \ --O | \ --O (C)+(D) Double Brider Kick = Brider O O O O | \ --O (C)+(D) Illusion Grapple = Shen Long O O --O | \ (C)+(D) Ambush Lifter = Marion O O | / O-- (C)+(D) 3 Way Beamer = Shaia O O | \ --O (C)+(D) Shadow Shaper = Kyosuke O O --O \ | / O-- (C)+(D) Dark Thunder = P. Twins O O O COMING SOON! ------------ In the next revision (which wont take nearly as long as this one, I promise!) I will have the Combo Section complete, and (if God willing) The Boss code and their moves as well as the secret character Garustan. Look for it! Credits -------- Barberman (This email address is being protected from spambots. You need JavaScript enabled to view it.) = Thats Me! The writer of this FAQ. NeoKage (This email address is being protected from spambots. You need JavaScript enabled to view it.) = For the ascii logo. Thanks Man! Technos Japan = For making this really cool game! If you know of something that I missed, or if you just want to contribute a combo or tactic (you'll get credit for it!), or just want to say "hi", please feel free to email me at This email address is being protected from spambots. You need JavaScript enabled to view it. So Until We Meet Again... ------------------------- Gowcaizer Theme Song ---------------------- Training in the darkness Flickering blue shadow In the frozen streets I quietly began to breath CRIME OF WAR I know you understand We can't go on like this Nervers of Steel Nobody can stop it BURNING HEART Tear the evil apart Eyes of Justice No one can get in your way ROLLING HEART It's him You've heard his name Burning Hero Gowcaizer "The world is ours" Voices of the creeping demons Once again the street lights Turn into darkness that only reaks VIOLENT NIGHT You can see it, can't you? We can't go on like this Believe it The future of love Nobody can stop it BURNING HEART Tear the evil apart Eyes of Justice No one can get in your way ROLLING HEART It's him You've heard his name Burning Hero Gowcaizer *REPEAT* Lyrics = Technos Japan / Kengo Asai (Technos Japan) Music = Chiaki lizuka (Technos Japan, Veco T.K. Studio) Vocals = Katsuya Mizutome BARBERMAN This email address is being protected from spambots. You need JavaScript enabled to view it.
  •  __ _ __ _ 8888888888 _| | _____ / \ _| | _____ / \ 88888888888888888 | |/ \ / /| |/ \ / / 888888888888888888888 |_ ____ \ / / |_ ____ \ / / 88888888888888 88888888 / / \ || | / / \ || | 88888888888888 8888888 \ | | | \ \ \ | | | \ \ 888888888 8888888 | | / / \ \ | | / / \ \ 8888 888888 |__| \_/ \_/ |__| \_/ \_/ 888 888888 Waku Waku 7 ~~ Galaxy Fight 2 88 888888 |-----------------------------------| 888888 Insane To The Max Complete FAQ v0.0 888888 |-----------------------------------| 888888 by Khris "The KiD" <This email address is being protected from spambots. You need JavaScript enabled to view it.> 888888 |-----------------------------------| 8888888 Copyright 1999 "The KiD" 88888888 |-----------------------------------| 8888888888 Neo-Geo Version 888888888888 The following FAQ you are about to go through was made by me, Khris G. <This email address is being protected from spambots. You need JavaScript enabled to view it.>. It was made for the use of private and/or personal use only. If reproduced, it may only be done electronically. The correctness and accuracy of the material in this FAQ is not guaranteed, and the author will NOT be held responsible for any problems or damages caused in any way from errors or omissions. So, if you screw something up, tough luck. If placed on a freely-assessable, non-commercial web page or site, this FAQ may be altered to fit within certain guidelines, but this disclaimer and copyright info must remain in its original form and state. Simple. For no reason should this FAQ be used for profitable and/or promotional purpose (i.e- published in magazines, guides, hint books, etc.), or be added to and/or shown on any game sites in ANY way without an express written letter from myself. In any other case, just don't even bother to ask. The answer is no. N-O. This FAQ is NOT to be given out as a sort of gift with purchases. It's not my forte to write all this to get others rich. All copyrights and trademarks are acknowledged that are not specifically mentioned in this FAQ. Please give credit where it's due... or I will find you. Period. Plagiarism sucks. "The KiD" has written, and so it shall be spoken. =) The characters of Waku Waku 7 are (c) 1996-97 Sunsoft Co., Ltd. This FAQ is available at: --------------------------------------------------------------- Waku Waku 7 - GameFAQs www.gamefaqs.com |= table of contents =======================================================| 1. Universal Moves 2. The Max Arts - ES Specials - WakuWaku - DokiDoki - HaraHara 3. Special Input Commands - Super Mode - Middle Attack - Pursuit - Quick Recovery - Rising Attack - Rebound Attack - Safe Fall 4. The WakuWaku Crew - Rai - Arina - Slash - Tesse - Mauru - Dandy J - Politank Z - Makaitaitei Fernandez - Bonus Kun 5. Miscellaneous Info - Special Thanks - Secrets - Winning Symbols - Translations - BGM Test - SE Test - Websites - Revisions - Final Note |= Universal Moves =========================================================| ub u uf Jump Back Jump Up Jump Forward \ | / b -- N -- f Retreat/Block Neutral Advance / | \ db d df Defensive Crouch Crouch Offensive Crouch Reverse left and right if on right side of screen or Player 2. C D LP HP A B LK HK P - press any Punch button K - press any Kick button 2P - press both punches 2K - press both kicks + - means "and" / - means "or" (air) - can use while jumping |= The Max Arts ============================================================| - ES Specials -------------------------------------------------------------- The "ES" moves are special moves that are enhanced by during the same motion, but instead, pressing 2 buttons instead of the one. For example, if you are using Arina and wanted to do her "ES Arina Beam", you would do d,df,f + 2P instead of d,df,f + P. Using the ES of a move uses up 1 Level of your Super Meter. - WakuWaku ----------------------------------------------------------------- The "WakuWaku" moves are throw techniques. They can only be performed if you are close to your opponent. - DokiDoki ----------------------------------------------------------------- The "DokiDoki" moves are the Super Moves. When one is activated, your character will flash with rainbow colors, and "DokiDoki" will appear. Each DokiDoki requires 1 Level of Super Meter to use. - HaraHara ----------------------------------------------------------------- The "HaraHara" moves special Supers that all have insane start-up time before they are executed. When one is activated, a siren will sound and the background will flash with "HaraHara: ??". Each HaraHara is capable of dealing twice as much damage as a DokiDoki. These also cost 1 Level of Super Meter. |= Special Input Commands ==================================================| - Super Mode --------------------------------------------------------------- Press all 4 buttons simultaneously When Super Mode is activated, your character will pose as they are surrounded with a burst of energy. The burst is able to hit opponent and can be used as a counter if blocking. During Super Mode, your character will flash a yellowish hue and their attacks will be 2x stronger. "Super" will appear under your character's Life Meter; it gradually get smaller and eventually fade from sight, thus ending Super Mode. Costs 1 stock of Super Meter to use. - Middle Attack ------------------------------------------------------------ Press HP + HK together Middle Attacks are attacks that can ONLY be blocked by standing (high). It will hit crouching opponent no matter if they are blocking or not. - Pursuit ------------------------------------------------------------------ When opponent is on the ground, press u + any regular attack button Like in many 3D games, after the opponent is knocked to the ground, your character can follow it up with a Pursuit; making your character jump up and land on the fallen opponent's body with an attack. If the Pursuit is missed, your character will leap back in the air, vulnerable to attacks. - Quick Recovery ----------------------------------------------------------- Press any action button the second right before hitting the ground After throws that toss you up in the air, instead of having your character crash into the ground, you can quick recover. They will spring off the ground and flip to their feet, not taking the full damage from the throw and negating any pursuit chances. - Rising Attack ------------------------------------------------------------ Tap u + any regular attack button rapidly after being knocked down A Rising Attack is an attack your character can perform as they are standing from being knocked down. - Rebound Attack ----------------------------------------------------------- Press any kick button when you hit the wall A Rebound Attack is when your character flies into a wall, then leaps back at the opponent with a retaliation attack. You don't take damage from hitting the wall if you Rebound Attack. - Safe Fall ---------------------------------------------------------------- Press any punch button when you hit the wall A Safe Fall is when you hit "catch" the wall, and just fall to the ground on your feet. You don't take the damage from hitting the wall if you Safe Fall. |= The WakuWaku Crew =======================================================| It is said that the person who collects all sevens of the legendary WakuWaku balls will have their dearest wish granted. Those who find one of the balls become obsessed with the ruthless desire to obtain the others, who will be victorious in the bitter battle to become the owner of all the balls. Victory or defeat - it all lies in your hand. RAI Dengeki Wanpaku Shounen _______The Red Gemstone______________________________________________________ [Hissatsu Waza] Punch Smash When close, b/f + D Inazuma Cannon qcf + P (air) Inazuma Upper f,d,df + P Inazuma Upper Renda f,d,df + P, tap P rapidly Inazuma Upper Renda w/down blast f,d,df + P, tap P rapidly, d + P Inazuma Upper Renda w/side blast f,d,df + P, tap P rapidly, f + P Inazuma Crash qcb + P Air Inazuma Crash Jump, qcb + P after Super Mode [Powered Up Hissatsu Waza] ES Inazuma Cannon qcf + 2P (air) ES Inazuma Upper f,d,df + 2P ES Inazuma Upper Renda f,d,df + 2P, tap D rapidly ES Inazuma Upper Renda w/down blast f,d,df + 2P, tap D rapidly, d + D ES Inazuma Upper Renda w/side blast f,d,df + 2P, tap D rapidly, f + D ES Inazuma Crash qcb + 2P ES Air Inazuma Crash Jump, qcb + 2P after Super Mode [Miscellaneous Moves] Shagami Hoki Hold df High Jump Tame Press 2K Sui Jiku High Jump Tap u after High Jump Tame Zen Naname High Jump Tap uf after High Jump Tame Ato Naname High Jump Tap ub after High Jump Tame Sankaku Tobi Jump on wall, tap opposite direction Renzoku Punch Tap C rapidly Futtobe Ken f + D Futtobe Kyaku f + B Rolling Knuckle f,f + D Kaminari da! Kick f,f + B Nouten Kick Jump, d + B Kawashi Kick While standing, b/f + B Smash Hammerfist Press HP + HK [WakuWaku] Dai Kaiten High Jump Touge When close, hcb + B [HaraHara] Bakurai Hurricane d,d + 2P/2K [DokiDoki] Gourai Tempest b,hcb + 2K Chou Chikara Gourai Dengeki Ken f,hcf + 2K - The Inazuma Crash can negate some projectiles. - The Renzoku Punch is just normal punches that are able to chain into each other. There's no special animation when doing it. [Speech] "Ide!" Vs.CPU Intro "Like so, like so!" 1st Win "Ahh, mo da ne." 2nd Loss [??] "Chikushou!" While standing "Gou ya!" During Dai Kaiten High Jump Touge "Inazuma Cannon!" During Inazuma Cannon "Inazuma Upper!" During Inazuma Upper "Inazuma Crash!" During Inazuma Crash "Super Rai!" During Power Up "Bakurai Hurricane!" During Bakurai Hurricane "Gourai Tempest!" During Gourai Tempest ARINA Honoo no Otenba Shou _______The Orange Gemstone___________________________________________________ [Hissatsu Waza] Back Throw When close, b/f + D Butt Springer When close, b/f + B Air Raid When close in air, b/f/d + D Arina Beam Horizontal qcf + C, hold C, then release (air) Arina Beam Up-Diagonal qcf + D, hold D, then release (air) Arina Tornado qcb + K, tap K rapidly Arina Crash f,d,df + P, tap P rapidly [Powered up Hissatsu Waza] ES Arina Beam qcf + 2P (air) ES Arina Tornado qcb + 2K ES Arina Crash f,d,df + 2P, tap D steadily [Miscellaneous Moves] 2 Dan Kick Press B,B Renzoku Punch Tap C rapidly Renzoku Shagami Jaku Punch While crouching, tap C rapidly Renzoku Shagami Kyou Punch While crouching, tap D rapidly Renzoku Jump Jaku Punch While jumping, tap C rapidly Renzoku Jump Kyou Punch While jumping, tap D rapidly Hehe~n While jumping, tap A rapidly Arina Hop Kick Press HP + HK [WakuWaku] Face Crusher When close, hcb + B [HaraHara] Arina Special d,d + 2P/2K (air) [DokiDoki] Arina Carnival f,hcf + 2K - To make the ES Arina Crash get the full 10 hits, you have to press D in a steady pace. Jamming on D won't get the full hits. - If the ES Arina Beam hits opponent twice, it will cause a dizzy. - All versions of the Renzoku Punch are just normal punches that are able to chain into each other. There's no special animation when doing it. - The Hehe~n hits each time you press A. [Speech] "?? no yo!" Vs.CPU Intro "Yay!" 1st Win "Yatta!" 2nd Win [I did it!] "?? no yo!" During pursuit attack "Yeah!" During Back Throw "Arina Beam!" During ES Arina Beam "Dou da?" During Arina Tornado "Arina Tornado!" During ES Arina Tornado "?? da!" During Arina Crash "Arina Crash!" During ES Arina Crash "Hehe~n!" During Hehe~n "Super Arina!" During Power Up "Arina Special!" During Arina Special "Arina Carnival!" During Arina Carnival SLASH Rurou no Kenshi _______The Purple Gemstone___________________________________________________ [Hissatsu Waza] Kick Turn Throw When close, b/f + D Air Kick Turn Throw When close in air, b/f/d + D Slash Shot qcf + P Slash Barrier qcb + P Slash Dynamic f,d,df + P Slash Teleport b,d,db Air back + C Air above + D Air forward + A Ground forward + B Air Slash Teleport Jump, b,d,db Ground back + C Ground below + D Ground forward + A Air forward + B [Powered Up Hissatsu Waza] ES Slash Shot qcf + 2P ES Slash Dynamic f,d,df + 2P ES Slash Barrier qcb + 2P [Miscellaneous Attacks] Sankaku Tobi Jump on wall, tap opposite direction Tsuki f + C Renzoku Zanri f + D Gedan Tsuki f + A Hizageri f + B Zanri Jouge Jump, d + C Zanri Geroshi Jump, d + D Kabuto Wari Jump, d + A High Kick Jump, d + B Slash Strike Press HP + HK [WakuWaku] Slash Corridor When close, hcb + B [HaraHara] Darkness Wind d,d + 2P/2K [DokiDoki] Darkness Rush f,hcf + 2K [Speech] "Max!" During Power Up "Slash Corridor!" During Slash Corridor TESSE Shoujo Ningyou _______The Yellow Gemstone___________________________________________________ [Hissatsu Waza] Nobinobi Arm Nage When close, b/f + D Air Nobinobi Arm Nage When close in air, b/f/d + D Arekore Poi qcf + C, hold C, then release Himitsu Arekore Poi qcf + D, hold D, then release Air Arekore Poi Jump, qcf + C, hold C, then release Air Himitsu Arekore Poi Jump, qcf + D, hold D, then release -= Arekore Poi Item Listing and Distance (in order as they appear) - Coffee Cup Very Near - Plate Near - Book Near - Robot Dog Across screen, low - Robot Bird Across screen, high - Cactus Plant Near (causes instant dizzy) - Bomb Across screen, low - Bullet Bill Across screen, high Chikuchiku Attack f,d,df + P Chuuchuu Attack b,d,db + P Denshi Kousen qcf + K [Powered Up Hissatsu Waza] ES Himitsu Arekore Poi qcf + 2P, Hold D, then release ES Air Himitsu Arekore Poi Jump, qcf + 2P, Hold D, then release ES Chikuchiku Attack f,d,df + 2P ES Chuuchuu Attack b,d,db + 2P ES Denshi Kousen qcf + 2P [Miscellaneous Moves] Nobinobi Arm Jaku f + C Nobinobi Arm Kyou f + D Shagami Nobinobi Arm Jaku df + C Shagami Nobinobi Arm Kyou df + D Dress Spin Press HP + HK [WakuWaku] Guruguru Pa! When close, hcb + B [HaraHara] Chou Denshi Eraser d,d + 2P/2K [DokiDoki] Chou Denshi Kai Kousen qcb,f + 2K - When holding the button down during the Amekore Poi, Tesse will cycle through items within a thought bubble. When you approach the one you want to use, release the button. For the Himitsu Amekore Poi, the items are not seen, but can be guessed by the sound of Tesse's voice. If you hold the button too long and reach the end of the list, Tesse will use the "Bullet Bill" item automatically. She is vulnerable during this attack. - The Chikuchiku and Chuuchuu are able to catch people out the air and negate projectiles. [Speech] "Eh? Irasshaimase." Vs.CPU Intro [Huh? Welcome.] "Sumimasen." 1st Win [Excuse me.] "Go-gomenasai." 2nd Win [I'm sorry.] "Hakase.." 2nd Loss [Doctor..] "Guru~ guru~ pa!" During Guruguru Pa! [Round and round..!] "Ikimasu yo! During Chikuchiku/Chuuchuu Attack [Ready!] MAURU Mori no Taijou _______The Green Gemstone____________________________________________________ [Hissatsu Waza] Poi When close, b/f + D Kuuchuu Poi When close in air, b/f/d + D Guruguru Punch qcf + P Body Press qcb + K Bunbun Copter f,d,df + P [Powered Up Hissatsu Waza] ES Guruguru Punch qcf + 2P ES Body Press qcb + 2K ES Bunbun Copter f,d,df + 2P [Miscellaneous Attacks] WakuWaku Upper f + D Heaven's Fist Jump, u + D Double Claw Press HP + HK [WakuWaku] Mauru Binta When close, hcb + B [HaraHara] Miracle Voice d,d + 2P/2K [DokiDoki] Bunbun Typhoon 360 + 2P - Mauru's Miracle Voice HaraHara has the shortest start-up time. [Speech] "Yosha, yatta!" 1st Win [Alright, yeah!] "Yay!" 2nd Win "Jump!" During jumping or Pursuit "Punch!" During Guruguru Punch "Kick!" During standing light kick (A) DANDY J Treasure Hunter _______The Blue Gemstone_____________________________________________________ [Hissastsu Waza] Banmotsu Gou Soku Kyuu Nage When close, b/f + D Air Banmotsu Gou Soku Kyuu Nage When close in air, b/f/d + D High Hissatsu Rope qcf + P High Hissatsu Rope Ren Hai Hanabi P,P after High Hissatsu Rope High Hissatsu Rope Gouin Teikiatsu b + P after High Hissatsu Rope High Hissatsu Rope Taifuu Mouda 360 + P after High Hissatsu Rope G.T. Low Hissatsu Rope qcf + K Low Hissatsu Rope Ren Hai Hanabi K,K after Low Hissatsu Rope Low Hissatsu Rope Gouin Teikiatsu b + K after Low Hissatsu Rope Low Hissatsu Rope Taifuu Mouda 360 + K after Low Hissatsu Rope G.T. Air Hissatsu Rope Jump, qcf + P Air Hissatsu Rope Ren Hai Hanabi P,P after Air Hissatsu Rope Air Hissastu Gouin Teikiatsu b + P after Air Hissatsu Rope Air Hissatsu Rope Taifuu Mouda 360 + P after Air Hissatsu Rope G.T. Kyou Ijin Tei Hatsu Hi Ken f,d,df + P Natsumi: Ranpoo Nage qcb,qcb + K Ranpoo: Natsumi Nage qcb,qcb + P [Powered Up Hissatsu Waza] ES High Hissatsu Rope qcf + 2P ES Low Hissatsu Rope qcf + 2K ES Air Hissatsu Rope Jump, qcf + 2P ES Kyou Ijin Karada Hatsu Hi Ken f,d,df + 2P [Miscellaneous Attacks] Forward Dash Cancel C/D/A/B during forward dash Axe Kick Press HP + HK [DokiDoki] Jou Shi Ka Shi Ten Nage When close, hcb + B [HaraHara] Tai Shoumetsu Ryuushi Kasoku Ken d,d + 2P/2K [DokiDoki] Kyou Ten Dou Chi Ginga Gekitotsu Otoshi qcf,hcb + 2P Dai Youryou Seiden Ken f,b,f,b,f + 2P - As soon as any Hissatsu Rope hits, immediately do the next motion. Each stage of the attack can be cancelled anytime to move on to the next part. - And yes, Natsumi is a very bouncy girl. ^_^ [Speech] "Dandy!" Intro "Nani ka yo ka?" Vs.CPU Intro [??] "Yosha!" 1st Win [Alright!] "Yatta yatta!" "Mino hodo shi de." 2nd Win [Yes yes!] [??] "Makita da!" 1st Loss [??] "Sayounara!" 2nd Loss [Goodbye!] "Nane za!" During Rising Attack [??] "Uppercut!" During Kyou Ijin Tei Hatsu Hi Ken "Ok! Sore!" During Natsumi: Ranpoo Nage [Ok! There!] "Ok! Hurry!" During Ranpoo: Natsumi Nage "No!" During Dai Youryou Seiden Ken POLITANK Z Saikyou Sensha _______The Light Blue Gemstone_______________________________________________ [Hissatsu Waza] Tsukami Gekichi When close, b/f + D Z Dama qcf + P -= Z Dama Explosive Listing and Distance - Bomb Very Near - Grenade Near - Big Grenade Near - Napalm Far - Mine Very Far Doku Doku Smoke qcf + K Guru Rinmogurin b,db,d + K [Powered Up Hissatsu Waza] ES Z Dama qcf + 2P ES Doku Doku Smoke qcf + 2K ES Guru Rinmogurin b,db,d + 2K [Miscellaneous Moves] Shagami Idou Hold df Double Swing Arm C,C (air) Pachinko Hou Rencha Tap A rapidly Caterpillar Kick Tap B rapidly Drill Arm f + D, tap D rapidly Zenshin Caterpillar Kick f + B, tap B rapidly Spin Kick f,f + B Missile Waza Shita Jump, d + B Tank Jab Press HP + HK [WakuWaku] Ningen Dai Hou When close, hcb + B [HaraHara] Bikkuri Dokkiri Dan d,d + 2P/2K [DokiDoki] Gyro Bakugeki b,d,db + 2P - Politank Z's Bikkuri Dokkiri Dan HaraHara has the longest start-up time. - Depending on how long you hold down the button for the Z Dama determines which type of grenade is shot. - The Guru Rinmogurin must be blocked low at first, then high when Politank Z jumps. - The Ningen Dai Hou has long reach, but can be blocked. MAKAITAITEI FERNANDEZ Saijou Saidai Saikyou Saiaku _____________________________________________________________________________ [Hissatsu Waza] Beroncho Poi Death When close, b/f + D High Tokudai Death Punch qcf + C Low Tokudai Death Punch qcf + D High Tokudai Death Kick qcf + A Low Tokudai Death Kick qcf + B Jump Tokudai Death Kick Jump, qcf + B Kurunarakoi Death qcb + K Tobu Death Dessuun f,d,df + P Goodnight Death Kiss Press HP + HK Vacuum Death d + P, hold d + P after Goodnight Death Kiss [Powered Up Hissatsu Waza] ES Kurunarakoi Death qcb + 2K ES Tobu Death Dessuun f,d,df + 2P [Miscellaneous Moves] Body Attack Death Jump, d + D [WakuWaku] Mogumogu Buuddesu When close, hcb + B [HaraHara] Korogaru Death d,d + 2P/2K [DokiDoki] Okotta Dessuun f,hcf + 2P - The Korogaru Death HaraHara has no start-up lag time. [Speech] "Ne, Super desu!" During Power Up BONUS KUN Nekketsu Kakutou Yarou _____________________________________________________________________________ [Hissatsu Waza] Kou Shuu Tan qcf + P Uzumaki Boufuu Kyaku qcb + K Bou Bou Ken f,d,df + P [Powered Up Hissatsu Waza] ES Kou Shuu Tan qcf + 2P ES Uzumaki Boukuu Kyaku qcb + 2K ES Bou Bou Ken f,d,df + 2P [Miscellaneous Moves] Headslam Press HP + HK [HaraHara] Shou Shin Bomber d,d + 2P/2K [DokiDoki] Chou Arata Netsu Dai Sharin f,hcf + 2K - The Shou Shin Bomber has homing ability. [Speech] "Kou Shuu Tan!" During Kou Shuu Tan "Uzumaki Boufuu Kyaku!" During Uzumaki Boufuu Kyaku "Bou Bou Ken!" During Bou Bou Ken |= Miscellaneous Stuff =====================================================| SPECIAL THANKS _____________________________________________________________ Sunsoft - Thanks for the great game! Nice to play a non-serious fighter for once! Please make a sequel and bring back Tesse!! Sutorappedo Kuruu - Mah boyz! SC-4eva! Jacob Poon <This email address is being protected from spambots. You need JavaScript enabled to view it.>
      - For the Neo-Geo version secrets, and button configuration!
    
    SECRETS  ____________________________________________________________________
    
       Reverse Title                    When "Credits" is 7 or 77.
    
       Waku Waku Calendar               Appears when opening demo is looped 7
                                        times.
    
       Arina Stage Song Lyrics          When fighting Arina, before "Round 1"
                                        appears, press Start, then A+D.
    
       Hi-speed Waku Ball rotation      On character selection screen, rotate
                                        joystick.
    
       Widescreen Mode                  On character selection screen, press
                                        right+Start+C simultaneously.
    
       Choose Black Color               On character selection screen, press
                                        d + A+B+C+D simultaneously.
    
       Change CPU Character Color       On character selection screen, press
                                        upperright+Start+A simultaneously.
    
       Change Winning Mark              On character selection screen, press
                                        left+Start simultaneously. If done right,
                                        a voice will be heard. Doing the code
                                        again changes the marks back to normal.
    
    TRANSLATIONS  _______________________________________________________________
    
    GENERAL
      WakuWaku                                Be excited
      HaraHara                                Falling rapidly in little drops
      DokiDoki                                Beat(fast)
      Hissatsu Waza                           Certain Kill Technique
    
    RAI
      Dengeki Wanpaku Shounen                 Electroconvulsive Naughty Boy
      Inazuma                                 Lightning
      Renda                                   Barrage
      Shagami Hoki                            Crouching Walk
      High Jump Tame                          High Jump Advantage
      Zen Naname High Jump                    In Front Obliqueness High Jump
      Ato Naname High Jump                    Behind Obliqueness High Jump
      Sankaku Tobi                            Triangle Jump
      Renzoku Punch                           Consecutive Punch
      Futtobe Ken /Kyaku                      Blow Out Fist / Kick
      Kaminari da! Kick                       Thunder! Kick
      Nouten Kick                             Head Crown Kick
      Dai Taiken High Jump Nage               Large Revolving High Jump Throw
      Bakurai Hurricane                       Depth Charge Hurricane
      Gourai Tempest                          Roaring Thunder Tempest
      Chou Chikara Gourai Dengeki Ken         Super Strength Roaring Thunder
                                                Electric Shock Fist
    
    ARINA
      Honoo no Otenba Jou                     Blazing Tomboy Girl
      Renzoku Punch                           Consecutive Punch
      Shagami Jaku Punch                      Crouching Weak Punch
      Shagami Kyou Punch                      Crouching Strong Punch
      2 Dan Kick                              2 Step Kick
    
    SLASH
      Rurou no Kenshi                         Wandering Fencer
      Sankaku Tobi                            Triangle Jump
      Tsuki                                   Stab
      Renzoku Zanri                           Continuous Killing
      Gedan Tsuki                             Low Step Stab
      Hizageri                                Knee Kick
      Zanri Jouge                             Higher Kill
      Geroshi Jouge                           Lower Kill
      Kabuto Wari                             Helmet Divide
    
    TESSE
      Shoujo Ningyou                          Little Girl Doll
      (Himitsu) Arekore Poi                   (Secret) ???
      Chikuchiku Attack                       Prickling Pain Attack
      Chuuchuu Attack                         Kiss Kiss Attack
      Denshi Kousen                           Electron Beam
      (Shagami) Nobinobi Arm Jaku             (Crouching) Extending Weak Arm
      (Shagami) Nobinobi Arm Kyou             (Crouching) Extending Strong Arm
      Guruguru pa!                            Round and Round
      Chou Denshi Eraser                      Super Electron Eraser
      Chou Denshi Kai Kousen                  Super Suspicious Electron Beam
    
    DANDY J
      Banmotsu Gou Soku Kyuu Nage             All Creation Powerful Fast Ball
                                                Throw
      Hissatsu Rope                           Certain Kill Rope
      Hissatsu Rope Ren Hai Hanabi            C.K.R. Party Discarding Fireworks
      Hissatsu Rope Gouin Teikiatsu           C.K.R. Overbearing Bad Temper
      Hissatsu Rope Taifuu Mouda              C.K.R. Typhoon Heavy Hit
      Kyou Ijin Tei Hatsu Hi Ken              Amazed Foreigner Body Departing
                                                Fire Fist
      Natsumi: Ranpoo Nage                    Natsumi: Rampoo Throw
      Ranpoo: Natsumi Nage                    Rampoo: Natsumi Throw
      Jou Shi Ka Shi Ten Nage                 Above Death Below Death Mark Throw
      Tai Shoumetsu Ryuushi Kasoku Ken        Equal Lapse Particle Acceleration
                                                Fist
      Kyou Ten Dou Chi Ginga Gekitotsu Otoshi Amazed Heaven Shifting Earth and
                                                Galaxy Crushing Drop
      Dai Youryou Seiden Ken                  Large Capacity Electrostatic Fist
    
    MAURU
      Mori no Taijou                          Boss of the Forest
      Guruguru Punch                          Round and Round Punch
      Mauru Binta                             Mauru Slap
    
    POLITANK Z
      Saikyou Sensha                          Strongest Tank
      Tsukami Gekichi                         Grabbing Strike
      Z Dama                                  Z Ball
      Doku Doku Smoke                         Toxic Poison Smoke
      Shagami Idou                            Crouching Removal
      Pachinko Hou Rencha                     Pachinko Rapid-fire Cannon
      Zenshin Caterpillar Kick                Advance Caterpillar Kick
      Missile Waza Shita                      Missile Technique Low
      Ningen Dai Hou                          Large Human Cannon
      Bikkuri Dokkiri Dan                     Frightened Shocked Bullet
      Gyro Bakugeki                           Gyro Bombing
    
    MAKAITAITEI FERNANDEZ
      Saijou Saidai Saikyou Saiaku            Historically the greatest, the
                                                 strongest, and the worse
      Tokudai                                 Extra-Large
      Korogaru Death                          Rolling Death
    
    BONUS KUN
      Nekketsu Kakatou Yarou                  Hot-blooded Fighting Rascal
      Kou Shuu Tan                            Hard Attack Eat
      Uzumaki Boufuu Kyaku                    Whirlpool Windstorm Kick
      Bou Bou Ken                             Outburst Stick Solid
      Chou Arata Netsu Dai Sharin             Super Miraculous Fever Large Wheel
      Shou Shin Bomber                        Burning Body Bomber
    
    WEBSITES  ___________________________________________________________________
    
    - Pictures -
       www.students.uiuc.edu/~sonthipa/videogames/waku/index.html
    
    - Previews -
       www.cart-mart.com/planet32/ww7.html
    
    - Reviews -
       www.cart-mart.com/planet32/saturnreviews/ww7review.html
       www.cart-mart.com/planet32/saturnreviews/ww7review-02.html
       www.cart-mart.com/planet32/saturnreviews/ww7review-03.html
    
    - WakuWaku Website -
       www.geocities.com/Tokyo/Bay/7216
    
    REVISIONS  __________________________________________________________________
    
     Version 0.0 <July 13, 1999>
      - Neo-Geo version FAQ introduction
    
    FINAL NOTE  _________________________________________________________________
    
      Ossu!
    
      Presenting the Neo-Geo exclusive version of the "WakuWaku 7" FAQ. Since the 
    button configuration is totally different, it seemed best to make another FAQ 
    with the button changes. I personally would like to thank Jacob Poon for this 
    idea and for bringing it to my attention. ^_^ This version of the FAQ is much 
    more compact then the Saturn's version since Saturn-only information has been 
    taken out. But in any case, all the prime information is available.
    Here's a list of things that may show up in future installments:
      1) Finalization on any Neo-Geo changes and moves
      2) Correct speech translations and input
      3) Losing quotes
      4) Any other miscellaneous stuff (i.e- combos, strategies, etc.)
    Any questions or info regarding the game, send it in! I enjoy getting stuff.
    If you want to know about the game, or want a review, just ask. Thanks!
       Abayo, minna!
       - The KiD
    
    |= Thank you for playing! ==================================================|
  • apache_maven

    joomla logo vert color

      I will quickly describe in this post how you can code your component/plugins/modules against a specific version of Joomla! with no effort using Maven for PHP.

    The trick I made is to package the whole Joomla distribution in a jar file, and add a Maven dependency to the project. As Joomla, PHPUnit, or any other 3rd party is not a set of class packaged in a jar, the brilliant idea of Maven for PHP is to unpack all these dependencies in the target/phpinc directory automatically AND concatenating this directory to the php setting include_path during compile and test phase. You can do the same using the command line by running:

    php -d include_path=

    That’s also why, It is very important to not put anything from this directory under version control (add a cvs.ignore or svn properties svn:ignore) as it contains dependencies that have no reason to be put under version control in Maven paradigm (they have to reside in a Maven repository)

    So I create a new zip file joomla-1.5.10.jar with a directory inside named ‘Joomla’ that contains a standard binary distribution…this jar is published in artifactory with a groupid org.joomla (arbitrary chosen by me)

    Artifactory will generate a default pom.xml. Normally it should contains more meta data and be created by the Joomla team itself. (if they ever support Maven)

    <?xml version="1.0" encoding="UTF-8"?>
    <project>
      <modelVersion>4.0.0</modelVersion>
      <groupId>org.joomla</groupId>
      <artifactId>joomla</artifactId>
      <version>1.5.10</version>
      <description></description>
    </project>

    The artifact is deployed and viewable at http://maven.waltercedric.com/artifactory/webapp/browserepo.html

    joomla.in.artifactory

    With the code below I can bind my component to a new version or old version of Joomla just by modifying the component pom.xml. Note the version number 1.5.10 (the latest version of Joomla! to date)

    <dependency>
        <groupId>org.joomla</groupId>
        <artifactId>joomla</artifactId>
        <version>1.5.10</version> 
    </dependency>

    Test cases classes are directly in the eclipse project under src/test/php (this directory is created by the archetype php5-lib-archetype), In bold, this is how you can import the whole Joomla! framework!

    require_once ('PHPUnit/Framework.php');
    require_once ('Joomla/index.php');

    //I load the PHP class that I would like to test
    require_once ('admin/class/logUtils.php');

    class LogUtilsTest extends PHPUnit_Framework_TestCase {

    //a poor PHPUNit testcase
    function testisAnEmail() {

            $LogUtils = new LogUtils();
            $this->assertEquals(true, $LogUtils->isAnEmail("This email address is being protected from spambots. You need JavaScript enabled to view it."));
            $this->assertEquals(false, $LogUtils->isAnEmail("cedric.walterwaltercedric.com"));
            $this->assertEquals(true, $LogUtils->isAnEmail("This email address is being protected from spambots. You need JavaScript enabled to view it."));

        }
    }

    More to come soon.

  • apache_maven

     jetty-logo-80x22

    I was getting mad because jetty was refusing to redeploy my static files (xhtml, css) in Eclipse until I find the reason

    The Jetty Web Server provides a HTTP server and Servlet container capable of serving static and dynamic contend either from a standalone or embedded instantiations.

    Jetty buffers static content for webapps such as html files, css files, images etc and uses memory mapped files to do this if the NIO connectors are being used. The problem is that on Windows, memory mapping a file causes the file to be locked, so that the file cannot be updated or replaced. This means that effectively you have to stop Jetty in order to update a file.

    To fix this, add a line with to your maven-jetty-plugin configuration:

    org.mortbay.jetty 
    maven-jetty-plugin 
    6.1.5
       
     ... 
      src/main/resources/webdefault.xml 
     
    

    The default webdefault.xml file is found in the lib/jetty.jar at org/mortbay/jetty/webapp/webdefault.xml. Extract it to a convenient disk location and edit it to change useFileMappedBuffer to false:

     
        useFileMappedBuffer 
         false 
      

    Copy the changed file into src/main/resources/ of your project.

    The problem is explained more in Jetty's documentation.

  • GENERAL
    
    A = Punch 
    B = Kick
    C = Throw
    
    General History: It's the year 3091, an entity called Geegus is threatening the 
    planet. The entity studied earth technology and was able to defeat the 
    toughest soldiers, so a scientist using a time machine travelled through time 
    to find heroes that Geegus didn't fight and were able to defeat him.
    
    
    HANZO 
    
    Nation: Japan       Occupation: Iga Ninja
    
    History: Hanzo is a Iga Ninja from the XVII century, who developed secret 
    techniques. He wants to crush everyone who crosses him.
    
    
    Shuriken Star: Down, Down-Forward, Forward + A
    
    Flying Blades: Down, Down-Back, Back + B
    
    Serpentine Spiral: Forward, Down, Down-Forward + A
    
    Double Air Jump: Up, Up.
    
    
    Ending: No sign is found of Hanzo except a note saying something like, "I have 
    gone on in search of more worthy opponents, so this is sayonara."
    
    
    FUUMA
    
    Nation: U.S.A.       Occupation: Fuuma Ninja.
    
    History: Fuuma is the last Ninja of the clan Fuuma, eternal enemies of the Iga 
    clan. Son of an american woman, he left Japan with his mother when his father 
    died and trained secretly in the Fuuma techniques. With no entusiasm he agreed 
    to fight side-by-side with Hanzo to defeat Geegus. He lives in the middle 
    XX century.
    
    
    Shuriken Star: Down, Down-Forward, Forward + A
    
    Flying Blades: Down, Down-Back, Back + B
    
    Serpentine Spiral: Forward, Down, Down-Forward + A
    
    Double Air Jump: Up, Up.
    
    
    Ending: Fuuma concentrates and transforms into a blonde businessman, who is 
    chastized for being late to work by his boss.
    
    
    
    DRAGON
    
    Nation: China         Occupation: Karateka.
    
    History: Dragon is a legendary karateka from the middle of the XX century. 
    Accused of false fighter, he accepted the invitation to fight against Geegus.
    
    
    Multi Punch: Tap A quickly.
    
    Dragon Kick: Back, Forward + B
    
    
    Ending: Dragon is offered a series of movie contracts by a Hollywood agent. "A 
    new star is born!"
    
    
    
    JANE
    
    Nation: France      Occupation: Fencer.
    
    History: A XV century feminist, who protects the circus who raised her, proved 
    to be one of the toughest fencers of her time. Accepted the invitation to 
    defeat Geegus, only to prove that women are tougher that men.
    
    
    Arivana Bird: Back, Forward + A
    
    Flaming Sword: Down, Up + B
    
    Sword Hop: Jump, Down + A
    
    Slap: B (Close)
    
    
    Ending: Janne decides that none of the men are worthy to wed her, and goes off 
    in search of tougher opponents.
    
    
    
    RASPUTIN
    
    Nation: Rusia            Occupation: Sorcerer.
    
    History: A phylosopher of the XIII Rusia, was also a known alchemist and 
    sorcerer. He discovered a way to expand his members so he could fight at 
    distance. Acepted to fight Geegus because he saw Geegus as a Dark Angel.
    
    
    Fireball: Down, Down-Forward, Forward + A (Can be done in air)
    
    Razor Spin: Down, Down-Back, Back + B
    
    
    Ending: We see him preparing to go home in the time machine, but he becomes 
    lost and winds up in the Age of Dinosaurs, being chased by a pack of 
    Tyrannosaurs.
    
    
    
    MUSCLE POWER
    
    Nation: U.S.A.             Occupation: Wrestler.
    
    History: Heavyweight Wrestling Champion of all asociation in middle of XXI 
    century, Muscle Power (pro name) was the first one to do it. Acepted to fight 
    Geegus because he look Geegus as a challenger of his multiple belts.
    
    
    Muscle Bomb: Back, Forward + A
    
    Spinnig Back Breaker: Circle 360 clockwise beginnig in Forward + A
    
    Back Flip: Back + any button (Close)
    
    Skull Squeeze: C (Half step away)
    
    Toe Stomp: Forward + B (Half step away)
    
    Back Slam: Forward + B (Close)
    
    Butt Crunch: Up, Down + B 
    
    Drop Kick: Jump, B, B
    
    Aerial Punch: A, A
    
    
    Ending: "Even on the pro wrestling circuit, Muscle Power remains a force to be 
    reckoned with."  "Yeah, he keeps bragging about winning all the championship 
    belts."
    
    
    JENGHIS CARN
    
    Nation: Mongolia       Occupation: Marauder.
    
    History: One of the top officers and personal bodyguard of Genghis Khan, was 
    fierce and merciless in hand-to-hand combat. He joined the other World Heroes 
    to fight Geegus by boring. 
    
    
    Mongolian Smash: Back, Forward + A
    
    Mongolian Dynamite: Down, Up + A
    
    Flying Buns of Doom: Jump, B, B
    
    
    Ending: J. Carn is celebrating his victory when Janne approaches him, pleading 
    with him to wed her. He tells her to get lost, she's not his type. But she 
    doesn't give up _that_ easily...
    
    
    
    BROCKEN
    
    Nation:Germany           Occupation: Cyborg Soldier
    
    History: The Ultimate Soldier of the XXIII century. He alone his able to defeat 
    an army. Invited to defeat Geegus and acepted by orders of his superiors.
    
    
    Missile: Down, Forward + A
    
    Electric Shield: Tap A quickly
    
    Diagonal Force Field: Down, Forward, Down-Forward + A
    
    Flying Charge: Jump, Forward + A
    
    
    Ending: Close-up of Brocken activating his shades, commenting, 
    "I didn't even work up a sweat."
  • *NOTE* I don't maintain this list at all as I don't play the game (nor plan to anytime soon). If a WH2 player out there would like to "officially" take over this list, drop me a line. __ __ _______ _______ __ ______ | |_| | _ | _ | | | _ | | | | | | | | |_| | | | | | | | | | | | | | _ || | | | | | | | |_| | | | | |____| |_| | World Heroes 2 |__,_,__|_______|__| |__|_______|______| release0 93f25 __ __ _______ _______ _______ _______ _______ ______ | | | | ____| _ | _ | ____| _____| |____ \ | |_| | |_ | |_| | | | | |_ | |_____ ___| | | _ | _| | _ || | | | _| |____ | / ___/ | | | | |____| | | | |_| | |____ ____| | | |____ |__| |__|_______|__| |__|_______|_______|_______| |_______| - At the time of writing this, I have NEVER touched this game, not that I don't want to, just never did (probably because I got caught up in Fighter's History.) - I don't have a move listing for the original WH (didn't play that game either!) - The moves were copied out of the June issue of the Japanese arcade gaming magazine "Gamest". So if any movements are inaccurate, it's not my fault, save typos. - Dots (".") subscripting any joystick positions indicate "charges", hold the joystick in that position for a moment. Moves may also be charged on adjacent diagonals. - {Braced} words indicate my attemt at translating names into an English form. - [Bracketed] words indicate English translations obtained from elsewhere (most likely a NeoGeo console.) - <however-you'd-refer-to-these> indicate straight Katakana readings as I couldn't figure out it's English origin. - And finally, as always, assume right facing. _ Kim Dragon: Martial Arts _ Korea _________________________________ | | O B Dragon Kick | | O | | |--------------------------------------------------------------------| | Tap A repeatedly HyakuRekken {100 hand fury} | |--------------------------------------------------------------------| | Hit A & B at same time YokoCho^Keri | | {Leaping double side kick} | |____________________________________________________________________| _ Hanzou: Iga Ninja _ Japan ________________________________________ | | -O A Rekko^zan | | O [Lightning Slash] | |--------------------------------------------------------------------| | -O / \ A Ko^RyuHa | | O O [Dragon Wave] | |--------------------------------------------------------------------| | \ | / O- B | | O O O | |--------------------------------------------------------------------| | | -O | -O A Double Rekko^zan | | O O | |--------------------------------------------------------------------| | | \ -O B Leg Lariott (?) | | O O | |____________________________________________________________________| _ Muscle Power: Wrestler _ USA _____________________________________ | O-. -O A Muscle Bomber | |--------------------------------------------------------------------| | Spin joystick once A Tornado Breaker | |--------------------------------------------------------------------| | Spin joystick once B Giant Swing (?) | |--------------------------------------------------------------------| | Press A B C at same time Giant Swing (magazine printed | | 'ditto' marks.) | |--------------------------------------------------------------------| | | \ -O O B Cho {extreme} Drop Kick | | O O / | |____________________________________________________________________| _ Gengis Carn: Marauder _ Mongolia _________________________________ | O-. -O A [Tiger Mash] | |--------------------------------------------------------------------| | | O A Mongolian Dynamite | | O. | | |____________________________________________________________________| _ Janne: Swordsperson _ France _____________________________________ | O-. -O A Aura Bird | |--------------------------------------------------------------------| | | O B Flash Sword | | O. | | |--------------------------------------------------------------------| | O-. -O B Justice Sword | |____________________________________________________________________| _ Rasputin: Sorcerer _ Russia ______________________________________ | | \ -O A Fireball | | O O | |--------------------------------------------------------------------| | O- / | \ -O A Tiger Ball | | O O O | |--------------------------------------------------------------------| | | / -O B Axle Spin | | O O | |--------------------------------------------------------------------| | (mid-air) | \ -O A Mid-air Fireball | | O O | |--------------------------------------------------------------------| | | \ -O B Kossak(sp?) Dance | | O O | |--------------------------------------------------------------------| | (mid-air) | / O- B Mid-air Axle Spin | | O O | |____________________________________________________________________| _ Fuuma: Fuuma Ninja _ Japan _______________________________________ | | -O A Reppu^zan | | O [Cyclone Slash] | |--------------------------------------------------------------------| | -O / \ A EnRyuHa | | O O [Dragon Flame] | |--------------------------------------------------------------------| | \ | / O- B | | O O O | |--------------------------------------------------------------------| | | -O | -O A Double Reppu^zan | | O O | |--------------------------------------------------------------------| | (mid-air) | \ -O B Aerial EnRyuHa | | O O | |____________________________________________________________________| _ Brocken: Military Officer _ Germany ______________________________ | \ -O A Grenade Launcher | | O | |--------------------------------------------------------------------| | | -O \ A Hurricane Arm | | O O | |--------------------------------------------------------------------| | Tap A repeatedly Spark Thunder | |--------------------------------------------------------------------| | \ -O B German Missile | | O | |--------------------------------------------------------------------| | (mid-air) \ B Mid-air flying spin kick | | O | |--------------------------------------------------------------------| | (mid-air) Hit A B at same time Flying Attack | |____________________________________________________________________| _ Shura: Muay Thai _ Thailand ______________________________________ | O-. -O A Dash Upper | |--------------------------------------------------------------------| | O-. -O B Dash <sutore^to> | |--------------------------------------------------------------------| | Hit A B at same time Dash Nige {escape} Punch | |--------------------------------------------------------------------| | | O B MaKu^TobiShitsuKeri | | O | {Flying Knee Kick} | |--------------------------------------------------------------------| | / O B Ku^ChuNiDanMawashiKeri | | O. / [Airborne Twirl Kick] | |____________________________________________________________________| _ Ryoko: Judo Queen _ Japan ________________________________________ | | -O \ A BoSatsuSho | | O O [Hand of God] | |--------------------------------------------------------------------| | O- / | \ -O A NiDan Seoi Nage | | O O O {Two step Shoulder Throw} | |--------------------------------------------------------------------| | -O \ | / O- -O B Ku^ChuHaNiDanNage | | O O O [Airborne Body Bounce] | |--------------------------------------------------------------------| | Tap Joystick twice (?) Dash | |--------------------------------------------------------------------| | Dash A Dash Punch | |--------------------------------------------------------------------| | Dash B Dash Kick | |--------------------------------------------------------------------| | Hit A B at same time Dash Jump Kick | |____________________________________________________________________| _ Capt. Kidd: Pirate _ Seven Seas __________________________________ | O-. -O A Shark Knuckle | |--------------------------------------------------------------------| | | O A Shark Upper | | O. | | |--------------------------------------------------------------------| | O-. -O B Spiral Kick | |--------------------------------------------------------------------| | Hit A B C at same time Kime <po^su> | |--------------------------------------------------------------------| | Hit A B at same time Hyper <yakuza> Kick | |--------------------------------------------------------------------| | | \ -O A Pirate Ship | | O O | |____________________________________________________________________| _ Mudman: Spirit Warrior _ New Guinnea _____________________________ | \ -O A Mud Attack | | O | |--------------------------------------------------------------------| | | O- A Mudcutter | | O | |--------------------------------------------------------------------| | | O A Mud Gyro | | O | | |--------------------------------------------------------------------| | Hit A B C at same time Dance | |____________________________________________________________________| _ Erik: Viking _ Norway ____________________________________________ | | O A Thor Hammer | | O. | | |--------------------------------------------------------------------| | O- \ B Aegyr's Halberd | | O | |--------------------------------------------------------------------| | O- / | \ -O A Blizzard Press | | O O O | |--------------------------------------------------------------------| | O-. -O A Longhorn | |____________________________________________________________________| _ J.Maximum: Quarterback _ USA _____________________________________ | | \ -O A <a^mondo> Shot | | O O [Pigskin Thunderspirit] | |--------------------------------------------------------------------| | | \ -O B Under <a^mondo> | | O O [Penetration Point] | |--------------------------------------------------------------------| | -O -O A Shoulder Charging | |--------------------------------------------------------------------| | | O A Head Crush | | O | | |--------------------------------------------------------------------| | -O | \ A Lightning Tackle | | O O | |____________________________________________________________________| corrections are appreciated NakajimaMichiyoTakahashiYumikoSakaiNorikoMoritakaChisato CoCoCheckersTUBEAnzenChitaiBUCK-TICKDreamsComeTrue Galen Komatsu BO0WYnineinchnailsXTCPearlJam10,000Maniacs This email address is being protected from spambots. You need JavaScript enabled to view it. RevolutionKOOSHAtari2600FatalFury2ym This email address is being protected from spambots. You need JavaScript enabled to view it.
  • *NOTE* I don't maintain this list at all as I don't play the game (nor plan to anytime soon). If a WH2 player out there would like to "officially" take over this list, drop me a line. __ __ _______ _______ __ ______ | |_| | _ | _ | | | _ | | | | | | | | |_| | | | | | | | | | | | | | _ || | | | | | | | |_| | | | | |____| |_| | World Heroes 2 |__,_,__|_______|__| |__|_______|______| release0 93f25 __ __ _______ _______ _______ _______ _______ ______ | | | | ____| _ | _ | ____| _____| |____ \ | |_| | |_ | |_| | | | | |_ | |_____ ___| | | _ | _| | _ || | | | _| |____ | / ___/ | | | | |____| | | | |_| | |____ ____| | | |____ |__| |__|_______|__| |__|_______|_______|_______| |_______| - At the time of writing this, I have NEVER touched this game, not that I don't want to, just never did (probably because I got caught up in Fighter's History.) - I don't have a move listing for the original WH (didn't play that game either!) - The moves were copied out of the June issue of the Japanese arcade gaming magazine "Gamest". So if any movements are inaccurate, it's not my fault, save typos. - Dots (".") subscripting any joystick positions indicate "charges", hold the joystick in that position for a moment. Moves may also be charged on adjacent diagonals. - {Braced} words indicate my attemt at translating names into an English form. - [Bracketed] words indicate English translations obtained from elsewhere (most likely a NeoGeo console.) - <however-you'd-refer-to-these> indicate straight Katakana readings as I couldn't figure out it's English origin. - And finally, as always, assume right facing. _ Kim Dragon: Martial Arts _ Korea _________________________________ | | O B Dragon Kick | | O | | |--------------------------------------------------------------------| | Tap A repeatedly HyakuRekken {100 hand fury} | |--------------------------------------------------------------------| | Hit A & B at same time YokoCho^Keri | | {Leaping double side kick} | |____________________________________________________________________| _ Hanzou: Iga Ninja _ Japan ________________________________________ | | -O A Rekko^zan | | O [Lightning Slash] | |--------------------------------------------------------------------| | -O / \ A Ko^RyuHa | | O O [Dragon Wave] | |--------------------------------------------------------------------| | \ | / O- B | | O O O | |--------------------------------------------------------------------| | | -O | -O A Double Rekko^zan | | O O | |--------------------------------------------------------------------| | | \ -O B Leg Lariott (?) | | O O | |____________________________________________________________________| _ Muscle Power: Wrestler _ USA _____________________________________ | O-. -O A Muscle Bomber | |--------------------------------------------------------------------| | Spin joystick once A Tornado Breaker | |--------------------------------------------------------------------| | Spin joystick once B Giant Swing (?) | |--------------------------------------------------------------------| | Press A B C at same time Giant Swing (magazine printed | | 'ditto' marks.) | |--------------------------------------------------------------------| | | \ -O O B Cho {extreme} Drop Kick | | O O / | |____________________________________________________________________| _ Gengis Carn: Marauder _ Mongolia _________________________________ | O-. -O A [Tiger Mash] | |--------------------------------------------------------------------| | | O A Mongolian Dynamite | | O. | | |____________________________________________________________________| _ Janne: Swordsperson _ France _____________________________________ | O-. -O A Aura Bird | |--------------------------------------------------------------------| | | O B Flash Sword | | O. | | |--------------------------------------------------------------------| | O-. -O B Justice Sword | |____________________________________________________________________| _ Rasputin: Sorcerer _ Russia ______________________________________ | | \ -O A Fireball | | O O | |--------------------------------------------------------------------| | O- / | \ -O A Tiger Ball | | O O O | |--------------------------------------------------------------------| | | / -O B Axle Spin | | O O | |--------------------------------------------------------------------| | (mid-air) | \ -O A Mid-air Fireball | | O O | |--------------------------------------------------------------------| | | \ -O B Kossak(sp?) Dance | | O O | |--------------------------------------------------------------------| | (mid-air) | / O- B Mid-air Axle Spin | | O O | |____________________________________________________________________| _ Fuuma: Fuuma Ninja _ Japan _______________________________________ | | -O A Reppu^zan | | O [Cyclone Slash] | |--------------------------------------------------------------------| | -O / \ A EnRyuHa | | O O [Dragon Flame] | |--------------------------------------------------------------------| | \ | / O- B | | O O O | |--------------------------------------------------------------------| | | -O | -O A Double Reppu^zan | | O O | |--------------------------------------------------------------------| | (mid-air) | \ -O B Aerial EnRyuHa | | O O | |____________________________________________________________________| _ Brocken: Military Officer _ Germany ______________________________ | \ -O A Grenade Launcher | | O | |--------------------------------------------------------------------| | | -O \ A Hurricane Arm | | O O | |--------------------------------------------------------------------| | Tap A repeatedly Spark Thunder | |--------------------------------------------------------------------| | \ -O B German Missile | | O | |--------------------------------------------------------------------| | (mid-air) \ B Mid-air flying spin kick | | O | |--------------------------------------------------------------------| | (mid-air) Hit A B at same time Flying Attack | |____________________________________________________________________| _ Shura: Muay Thai _ Thailand ______________________________________ | O-. -O A Dash Upper | |--------------------------------------------------------------------| | O-. -O B Dash <sutore^to> | |--------------------------------------------------------------------| | Hit A B at same time Dash Nige {escape} Punch | |--------------------------------------------------------------------| | | O B MaKu^TobiShitsuKeri | | O | {Flying Knee Kick} | |--------------------------------------------------------------------| | / O B Ku^ChuNiDanMawashiKeri | | O. / [Airborne Twirl Kick] | |____________________________________________________________________| _ Ryoko: Judo Queen _ Japan ________________________________________ | | -O \ A BoSatsuSho | | O O [Hand of God] | |--------------------------------------------------------------------| | O- / | \ -O A NiDan Seoi Nage | | O O O {Two step Shoulder Throw} | |--------------------------------------------------------------------| | -O \ | / O- -O B Ku^ChuHaNiDanNage | | O O O [Airborne Body Bounce] | |--------------------------------------------------------------------| | Tap Joystick twice (?) Dash | |--------------------------------------------------------------------| | Dash A Dash Punch | |--------------------------------------------------------------------| | Dash B Dash Kick | |--------------------------------------------------------------------| | Hit A B at same time Dash Jump Kick | |____________________________________________________________________| _ Capt. Kidd: Pirate _ Seven Seas __________________________________ | O-. -O A Shark Knuckle | |--------------------------------------------------------------------| | | O A Shark Upper | | O. | | |--------------------------------------------------------------------| | O-. -O B Spiral Kick | |--------------------------------------------------------------------| | Hit A B C at same time Kime <po^su> | |--------------------------------------------------------------------| | Hit A B at same time Hyper <yakuza> Kick | |--------------------------------------------------------------------| | | \ -O A Pirate Ship | | O O | |____________________________________________________________________| _ Mudman: Spirit Warrior _ New Guinnea _____________________________ | \ -O A Mud Attack | | O | |--------------------------------------------------------------------| | | O- A Mudcutter | | O | |--------------------------------------------------------------------| | | O A Mud Gyro | | O | | |--------------------------------------------------------------------| | Hit A B C at same time Dance | |____________________________________________________________________| _ Erik: Viking _ Norway ____________________________________________ | | O A Thor Hammer | | O. | | |--------------------------------------------------------------------| | O- \ B Aegyr's Halberd | | O | |--------------------------------------------------------------------| | O- / | \ -O A Blizzard Press | | O O O | |--------------------------------------------------------------------| | O-. -O A Longhorn | |____________________________________________________________________| _ J.Maximum: Quarterback _ USA _____________________________________ | | \ -O A <a^mondo> Shot | | O O [Pigskin Thunderspirit] | |--------------------------------------------------------------------| | | \ -O B Under <a^mondo> | | O O [Penetration Point] | |--------------------------------------------------------------------| | -O -O A Shoulder Charging | |--------------------------------------------------------------------| | | O A Head Crush | | O | | |--------------------------------------------------------------------| | -O | \ A Lightning Tackle | | O O | |____________________________________________________________________| corrections are appreciated NakajimaMichiyoTakahashiYumikoSakaiNorikoMoritakaChisato CoCoCheckersTUBEAnzenChitaiBUCK-TICKDreamsComeTrue Galen Komatsu BO0WYnineinchnailsXTCPearlJam10,000Maniacs This email address is being protected from spambots. You need JavaScript enabled to view it. RevolutionKOOSHAtari2600FatalFury2ym This email address is being protected from spambots. You need JavaScript enabled to view it.
  • From: <This email address is being protected from spambots. You need JavaScript enabled to view it.> Date: Thu, 13 Aug 1998 22:58:38 EDT 888 888 888 888 888888888 888 888 888 888 888888888 888 888 888 888 888 888 888 888 888 888888888 888 888 888 888 888 888888888 888 888 888 888 888888888 888 888 888888888888888 888 888 888 888 8888888 8888888 888 888 888888888 8888888 8888888 888 888 888888888 888 888888888 888888888 888 888888888 888888888 888 888 888 888 888 888 888 888888 888 888 888 888 888 888 888 888 888 888888888888888 888888888 888 888888888888888 888888888 888 World Heroes 2: Jet Special Moves Guide By Jose Gutierrez Contents Data/Copyright Key Game Features Special Moves Hanzou Dragon Rasputin Brocken Captain Kidd Ryoko Johnny Maximum Jack Fuuma J. Carn Janne Muscle Power Erick Shura Mudman Ryofu ----------------------------------------------------------------------- DATA/COPYRIGHT I typed up this guide when I sold Samurai Shodown for the Neo-Geo in order to acquire World Heroes 2: Jet. I was a huge fan of the original World Heroes 2, so I thought this game would be better. Unfortunately, I was disappointed to find that this game did not have some of the options that I loved about the original, such as Death Matches, fighters having their own background stages, etc. Anyway, this game is still very fun to play, and this guide is designed to be used as a quick reference for the fighters' special moves. Please send any comments or suggestions to the author at: This email address is being protected from spambots. You need JavaScript enabled to view it..
    
    This file is Copyright (C) Jose Gutierrez, 1995. You may distribute
    this document in electronic or print form, on the condition that it is
    not edited or modified in any way, unless prior permission is given by
    Jose Gutierrez.
    
    
    -----------------------------------------------------------------------
    
    
    KEY
    
    F = Forward  B = Back  D = Down  U = Up  DF = Down-Forward
    DB = Down-Back  UF = Up-Forward  UB = Up-Back
    Charge Back: Hold the direction with the joystick at least 2 seconds.
    
    
    -----------------------------------------------------------------------
    
    
    GAME FEATURES
    
    Weak Attacks: Quickly tap buttons A or B.
    Strong attacks: Press & hold A or B.
    Fake Dizzy: Down & button C simultaneously.
    Taunt: Press C, or F & C together, or B & C together.
    Dash: F,F quickly for dash.
    Dodge: B,B quickly.
    Fast Animation: After someone wins a round, hold A, B, or C.
    Deflect Projectiles: Block an opponent's projectile right before it
                         hits you to return it right back!
    
    
    -----------------------------------------------------------------------
    
    
    SPECIAL MOVES
    
    HANZOU
    Nation of Birth: Japan  Fighting Style: Iga Ninja
    Ninja Star: D,DF,F,+ Punch
    Double Ninja Star: D,DF,F,D,DF,F,+ Punch
    Rising Dragon: F,D,DF,+ Punch
    Blade Spin: D,DB,B,+ Kick
    Leg Lariat: D,DF,F,+ Kick
    Teleport: F,D,DF,+ Kick
    Blade Dive: Jump, D & Strong Punch Simultaneously
    Double Jump: Jump, Then Jump Again
    
    DRAGON
    Nation of Birth: Korea  Fighting Style: Kung Fu
    Dragon Kick: Charge D,U,+ Kick
    Fist Fury: Press Punch Rapidly
    Kick Thrust: D,DF,F,+ Kick
    Leaping Psyche Kick: D,DB,B,+ Kick
    Bicycle Kick: F,FD,D,DB,+ Kick
    Vertical Kick: Jump, D or DF & Strong Kick Simultaneously
    Air Throw: F or B or D & Punch While Close to Opponent in Air
    Wall Jump: Jump to the Wall, then Push to the Opposite Side
    
    RASPUTIN
    Nation of Birth: Russia  Fighting Style: Sorcerer
    Fireball: D,DF,F,+ Punch (Also Jumping)
    Thunderball: B,BD,D,DF,F,+ Punch
    Axle Spin: D,DB,B,+ Kick; Then F or B to Move (Also in Air)
    Feet Dance: D,DF,F,+ Kick
    
    BROCKEN
    Nation of Birth: Germany  Fighting Style: Military Cyborg
    Arm Rockets: D,DF,F,+ Punch
    Foot Missile: D,DF,F,+ Kick
    Spark Thunder: Press Punch Rapidly
    Long Spark Thunder: B,BD,D,DF,F,+ Punch
    Hurricane Arm: D,F,FD,+ Punch
    Turbo Punch: D,DB,B,+ Punch
    Jet Attack: Jump, Punch & Kick Simultaneously
    Heel Kick: Jump, D or DF & Kick Simultaneously
    
    CAPTAIN KIDD
    Nation of Birth: The Seven Seas  Fighting Style: Pirate
    Pirate Ship Launch: D,DF,F,+ Punch
    Shark Shot: Charge B,F,+ Punch
    Vertical Shark Shot: Charge D,U,+ Punch
    Spiral Kick: Charge B,F,+ Kick
    Hop Kick: F,FD,D,DB,B,+ Kick
    Dive Kick: Jump, DF & Kick Simultaneously
    
    RYOKO
    Nation of Birth: Japan  Fighting Style: Judo
    Gold Ball: D,DB,B,+ Punch
    Flying Kick: F,D,DF,+ Kick
    Double Throw: Stand Close, B,BD,D,DF,F,+ Punch
    Run 'N Throw: B,BD,D,DF,F,+ Kick
    Spin Throw: Stand Very Close, DB & Strong Punch Together
    Ground Roll & Kick: DF & Kick Simultaneously
    Ground Roll & Punch: DF & Strong Punch Simultaneously
    Air Throw: F or B or D & Punch While Close to Opponent in Air
    Wall Jump: Jump to the Wall, Then Push to the Opposite Side
    Wall Jump Comet: Do the Wall Jump, Then Press Punch or Kick
    
    JOHNNY MAXIMUM
    Nation of Birth: America  Fighting Style: Football
    Shoulder Blitz: D,DF,F,+ Kick
    Helmet Crash: Charge D,U,+ Punch
    Shoulder Jump: F,D,DF,+ Punch
    Punt 'n' Rush: Stand Close, B,BD,D,DF,F,+ Punch
    Feet Slide: DF & Kick Simultaneously
    
    JACK
    Nation of Birth: United Kingdom  Fighting Style: Phantom Slasher
    Claw Crawl: D,DF,F,+ Kick; Then F to Move
    Knife Thrust: D,DB,B,+ Kick
    Head Blender: D,DF,F,+ Punch
    Underground Claw: F,D,DF,+ Kick
    Mixer Crush: DF or DB & Strong Kick Simultaneously
    Wall Jump: Jump to the Wall, Then Push to the Opposite Side
    
    FUUMA
    Nation of Birth: Japan   Fighting Style: Fuuma Ninja
    Ninja Star: D,DF,F,+ Punch
    Double Ninja Star: D,DF,F,D,DF,F,+ Punch
    Rising Dragon: F,D,DF,+ Punch (Also Jumping)
    Blade Spin: D,DB,B,+ Kick
    Human Fireball: F,FD,D,DB,B,BU,+ Punch
    Air Throw: F or B or D & Punch While Close to Opponent in Air
    Double Jump: Jump, Then Jump Again
    
    J. CARN
    Nation of Birth: Mongolia  Fighting Style: Marauder
    Shoulder Thrust: Charge B,F,+ Punch
    Wrecking Ball: Charge B,F,+ Kick
    Flame Cover: Charge D,U,+ Punch
    Sitting Crush: D,DF,F,+ Kick
    Slide: DF & Punch Simultaneously
    Wall Jump: Jump to the Wall, Then Push to the Opposite Side
    
    JANNE
    Nation of Birth: France  Fighting Style: Knight
    Fire Bird: Charge B,F,+ Punch
    Human Fire Bird: F,D,DF,F,FU,+ Punch
    Sword Somersault: Charge B,F,+ Kick
    Flash Sword: Charge D,U,+ Kick
    Drop Stab: Jump, D & Punch Simultaneously
    Slide Kick: DF & Kick Simultaneously
    
    MUSCLE POWER
    Nation of Birth: America  Fighting Style: Wrestling
    Dash Elbow: Charge B,F,+ Kick
    Tornado Backbreaker: Stand Close, UB,B,BD,D,DF,F,FU,+ Punch
    Flying Kick: D,DF,F,FU,+ Kick
    Anti-Aircraft Swing: Stand Close, FU & Punch Kick Together
    Body Slam: Stand Very Close, DB & Strong Punch Together
    Body Drop: Jump UF or UB, DF or DB or 
    UF or UB & Strong Punch Simultaneously
    Elbow Drop: Jump, D & Strong Punch Simultaneously
    Butt Drop: Jump, D & Strong Kick Simultaneously
    
    ERICK
    Nation of Birth: Norway  Fighting Style: Viking
    Sea Wave: D,DB,B,+ Kick
    Horn Torpedo: Charge B,F,+ Punch
    Blizzard Breath: B,BD,D,DF,F,+ Punch
    Thunder Hammer: D,DB,B,+ Punch
    Tornado Horn Drop: Stand Close, F,B,BD,D,DF,F,+ Punch
    Stomach Dive: Jump, D & Strong Punch Simultaneously
    
    SHURA
    Nation of Birth: Thailand  Fighting Style: Kick-Boxing
    Dash Uppercut: Charge B,F,+ Punch
    Dash Punch: Charge B,F,+ Kick
    Tiger Kick: Charge D,U,+ Kick
    Double Knee Kick: D,DF,F,+ Kick
    
    MUDMAN
    Nation of Birth: Papua New Guinea  Fighting Style: Spirit God
    Spirit Shot: D,DF,F,+ Punch
    Arching Spirit Shot: D,DF,F,+ Kick
    Mud Cutter: D,DB,B,+ Punch; Then you Can Move Left or Right
    Mud Tornado: Charge D,U,+ Punch
    Head Slide: DF & Kick Simultaneously
    
    RYOFU
    Nation of Birth: China  Fighting Style: Spear Fighting
    Flame Breath: D,DF,F,+ Punch
    Shredder: D,DF,F,+ Kick
    Fire Spear: D,DB,B,+ Punch
    Psyche Kick: F,FD,D,DB,B,+ Kick
    
    
    -----------------------------------------------------------------------
  • &160;
     __ __ ____ | | | |\____ _____ __ ____ __ __ ___ _____ ____ ___/| __| | | | || || _ || | | | | || || _|| _ || || _|| | | | | || || || |_| || | | |\ | | || || |_ | |_| || || || |_ \ \ | || || || || _ < | | | | | | | -- || _|| _ < | || || _| \ \ | /\ || || || | \ || |__ | |/ | | || || |_ | | \ || || || |_ __| | |__/ \__||____||_| |_||_____||____| |__||__||___||_| |_||____||___||____| \_______\\ ______ _____ _____ _____ _____ _____ __________ __//___/ | _ \ | __|| _ || __|| __|| __||___ ___| | | | || |__ | |_| || |__ | |__ | |_ /__ | | | |_| || __|| _ < | __|| __|| | | | | | ___/ | |__ | | \ || | | |__ | |___ | | | | | __/|_____||_| |_||__| |_____||______| | | | |__| | \_____\______|__| |____/_______/ | |__| TM \ _\| |/_ / WORLD HEROES PERFECT FAQ version 4.0, rel. 5 Last Updated: 13th December 1996 Copyright (c) 1995,1996 Mark O'Neill (* FLEA *) <This email address is being protected from spambots. You need JavaScript enabled to view it.> or <This email address is being protected from spambots. You need JavaScript enabled to view it.>
    
                 This Document may be freely copied or distributed,
                   provided proper credit is given to it's author.
    
    ------=| CONTENTS |=-----------------------------------------------------------
    
    1) Introduction
    
    2) Game Details
         Features
         Perfect Pose
         Colour Selection
         Character Size
         HERO Gauge
         ABC Special Attack
         Ultimate Attack Moves
    
    3) Stage Details
    
    4) Basic Controls
         Special Ground Manouvers
    
    5) Individual Character Details
         Hanzou
         Fumma
         Kim Dragon
         Janne
         Julius Carn
         Brocken
         Rasputin
         Muscle Power
         Erick
         Shura
         Mudman
         Johnny Maximum
         Ryoko
         Captain Kidd
         Jack
         Ryofu
         Bosses:-  Gokuu    (bonus/hidden character)
                   Neo-Dio  ('sub' boss)
                   Zeus     ('main' boss)
    
    7) FAQ Version History
    
    8) Credits/Thanks
    
    9) Post sites for this FAQ
    
    
    
    
    ------=| INTRODUCTION |=-------------------------------------------------------
    
    World Heroes Perfect is a Neo Geo Beat 'em up game, available in the arcades and
    on the home Neo Geo systems.  I myself own the Neo Geo CD version, therefore all
    moves shown have been discovered/confirmed by me.
    
    
    
    
    ------=| GAME DETAILS |=-------------------------------------------------------
    
    
    FEATURES :
    
    The gameplay is much like World Heroes 2 Jet, with added six-button play
    (3 punch strengths, 3 kick strengths, & also 4 taunts per character).  All
    characters also have an ABC Special move, and standard Weopon Killer and Guard
    Crush attacks.
    
    The game now features a 'Hero' charge indicator, to allow enhanced versions of
    certain special moves, and also added are last-breath come-back Ultimate Attack
    moves when energy is low (similar to Fatal Fury Desperations).
    
    In the Home version, there are 3 modes of play;  MVS, CD and VS.  All characters
    are playable in the VS mode, MVS is Arcade mode.  I do miss the old Death Match
    option of World Heroes I & II, that's what I think made the original game work
    and be more individual from all the other beat 'em ups out there.  I also enjoyed
    spiking my opponent on a wall!
    
    In MVS mode, players fight through each period in turn until meeting the final
    boss.
    
    The game also now features the ability to do multiple attack hits in the air, and
    some special moves produce hits of 30+ hits!!!  The general game fighting engine
    has been improved, allowing for greater combo potential.  Certain moves can be
    'buffered', allowing an opponent to be hit as they land/after being thrown.
    Characters even look up when their opponent jumps!
    
    Usual best-of-three round winning rules apply.
    
    
    
    PERFECT POSE:
    
    If a round is won without losing any of your energy bar (i.e: a Perfect Victory),
    you will be rewarded with a unique 'Perfect Pose' for your character.  Some
    characters have the same 'PP' as one of their Taunt moves, other characters have
    some very good poses which would not normally be seen.  Hence the name of the
    game: World Heroes PERFECT!
    
    Also, I noticed that when I was playing on 'The Period' stage, and I got a Perfect
    Victory using Kim Dragon, he did his Perfect Pose and a statue of the dog (in the
    background of that stage) fell from the sky!
    
    
    
    COLOUR SELECTION :
    
    Two colours can be selected, using either A or D buttons when selecting a
    character.  The A button is the normal colour, the D button is the alternative
    colour.
    
    
    
    CHARACTER SIZE :
    
    The game features the ability to play against a minaturised CPU opponent in VS
    mode.  To do this when selecting a CPU opponent, select them with the B button.
    The CPU opponent then becames TINY, and all their moves too!
    
    Rasputin's ABC Special Attack produces this effect, as well as Gokuu's Genie-
    Sucker move.
    
    
    
    HERO GAUGE :
    
    Each character has at the bottom of the screen a bar which fills up when your
    character attacks the opponent and makes contact (special or normal moves, blocked
    or not).  When the bar becomes full, it flashes and displays 'HERO'.  At this
    point, your character now has the following abilities;
    
        - MAX Move; a boosted special or Ultimate Attack move
          (one or more of the characters special moves becomes stronger,
           and your character will flash before it executes).
    
           See each characters section for details.  * is specified by any
           special move which can do this.
    
        - Increased number of hits on opponent
    
        - Boosted power of normal attack moves
    
        - Decreased effectiveness of opponents moves on your own character
          (you also cannot be knocked out)
    
    The bar will only drain when you have used the move (successfully hitting the
    opponent or not).  Partly charged bars are carried over to the next round.
    
    
    
    ABC SPECIAL ATTACK :
    
    Each character has their own individual form of move/attack when pressing the
    buttons ABC together (also may be done with a joystick direction nd ABC.
    
    See each character's section for details of these moves.
    
    
    
    ULTIMATE ATTACK MOVES :
    
    These are 'come-back' / desperation moves, which can be used any time your
    character's energy bar is flashing (from too much hit damage).  The effectiveness
    and appearance of the moves is also altered if the HERO Gauge is full at the time
    the move is used.
    
    Full details are given in each characters section.
    
    
    
    
    ------=| STAGE DETAILS |=------------------------------------------------------
    
    
     1 - GENESIS
    
         The creation of the world is witnessed here.  Flows of lava and erupting
         volcanoes are everywhere, giving a red/yellow glow to the stage.
         Opponents fight on the edge of a great chasm.
    
    
     2 - JURASSIC PERIOD
    
         Jungle/swamp area, lush green vegetation and dragon flies fill the screen.
         Dinosaurs and animals witness the proceedings.  Fight takes place in a
         large puddle of the swamp.
    
    
     3 - THE ICE AGE
    
         Large dinosaur bones and ice create the scene, with breakable bones in
         the forground.  A family of rodents run around the screen.  It is
         night-time and snow is drifting down slowly.
    
    
     4 - THE STONE AGE
    
         Fight takes place in a cave, with cavemen eating and watching, Mammoths
         circle in the background.  There is a large stone wheel to the left.
    
    
     5 - THE MEGALITHIC AGE
    
         A very Eqyptian mood to this stage, pyramids in the background and slaves
         are hauling huge slabs of stone along.  The fight takes place on a great
         block of stone (which is being moved), at sunset.
    
    
     6 - THE DARK AGE
    
         A dark, foggy dimmly-lit back street at night, with ghostly spirits
         flying around the scene, and dark red eyes peering out from dark doorways.
         A very spooky stage.
    
    
     7 - GENROK PERIOD
    
         Fighting on a hill-top dwelling, many different types of people watch the
         proceedings.  There are some trees where birds are restings, and a busy
         village can be seen in the background.  There is a mountain in the far
         distance.
    
    
     8 - THE INDUSTRIAL REVOLUTION
    
         The scene is a busy train station, a huge steam train dominates.  There
         are many people around with their luggage, looking very 18th century.
    
    
     9 - GREAT WAR PERIOD
    
         A U-boat docking bay at midnight, the moon reflecting on the calm sea.
         There is a lot of loading going on; boxes, barrels, chicken crates and
         bombs.  Fighting takes place on the deck of a U-boat.
    
    
    10 - THE PERIOD
    
         In the city street, a huge crowd cheers the fight and throws bottles at
         the fighters.  A tall skyscrapper is in the background.
    
    
    11 - BLACKNESS CASTLE
    
         Zeus's sky palace.  There are two huge sabre-toothed tigers present, and
         many armoured knights holding draped lances aloft.  The fight is in a
         long hall, a painting hangs on the far left wall.
    
    
    12 - FINAL STAGE
    
         Blackness Castle has been torn apart, crumbling and deserted.  Fierce winds
         blow and lightning flashes.
    
    
    Before the final stages, your character and Dr. Brown are seen travelling in the
    Time Machine, but Dr. Brown begins to have trouble, the Time Machine falters and
    he loses control.  He lands at the sky palace Blackness Castle to fight Zeus.
    
    
    
    
    ------=| BASIC CONTROLS |=-----------------------------------------------------
    
    
        /====================================================================\
        |                                                                    |
        |                            (jump)                                  |
        |                                                                    |
        |                         UB   U   UF        A - weak punch          |
        |                           O  O  O          B - normal punch        |
        |                            \ | /          AB - strong punch        |
        |       (mid/high guard)  B O-   -O F                                |
        |                            / | \                                   |
        |                           O  O  O          C - weak kick           |
        |                         DB   D   DF        D - normal kick         |
        |             (low guard)                   CD - strong kick         |
        |                           (crouch)                                 |
        |                                                                    |
        +--------------------------------------------------------------------+
        |                                                                    |
        | Holds/Throws :  O- or -O + AB or CD  (only some can throw using CD)|
        |                 Some characters can also Air Throw                 |
        |                                                                    |
        |       Taunts :  Up to 4 different taunts, anywhere on screen       |
        |                 (can be canceled at any time)                      |
        |                                                                    |
        |                        BC   - normal taunt                         |
        |                                                                    |
        |                   -O + BC   - alternate taunt/pose 1              |
        |                                                                    |
        |                   O- + BC   - alternate taunt/pose 2              |
        |                                                                    |
        |                    | + BC   - fake dizzy                           |
        |                    O                                               |
        |                                                                    |
        |                 NOTES:-   Mudman                                   |
        |                            will do a dance if using his ABC move   |
        |                            on the ground                           |
        |                                                                    |
        |                           Broken                                   |
        |                            will do a cool pose with his shades if  |
        |                            using | + ABC on the ground             |
        |                                  O                                 |
        |                                                                    |
        |                           C. Kidd                                  |
        |                            will also do a pose if using his ABC    |
        |                            move on the ground                      |
        |                                                                    |
        |  Double Jump :  Jump, whilst in the air Jump again                 |
        |                  (only Hanzou and Fumma can do this)               |
        |                                                                    |
        |    Wall Jump :  Jump against side wall, move in opposite direction |
        |                  (only some characters can do this)                |
        |                                                                    |
        |  Air Defense ;  O-  in the air whilst being attacked               |
        |                     (works against most moves.  You can also       |
        |                      counter attack before you have landed!)       |
        |                                                                    |
        |    Back Dash ;  O- O-                                              |
        |                                                                    |
        | Forward Dash ;  -O -O                                              |
        |                                                                    |
        \====================================================================/
    
    
    
    SPECIAL GROUND MANOUVERS :
    
        Dashing Attack - Forward Dash + any attack button.
    
        Guard Attack   - (similar to Fatal Fury series)
                         During an attack, you can use powerful 'Guard Attack'
                         techniques to destroy the enemy guard.
    
                         IMMEDIATELY after blocking an attack, press -O + A
    
    
        Blow Defense   - Use this to go on the offensive & thwart the enemy's
        Attack           attack (ie: Guard Crush).
    
                         Certain hits can stun the opponent for a split second
                         (when they blocked the move), allowing you to initiate
                         an attack on them.
                         
                         This is similar to the way fighter's clash swords in
                         Samurai Shodown II.  Each characters section shows this
                         move.
                         
                         A good example of this is Hanzou's standing B punch against
                         a blocking opponent.
    
        Projectile     - Before a projectile hits, use this move to destroy the
        Weapon Killer    projectile!  A good example is Hanzou's AB punch hitting
                         another Hanzou's Shuriken and breaking it apart.
                         Each characters section shows this move.
    
                         Notes:- Blocking at the latest moment will deflect a
                                 projectile away.
    
                                 If two projectiles meet, they will destroy each
                                 other (or if a projectile meets Rasputin's Ice Ball
                                 or Erick's Blizzard Breath), the projectile will
                                 get frozen!
    
    
    
    
    ------=| INDIVIDUAL CHARACTER DETAILS |=---------------------------------------
    
    Notes:-
    
       (close) - the move must be executed when next/close to an opponent
                 (i.e: within throwing range)
    
             * - move is enhanced when Hero Guage full (MAX move)
    
    All moves shown are for characters facing to the right.
    
    Some moves can also be done in the air, and are marked as so.
    
    Some moves which require the down-up motion (such as Kim Dragon's 'Dragon Kick'),
    do not require to be charged.  Moves which do require to be charged (i.e: Janne's
    moves) are marked as;  Hold  O-, -O + button etc.
    
    The MAX move can only be executed when the character's HERO Gauge is full and
    flashing the word 'HERO'.  After executing this move, the Hero Gauge will be
    empty again.
    
    The Ultimate Attack move can only be executed when your character's energy bar
    is flashing red.
    
    
    
    
                                     +==========+
                                     |  HANZOU  |
    /===< MISC >=====================+==========+==============================\
    |                                                                          |
    | Everyday he never forgets all the rivals he' fought.                     |
    | Perfecting his tricks, he awaits the tournament.                         |
    |                                                                          |
    | "I've done everything to perfect myself and have only myself to surpass" |
    |                                                                          |
    | ------------------------------------------------------------------------ |
    |                                                                          |
    |     Double Jump: Yes    Wall Jump: Yes                                   |
    |                                                                          |
    |    Blow Defense: standing  B (normal punch)                              |
    |                                                                          |
    |   Weapon Killer: standing AB (strong punch)                              |
    |                                                                          |
    |    Perfect Pose: Hanzou stands and salutes                               |
    |                                                                          |
    +===< HOLDS/THROWS >=======================================================+
    |                                                                          |
    |   Flying Press:         -O + AB                                          |
    |                                                                          |
    |   Reverse Flying Press: O- + AB                                          |
    |                                                                          |
    +===< ABC Special Attack >=================================================+
    |                                                                          |
    |            ABC   - 'The Hayate Tricks'...cancels all attacks             |
    |                                                                          |
    | O- or -O + ABC   - quicker version                                       |
    |                                                                          |
    |        | + ABC   - low version                                           |
    |        O                                                                 |
    |                                                                          |
    +===< SPECIAL MOVES >=============================+=======( notes )========+
    |                                                 |                        |
    | Izuna Slash:          jump,  | + B              | Can also be done from  |
    |                              O                  | out of air teleport    |
    |-------------------------------------------------+------------------------|
    |                                                 |                        |
    | Rekko Zan:            | \ -O + punch            |                        |
    |                       O  O                      |                        |
    |-------------------------------------------------+------------------------|
    |                                                 |                        |
    | Double Rekko Zan:     | \ -O (x2) + punch       |                        |
    |                       O  O                      |                        |
    |-------------------------------------------------+------------------------|
    |                                                *| MAX VERSION:-          |
    | Koh Ryu Ha:           -O | \  + punch           |  a multi-hit version,  |
    |                          O  O                   |  up to 13 hits         |
    |-------------------------------------------------+------------------------|
    |                                                 |                        |
    | Ninpo Koh Rin Kazan:  |  / O- + kick            |                        |
    |                       O O                       |                        |
    |-------------------------------------------------+------------------------|
    |                                                 |                        |
    | Ninja Leg Lariat:     | \ -O + kick             |                        |
    |                       O  O                      |                        |
    |-------------------------------------------------+------------------------|
    |                                                 | Positions;             |
    | Ninja Teleport:       | O + button              |  A-left    C-left air  |
    |                       O |                       |  B-right   D-right air |
    |                                                 | AB-middle CD-middle air|
    |                                                 |                        |
    +===< ULTIMATE ATTACKS>======(can only do when energy bar flashing)========+
    |                                                *|                        |
    | Slice The Shimmering Light:  -O O- /|\ -O + AC  | MAX VERSION:-          |
    |                                   O O O         |  Hanzou jump back, h   |
    |                                                 |  flashes, and does a   |
    |  A 6-hit move where Hanzou jumps back, then     |  7-hit version         |
    |  dives forward and slices up the opponent,      |                        |
    |  teleporting for each slice                     |                        |
    |                                                 |                        |
    \=================================================+========================/
    
    
    
    
                                     +=========+
                                     |  FUUMA  |
    /===< MISC >=====================+=========+===============================\
    |                                                                          |
    | He's the hot Ninja you whose heart and body fire like a flame.           |
    | Half of Fuuma's hot passionate body os being overthrown and the other is |
    | trying to pick up a girl.                                                |
    |                                                                          |
    | "Hanzou, this time you better finish it off!"                            |
    |                                                                          |
    | ------------------------------------------------------------------------ |
    |                                                                          |
    |     Double Jump: Yes    Wall Jump: Yes                                   |
    |                                                                          |
    |    Blow Defense: standing  B (normal punch)                              |
    |                                                                          |
    |   Weapon Killer: standing AB (strong punch)                              |
    |                                                                          |
    |    Perfect Pose: He puts hands together ('Ninja Pray style'),            |
    |                  and mutters something                                   |
    |                                                                          |
    +===< HOLDS/THROWS >=======================================================+
    |                                                                          |
    |   Flying Press:              -O + AB                                     |
    |                                                                          |
    |   Reverse Spinning Flying:   O- + AB                                     |
    |    Press                                                                 |
    |                                                                          |
    |   Jumping Dragon Throw:      in air,  O- / | \ -O + punch                |
    |                                         O  O  O                          |
    +===< ABC SPECIAL ATTACK >=================================================+
    |                                                                          |
    |            ABC   - 'Tricks to Trick'...fakes a Special Attack            |
    |   or  -O + ABC                                                           |
    |   or  O- + ABC                                                           |
    |   or   | + ABC                                                           |
    |        O                                                                 |
    |                                                                          |
    +===< SPECIAL MOVES >=============================+=======( notes )========+
    |                                                 |                        |
    | Siranui:              jump, AB near opponent    | (? - can't perform)    |
    |                                                 |                        |
    |-------------------------------------------------+------------------------|
    |                                                *| MAX VERSON:-           |
    | Reppu Zan:            | \ -O + punch            |  Reppu Zan with ground |
    |                       O  O                      |  wave                  |
    |-------------------------------------------------+------------------------|
    |                                                *| MAX VERSION:-          |
    | Double Reppu Zan:     | \ -O (x2) + punch       |  Double Reppu Zan with |
    |                       O  O                      |  ground wave           |
    |-------------------------------------------------+------------------------|
    |                                                 |                        |
    | En Ryu Ha:            -O | \  + punch           | can also be done in air|
    |                          O  O                   |                        |
    |-------------------------------------------------+------------------------|
    |                                                 |                        |
    | Ninpo Furin Kazah:    |  / O- + kick            |                        |
    |                       O O                       |                        |
    |                                                 |                        |
    +===< ULTIMATE ATT|CKS >=====(can only do when energy bar flashing)========+
    |                                                *|                        |
    |                                          O      | MAX VERSION:-          |
    | 1) Exploding Atomic Crash: -O \  |  / O-  \ + AB|  Fires flaming darts at|
    |                                O O O            |  opponent before diving|
    |                                                 |                        |
    |    Jumps into the air with fists/body on fire,  |                        |
    |    then dives towards opponent with explosion   |                        |
    |                                                 |                        |
    |-------------------------------------------------+------------------------|
    |                                                *|                        |
    | 2) Fireball Slug Trick:    |  / O- (x3) + ABC   | MAX VERSION:-          |
    |                            O O                  |  More hits             |
    |                                                 |                        |
    |    Launches wheeling ball of fire along ground  |                        |
    |                                                 |                        |
    \=================================================+========================/
    
    
    
    
                                  +==============+
                                  |  KIM DRAGON  |
    /===< MISC >==================+==============+=============================\
    |                                                                          |
    | He's a stud as a singer and actor, but this ain't no act; he wants to    |
    | use all his power to defeat the others.                                  |
    |                                                                          |
    | "Whoa Cho!  I want to be it all!"                                        |
    |                                                                          |
    | ------------------------------------------------------------------------ |
    |                                                                          |
    |     Double Jump: No     Wall Jump: Yes                                   |
    |                                                                          |
    |    Blow Defense: crouching AB (strong punch)                             |
    |                                                                          |
    |   Weapon Killer: (none) - use Hundred Kicks move                         |
    |                                                                          |
    |    Perfect Pose: Waves his arms around, leaving trail of shadows with    |
    |                  each arm                                                |
    |                                                                          |
    +===< HOLDS/THROWS >=======================================================+
    |                                                                          |
    |   Leg strangle:   -O + AB              Air throw:   O- or -O + AB        |
    |                                                                          |
    |   Slam:           O- + AB                                                |
    |                                                                          |
    +===< ABC SPECIAL ATTACK >=================================================+
    |                                                                          |
    |            ABC   - 'Shining Dragon Attack'...reverse opponents attack    |
    | O- or -O + ABC                               Do when blocking (?)        |
    |                                                                          |
    |        | + ABC   - low version                                           |
    |        O                                                                 |
    |                                                                          |
    +===< SPECIAL MOVES >=============================+=======( notes )========+
    |                                                *|                        |
    | Dragon Kick:          | O + kick                | MAX VERSION:-          |
    |                       O |                       |  3-5 hits              |
    |-------------------------------------------------+------------------------|
    |                                                 |                        |
    | Hundred Blows:        any punch repeatedly      |                        |
    |                                                 |                        |
    |-------------------------------------------------+------------------------|
    |                                                 | No. Kicks:-            |
    | Leaping Foot slice:   | \ -O + kick             |   C - one              |
    |                       O  O                      |   D - two              |
    |                                                 |  CD - five kicks       |
    |-------------------------------------------------+------------------------|
    |                                                 |                        |
    | Hundred Kicks:        -O \  |  / O- + kick      |                        |
    |                           O O O                 |                        |
    |                                                 |                        |
    +===< ULTIMATE ATTACK >======(can only do when energy bar flashing)========+
    |                                                *|                        |
    | Dragon Super Finish:  -O O- -O + BD             | MAX VERSION:-          |
    |                                                 |  Harder 1st punch and  |
    |  'Taunts',  then rushes at opponent, gut punches|  finish with a Dragon  |
    |  them, then does many of the Hundred Blows move |  Kick                  |
    |  while circling the opponent, finishing with a  |                        |
    |  5-hit Leaping Foot Slice!                      |                        |
    |                                                 |                        |
    \=================================================+========================/
    
    
    
    
                                     +=========+
                                     |  JANNE  |
    /===< MISC >=====================+=========+===============================\
    |                                                                          |
    | She puts all her worries about getting married into her blows.           |
    | She won't be getting married anytime soon!                               |
    |                                                                          |
    | "Have you little boys become a little stronger men now!"                 |
    |                                                                          |
    | ------------------------------------------------------------------------ |
    |                                                                          |
    |     Double Jump: No     Wall Jump: No                                    |
    |                                                                          |
    |    Blow Defense: standing AB (strong punch)                              |
    |                                                                          |
    |   Weapon Killer: (Slash Whip ABC Special Attack move)                    |
    |                                                                          |
    |    Perfect Pose: Stands with sword on shoulder, and laughs               |
    |                                                                          |
    +===< HOLDS/THROWS >=======================================================+
    |                                                                          |
    |   Face Slap:       -O + AB                                               |
    |                                                                          |
    |   Reverse Toss:    O- + AB                                               |
    |                                                                          |
    +===< ABC SPECIAL ATTACK >=================================================+
    |                                                                          |
    |            ABC     - 'Slash Whip'                                        |
    | O- or -O + ABC                                                           |
    |    or  | + ABC        Lashing chain/whip attack, which also destroys     |
    |        O              projectiles.                                       |
    |                       Keep holding ABC to whip chain around constantly   |
    |                                                                          |
    +===< SPECIAL MOVES >=============================+=======( notes )========+
    |                                                 |                        |
    | Sliding Kick:         \  + kick                 |                        |
    |                        O                        |                        |
    |-------------------------------------------------+------------------------|
    |                                                 |                        |
    | Mercury Sword:        jump,  | + B              |                        |
    |                              O                  |                        |
    |-------------------------------------------------+------------------------|
    |                                                *| MAX VERSION:-          |
    | Aura Bird:            hold O- , -O + punch      |  Flaming Aura Bird     |
    |                                                 |                        |
    |-------------------------------------------------+------------------------|
    |                                                 |                        |
    | Flash Sword:          hold O- , -O + kick       |                        |
    |                                                 |                        |
    |-------------------------------------------------+------------------------|
    |                                                 |                        |
    | Justice Sword:        hold | , O + kick         |                        |
    |                            O   |                |                        |
    |                                                 |                        |
    +===< ULTIMATE ATTACKS >=====(can only do when energy bar flashing)========+
    |                                                *|                        |
    |                                  O              | MAX VERSION:-          |
    | 1) Fire Bird:         -O | \ -O /  + AB         |  multi-hit version,    |
    |                          O  O                   |  up to 13 hits         |
    |                                                 |                        |
    |    Rides a Huge Pheonix Bird, which sets        |                        |
    |    opponent on fire                             |                        |
    |-------------------------------------------------+------------------------|
    |                                                *|                        |
    | 2) Angel Arrow:       |  / O- | \ -O + BCD      | Hold BCD to rise higher|
    |                       O O     O  O              |                        |
    |                                                 | MAX VERSION:-          |
    |    Jumps up and launches single stream of arrows|  fire 3 rows of arrows |
    |    at opponent                                  |                        |
    |                                                 |                        |
    \=================================================+========================/
    
    
    
    
                                  +===============+
                                  |  JULIUS CARN  |
    /===< MISC >==================+===============+============================\
    |                                                                          |
    | He's become a tyrant and wants to be victorious by hurling his raw brawn.|
    | He and Ryofu respect each other's power.                                 |
    |                                                                          |
    | "What I'm glad I can use all my strength for fighting."                  |
    |                                                                          |
    | ------------------------------------------------------------------------ |
    |                                                                          |
    |     Double Jump: No     Wall Jump: Yes                                   |
    |                                                                          |
    |    Blow Defense: crouching CD (strong kick)                              |
    |                                                                          |
    |   Weapon Killer: standing  AB (strong punch)                             |
    |                                                                          |
    |    Perfect Pose: Sits down and laughs, slapping one knee                 |
    |                                                                          |
    +===< HOLDS/THROWS >=======================================================+
    |                                                                          |
    |   Throw 'n' gut stab:   -O + AB                                          |
    |                                                                          |
    |   Toss:                 O- + AB                                          |
    |                                                                          |
    +===< ABC SPECIAL ATTACK >=================================================+
    |                                                                          |
    |            ABC   - 'Shouting Spirit'...slowly raises Hero Gauge level    |
    |                                                                          |
    | O- or -O + ABC   - no function                                           |
    |    or  | + ABC                                                           |
    |        O                                                                 |
    |                                                                          |
    +===< SPECIAL MOVES >=============================+=======( notes )========+
    |                                                 |                        |
    | Secret Walk:            hold \  (crawl forward) |                        |
    |                               O                 |                        |
    |-------------------------------------------------+------------------------|
    |                                                 |                        |
    | Head Sliding:           \  + kick     
  • "Team-XBMC and The XBMC Project is proud to announce the release of XboxMediaCenter 2.0.1. XBox Media Center (XBMC) is an award winning, free and open source media player for the Xbox game-console. XboxMediaCenter 2.0.1 point-release source code has now been set in our CVS, and all XBMC users are highly encouraged to upgrade to this version. Know that this point-release version marks the end of the 2.0 era of XBMC, there will be no more 2.0.x bug-fix point-releases. The next point-release of XBMC will be 2.1 (or maybe even 3.0), and it will probably be quite a while before that 2.1 (or 3.0) version sees the light of day with all new major features/functions we have planned for the future, (those who can not wait can always use the latest daily CVS of XBMC). 
    This XboxMediaCenter 2.0.1 point-release is a stable bug-fix version of the XboxMediaCenter 2.0.0 point-r elease, no major new features has been implemented, for a full list of fixed bugs and tweaks please read the changelog. (For a full list of all features/functions and codecs/formats supported by XBMC please visit the "XBMC Features and Supported Formats/Codecs" page in our online manual). Remember, Team-XBMC only maintain the XBMC source code, Team-XBMC does not release or distribute Xbox executable (XDK binaries), but the XBMC source code needs to be compiled with the XDK before it can be used on an Xbox, also note that XBMC requires a modded Xbox to run. Our thanks goes out to everyone who has tested, reported bugs, and helped fix them in order to make this release possible."

    The biggest problem is to obtain the binaries of XBMC, a famous Team T3CH is building binaries (althrough it is illegal to distribute binaries build by M$ development kit XDK). You'll have to search quite a lot and be an advance Google user to find them. Anyway here is a direct link to a download page:

    http://downloads.xbox360-tribe.org/index.php?act=view&id=1024
    Enjoy :-)

    XBMC v2.0.1 Pointrelease by T3ch

    ----- 2.0.1 -----
    - 11-11-2006 fixed: file listings over samba would not display proper dates.
    - 07-11-2006 fixed: in folders wich only contain a video_ts folder, the folder wouldn't stack to a single item.
    - 07-11-2006 fixed: remote number keys must be mapped to buttons in the dvd when in dvd menu, some dvd's make use of that.
    - 07-11-2006 changed: better logging of failed mplayer attempts
    - 03-11-2006 updated: Dutch language file (Thnx to MrNice).
    - 03-11-2006 changed: XBMC.ResetSkinSettings() now resets the settings instead of removing them.
    - 02-11-2006 changed: .flv files default to the dvdplayer
    - 01-11-2006 fixed: [1586248] http api would not show errors for GetSystemInfo and GetSystemInfoByName
    - 01-11-2006 fixed: random slideshow screensaver wouldnt always be random
    - 01-11-2006 fixed: increased the speed of archive extraction a notch.
    - 01-11-2006 changed: additional logging for replay-tv filesystem to hopefully figure out why it doesn't work anymore for mplayer.
    - 30-10-2006 changed: memory allocation for dll loader, saves around 100k
    - 30-10-2006 changed: httpapi GuiSetting to accept String type by EQ2K
    - 29-10-2006 changed: now disables navsounds during playback. behaviour can be reverted using advancedsettings.xml
    - 26-10-2006 fixed: [ 1584930 ] useAvpackSettings broken. thanks to markeen.
    - 25-10-2006 fixed: added some thread saneness to the hddsmart query.
    - 25-10-2006 fixed: [ 1580744 ] Can't Get PC DVD-ROM to Work Properly with Xbox Media Centre
    - 25-10-2006 fixed: cosmetic bug in filemanager handling of rar files.
    - 24-10-2006 fixed: .tbn file support for hard drive foldernames containing periods
    - 23-10-2006 fixed: users with bad luck could end up with errors on initial opening dvd images or dvd's (use of uninted variable). likely the start at 90 min in the movie syndrom
    - 23-10-2006 fixed: potential segfault in libdvdnav.dll if a read returned 0 data.
    - 23-10-2006 fixed: segfault in libsmbclient on invalid dates returned in a directory query (lan drives especially)
    - 22-10-2006 added: httpapi QueryMusicDatabase command
    - 22-10-2006 changed: httpapi SetResponseFormat to take multiple format pairs
    - 21-10-2006 fixed: sets Media Source Name if blank for protocols instead of just being blank
    - 20-10-2006 fixed: fixed the python threading exception when exiting a script
    - 18-10-2006 fixed: resume video didn't work if fps adjustment was used for ntsc video's on pal systems
    - 17-10-2006 fixed: [ 1577855 ] can't handle some rar files correctly
    - 17-10-2006 updated: norwegian language file.
    - 17-10-2006 fixed: forgot to sort images in root of cbr/cbz files.
    - 15-10-2006 fixed: httpapi TakeScreenShot download parameter now works
    - 15-10-2006 fixed: httpapi GetCurrentSlide now returns "[None]" rather than an empty string if no slide is showing
    - 15-10-2006 changed: httpapi Help command text has been updated and now includes a link to http://www.xboxmediacenter.com/wiki/index.php?title=WebServerHTTP-API
    - 14-10-2006 fixed: scanning of multipath bookmarks would not prompt for "scan new" or "scan all"
    - 13-10-2006 changed: keymap.xml: reintroduced 'B' as STOP while in videomenu since we didn't have any way to exit out from dvdmenu with controller.
    - 13-10-2006 fixed: http client wouldn't report failure to open on 404 errors from server
    - 11-10-2006 changed: better solution for multichar ftp listings, wich also fixes issues introduced in last attempt
    - 11-10-2006 added: [ 1574092 ] New Infolabel Musicplayer.DiscNumber, thanks to buttergemuese.
    - 11-10-2006 changed: Added building of Textures.xpr to build.bat, and removed Textures.xpr from CVS.
    - 11-10-2006 fixed: Partymode would repeat tracks if the next song was unavailable (server offline etc.)
    - 10-10-2006 fixed: ftp listings didn't do the string charset -> utf8 conversion. ftp listings are not normally utf8 unless requested (and only a few servers support it)
    - 10-10-2006 changed: Increased the seek timeout in RAR to 30 seconds to fix seeking over CCX with slow connection
    - 10-10-2006 updated: Swedish language file finetuned by Blittan & Pike
    - 09-10-2006 changed: Thumbnail loading in the playlists folder of library view is now background threaded.
    - 09-10-2006 fixed: filenames on fat memory units wich where very long (required >6 vfat entries) would chop of last part in some cases.
    - 09-10-2006 fixed: fat memory units with a sector size different from 512 would not load, now 512, 1024, 2048 and 4096 should be supported.
    - 07-10-2006 updated: Russian language file (Thnx to que_)
    - 07-10-2006 updated: Portuguese (Brazil) language file (Thnx to mvbm)
    - 07-10-2006 updated: Hungarian language file (Thnx to sigismund)
    - 07-10-2006 updated: Hebrew language file (Thnx to ookladek)
    - 07-10-2006 updated: Dutch language file (Thnx to MrNice)
    - 06-10-2006 fixed: Setting of viewport (for cropping scrolling text etc.) was not rotated correctly. We now use the rectangle that contains all the rotated coordinates.
    - 06-10-2006 fixed: http urls pointing to nonexisting files would lockup on some servers due to them not returning an error
    - 06-10-2006 fixed: ftp browsing with files/directory with non valid html url names, would fail.
    - 05-10-2006 fixed: Changed RSS speed to a multiple of 0.5 pixels/frame for improved smoothness.
    - 05-10-2006 fixed: [ 1571200 ] Arial.ttf subtitles not using subtitle position.
    - 05-10-2006 fixed: Potential RSS control crash when removing the control while it's updating.
    - 04-10-2006 changed: Z: is erased on boot, due to many issues if it was full.
    - 04-10-2006 fixed: Seekbar, Volume bar etc. would be unloaded when exiting from fullscreen video, causing them to vanish.
    - 04-10-2006 fixed: Reloading skin while in My Music Songs would cause the progress dialog to show endlessly.
    - 04-10-2006 fixed: memory stick shares were chooseable in the Add Source browser, even though they're plug n play.
    - 04-10-2006 fixed: special:// protocols (eg musicplaylists, cdrip etc.) always showed network overlays, even if they were local.
    - 03-10-2006 fixed: Huge playlists would cause major GUI slowdowns whenever track was changed from the Now Playing window.
    - 03-10-2006 fixed: Toggle button showed the incorrect label when using <usealttexture>
    - 03-10-2006 fixed: the feh and the userdata wiping didn't quite work as expected (i.e. it didnt work at all).
    - 03-10-2006 fixed: if you canceled the 'scan all / scan new' dialog in the music window, it would still scan.
    - 03-10-2006 fixed: ftp playback in mplayer where broken due to yet another url parsing mistake
    - 03-10-2006 changed: Scrollspeed of RSS feeds the same in all resolutions.
    - 03-10-2006 fixed: [ 1568300 ] Add/Edit Source Dialogue Remove all Paths bug.
    - 02-10-2006 added: [ 1568369 ] Fix for strange characters in web interface. thx to benmat!
    - 02-10-2006 fixed: [ 1568845 ] Unable to access Delete from context menu
    - 02-10-2006 fixed: don't allow preset locking if the visualisation has no presets.
    - 02-10-2006 fixed: [ 1561317 ] Browse and load RAR:ed subtitles don't work. also added zip support.
    - 02-10-2006 fixed: browse for artist thumb was a pita.
    - 01-10-2006 fixed: [ 1568291 ] Saving large playlist fails
    - 01-10-2006 fixed: [ 1568607 ] XBMC 2.0.0 Web Control bookmarks
    - 01-10-2006 fixed: [ 1568158 ] "Leave as Is" LED setting broken
    - 30-09-2006 fixed: shoutcast genres with characters that isn't allowed by http urls, would fail du to a huge result. ex R&b.

  • This page Media Center with XBMC first publish on 2004-08-26 seems to have been a great success since more than 109237 visitors have read it.

    I have many prestigious referer pointing to it like xboxmediacenter.com itself ;-)

    I make U a promiss; if the XBOX360 is ever moddable (teamxecuter is on it. a release may happen in weeks or months). I will publish a step by step tutorial here

    In beetween. You can still send me suggestions on how to improve the article. It is currently not uptodate but still useful for many

    {mosgoogle}

  • XBMC is a cross-platform software available for Linux, Mac OS X, Microsoft Windows operating-system, as well as the original Xbox game-console. I am using it since 2003 on my XBOX

    &160;

    XBMC is currently available for Ubuntu Linux, Mac OS X (Intel-based Leopard and Tiger), Microsoft Windows, and the original (first-generation) Xbox. We are currently at Beta 1 for our upcoming release code named Atlantis. It should be noted that XBMC requires OpenGL 1.4 support, at a minimum, to function. We do however recommend OpenGL 2.0 to fully experience XBMC. Check your graphics drivers to see what version of OpenGL your GPU (graphics processing unit) supports.