dilbert

Dilbert is an American comic strip written and illustrated by Scott Adams. First published on April 16, 1989, Dilbert is known for its satirical office humor about a white-collar, micromanaged office featuring the engineer Dilbert as the title character. read more at WikiPedia

  • Since January 10th this year, it has become illegal to use radar POI in Switzerland, to warn of safety cameras and mobile speed surveillance locations.

    Sorry I love Swizerland, but on this one,  i can't understand it.

    The Swiss police are currently actively searching for navigational systems with any type of camera pre-warning that are being used while driving. When such a device is found, the device is confiscated and destroyed and the motorist can also expect a fine. Not only has the use of these warning devices been banned, but their production, import or sale has also become illegal. Swiss road authority ASTRAannounced these measures on January 8th.

    ASTRA has released adocument with answers to frequently asked questions.

    "Solche Führer stören die Homogenität des Verkehrs und das Verkehrsklima, und sie animie-ren überdies andere Strassenbenützer zu Ge-schwindigkeitsmissachtungen."

    hahaha just say You're are loosing million of CHF. I just hope manufactures, shops will be able to change that ridiculous law. On the other side we will see a lot of confiscated GPS device on flea market sold by police officer.

    And here TomTom answer: Ist die Nutzung des TomTom Radarkamera-Dienstes legal?


  •  

    Valentines Day is a day to express your love, and to celebrate the spirit of love.
    Afrikaans - Ek het jou lief
    Albanian - Te dua
    Arabic - Ana behibak (to male)
    Arabic - Ana behibek (to female)
    Armenian - Yes kez sirumen
    Bambara - M'bi fe
    Bangla - Aamee tuma ke bhalo baashi
    Belarusian - Ya tabe kahayu
    Bisaya - Nahigugma ako kanimo
    Bulgarian - Obicham te
    Cambodian - Bung Srorlagn Oun (to female)
    Oun Srorlagn Bung (to male)
    Cantonese/Chinese  Ngo oiy ney a
    Catalan - T'estimo
    Cheyenne - Ne mohotatse
    Chichewa - Ndimakukonda
    Corsican - Ti tengu caru (to male)
    Creol - Mi aime jou
    Croatian - Volim te
    Czech - Miluji te
    Danish - Jeg Elsker Dig
    Dutch - Ik hou van jou
    English - I love you
    Esperanto - Mi amas vin
    Estonian - Ma armastan sind
    Ethiopian - Ewedishalehu : male/female to female
    Ewedihalehu: male/female to male.
    Faroese - Eg elski teg
    Farsi - Doset daram
    Filipino - Mahal kita
    Finnish - Mina rakastan sinua
    French - Je t'aime, Je t'adore
    Gaelic - Ta gra agam ort
    Georgian - Mikvarhar
    German - Ich liebe dich
    Greek - S'agapo
    Gujarati - Hu tumney prem karu chu
    Hiligaynon - Palangga ko ikaw
    Hawaiian - Aloha wau ia oi
    Hebrew - Ani ohev otah (to female)
    Hebrew - Ani ohev et otha (to male)
    Hiligaynon - Guina higugma ko ikaw
    Hindi - Hum Tumhe Pyar Karte hai
    Hmong - Kuv hlub koj
    Hopi - Nu' umi unangwa'ta
    Hungarian - Szeretlek
    Icelandic - Eg elska tig
    Ilonggo - Palangga ko ikaw
    Indonesian - Saya cinta padamu
    Inuit - Negligevapse
    Irish - Taim i' ngra leat
    Italian - Ti amo
    Japanese - Aishiteru
    Kannada - Naa ninna preetisuve
    Kapampangan - Kaluguran daka
    Kiswahili - Nakupenda
    Konkani - Tu magel moga cho
    Korean - Sarang Heyo
    Latin - Te amo
    Latvian - Es tevi miilu
    Lebanese - Bahibak
    Lithuanian - Tave myliu
    Malay - Saya cintakan mu / Aku cinta padamu
    Malayalam - Njan Ninne Premikunnu
    Mandarin Chinese - Wo ai ni
    Marathi - Me tula prem karto
    Mohawk - Kanbhik
    Moroccan - Ana moajaba bik
    Nahuatl - Ni mits neki
    Navaho - Ayor anosh'ni
    Nepali - Ma Timilai Maya Garchhu
    Norwegian - Jeg Elsker Deg
    Pandacan - Syota na kita!!
    Pangasinan - Inaru Taka
    Papiamento - Mi ta stimabo
    Persian - Doo-set daaram
    Pig Latin - Iay ovlay ouyay
    Polish - Kocham Cie
    Portuguese - Eu te amo
    Romanian - Te ubesc
    Roman Numerals - 333
    Russian - Ya tebya liubliu
    Rwanda - Ndagukunda
    Scot Gaelic - Tha gra\dh agam ort
    Serbian - Volim te
    Setswana - Ke a go rata
    Sign Language - ,\,,/ (represents position of fingers when signing 'I Love You'
    Sindhi - Maa tokhe pyar kendo ahyan
    Sioux - Techihhila
    Slovak - Lu`bim ta
    Slovenian - Ljubim te
    Spanish - Te quiero / Te amo
    Surinam- Mi lobi joe
    Swahili - Ninapenda wewe
    Swedish - Jag alskar dig
    Swiss-German - Ich lieb Di
    Tagalog - Mahal kita
    Taiwanese - Wa ga ei li
    Tahitian - Ua Here Vau Ia Oe
    Tamil - Naan unnai kathalikiraen
    Telugu - Nenu ninnu premistunnanu
    Thai - Chan rak khun (to male)
    Thai - Phom rak khun (to female)
    Turkish - Seni Seviyorum
    Ukrainian - Ya tebe kahayu
    Urdu - mai aap say pyaar karta hoo
    Vietnamese - Anh ye^u em (to female)
    Vietnamese - Em ye^u anh (to male)
    Welsh - 'Rwy'n dy garu
    Yiddish - Ikh hob dikh
    Yoruba - Mo ni fe
    Zimbabwe - Ndinokuda
  • ISO 8859-1 Symbol Entities

    Result Description Entity Name Entity Number
      non-breaking space   &160;
    ¡ inverted exclamation mark ¡ &161;
    ¤ currency ¤ &164;
    ¢ cent ¢ &162;
    £ pound £ &163;
    ¥ yen ¥ &165;
    ¦ broken vertical bar ¦ &166;
    § section § &167;
    ¨ spacing diaeresis ¨ &168;
    © copyright © &169;
    ª feminine ordinal indicator ª &170;
    « angle quotation mark (left) « &171;
    ¬ negation ¬ &172;
    ­ soft hyphen ­ &173;
    ® registered trademark ® &174;
    ™ trademark ™ &8482;
    ¯ spacing macron ¯ &175;
    ° degree ° &176;
    ± plus-or-minus  ± &177;
    ² superscript 2 ² &178;
    ³ superscript 3 ³ &179;
    ´ spacing acute ´ &180;
    µ micro µ &181;
    paragraph ¶ &182;
    · middle dot · &183;
    ¸ spacing cedilla ¸ &184;
    ¹ superscript 1 ¹ &185;
    º masculine ordinal indicator º &186;
    » angle quotation mark (right) » &187;
    ¼ fraction 1/4 ¼ &188;
    ½ fraction 1/2 ½ &189;
    ¾ fraction 3/4 ¾ &190;
    ¿ inverted question mark ¿ &191;
    × multiplication × &215;
    ÷ division ÷ &247;
    À capital a, grave accent À &192;
    Á capital a, acute accent Á &193;
     capital a, circumflex accent  &194;
    à capital a, tilde à &195;
    Ä capital a, umlaut mark Ä &196;
    Å capital a, ring Å &197;
    Æ capital ae Æ &198;
    Ç capital c, cedilla Ç &199;
    È capital e, grave accent È &200;
    É capital e, acute accent É &201;
    Ê capital e, circumflex accent Ê &202;
    Ë capital e, umlaut mark Ë &203;
    Ì capital i, grave accent Ì &204;
    Í capital i, acute accent Í &205;
    Î capital i, circumflex accent Î &206;
    Ï capital i, umlaut mark Ï &207;
    Ð capital eth, Icelandic Ð &208;
    Ñ capital n, tilde Ñ &209;
    Ò capital o, grave accent Ò &210;
    Ó capital o, acute accent Ó &211;
    Ô capital o, circumflex accent Ô &212;
    Õ capital o, tilde Õ &213;
    Ö capital o, umlaut mark Ö &214;
    Ø capital o, slash Ø &216;
    Ù capital u, grave accent Ù &217;
    Ú capital u, acute accent Ú &218;
    Û capital u, circumflex accent Û &219;
    Ü capital u, umlaut mark Ü &220;
    Ý capital y, acute accent Ý &221;
    Þ capital THORN, Icelandic Þ &222;
    ß small sharp s, German ß &223;
    à small a, grave accent à &224;
    á small a, acute accent á &225;
    â small a, circumflex accent â &226;
    ã small a, tilde ã &227;
    ä small a, umlaut mark ä &228;
    å small a, ring å &229;
    æ small ae æ &230;
    ç small c, cedilla ç &231;
    è small e, grave accent è &232;
    é small e, acute accent é &233;
    ê small e, circumflex accent ê &234;
    ë small e, umlaut mark ë &235;
    ì small i, grave accent ì &236;
    í small i, acute accent í &237;
    î small i, circumflex accent î &238;
    ï small i, umlaut mark ï &239;
    ð small eth, Icelandic ð &240;
    ñ small n, tilde ñ &241;
    ò small o, grave accent ò &242;
    ó small o, acute accent ó &243;
    ô small o, circumflex accent ô &244;
    õ small o, tilde õ &245;
    ö small o, umlaut mark ö &246;
    ø small o, slash ø &248;
    ù small u, grave accent ù &249;
    ú small u, acute accent ú &250;
    û small u, circumflex accent û &251;
    ü small u, umlaut mark ü &252;
    ý small y, acute accent ý &253;
    þ small thorn, Icelandic þ &254;
    ÿ small y, umlaut mark ÿ &255;
    Πcapital ligature OE Π&338;
    œ small ligature oe œ &339;
    Š capital S with caron Š &352;
    š small S with caron š &353;
    Ÿ capital Y with diaeres Ÿ &376;
    ˆ modifier letter circumflex accent ˆ &710;
    ˜ small tilde ˜ &732;
      en space   &8194;
      em space   &8195;
      thin space   &8201;
    &8204; zero width non-joiner ‌ &8204;
    &8205; zero width joiner ‍ &8205;
    &8206; left-to-right mark ‎ &8206;
    &8207; right-to-left mark ‏ &8207;
    – en dash – &8211;
    — em dash — &8212;
    ‘ left single quotation mark ‘ &8216;
    ’ right single quotation mark ’ &8217;
    ‚ single low-9 quotation mark ‚ &8218;
    “ left double quotation mark “ &8220;
    ” right double quotation mark ” &8221;
    „ double low-9 quotation mark „ &8222;
    † dagger † &8224;
    ‡ double dagger ‡ &8225;
    … horizontal ellipsis … &8230;
    ‰ per mille  ‰ &8240;
    ‹ single left-pointing angle quotation ‹ &8249;
    › single right-pointing angle quotation › &8250;
    € euro € &8364;
  • Message Description
    100 Continue Only a part of the request has been received by the server, but as long as it
     has not been rejected, the client should continue with the request
    101 Switching Protocols The server switches protocol
    200 OK The request is OK
    201 Created The request is complete, and a new resource is created 
    202 Accepted The request is accepted for processing, but the processing is not complete
    203 Non-authoritative Information  
    204 No Content  
    205 Reset Content  
    206 Partial Content  
    300 Multiple Choices A link list. The user can select a link and go to that location. Maximum five addresses  
    301 Moved Permanently The requested page has moved to a new url 
    302 Found The requested page has moved temporarily to a new url 
    303 See Other The requested page can be found under a different url 
    304 Not Modified  
    305 Use Proxy  
    306 Unused This code was used in a previous version. It is no longer used, but the code is reserved
    307 Temporary Redirect The requested page has moved temporarily to a new url
    400 Bad Request The server did not understand the request
    401 Unauthorized The requested page needs a username and a password
    402 Payment Required You can not use this code yet
    403 Forbidden Access is forbidden to the requested page
    404 Not Found The server can not find the requested page
    405 Method Not Allowed The method specified in the request is not allowed
    406 Not Acceptable The server can only generate a response that is not accepted by the client
    407 Proxy Authentication Required You must authenticate with a proxy server before this request can be served
    408 Request Timeout The request took longer than the server was prepared to wait
    409 Conflict The request could not be completed because of a conflict
    410 Gone The requested page is no longer available 
    411 Length Required The "Content-Length" is not defined. The server will not accept the request without it 
    412 Precondition Failed The precondition given in the request evaluated to false by the server
    413 Request Entity Too Large The server will not accept the request, because the request entity is too large
    414 Request-url Too Long The server will not accept the request, because the url is too long.
    Occurs when you convert a "post" request to a "get" request with a
    long query information 
    415 Unsupported Media Type The server will not accept the request, because the media type is not supported 
    416   
    417 Expectation Failed  
    500 Internal Server Error The request was not completed. The server met an unexpected condition
    501 Not Implemented The request was not completed. The server did not support the functionality required
    502 Bad Gateway The request was not completed. The server received an invalid response from the
    upstream server
    503 Service Unavailable The request was not completed. The server is temporarily overloading or down
    504 Gateway Timeout The gateway has timed out
    505 HTTP Version Not Supported The server does not support the "http protocol" version
  • inspire-1-aircraft

    Dà-Jiāng Innovations Science and Technology Co., Ltd (Chinese: 大疆创新科技有限公; marketed as DJI) is a Chinese technology company founded in 2006 by Frank Wang (Wāng Tāo, Chinese: 汪滔) and headquartered in Shenzhen, Guangdong. It manufactures unmanned aerial vehicles (UAV) for aerial photography and videography, gimbals, flight platforms, cameras, propulsion systems, camera stabilizers, and flight controllers.

    The DJI Inspire 1 is brand new quadcopter capable of capturing 4K video and transmitting an HD video signal (up to 2km) to multiple devices straight out of the box. Equipped with retractable landing gear, it can capture an unobstructed 360 degree view from its camera. The built-in camera has an integrated gimbal to maximize stability and weight efficiency while minimizing space. When no GPS signal is available, Vision Positioning technology provides hovering precision.

    DJI’s most advanced technology comes together in an easy to use, all-in-one flying platform that empowers you to create the unforgettable.

    DJI-Inspire-1

  •  ____ ______________ ___________ ______ ___ ___ | | | | |/ /*/ __ |/ / / / / / / / __ / _______/ / <_/ / <_/ / / /___/ / / | / /_____ \___ /\___ / / ____/ / / / / / / / / _ _/_ _/\ _ \__/_ /__/ _/_________/ ____ /__/_ __/__/____ ____ ____ | |/ | | \| |/ ___|// _ \| __|| __| |/ ___| |_| |_ _| __| _ \/ __| | <| | | |_ || |_| | _| | _|| | |_ | _ | | | | _|| _ <\__ \ |_|\_|_|_|\__|\__,_|_\___/|_| |_| |_|\__,_|_| |_| |_| |____|_| \_|____/ / / /___/ |________/ / | / | / The King Of Fighters '94 FAQ |_/ ------------------ |_/ ------ Release 5 94k25.5 -------------------- _ General __________________________________________________________ | O O O A Weak Punch | | \ | / Subscripting | B Weak Kick | | O- O -O dot (".") | C Strong Punch | | / | \ indicates a | D Strong Kick | | O O O "charge". | AB Sidestep Attack | | | CD Strong Attack | | Motions given in "right | ABC Power Up | | facing" manner, use mirror | when dizzy ABC Assist Attack | | image for left facing. | -O A/B Defensive Attack | | A/C = press A or C | center stick C Tease Opponent | | BC = press B and C | close -O C Throw | | MAX = do on low strength | -O -O Dash | | or charge POWer to Max. | O- O- Quick Escape | |____________________________________________________________________| ___ | |_ _ ___ _ _ _ _ Kusanagi Kyo 19y 181cm 75kg _| |/ ' | \/ ' | ' \ Nikkaido Benimaru 20y 180cm 70kg |___/\_,_| _/\_,_|_||_| Daimon Goro 28y 204cm 103kg | Headed |_| by Kusanagi Kyo, Japan's Strongest Fighters-------------- |_ Kyo ______________________________________________________________ | | \ -O A/C Hyakuhasshiki-YamiBarai | | O O [Form 108: Darkness Sweep] | |--------------------------------------------------------------------| | -O | \ A/C Hyakushiki-OniYaki | | O O [Form 100: Demon Burn] | |--------------------------------------------------------------------| | O- | / B/D Hyakuisshiki-OboroGuruma | | O O [Form 101: Twilight Ride] | |--------------------------------------------------------------------| | | / O- / | \ -O C UraHyakuHasshiki-OrochiNagi | | O O O O O [Hidden Form 108: Great Sweep] MAX | |____________________________________________________________________| | |_ Benimaru _________________________________________________________ | -O | \ A/C RaijinKen [Thunder Fist] | | O O | |--------------------------------------------------------------------| | jump | D foot drill | | O | |--------------------------------------------------------------------| | | \ -O B/D IaiGeri | | O O | |--------------------------------------------------------------------| | -O \ | / O- B/D Shinkuu KatateGoma | | O O O [Vaccuum Kick] | |--------------------------------------------------------------------| | | \ -O | \ C RaikoKen [Lightning Fist] | | O O O O MAX | |____________________________________________________________________| | |_ Goro _____________________________________________________________ | -O | \ A/C JiraiShin [Minelayer] | | O O | |--------------------------------------------------------------------| | | / O- B/D ChoUkemi [Super Tumble] | | O O (move does not strike) | |--------------------------------------------------------------------| | close -O \ | / O- -O C Tenchi Gaeshi [Heaven Drop] | | O O O | |--------------------------------------------------------------------| | close -O / | \ D Cho OhsotoGari [Super Trip] | | O O O | |--------------------------------------------------------------------| | -O \ | / O- -O \ | / O- C Jigoku Gokuraku Otoshi | | close O O O O O O [Hell Drop] MAX | |____________________________________________________________________| _ _ ____ ___ | | | | __|/ _ \ Brian Battler 27y 219cm 142kg | |_| |__ | _ | Heavy D! 28y 208cm 113kg \___/|____|_| |_| Lucky Glauber 27y 222cm 105kg | The American Sports Heroes------------------------------------------ |_ Brian ____________________________________________________________ | -O | \ A/C Brian Tornado | | O O | |--------------------------------------------------------------------| | -O \ | / O- A/C Hyper Tackle | | O O O | |--------------------------------------------------------------------| | jump | \ -O B/D Screw Body Press | | O O | |--------------------------------------------------------------------| | | / O- -O \ | / O- C Big Bang Tackle | | O O O O O MAX | |____________________________________________________________________| | |_ HeavyD! __________________________________________________________ | -O | \ A/C R.S.D | | O O | |--------------------------------------------------------------------| | O- / | \ -O A/C Soul Flower | | O O O | |--------------------------------------------------------------------| | | \ -O O B/D Blast Upper | | O O / | |--------------------------------------------------------------------| | | \ -O \ | / O- C D.Crazy | | O O O O O MAX | |____________________________________________________________________| | |_ Lucky ____________________________________________________________ | | \ -O A/C Death Bound | | O O | |--------------------------------------------------------------------| | | / O- O B/D Cyclone Break | | O O \ | |--------------------------------------------------------------------| | O- / | \ -O B/D Lucky Vision | | O O O | |--------------------------------------------------------------------| | | / O- / -O BC Hell Bound | | O O O MAX | |____________________________________________________________________| _ _ | |/ | __ _ _ ___ _ _ Kim Kaphwan 29y 176cm 78kg | < / \| '_|/ _// ' | Chang Koehan 38y 227cm 203kg |_|\_|\__/|_| \__|\_,_| Choi Bounge 35y 153cm 44kg | Kim & His Mysterious Korean pair------------------------------------ |_ Kim ______________________________________________________________ | jump | B/D HishoKyaku [Flying Kick] | | O | |--------------------------------------------------------------------| | | O B/D HienZan [Flying Slice] | | O. | | |--------------------------------------------------------------------| | | / O- B/D HangetsuZan [Half Moon Slice] | | O O | |--------------------------------------------------------------------| | | / O- / -O BD HououKyaku [Phoenix Kick] | | O O O MAX | |____________________________________________________________________| | |_ Chang ____________________________________________________________ | tap A/C Tekkyu DaiKaiten [Iron Spin] | |--------------------------------------------------------------------| | O-. -O A/C Tekkyu FunsaiGeki [Iron Smash] | |--------------------------------------------------------------------| | | \ -O \ | / O- C Tekkyu DaiBouSou [Iron Rush] | | O O O O O MAX | |____________________________________________________________________| | |_ Choi _____________________________________________________________ | O-. -O A/C (A/C) KaitenHienZan [Monkey Spin] | |--------------------------------------------------------------------| | | O A/C TatsumakiShippuuZan | | O. | [Hurricane Cutter] | |--------------------------------------------------------------------| | | O B/D HishouKuuretsuzan [Flying Slash] | | O. | | |--------------------------------------------------------------------| | O-. / | O BC Chouzetsu Tatsumaki ShinkuuZan | | O O | [Vaccuum Slash] MAX | |____________________________________________________________________| ___ _ _ | \ _ _ _ _ ___(_| | Heidern 42y 192cm 90kg | <| '_|/ ' |_ Z| | | Ralf 38y 188cm 90kg |___/|_| \_,_|/__|_|_| Clark 33y 187cm 89kg | The Legendary Men of Ikari------------------------------------------ |_ Heidern __________________________________________________________ | O-. -O A/C Cross Cutter | |--------------------------------------------------------------------| | | O A/C Moon Slasher | | O. | | |--------------------------------------------------------------------| | | O B/D Neck Rolling | | O. | | |--------------------------------------------------------------------| | close -O \ | / O- C Storm Bringer | | O O O | |--------------------------------------------------------------------| | O-. / | O BC Final Bringer | | O O | MAX | |____________________________________________________________________| | |_ Ralf _____________________________________________________________ | tap A/C Vulcan Punch | |--------------------------------------------------------------------| | O-. -O A/C Gatling Attack | |--------------------------------------------------------------------| | close O- / | \ -O D Super Argentine Back Breaker | | O O O | |--------------------------------------------------------------------| | / O- -O C BariBari Vulcan Punch | | O. MAX | |____________________________________________________________________| | |_ Clark ____________________________________________________________ | tap A/C Vulcan Punch | |--------------------------------------------------------------------| | O-. -O A/C Gatling Attack | |--------------------------------------------------------------------| | close O- / | \ -O D Super Argentine Back Breaker | | O O O | |--------------------------------------------------------------------| | -O \ | / O- -O \ | / O- C Ultra Argentine Back Breaker | | close O O O O O O MAX | |____________________________________________________________________| ____ _ _ | __| |_ (_)___ _ _ Asamiya Athena 17y 163cm 50kg | |__| \| | \ / ' | Sie Kensou 18y 172cm 61kg |____|_||_|_|_||_|\_,_| Chin Gentsai 88y 164cm 53kg | The Psycho Soldier Team--------------------------------------------- |_ Athena ___________________________________________________________ | jump | D "oshiri attack" [butt attack] | | O =^) | |--------------------------------------------------------------------| | | / O- A/C Psycho Ball Attack | | O O | |--------------------------------------------------------------------| | O- / | \ -O B/D Psycho Barrier | | O O O | |--------------------------------------------------------------------| | jump | / O- A/C Phoenix Arrow | | O O | |--------------------------------------------------------------------| | O- -O \ | / O- O BC Shining Crystal Bit | | O O O \ MAX | |____________________________________________________________________| | |_ Kensou ___________________________________________________________ | | / O- A/C ChoKyuudan [Super Shot] | | O O | |--------------------------------------------------------------------| | O- / | \ -O A/C RyuuRenga [Dragon Fang] | | O O O | |--------------------------------------------------------------------| | O- | / B/D Ryuugakusai [Dragon Smash] | | O O | |--------------------------------------------------------------------| | | \ -O O- -O D Shinryu TenbuKyaku | | O O [Great Dragon Kick] MAX | |____________________________________________________________________| | |_ Gentsai __________________________________________________________ | | / O- A/C HyoutanGeki [Gourd Attack] | | O O | |--------------------------------------------------------------------| | O- | / A/C KiSuishuu [Demon Spirits] | | O O | |--------------------------------------------------------------------| | O- / | \ -O B/D KaitentekiKuutotsuKen | | O O O [Rolling Thrust] | |--------------------------------------------------------------------| | | \ -O | \ C Gouran Enhou [Thunder Inferno] | | O O O O MAX | |____________________________________________________________________| _ _ _ _ | ' ' \ _____ __(_) ___ __ Ryo Sakazaki 23y 179cm 68kg | |_| |/ _/\ ' /| |/ _// \ Robert Garcia 23y 180cm 85kg |_| |_|\__|/_,_\|_|\__\\__/ Takuma Sakazaki 49y 180cm 70kg | The Kyokugenryu Karate Team----------------------------------------- |_ Ryo ______________________________________________________________ | | \ -O A/C KohKen [Tiger Fist] | | O O | |--------------------------------------------------------------------| | jump | \ -O A/C mid-air KohKen (downward) | | O O | |--------------------------------------------------------------------| | -O | \ A/C Kohoh [Tiger Roar] | | O O | |--------------------------------------------------------------------| | -O \ | / O- A/C ZanretsuKen [Fist Fury] | | O O O | |--------------------------------------------------------------------| | / -O B/D HienShippuuKyaku [Gale Kick] | | O. | |--------------------------------------------------------------------| | -O O- / | \ -O A/C HaohShohkohKen [Supreme Roar] | | O O O | |--------------------------------------------------------------------| | | \ -O \ | / O- C RyuukoRanbu [Ryuuko Rampage] | | O O O O O MAX | |____________________________________________________________________| | |_ Robert ___________________________________________________________ | | \ -O A/C RyuugekiKen [Dragon Fist] | | O O | |--------------------------------------------------------------------| | -O | \ A/C Ryuuga [Dragon Fang] | | O O | |--------------------------------------------------------------------| | jump | / O- B/D HienRyuujinKyaku [Dragon Kick] | | O O | |--------------------------------------------------------------------| | -O \ | / O- B/D GeneiKyaku [Illusion Kick] | | O O O | |--------------------------------------------------------------------| | / -O B/D HienShippuuKyaku | | O. | |--------------------------------------------------------------------| | -O O- / | \ -O A/C HaohShohkohKen | | O O O | |--------------------------------------------------------------------| | | \ -O \ | / O- C RyuukoRanbu | | O O O O O MAX | |____________________________________________________________________| | |_ Takuma ___________________________________________________________ | | \ -O A/C KohKen | | O O | |--------------------------------------------------------------------| | -O \ | / O- A/C ZanretsuKen | | O O O | |--------------------------------------------------------------------| | / -O B/D HienShippuuKyaku | | O. | |--------------------------------------------------------------------| | close -O \ | / O- B/D ShoranKyaku [Rising Knee Kick] | | O O O | |--------------------------------------------------------------------| | -O O- / | \ -O A/C HaohShikohKen [Supreme Fist] | | O O O | |--------------------------------------------------------------------| | | \ -O O- -O AC RyuukoRanbu | | O O MAX | |____________________________________________________________________| _ _ _ | || | _ _| |_ _ Terry Bogard 23y 182cm 77kg | | _|/ ' | | || | Andy Bogard 22y 171cm 69kg |_|\__|\_,_|_|\_ | Joe Higashi 22y 180cm 72kg | The Legendary\__/ Trio of Garou------------------------------------- |_ Terry ____________________________________________________________ | | \ -O A/C Power Wave | | O O | |--------------------------------------------------------------------| | | / O- A/C Burn Knuckle | | O O | |--------------------------------------------------------------------| | | O A/C Rising Tackle | | O. | | |--------------------------------------------------------------------| | | / O- O B/D Crack Shoot | | O O \ | |--------------------------------------------------------------------| | | / O- / -O BC Power Geyser | | O O O MAX | |____________________________________________________________________| | |_ Andy _____________________________________________________________ | | \ -O A/C Shoryuudan [Dragon Strike] | | O O | |--------------------------------------------------------------------| | | / O- A/C Hishoken [Flying Fist] | | O O | |--------------------------------------------------------------------| | / -O A/C Zaneiken [Shadow Slice] | | O. | |--------------------------------------------------------------------| | / O B/D Kuuhadan [Sonic Split] | | O. / | |--------------------------------------------------------------------| | | \ -O BD ChoReppadan [Super Split] | | O. O MAX | |____________________________________________________________________| | |_ Joe ______________________________________________________________ | tap A/C BakuretsuKen [TNT Punch] | |--------------------------------------------------------------------| | O- / | \ -O A/C Hurricane Upper | | O O O | |--------------------------------------------------------------------| | / O B/D Slash Kick | | O. / | |--------------------------------------------------------------------| | | \ -O O B/D Tiger Kick | | O O / | |--------------------------------------------------------------------| | -O / | \ BC Screw Upper | | O O O MAX | |____________________________________________________________________| ____ _ _ | __|_ _ _ _| | _ _ _ _ _| | King 23y 175cm 58kg | _|| ' \ / ' | |/ ' | ' \ / ' | Yuri Sakazaki 19y 168cm 50kg |____|_||_|\_ |_|\_,_|_||_|\_,_| Shiranui Mai 19y 164cm 50kg | Gorgeous!\___/ The Tournament's Only All-Female Team---------------- |_ King _____________________________________________________________ | | \ -O B/D Venom Strike | | O O | |--------------------------------------------------------------------| | | / O- B/D MoshuuKyaku [Fury Kick] | | O O | |--------------------------------------------------------------------| | O- | / B/D Tornado Kick | | O O | |--------------------------------------------------------------------| | -O | \ B/D Trap Shot | | O O | |--------------------------------------------------------------------| | -O O- -O \ | B/D Double Strike | | O O | |--------------------------------------------------------------------| | O- -O \ | / O- BD Illusion Dance | | O O O MAX | |____________________________________________________________________| | |_ Yuri _____________________________________________________________ | | \ -O A/C KohKen | | O O | |--------------------------------------------------------------------| | | / O- A/C Saiha [Smasher Wave] | | O O | |--------------------------------------------------------------------| | close -O | \ A/C Hyakuretsu Binta [100 slaps] | | O O | |--------------------------------------------------------------------| | | \ -O B/D RaiohKen [Thunder Strike] | | O O | |--------------------------------------------------------------------| | -O O- / | \ -O A/C HaohShohkohKen | | O O O | |--------------------------------------------------------------------| | -O O- -O \ | / O- BC HienHououKyaku [Phoenix Kick] | | O O O MAX | |____________________________________________________________________| | |_ Mai ______________________________________________________________ | | \ -O A/C Kachosen [Butterfly Fan] | | O O | |--------------------------------------------------------------------| | | / O- A/C Ryuuenbu [Dragon Flame Dance] | | O O | |--------------------------------------------------------------------| | | O C Musasabi-no Mai | | O. | | |--------------------------------------------------------------------| | O- / | \ -O B/D Hissatsu Shinobibachi | | O O O [Ninja Bees] | |--------------------------------------------------------------------| | -O / -O BC Cho Hissatsu Shinobibachi | | O MAX | |____________________________________________________________________| Copyright 1994 Galen Komatsu. No part of this FAQ is to be altered without author's consent. Permission granted to freely distribute provided no fee is charged outside of raw reproduciton costs. Contact author for any inclusion in media, print, or otherwise. gtk __ ______ ______ ____ __ __ / / / / _ \/ ____/*/ __ |/ / / / yatta ze! / /__/ / / > / /__ / <_/ / /_/ / / _ __/ / / / ___/ \__ /\__ / Galen Komatsu / / \ \/ <_/ / / / / / / This email address is being protected from spambots. You need JavaScript enabled to view it.
    / /  /_/\____/ /         /_/   /_/
    |/           |/  The King of Fighters '94             send corrections
  •  ____ ______________ ___________ ______ ________ | | | | |/ /*/ __ |/ _____/ / / / / __ / _______/ / <_/ / <____ / /___/ / / | / /_____ \___ /\___ / / ____/ / / / / / / \__/ / _ _/_ _/\ _ \__/_ /__/ _/_________/ ____ /__/_\_____/____ ____ ____ | |/ | | \| |/ ___|// _ \| __|| __| |/ ___| |_| |_ _| __| _ \/ __| | <| | | |_ || |_| | _| | _|| | |_ | _ | | | | _|| _ <\__ \ |_|\_|_|_|\__|\__,_|_\___/|_| |_| |_|\__,_|_| |_| |_| |____|_| \_|____/ / / /___/ |________/ / | / | / AND IN THIS BATTLE, ONLY THE BEST WILL SURVIVE |_/ ------------------ |_/ ----------------------------------------------- ============================================================================ The King of Fighters '95 FAQ v5.5 by : Joseph Palanca (This email address is being protected from spambots. You need JavaScript enabled to view it. or This email address is being protected from spambots. You need JavaScript enabled to view it.) Any replies, cool ascii pictures, more info and codes, etc. that I can use, e-mail me please. This file can be found at -> http://users.aol.com/jgpalanca/private/INP.HTML This FAQ is strictly PUBLIC DOMAIN - it's FREE and no one should profit from selling any part of this FAQ to anyone. If anyone uses part of this guide in another publication, please acknowledge your source of information. ---------------------------------------------------------------------------- (Manual Introduction) COME TO MY PARTY - IF YOU DARE! 1995 Announcing the KING OF FIGHTERS - '95. All rules will follow the procedure of last year's tournament by teams of your own making. If you still have not learned your lesson, previous combatants are welcome to join. See you there suckers!!!.................. .........Your pal, The Mysterious [R] (Game Introduction) Announcing the 1995 King of Fighters Tournament. The event will be conducted as the previous one, and we welcome both old and new victims...er teams. Break a spine. [R] (The Kusanagi/Yagami Story) Beware the Purple Red Flames of the Yagami! 1800 years ago, the evil Orochi Yamatano was silenced by the fists of Kusanagi, Hasshaku and the power of Magatama. In a bitter dispute, the Hasshaku family broke legion with the Kusanagi clan. 660 years of battle followed. The Hasshakus, seeking domination and a life of earthly pleasure, allied with the Orochi family in a blood contract, rising in terror under the name of Yagami. Behind the scenes, the dreaded Yagami clan manipulated the power holders of time, buffeting all good souls with winds of chaos. In the shadows of history, the Yagamis collided with the Kusanagis continuously. And now, the final battle is set to take place...... 1995 Kyo and Iori meet to battle it out! (Manual Ending) Who is the mysterious organizer of the KING OF FIGHTERS? Just what is the identity of the Mysterious [R]? And what enigmatic personage waits at the end of the line.....? The solution to all these questions rests in your hands! ---------------------------------------------------------------------------- CONTENTS : Version History Acknowledgements Old Things/New Things Blood Code Boss Code Bugs Basic Player Movements Teams and Their Special Moves Special Moves Addendum Intermissions and Endings Air Juggling Counter Attacks Most Used/Best Team Combinations Info Needed/Lacking ---------------------------------------------------------------------------- VERSION HISTORY : 0.5 - This is the basic move list for almost all the characters 1.0 - All moves found; blood code; new/old things section; quotes 1.5 - Boss code added along with their move list; taunts and finishes 2.0 - Quotes from the game; endings 2.5 - Full stories added (includes intermissions); introduction 3.0 - Character sayings and translations added; Air Juggling and Chain Combos sections added; reorganized slightly 3.5 - More info added; move names revised; counter attack section added; old stuff refined 3.7 - Sections touched up; more info added; corrections made 4.0 - More revisions; Bugs and Guard Drops sections added; non-special extra attacks added; move names revised and fixed; some Japanese/English names missing added; Example Combos added 4.5 - Finally!!! Chain Combos updated (Benimaru's listed); other small revisions; better example combos 4.7 - Some character speech fixed; minor editing 5.0 - Major additions; more editing and techinical corrections 5.5 - Final revisions; hopefully the final version ---------------------------------------------------------------------------- ACKNOWLEGEMENTS : SNK For making yet another kick @$$ game Galen Komatsu (This email address is being protected from spambots. You need JavaScript enabled to view it.) Writer of KoF'94 FAQ; most artwork and basic setup was taken from his FAQ Jason Saddrick (This email address is being protected from spambots. You need JavaScript enabled to view it.) Giving me the money to buy the game; helped test moves and some of the team combinations; Thanks for the Neo Geo once again Kelya Saddrick (This email address is being protected from spambots. You need JavaScript enabled to view it.) Contributing writer; move tester; etc. etc.; POW counters Alex Minh (?@csupomona.edu) Boss Code and move list (for the bosses) Jodi Lumsdane (This email address is being protected from spambots. You need JavaScript enabled to view it.) Spelling/editing/corrections Luis Boix (This email address is being protected from spambots. You need JavaScript enabled to view it.) Other interesting things in background; Benimaru's air throw; counter attack Joey Alpern (This email address is being protected from spambots. You need JavaScript enabled to view it.) Move names (japanese and english) Scott Fujimoto (This email address is being protected from spambots. You need JavaScript enabled to view it.) Non-special extra attacks list; information from KoF mailing list NeoGeo Mailing List (This email address is being protected from spambots. You need JavaScript enabled to view it.) Lots of people here sent me info on translations and stuff...so a great many thanks to all of them Eric Estantino Move tester; little details; Initial version of Benimaru's CC R Foo (This email address is being protected from spambots. You need JavaScript enabled to view it.) Info taken from NeoGeo Voice FAQ Sandro (This email address is being protected from spambots. You need JavaScript enabled to view it.) Cancellations of specials King of Fighters Mailing List (This email address is being protected from spambots. You need JavaScript enabled to view it.)
            Lots of info recieved from discussions
    
    ----------------------------------------------------------------------------
    OLD THINGS/NEW THINGS :
    
    --> Characters that have returned : All but the USA Sports Heroes Team
    --> Characters that are new : Iori Yagami, Eiji Kisaragi (AoF), Billy Cane
            (Fatal Fury), Saisyu Kusanagi (Kyo's Father)
    --> The USA Sports Heroes Team is gone (most people are happy, and some are
            not).  But the new team has the USA stage.
    --> There is now a dodge attack (some say it's in KoF'94 too, but I haven't
            been able to do it), CD is now a knockdown, BC is now the taunt, and
            there's a new shadow jump (if anyone knows what this is good for, let
            me know please).
    --> There are now two bosses : Omega Rugal (yes, he's back) and Saisyu
            Kusanagi (and Kyo's dad is back too).  Saisyu is your first round
            opponent and Rugal is the second round opponent.  Both are usable
            with the code below.
    --> There is an afterimage jump (still trying to figure out what it's for),
            which makes you jump faster and farther.
    --> There is air juggling to a greater extent.  (It was limited in '94.)
    --> There are chain combos.  (I've yet to find all of these and how it
            exactly works.)
    --> Counter Attack : If your POW meter is full, you can perform a quick
            counter attack with a POW special or a regular special.
    --> Guard Drops : There are now Guard Drops a la World Heroes Perfect.
    --> And of course the best new thing : TEAM EDIT.  You can now choose your
            own combination of three!!!
    
    ----------------------------------------------------------------------------
    BLOOD CODE :
    
    This is for the home systems : As in KoF'94, the code is the same.  Wait for
    the high scores to appear, then press A & D on controller one and B & C on
    controller two at the same time.  Then press start.  The blood and Mai's
    bouncy...er...attributes should be back.
    
    ----------------------------------------------------------------------------
    BOSS CODE :
    
    This works in both the arcade and home systems : At the team edit screen (you
    can do this even if you don't use team edit, but you won't be able to play
    the two bosses), the 15 second counter, press and hold start.  While holding
    start, push up and B, right and C, left and A, and down and D.  The two
    bosses should then appear on either side of the counter and the counter
    should reset back to 15.
    
    ----------------------------------------------------------------------------
    BUGS :
    
    A couple of bugs have been reported and I myself have run into these on
    occasion.  Some moves performed while opponent is barely in range or as an
    interrupt, can freeze up the opponent.  This has happened to me twice so
    far, so it is possible.  To undo the freeze, just hit your opponent again (It
    would be wisest to perform the POW special at this point.).  Another bug is
    attacking an opponent who is in the process of performing a special move of
    his own.  The attack you perform may go through the opponent and he will just
    stand there until you try to hit him again.  There may be other bugs, but
    these are the only two I know of that I myself have come across as well.
    
    ----------------------------------------------------------------------------
    BASIC PLAYER MOVEMENT :
    
     _ General _________________________________________________________________
    |  O  O  O                    |  A                  Weak Punch              |
    |   \ | /     Subscripting    |  B                  Weak Kick               |
    |  O- O -O    dot (".")       |  C                  Strong Punch            |
    |   / | \     indicates a     |  D                  Strong Kick             |
    |  O  O  O    "charge".       |  AB                 Sidestep Attack         |
    |                             |  A/B/C/D (after AB) Defensive Attack        |
    |                             |  CD                 Knockdown Attack        |
    |  Motions given in "right    |  ABC                Power Up                |
    |  facing" manner, use mirror |  when dizzy  ABC    Assist Attack           |
    |  image for left facing.     |  -O  A/B            Defensive Attack        |
    |  A/C  = press A or C        |  BC                 Tease Opponent          |
    |  BC   = press B and C       |  close  -O  C,D     Throw                   |
    |  MAX! = do on low strength  |  -O -O              Dash                    |
    |     or charge POWer to Max. |  O- O-              Quick Escape            |
    |                             |  | \  -O  O         Afterimage Jump         |
    |                             |  O  O    /          (Reverse for back jump) |
    |_____________________________|_____________________________________________|
    
    The following characters have/can :
    - Air throws : Yuri, Mai, Athena, Jeidern, and Benimaru
    - Crawl forward : Mai, Terry, Andy, Joe, Kim, and Billy
    - Do MAX special in the air : Ryo, Kim, Mai, Kensou, and Robert
    - A triangle jump : Mai, Athena, Choi, and Eiji
    - Run rather than hop forward : Eiji and Takuma (Iori slides forward)
    - Slapdowns : Kyo and Mai (Any downwards direction and C in air)
    
    Key :   - Quote : Quote from the game manual
            - Style : Style of Martial Arts character uses
            - Taunt : What the character does in BC move
            - Poses : What the character does when he/she wins
            - Sayings : What they say after the match
            - Example Combo : A sample combo that ranges from easy to difficult
    
    Note : You can cancel special moves (Athena's POW Special, Benimaru's Vacuum
            Kick or Chang's Spinning Iron Ball) by pressing ABCD.
    
    ----------------------------------------------------------------------------
    TEAMS AND THEIR SPECIAL MOVES :
      ___
     |   |_ _ ___  _ _ _ _
     _| |/ ' |   \/ ' | ' \
    |___/\_,_|  _/\_,_|_||_|
    Headed   |_| by Kusanagi Kyo, Japan's Strongest Fighters--------------
    KYO KUSANAGI :
    "You're no more than a smoldering flame, Yagami!  Feel what areal blast of
     Hades is!"
    Style : Magatama (?)
    Taunt : Waves finger at opponent saying, "Tch, tch, tch!"
    Poses : - Blows out flaming finger saying, "Heh heh, moetarou."
              (you're burned)
            - Raises fist in victory saying, "Oreno kachida!" (I won)
    Sayings : - That's it? Well I'm not angry, just disappointed.
              - Burn in the fury of my flames, you worthless weakling.
              - So long weenie king.  We won't meet again.
    Example Combo : Jumping D, Crouching C, Crescent Slash, Dark Thrust
     ____________________________________________________________________
    |  \   D                           Double Foot Sweep                 |
    |   O                                                                |
    |--------------------------------------------------------------------|
    |  -O  D                           Double Overhead Kick              |
    |--------------------------------------------------------------------|
    |  |  \   -O  A/C                  Fire Ball - Darkness Sweep        |
    |  O   O                           (YamiBarai)                       |
    |--------------------------------------------------------------------|
    |  -O  |  \   A/C                  Dark Thrust - Demon Burn          |
    |      O   O                       (OniYaki)                         |
    |--------------------------------------------------------------------|
    |  O-  |   /  B/D                  Spinning Kick - Twilight Ride     |
    |      O  O                        (OboroGuruma)                     |
    |--------------------------------------------------------------------|
    |  -O  \   |   /  O-   B/D         New Wave Smash                    |
    |       O  O  O                    (Atarashii Saiha)                 |
    |--------------------------------------------------------------------|
    |  |  \  -O   B*B/D*D              Crescent Slash                    |
    |  O   O                           (Kogetsuzan)                      |
    |--------------------------------------------------------------------|
    |    /  O-  /  |  \   -O  C        Serpent Wave - Great Sweep        |
    |   O      O   O   O               (OrochiNagi)               MAX!   |
    |____________________________________________________________________|
    BENIMARU NIKAIDO :
    "Hey all you fight groupies!  Just watch my moves!"
    Style : Muy Thai (Thai Kick-boxing)
    Taunt : Shrugs saying, "Hmm?"
    Poses : - With back toward player, turns and points a finger to player and
              says, "Thank you!"
            - Runs hand through hair as lightning crackles behind him.
    Sayings : - Rumors of your strength seem greatly exaggerated, pansy.
              - Lambs are tougher than you. How do I know? Well...uh...
              - Someone who looks as good as me just has to win. Later!
    Example Combo : Cross Jump D, Crouching B, Sando Geri
     ____________________________________________________________________
    |  jump  |  D                      Foot drill                        |
    |        O                                                           |
    |--------------------------------------------------------------------|
    |  -O  |  \   A/C                  Lightning Fist                    |
    |      O   O                       (RaijinKen)                       |
    |--------------------------------------------------------------------|
    |  |  \   -O  B/D                  Iaido Kick                        |
    |  O   O                           (IaiGeri)                         |
    |--------------------------------------------------------------------|
    |  |  O      B/D                   Triple Resist Kick                |
    |  O  |     (no charge is needed)  (Sando Osu Kyaku)                 |
    |--------------------------------------------------------------------|
    |  -O  \   |   /  O-  B/D          Shinku Katategoma                 |
    |       O  O  O                    (Vacuum Kick)                     |
    |--------------------------------------------------------------------|
    |  | \  -O  B/D  |  O  B/D         Sando Geri                        |
    |  O  O          O  |              (Triple Swift Kick)               |
    |--------------------------------------------------------------------|
    |  |  \   -O  |  \   C             Heaven Blast Flash                |
    |  O   O      O   O                (RaikoKen)                 MAX!   |
    |____________________________________________________________________|
    GORO DAIMON :
    "Whoa!"
    Style : Judo
    Taunt : Raises open palms grunting a challenge.
    Poses : - Raises fist in victory as thunder is heard.
            - Steps around throwing head back and flexing as thunder is heard.
    Sayings : - Life is only training. Training and bowling.
              - You did good slick!  C'iao for now.
              - You had no chance against me.  The ultimate fighting machine.
    Example Combo : Cross Jump C, Standing A, Standing C, Stump Throw
     ____________________________________________________________________
    |  -O  |  \   A/C                  Minelayer (JiraiShin)             |
    |      O   O                       (C fakes, A lays)                 |
    |--------------------------------------------------------------------|
    |  |   /   O-  B/D                 Super Ukemi (Super Tumble)        |
    |  O  O                            (move does not strike)            |
    |--------------------------------------------------------------------|
    |  O-  /  |  \  -O  A              Cloud Tosser                      |
    |     O   O   O                                                      |
    |--------------------------------------------------------------------|
    |  O-  /  |  \  -O  C              Stump Throw                       |
    |     O   O   O                                                      |
    |--------------------------------------------------------------------|
    |  close  -O   /  |  \   D         Super Ohsotogari                  |
    |             O   O   O            (Super Trip)                      |
    |--------------------------------------------------------------------|
    |  close  -O   /  |  \   C         Earth Mover - Heaven Drop         |
    |             O   O   O            (Tenchi Gaeshi)                   |
    |--------------------------------------------------------------------|
    |   -O \  |  / O- -O \  |  / O- C  Heaven to Hell Drop               |
    | close O O O         O O O        (Jigoku Gokuraku Otoshi)   MAX!   |
    |____________________________________________________________________|
    
    Notes : Their stage has Neo Geo Land in the background.  (This is also a
            scene in Fatal Fury : The Motion Picture and a real place in Japan.)
            People of note in background :  Ripper from Fatal Fury is in the
            center leaning against a post; Golden Done from Galaxy Fight is in
            the center, lying down; Chin Sien Zan from Fatal Fury series is in
            the center rubbing his chin; Hon Fu is somewhere in the center crowd;
            Ryujin from Fatal Fury 3 is at the right end of the center crowd;
            Billy Cane (don't ask cuz I don't know why either) is in a suit on
            the right; Elvis is on the left side on the phone; Yacopu (from
            Galaxy Fight) is being held up by the center guy in the main crowd;
            Kyo is on the far right rubbing his stomach (once again, don't
            ask...)
    
     ____           _              _
    |  __|_ _   _ _| | _ _ _ _   _| |
    |  _|| ' \ / ' | |/ ' | ' \ / ' |
    |____|_||_|\_  |_|\_,_|_||_|\_,_|
      Gorgeous!\___/ The Tournament's Only All-Female Team----------------
    YURI SAKAZAKI :
    "Sorry, everyone, the prize money is mine."
    Style : Kyokugenryu Karate
    Taunt : Waves hands beside head then pats butt saying, "Kotchi, kotchi!"
            (Here, here)
    Poses : - Cools off, using shirt, then looks at player and gives thumbs up
              saying, "Nn? Yoyutchi!" ([still have] reserve)
            - Swings arm in circle, then jumps up and gives two finger victory
              sign, saying the above.
    Sayings : - Oh fudge!  Over so soon?  I'll never lose those extra pounds!
              - Why are you such a weenie?  I was hoping for a workout!
              - Why am I so strong?  Talent, just pure talent!
    Example Combo : Jumping C, Crouching C, Ko Oh Ken or Saiha
     ____________________________________________________________________
    |  -O D                            Butt Attack                       |
    |--------------------------------------------------------------------|
    |  |  \   -O  A/C                  Ko Oh Ken                         |
    |  O   O                                                             |
    |--------------------------------------------------------------------|
    |  |   /  O-  A/C                  Saiha                             |
    |  O  O                            (Smasher Wave)                    |
    |--------------------------------------------------------------------|
    |  -O  \   |   /  O-  C            Hundred Blows Attack              |
    |       O  O  O                    (Hyakuretsu Binta Attack)         |
    
    |--------------------------------------------------------------------|
    |  close, -O  \   |   /  O-  A     Hundred Blows                     |
    |              O  O  O             (Hyakuretsu Binta)                |
    
    |--------------------------------------------------------------------|
    |  |  \   -O  B/D                  Rai Koh Ken                       |
    |  O   O                           (Thunder Strike)                  |
    |--------------------------------------------------------------------|
    |  -O  O-   /  |  \   -O  A/C      Haoh Sho Koh Ken                  |
    |          O   O   O               (Supreme Roar)                    |
    |--------------------------------------------------------------------|
    |  -O  |  \   A/C                  Yuri Super Upper                  |
                         |
    |      O   O                                                         |
    |--------------------------------------------------------------------|
    |  -O  O-  -O  \   |   /  O-  BC   Flying Phoenix Kick               |
    |               O  O  O            (HienHououKyaku)           MAX!   |
    |____________________________________________________________________|
    MAI SHIRANUI :
    "A girl as pretty and tough as I am just has to win."
    Style : Shiranui-Ryu Ninjitsu
    Taunt : Laughs behind fan and says, "Doushitano?" (What's wrong?)
    Poses : - Waves fan saying, "Me bouncy!"
            - Turns around opening a big umbrella and says, "Ase kaichatta." (I
              broke a sweat.)
    Sayings : - Trapped in my spell of beauty, another peasant bites the dust.
              - I thought you were stronger than that.  Bummer city!
              - Another blow for ninja ladyhood has been struck today.  Banzai!
    Example Combo : Cross Jump D, Crouching C, Deadly Ninja Bees
     ____________________________________________________________________
    |  |  \   -O  A/C                  Kacho Sen                         |
    |  O   O                           (Butterfly Fan)                   |
    |--------------------------------------------------------------------|
    |  |   /  O-  A/C                  Ryu En Bu                         |
    |  O  O                            (Dragon Flame Dance)              |
    |--------------------------------------------------------------------|
    |  |  O  A\C press down            Flying Squirrel Dance             |
    |  O. |                            (Musasabi-no Mai)                 |
                               |
    |--------------------------------------------------------------------|
    |  jump, | \  -O A/C               Flying Squirrel Dance             |
    |        O  O                      (Musasabi-no Mai)                 |
                               |
    |--------------------------------------------------------------------|
    |  -O  |  \    B\D                 Flying Dragon Blast               |
    |      O   O                       (Hiryuko)                         |
    |--------------------------------------------------------------------|
    |  O-   /  |  \  -O  B/D           Deadly Ninja Bees                 |
    |      O   O   O                   (Hissatsu Shinobibachi)           |
    |--------------------------------------------------------------------|
    |  -O   /  -O  BC                  Super Deadly Ninja Bees           |
    |      O                           (Cho Hissatsu Shinobibachi)MAX!   |
    |____________________________________________________________________|
    KING :
    "Just pack it up and go home if you don't want to get hurt!"
    Style : Muy Thai (Thai Kick-boxing)
    Taunt : Gestures with hand saying, "Come on, baby!"
    Poses : - Tosses out a handkerchief and says, "Nasakenai!" (Pitiful)
            - Removes jacket and slings it over shoulder saying the above.
    Sayings : - So you won't be saying, "Babe" anytime soon.  Right beefcake?
              - Okay, let's call it a day before you're seriously hurt.
              - Hit the showers stud.  I'm a woman, hear me roar.  Uaah!
    Example Combo : Jumping D, Standing Close B, Standing Close D, buffer with
                    Trap Shot
     ____________________________________________________________________
    |  \   D                           Slide Kick                        |
    |   O                                                                |
    |--------------------------------------------------------------------|
    |  |  \   -O  B/D                  Venom Strike                      |
    |  O   O                                                             |
    |--------------------------------------------------------------------|
    |  O-   /  |  B/D                  Tornado Kick                      |
    |      O   O                                                         |
    |--------------------------------------------------------------------|
    |  -O  |  \   B/D                  Trap Shot                         |
    |      O   O                                                         |
    |--------------------------------------------------------------------|
    |  -O  O-  -O  \   |   B/D         Double Strike                     |
    |               O  O                                                 |
    |--------------------------------------------------------------------|
    |  |   /  O-  O   B/D              Surprise Rose                     |
    |  O  O        \                                                     |
    |--------------------------------------------------------------------|
    |  O-  -O  \   |   /  O-  BD       Illusion Dance                    |
    |           O  O  O                                           MAX!   |
    |____________________________________________________________________|
    
    Notes : Their stage is King's bar.  On the left side, Duck King (Fatal Fury)
            and Heavy D (KoF'94) are playing cards.  The waitresses cheer if the
            female team wins and turn around and hold their heads in sorrow if
            they lose.  When King does her entrance pose and tosses her cup, you
            can hear it as it hits the floor in any stage.  Todo from AoF is also
            in the background behind Duck and Heavy.  If you look closely at the
            walls, especially around the center pillar (near the combined NeoGeo
            logo), you can see faces.  I can only make out Nakoruru's face on
            the center pillar.  I can see other faces, but can't tell whose they
            are.  On Mai's umbrella (in her win pose), the Kanji translates to
            "Nippon ichi!"  Ripper is in the back bar on the phone (most likely
            reporting in to Geese).
    
      _   _ ____  ___
     | | | |  __|/ _ \
     | |_| |__  |  _  |
      \___/|____|_| |_|
      Each man is looking for revenge------------------------------------
    IORI YAGAMI :
    "Eat this, Kyo. The flames of revenge from the Yagami clan!"
    Style : Magatama (?)
    Taunt : Puts hands in pockets and says, "Orega kowaii no ka?" (Are you scared
            of me?)
    Poses : - Laughs like a maniac with hand on head.
            - Puts hands in pocket and bends over saying, "Sonomama shine!" ([In
              your current state] die!)
    Sayings : - Another young one bites the dust.  Tough break, dweeb!
              - Oh, cheer up.  You never even had a chance to begin with!
              - A rose blooms best near death.  You're in full bloom, pal!
    Example Combo : Jumping C, Crouching A, Standing A, Deadly Flower, use Dark
            Thrust in place of third Deadly Flower attack
     ____________________________________________________________________
    |  -O D                             Double Overhead Kick             |
    |--------------------------------------------------------------------|
    |  -O C x2                          Double Knuckle Slash             |
    |--------------------------------------------------------------------|
    |  O- D in air                      Reverse Kick (hits behind)       |
    |--------------------------------------------------------------------|
    |  |  \  -O  A/C                    Fire Ball                        |
    |  O   O                                                             |
    |--------------------------------------------------------------------|
    |  |   /  O-  A/C x3                Deadly Flower                    |
    |  O  O                                                              |
    |--------------------------------------------------------------------|
    |  -O  |  \  A/C                    Dark Thrust                      |
    |      O   O                                                         |
    |--------------------------------------------------------------------|
    |  |   /  O- B/D                    Dark Crescent Slice              |
    |  O  O                                                              |
    |--------------------------------------------------------------------|
    |  |   /  O-  /  |  \   -O  C       Maiden Masher                    |
    |  O  O      O   O   O                                         MAX!  |
    |____________________________________________________________________|
    BILLY CANE :
    "Terry, this pole's for you!"
    Style : Bo/Staff Fighting
    Taunt : Raps pole against shoulder saying, "Hey, hey, hey!"
    Poses : - Raps pole against shoulder then shrugs.
            - Spins pole then sticks it in ground.
    Sayings : - To bad, "defeat" is just not in my personal dictionary!
              - What was that?  Over so soon?  Bummer, dude!
              - I've no business with losers.  Hit the pavement, slug-face!
    Example Combo : Jumping D, Crouching C, Club Biow
     ____________________________________________________________________
    |  -O D                            Vaulting Kick                     |
    |--------------------------------------------------------------------|
    |  tap A/C                         Club Twist                        |
    |--------------------------------------------------------------------|
    |  O-  /  |  \  -O  A/C            Club Biow                         |
    |     O   O   O                                                      |
    |--------------------------------------------------------------------|
    |   /  |  \   -O B\D               Super Power Club                  |
    |  O   O   O                                                         |
    |--------------------------------------------------------------------|
    | |   /  O-  O     A/C             Sparrow Drop                      |
    | O  O         \                                                     |
    |--------------------------------------------------------------------|
    | |  \   -O  \   |   /  O-  AC     Flaming Hurricane                 |
    | O   O       O  O  O                                         MAX!   |
    |____________________________________________________________________|
    EIJI KISARAGI :
    "My sworn enemies of Kyuoku-gen karate! The day of fate is at hand."
    Style : Ninjitsu
    Taunt : Folds arms and says, "Kakate kina!" (Come on)
    Poses : - Pulls out two jitte (or sai) and takes a defensive pose.
            - Bows with folded hands and says, "Hmph, shoshi!" (Hmph, pitiful)
    Sayings : - The ways of the ninja are the ways of victory.  You lose!
              - Victory is near.  Let the heavens sing, "Kisaragi!"
              - My ninja-style's invincible!  And I'm not too bad either!
    Example Combo : Jumping C, Standing Close D, Bone Cutter, Standing A, Spirit
            Blast
     ____________________________________________________________________
    |  O-  /  |  \   -O   A/C           Shadow Slicer                    |
    |     O   O   O                                                      |
    |--------------------------------------------------------------------|
    |  |  \  -O  A/C                    Spirit Blast                     |
    |  O   O                                                             |
    |--------------------------------------------------------------------|
    |  |  \  -O  B/D                    Shadow Attack                    |
    |  O   O                                                             |
    |--------------------------------------------------------------------|
    |  -O \   |   /  O- B/D             Bone Cutter                      |
    |      O  O  O                                                       |
    |--------------------------------------------------------------------|
    |  |   /  O-  O   B/D               Stallion Kick                    |
    |  O  O        \                                                     |
    |--------------------------------------------------------------------|
    |  |   /  O-  A/C                   Mist Slash                       |
    |  O  O                                                              |
    |--------------------------------------------------------------------|
    |  |  \  -O  \   |   /  O- A/C      Steel Wave Slasher               |
    |  O   O      O  O  O                                                |
    |--------------------------------------------------------------------|
    |  O-   /  |  \   -O  \   |  B      Mantis Punch                     |
    |      O   O   O       O  O                                    MAX!  |
    |____________________________________________________________________|
    
    Notes : They take the old USA team's stage.  It's a chemical factory with the
            New York cityscape in the back.  Check out the gaseous foreground.
            An interesting note is that if the computer decides to do a team edit
            as well, this is the only team that will not be edited.  One of the
            buildings in the cityscape on the left is Geese's tower (the one with
            the most lights on).  This is the setting for the opening scene in
            Fatal Fury 3.
    
     _  _       _
    | || |_ _ _| |_  _
    | |  _|/ ' | | || |
    |_|\__|\_,_|_|\_  |
      The Legendary\__/ Trio of Garou-------------------------------------
    TERRY BOGARD :
    "King of Fighters? Well, sign me up and call me winner!"
    Style : Hakyokusaken
    Taunt : Fixes hat, then gestures with hand saying, "C'mon, c'mon!"
    Poses : - Tosses hat saying, "Okay!"
            - Removes hat and dusts knees, then puts hat back on.
    Sayings : - You had guts kid, now clean them up off the pavement.
              - You've improved all right.  But I still won easy!
              - Even though it took only a few seconds, good fight!
    Example Combo : Jumping D, Crouching B, Standing Close B, Power Dunk
     ____________________________________________________________________
    |  -O C                            Spinning Elbow Smash              |
    |--------------------------------------------------------------------|
    |  |  \   -O  A/C                  Power Wave                        |
    |  O   O                                                             |
    |--------------------------------------------------------------------|
    |  |   /  O-  A/C                  Burn Knuckle                      |
    |  O  O                                                              |
    |--------------------------------------------------------------------|
    |  |  O  A/C                       Rising Tackle                     |
    |  O. |                                                              |
    |--------------------------------------------------------------------|
    |  |   /  O-  O   B/D              Crack Shot                        |
    |  O  O        \                                                     |
    |--------------------------------------------------------------------|
    |  -O  |  \   B/D                  Power Dunk                        |
    |      O   O                                                         |
    |--------------------------------------------------------------------|
    |  |   /  O-  /  |  \  -O  BC      Power Geyser                      |
    |  O  O      O   O   O                                        MAX!   |
    |____________________________________________________________________|
    ANDY BOGARD :
    "What, again? This time, I walk away victorious!"
    Style : Kopoken
    Taunt : Runs hand through hair then gestures with hand.
    Poses : - Takes stance and says, "Yosh!" (Very good)
            - Folds hands and closes eyes.
    Sayings : - You can't win with just tough talk, wimp!
              - You move like an elephant in a tutu.  Hit the showers!
              - You just don't have what it takes, pal, take a powder!
    Example Combo : Jumping D, Crouching C, ChoReppaDan
     ____________________________________________________________________
    |  -O  |  \   A/C                  Sho Ryu Dan                       |
    |      O   O                       (Rising Dragon Strike)            |
    |--------------------------------------------------------------------|
    |  |   /  O-  A/C                  Hisho Ken                         |
    |  O  O                            (Flying Fist)                     |
    |--------------------------------------------------------------------|
    |   /  -O  A/C                     Zan Ei Ken                        |
    |  O.                              (Shadow Slice)                    |
    |--------------------------------------------------------------------|
    |   /   O  B/D                     Sonic Split                       |
    |  O.  /                           (Kuuhadan)                        |
    |--------------------------------------------------------------------|
    |  |   /  O-  A/C x3               Dam Breaker Punch                 |
    |  O  O                                                              |
    |--------------------------------------------------------------------|
    |  |  \   -O  BD                   Super Sonic Swirl                 |
    |  O.  O                           (ChoReppadan)              MAX!   |
    |____________________________________________________________________|
    JOE HIGASHI :
    "Oh-shaaa! The genius Joe Higashi is about to twirl like a typhoon!"
    Style : Muy Thai (Thai Kick-boxing)
    Taunt : Smacks fists then points to opponent and says, "Ora, ora!" (C'mon,
            c'mon)
    Poses : - Goes down on knees, kisses fists, then raises them saying,
              "Oh-shaa!"  (Alright)
            - Puts hands on hips and throws head back laughing wildly.
    Sayings : - You never had a chance against the kick-boxing king!
              - Sorry about your nose; I can recommend a good doctor.
              - At this pace, I can win before lunch!  Yo-shaaa!
    Example Combo : Jumping D, Crouching B x2, Tiger Kick
     ____________________________________________________________________
    |  \   D                           Slide                             |
    |   O                                                                |
    |--------------------------------------------------------------------|
    |  tap A/C                         TNT Punch (BakuretsuKen)          |
    |--------------------------------------------------------------------|
    |  |  \  -O during TNT punch       TNT Punch Finisher                |
    |  O   O                                                             |
    |--------------------------------------------------------------------|
    |  O-   /  |  \   -O  A/C          Hurricane Upper                   |
    |      O   O   O                                                     |
    |--------------------------------------------------------------------|
    |   /   O  B/D                     Slash Kick                        |
    |  O   /                                                             |
    |--------------------------------------------------------------------|
    |  |  \   -O   O  B/D              Tiger Kick                        |
    |  O   O      /                                                      |
    |--------------------------------------------------------------------|
    |  |   /  O-     B/D               Golden Heel Hurter                |
    |  O  O                                                              |
    |--------------------------------------------------------------------|
    |  -O   /  |  \   BC               Screw Upper                       |
    |      O   O   O                                              MAX!   |
    |____________________________________________________________________|
    
    Notes : In the very back of the center of the stage, you can see 'KoF' on a
            sign.  Also, there's a monkey-like creature that follows the fight
            (he's the monkey on Terry's shoulder in the Fatal Fury 3 close up),
            cheering for the Fatal Fury team.  One of the two men in the center
            background looks a lot like Lawrence Blood (could it be him?).  When
            Terry's hat flies off, and when King tosses her handkerchief, they
            float to the left.  Also, in when King does her entrance pose and
            tosses her cup, you can hear it splash in the water.  Cool thing of
            note is when Terry does his Power Dunk, he turns his hat backwards.
    
     _ _ _           _
    | ' ' \ _____ __(_) ___ __
    | |_| |/ _/\ ' /| |/ _//  \
    |_| |_|\__|/_,_\|_|\__\\__/
      The Kyokugenryu Karate Team-----------------------------------------
    RYO SAKAZAKI :
    "I will be victorious!  They don't call me the invincible dragon for
     nothing!"
    Style : Kyokugenryu Karate
    Taunt : Gestures with hand saying, "Hora, hora!" (Come on, come on)
    Poses : - Fixes shirt and flexes saying, "Osu!" (Greeting b/w fighters)
            - Tears shirt and raises fist saying, "Osu!" (No real translation)
    Sayings : - Gee.  You really need to work on your technique.
              - No second chances pal, go home and wrap those wounds.
              - Fight, fight, fight.  It's the only way to get tough.
    Example Combo : Cross Jump D, Crouching B, Standing C, Kyoku Gen Punch Dance
            Zan Rethu Ken
     ____________________________________________________________________
    |  -O C                            Overhead Smash                    |
    |--------------------------------------------------------------------|
    |  |  \  -O  A/C                   Tiger Flame Punch                 |
    |  O   O                           (KohKen)                          |
    |--------------------------------------------------------------------|
    |  jump  |  \  -O  A/C             Flying Tiger Flame Punch          |
    |        O   O                     (KohKen)                          |
    |--------------------------------------------------------------------|
    |  -O  |  \   A/C                  Koho                              |
    |      O   O                       (Tiger Roar)                      |
    |--------------------------------------------------------------------|
    |  -O  \   |   /  O-  A/C          Zan Rethu Ken                     |
    |       O  O  O                    (Fist Fury)                       |
    |--------------------------------------------------------------------|
    |   /  -O  B/D                     Lightning Legs Knockout Kick      |
    |  O.                              (HienShippuuKyaku)                |
    |--------------------------------------------------------------------|
    |  -O  O-   /  |  \   -O  A/C      Haoh Sho Koh Ken                  |
    |          O   O   O               (Supreme Roar)                    |
    |--------------------------------------------------------------------|
    | close, O-  /  |  \   -O  C       Kyoku Gen Punch Dance             |
    |           O   O   O                                                |
    |--------------------------------------------------------------------|
    |  |  \   -O  \   |   /  O-  C     Ryuko Ranbu                       |
    |  O   O       O  O  O             (Ryuko Rampage)            MAX!   |
    |____________________________________________________________________|
    ROBERT GARCIA :
    "The king of Kyoku-gen karate is about to clean up.  Grrr."
    Style : Kyokugenryu Karate
    Taunt : Gestures with hand saying, "Donnai shitan ya?" (What're you doing?)
    Poses : - Turns around and flips coin in air then catches it.
            - Turns around and points to himself with thumb saying, "Ma zatto
              konnai mon ya?" (That's all?)
    Sayings : - What, again? C'mon, I'm just too tough for a wimp like you.
              - You can't beat me with your one-pattern fighting.  Bonehead.
              - You're one of the strongest opponents yet.  Not!
    Example Combo : Jumping D, Kyoko Gen Kick Dance, Lightning Legs Knockout Kick
     ____________________________________________________________________
    |  |  \  -O  A/C                   Dragon Blast Punch                |
    |  O   O                           (RyuugekiKen)                     |
    |--------------------------------------------------------------------|
    |  -O  |  \   A/C                  Ryuga                             |
    |      O   O                       (Dragon Fang)                     |
    |--------------------------------------------------------------------|
    |  jump  |   /  O-  B/D            Flying Dragon Blast Punch         |
    |        O  O                      (HienRyuujinKyaku)                |
    |--------------------------------------------------------------------|
    |  -O  \   |   /   O-  B/D         Great Spirit Kick                 |
    |       O  O  O                    (GeneiKyaku)                      |
    |--------------------------------------------------------------------|
    |   /  -O  B/D                     Lightning Legs Knockout Kick      |
    |  O.                              (HienShippuuKyaku)                |
    |--------------------------------------------------------------------|
    |  -O  O-   /  |  \   -O  A/C      Haoh Sho Koh Ken                  |
    |          O   O   O               (Supreme Roar)                    |
    |--------------------------------------------------------------------|
    |  close, O-  /  |  \  -O  D       Kyoku Gen Kick Dance              |
    |            O   O   O                                               |
    |--------------------------------------------------------------------|
    |  |  \   -O  \   |   /  O-  C     Ryuko Ranbu                       |
    |  O   O       O  O  O             (Ryuko Rampage)            MAX!   |
    |____________________________________________________________________|
    TAKUMA SAKAZAKI :
    "My Kyoku-gen karate cannot lose."
    Style : Kyokugenryu Karate
    Taunt : Gestures with both hands saying, "Kakatte konu ka?" (You gonna fight
            me?)
    Poses : - Raises one fist saying, "Mijuku mono mega." ([A] beginner [before
              me])
            - Drops shirt off shoulders and says, "Yah!"
    Sayings : - Come again slug.  Just try to beat me.  Nyah, nyah!
              - The way of Kyokugen Karate is invincible.  Real tough!
              - Stop whining.  Your face will heal -- in a few years.
    Example Combo : Jumping C, Crouching C, Lightning Legs Knockout Kick, Zan
            Retsu Ken
     ____________________________________________________________________
    |  |  \  -O  A/C                   Tiger Flame Punch                 |
    |  O   O                           (KohKen)                          |
    |--------------------------------------------------------------------|
    |  -O  \   |   /  O-  A/C          Zan Retsu Ken                     |
    |       O  O  O                    (Fist Fury)                       |
    |--------------------------------------------------------------------|
    |   /  -O  B/D                     Lightning Legs Knockout Kick      |
    |  O.                              (HienShippuuKyaku)                |
    |--------------------------------------------------------------------|
    |  close  -O  \   |   /  O-  B     Shoran Kyaku                      |
    |              O  O  O             (Rising Knee Kick)                |
    |--------------------------------------------------------------------|
    |  -O  \   |   /  O-  D            Shoran Kyaku Attack               |
    |       O  O  O                    (Rising Knee Kick Attack)         |
    |--------------------------------------------------------------------|
    |  -O  O-   /  |  \   -O  A/C      Haoh Shi Koh Ken                  |
    |          O   O   O               (Supreme Fist)                    |
    |--------------------------------------------------------------------|
    |  |  \   -O  O-  -O  AC           Tyuko Ranbu                       |
    |  O   O                           (Tyuko Rampage)            MAX!   |
    |____________________________________________________________________|
    
    Notes : The statues on either side of the background were also shown in the
            training grounds of Terry and Andy in the Fatal Fury 2 video.  In the
            first round/match, you see the bottom of the statue.  In the second,
            it's the chest area of the statue, and the third, the head.
    
     ____ _    _
    |  __| |_ (_)___   _ _
    | |__|   \| |   \ / ' |
    |____|_||_|_|_||_|\_,_|
      The Psycho Soldier Team---------------------------------------------
    ATHENA ASAMIYA :
    "No one's going to take my place as a superstar fighting babe!"
    Style : Wu Shu
    Taunt : Yawns and stretches.
    Poses : - Jumps up and down then raises fist saying, "Yatta! Gu!" (Yeah or I
              did it)
            - Snaps fingers across and says, "Yay! Kampeki!" (Yay! Perfect)
    Sayings : - You weren't that bad!  You were pathetic!  Go home!
              - There's no tea time for heroines.  Let's go!
              - I may be a woman, but I'm one tough, fabulous babe!
    Example Combo : Jumping D, Standing Close D, Buffer with Psycho Sword
     ____________________________________________________________________
    |  jump  |  D                      Butt attack                       |
    |        O                         (Oshiri Attack)                   |
    |--------------------------------------------------------------------|
    |  |   /  O-  A/C                  Psycho Ball Attack                |
    |  O  O                                                              |
    |--------------------------------------------------------------------|
    |  O-   /  |  \   -O  B/D          Psycho Reflector                  |
    |      O   O   O                                                     |
    |--------------------------------------------------------------------|
    |  jump  |   /  O-  A/C            Phoenix Arrow                     |
    |        O  O                                                        |
    |--------------------------------------------------------------------|
    |  -O  |  \        A/C             Psycho Sword (can be done in air) |
    |      O   O                                                         |
    |--------------------------------------------------------------------|
    |  O-  -O  \   |   /  O-  O   BC   Shining Crystal Bit               |
    |           O  O  O        \                                  MAX!   |
    |--------------------------------------------------------------------|
    |  |   /  O-  A/C                  Crystal Shoot (during Shining     |
    |  O  O                            Crystal Bit)               MAX!   |
    |____________________________________________________________________|
    SHII KENSU (Sie Kensou) :
    "Athena, just sit back and watch my stuff!"
    Style : Variation of Wu Shu (?)
    Taunt : Runs hand through hair and says "Nani yatten nen?" (What're ya doin?)
    Poses : - Flips backwards and says, "Yo! Yatta ze!" (Yeah)
            - Turns around and waves finger at opponent saying, "Mada mada shugyo
              ga tarin na!" (You need to practice more)
    Sayings : - I can read you like an open book, moron.  Rewrite!
              - If you want to beat me, you'll need years of practice.
              - So, do you still think I fight like a girl?  Twit!
    Example Combo : Jumping D, Standing D, Dragon's Fang
     ____________________________________________________________________
    |  -O C                            2-handed Overhead Smash           |
    |--------------------------------------------------------------------|
    |  -O D                            Leaping Spin Kick                 |
    |--------------------------------------------------------------------|
    |  |   /  O-  A/C                  Super Bullet Attack               |
    |  O  O                            (ChoKyuudan)                      |
    |--------------------------------------------------------------------|
    |  O-   /  |  \   -O  A/C          Dragon's Fang                     |
    |      O   O   O                   (RyuuRenga)                       |
    |--------------------------------------------------------------------|
    |  O-  |   /  B/D                  Dragon Uppercut                   |
    |      O  O                        (Ryuugakusai)                     |
    |--------------------------------------------------------------------|
    | jump, |   /  O-  A/C             Dragon Talon Tear                 |
    |       O  O                                                         |
    |--------------------------------------------------------------------|
    |  |  \   -O  O-  -O  D            Dragon God Drubbing               |
    |  O   O                           (Shinryu TenbuKyaku)       MAX!   |
    |____________________________________________________________________|
    CHIN GENZAI :
    "I'm comin' home a winner, honey!"
    Style : Drunken Monkey Fist (variation of Kung Fu)
    Taunt : Puts hand up to forehead and looks around saying, "Doko ka doko ja?"
            (Where is he, where is she?)
    Poses : - Drinks from sake jug and hiccups.
            - Drunkenly skips across the screen, mumbling to himself.
    Sayings : - To make things easier, next time I'll fight drunk!
              - Geez, you looked bad, but your fighting skill were worse!
              - You need a lot more work.  Go back to the gym, tadpole!
    Example Combo : Jumping C, Standing Close C, Drunken Monkey Roll Attack
     ____________________________________________________________________
    |  |   /  O-  A/C                  Gourd Attack                      |
    |  O  O                            (HyoutanGeki)                     |
    |--------------------------------------------------------------------|
    |  -O  |  \   A/C                  Drunken Monkey Roll Attack        |
    |      O   O                                                         |
    |--------------------------------------------------------------------|
    |  O-   /  |  \   -O  B/D          Rolling Punch                     |
    |      O   O   O                   (KaitentekiKuutotsuKen)           |
    |--------------------------------------------------------------------|
    |  |  \   -O  |  \   C             Thunder Biast                     |
    |  O   O      O   O                (Gouran Enhou)             MAX!   |
    |____________________________________________________________________|
    
    Notes : Their background can be seen in their old background in KoF'94.  The
            mountains are still in the distance too.
    
     ___              _ _
    |   \ _ _  _ _ ___(_| |
    |   <| '_|/ ' |_ Z| | |
    |___/|_|  \_,_|/__|_|_|
      The Legendary Men of Ikari------------------------------------------
    JEIDERN (Heidern) :
    "If you want to walk away alive, you'll have to win."
    Style : Green Beret Training
    Taunt : Stands to attention.
    Poses : - Removes hat and eye glimmers.
            - Fixes glove, turns around and flicks blood off hand.
    Sayings : - Some fight to win, I fight to kill.  Scary, huh?
              - You can't avoid the bite of my steel.  Scary, huh?
              - You can't win against real style like us, bozo!
    Example Combo : Cross Jump C, Standing Close D, Crouching B, Moon Slasher
     ____________________________________________________________________
    |  O-. -O  A/C                     Cross Cutter                      |
    |--------------------------------------------------------------------|
    |  |  O  A/C                       Moon Slasher                      |
    |  O. |                                                              |
    |--------------------------------------------------------------------|
    |  |  O  B/D                       Neck Roller                       |
    |  O. |                                                              |
    |--------------------------------------------------------------------|
    |  close  -O  \   |   /  O-  C     Storm Bringer                     |
    |              O  O  O                                               |
    |--------------------------------------------------------------------|
    |  O-.  /  |  O  BC                Final Bringer                     |
    |      O   O  |                                               MAX!   |
    |____________________________________________________________________|
    RALF :
    "To live, to die......the fate of a mercenary is simple."
    Style : Armed Forces Training
    Taunt : Gestures with hand saying, "Woo!"
    Poses : - Raises fist the draws back saying, "Yea!"
            - Smacks fists then flexes and drops head back groaning.
    Sayings : - No matter how hard you try, you've hit the wall loser.
              - You're so bad, I could've killed you 5 times, bozo!
              - Next time, I'll only use one hand.  Not!
    Example Combo : Jumping C, Standing A, Standing Close C, Gatling Attack
     ____________________________________________________________________
    |  tap A/C  (Ralf can move)        Vulcan Punch                      |
    |--------------------------------------------------------------------|
    |  O-. -O  A/C                     Gatling Attack                    |
    |--------------------------------------------------------------------|
    |  close  O-   /  |  \   -O  D     Super Argentine Back Breaker      |
    |             O   O   O                                              |
    |--------------------------------------------------------------------|
    |  |  O   A/C                      Blitzkrieg Punch                  |
    |  O. |                                                              |
    |--------------------------------------------------------------------|
    |   /  O-  -O  C                   Super Vulcan Punch                |
    |  O.                                                         MAX!   |
    |____________________________________________________________________|
    CLARK :
    "If you're that conceited, I guess I'll have to rough you up."
    Style : Armed Forces Training
    Taunt : Gestures with hand saying, "Hey, c'mon!"
    Poses : - Lifts hat a little giving thumbs up and says, "Hey!"
            - Gives silent salute.
    Sayings : - Go back home wimp.  I don't waste my time with amateurs.
              - With strength like yours, you losing was to be expected.
              - Oh, how I long for a real battle.  This is just too easy.
    Example Combo : Jumping D, Standing A, Vulcan Punch, Gatling Attack
     ____________________________________________________________________
    |  tap A/C  (not movable)          Vulcan Punch                      |
    |--------------------------------------------------------------------|
    |  O-. -O  A/C                     Gatling Attack                    |
    |--------------------------------------------------------------------|
    |  close  O-   /  |  \   -O  D     Super Argentine Back Breaker      |
    |             O   O   O                                              |
    |--------------------------------------------------------------------|
    |  O-  /  |  \  -O  C              Super Arabian Burglary Back       |
    |     O   O   O                    Breaker                           |
    |--------------------------------------------------------------------|
    |   -O \  |  / O- -O \  |  / O- C  Ultra Argentine Back Breaker      |
    | close O O O         O O O                                   MAX!   |
    |____________________________________________________________________|
    
    Notes : Their stage is a stage in the old Ikari Warriors game.  When someone
            is knocked down or a powerful move is performed, rocks fall from the
            top of the screen.  It is also a scene (very brief) in the Fatal Fury
            Motion Picture.
    
     _  _
    | |/ | __  _ _  ___ _ _
    |   < /  \| '_|/ _// ' |
    |_|\_|\__/|_|  \__|\_,_|
      Kim & His Mysterious Korean pair------------------------------------
    KIM KAP HWAN :
    "Hey, everyone, follow me into battle!"
    Style : Tae Kwon Do
    Taunt : Shrugs.
    Poses : - Takes a defensive pose and says, "Hmph."
            - Clenches his fist as a tooth glimmers.
    Sayings : - I fight in the name of justice.  Meet my wrath, kimchee breath.
              - I can't lose.  I fight for truth, justice, and the Korean way.
              - Justice always wins.  Sulk in defeat, you bad person, you!
    Example Combo : Jumping D, Crouching A x2, Comet Cruncher, Phoenix Flattener
     ____________________________________________________________________
    |  jump  | \ -O  B/D               Flying Kick                       |
    |        O  O                      (HishoKyaku)                      |
    |--------------------------------------------------------------------|
    |  |  O  B/D                       Flying Slice                      |
    |  O. |                            (HienZan)                         |
    |--------------------------------------------------------------------|
    |  |   /  O-  B/D                  Crescent Moon Slash               |
    |  O  O                            (HangetsuZan)                     |
    |--------------------------------------------------------------------|
    | O-. -O  B/D                      Comet Cruncher                    |
    |--------------------------------------------------------------------|
    |  |   /  O-   /  |  \  -O  BD     Phoenix Flattener                 |
    |  O  O       O   O   O            (HououKyaku)               MAX!   |
    |____________________________________________________________________|
    CHANG KOEHAN :
    "I'm really getting tired of that Kim goodie-two-shoes guy."
    Style : Variation of Tae Kwon Do (?)
    Taunt : Laughs at opponent.
    Poses : - Drops to one knee and clenches fist grunting.
            - Polishes iron ball and hums to himself as head glimmers.
    Sayings : - No matter how hard you train, you can't beat me, insect!
              - Don't upset me, I have the strength of a 1000 linemen!
              - You may have speed, but I have this big iron ball.
    Example Combo : Jumping D, Crouching Close C, Crouching B, Flying Ball
            Breaker
     ____________________________________________________________________
    |  tap A/C                         Spinning Iron Ball                |
    |                                  (Tekkyu DaiKaiten)                |
    |--------------------------------------------------------------------|
    |  O-. -O  A/C                     Breaking Iron Ball                |
    |                                  (Tekkyu FunsaiGeki)               |
    |--------------------------------------------------------------------|
    |  |  O    B/D                     Flying Ball Breaker               |
    |  O. |                            (Tekkyu Koware)                   |
    |--------------------------------------------------------------------|
    |  |  \   -O  \   |   /  O-  C     Wild Ball Attack                  |
    |  O   O       O  O  O             (Tekkyu DaiBouSou)         MAX!   |
    |____________________________________________________________________|
    CHOI BOUNGE :
    "Give me a break, Kim. Let me sharpen my nail first!"
    Style : Variation of Tae Kwon Do (?)
    Taunt : Pats his posterior and covers mouth with hand while squealing.
    Poses : - Spins on one leg, then stops with open arms and a big smile saying,
              "Kachi de yansu." (I win)
            - Same as above but with a different pose, while teeth glimmer and
              says, "Ka eka." (?)
    Sayings : - I love the sound of stainless steel on raw flash (sic).  Yes!!!
              - No one beats me!  I fight for justice -- and lots of cash!
              - Those who play with razors are bound to get cut.  Watch out!
    Example Combo : Jumping Deep C, Crouching A x2, Hurricane Cutter
     ____________________________________________________________________
    |  -O C                            Rolling Double Slash              |
    |--------------------------------------------------------------------|
    |  -O D                            Double Flip Kick                  |
    |--------------------------------------------------------------------|
    |  O-. -O  A/C                     Kaiten Hienzan (Monkey Spin)      |
    |--------------------------------------------------------------------|
    |  |  O  A/C                       Hurricane Cutter                  |
    |  O. |                            (TatsumakiShippuuZan)             |
    |--------------------------------------------------------------------|
    | jump, |  \  -O                   Soaring Kick                      |
    |       O   O                      (HishoKyaku)                      |
    |--------------------------------------------------------------------|
    |  |  O  B/D press down            Hisho Kuretsuzan                  |
    |  O. |                            (Flying Slash)                    |
    |--------------------------------------------------------------------|
    |  O-. -O B/D                      Flying Monkey Slice               |
    |--------------------------------------------------------------------|
    |  O-.  /  |  O  BC                Tornado Ripper                    |
    |      O   O  |                    (Chouzetsu Tatsumaki ShinkuuZan)  |
    |                                                             MAX!   |
    |____________________________________________________________________|
    
    Notes : Chang and Choi each have new moves, which are similar to one of Kim's
            moves.  Perhaps he really did teach them since '94.  More evidence of
            such is their stage is a campground with training equipment strewn
            all over.
    
    
     * BOSSES *
    
    SAISYU KUSANAGI (Saishu Kusanagi) :
    Style : Magatama (?)
    Taunt : Scratches chin, shaking head and says, "Nusumi wa ikan na." (lit.
            Stealing isn't good)
    Poses : - Scratches chin (beard) and says, "Yoasobi wa kikenjazo." (lit.
              Going out at night is dangerous)
    Sayings : - That's all you have?  Get a life pal.  Now shove off!
              - My strength comes from hate, and no chemical substitutes!
              - Is there no one to match me?  Oh, I'll just go mad!
    Example Combo : Jumping C, Crouching A, Standing A, Fireball or Dark Thrust
     ____________________________________________________________________
    |  -O C                            Overhead Smash                    |
    |--------------------------------------------------------------------|
    |  |  \  -O  A/C                   Fire Ball                         |
    |  O   O                           (YamiBarai)                       |
    |--------------------------------------------------------------------|
    |  -O  |  \   A/C                  Dark Thrust                       |
    |      O   O                       (OniYaki)                         |
    |--------------------------------------------------------------------|
    |  |   /  O-  A/C                  Wave Smash                        |
    |  O  O                            (Saiha)                           |
    |--------------------------------------------------------------------|
    |  |   /  O-  /  |  \   -O  C      Serpent Wave                      |
    |  O  O      O   O   O             (OrochiNagi)                MAX!  |
    |____________________________________________________________________|
    
    Notes : Saisyu is Kyo's dad and the leader of the Kusanagi clan.  He was
            killed in '94 (see Japan's intro to fight with Rugal in KoF'94) and
            has been brought back to life by Omega Rugal.
    
    
    OMEGA RUGAL :
    Style : Combination of Geese (Hakyokusaken), Krauser, and his own (?)
    Taunt : Gestures with hand and chuckles.
    Poses : - Clenches fist and laughs.
            - Rips chest skin with fingers then screams.
    Sayings : - Try again.  Next time I'll show you how tough I am!
              - I'm more than a god!  I'm a superstar!  Hah, hah!
              - You never had a chance, blowhard!  Good day!
    Example Combo : Jumping C, Standing Close D, Buffer with God Press
     ____________________________________________________________________
    |                                                                    |
    |  |  \   -O  A/C                  Reppuken                          |
    |  O   O                           (Violent Wave Technique [Punch])  |
    |--------------------------------------------------------------------|
    |  -O  O-  /  |  \  -O  A/C        Kaiser Wave                       |
    |         O   O   O                                                  |
    |--------------------------------------------------------------------|
    |  -O  \   |   /  O-  O   B/D      Genocide Cutter                   |
    |       O  O  O        \                                             |
    |--------------------------------------------------------------------|
    |  |   /  O-  A/C                  God Press                         |
    |  O  O                                                              |
    |--------------------------------------------------------------------|
    |  |   /  O-  B/D                  Dark Crystal Reflector            |
    |  O  O                                                              |
    |--------------------------------------------------------------------|
    |  -O  \   |   / O- -O  \   |  BC  Demon (Death) Press               |
    |       O  O  O          O  O                                  MAX!  |
    |____________________________________________________________________|
    
    Notes : Omega Rugal is either ressurected, possessed, or a cyborg.  It seems
            to be a combination of all three, but he really did die in '94.  His
            story is really strange.  He has a lot of female servants, in '94 had
            an aircraft carrier, and now his stage is the interior of a missle
            base.  Note the large missle in the back as you're moving up on the
            platform.
    
    ----------------------------------------------------------------------------
    SPECIAL MOVES ADDENDUM :
    
    Air MAX specials for Robert, Kensou, & Mai (Ryo & Kim - same as on ground) :
            To perform their MAX special in the air, you must cancel from a
    normal attack (after hit or guard) into the air MAX special.  Whether or not
    this is a requirement is still unknown at this point.
    
    Robert - vertical/normal jump strong kick, cancel :
    
            |  \   -O  \   |   /  O-  C then D      Ryuko Ranbu
            O   O       O  O  O
    
    Kensou - vertical/normal jump weak punch or normal jump strong kick, cancel :
    
            |  \   -O  \   |   /  O-  -O  D then C  Shinryu TenbuKyaku
            O   O       O  O  O
    
    Mai - she can do either her MAX or her Flying Dragon Blast :
    
    1. vertical/normal jump weak punch/strong kick, cancel :
    
            -O  \   |   /  O-  -O  B then C         Super Deadly Ninja Bees
                 O  O  O
    
    (C must be pressed 3/60 sec after B is pressed; NOT at the same time)
    
    2. don't know the condition :
    
            -O  \   |   /  O-  \   B then A         Flying Dragon Blast
                 O  O  O        O
    
    More than one fireball on screen :
    
    Ryo :  |  \   -O  A  O-   /  |  \   -O  C
           O   O             O   O   O
    
           The second motion and button press must be done RIGHT as Ryo recovers
           from throwing the first fireball.  This also works for Rugal (A Kaiser
           Wave, C Reppuken).
    
    Athena and King can have multiple projectiles on screen as well.  For Athena,
    do the A Crystal Shoot after the MAX Special, then do a C Psycho Ball RIGHT
    as you recover.  For King, do a B Double-Strike, then a B Venom Strike, JUST
    as you recover, then do another B Double-Strike after you recover from the
    Venom Strike, repeat...  (King can have 3 projectiles on screen.)
    
    ----------------------------------------------------------------------------
    INTERMISSIONS AND ENDINGS :
    (Note : Rugal and Saisyu's endings are the same as the edited team.)
    
     * First Intermission *
    The basic setup for the first intermission is the same for all teams :
    (Secretary bowing.) Secretary : Monsieur Rugal.  [Team members names or if
    edited, 'The New Team'] {have} won 4 {times} matches!  (Rugal's shoulder/
    arm.)  Rugal : [What he says is different for each team.  They are listed
    below.]
    
    JAPAN : Hah, hah, hah.  If they've come this far, they'll meet their doom.
            Yah, hah, hah!
    ENGLAND : Heh, heh.  They'll make fine decoration (sic) for my living room!
              Hah, hah, hah!
    USA : Hah, hah, hah.  This Yagami...  Oh well, they're dead anyway.  Yah,
          hah, hah!
    ITALY : Hmm.  Just as I thought.  But their streak will soon end.  Hah, hah,
            hah!
    MEXICO : Kyokugen Karate, huh.  To bad it ends today!  Hah, hah, hah!
    CHINA : Hah, hah, hah.  Just more fools fighting for justice.  I'll put an
            end to those idiots.  Yah, hah, hah!
    BRAZIL : Heh, heh, heh...  It seems are (sic) friends must be dealt with...
             Hah, hah, hah!
    KOREA : Hmmm.  Another group of freedom fighters.  Charming.  Hah, hah, hah!
    EDITED TEAM : Heh, heh.  A new team.  Interesting.  Let's watch!  Hah, hah,
                  hah!
    
    * Second Intermission *
    (Same for all teams.)
    (Rugal's Face.) Rugal : Heh, heh, heh.  Hurry up, I'm waiting for you.
    (Silouette of Saisyu.)  (Saisyu's eyes.)  I know you can't wait.
    
    * Endings *
    (The first part is before the final fight, the second is after defeating
     Saisyu, and the third is the ending.)
    
    JAPAN : - (Blackness) Daimon : What in blazes?  (The team is choking as gas
    swirls around.)  Benimaru : Oh, no! Gas!  Kyo : We're trapped!  (Fade to
    black.)  Daimon : Uh...oooooh...  (Rugal in chair.)  Rugal : Wake up my asian
    friends.  (The team.)  Benimaru : Ru..Rugal!  I knew it!  (Close up of Rugal)
    Rugal : Heh heh.  A final revelation before death.  Just desserts for foiling
    my evil plans.  (The team again.)  Benimaru : Well, you sure fooled us good!
    Kyo : The Kusanagi blood boils with rage!  You're meat pal!  (Worm's eye view
    of Rugal in chair.)  Rugal : Tough talk for a fly.  Now, something for the
    Kusanagis!  I know you can't pass this up.  (Saisyu.)  (Close up on Saisyu's
    face.)  Saishu : Long time, no see Kyo!  (Back to the team.)  Kyo : I don't
    believe...papa-san?  (Half of Saisyu's face.)  Saishu : Yes, reincarnated by
    Rugal!  I now know the ultimate!  Join me, and feel the universe's full
    power.  (Back to team.)  Benimaru : Kyo!  Don't be fooled -- he's brain-
    washed!  Kyo : Rugal!  You monster!  (Worm's eye view of Rugal.)  Rugal : A
    touching reunion.  (Rugal's face.)  Saishu, kill them!
    - (Kyo holding Saisyu.)  Kyo : Papa-san!  Saishu : Heh, Kyo.  My power wasn't
    so great after all.  Kill him, Kyo.  Avenge me...!  (Angry Kyo.)  Kyo : Rugal
    you slime!  (Rugal.)  Rugal : Heh, heh.  The defeated dog barks loudest!
    (Raises hand.)  Taste my fury!  (Rugal powers up, shredding shirt.)  Rugal :
    Wooooo...
    - (Rugal holding bloody arm.)  Rugal : Even with my new power, I lost.
    What?  My body.....?????  (Far shot of Rugal as light appears from above.)
    (Close up on Rugal.)  Rugal : No...to meet such a fate!  But I'll be back...
    you jerks!  (Light consumes Rugal.)  (Kyo and a puzzled Benimaru.)
    Benimaru : What was that shade?!  Kyo : I don't believe it!  Benimaru : What?
    Kyo : Ah, nothing.  Just......  (Benimaru and Daimon.)  Benimaru : Huh?  Kyo,
    your father!  Daimon : Yeah, where did he go?  (Overhead view of the team.)
    Kyo : I knew he wasn't dead.  He'll find his way home.  Benimaru : Yeah, I
    guess you're right.  Kyo : Well, let's go back to Japan.  Benimaru, Daimon :
    Yeah!  (Scrolls to cliff with Saisyu.)  (Close up on Saisyu.)  Saishu : Kyo,
    you can't escape the Kusanagi fate.  We face a greater battle, soon to begin.
    (Back to far view.)  Strengthen yourself, Kyo.  Good Luck!
    
    ENGLAND : (Blackness) Mai : Hey, it's beauty mist!  (Team surrounded by gas.)
    Yuri : It's gas, bimbo!  King : A trap?  Again?  (Fade to black.)  Yuri :
    Where are we?  (Rugal in chair.)  Rugal : Pretty, even in the morning.
    (Team.)  King : Rugal!  You're alive!  (Rugal's face.)  Rugal : Perceptive
    as always!  But you must die!  A just dessert for hindering my evil plans!
    (Team.)  Mai : Don't ya think that's too much.  I mean, death?  (Worm's eye
    view of Rugal.)  Rugal : Charming to the last.  I wish I could do it myself.
    (Saisyu.)  (Close up on face.)  Saishu : Saishu Kusanagi's the name.  Let's
    engage in full contact.  (Team.)  Yuri : Hey, do you know Kyo?  Mai : Wow, he
    looks brainwashed -- or just stupid!  King : Rugal, you beast!  (Worm's eye
    view of Rugal.)  Rugal : "Beast"?  I like the ring to that.  (Close up on
    face.)  Your mine, Kingy.  Kiss, kiss.
    - (Saisyu sitting against wall, beaten.)  Saishu : My fate was to lose.  I'm
    impressed.  (Rugal.)  Rugal : Heh, heh.  You did well.  (Raises hand.)  But
    now face evil's wrath, tootsies!  (Powers up, shredding shirt.)  Rugal :
    Woooooo....
    - (Rugal holding bloody arm.)  Rugal : Even with my new power, I lost.
    (Light appears behind.)  What?  My body....?????  (Far shot of Rugal sur-
    rounded by light, then close up.)  Rugal : No...to meet such a fate!  But
    I'll be back...you jerks!  (Light consumes Rugal and skull appears.) (Yuri
    and Mai's profile and shoulder of King.)  Mai : What just went on here?
    (Move up to show King's profile.)  King : The power was too much.  Whose evil
    shadow was that?  (Mai with hands up and Yuri and King on either side.)
    Yuri : Well, everyone's all right, and we won.  We can live with that, right?
    Mai : Yeah, that's right.  Let's party, hearty!  King : Yeah, back to the
    club.  And drinks on the house!  Mai, Yuri : Yeah!  (Yuri and Mai at a table,
    drunk.)  Mai : Hey, Andy!  Mai, Yuri : Kyaaah!  (King moves into view holding
    her head.)  King : Next time, new partners.
    
    USA : - (Blackness) Kisaragi : What's going on?  (Team surrounded by gas.)
    Billy : It's bleedin' gas!  Yagami : Gasp!  (Fade to black.)  Billy : Hey,
    where are we?  (Rugal in chair.)  Rugal : Wakey, wakey, sleepy heads!
    (Team.) Billy : Rugal!  I knew you were behind this!  (Rugal's face.) Rugal :
    Perceptive, to the last.  How about working for me?  (Team.)  Billy : Too bad
    pal, I only have one boss!  Kisaragi : And I work only for me!  Yagami : I
    hate being an employee, garlic breath!  Billy : Anyway, the answer's up
    yours!  (Worm's eye view of Rugal in chair.)  Rugal : You sadden me.  I
    thought you were smarter!  Very well.  I've no use for you.  (Saisyu.) (Close
    up on face.)  Saishu : Saishu Kusanagi here.  Shall we mix it up?  (Team.)
    Yagami : Saishu Kusanagi?  What brings you here?  (Saisyu.)  Saishu : How
    you've grown from a snot-nosed kid.  (Team.)  Yagami : Don't push it, fossil
    face!  (Worm's eye view of Rugal.)  Rugal : Enough.  (Rugal's face.)  Dispose
    of them.
    - (Saisyu sitting against wall, beaten.)  Saishu : Sadly, my fate was to
    lose.  (Rugal.)  Rugal : Heh, heh.  You did well! (Raises hand.)  But, now
    face evil's wrath! (Rugal powers up, shredding shirt.)  Rugal : Woooooo.....
    - (Rugal holding bloody arm.)  Rugal : Even with my new power, I lost.
    (Light appears behind.)  What?  My body....?????  (Far shot of Rugal sur-
    rounded by light, then close up.)  Rugal : No...to meet such a fate! (Iori's
    face.)  Yagami : Only a the bloodline can control such power.  You hadn't a
    chance.  (Rugal surrounded by light.)  Rugal : Is that so?  Dare you seize
    this power?  I'll be back!  (Light consumes Rugal and skull appears.)  (Billy
    and Kisaragi.)  Billy : What the...?  (Iori's head moves into view.)  Yagami:
    What a fool!  Such power can only by mine!  Well, shall we wrap this up?
    Kisaragi : What?  (Billy and Eiji bloody and beaten.)  Billy : Hey!  You're..
    .you're Geese!  (Iori.)  Yagami : Just wait, Kyo.  You're next for extermin-
    ation.  (Fade to black.)  You and all Kusanagis!  Yah, hah, hah!
    
    ITALY : - (Blackness) Joe : What the heck is this?  (Team surrounded by gas.)
    Andy : It's gas!  Terry!  Terry : Ugh.  A trap.  It's...  (Fade to black.)
    Andy : Where is this?  (Rugal in chair.) Rugal : Long time, no see, my boys.
    Sleep well?  (Team.)  Terry : Rugal!  You're alive!  (Rugal's face.)  Rugal :
    Very much so.  But you're soon to see the end.  For ruining my plans, I take
    your pathetic lives!  (Team.)  Joe : Don't flatter yourself.  I read you like
    a book.  (Worm's eye view of Rugal in chair.)  Rugal : Predictable to the
    last.  But first, meet my partner!  (Saisyu.)  (Close up on face.)  Saishu :
    Saishu Kusanagi is the name.  Shall we flail away?  (Team.)  Terry :
    Kusanagi?  Kyo's...?  Andy : Rugal.  You've brainwashed him!  (Worm's eye
    view of Rugal.)  Rugal : In a word.  (Rugal's face.)  Now meet the legend and
    his fists.
    - (Saisyu sitting against wall, beaten.)  Saishu : My fate was to lose.  I'm
    impressed.  (Rugal.)  Rugal : Heh, heh.  You did well, young ones.  (Raises
    hand.)  But now you're going to face the wrath of evil!  (Powers up,
    shredding shirt.)  Rugal : Woooooo....
    - (Rugal holding bloody arm.)  Rugal : Even with my new power, I lost.
    (Light appears behind.)  What?  My body....?????  (Far shot of Rugal sur-
    rounded by light, then close up.)  Rugal : No...to meet such a fate!  But
    I'll be back, you jerks!  (Light consumes Rugal and skull appears.)  (Team
    on top of cliff.)  Joe : What is going on here?!  Andy : He couldn't control
    his power.  But whose evil shadow...?  Joe : It sure gave me a bad case of
    goose bumps.  Terry : Worse than Geese and Krauser, I fear we'll be facing
    it, too.  (Close up of the team.)  Andy : Terry...  Terry : Someday, that is.
    Not now.  Maybe it's nothing to do with us.  Joe : Of course, we're no
    heroes.  (The trio's hands on top of each other.)  Andy : Well, when the time
    comes, we'll fight together.  Terry, Joe : Yeah.  The kings of fighters!
    (Geese's office.)  I knew Billy would fail...  But next time, I'll be in
    charge!  Later, Terry!  (Geese's face.)  Geese : Wah, hah, hah!
    
    MEXICO : - (Blackness) Robert : What the?  (Team surrounded by gas.)  Ryo :
    It's gas, samurai-head!  Takuma : Nuts!  To be trapped like...  (Fade to
    black.)  Ryo : What in heavens?  (Rugal in chair.)  Rugal : Welcome, back, my
    friends.  Sleep well?  (Team.)  Takuma : Rugal!  You're alive!  (Rugal's
    face.)  Rugal : Perceptive as always.  Of course!  But you must die!  A just
    dessert for hindering my evil plans!  (Back to team.)  Robert : Face Kyokugen
    Karate's power, garlic breath!  (Worm's eye view of Rugal.)  Rugal : Well,
    you're in for a full course!  Meet the appetizer!  (Saisyu.)  (Close up of
    face.)  Saishu : We meet again, Takuma!  (Back to team.)  Takuma : Saishu
    Kusanagi.  How?  (Saisyu.)  Saishu : Resurrection!  Be warned!  Kusanagi
    power fills me!  (Back to team.)  Takuma : Rugal, you fiend.  Snap out it
    Kusanagi!  (Worm's eye view of Rugal.)  Rugal : Hah, hah!  A touching re-
    union!  (Close up of his face.)  Get on with the battle!
    - (Saisyu sitting against wall, beaten.)  Saishu : My fate was to lose.  I'm
    impressed.  (Rugal.)  Rugal : Heh, heh.  You did well.  (Raises hand.)  Now
    you'll face evil's wrath!  (Powers up, shredding shirt.)  Rugal : Woooooo....
    - (Rugal holding bloody arm.)  Rugal : Even with my new power, I lost.
    (Light appears behind.)  What?  My body....?????  (Far shot of Rugal sur-
    rounded by light, then close up.)  Rugal : No...to meet such a fate!  But
    I'll be back...you jerks!  (Light consumes Rugal and skull appears.)  (Back
    of Takuma with Robert and Ryo kneeling behind him.)  Robert : Just what is
    going on here?  Takuma : Controlling such power just ate him up.  Where's
    Kusanagi?  Ryo : Yeah, where did he...  Takuma : Saishu?  He couldn'tve (sic)
    died from that.  Take care, Saishu...  Wherever you are.  (Robert and Ryo
    with stunned look.)  By the way, it's time I left you two.  (Back to first
    view.)  Ryo : What?  Robert : Huh?  Takuma : I'm just too old for this.  You
    guys take over for me at the gym.  Robert : M-Master!  Takuma : Of course,
    I'll have say in all decisions and train you two.  Ryo, Robert : What?
    Robert : But master, it's no different than before!  Takuma : Oh yeah.  Well,
    no matter.  Robert : I got a bad feeling about this.  Hey, let's team up with
    Yuri.  Ryo : Good idea.  (Angry Takuma.)  Takuma : What are you gabbing
    about.  It's training time!  (Robert holding head and Ryo with pained look.)
    Ryo, Robert : Ah, I thought so!
    
    
    CHINA : - (Blackness) Athena : Kyah!  What?  (Team choking on gas.)  Chin :
    Oh no!  Gas!  Kensou : Uh oh!  A trap!  (Fade to black.)  Athena : Uh, where
    are we?  (Rugal in chair.)  Rugal : Good morning, my heroes!  (Team.)  Chin :
    Just as I thought, Rugal!  (Rugal's face.)  Rugal : Heh, heh.  That's right.
    Now you must die!  For ruining my plans, death is my present to you.  (Team.)
    Kensou : Why, you fiend!  (Worm's eye view of Rugal.)  Rugal : Fiend?  Take
    it easy, dudley!  And say "hi" to my henchman!  (Saisyu.)  (Close up on
    face.)  Saishu : Heh, heh.  Nice to meet you.  Shall we mix it up?  (Team.)
    Athena : Kusanagi?  Not Kyo's....  Chin : Wait, he's possessed with evil!
    (Worm's eye view of Rugal.)  Rugal : Hah, hah!  (Close up of face.)  Know my
    power and eat the fists of legend!
    - (Saisyu sitting against wall, beaten.)  Saishu : As I thought.  Oh, it's
    over...!  (Rugal.)  Rugal : Hmm.  The only justice is total power!  (Raises
    hand.)  Now I'll teach you that lesson!  (Powers up, shredding shirt.)
    Rugal : Woooooo....
    - (Rugal holding bloody arm.)  Rugal : Even with my new power, I lost.
    (Light appears behind.)  What?  My body....?????  (Far shot of Rugal sur-
    rounded by light, then close up.)  Rugal : No...to meet such a fate!  But
    I'll be back...you jerks!  (Team.)  Athena : Don't count on it, slick!
    (Rugal in light.)  Rugal : Humanity is destined for destruction.  I'll be
    back! (Light consumes Rugal and skull appears.)  (Team on cliff.)  Kensou :
    What happened?  Chin : Consumed by his own evil.  But what evil drove him to
    such an end?  Athena : Are we really doomed, master?  Chin : We must fight
    our own evil.  But doomed?  Nah!  Kensou : Master, things aren't really that
    hopeless, right, Athena?  Athena : Yeah...right...heh.  Chin : Yes, you may
    be correct.  Athena : Come on, let's go home.  (Close up of the team sitting
    down on cliff.)  Kensou : Better still, let's eat!  I'm starving!  Athena :
    Hee, hee.  Kensou, you'll never change, ya big lug!  (Kensou's expression
    changes to a frown.)  Kensou : What does that mean?  Athena, Kensou, Chin :
    Wah, hah, hah!
    
    BRAZIL : - (Blackness) Ralf : What's that?  (Team choking on gas.)  Clark :
    Oh no!  Gas!  Heidern : Can't...can't stay...awake...  (Fade to black.)
    (Rugal in chair.)  Rugal : Hah, hah, hah.  I knew you were faking it!  (Ralf
    stands up.)  Ralf : Saw through us, huh!  (Heidern and Clark stand up.)
    Heidern : I thought it was you!  Rugal!  Just what are you planning?!
    (Rugal's face.)  Rugal : Always in the way, huh?  This time, you won't get
    out alive!  (Team.)  Ralf : We'll just see about that, garlic breath!
    (Worm's eye view of Rugal.)  Rugal : You seem quite confident.  But, you
    don't have a chance!  (Saisyu.)  (Close up on face.)  Saishu : Heh, heh. Nice
    to meet you.  Shall we mix it up?  (Back to team.)  Heidern : Why you...!
    Clark : You know him?!  Heidern : He's the leader of the Kusanagis.  Saishu
    Kusanagi!  Rugal.  You've brainwashed him!  (Worm's eye view of Rugal.)
    Rugal : Don't be silly!  There was nothing to wash anyway!
    - (Saisyu sitting against wall, beaten.)  Saishu : As I thought, oh, it's
    over...!  (Rugal.)  Rugal : Hmm.  You fought well, I'll give you that!
    (Raises hand.)  But, you can't even lift a finger to me!  (Rugal powers up,
    shredding shirt.)  Rugal : Woooooo.....
    - (Rugal holding bloody arm.)  Rugal : Even with my new power, I lost.
    (Light appears behind.)  What?  My body....?????  (Far shot of Rugal sur-
    rounded by light, then close up.)  Rugal : No...to meet such a fate!  But
    I'll be back...you jerks!  (Light consumes Rugal and skull appears.)
    (Heidern's face in foreground and Ralf on one knee in background.)  Ralf :
    Huh?  Heidern : Finally, consumed by his own evil power.  (Screen moves to
    show Clark between.)  Clark : But, just what was that power?  Heidern : I
    don't know, but Rugal was a simple puppet.  Ralf : You mean, we have to fight
    again?  Heidern : Someday.  (Worm's eye view as three helicopters fly by.)
    Now, let's go home.  Ralf, Clark : Roger!  (Close up of Heidern's face.)
    Heidern : Sandra.  Clara.  Rest in peace.  The battle is over.
    
    KOREA : - (Blackness.)  Choi : What is going on?  (Team surrounded by gas.)
    Chang : It's gas, stupid!  Kim : Oh, no, a trap!  (Fade to black.)  Kim : Uh
    Ooooh.  (Rugal in chair.)  Rugal : Rise and shine, sleepyheads!  (Team.)
    Choi : Rugal!  Chang, go ahead!  Chang : Rugal, let us join you!  Kim :
    Rugal!  I thought it was you!  (Rugal's face.) Rugal : It's me, all right.
    But now you'll die a slow, horrible death!  It's the price you pay for
    thwarting evil!  (Team.)  Choi : Hey, wait...!  Kim : We can't lose to a
    baddie like you, garlic breath!  (Worm's eye view of Rugal.)  Rugal : Chill,
    dude.  First, meet my flunky!  (Saisyu.)  (Close up on face.)  Saishu :
    Saishu Kusanagi's the name.  Shall we flail away?  (Team.)  Chang : If I
    could just have a word with you!  Kim : Kusanagi?  Kyo's...!  Brainwashed by
    Rugal!  (Worm's eye view of Rugal.)  Rugal : What do you think?  (Close up on
    face.)  Face the mythic fists of fury.  (Desperate and angry close up of Choi
    and Chang.)  Chang, Choi : Hold on here!
    - (Saisyu sitting against wall, beaten.)  Saishu : My fate was to lose.  I'm
    impressed.  (Rugal.)  Rugal : Heh, heh.  You did well.  (Raises hand.)  But
    now face evil's wrath!  (Powers up, shredding shirt.)  Rugal : Woooooo....
    - (Rugal holding bloody arm.)  Rugal : Even with my new power, I lost.
    (Light appears behind.)  What?  My body....?????  (Far shot of Rugal sur-
    rounded by light, then close up.)  Rugal : No...to meet such a fate!  But
    I'll be back...you jerks!  (Light consumes Rugal and skull appears.)  (Kim's
    face.)  Kim : What was that?  (Profiles of Choi and Chang looking at each
    other with Kim's back in the distance.)  Choi : Chang.  Chang : What?  Choi :
    I'm getting sick of hanging out with Kim.  You too?  Chang : Yeah, I know
    what you mean.  He's boring!  Choi : Yeah, you're right!  (Kim turns around
    and teardrops appear on Choi and Chang.)  Kim : Hey, you two!  Chang, Choi :
    Yeah?  Kim : Tommorrow we train for the next king of fighters tournament,
    okay?  Chang, Choi : Yeah...uh...right.  Choi : Geez, again!  I'm speechless!
    Chang : I knew it!  (Choi and Chang turn with scared looks and run away as
    Kim chases after them.)  Chang, Choi : Run away!!!  Kim : Hey, get back here!
    Choi : This is just like the last time!
    
    EDITED TEAM : - (Blackness) What? (Team surrounded by gas.)  What's this
    smoke?  Gas!  Ah--gasp!  My body.....  (Fade to black.)  What?  Where is
    this?  (Rugal in chair.)  Rugal : Rise and shine, sleepyhead.  (Team.) Rugal!
    (Rugal's face.)  Rugal : Yup, but now it's time for you to join me.  (Team.)
    What?  (Worm's eye view of Rugal.)  Rugal : I'm going to make you into cyborg
    warriors.  You'll be terrors : assasinate, destroy, and massacre.  Enough
    talk.  I'll show you what I mean.  (Saisyu.)  (Close up on face.)  Saishu :
    Saishu Kusanagi's the name.  Let's have a little fun, eh?  (Team.)  I don't
    believe it.  (Worm's eye view of Rugal.)  Rugal : You're right!  The Kusanagi
    clan's leader and Kyo's father.  I gave life to this corpse!  (Close up of
    face.)  Surrender or die like lemmings!
    - (Saisyu sitting against wall, beaten.)  Saishu : My fate was to lose.  I'm
    impressed.  (Rugal.)  Rugal : Heh, heh.  You did well for a product.  (Raises
    hand.)  But now you're going to give me your power.  (Powers up, shredding
    shirt.)  Rugal : Woooooo....
    - (Rugal holding bloody arm.)  Rugal : Even with my new power, I lost.
    (Light appears behind.)  What?  My body....?????  (Far shot of Rugal sur-
    rounded by light, then close up.)  Rugal : No...to meet such a fate!  But
    I'll be back...you jerks!  (Light consumes Rugal and skull appears.)  (Black
    screen.)  Rugal befeated (sic), King of Fighters 95 ends.  Using the prize
    money, each member retired happily.  At least until 1996, when.... [To be
    continued?]
    
    ----------------------------------------------------------------------------
    AIR JUGGLING :
    
            Air juggling was in King of Fighters '94 on a limited level.  I know
    that one combo that works involving air juggling in '94 was Takuma's Light-
    ning Legs Knockout Kick and then perform the Tiger Flame Punch before the
    opponent hit the ground.  This works once again in '95, but can also be
    changed to either use the standing C (if you're close enough) or the Zan
    Retsu Ken.  Another example of air juggling is using Kyo's New Wave Smash and
    then performing the Dark Thrust before the opponent comes down.  With this
    system, combos can go from spectacular to devastating.
    
    ----------------------------------------------------------------------------
    COUNTER ATTACKS :
    
            King of Fighters '95 has also taken a variation of the Alpha Counter
    (from Street Fighter Alpha), where you can block then retaliate quickly.  If
    your POW meter is full, in the moment you block an attack, perform the motion
    for the POW special or any other special move, and it comes out immediately,
    taking your opponent by surprise.  The best POW counter that I've seen is
    when I was playing my friend.  She was using King and I was using Robert.  We
    were at opposite ends of the screen, and she had maximum POW.  I threw a
    fireball, which she blocked, and the next thing I knew, she was at my end of
    the screen with a Tornado Kick.  It took less than a second for her to block
    and hit me with the move, and we were at opposite ends of the screen.  A 2nd
    incident is Takuma doing his D Lightning Legs Knockout Kick, and being
    interrupted in between the two kicks to be caught in King's Trap Shot.
    
    ----------------------------------------------------------------------------
    MOST USED/BEST TEAM COMBINATIONS :
    
    The following is a list compiled by myself and some friends of which team
    combinations are most used and best to be used together.  This is in no way
    official, but rather the opinion and survey taken from players like yourself.
    
    1. Ryo - Terry - Kyo (The main men!)
    2. Saisyu - Kyo - Iori (KoF's characters!)
    3. Takuma - Yuri - Ryo (The Sakazaki Family!)
    4. Joe - Andy - Mai (Fatal Fury's second dream team!)
    5. King - Robert - Rugal (The best dressed fighters!)
    6. Kensu - Robert - Mai (Masters of the double air strike!)
    7. Clark - Robert - Terry (It's the look...)
    8. Benimaru - Joe - King (The kick-boxing trio!)
    9. Takuma - Chin - Saisyu (The fathers...masters of their art!)
    10. Choi (Rugal) - Eiji - Jeidern (Slice 'n' dice!)
    11. Athena - Yuri - Kensu (The token "cute" fighters!)
    12. King - Robert - Billy (The bouncers!)
    13. Benimaru - Joe - Iori (It's the hair!)
    14. Ralf - Kyo - Mai (They're on fire!)
    15. King - Iori - Rugal (This is my favorite combination...)
    
    All of these combinations seem to be pretty popular around where I play. I've
    only included the ones that are interesting and seem to work well however.
    There are a lot of people that pick the characters with fireballs and upper-
    cut moves, which is not a good basis for a team, so I haven't included those.
    Also, there are a few teams which one person is juggled around (i.e. the 1st
    team listed above...Terry is usually replaced with Robert, Yuri, etc.), so I
    just took the most popular fill in.  But all of these are good teams and are
    used by a lot of people on a frequent basis.
    
    ----------------------------------------------------------------------------
    INFO NEEDED/LACKING :
    
    --> Easier way of performing Robert, Kensou, and Mai's air POW specials
    --> Anything you think is lacking.
    
    ============================================================================
    The King of Fighters '95 FAQ                        (C)1995/1996 JGPalanca
    ============================================================================
  • You will need Netscape 2.0+ or Microsoft Internet Explorer 3.0+ to view this.. If you want to print...make sure your printer setting is landscape. Weird, but true. There is a chart below that can only be seen sideways if you want to print for best results. Lynx and/or other text browers won't show that well. I'm not responsible for any technical mishaps on your printer and/or printer settings. Consult your manual or a service technican for it. Enjoy! The King of Fighters 96 Moves List 1.99 [ Best view with MSDOS editor or Window Note Pad ] ver.1.10[Names corrected,moves added version date 11/8/96] ver.1.20[More Moves,ways to beat Kagura added/corrected version date 16/8/96] ver.1.30[More Moves Names corrected,moves added version date 18/8/96] ver.1.40[Cancel,Moves Names corrected,Ways to beat Goenitz version date 20/8/96] ver.1.41[More Ways to beat Kagura,Goenitz added version date 24/8/96] ver.1.50[More Moves /Names ,Ways to beat bosses added version date 27/8/96] ver.1.51[Infinite Combo Added version date 2/9/96] ver.1.52[Infinite Combo 2 version date 10/9/96] ver.1.60[Goenitz,Kagura 's move names version date 13/9/96] ver.1.61[More Ways to beat Kagura,Goenitz added version date 23/9/96] ver.1.70[Code,multi hits ,moves of bosses added version date 13/10/96] ver.1.71[Throw names ,more tricks added version date 17/10/96] ver.1.72[one of Kagura 's move corrected version date 21/10/96] ver.1.80[More tricks added version date 4/11/96] ver.1.81[Two errors corrected vesion date 12/11/96] ver.1.82[Super Saiya Jin Athena trick corrected date 13/11/96] ver.1.85[Misc and Gamest Ranking added version date 15/11/96] ver.1.90[Assist Attack Chart added version date 17/11/96] ver.1.95[Heaven's gate inviciblity chart,Snowpeak peach counter chart 17/12/96] ver.1.99[Mature Infinite,multihit. Kagura's 100% combo Athena bug 6 April 97] -------------------------------------------------------------------------- Key ---------------------- A B C D P=punch K=Kick QCF=quater circle forward HCF=halfcircle forward QCB= " " " " Back HCB=" " ' back dn=down up=up bk=back fw=forward s=store 2 sec --------------------------------------------------------------------------- General Moves ----------------------- CD = Knockdown Blow ABC = Charge up AB = back roll fw AB = front roll AB when block = back roll ( only in MAXIMUM) fw AB when block = font roll ( only in MAXIMUM) AB when knock down = back roll instant recovery from knockdown bk,bk or fw,fw = dash jump when dash or QCFupfw/QCBupbk = Hyper jump up once = low jump down,up once = middle jump hold up = high jump hold bk, jump = Air block BC = Taunt bk once when BC = instant recovery from Taunt BCD = Dodge ( KOF95's AB ) ,only for Goro , Clark ABCD = Cancel moves ,moves can be cancel are note with " **** " ------------------ G A M E S Y S T E M S ---------------------- ------------------------------------------------------------------- Dash During dash, you can immediately attack by pushing a button or stop suddenly with bk. Assist Attack The assist attack has 3 different probabilities depending on the relationship between the helped and the helping one. The probabilities are as follows; Often : The fighting caracter is helped under the condition that; 1. There are a team mate who haven't been defeated yet. 2. The fighting caracter are dizzy or holded. 3. The team mate is in the screen. Normal : The probability that fighting caracter can be helped is one in two under the condition that; 4. (Adding above,) the energy gauge of fighting one is less than his opponent. Never Helped -------------------------------- ASSIST ATTACK CHART --------------------------------------- Helping Attack 0 -- often help 1 -- normal 2 -- never help | Helped +------------------------------------------------------------------------------------------------------- |Kyo Benimaru Daimon |Terry Andy Joe |Ryo Lobert Yuri | Leona Ralf Clark |Athena Kensou Chin ------------+----------------------+-----------------+------------------+--------------------+---------------------- | Kyo | 1 1 | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 |Benimaru| 1 1 | 1 1 1 | 1 1 0 | 0 1 1 | 0 1 1 |Daimon | 1 1 | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 |--------+----------------------+-----------------+------------------+--------------------+---------------------- |Terry | 1 1 1 | 0 1 | 1 1 1 | 1 1 1 | 1 1 1 |Andy | 1 1 1 | 0 1 | 1 1 1 | 1 1 1 | 1 1 1 |Joe | 1 1 1 | 1 1 | 1 1 1 | 1 1 1 | 1 1 1 |--------+----------------------+-----------------+------------------+--------------------+---------------------- |Ryo | 1 1 1 | 1 1 1 | 1 0 | 1 1 1 | 1 1 1 H |Lobert | 1 1 1 | 1 1 1 | 1 0 | 1 1 1 | 1 1 1 E |Yuri | 1 1 1 | 1 1 1 | 1 1 | 1 1 1 | 1 1 1 L |--------+----------------------+-----------------+------------------+--------------------+---------------------- P |Leona | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 | 1 1 1 I |Ralf | 1 1 1 | 1 1 1 | 1 1 1 | 0 1 | 1 1 1 N |Clark | 1 1 1 | 1 1 1 | 1 1 1 | 0 1 | 1 1 1 G |--------+----------------------+-----------------+------------------+--------------------+---------------------- |Athena | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 |Kensou | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 | 0 1 |Chin | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 |--------+----------------------+-----------------+------------------+--------------------+---------------------- |Kasumi | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 |Mai | 1 1 1 | 1 0 1 | 1 1 0 | 1 1 1 | 1 1 1 |King | 1 1 1 | 1 1 1 | 0 1 0 | 1 1 1 | 1 1 1 |--------+----------------------+-----------------+------------------+--------------------+---------------------- |Kim | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 |Chang | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 |Choi | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 |--------+----------------------+-----------------+------------------+--------------------+---------------------- |Iori | 2 2 2 | 2 2 2 | 2 2 2 | 2 2 2 | 2 2 2 |Mature | 2 1 1 | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 |Vice | 2 1 1 | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 |--------+----------------------+-----------------+------------------+--------------------+---------------------- |Geese | 2 2 2 | 2 2 2 | 2 2 2 | 2 2 2 | 2 2 2 |Klauser | 2 2 2 | 2 2 2 | 2 2 2 | 2 2 2 | 2 2 2 |BIG | 2 2 2 | 2 2 2 | 2 2 2 | 2 2 2 | 2 2 2 |--------+----------------------+-----------------+------------------+--------------------+---------------------- |Chizuru | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 | 1 1 1 |Goenitz | 2 2 2 | 2 2 2 | 2 2 2 | 2 2 2 | 2 2 2 | Helped ----------------------------------------------------------------------------------------------------- | Kasumi Mai King | Kim Chang Choi | Iori Mature Vice | Geese Klauser BIG |Chizuru Goenitz ------------+-------------------+------------------+--------------------+---------------------+------------------ |Kyo | 1 1 1 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 |Benimaru| 0 0 0 | 1 1 1 | 2 1 1 | 2 2 2 | 0 2 |Daimon | 1 1 1 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 |--------+-------------------+------------------+--------------------+---------------------+------------------ |Terry | 1 1 1 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 |Andy | 1 0 1 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 |Joe | 1 1 1 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 |--------+-------------------+------------------+--------------------+---------------------+------------------ |Ryo | 1 1 0 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 |Lobert | 1 1 1 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 |Yuri | 1 0 0 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 H |--------+-------------------+------------------+--------------------+---------------------+------------------ E |Leona | 1 1 1 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 L |Ralf | 1 1 1 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 P |Clark | 1 1 1 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 I |--------+-------------------+------------------+--------------------+---------------------+------------------ N |Athena | 1 1 1 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 G |Kensou | 1 1 1 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 |Chin | 1 1 1 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 |--------+-------------------+------------------+--------------------+---------------------+------------------ |Kasumi | 0 0 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 |Mai | 1 1 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 |King | 1 1 | 1 1 1 | 2 2 2 | 2 2 2 | 1 2 |--------+-------------------+------------------+--------------------+---------------------+------------------ |Kim | 1 1 1 | 1 1 | 2 2 2 | 2 2 2 | 1 2 |Chang | 1 1 1 | 2 0 | 0 1 1 | 0 0 0 | 1 0 |Choi | 1 1 1 | 2 0 | 0 1 1 | 0 0 0 | 1 0 |--------+-------------------+------------------+--------------------+---------------------+------------------ |Iori | 2 2 2 | 2 2 2 | 1 1 | 2 2 2 | 2 1 |Mature | 1 1 1 | 1 1 1 | 1 1 | 2 2 2 | 2 1 |Vice | 1 1 1 | 1 1 1 | 1 1 | 2 2 2 | 2 1 |--------+-------------------+------------------+--------------------+---------------------+------------------ |Geese | 2 2 2 | 2 2 2 | 2 2 2 | 2 2 | 2 2 |Klauser | 2 2 2 | 2 2 2 | 2 2 2 | 2 2 | 2 2 |BIG | 2 2 2 | 2 2 2 | 2 2 2 | 2 2 | 2 2 |--------+-------------------+------------------+--------------------+---------------------+------------------ |Chizuru | 1 1 1 | 1 1 1 | 1 2 2 | 2 2 2 | 2 |Goenitz | 2 2 2 | 2 2 2 | 2 2 2 | 2 2 2 | 2 MAXIMUM The continurous time is longer than when becoming MAX guarding or being hit attacks. The enegy gauge when becoming MAX has something to do with the continurous time. If the enegy bar is less than the divisions at 3, the time becomes longer. If the enegy bar is less than one forth, the time becomes more longer. Air Block When the caracter jumps upward pr backward, he can use aid block. Only jumping attack or projectile can be blocked. Avoiding Throw Non special move's throw can be avoided by AB or downward + a Button. Counter The caracter win 'counter' and the damage gains slightly when he hits the opponent who begins special movw. When the caracter win 'counter' by knockdown attack (Kockdown Blow or Special Move which let the opponent kockdown), he can purse the opponent in air. While the opponent in MAXIMUM, the caracter win 'counter' more easily. He can also win it by hitting the opponent who begins normal attack or is in dush motion. Guard Crash If the caracter guards the opponent's attack manytimes for specific time, he is crashed guard and left defenseless for a moment. --------------------------------------------------------------------------- Japan Team ---------------------------------------------------------------------------- KYO Kusanagi : --------------- Hatsu gane : near fw or bk + C Issetsu Seoi Nage : near fw or bk + D 100 Oniyaki : fw,dn,fwdn P 212 Kototuki You (Crescent slash) : HCB K 75 modify : QCF K ,K 114 Ara Kami(Wicked Chew) : QCF A 128 Kono Kizu(nine wounds) : during Wicked Chew , QCF A 127 Yano Sabi(Eight Rust) : during nine wounds , P or when Wicked Chew, HCB P 125 Nana Se (Seven Chance) : during nine wounds or Eight Rust , K Ge-shiki.Migiri Ugachi : during Eight Rust , P 115 DokuKami(Poison GnawFest) : QCF C 401 TumiYomi(Sin Fest) : during Poison fest , HCB P 402 BatuYomi(Punish Fest) : during Sin Fest , fw P R.E.D Kick : bk,dn,bkdn K 910 Nue Tumi : QCB P *Ri108 Orochiinagi : QCB,QCF hold P BENIMARU Nikaido ------------------ Catch and Shoot : near fw or bk + C Front Suplex : near fw or bk + D Spinning Knee Drop : in air near fw or bk or dn + C or D Raijinken : QCF P Air Raijinken : Jump QCF P Shinku Katategoma : HCB K Iaido Kick : QCF K Triple Resist Kick : QCF K ,then dn,up K Single Resist Kick : bk,dn,dnbk K Super Lighting(Sanda) Kick : fw,dn,fwdn K Bendimaru Koreda : near HCF C *Raikoken : QCFx2 P GORO daimon ------------- Juji Shime (close range) : near fw or bk + C Tsukamitatakitsuke (far range) : near fw or bk + C Okuriashibarai : near fw or bk + D Jiraishin (MineLayer) : fw,dn,fwdn P Super Ukemi : QCB K Kumo Tsukami Nage(Cloud Toss) : HCF A Kirikabukaeshi : HCF C Tenchikaeshi : near HCB fw C ChouOosotogari : HCF B *Jigoku Gokuraku Otoshi(Heaven to Hell Throw) : HCBx2 C Fatal Fury Team --------------------------------------------------------------------------- TERRY Bogard ------------------- Graspin Upper: near fw or bk + C Buster Throw : near fw or bk + D Burn Knuckle : QCB P Power Wave : QCF P Crack Shot : QCB K Rising Tackle : fw,dn,fwdn P Power Dunk : fw,dn,fwdn K *Power Geyser : QCB,QCF P ANDY Bogard ------------------- Gourin Kai : near fw or bk + C Kakaekomi : near fw or bk + D Zaneiken : bkdn,fw P Gadankoh : after Zaneiken QCF P Shoryudan : fw,dn,fwdn P KuHadan : HCF K Hishoken : QCB P Genei Shiranui : in air QCF K Genei Shiranui ShimoAgito : when Genei Shiranui , P Genei Shiranui UwaAgito : when Genei Shiranui , K GekiHekiHaisuiSho(Dam Breaker) : near HCF C *Chorehadan: QCB,QCF K JOE Higashi ----------------- Hiza Jigoku : near fw or bk + C Leg Throw : near fw or bk + D Hurrican Upper : HCF P Tiger Kick : fw,dn,dnfw K Slash Kick : HCF K Golden heel : QCB K BakuretsuKen(TNT punch) : Repeat P Bakuretsuken Finish : after TNT punch, QCF A or C *Screw Upper : QCFx2 P Kyogukenryu Team ------------------------------------------------------------------------ Ryo Sakazaki ------------------------------- Tani Otoshi : near fw or bk + C Tomoe Nage : near fw or bk + D Kohoken : QCF P Hienshipukyaku : HCB K Ko Hoh(Tiger Cannon) : fw,dn,fwdn P MoKoRaijinKo(Tiger Upper) : QCB P can cancel into Tiger Cannon Kyogukenryu Renbuken : near HCF C *Haohshokoken : fw,HCF P *RyuKoranbu : QCF,QCB P Yuri Sakazaki ------------------------------ Oniharite : near fw or bk + C Sairento nage : near fw or bk + D Tsubame Otoshi : in air near bk or fw or dn + C or D Kohoken : QCF P Raihoken : QCF K Yuri ChouUpper(Kuga) : fw,dn,fwdn P Double Yuri ChouUpper(ura kuga) :after heavy YuriUpper,fw,dn,fwdn P Yuri ChouKnuckle : QCB P Yuri ChouKick : QCB K Hundred Blow : HCB P *Haohshokoken : fw,HCF P *HienHouohKya : QCF,QCB K Robert Garcia ------------------------------ Ryuchouukyaku : near fw or bk + C Kubikiri nage : near fw or bk + D Ryugekiken : QCF P Hienshipukyaku : HCB K Dragon Fang : fw,dn,dnfw P HienRyushinkya : in air QCB K KyogukenryuDance : near HCF C *Haohshokoken : fw,HCF P *RyuKorubu : QCF,QCB P Psycho Soldier Team ---------------------------------------------------------------------- Athena Asamiya ----------------------------- Bit throw : near fw or bk + C Psychic Throw : near fw or bk + D Psychic shoot : in air near , bk or fw or dn + C or D PsychoBall Attack : QCB P Phoenix Arrow : in air QCB P Psycho Sword : fw,dn,fwdn P (air or land) Psycho Teleport : QCF K Neo Psycho Reflector : HCB K *Shining Crystal Bit : bk , HCB P (air or land) **** *Crystal Shoot : during shiningCrystalbit,QCB hold P Sie Kensou ----------------------------- Hakkei : near fw or bk + C Tomoe nage : near fw or bk + D Choukyudan : QCB P Ryugakusai : bk,dn,bkdn K Ryurenga.Chiryu : HCF A Ryurenga.Tenryu : HCF C Ryusougeki : in air ,QCB P *Shinryutenbukya : QCF,QCB D *Shinryuseiohrekkyaku : QCF,QCB B Chin Gensai ----------------------------- Alcoholic Forcing : near fw or bk + C Sakakyaku nage : near fw or bk + D HyotanGeki(Gourd attack) : QCB P Ryurin Hourai : fw,dn,fwdn P Roll airstrike punch : HCF K Bogetsusui(Mochizuki Intoxicator): QCB K Roll airstrike punch : during Bogetsusui ,HCF K Roja Hanhoh(DragonSnake Counter) : during Bogetsusui , up B RigyoHanhoh(Carp Counter) : during Bogetsusui , up D Suikankanoh(Drunken Twister) : QCF P Choshurikugyo : during Suikankanoh, fw P Roll airstrike punch : during Suikankanoh, HCF K *Goranenpoh(Thunder Blast) : QCFx2 P KIM Team --------------------------------------------------------------- Kim Kaphwan --------------------------- Kubi Kiwame otoshi : near fw or bk + C Sakkyaku nage : near fw or bk + D Hienzan : dn s up K Hangetsuzan : QCB K Hishokya : in air QCF K Kusajin : dn s up P Ryuseiraku : bk s fw K *Houohkya : QCB,QCF K Chang Koehan ------------------------------ Hagan Geki : near fw or bk + C Kusari Jime : near fw or bk + D Tekkyu hunsaigeki : bk s fw P Tekkyu daikaiten : repeat P **** Tekkyu hienzan : dn s up K Big Destroyer Throw : near HCB fw C *Tekkyu daibousou : QCF,QCB P Choi Bounge ----------------------------- Zujo Sashi : near fw or bk + C Tatsumakishibuzan : dn s up P Hishokuretsuzan : dn s up hold K Hishokya : in air QCF K Flying Monkey Slice : bk s fw K Hokotenkan : during FlyingMonkey or Kuretsuzan ,level + button shissohishozan : bk s fw P *Shin!Chotatsumakishinkuzan : HCBx2 P New.Ikari Team ----------------------------------------------------------------- LEONA (Orochi Blood !) ----------------------- Killer Bite near fw or bk + C Orient Buckler near fw or bk + D Herdien Inferno in air near fw or bk or dn + C or D Moon Slasher dn s up P X-Caliber dn s up K Balilc.Launcher bk s fw P GRAND SABRE bk s fw K Sonic Kick during heavy Grand Sabre ,fw D *V Slasher : QCF,QCB bkup + P or jump QCF,QCB P Clark ---------------------- Pyramid Driver EX : near fw or bk + C Fisherman Buster : near fw or bk + D Death Lake Dive : in air near fw or bk or dn + C or D Vulcan Punch : repeat P Rolling Cradler : HCF P Frankenstainer : HCF B Napalm Stretch : fw,dn,fwdn P Super A.BackBreaker : near HCF D Flashing Elbow ( after any command throw ) : QCF P *Ultra A.BackBreaker:near HCBx2 C Ralf ----------------------- Dynamite head butt : near fw or bk + C Northern light Bomb : near fw or bk + D Vulcan Punch : repeat P Gatling Attack : bk s fw P Blitzkrieg Punch : dn s up P or jump QCF P Ralf Kick : bk s fw K Super A.BackBreaker : near HCF D *VarivariVulcan Punch : QCF,QCB P *Umanori Vulcan Punch : QCF,QCB K New.Gorgeous Team ------------------------------------------------------------------ Kasumi Todoh ------------------------ Mukade Tatami : near fw or bk + C Katatsumuri Gake: near fw or bk + D Kasaneate : QCF P Air Kasaneate : Jump QCF P MESSINMUNAGE : HCF B Sashoyinkya : HCF D Snowpeak peach : QCB P Tatsumaki Soda : near HCB C *ChouKasaneate : QCFx2 hold P Mai Shiranui ------------------------- Shiranui Gourin : near fw or bk + C Kazekurumabonshi : near fw or bk + D Yumesakura : in air near,bk or fw ,or dn + C or D Kachosen : QCF P Ryuenbu : QCB P Hishoryuenjin : fw,dn,fwdn K Musasabi's dance : HCB hold P or in air QCB P Hisatsu shinobibachi : HCF K *Chohisatsu shinobibachi : QCB,QCF K King -------------------------- Hold rush : near fw or bk + C Hook buster : near fw or bk + D Trap shot : DP K Venom Strike : QCF K Double VenomStrike : QCFx2 K Tornado Kick : HCB K Suprise Rose : fw,dn,dnfw P Mirage Kick : HCF K *Illusion Dance : QCF,QCB K Yagami Team --------------------------------------------------------- Iori Yagami ----------------------------------------- Sakahagi : near fw or bk + C Saka sakahagi : near fw or bk + D 100 Oniyaki : fw,dn,dnfw P 212 Kototuki In (Dark Cresent Slice) : HCB K 117 Aoi Hana (Deadly flower) : (QCB P)x3 108 Yamiharai : QCF P Kuzu Kaze (Scum Gale) : near HCF C *Kin(Resticted)1211 Yaotome(Maiden Mesher) : QCB,QCF P MATURE ----------------------- Death Blow near fw or bk + C Back rush near fw or bk + D Death Downer QCB Px3 METAL MASSACRE QCB K Despair QCF P Deceaser HCF P *Heaven's Gate QCB,QCF K VICE ----------------------- Death blow near fw or bk + C Back rush near fw or bk + D Outrage QCB K Rave Fest jump QCB K Gore Fest near HCB,fw C Da Cide HCF P *Negative Gain near HCBx2 C Boss Team ----------------------------------------------------------- GEESE HOWARD ------------------------ Tate Katate Nage : near fw or bk + C Shinkuu Nage : near fw or bk + D Reppuken : QCF P Jaenken : HCB P Shippuken : in air QCB P Joudan Atemi Nage(COUNTER THROW UP) : HCF B Chuudan Atemi Nage(COUNTER THROW LOW): HCF D Hishonichirinzan : fw,dn,dnfw P *RAISING STORM : dnbk,HCB,dnfw P *DEADLY RAVE : ???(SNK joke)??? W.KRAUSER ------------------------ Cliff Hanger Drop : near fw or bk + C Kraiser Driver 91 : near fw or bk + D BLITZ BALL : QCB P (high) BLITZ BALL : QCB K (low) LEG TOMOHAWK : QCF K KRAISER SUPLEX : near HCB,fw C KRAISER KICK : fw,dn,dnfw K KRAISER DUEL SOBAT : HCF B *KRAISER WAVE : fw,HCF P MR BIG ----------------------- MillionDollar Buster: near fw or bk + C High lift Throw : near fw or bk + D GROUND BLASTER : QCF P CROSS DIVING : HCB P SPINNING LANCER : HCB K CALIFORNIA ROMANCE : fw,dn,dnfw P CRAZY DRUM : A/C repeatly *BLASTER WAVE : QCFx2 P The 3 Weapons of God Team ------------------------------------------------------------------- KYO KUSANAGI ------------ See Japan Team (above) for his moves IORI YAGAMI ----------- See Yagami Team (above) for his moves CHIZURU KAGURA -------------- See Guardian of Clan Yata (below) for her moves Goenitz Team ---------------------------------------------------------- GOENITZ plus any other two (except KAGURA). see Last Boss (Orochi wind user) (below) for his moves Guardian of Clan Yata ------------------------- Chizuru Kagura ---------------------- Reigetsu : near fw or bk + C Kaiten : near fw or bk + D Hyakukatsu tenshin no kotowari : fw,dn,fwdn P (100 Heaven God 's truth) NihyakuJyuunikatsu Shinsoku no nokori : HCB any button @ (212 Fast Pray) NihyakuJyuunikatsu Shinsoku no nokori . tenzui : during Fast Pray ,QCB anybutton @ (212 Fast Pray . Heaven's limit) Hyakuhachikatsu Tamayura no shitsune : HCF P (108 Tamayura 's wonderful sound) *Rimenihachijyugokatsu Reigi no Ishizue *(inter85 Zero tactices 's Ishizue) : QCB,QCB B (seal enemy's special) *Rimenichikatsu Sanrai no fujin : QCB,QCF P *(inter 1 Sanrai 's formation) Ways to beat her ******************* Use hyper jump to jump over her ,she will use her "shadow uppercut" but will not hit you,sweep or CD her when she land. Other ways== Choi :repeat use flying strike ,fw K,fw K,fw K,bk K. Mai : repeat Use Ryuenbu . Clark/Ralf :back to corner,when Kagura near,HCF D."S.A.backbreaker" Geese : repeat Use air Shippuken Koehan : repeat Use light MetalBall Crush Mature : repeat CD cancel into QCB K Terry : repeat Power Wave force her to corner then back back then repeat.. Kyo : jump CD,land CD ,QCF A ,jumpCD ,.... Benimaru : near ,use Koreda ,then hyper jump away , near use koreda.... Goro : don't move ,kagura near,use Tenchikaeshi ,.... Andy : repeat hisoken force her to corner Joe : repeat heavy Hurrivan upper Ryo : Crouch in corner ,she come near , use crouch heavy Punch ,repeat.. Robert : stand heavy leg Big : Use Ground Blaster Krauser : when near ,use Krauser Slam Iori : at corner Use Scum Gale to throw her to corner . . . Vice : use light HCF P . Chin : QCB K then when near her , up D Athena: jump then use QCB P or use supermove(SCB) Goenitz: use HCF A or QCB C Last Boss (Orochi Wind User) ---------------------------- Goenitz ---------------------- Meifunomon : near fw or bk + C Soukatsusatsu : near fw or bk + D Yonokaze : HCF any button Wanpyuu tokobuse : QCB A Wanpyuu Mametsu : QCB C Hyuuga : QCB K (teleport) *Yamidoukoku : near HCBx2 P *Shinyaotome.Mizumi : QCB,QCF P *Shinyaotome.Jittsouko : during MAX ,QCB,QCF P Ways to beat him ************************* Anyone with a short-ranged fireball : Do fireball at close-range, Goenitz teleports behind... do crouching D Anyone with long range fireball : Throw fireball from long-range, he then teleports towards you, do CD. or When he come close ,jump up ,CD or D repeat wait for him to disappear , he will reappear at your back , CD him or sweep him . (sure win tactice!) *NOTE * Cannot do this at corner !! or jump toward him without attack ,when land, throw him !! (another sure win tactice!) Others = Mature : repeat CD cancel into QCB K Choi , Kim : repeat Use Hishokya(in air QCF K) then jump away Terry : Do Crouching D, interrupt into Power Wave, Standing C after teleport. Kyo : near jump up ,heavy kick ,goenitz teleport, CD him Benimaru : near use Koreda ,when Goenitz is about to get up , heay kick cancel into koreda . Goro : don't move , when he come near , tenchikaeshi. Andy : wait for his hurrican to stop , then Zaneiken , then back jump heavy kick .. Joe : near hurrican upper ,he teleport , joe use TNT punch... Ryo : repeat Haohshokoken Yuri : repeat Haohshokoken Robert : far , use QCF P ,Goenitz will jump and get hit , repeat.... Chin : far , QCB K , he will use super but not hit Chin , then up D to hit him. --------------------------------------------------------------------------------------------- Infinite Combos for Iori Yagami !!!! --------------------------------------- 1. back to corner , enemy near ,use Scum gale,the enemy is now in corner, use QCB P ,QCB P , C , QCB P,QCB P , stop , QCB P................. 2. ScumGale,dash heavy P ,scumgale,dash heavy P,scumgale ....... Infinite Combos for Geese Howard !!!! --------------------------------------- To do it, you must be on Maximum. Go near the oponent then little forward jump+C, little forward jump+C... something like 20 hits Benimaru infinite combo (from Gamest 182) ------------------------------------------- only works against Clark,a sort of bug. Do the Benimaru Koreda (HCT+C), when opponent is laying down, you can hit him ! So : Benimaru Koreda, crouching B into Benimaru Coreda etc... Kim 's infinite combo (from Gamest video) ------------------------------------------- Jump A cancel QCF K , hyper jump A , cancel QCF K . . . Trapping Combo for Leona ! --------------------------- Grand Sabre ,crounch heavy P cancel to light Grand Sabre ,crounch heavy P..... Mature infinite combo (provided by Moonrun) --------------------------------------------- when MAX, jump light kick, jump light kick . . . ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- C O D E S & T R I C K S ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- Use Kagura and Goenitz : at character select screen , hold start, up B , fw C , bk A , dn D (For Neogeo CD only) ------------------------------------------------------------------------------ The tricks below are posted by Lionel <This email address is being protected from spambots. You need JavaScript enabled to view it.> in R.G.V.A. ------------------------------------------------------------------------------ Multi hits : Normal P or K or CD can make into multi hits by cancel with a super move. (don't need MAX , don't need red life meter) Easy way to do this : As you know (or not) you can do the Iori type super move like this : down then HCF+C (works with other characters) So do the folowing : down, Neutral, C+D, HCF+C then many others HCF+C. So you will do the 5 or 6 hits C+D ! Try with other characters ! From: Lionel <This email address is being protected from spambots. You need JavaScript enabled to view it.> Example : Leona jumping C+D can hit 3 times !!! ----Goro 's ground Grab : Goro can catch opponent on the ground with HCF+C . Example : crouching D, go forward then hcf+C : 2 hits ! ----Run backward : Yes you can run back. It means that you you are facing your opponent, running, but backwards. Like the Mickael Jackson Moon Walk (but it is a Moon Run ^^) Do a run (forward twice) then immediately go up-back, then immediately go forward (or down-forward). Seems hard to do, just catch the timing. ----Bug VS Mr Big : This one is from Shinichi Nakada and it's confirmed by the video. Goro do the special throw (hcb-f+C) against Big and can juggle him with a jumping CD (or hcf+A). Cool looking ! Other characters can do this against Big. Example : Joe can juggle with two Screw Upper ! ----Choi's "Maximum Spider" : Here's the 100% combo against a tall character. Pretty hard ! Choi's in the right corner, opponent is near him. Little jump to the left then C (two hits), jump to the right immediately C (1 hit) cancel with hishokyak (qcf+k). Immediately vertical jump+C (1hit) cancel with hishokyak. Crouching C cancel with diagonal rebound (down charged then up+B). Then two crouching A cancel with tornado (down charged then up+C) : MARVELLOUS ! ----Athena Super Saiya Jin (Dragonball) : She must be hit at the start of her Super, but as soon as she being hit, she must do the Super one more time to make the balls appear ! Now she can move with the two blue balls protecting her ! She can do a lot of Super move and the blue balls will stay and hit her opponent ! ----Kyo's "infinite" : A strange bug in fact. Kyo VS King or Kyo. Kyo counter the C+D of King (or stand D of Kyo) with his qcb+P. He will be hit on guard but his crushing move will not connect. So you can repeat this thing again and again. The hit counter will increase each time you do this and WON'T DISAPEAR ! The hit counter stays until you hit King with any move. Infinite combo ! ----Freeze the opponent : Make Chang running toward a wall and keep him running. Take Kim and jump on Chang with a cross-up jump. Do the air Super move at the last time. Normally Kim will do his Super on the wall and Chang will be behind him, frozen ! If you wait for a Time Over, the game will not continue and stay frozen too ! -It's also works with Yuri's Super move against any character keeping running on a wall. ----Chang's Airwolf throw : I don't know how to do this one (didn't try yet) , i can just descibe. Clark in the corner, gauge on Maximum. Chang does the "thousand iron ball" (P rapidly) and hit Clark on Guard. Clark do a Guard Cancel forward roll. As soon as he get up, Chang do the Special throw. During the animation of the throw, the iron ball keep turning over his head ! ----Athena in the twillight zone : Just do the Super move of Goro when Atena starts her Super. Looks very strange. ----Kasumi cool juggle : A usefull one ! Opponent in the corner doing a normal move. Kasumi counters him with HCT+D, just after she kicked the opponent she can juggle him with another move. ----Clark 2 hit light kick : (provided by Omega Mad) Clark standing near light kick can cancel into 2 hit by press BCD. eg. near press B ,then press BCD = 2hit light kick . ----Mature's Multi-hit standing light kick : (provided by Moonrun) First, do standing B, then do her special(there will be a 3-hit light Kick),then immediately press B, then do her special again,(now,there will be 6-hits shown on the Rush counter). Repeat the steps and you will be able to get up to 15-hits in the corner with big characters. ----Chizuru Kagura's 100% damage unblockable move : (provided by James Hsui) 1. Your life must be flashing and you must be charged to maximum. 2. Do her QCB X 2 D move about half to one person's spacing from enemy. 3. Immediately run towards him and while holding down, keep pressing C. 4. If the enemy gets to far away, run towards him and continue doing it. Making it unblockable: When QCB X 2 D hits the enemy, if he is blocking while crouching, do a jumping B and if he is standing, do a crouching B. Then quickly move in and do the crouching Cs. ----Athena 's glitch : (provided by James Hsui) This is a cool glitch that can be used to cheat for Athena 1. Make the enemy have less life than you do 2. Quickly do a Shining Cystal Bit. 3. As soon as the balls disappear, do a Psyco Teleport 4. This will cause Both parties to injure each other until the next round after time is over. ------------------------GAMEST CHARACTERS RANKING ----------------------- ------------------------------------------------------------------------- 1-Chin : 77 2-Iori : 70 3-Clark : 48 4-Mature : 47 5-Choi : 44 6-Leona, Daimon : 40 7-Mai, Kyo : 37 8-Kim, Ryo : 35 9-Big, Benimaru, Geese, Chang : 34 10-Krauser, Robert, Kensou : 32 11-Ralf, Higashi : 26 12-Terry : 22 13-Kasumi : 17 14-Atena : 16 15-Andy : 15 16-King : 14 17-Yuri : 12 18-Vice : 8 --------------------MATURE 'S SUPERMOVE "HEAVEN'S GATE" INVICIBLITY CHART ----------------- ---Below are the moves that HEAVEN 'S GATE can pass through -- KYO : RALF : MAI : 212 Kototuki You (Crescent slash) Light Ralf Kick Kochosen *VarivariVulcan Punch Hasatsu Shinobibachi TERRY : *UmanoriVulcan Punch ChouHasatsu Shinobibachi(1/2%) Burning Knuckle CLARK : KING : ANDY : Rolling Cradler Mirage Kick Zaneiken Venom Strike Hishoken ATHENA : Double Strike Psychic Teleport *Illusion kick JOE : Psycho Ball Attack Slash Kick *MAX SCB (1/2%) IORI : *Screw Upper(exclude MAX version) Crescent Slash KENSOU : Maiden Masher Choukyudan Ryurenga.Chiryu MATURE : *Shinryutenbukya Metal Massacre *Shinryuseiohrekkyaku Heaven 's Gate(1/2%) RYO : Kohoken GEESE : Hienshipukyaku Jaenken *Ryokoranbu (1/2%) CHIN : BIG : HyotanGeki(Gourd attack) Cross Diving Ryurin Hourai Roll airstrike punch KRAUSER : ROBERT : *Thunder Blast Blitz Ball (upper) Hienshipukyaku Kaiser Wave *Ryukoranbu (1/2%) KIM : Ryuseiraku YURI : *Hoankyaku(1/2%) Kohoken Yuri ChouKnuckle CHOI : Hundred Blow Flying Monkey Slice *HienHouohKya Shisohisozan LEONA : CHANG : Grand Sabre Tekkyu hunsaigeki Baltic launcher *Tekkyu Daibousou ------------------------------------------------------------------------------------ --------------------KASUMI 's SNOWPEAK PEACH COUNTER CHART -------------------- ---Below are the moves that SNOWPEAK PEACH can counter -- KYO : Leona : Mai : Wicked Chew Moon slasher All moves except throws PoisonGnawFest X caliber 75 modify V slasher King : Crescent slash venom strike R.E.D Kick Ralf : trap shot *Orochinagi Ralf Kick tornado kick Umanori Vulcan Punch illusion dance Bendimaru : SuperLightingKick Athena : Iori : Iaido Kick Psycho Ball cresent slash Psycho sword aoi hana(first move only) Terry : Neo Psycho reflect Burning Knuckle SCB shoot Mature : Rising Tackle (near cannot) Metal massacre PowerWave(counter,can't hit) Kensou : Despair(counter,no hit) Crackshot(near cannot) Choukyudan Decease Power Dunk Ryugakusai Heaven 's gate Power Geyser(counter,can't hit) Chin : Vice : Andy : Gourd attack Da Cide hishoken Choshirikugyo Zaneiken Geese : shoryudan Kim : Reppuken(counter,no hit) Hienzan shitsupuuken(counter,no hit) Joe : Kogetsuzan Raising Storm(counter,no hit) Hurrican Upper Sand Blaster slash kick Ryuseiraku Krauser : tiger kick(counter,no hit) Houohkya all moves except throws Golden heel Chang : Big : Ryo : Tekkyu Husaigeki all moves except throws Kohoken Tekkyu Spinning(50%) Koho tekkyu hienzan Hienshipukyaku Tekkyu Daibousou Ryokoranbu Chou : Robert : Shitsupuuzan Ryugekiken FlyingMonkeyslice Ryuga Hisozan(counter,no hit) Ryokoranbu Kasumi : Yuri : Kasanaete Kohoken(counter,no hit) Air Kasanaete Chou Knuckle Chou Kasanaete(counter,no hit) Chou Upper Raiohken Moving Hundred Blow(counter,no hit) *HienHouohKya ------------------------------------------------------------------------------------ 6/April/97 KOF96 moves list 1.99 Final . . . ? END Special Thanks --------------------------------------------------- James Coulter <This email address is being protected from spambots. You need JavaScript enabled to view it.> for pointing out the mistakes in Version 1.20. Takeshi Chijimatsu <This email address is being protected from spambots. You need JavaScript enabled to view it.> for correcting the move names in Version 1.30. Lord BBH<This email address is being protected from spambots. You need JavaScript enabled to view it.> for more ways to beat Kagura and Goenitz. Death Pig <This email address is being protected from spambots. You need JavaScript enabled to view it.> for more moves . Friends for borrowing me Gameplayer. kotani harumi <This email address is being protected from spambots. You need JavaScript enabled to view it.> for game system , more moves ,more move's name , and translate many of the throw names !!! And sending the Assist Attack Chart !!!! My friend from Outram Insititue ! Lionel <This email address is being protected from spambots. You need JavaScript enabled to view it.> : provider of multi hit secret , Geese and Bendi 's infinite. And many tricks !! and Gamest Ranking. Omega MAD <This email address is being protected from spambots. You need JavaScript enabled to view it.> : correcting the errors that I never spot !! Original Credit of Counter chart goes to HK GamePlayers Magazine. James Hsui <This email address is being protected from spambots. You need JavaScript enabled to view it.> : Kagura 100% damage, Athena glitch. Moonrun <This email address is being protected from spambots. You need JavaScript enabled to view it.> : Mature infinite, multihit . BY Lancer : This email address is being protected from spambots. You need JavaScript enabled to view it. 
    	    http://home.pacific.net.sg/~lancer 
    
    
    --------------- [ KOF96 FAQ for internet ] Made in Singapore ---------------------------
  •  ____ ______________ ___________ ______ ______ | | | | |/ /*/ __ |/ ___ \ / / / / __ / _______/ / <_/ /__/ / / / /___/ / / | / /_____ \___ / / / / ____/ / / / / / / / / _ _/_ _/\ _ \__/_ /__/ _/_________/ ____ /__/ ___/_ /___ ____ ____ | |/ | | \| |/ ___|// _ \| __|| __| |/ ___| |_| |_ _| __| _ \/ __| | <| | | |_ || |_| | _| | _|| | |_ | _ | | | | _|| _ <\__ \ |_|\_|_|_|\__|\__,_|_\___/|_| |_| |_|\__,_|_| |_| |_| |____|_| \_|____/ / / /___/ |________/ / The King of Fighters '97 FAQ v7.5 | / | / by : Joe Palanca (This email address is being protected from spambots. You need JavaScript enabled to view it.) |_/ ------------------ |_/ -------and the rest of the Cool Creations Crew ============================================================================ Any replies, cool ascii pictures, more info and codes, etc. that we can use, e-mail us at the addresses above. This FAQ can be found at : http://www.geocities.com/TimesSquare/9673 This FAQ is strictly PUBLIC DOMAIN - it's FREE and no one should profit from selling any part of this FAQ to anyone. If anyone uses part of this guide in another publication, please acknowledge your source of information. ============================================================================ As it happens, I got a great response from my KoF'95 and KoF'96 FAQs. At first, I wasn't planning on doing a KoF'97 FAQ. Lately I've been too busy to even have time to play with my NeoGeo system and really haven't been keeping up in the world of SNK. But I've been flooded with e-mail asking when my KoF'97 FAQ was coming out, so...here it is. Hope it still meets everyone's expectations. Enjoy! -JoE- ============================================================================ * WHAT'S IN THIS FAQ? * Who has helped out? What's the version history? What's this game about? What's New/Old to the game? What's the key? Are there any codes or special tricks? What're the basic moves? Who are the characters and what are their moves? - Japan's Strongest Fighters - All-Female Fighting Team - The Kyokugenryu Karate Team - The Legendary Trio of Garou - The Psycho Soldiers Team - The Legendary Warriors of Ikari - Korea's Strangest Team - Orochi's Power Team - '97 Team Special - Single Entry and Code Fighters What happens during the intermissions & endings? Are there any bugs? What more do you need for this FAQ to be complete? ============================================================================ * WHO HAS HELPED OUT? * Cool Creations Crew (This email address is being protected from spambots. You need JavaScript enabled to view it.) Great group of friends who helped a lot in making this FAQ... Edits, play testing, formatting, design, etc... NeoGeo Mailing List (This email address is being protected from spambots. You need JavaScript enabled to view it.) KoF Mailing List (This email address is being protected from spambots. You need JavaScript enabled to view it.) Various info from these great Mailing Lists Henry Moriarty (This email address is being protected from spambots. You need JavaScript enabled to view it.) Lots of info at his website and FAQ K. Megura (This email address is being protected from spambots. You need JavaScript enabled to view it.) Moonrun (This email address is being protected from spambots. You need JavaScript enabled to view it.) Galen Komatsu (This email address is being protected from spambots. You need JavaScript enabled to view it.) Onaje Everett (This email address is being protected from spambots. You need JavaScript enabled to view it.) Sephiroth (This email address is being protected from spambots. You need JavaScript enabled to view it.) Matt (This email address is being protected from spambots. You need JavaScript enabled to view it.) <- Sorta a Shingo FAQ ^_^ These guys had some FAQs (not just '97 ones either) I referenced GUNSMITH (This email address is being protected from spambots. You need JavaScript enabled to view it.) Great info at website, FAQ, and stuff sent to me Richard (This email address is being protected from spambots. You need JavaScript enabled to view it.) Endings; other various info Mai/Sheila Khosla (This email address is being protected from spambots. You need JavaScript enabled to view it.) AMANO (This email address is being protected from spambots. You need JavaScript enabled to view it.) Andrew Seyoon Park (This email address is being protected from spambots. You need JavaScript enabled to view it.) David Loredo (This email address is being protected from spambots. You need JavaScript enabled to view it.) Omega MAD (This email address is being protected from spambots. You need JavaScript enabled to view it.) Luis Boix (This email address is being protected from spambots. You need JavaScript enabled to view it.) Kusanagi (This email address is being protected from spambots. You need JavaScript enabled to view it.) Joey Alpern (This email address is being protected from spambots. You need JavaScript enabled to view it.) Derek Eung (This email address is being protected from spambots. You need JavaScript enabled to view it.)
            They all contributed info to help make this FAQ more complete such as
            codes, moves, names, poses, sayings, combos, etc.
    
    ============================================================================
    * WHAT'S THE VERSION HISTORY? *
    
    v1.0 - Initial Release
    v1.5 - Major corrections, fill-ins, more info found, etc.
    v1.7 - More info added, some endings, more corrections & fill-ins
    v2.0 - More endings, more info filled in
    v2.2 - Some minor info filled in, more corrections, etc.
    v3.0 to v6.0 - Lots of info filled in as well as corrections
    v7.0 - Possibly the final draft of this FAQ
    v7.5 - Quotes and move names corrected
    
    ============================================================================
    * WHAT'S THIS GAME ABOUT? *
    
            During the last tournament, something unexplained happened and the
    tournament was forced to be postponed.  However, it was still very
    successful.  There were some rumors that they were the act of terrorists but
    it was calmed down by an unknown personnel.  What was his aim and who was he
    are still unknown...under a mysterious atmosphere, it was all taken care of.
            As the year 1997 approaches, other big companies and empires decided
    to organize the tournament.  And same as always, contestants from all over
    the world can take part in it...and so let the fight begin!!!
    
    ============================================================================
    * WHAT'S NEW/OLD TO THE GAME? *
    
    Old Characters : Everyone from '96 except Kasumi, Vice, Mature, Geese, Mr.
            Big, Krauser, and Goenitz.
    New Characters : Billy Kane (KoF'95, Fatal Fury), Blue Mary (Fatal Fury),
            Ryuji Yamazaki (Fatal Fury), Yashiro (new), Shermie (new), Chris
            (new), Orochi versions of Iori, Leona, Yashiro, Shermie, and Chris,
            Shingo (Kyo's student), '94 Kyo (KoF'94), and Orochi (stronger
            version of Chris; new boss)
    Two Modes of Play : Extra Mode ('95 Style) or Advanced Mode ('96 Style)
    Help System revised : Depending on your teammates, you may or may not get
            help when dizzy, held, etc. (see codes for details)
    
    ============================================================================
    * WHAT'S THE KEY? *
    
    u = Up, d = Down, l = Left, r = Right, b = Back, f = Forward
    qcf = Quarter Circle Forward, qcb = Quarter Circle Back
    hcf = Half Circle Forward, hcb = Half Circle Back
    P = Punch, K = Kick
    hold = Hold for 2 seconds
    close = must be close to opponent to perform move
    jump = jump then perform motion
    stand = move must be done standing or against standing opponent
    crouch = move must be done crouching or against crouching opponent
    air = move must be done in air or against jumping opponent
    A, B, C, D = Buttons
    A/C = A or C, AC = A & C, B * B = Press B then press B again
    x2 = do motion or press button 2 times
    Tap = press button continuously
    after = move done after listed move as follow up attack
    counter = move counters other attack; may not strike otherwise
    * = Super Move (must be done with POW meter/red life meter)
    Move Names listed as = Japanese Name (English Name)
    
    ============================================================================
    * ARE THERE ANY CODES OR SPECIAL TRICKS? *
    
    Team Mate Test ->
            During order select, hold down C button when picking character and
            you will see a face :
            Smile = Always Aid; (advanced mode) add one bar to 2nd character
            Neutral = Random Aid; (advanced mode) no change
            Frown = Never Aid; (advanced mode) all bars will be removed
    Choosing the Win Pose ->
            You can select your win pose by pressing A, B, or C after your final
            hit and before the pose starts.  You can also select the pose for the
            CPU character by pressing A, B, or C on the other set of controls.
    KoF'94 Kyo ->
            At Character Select Screen, hold START and press A/D for color.
    Orochi Iori (appears below and to left of Iori) ->
            At Character Select Screen, hold START and press
            l, r, l, r, l, r + AC
    Orochi Leona (appears below and to right of Yabuki) ->
            At Character Select Screen, hold START and press
            u, d, u, d, u, d + BD
    Orochi Band Team (must either have Orochi Iori and Leona code done first) ->
            At Character Select Screen, hold START and press
            u, l, d, r, u, d, + BC
    
    ============================================================================
    * WHAT'RE THE BASIC MOVES? *
    
    A = Weak Punch, B = Weak Kick, C = Strong Punch, D = Strong Kick
    CD = Knockdown, AB (when knocked down) = Quick Recovery
    AB (while blocking) = Guard Cancel Roll
    CD (while blocking) = Guard Cancel Attack
    START = Taunt
    Tap ABCD while dizzy/held = Team Assistance
            (Your teammate(s) must be visible on screen, undefeated, and willing
             to help; the less life you have, the greater chance of getting aid.)
    
    -=Extra Mode ('95 Style)=-
    AB = Dodge, ABC = Power Up
    f, f = Hop Forward
    b, b = Hop Back
    Tap u = After Image Jump
    
    CAN/CANNOT :
    Can do DMs when life meter is flashing.
    Hop Back is invincible.
    Cannot escape throws.
    Must have flashing life meter to do SDM.
    Cannot air block.
    No MAX counter like in '95.
    Taunting does not decrease opponents POW meter.
    Can parry (but POW must be at MAX).
    
    -=Advanced Move ('96 Style)=-
    AB = Roll
    AB (while being thrown) = Throw Escape
    ABC = Execute POW (must have 2+ POW Bars)
    f, f = Dash Foward; hold to continue running
    b, b = Hop Back
    Tap u = Hop
    Tap, d, u = Super Jump
    
    CAN/CANNOT :
    Can accumulate 3 power meters.
    Can do SDMs with red life meter.
    Can air block.
    Cannot power up.
    Cannot dodge.
    Cannot do DMs with red life meter.
    Need at least 2 power meters to do SDM.
    
    ============================================================================
    * WHO ARE THE CHARACTERS AND WHAT ARE THEIR MOVES? *
    
    Key : -=NAME=-
          "Descriptive Quote"
          Fighting Style of Character
          Opening Pose if Character is first to fight (not all have)
          Opening Pose
          Taunt Pose
          Idle Pose (Pose when you leave your character alone for a certain
                     period of time.)
          Win Poses (Poses are random unless a button is pressed right before
                     character begins win pose.)
            - A Button
            - B Button
            - C Button
          Loss to Time Pose
          Movelist
    
    Notes :
            - Shortcuts for DM/SDM from '96 still work.
    
    Unblockable Moves :
            - Running throws (i.e. Shermie Shoot, Clark's, Yuri's, etc.)
            - Kensou's SenkiHagin
            - Ralf's Galactica Phantom
    
    +++JAPAN'S STRONGEST FIGHTERS (Hero Team)+++++++++++++++++++++++++++++++++++
    
    -=KYO KUSANAGI=-
    "The Burning Young Noble"
    Fighting Style : Magatama
    Opening : Raises hand, brings it down and says, "Ikuze!" (Let's go!)
    vs. Iori : Stands facing away and says "Keri o tsukeyoze, Yagami." (Let's
    	settle this Yagami.)
    Taunt : Waves finger at opponent saying, "Nani kusubutten da?" (You're
            smoking, aren't you?)
    Poses : - Raises fist in victory saying, "Ore no..kachi da!" (This is my...
              victory!)
            - Raises finger at enemy, turns away and says, "Anta ja moe ne."
               (You've been burned, eh?)
            - Blows out flaming finger saying, "Heh, heh, moetarou." (Heh, heh,
              you're burned.)
    Loss to Time : Wipes mouth with fist.
     __________________________________________________________________________
    | Hatsu Gane                                close, b/f + C                 |
    |--------------------------------------------------------------------------|
    | Issetsu Seoi Nage                         close, b/f + D                 |
    |--------------------------------------------------------------------------|
    | (Axe Kick)                                f + B                          |
    |--------------------------------------------------------------------------|
    | (Double Foot Sweep)                       df + D                         |
    |--------------------------------------------------------------------------|
    | (Double Handed Slam)                      air, d + C                     |
    |--------------------------------------------------------------------------|
    | 100 Shiki Oniyaki                         f, d, df + P                   |
    | (Type 100 Burning Demon)                                                 |
    |--------------------------------------------------------------------------|
    | 910 Shiki Nue Tumi                        qcb + P      (reversal attack) |
    | (Type 910 Snipping Nue)                                                  |
    |--------------------------------------------------------------------------|
    | 212 Shiki Kototuki You                    hcb + K                        |
    | (Type 212 Moon of Koto the Positive)                                     |
    |--------------------------------------------------------------------------|
    | 707 KomaHoFuri                            b, d, db + K                   |
    | (Type 707 R.E.D. Kick)                                                   |
    |--------------------------------------------------------------------------|
    | 75 Shiki Kai                              qcf + K * K                    |
    | (Type 75 Modify)                                                         |
    |--------------------------------------------------------------------------|
    | 114 Shiki Ara Kami                        qcf + A                        |
    | (Type 114 Wild Bite)                                                     |
    |--------------------------------------------------------------------------|
    | 128 Shiki Kono Kizu                       qcf + P      during Ara Kami   |
    | (Type 128 Nine Wounds)                                                   |
    |--------------------------------------------------------------------------|
    | 127 Shiki Yano Sabi                       hcb + P      during Ara Kami   |
    | (Type 127 Eight Rust)                                  or Kono Kizu      |
    |--------------------------------------------------------------------------|
    | 125 Shiki Nana Se                         K    during Kono Kizu or Yano  |
    | (Type 125 Seven Chance)                        Sabi or after Ara Kami    |
    |--------------------------------------------------------------------------|
    | Ge-Shiki : Migiri Ugachi                  P     during Yano Sabi or      |
    | (Extra Type Digging Stone Pavement)                after Ara Kami        |
    |--------------------------------------------------------------------------|
    | 115 Shiki Doku Kami                       qcf + C                        |
    | (Type 115 Poison Gnaw Fest)                                              |
    |--------------------------------------------------------------------------|
    | 401 Shiki Tumi Yomi                       hcb + P    during Doku Kami    |
    | (Type 401 Compose Sin)                                                   |
    |--------------------------------------------------------------------------|
    | 402 Shiki Batu Yomi                       f + P      during Tumi Yomi    |
    | (Type 402 Compose Retribution)                                           |
    |--------------------------------------------------------------------------|
    | *Hi-ougi Ura 108 Shiki Orochinagi         qcb, hcf + P    hold P button  |
    | (The Hidden Secrets Reverse Type 108 Mowing Serpent)      to delay attack|
    |--------------------------------------------------------------------------|
    | *SaishuKetsuken Ougii                     qcf x 2 + P                    |
    | (Pseudo Type Absolute Flame)                                             |
    |--------------------------------------------------------------------------|
    | Desperation Taunt                         Tap C after either DM/SDM      |
    |__________________________________________________________________________|
    
    -=BENIMARU NIKKAIDO=-
    "The Human Lightning Bolt"
    Fighting Style : Thai Kickboxing
    Opening : Hugs himself then adjusts hair.
    Taunt : Turns around with back towards player and flexes, saying, "Yare,
            yare." (Oh, well.)
    Poses : - With back toward player, turns and points finger to player and
              says, "Thank you."
            - Blows a kiss saying, "I love you."
            - Raises hand and brings it down across face as a bolt of lighting
              goes through him.
    Loss to Time : Holds face in hand and shakes head.
     __________________________________________________________________________
    | (Catch & Shoot)                          close, f/b + C                  |
    |------------------------------------------------------------------------- |
    | (Front Suplex)                           close, f/b + D                  |
    |------------------------------------------------------------------------- |
    | (Spinning Knee Drop)                     air, close, f/b/d + D           |
    |------------------------------------------------------------------------- |
    | (Foot Drill)                             jump, d + D                     |
    |------------------------------------------------------------------------- |
    | (Step In Kick)                           f + B                           |
    |------------------------------------------------------------------------- |
    | Raijin Ken                               qcf + P                         |
    | (Lightning Fist)                                                         |
    |------------------------------------------------------------------------- |
    | Kuuchuu Raijin Ken                       jump, qcf + P                   |
    | (Air Lightning Fist)                                                     |
    |------------------------------------------------------------------------- |
    | Shinku Katategoma                        hcb + P                         |
    | (Vacuum Kick)                                                            |
    |------------------------------------------------------------------------- |
    | Super Inazuma Kick                       f, d, df + K                    |
    | (Super Lightning Kick)                                                   |
    |------------------------------------------------------------------------- |
    | Iai-geri                                 qcf + K                         |
    | (Iaido Kick)                                                             |
    |------------------------------------------------------------------------- |
    | Handou San-dan-geri                      d, u + K       during Iai-geri  |
    | (Reactionary Triple Kick)                or hcb + K                      |
    |------------------------------------------------------------------------- |
    | Benimaru Koreda Crunch                   close, hcb, f + P               |
    |------------------------------------------------------------------------- |
    | *Raikoken                                qcf x2 + P                      |
    | (Heaven Blast Flash)                                                     |
    |------------------------------------------------------------------------- |
    | *(Electro Trigger)                       close, hcb x2 + P               |
    |__________________________________________________________________________|
    
    -=GORO DAIMON=-
    "The Stainless-Steel Macho Man"
    Fighting Style : Judo
    Opening : Stands shoulder width apart and clasps hands together.
    Taunt : Raises open palms grunting a test of strength challenge.
    Poses : - Raises fist in victory grunting as thunder echoes.
            - Steps around throwing head back and flexing as he roars.
            - Makes a fist and gives a lopsided grin.
    Loss to Time : Drops to one knee.
     __________________________________________________________________________
    | Juji Shime                               close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | Tsukamitatakitsuke                       close, f/b + C  (not too close) |
    |--------------------------------------------------------------------------|
    | Okuriashibarai                           close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Smashing Elbow)                         f + A                           |
    |--------------------------------------------------------------------------|
    | (Crouching Backfist)                     df + C                          |
    |--------------------------------------------------------------------------|
    | Jirai Shin                               f, d, df + P                    |
    | (Mine Layer)                             A = strikes, C = fakes          |
    |--------------------------------------------------------------------------|
    | (Foot Flicker)                           close, f, d, df + K             |
    |--------------------------------------------------------------------------|
    | Chou Ukemi                               qcb + K                         |
    | (Super Tumble)                           (move does not strike)          |
    |--------------------------------------------------------------------------|
    | (Root Smasher)                           qcf + K                         |
    |                                          (counter)                       |
    |--------------------------------------------------------------------------|
    | Kumo Tsukami Nage                        hcf + A                         |
    | (Cloud Tosser)                                                           |
    |--------------------------------------------------------------------------|
    | Kirikabu-gaeshi                          hcf + C                         |
    | (Stump Throw)                                                            |
    |--------------------------------------------------------------------------|
    | Chou Ousotogari                          hcf + B                         |
    | (Super Ousotogari)                                                       |
    |--------------------------------------------------------------------------|
    | Tenchi-gaeshi                            close, hcb, f + P               |
    | (Earth Mover and Heaven Drop)                                            |
    |--------------------------------------------------------------------------|
    | Ura Nage                                 hcb, f + K                      |
    | (Reverse Throw)                                                          |
    |--------------------------------------------------------------------------|
    | *Jigoku Gokuraku Otoshi                  close, hcb x2 + P               |
    | (Heaven to Hell Drop)                                                    |
    |--------------------------------------------------------------------------|
    | *Kaze No Yama                            close, hcf x2 + K               |
    | (Mountain Wind)                                                          |
    |--------------------------------------------------------------------------|
    | (Root Grappler Plus)                     hcf + K    during Kaze No Yama  |
    |--------------------------------------------------------------------------|
    | (Heaven Dusk Ultimate)                   f, d, df + P    during Root     |
    |__________________________________________________________________________|
                                                                                
    +++ALL-FEMALE FIGHTING TEAM (New Heroine Team)++++++++++++++++++++++++++++++
    -=CHIZURU KAGURA=-
    "Heaven's Appointed Guardian"
    Fighting Style : The Ancient Art of Kagura
    Opening : Stands still, holding out hand saying, "Saa, hajimemashou." (Now,
            let's begin.)
    vs. Orochi : Dressed in another costume, tosses it off, powers up (a la
            Rugal), and says "Sa, owari ni shimasho?" (Shall we finish this?)
    Taunt : Adjusts her collar and hair saying, "Mada omattenai wa yo." (It's not
            over yet.)
    Idle : Fixes her hair.
    Poses : - Raises hand in pose, then brings it down sighing and closes eyes.
            - She does a victory dance.
            - Turns slightly sideways and plays with her hair, saying, "Kagami
              no naka no honto no anata ga mieru." (I see the real you in the
              mirror.
    Loss to Time : Closes her eyes and lowers her head.
    Note : If the CPU has more life than her opponent, and her opponent stays 3
            or more character spaces away, she will stay idle.
     __________________________________________________________________________
    | ReiGetsu                                 close, f/b + C                  |
    | (Moon Command)                                                           |
    |--------------------------------------------------------------------------|
    | Kaiten                                   close, f/b + D                  |
    | (Heaven's Gate)                                                          |
    |--------------------------------------------------------------------------|
    | Hyakukatsu Tenshin NoKotowari            f, d, df + P                    |
    | (100 Heaven God's Truth)                                                 |
    |--------------------------------------------------------------------------|
    | NihyakuJyuunikatsu Shinsoku NoNokori     hcb + A/B/C/D                   |
    | (212 Fast Pray)                                                          |
    |--------------------------------------------------------------------------|
    | Tenzui                                   qcb + A/B/C/D  during Shinsoku  |
    | (Heaven's Limit)                       NoNokori; must use same button    |
    |--------------------------------------------------------------------------|
    | NihyakuJyuunikatsu Choumon NoIsshin      qcf + A/B/C/D                   |
    | (212 Condolence)                                                         |
    |--------------------------------------------------------------------------|
    | Hyakuhachikatsu Tamayura No Shitsune     hcf + P   (reflects projectiles)|
    | (108 Tamayura's Wonderful Sound)                                         |
    |--------------------------------------------------------------------------|
    | *Rimenichikatsu Sanrai NoFujin           qcb, hcf + P   (no damage; vs   |
    | (Inter 1 Sanrai's Formation)                    unable to do specials)   |
    |--------------------------------------------------------------------------|
    | *Rimenichijugokatsu Reigi NoIshizue           qcf x2 + K   (can move but |
    | (Inter 805 Foundation Stone Abidance)                  no specials)      |
    |__________________________________________________________________________|
    
    -=MAI SHIRANUI=-
    "The Captivating Ninja Cutey"
    Fighting Style : Shiranui-Ryu Ninjitsu
    1st Round Opening : Has her back to player in kimono, then whips around with
            her fans and tails, and ends up in her fighting outfit and says,
            "Shiranui Mai mairi masu!" (Mai Shiranui is coming!)
    Opening : Points toward opponent with fan, wiggles and says, "Kakatte 
    	rasshai!" (Come at me!)
    vs. Andy : Mai is in a wedding dress and throws flowers to Andy saying,
            "Nengu no osame toki yo, Andy." (Marry me, Andy.)
    Taunt : Shakes a closed fan at opponent and smiling says, "Hora, ganbatte."
            (Use more effort.)
    Poses : - Turns around opening a big umbrella, winks, blows a kiss, and says,
             "Iyo, Nippon ichi!" (Japan is number one!)
            - Same as above except in a kimono.
            - Tosses her fan to her other hand, waves it, "bounces", and says,
              "Me bouncy!" (Actually, it's "Nippon ichi!" as well, but hey...)
    Loss to Time : Turns around and swings red/blue tail back and forth.
     __________________________________________________________________________
    | Shiranui Gourin                          close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | Kazekurumabonshi                         close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | Yumesakura                               air, close, f/b/d + C/D         |
    |--------------------------------------------------------------------------|
    | (Sliding Flip Kick)                      df + B                          |
    |--------------------------------------------------------------------------|
    | Kacho Sen                                qcf + P                         |
    | (Butterfly Fan)                                                          |
    |--------------------------------------------------------------------------|
    | Ryu En Bu                                qcb + P                         |
    | (Dragon Flame Dance)                                                     |
    |--------------------------------------------------------------------------|
    | HishoRyuEnJin                            f, d, df + K                    |
    | (Flying Dragon Blast)                                                    |
    |--------------------------------------------------------------------------|
    | Musasabi-no Mai                          hold d, u + P or jump, qcb + P  |
    | (Flying Squirrel Dance)                       (hold P to attack)         |
    |--------------------------------------------------------------------------|
    | Hissatsu Shinobibachi                    hcf + K                         |
    | (Deadly Ninja Bees)                                                      |
    |--------------------------------------------------------------------------|
    | ShiroiTsuru-no Mai                       f, d, df + P                    |
    | (White Crane Dance)                                                      |
    |--------------------------------------------------------------------------|
    | *Cho Hissatsu Shinobibachi               qcb, hcf + K                    |
    | (Super Deadly Ninja Bees)                                                |
    |--------------------------------------------------------------------------|
    | *Houou RyuSei                            qcb x2 + P                      |
    | (Phoenix Meteor)                                                         |
    |--------------------------------------------------------------------------|
    | *SuiChou-no Mai                          qcf x2 + P                      |
    | (Ominous Dance of Decline)                                               |
    |__________________________________________________________________________|
                                                                                
    -=KING=-
    "The Beautiful Kick Boxing Lady"
    Fighting Style : Thai Kickboxing
    Opening : Flicks hair and says, "Aite ni naru wa." (I'll fight with you.)
    Taunt : Crosses arms and beckons with one hand saying, "Honki de oide yo!"
            (Try harder!)
    Poses : - Tosses out a handkerchief and says, "Hmph!  Nasakenai!" (Hmph!
              Pitiful!)
            - Stands smiling with hand on hip, facing player and blows the hair
              off her face saying, "Karui mono ne." (Nothing to it.)
            - Turns her back and holds a wine glass saying, "Tanoshikatta!  Mata
              oide." (That was fun!  Let's do it again sometime.)
    Loss to Time : Snaps fingers in a "darn it" type way.
     __________________________________________________________________________
    | (Hold Rush)                              close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | (Hook Buster)                            close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Slide Kick)                             df + D                          |
    |--------------------------------------------------------------------------|
    | (Venom Strike)                           qcf + K                         |
    |--------------------------------------------------------------------------|
    | (Double Strike)                          qcf x2 + K                      |
    |--------------------------------------------------------------------------|
    | (Tornado Kick)                           hcb + K                         |
    |--------------------------------------------------------------------------|
    | (Mirage Kick)                            hcf + K                         |
    |--------------------------------------------------------------------------|
    | (Surprise Rose)                          f, d, df + P                    |
    |--------------------------------------------------------------------------|
    | (Trap Shot)                              f, d, df + K                    |
    |--------------------------------------------------------------------------|
    | *(Illusion Dance)                        qcf, hcb + K                    |
    |--------------------------------------------------------------------------|
    | *(Silent Flash)                          qcb x2 + K                      |
    |__________________________________________________________________________|
    
    +++THE KYOKUGENRYU KARATE TEAM (Ryuuko no Ken Team)+++++++++++++++++++++++++
    -=RYO SAKAZAKI=-
    "The Unbeatable Tiger"
    Fighting Style : Kyokugenryu Karate
    Opening : Gestures with hand, tugs at shirt, then says, "Ora, ora!" (C'mon,
            c'mon!)
    Taunt : Same as opening.
    Poses : - Fixes shirt and grins then flexes saying, "Osu!" (Karate salute.)
            - Fixes knot in belt, tightening it, then smiles saying, "Osu!"
            - Does a couple punches, kicks, and turns to face player in ready
              stance and says, "Osu!"
    Loss to Time : Sits indian style and looks away disappointed.
     __________________________________________________________________________
    | Tani Otoshi                              close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | Tomoe Nage                               close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Overhead Smash)                         f + A                           |
    |--------------------------------------------------------------------------|
    | KohKen                                   qcf + P                         |
    | (Tiger Flame Punch)                                                      |
    |--------------------------------------------------------------------------|
    | Koho                                     f, d, df + P      can be done   |
    | (Tiger Roar)                                      during Mo-ko Raijin Ko |
    |--------------------------------------------------------------------------|
    | Mo-ko Raijin Ko                          qcb + P                         |
    | (Fierce Thunder Tiger God's Might)                                       |
    |--------------------------------------------------------------------------|
    | Mo-ko Raijin Satsujin                    qcf + K                         |
    | (Fierce Thunder Tiger God's Murder)                                      |
    |--------------------------------------------------------------------------|
    | HienShippuuKyaku                         hcb + K                         |
    | (Lightning Legs Knockout Kick)                                           |
    |--------------------------------------------------------------------------|
    | Kyokugenryu Ranbuken                     close, hcf + C                  |
    | (Kyokugenryu Punch Dance)                                                |
    |--------------------------------------------------------------------------|
    | *Haoh Sho Koh Ken                        f, hcf + P                      |
    | (Supreme Roar)                                                           |
    |--------------------------------------------------------------------------|
    | *Ryuko Ranbu                             qcf, hcb + P                    |
    | (Tiger Boisterious Dance)                                                |
    |--------------------------------------------------------------------------|
    | *Tenchi Haoh Ken                         qcf x2 + P                      |
    | (Heaven and Earth's Supreme Roar)                                        |
    |__________________________________________________________________________|
    
    -=ROBERT GARCIA=-
    "The Invincible Dragon"
    Fighting Style : Kyokugenryu Karate
    Opening : Adjusts gloves and gestures with hand saying, "Ora, ikimase!"
            (C'mon, let's go!)
    vs. Kensou : Gestures with hand saying, "Mochi, mochi...denna." (Pretty good,
            I guess.)
    Taunt : Gestures with hand saying, "Donnai shitan ya?" (What are you up to?)
    Poses : - Raises fist then brings it down, gives a thumbs up saying,
              "Yo-sha!" (Alright!)
            - Turns around and flips a coin in the air, then catches it.
            - Turns around with back to player, points to himself with thumb
              saying, "Donnai ya?" (What's up?)
    Loss to Time : Throws fist down, baring his teeth.
     __________________________________________________________________________ 
    | Ryuchouukyaku                            close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | Kubikiri Nage                            close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Reverse thrust kick)                    f + B                           |
    |--------------------------------------------------------------------------|
    | RyuGekiKen                               qcf + P                         |
    | (Dragon Blast Punch)                                                     |
    |--------------------------------------------------------------------------|
    | Ryuga                                    f, d, df + P                    |
    | (Dragon Fang)                                                            |
    |--------------------------------------------------------------------------|
    | HienShippuuKyaku                         hcb + K                         |
    | (Lightning Legs Knockout Kick)                                           |
    |--------------------------------------------------------------------------|
    | Kyokugenryu RanbuKyaku                   close, hcf + D                  |
    | (Kyokugenryu Kick Dance)                                                 |
    |--------------------------------------------------------------------------|
    | HienRyuujinKyaku                         jump, qcb + K                   |
    | (Flying Dragon Blast Kick)                                               |
    |--------------------------------------------------------------------------|
    | Ryuzan Sho                               f, d, df + K                    |
    | (Dragon's Mistake)                                                       |
    |--------------------------------------------------------------------------|
    | *Haoh Sho Koh Ken                        f, hcf + P                      |
    | (Supreme Roar)                                                           |
    |--------------------------------------------------------------------------|
    | *Kyokugenryu RanbuKyaku                  qcf, hcb + P                    |
    | (Dragon Boisterous Dance)                                                |
    |--------------------------------------------------------------------------|
    | *MuenShippuuJyuuDanKyaku                 qcf x2 + K                      |
    | (Unidentified Galde Flying Through Kick)                                 |
    |__________________________________________________________________________|
    
    -=YURI SAKAZAKI=-
    "The Kyoku Gen Bombshell"
    Fighting Style : Kyokugenryu Karate
    Opening : Stares at opponent with hands on hip, smacks fists together, and
            points saying, "Babitisu yattsukechau zo!" (You're in for a real
            fight!)
    Taunt : Puts hands on hips, bends forward and says, "Anta [wa] baka?" (Are
            you dumb?)
    Poses : - Swings arm in circle then jumps up and gives two finger victory
              sign saying, "Ei! Ei! Oh! Oh! Jaanpu! Bui! Bui!" (Untranslatable.)
            - Leans forward with one hand on hip, waves a "shame, shame" finger
              and says, "Saabisu, saabisu!" (Service, service.)
            - Cools off using shirt, then looks at player and gives a thumbs up
              saying, "Chou yoyutchi!" (I'm not even tired!)
    Loss to Time : Cries then falls to ground, shirt sliding down revealing one
            shoulder.
     __________________________________________________________________________
    | Oniharite                                close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | Sairento Nage                            close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | Tsubame Otoshi                           air, close, f/b/d + C/D         |
    |--------------------------------------------------------------------------|
    | Oshiri Attack                            f + B                           |
    | (Butt Attack)                                                            |
    |--------------------------------------------------------------------------|
    | Ko Oh Ken                                qcf + P                         |
    | (Tiger Blast Punch)                                                      |
    |--------------------------------------------------------------------------|
    | Rai Koh Ken                              qcf + K                         |
    | (Thunder Strike)                                                         |
    |--------------------------------------------------------------------------|
    | Yuri Cho Upper                           f, d, df + P                    |
    | (Yuri Super Upper)                                                       |
    |--------------------------------------------------------------------------|
    | Double Yuri Cho Upper                    f, d, df + P    during C Yuri   |
    | (Double Yuri Super Upper)                                  Cho Upper     |
    |--------------------------------------------------------------------------|
    | Yuri Cho Knuckle                         qcb + P                         |
    | (Yuri Super Knuckle)                                                     |
    |--------------------------------------------------------------------------|
    | Yuri Cho Mawashi-geri                    qcb + K                         |
    | (Yuri Super Spin Kick)                                                   |
    |--------------------------------------------------------------------------|
    | Hyakuretsu Binat Attack                  hcb + P                         |
    | (Hundred Blows Attack)                                                   |
    |--------------------------------------------------------------------------|
    | *Haoh Sho Koh Ken                        f, hcf + P                      |
    | (Supreme Roar)                                                           |
    |--------------------------------------------------------------------------|
    | *HienHououKyaku                          qcf, hcb + K                    |
    | (Flying Phoenix Kick)                                                    |
    |--------------------------------------------------------------------------|
    | *HienRekkou                              qcf x 2 + P                     |
    | (Flying Violent Attack)                                                  |
    |__________________________________________________________________________|
    
    +++THE LEGENDARY TRIO OF GAROU (Garou Densetsu Team)++++++++++++++++++++++++
    
    -=TERRY BOGARD=-
    "The Legendary Lone Wolf"
    Fighting Style : Hakyokusaken
    Opening : Fixes hat, then gestures with hand saying, "Hey, c'mon, c'mon!"
    vs. Mary : Gives thumbs up w/ cap backwards and turns it around.
    Taunt : He whistles at opponent.
    Poses : - Removes hat and dusts knees with it, then puts it back on.
            - Turns with back to player, tosses hat saying, "Okay!"
            - Tosses hat behind him saying, "Alright!"
    Loss to Time : Goes down on one knee resting on one arm with other hand
            holding hat over brow.
     __________________________________________________________________________
    | (Grasping Upper)                         close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | (Buster Throw)                           close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Spinning Elbow Smash)                   f + A                           |
    |--------------------------------------------------------------------------|
    | (Crouching Uppercut)                     df + C                          |
    |--------------------------------------------------------------------------|
    | (Power Wave)                             qcf + P                         |
    |--------------------------------------------------------------------------|
    | (Burn Knuckle)                           qcb + P                         |
    |--------------------------------------------------------------------------|
    | (Crack Shot)                             qcb + K                         |
    |--------------------------------------------------------------------------|
    | (Rising Tackle)                          f, d, df + P                    |
    |--------------------------------------------------------------------------|
    | (Power Dunk)                             f, d, df + K                    |
    |--------------------------------------------------------------------------|
    | (Power Charge)                           hcf + K                         |
    |--------------------------------------------------------------------------|
    | *(Power Geyser)                          qcb, db, f + P                  |
    |--------------------------------------------------------------------------|
    | *(Overshot Geyser)                       qcf x2 + K                      |
    |__________________________________________________________________________|
    
    -=ANDY BOGARD=-
    "The Master Bonebreaker"
    Fighting Style : Kapoken
    Opening : Holds ponytail with one hand and gestures with other.
    vs. Mai : Mai is in a wedding dress and throws flowers to Andy who catches
            and hides them in his shirt, then looking away, holds face in hands,
            and smacks face.
    Taunt : Holds ponytail with one hand and gestures with other.
    Idle : Same as '96.
    Poses : - Takes stance and says, "Yosh." (Okay.)
            - Faces player, closes eyes, and folds hands together meditating.
            - Sweeps arms around in circular motion with trailing images and ends
              in pose exhaling deeply.
    Loss to Time : Bends over and covers face with forearm.
     __________________________________________________________________________
    | Gourin Kai                               close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | Kakaekomi                                close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Crescent Axe Kick)                      f + B                           |
    |--------------------------------------------------------------------------|
    | Hisho Ken                                qcb + P                         |
    | (Flying Fist)                                                            |
    |--------------------------------------------------------------------------|
    | Sho Ryu Dan                              f, d, df + P                    |
    | (Rising Dragon Blast)                                                    |
    |--------------------------------------------------------------------------|
    | Kuuhadan                                 hcf + K                         |
    | (Sonic Split)                                                            |
    |--------------------------------------------------------------------------|
    | Geki-Heki Hai-Sui Sho                    close, hcf + C                  |
    | (Dam Breaker Punch)                                                      |
    |--------------------------------------------------------------------------|
    | Zan Ei Ken                               db, f + P                       |
    | (Shadow Slice)                                                           |
    |--------------------------------------------------------------------------|
    | Gadankoh                                 qcf + P     after C Zan Ei Ken  |
    | (Self Bomb Bliss)                                                        |
    |--------------------------------------------------------------------------|
    | Genei Shiranui                           air, qcf + K                    |
    | (Mysterious Phantom Lights)              or, qcf, uf + K                 |
    |--------------------------------------------------------------------------|
    | Genei Shiranui Shimo-Agito               f + P     after Genei Shiranui  |
    | (Mysterious Phantom Lights Underjaw)                                     |
    |--------------------------------------------------------------------------|
    | Genei Shiranui Uwa-Agito                 f + K     after Genei Shiranui  |
    | (Mysterious Phantom LIghts Upperjaw)                                     |
    |--------------------------------------------------------------------------|
    | *ChoReppadan                             qcb, hcf + K                    |
    | (Super Sonic Swirl)                                                      |
    |--------------------------------------------------------------------------|
    | *Hisho Ryusei Ken                        qcf x 2 + P                     |
    | (Flying Meteor Fist)                                                     |
    |__________________________________________________________________________|
     
    -=JOE HIGASHI=-
    "The Kick-Boxing Storm"
    Fighting Style : Muay Thai
    1st Round Opening : Brings both fists down in a slamming motion saying, "Ey!"
    Opening : Smacks fists then points to opponent and says, "Saku saku ikuze."
            (Let's do this quick.)
    Taunt : Pulls down shorts and moons opponent saying, "Ora, ora!" (Hey, hey!)
    Poses : - Goes down on knees, kisses fists, then raises them saying,
              "Oh-shaaaa!" (Alriiiight!)
            - Smacks fists together then points to fallen opponent saying, 
              "Tate!" (Get up!)
            - Does a couple punches towards opponent, then a foward elbow towards
              player and says, "Oh shaaa!"
    Loss to Time : Kneels on one knee and lowers head.
     __________________________________________________________________________
    | Hiza Jigoku                              close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | (Leg Toss)                               close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Slide)                                  df + B                          |
    |--------------------------------------------------------------------------|
    | (Standing Sweep Kick)                    f + B                           |
    |--------------------------------------------------------------------------|
    | (Hurricane Upper)                        hcf + P                         |
    |--------------------------------------------------------------------------|
    | (Tiger Kick)                             f, d, df + K                    |
    |--------------------------------------------------------------------------|
    | (Slash Kick)                             hcf + K                         |
    |--------------------------------------------------------------------------|
    | Ohgon No Kakato                          qcb + K                         |
    | (Golden Heel Hurter)                                                     |
    |--------------------------------------------------------------------------|
    | BakuretsuKen                             Tap P                           |
    | (TNT Punch)                                                              |
    |--------------------------------------------------------------------------|
    | BakuretsuKen Finisher                    qcf + P     during BakuretsuKen |
    | (TNT Punch Finisher)                                                     |
    |--------------------------------------------------------------------------|
    | *(Screw Upper)                           qcf x2 + P                      |
    |--------------------------------------------------------------------------|
    | *Bakuretsu Shippu Kokakato               qcf, hcb + P                    |
    | (Exploding Hurricane Tiger Heel)                                         |
    |__________________________________________________________________________|
    
    +++THE PSYCHO SOLDIERS TEAM+++++++++++++++++++++++++++++++++++++++++++++++++
    -=ATHENA ASAMIYA=-
    "The Psychic High School Coed"
    Fighting Style : Wu Shu
    1st Round Opening : Tosses singing outfit off saying, "Athena, ikimasu!"
            (Here comes Athena!)
    Opening : Raises hand saying, "Athena, ikimasu!"
    vs. Kensou :
    Taunt : Sneezes and says, "Go...gomen nasai." (E...excuse me.)
    Poses : - Spins around saying, "Yatta!  Gu!" (Yeah! or I did it!)
            - Snaps fingers across, gives two finger victory sign, and says,
              "Yay!  Kampeki!" (Yay!  Perfect!)
            - Does a Sailor Moon type pose, winks, and says, "Watashitachi wa
              makenai wa!" (We'll never lose!)
    Loss to Time : Shakes her head, holding hands together before her and weeps.
     __________________________________________________________________________
    | (Bit Throw)                              close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | (Psychic Throw)                          close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Split Knee-Kick)                        f + B                           |
    |--------------------------------------------------------------------------|
    | Oshiri Attack                            air, d + B                      |
    | (Butt Attack)                                                            |
    |--------------------------------------------------------------------------|
    | (Psycho Ball Attack)                     qcb + P                         |
    |--------------------------------------------------------------------------|
    | (Phoenix Arrow)                          jump, qcb + K                   |
    |--------------------------------------------------------------------------|
    | (Psycho Sword)                           f, d, df + P    (or in air)     |
    |--------------------------------------------------------------------------|
    | (Psycho Teleport)                        qcf + K                         |
    |--------------------------------------------------------------------------|
    | (Psycho Reflector)                       hcb + K  (reflects projectiles) |
    |--------------------------------------------------------------------------|
    | (Super Psycho Throw)                     hcf + P                         |
    |--------------------------------------------------------------------------|
    | *(Shining Crystal Bit)                   b, hcb + P   (ABCD to cancel)   |
    |--------------------------------------------------------------------------|
    | (Crystal Shoot)                          qcb + P   (hold to delay)       |
    |  (during Shining Crystal Bit)                                            |
    |--------------------------------------------------------------------------|
    | *(Phoenix Fang Arrow)                    jump, qcf x2 + K                |
    |__________________________________________________________________________|
    
    -=SIE KENSOU=-
    "The Fiery Psychic Boy"
    Fighting Style : Dragon's Claw Kung Fu
    1st Round Opening : Puts the whole bao (Chinese bun) in his mouth, then
            chokes on it, turning blue.  He hits his chest and reverts back to
            normal and says, "Ka!  Shinukato omotta!" (Ka! I thought I was gonna
            die!)
    Opening : Holds up smoking bao, then swallows it in one bite.
    vs. Robert : Waves a finger over shoulder and says, "Donnai de ka?" (How's it
    	going?)
    Taunt : Turns his back, waves a finger and says, "Benyou shinatte!" (Go
            study more!)
    Poses : - Turns around and waves finger at opponent saying, "Mada mada shugyo
              ga taran na!" (You haven't practiced enough!)
            - Flips backwards, looks down at shorts which are torn at the crotch,
              then freaks out.
            - Flips backwards and says, "Yatta ze!" (I did it!)
    Loss to Time : Stops toward player, swinging arms like a gorilla and looking
            like an idiot.
     __________________________________________________________________________
    | Hakkei                                   close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | Tomoe Nage                               close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (2-Handed Overhead Smash)                f + A                           |
    |--------------------------------------------------------------------------|
    | (Leaping Spin Kick)                      f + B                           |
    |--------------------------------------------------------------------------|
    | ChoKyuudan                               qcb + P                         |
    | (Super Bullet Attack)                                                    |
    |--------------------------------------------------------------------------|
    | RyuSoGeki                                jump, qcf + P                   |
    | (Dragon Talon Tear)                                                      |
    |--------------------------------------------------------------------------|
    | RyuRenGa                                 close, f, d, df + P             |
    | (Dragon Barrage)                                 (Tap P)                 |
    |--------------------------------------------------------------------------|
    | RyuRenGa ChiRyu                          hcf + A                         |
    | (Earth Dragon Fang Nibble)                                               |
    |--------------------------------------------------------------------------|
    | RyuRenGa TenRyu                          hcf + C                         |
    | (Heaven Dragon Fang Nibble)                                              |
    |--------------------------------------------------------------------------|
    | RyuGakuSai                               b, d, db + K                    |
    | (Dragon Jaw Crusher)                                                     |
    |--------------------------------------------------------------------------|
    | *Shinryu Tenbu Kyaku                     qcf, hcb + B                    |
    | (Divine Dragon Air Dance Kick)                                           |
    |--------------------------------------------------------------------------|
    | *Shinryu Seioh Rekkyaku                  qcf, hcb + D                    |
    | (Divine Dragon Terrific Glitter Tear)                                    |
    |--------------------------------------------------------------------------|
    | *SenkiHagin                              close, qcf x2 + P               |
    | (Silver Hermit Mind Destroyer)                                           |
    |--------------------------------------------------------------------------|
    | *(Mighty Bun)                            qcb x2 + P                      |
    |                                          A = Life Recover, C = Fake      |
    |__________________________________________________________________________|
    
    -=CHIN GENZAI=-
    "The Lifetime Wild Guy"
    Fighting Style : Drunken Monkey Fist Kung Fu
    1st Round Opening : Lying, propped on one elbow, drinks from gourd and says,
            "Bochi, bochi, hajimeru ka no?" (Shall we begin?)  Then flips upward
            to feet as a yellow butterfly/moth flies around.
    Opening : Jumps in, falling flat on stomach, then gets up saying, "Bochi,
            bochi, hajimeru ka no?"
    Taunt : Raises hand to forehead, searching around saying, "Hette, doko ita ka
            no?" (Let's see, where did you go?)
    Poses : - Drunkenly skips across screen singing to himself.
            - Tips sake jug into mouth from crook of elbow, drinks, hiccups, then
              puts hand to forehead.
            - Puts pipe in mouth, takes a puff, and makes a high-pitched cry.
    Loss to Time : Falls sideways holding gourd behind his head and crosses one
            leg.
     __________________________________________________________________________
    | (Alcoholic Forcing)                      close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | Sakakyaku Nage                           close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Drunken Shoulder Slam)                  f + A                           |
    |--------------------------------------------------------------------------|
    | HyotanGeki : Jaku                        qcb + A                         |
    | (Gourd Attack : Weak)                                                    |
    |--------------------------------------------------------------------------|
    | HyotanGeki : Kyou                        qcb + C                         |
    | (Gourd Attack : Strong)                                                  |
    |--------------------------------------------------------------------------|
    | Ryurin Hourai                            f, d, df + P                    |
    | (Willow-the-Wisp Legendary Wizard's Mountain)                            |
    |--------------------------------------------------------------------------|
    | Kaiten-teki Karatokken                   hcf + K   (can be done during   |
    | (Rolling Airstrike Punch)                             BouGetsuSui)       |
    |--------------------------------------------------------------------------|
    | Suikankanoh                              qcf + P    (ABCD cancels)       |
    | (Drunken Twister)                                                        |
    |--------------------------------------------------------------------------|
    | ChoShuRikuGyo                            f + P    (during Suikankanoh)   |
    | (Butterfly Type Land Carp)               or qcf + P    (hold)            |
    |--------------------------------------------------------------------------|
    | Kaiten-teki KuuTotsuKen                  f + K    (after Suikankanoh or  |
    | (Rolling Airstrike Punch)                             BouGetsuSui)       |
    |--------------------------------------------------------------------------|
    | BouGetsuSui                              qcb + K    (can move f/b)       |
    | (Full Moon Drunkard)                                (ABCD cancels)       |
    |--------------------------------------------------------------------------|
    | RoJa Hanhoh                              u + B  (during BouGetSui/       |
    | (Dragon Snake Counter)                            Mochidzuki Sui)        |
    |--------------------------------------------------------------------------|
    | Rigyo Hanhoh                             u + D  (during BouGetsuSui)     |
    | (Clever Carp Counter)                                                    |
    |--------------------------------------------------------------------------|
    | *GouRan EnPoh                            qcf x2 + P                      |
    | (Thunder Biast)                                                          |
    |--------------------------------------------------------------------------|
    | *GouRai EnPoh                            qcf, hcb + P                    |
    | (Exploding Thunder Biast)                                                |
    |__________________________________________________________________________|
    
    +++THE LEGENDARY WARRIORS OF IKARI (New Ikari Team)+++++++++++++++++++++++++
    -=LEONA=-
    "The Serene Woman Warrior"
    Fighting Style : Amazon/Green Beret Training
    1st Round Opening : Stands w/ desert blanket over her head, throws it off and
            says, "Ninmu suikou shimasu." (I shall perform my duty.)
    Opening : Removes dogtags from neck and ties a ponytail with them.
    Taunt : Turns away from opponent fixing gloves and says, "Nigeru no yo..." 
    	(Run away...)
    Idle : Draws back then stands straight.
    Poses : - Salutes then folds hands at chest facing player and closes eyes.
            - Ties her shoelace, looks up, tosses hair from face, then continues.
            - Pulls dogtags down around neck, puts hand on hip and says, "Ninmu
              kanryou." (I've completed my duty.)
    Loss to Time : Turns away and fixes her shorts.
     __________________________________________________________________________
    | (Killer Bite)                            close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | (Orient Buckler)                         close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Heidern Inferno)                        air, close, f/b/d + C/D         |
    |--------------------------------------------------------------------------|
    | (Moon Slasher)                           hold d, u + P                   |
    |--------------------------------------------------------------------------|
    | (X-Caliber)                              hold d, u + K                   |
    |--------------------------------------------------------------------------|
    | (Voltaic Launcher)                       hold b, f + P                   |
    |--------------------------------------------------------------------------|
    | (Grand Saber)                            hold b, f + K                   |
    |--------------------------------------------------------------------------|
    | (Sonic Kick Finisher)                    f + D      (after Grand Saber)  |
    |--------------------------------------------------------------------------|
    | (I Slasher)                              qcb + P                         |
    |--------------------------------------------------------------------------|
    | *(V Slasher)                             jump, qcf, hcb + P              |
    |--------------------------------------------------------------------------|
    | *(Gravity Storm)                         qcf x2 + P                      |
    |--------------------------------------------------------------------------|
    | *(Rebel Spark)                           qcb, hcf + K                    |
    |__________________________________________________________________________|
    
    -=RALF=-
    "The Battleground Tough Guy"
    Fighting Style : Armed Forces Training & Native American Wrestling
    1st Round Opening : Wipes bottle of whiskey with bandanna, drinks then tosses
            it past opponent putting bandanna on saying, "Oowah!  Kakatte koi!"
            (Oowah!  Come on, let's fight!)
    Opening : Ties on his bandanna and cracks knuckles saying, "Oowah!  Kakatte
            koi!"
    vs. Clark : Says, "Ikuze, Clark!" then strikes five poses synchronized.  The
            first four the same, the fifth powering up and saying together, 
            "Cross Changer!"
    Taunt : Puts hands on hips, looks down, then puts hand up beckoning and says,
            "Yoshi, todome iku ka?" (All right, shall we finish this?)
    Idle : Bounces back and forth.
    Poses : - Smacks fists then flexes and drops head back groaning.
            - Punches down, then raises one forearm on tiptoes, then the other
              and says, "Y'sha!  Utsu wa ja!  Nenda kora!" (Yeah!  You got
              smacked!  What do you think of that!)
            - Raises fist then draws back saying, "Yay!  Ninmu kanryou!" (Yay!
              I've completed my duty!)
    Loss to Time : Turns away, unties his bandanna and holds it in his hand.
     __________________________________________________________________________
    | (Dynamite Headbutt)                      close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | (Northern Light Bomb)                    close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Vulcan Punch)                           Tap P     (can move f/b during) |
    |--------------------------------------------------------------------------|
    | (Gatling Attack)                         hold b, f + P                   |
    |--------------------------------------------------------------------------|
    | Kyukoka Bakudan Punch                    hold d, u + P or jump, qcf + P  |
    | (Diving Bomb Punch)                                                      |
    |--------------------------------------------------------------------------|
    | (Ralf Kick)                              hold b, f + K                   |
    |--------------------------------------------------------------------------|
    | (Super Argentine Back Breaker)           close, hcf + D                  |
    |--------------------------------------------------------------------------|
    | *Varivarivulcan Punch                    qcf, hcb + P                    |
    | (Clunk Vulcan Punch)                                                     |
    |--------------------------------------------------------------------------|
    | *Umanori Vulcan Punch                    qcb, hcf + K                    |
    | (Mount Position Vulcan Punch)                                            |
    |--------------------------------------------------------------------------|
    | *(Galactica Phantom)                     qcf x2 + P                      |
    |__________________________________________________________________________|
    
    -=CLARK=-
    "The Laconic Mercenary"
    Fighting Style : Armed Forces Training & Native American Wrestling
    Opening : Faces player and spits in hands.
    vs. Ralf : Same as Ralf except he doesn't say anything at the beginning.
    Taunt : Gestures with hand then points to chest with thumb saying, "Hey,
            c'mon!"
    Idle : Loosens hand.
    Poses : - Gives 2 silent salutes.
            - Pulls cap down over eyes and pull out dogtags from pockets saying,
              "Nurui, yo...na?" (Pathetic...aren't you?)
            - Lifts cap slightly facing player, gives thumbs up and says, "Hey!
              Ninmu kanryou!" (Hey!  I've completed my duty!)
    Loss to Time : Bends over, holding knees with head down in shame.
     __________________________________________________________________________
    | (Pyramid Driver EX)                      close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | (Fisherman Buster)                       close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Death Lake Dive)                        air, close, f/b/d + D           |
    |--------------------------------------------------------------------------|
    | (Heel Stomp)                             f + B                           |
    |--------------------------------------------------------------------------|
    | (Vulcan Punch)                           Tap P                           |
    |--------------------------------------------------------------------------|
    | (Napalm Stretch)                         f, d, df + P                    |
    |--------------------------------------------------------------------------|
    | (Frankensteiner)                         f, d, df + K                    |
    |--------------------------------------------------------------------------|
    | (Rolling Cradler)                        hcf + P                         |
    |--------------------------------------------------------------------------|
    | (Super Argentine Back Breaker)           close, hcf + D                  |
    |--------------------------------------------------------------------------|
    | (Flashing Elbow)                         qcf + P   (after command throw) |
    |--------------------------------------------------------------------------|
    | *(Ultra Argentine Back Breaker)          close, hcb x2 + P               |
    |--------------------------------------------------------------------------|
    | *(Running Spree)                         close, hcf x2 + K               |
    |__________________________________________________________________________|
    
    +++KOREA'S STRANGEST TEAM (Kim Team)++++++++++++++++++++++++++++++++++++++++
    -=KIM KAP HWAN=-
    "The Teacher of Justice"
    Fighting Style : Tae Kwon Do
    Opening : Rolls up sleeves, flexes and says, "Ikuzou!" (Let's go!)
    vs. "Evil" Characters : With back to player, says, "Akuwa yurusan!" (Evil is
            unforgivable!) then turns and flexes, grunting.
    Taunt : Says, "Kakatte koi!" (Come and attack!)  Then shrugs.
    Poses : - Wipes sweat from brow and says, "Nakama kama otte maire." (An
              honorable defeat for a friend.)
            - Does his junbi (defensive stance) pose saying, "Hah!"
            - Smiles a players clenching a fist as a tooth twinkles.
    Loss to Time : Falls to knees and hits the ground as a tear falls.
     __________________________________________________________________________
    | Kubi Kwame Otoshi                        close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | Sakkyaku Nage                            close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Axe Kick)                               f + B                           |
    |--------------------------------------------------------------------------|
    | (Leaping Reverse Heel)                   f + A                           |
    |--------------------------------------------------------------------------|
    | HienZan                                  hold d, u + K                   |
    | (Flying Slice)                                                           |
    |--------------------------------------------------------------------------|
    | (???)                                    d      (after D HienZan)        |
    |--------------------------------------------------------------------------|
    | KuSajin                                  hold d, u + P                   |
    | (Blowing Sandblaster)                                                    |
    |--------------------------------------------------------------------------|
    | HangetsuZan                              qcb + K                         |
    | (Crescent Moon Slash)                                                    |
    |--------------------------------------------------------------------------|
    | Hishokyaku                               jump, qcf + K                   |
    | (Flying Kick)                                                            |
    |--------------------------------------------------------------------------|
    | RyuseiRaku                               hold b, f + K                   |
    | (Comet Cruncher)                                                         |
    |--------------------------------------------------------------------------|
    | *HououKyaku                              qcb x2 or qcf x2 + K            |
    | (Phoenix Flattener)                              can be done in air      |
    |--------------------------------------------------------------------------|
    | *HououTenBuken                           jump, qcf, hcb + K              |
    | (Phoenix Heaven Dance Punch)                                             |
    |__________________________________________________________________________|
                                                                                
    -=CHANG KOEHAN=-
    "The Human Wrecker Ball"
    Fighting Style : Variation of Tae Kwon Do 
    Opening : Bangs his head against his ball then howls.
    Taunt : Hits his belly saying, "Doushta?" (What's wrong?)
    Poses : - Swings ball around with one hand rapidly saying, "Ora!  Sukurete
              koi!" (Hey!  Go get some help!)
            - Polishes his iron ball with shirt humming to himself.
            - Drops to one knee and clenches a fist, grunting as his head
              glimmers.
    Loss to Time : Drops his iron ball then breaks his chains.
     __________________________________________________________________________
    | Hagane Geki                              close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | Kusari Jime                              close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Sliding Iron Ball)                      df + A                          |
    |--------------------------------------------------------------------------|
    | Tekkyuu DaiKaiten                        Tap P    (ABCD cancels)         |
    | (Spinning Iron Ball)                     (can move f/b; auto-block)      |
    |--------------------------------------------------------------------------|
    | Tekkyuu FunsaiGeki                       hold b, f + P     (auto-block)  |
    | (Breaking Iron Ball)                                                     |
    |--------------------------------------------------------------------------|
    | Tekkyuu HienZan                          hold d, u + K                   |
    | (Flying Ball Breaker)                                                    |
    |--------------------------------------------------------------------------|
    | Dai Hakai Nage                           close, hcb, f + C               |
    | (Big Destroyer Toss)                                                     |
    |--------------------------------------------------------------------------|
    | *Tekkyuu Daiboso                         qcf, hcb + P                    |
    | (Wild Ball Attack)                       (6 different finishes)          |
    |--------------------------------------------------------------------------|
    | *Tekkyuu DaiSatsujin                     qcf x2 + P                      |
    | (Murdering Iron Ball Attack)                                             |
    |__________________________________________________________________________|
    
    -=CHOI BOUNGE=-
    "The Incisive Mad Slasher"
    Fighting Style : Variation of Tae Kwon Do
    Opening : Slashes at the air and licks his claws saying, "Kakugo suru de
            yansu!" (Prepare yourself!)
    Taunt : Pats his posterior and covers mouth with hand while squealing.
    Poses : - Does a ballet style spin, stops and strikes a pose saying,
              "Ka-i-kan!" (Feels good!)
            - Does a baby ballet style spin, stops and strikes a pose saying,
              "Kachi de yansu." (I win.)
            - Covers his mouth and holds his posterior saying, "Upuu..." 
              (Expression) as his glasses glimmer.
    Loss to Time : Falls on his back waving arms and legs like a helpless baby.
     __________________________________________________________________________
    | Zujo Sashi                               close, f/b + C/D                |
    |--------------------------------------------------------------------------|
    | (Flipping Axe Kick)                      f + B                           |
    |--------------------------------------------------------------------------|
    | TatsumakiShippuZan                       hold d, u + P                   |
    | (Hurricane Cutter)                                                       |
    |--------------------------------------------------------------------------|
    | HishokuretsuZan                          hold d, u + K                   |
    | (Flying Slash)                           (hold K to continue attack)     |
    |--------------------------------------------------------------------------|
    | Senpu Hien Shitotsu                      hold b, f + K                   |
    | (Flying Monkey Slash)                                                    |
    |--------------------------------------------------------------------------|
    | HokotenKan                               any direction + button x3       |
    | (Change of Direction)                    (during HishokuretsuZan or      |
    |                                              Senpu Hien Shitotsu)        |
    |--------------------------------------------------------------------------|
    | Kaiten Hienzan                           hold b, f + P                   |
    | (Monkey Spin)                                                            |
    |--------------------------------------------------------------------------|
    | HishoKyaku                               jump, qcf + K                   |
    | (Flying Kick)                                                            |
    |--------------------------------------------------------------------------|
    | *Shin! ChozetsuTatsumakiShinkuZan        hcb x2 + C   (can move f/b)     |
    | (Truly! Transcendence Tornado Ripper)                                    |
    |--------------------------------------------------------------------------|
    | *HououKyaku                              qcf, hcb + K                    |
    | (Phoenix Kick)                                                           |
    |__________________________________________________________________________|
    
    +++THE NEW BAND TEAM (New Faces Team)+++++++++++++++++++++++++++++++++++++++
    -=NANAKASE YASHIRO=-
    "The Powerful Baseline"
    Fighting Style : Variation of Capoiera
    Opening : Rotates arms then bounces.
    Taunt : Gestures and rotates neck saying, "Muki ni naru na yo." (Don't be so
    	  serious.)
    Poses : - Holds fist up to face, then moves it away, unclenching it revealing
              a wicked smile saying, "Kenka ga tsuyoi ue ni, otokomae." (I'm
              handsome as well as being a strong fighter.)
            - Whistles as he holds arm up and an eagle flies in landing on his
              arm.
            - Turns to side, leans back with one hand in pocket, points to player
              with the other and smiling says, "Tano shin deru." (Are you having
              fun?)
    Loss to Time : Turns away arms crossed.
     __________________________________________________________________________
    | (Low Side Kick)                          f + B                           |
    |--------------------------------------------------------------------------|
    | (Elbow Slam)                             f + A                           |
    |--------------------------------------------------------------------------|
    | (Gut Punch)                              close, f + C                    |
    |--------------------------------------------------------------------------|
    | (Throat Grab & Slam)                     close, f + D                    |
    |--------------------------------------------------------------------------|
    | (Duel Upper)                             f, d, df + P                    |
    |--------------------------------------------------------------------------|
    | (Sledgehammer)                           qcb + K                         |
    |--------------------------------------------------------------------------|
    | (Mighty Missle Bash)                     hcb + P                         | 
    |--------------------------------------------------------------------------|
    | (Jet Counter)                            hcf + P                         |
    |--------------------------------------------------------------------------|
    | *(Million Bash Stream)                   qcb, hcf + P                    |
    |--------------------------------------------------------------------------|
    | *(Final Impact)                          qcf x2 + P    (hold to power up)|
    |__________________________________________________________________________|
    
    -=SHERMIE=-
    "The Lovable Dancer"
    Fighting Style : Variation of Capoiera
    Opening : Brushes ponytail off shoulder and says, "Hajimete da kara...
            Yasashi kushitene." (Please be gentle...it's my first time.)
    Taunt : Pulls out cell phone and saying into it, "Moshi moshi, ah...mata
            ato de ne?" (Hello, hello...oh, I'll see you later, okay?)  Then puts
            it away.
    Idle : Spins around (as though dancing with partner).
    Poses : - Does a little dance.
            - Giggles, dances and says, "Saiko no kibun." (This feels good.)
            - Giggles, puts hands on cheeks, then calls to opponent saying,
              "Nante kao." (What a face.)
    Loss to Time : Turns and puts hands on back of head.
     __________________________________________________________________________
    | (Flipping Axe Kick)                      f + B                           |
    |--------------------------------------------------------------------------|
    | (Back Drop)                              close, f + C                    |
    |--------------------------------------------------------------------------|
    | (Back Drop Toss)                         close, f + D                    |
    |--------------------------------------------------------------------------|
    | (Shermie Whip)                           hcb + K                         |
    |--------------------------------------------------------------------------|
    | (Shermie Clutch)                         f, d, df + K                    |
    |--------------------------------------------------------------------------|
    | (Axel Spin-Kick)                         qcb + K                         |
    |--------------------------------------------------------------------------|
    | (Shermie Shoot)                          hcf + K                         |
    |--------------------------------------------------------------------------|
    | (Shermie Spiral)                         close, hcf + P                  |
    |--------------------------------------------------------------------------|
    | *(Shermie Flash)                         close, hcb x2 + P               |
    |--------------------------------------------------------------------------|
    | *(Shermie Carnival)                      close, hcf x2 + P               |
    |__________________________________________________________________________|
    
    -=CHRIS=-
    "The Steady Rhythm"
    Fighting Style : Variation of Capoiera
    Opening : Stands with hands behind back and says, "Yadana, tsuyosou." (Uh-oh,
    	  he/she looks strong.)
    Taunt : Snaps fingers three times while tapping foot.  (Keeping beat.)
    Poses : - Turns with hands behind back and says, "Ashita mo hareru kana?"
              (Will it be sunny again tomorrow?)
            - Stands with hands behind back and says, "Tano shikatta desu, hai?"
              (That was fun, yes?)
            - Stands with hands behind back and chuckles.
    Loss to Time : Turns around and drops head.
     __________________________________________________________________________
    | (Shooting fist)                          f + A                           |
    |--------------------------------------------------------------------------|
    | (Overhead Kick)                          f + B                           |
    |--------------------------------------------------------------------------|
    | (Sliding Kick)                           df + B                          |
    |--------------------------------------------------------------------------|
    | (Rising Step Kick)                       close, f + C                    |
    |--------------------------------------------------------------------------|
    | (Double Leg Toss)                        close, f + D                    |
    |--------------------------------------------------------------------------|
    | (Slide Touch)                            qcf + P                         |
    |--------------------------------------------------------------------------|
    | (Gliding Stomp)                          jump, qcf + K                   |
    |--------------------------------------------------------------------------|
    | (Hunting Air Blast)                      f, d, df + K                    |
    |--------------------------------------------------------------------------|
    | (Shooting Dancer Thrust)                 hcb + P                         |
    |--------------------------------------------------------------------------|
    | (Shooting Dancer Step)                   hcb + K                         |
    |--------------------------------------------------------------------------|
    | *(Chain Slide Touch)                     qcf x2 + P                      |
    |--------------------------------------------------------------------------|
    | *(Twister Drive)                         qcb x2 + K                      |
    |__________________________________________________________________________|
    
    +++'97 TEAM SPECIAL+++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    -=RYUJI YAMAZAKI=-
    "The Gangster w/ His Own Plans"
    Fighting Style : Ware-Ryu Kenka Karate (Self-styled Fighting Karate)
    1st Opening : Throws coat off saying, "Kono zako ga." (You're a guppy.)
    Opening : Says, "Kono zako ga." while gesturing to opponent.
    Taunt : Massages neck saying, "Mono tarine na!" (I'm not satisfied!)
    Idle : Throws blood on ground then gestures.
    Poses : - Turns with back to player, then looks down on opponent saying,
              "Che, kudaran." (Hmph, you're a joke!)
            - Throws tanto on floor, turns his head, and says, "Hyaku nen
              haiyain da yo!" (You're a hundred years too early!)
            - Holds head then draws back cackling wildly.
    Loss to Time : Bends over and holds head, shaking it.
     __________________________________________________________________________
    | Bun Nage                                 close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | Bussashi                                 f + A                           |
    |--------------------------------------------------------------------------|
    | Hebi Tsukai                              qcb + A/B/C  (hold to delay)    |
    | (Snake Charmer)                                       (D cancels)        |
    |--------------------------------------------------------------------------|
    | Sabaki-no Shichikubi                     f, d, df + P                    |
    | (Judgement Slash)                                                        |
    |--------------------------------------------------------------------------|
    | Baikaeshi                                qcf + P      (hold to delay)    |
    | (Double Reflect)                                   (counters projectiles)|
    |--------------------------------------------------------------------------|
    | Suna Kake                                f, d, df + K                    |
    | (Sand Writer)                                                            |
    |--------------------------------------------------------------------------|
    | Budan Bachiki                            close, hcb, f + P               |
    | (Dynamite Headbutt)                                                      |
    |--------------------------------------------------------------------------|
    | Sadomazo                                 hcf + K                         |
    |--------------------------------------------------------------------------|
    | *(La Guillotine)                         qcf x2 + P                      |
    |--------------------------------------------------------------------------|
    | *(La Drill)                              hcb x2 + P (Tap P for more dmg) |
    |__________________________________________________________________________|
    
    -=BLUE MARY=-
    "The Undercover Wrestler"
    Fighting Style : Sanbo Wrestling
    1st Round Opening : Tosses jacket off, as dog runs by and catches it barking,
            then hops back and forth asking, "Are you ready?"
    Opening : Stretches arms above head, then points and asks, "Are you ready?"
    vs. Terry : Stands with hands on knees and says, "Hey, handsome!"
    Taunt : Uses her belt as a hool-a-hoop, saying, "Come on!"
    Idle : Bends over with hands on knees, brushes hair, and stays bent over till
            a button or stick is press/moved.
    Poses : - Sighs and fans herself, then crosses her arms saying, "Whew, I did
              it."
            - Makes a gun with her finger and "shoots" at opponent saying
              "Bakyuun!" (Bang!)
            - Turns around and says, "C'mon, Anton," as she crouches and her
              dog comes up to lick her face.
    Loss to Time : Shrugs, then looks up.
     __________________________________________________________________________
    | (Axle Hold)                              close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | (Low Swipe Punch)                        f + A                           |
    |--------------------------------------------------------------------------|
    | (Shoulder Throw & Elbow Smash)           f + C                           |
    |--------------------------------------------------------------------------|
    | (Leg Toss)                               f + D                           |
    |--------------------------------------------------------------------------|
    | (Handstand)                              df + B                          |
    |--------------------------------------------------------------------------|
    | (M. Spider)                              qcf + P                         |
    |--------------------------------------------------------------------------|
    | (Spin Fall)                              qcf + K                         |
    |--------------------------------------------------------------------------|
    | (Straight Slider)                        hold b, f + K                   |
    |--------------------------------------------------------------------------|
    | (M. Crab Clutch)                         qcf + K (after Straight Slider) |
    |--------------------------------------------------------------------------|
    | (Vertical Arrow)                         f, d, df + K                    |
    |--------------------------------------------------------------------------|
    | (M. Snatcher)                            f, d, df + K                    |
    |                                                 (after Vertical Arrow)   |
    |--------------------------------------------------------------------------|
    | (M. Head Buster)                         qcb + B           (counter)     |
    |--------------------------------------------------------------------------|
    | (Stungun Smasher)                        qcb + D           (counter)     |
    |--------------------------------------------------------------------------|
    | (Backdrop Real)                          close, hcf + P                  |
    |--------------------------------------------------------------------------|
    | *(M. Typhoon)                            close, hcb x2 + K               |
    |--------------------------------------------------------------------------|
    | *(M. Splash Rose)                        qcf, hcb + P                    |
    |--------------------------------------------------------------------------|
    | *(M. Dynamite Swing)                     qcf x2 + K                      |
    |__________________________________________________________________________|
    
    -=BILLY KANE=-
    "Geese's Right-Hand Man"
    Fighting Style : Bojitsu (Bo Fighting)
    Opening : Raps bo on shoulder, points to opponent mouthing some words off.
    vs. Iori : Stands with back to player, turns to Iori, points with stick, then
            says, "Omae o mchakucha ni shi yaruze!" (I'll tear you apart!)
    Taunt : Raps bo against shoulder then points at opponent and gestures.
    Poses : - Raps bo against shoulder then shrugs.
            - Spins bo, shrugs and grunts, then turns around and sticks it in
              ground.
            - Folds cane, takes off bandanna and says, "Who's turn is it?"
    Loss to Time : Breaks staff over knee.
    Bug vs. CPU Ralf : Do standing C; after hit or block CPU will automatically
            do a Ralf Kick every time
     __________________________________________________________________________
    | (Fish Toss)                              close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | (Mid-Thrust)                             f + A                           |
    |--------------------------------------------------------------------------|
    | Jigoku Otoshi                            f + B                           |
    | (Hell Drop)                                                              |
    |--------------------------------------------------------------------------|
    | SenpuuKon                                Tap A                           |
    | (Whirlwind Staff)                                                        |
    |--------------------------------------------------------------------------|
    | JyouTenReha Kon                          Tap C                           |
    | (Heaven Wave Staff)                                                      |
    |--------------------------------------------------------------------------|
    | SenenSa Kon                              f, d, df + P                    |
    | (Slicing Spiral Staff)                                                   |
    |--------------------------------------------------------------------------|
    | SansetsuKon                              hcf + P                         |
    | (Pole Extension)                                                         |
    |--------------------------------------------------------------------------|
    | Kaen SansetsuKon                         qcf + P   (after SansetsuKon)   |
    | (Flaming Pole Extension)                                                 |
    |--------------------------------------------------------------------------|
    | Kyoretsu HishoKon                        f, d, df + K                    |
    | (Flying Staff)                           (can move f/b)                  |
    |--------------------------------------------------------------------------|
    | KaRyu TsuigekiKon                        qcb + B    (air counter)        |
    | (Fire Dragon Reverse)                                                    |
    |--------------------------------------------------------------------------|
    | SuiRyu TsuigekiTsue                      qcb + D    (crouch counter)     |
    | (Water Dragon Reverse)                                                   |
    |--------------------------------------------------------------------------|
    | *Cho Kaen SenpuuKon                      qcf, hcb + P                    |
    | (Super Firestorm Staff)                            (cancels projectiles) |
    |--------------------------------------------------------------------------|
    | *Tai SenpuuKon                           qcf x2 + P                      |
    | (Great Whirlwind Staff)                                                  |
    |__________________________________________________________________________|
                                                                                
    +++SINGLE ENTRY & CODE FIGHTERS+++++++++++++++++++++++++++++++++++++++++++++
    -=IORI YAGAMI=-
    "The Burning Avenger"
    Fighting Style : Magatama
    Opening : Has back to opponent, turns around and says, "Sugu raku ni shite
            yaru." (I will soon end your pain.)
    vs. Kyo : Stands facing away and says, "Kimisama no shi o motte na." (With
    	  your death.)
    Taunt : Puts hands in pockets and says, "Ore ga kowai no ka?" (Are you scared
            of me?)
    Poses : - Puts hand on head and laughs like a maniac.
            - Puts hands in pockets and bends toward fallen opponent saying,
              "Sonomama shine!" (Die as you are!)
            - Raises hand overhead, saying, "Tsuki o miru tabi omoi dase." (You
              will recall this event whenever you see the moon.)
    Loss to Time : Tears shirt sleeve with teeth.
     __________________________________________________________________________
    | Sakahagi                                 close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | Saka Sakahagi                            close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Double Knuckle Slash)                   f + A * A                       |
    |--------------------------------------------------------------------------|
    | (Double Overhead Kick)                   f + B                           |
    |--------------------------------------------------------------------------|
    | (Reverse Kick)                           air, b + B (hits behind)        |
    |--------------------------------------------------------------------------|
    | 108 Yami-barai                           qcf + P                         |
    | (Type 108 Driving Away Darkness)                                         |
    |--------------------------------------------------------------------------|
    | 207 Aoi-hana                             qcb + P (x3)                    |
    | (Type 127 Deadly Flower)                                                 |
    |--------------------------------------------------------------------------|
    | 100 Shiki Oniyaki                        f, d, df + P                    |
    | (Type 100 Burning Demon)                                                 |
    |--------------------------------------------------------------------------|
    | 212 Shiki Kototuki In                    hcb + K                         |
    | (Type 212 Moon of Koto the Negative)                                     |
    |--------------------------------------------------------------------------|
    | Kuzu Kaze                                close, hcb, f + P               |
    | (Scum Gale)                                           (doesn't strike)   |
    |--------------------------------------------------------------------------|
    | *Kin 1211 Shiki Yaotome                  qcf, hcb + P                    |
    | (Ban Type 1211 Eight Shrine Maiden)                                      |
    |--------------------------------------------------------------------------|
    | *Ura 108 Yattsu Sakazuki                 qcb, hcf + P                    |
    | (Reverse Type 108 Eight Wine Cups)                                       |
    |__________________________________________________________________________|
     
    -=Shingo Yabuki=-
    "Kyo's Junior Pupil"
    Fighting Style : Unperfected Magatama (Kyo's Student)
    Opening : With hand on chest, breathes and says, "Cool ni ikoze, Shingo." 
    	  (Stay cool, Shingo.)
    Taunt : Saying, "Ito, Ari Kami wa?" (Um, how do you do the Wicked Chew?) pulls
            out notepad and writes something down.
    Poses : - Raises fist and says, "Ore no, kachida!" (This is my victory!)
            - Poses, then looks up with fist on chest saying, "Yoshi!  Yari
              mashita yo, Kusanagi-san!" (Alright!  I did it Kyo!)
            - Falls to his knees breathing hard, and says, "Kate ta." (I won.)
    Loss to Time : With hands at back of head, he looks up frustrated.
     __________________________________________________________________________
    | (Axe Kick)                               f + B                           |
    |--------------------------------------------------------------------------|
    | (Grab and Punch)                         f + C                           |
    |--------------------------------------------------------------------------|
    | (Shoulder Toss)                          f + D                           |
    |--------------------------------------------------------------------------|
    | Mikansei Ara Kami                        qcf + A                         |
    | (Wicked Chew Unfinished Misery)                                          |
    |--------------------------------------------------------------------------|
    | Mikansei Doku Kami                       qcf + C                         |
    | (Poison Gnaw Fest Unfinished Misery)                                     |
    |--------------------------------------------------------------------------|
    | Mikansei Oniyaki                         f, d, df + P                    |
    | (Burning Demon Unfinished Misery)                                        |
    |--------------------------------------------------------------------------|
    | 101 Privatations (Twilight Ride Modify)  qcb + K                         |
    |--------------------------------------------------------------------------|
    | Shingo Kick                              hcf + K                         |
    |                                                                          |
    |--------------------------------------------------------------------------|
    | *ChoKototuki You                         qcf x2 + P    (stun vs block)   |
    | (Phosphorous Phoenix Flash)                                              |
    |--------------------------------------------------------------------------|
    | *(Burning Shingo)                        qcb, hcf + P                    |
    |__________________________________________________________________________|
    
    -='94 KYO KUSANAGI=-
    Fighting Style : Unawakened Magatama
    Opening : Same.
    Taunt : Same.
    Poses : - '97 C pose.
    Loss to Time : Same.
     __________________________________________________________________________
    | Hatsu Gane                               close, f/b + C                  |
    |--------------------------------------------------------------------------|
    | (Double Fisted Slam)                     air, d + C                      |
    |--------------------------------------------------------------------------|
    | Issetsu Seoi Nage                        close, f/b + D                  |
    |--------------------------------------------------------------------------|
    | (Axe Kick)                               f + B                           |
    |--------------------------------------------------------------------------|
    | (Double Foot Sweep)                      df + D                          |
    |--------------------------------------------------------------------------|
    | Hyakuhasshiki-YamiBarai                  qcf + P                         |
    | (Form 108 : Darkness Sweep)                                              |
    |--------------------------------------------------------------------------|
    | Hyakushiki-OniYaki                       f, d, df + P                    |
    | (Form 100 : Demon Burn)                                                  |
    |--------------------------------------------------------------------------|
    | Kyakuisshiki-OboroGuruma                 b, d, db + K                    |
    | (Form 101 : Twilight Ride)                                               |
    |--------------------------------------------------------------------------|
    | *UraHyakuHasshiki-OrochiNaagi            qcb, hcf + P    (hold to delay) |
    | (Hidden Form 108 : Great Sweep)                                          |
    |__________________________________________________________________________|
    
    -=OROCHI IORI YAGAMI=-
    "Moonlit Instanity"
    Fighting Style : Orochi Awakened Magatama
    Opening : Draws back and yells, "Goowwwaaah!"
    Taunt : Same as opening.
    Poses : - Same as opening.
    Loss to Time : None.
     __________________________________________________________________________
    | Same moves as normal Iori, but he moves faster and can combo moves that  |
    | normally cannot be so.                                                   |
    |__________________________________________________________________________|
    
    -=OROCHI LEONA=-
    "Darkness Awakened"
    Fighting Style : Orochi Awakened Amazon/Green Beret Training
    Opening : Breathing hard, looks around upward, she grasps at the air and
            screams while clenching her hands into fists.
    Taunt : Cries in anguish.
    Poses : - Stands in fountain style pose spitting blood into the air.
            - Same as opening.
            - Same as opening.
    Loss to Time : None.
     __________________________________________________________________________
    | Same moves as normal Leona, but she moves faster and can combo moves     |
    | that normally cannot be so.                                              |
    |__________________________________________________________________________|
    
    +++OROCHI POWER TEAM++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    -=OROCHI NANAKASE YASHIRO=-
    "The Parched Earth
    Fighting Style : Orochi Earth Style
    Opening : Crouched on one knee, stands opening arms as earth shakes saying,
            "Mezamerou, daichi yo!" (I command you earth, awaken!)
    Taunt : With hand on hip, points, rotates neck, and says, "Namaiki da." 
            (How impertinent.)
    Poses : - Hunches over groaning as power rises from him and everything
              shakes.
    Loss to Time : Turns away, arms crossed.
     __________________________________________________________________________
    | (Low Side Kick)                          f + B                           |
    |--------------------------------------------------------------------------|
    | (Elbow Slam)                             f + A                           |
    |--------------------------------------------------------------------------|
    | (Gut Punch)                              close, f + C                    |
    |--------------------------------------------------------------------------|
    | (Throat Grab and Slam)                   close, f + D                    |
    |--------------------------------------------------------------------------|
    | Niragu Daichi                            close, hcb, f + P               |
    | (Authority of Earth)                                                     |
    |--------------------------------------------------------------------------|
    | Musebu Daichi                            hcf + K                         |
    | (Smothering Earth)                                                       |
    |--------------------------------------------------------------------------|
    | Odoru Daichi                             close, hcf + P                  |
    | (Dancing Earth)                                                          |
    |--------------------------------------------------------------------------|
    | Kujiku Daichi                            qcb + P  (does not strike)      | 
    | (Wrenching Earth)                                                        |
    |--------------------------------------------------------------------------|
    | *Ankoku Jigoku Gokuraku Otoshi           close, hcb x2 + P               |
    | (Darkness Hell Paradise Drop)                                            |
    |--------------------------------------------------------------------------|
    | *Araburu Daichi                          close, hcf x2 + P               |
    | (Wild Earth Warrior)                                                     |
    |--------------------------------------------------------------------------|
    | *Hoeru Daichi                            qcf x 2 + P                     |
    | (Howling Earth)                                 (Hold P to power up)     |
    |__________________________________________________________________________|
    
    -=OROCHI SHERMIE=-
    "The Insanely Violent Lightning"
    Fighting Style : Orochi Lightning Style
    Opening : Says, "Orite kina sai." (Get down here.), then raises hand and
            brings it down to a fist as a lightning bolt comes down.
    Taunt : Gestures to opponent and says, "Anata shinuwa." (You will die.)
    Poses : - Raises open hand and says, "Sore ga anata no unmei yo." (That is 
              your fate.)  Then makes a fist as lightning strikes her palm.
    Loss to Time : Turns around with hands on head.
     __________________________________________________________________________
    | (Flipping Axe Kick)                      f + B                           |
    |--------------------------------------------------------------------------|
    | (Back Drop)                              close, f + C                    |
    |--------------------------------------------------------------------------|
    | (Back Drop Toss)                         close, f + D                    |
    |--------------------------------------------------------------------------|
    | Mu Getsu no Raigumo                      qcf + A/B/C/D                   |
    | (Moonless Thunder Cloud)                                                 |
    |--------------------------------------------------------------------------|
    | Yatanagi no Muchi                        qcb + P                         |
    | (Yatanagi's Mowing Whip)                                                 |
    |--------------------------------------------------------------------------|
    | Shajitsu no Odori                        qcb + K                         |
    | (Dance of Realism)                                                       |
    |--------------------------------------------------------------------------|
    | Raijin no Tsue                           jump, qcf + K                   |
    | (Cane of the Lightning God)                                              |
    |--------------------------------------------------------------------------|
    | *Ankoku Raikoken                         qcf x2 + P                      |
    | (Darkness Lightning Gleam Fist)                                          |
    |--------------------------------------------------------------------------|
    | *Shuukumei, Genei, Shinshi               qcb, hcf + K                    |
    | (Destiny, Illusion, Sincerity)                                           |
    |__________________________________________________________________________|
    
    -=OROCHI CHRIS=-
    "The Flame of Destiny"
    Fighting Style : Orochi Flame Style
    Opening : Opens hands as purple flames appear saying, "Dette oide, boku no
    	  hono." (Come, my flames.)
    Taunt : Stands with hands together saying, "Izure, mina shin unde suyo."
            (Sooner or later, everyone dies.)
    Poses : - Stands on toes, leaning forward, holding hand out with purple flame
              saying, "Mushikera ni shite wa, yoku ganbatte ne." (For a mere worm,
              you did well.)
    Loss to Time : Stands leaning away with head down.
     __________________________________________________________________________
    | (Shooting Fist)                          f + A                           |
    |--------------------------------------------------------------------------|
    | (Overhead Kick)                          f + B                           |
    |--------------------------------------------------------------------------|
    | (Sliding Kick)                           df + B                          |
    |--------------------------------------------------------------------------|
    | (Rising Step Kick)                       close, f + C                    |
    |--------------------------------------------------------------------------|
    | (Double Leg Air Toss)                    close, f + D                    |
    |--------------------------------------------------------------------------|
    | Taiyou wo Iru Hono                       qcf + P                         |
    | (Sun Frying Flame)                                                       |
    |--------------------------------------------------------------------------|
    | Kagami wo Hofuru Hono                    qcb + P                         |
    | (Mirror Slaying Flame)                                                   |
    |--------------------------------------------------------------------------|
    | Shishi wo Kamu Hono                      close, hcf + P                  |
    | (Limb Biting Blaze)                                                      |
    |--------------------------------------------------------------------------|
    | Tsuki wo Tsumu Hono                      f, d, df + P                    |
    | (Moon Clipping Flame)                                                    |
    |--------------------------------------------------------------------------|
    | *Ankoku Orochinagi                       qcb, hcf + P                    |
    | (Darkness Great Serpent Mow)                                             |
    |--------------------------------------------------------------------------|
    | *Daichi wo Harau Gou Ka                  qcf x2 + P                      |
    | (Fire of Sin that Sweeps the Earth)                                      |
    |__________________________________________________________________________|
    
    +++BEATING OROCHI+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    - Do not use fireball attacks.
    - If he comes close or hovers towards you, throw him.
    - If he uses his super that sucks, move a safe distance and fireball.
    - If he throws his dark wave attack or geyser blast, roll in and combo.
    - If he sucks you in with his DM, jump in and combo.
    - If he does the white screen DM, block and jump in with combo.
    
    ============================================================================
    * WHAT HAPPENS DURING THE INTERMISSIONS & ENDINGS? *
    
    That's for you to find out for yourself.  The endings took up too much space
    on this FAQ and I decided to remove them.  However, there are some special
    endings for certain combinations :
    
    -=KYO & SHINGO=-
    (Kyo & Shingo w/ anyone but Iori and Benimaru)
    
    -=GOD'S CALIBRE TEAM=-
    (Kyo, Iori, Kagura)
    
    -=FIRE GENKI TEAM=-
    (Kyo, Mai, Billy) (Only in Japanese arcade version)
    
    -='94 TEAM ENGLAND=-
    (Yuri, King, Mai)
    
    -=IKARI WARRIORS=-
    (Clark and Ralf with possibly anyone except Leona)
    No special ending, however before the fight with Orochi Leona, they say
    different things.
    
    -=HERO TEAM A=-
    Kyo, Terry, Ryo
    
    -=HERO TEAM B=-
    Benimaru, Andy, Robert
    
    -=HERO TEAM C=-
    Goro, Joe, Yuri
    
    Also : SNK Superstar
    
    ============================================================================
    * ARE THERE ANY BUGS? *
    
    Someone reported a fight using Sie against Orochi Chris.  Chris used his qcf
    + C attack and while Sie was stunned, Chris rushed in and did a C uppercut
    from medium range.  "Task Over" came on the center of the screen and hung
    there.
    
    ============================================================================
    * WHAT MORE DO YOU NEED FOR THIS FAQ TO BE COMPLETE? *
    
    -> Missing or inaccurate info (especially on moves/names)
    -> Detailed Boss info (is there a code for Orochi?)
    -> Anything else needed to complete this FAQ
                                                       \ /
                                                     [ 0 0 ]
    ================================================ooO=U=Ooo===================
    END OF KOF'97 FAQ                               (C)1997-1998 COOL CREATIONS
    ============================================================================
  • Date: Sat, 25 Jul 1998 00:14:09 +0900 THE MADMAN'S CAFE Presents--- *THE PERFECT PLAYER'S GUIDE TO* *THE KING OF FIGHTERS 98'* -Dream Match Never Ends- VER 1.00 ========================================= For The Latest FAQ, Come to ***The Madman's Cafe*** -We Serve Game News Fresh Off The Grill- http://www.deathsdoor.com/mmcafe ========================================= INDEX- ===================== I--- Liabilities II-- Basic Controls III- Basic System IV-- Secrets V--- Additional Info VI-- Advice VII- MovesList ================================================================= --------- History- 7/22/98 Ver 1.00 Beta Created, All Moves added. 7/08/98 Ver 0.50 Beta Created, Movelist Redone from Control Panel 7/02/98 Ver 0.75 Beta Created, Movelist By Saturn Special Thanks To- Gunsmith -Preliminary Errata Check (http://www.angelfire.com/co/Gunsmith) Kensou -Errata Check (http://kensou.home.ml.org) --------- [Legal Disclaimer] All rights to the game Real Bout Fatal Fury 2 belong to SNK Co. This Guidebook is free for non-commercial use only. Duplication, use of extracted portions of this document or partial copying is strictly prohibited. If for any case there is a need for quotation, please contact the author, Henry A. Moriarty at his e-mail address. This document may not be used commercially for profit under any circumstance. Please keep in mind that unauthorized duplication or modification without specific consent is illegal under copyright law. Questions or Comments? Write to "Howlin' Mad" Henry Moriarty at This email address is being protected from spambots. You need JavaScript enabled to view it.
    
    
    
    
    
               -----------------------------------------------------
                    King Of  Fighters 98 Copyright SNK Co., 1998
       "The Perfect Player's Moveslist To King Of  Fighters 98" Copyright The
                                Madman's Cafe, 1998
      "The Perfect Player's Guide" Series Copyright Henry Moriarty 1993, 1994,
                               1995, 1996, 1997, 1998
       "The Perfect Player's Moveslist" Series Copyright Henry Moriarty 1993,
                            1994, 1995, 1996, 1997, 1998
    
    =================================================================
    
    
    BASIC CONTROLS=====----
    
    A- Weak Punch 
    B- Weak kick
    C- Feirce Punch
    D- Feirce Kick
    CD- Thrust Attack
    AB When falling Down -Down Avoid
    ABC when Held by submission or dizzied- Team Assistance
    AB On Guard- Guard Roll (Stock or POW needed)
    CD On Guard- Guard Thrust (Stock or POW needed)
    Start- Taunt            
    
    Forward x 2- Front Dash/Step
    Back x 2 - Backstep
    3 Levels of Jump Depending on Control (Up, Up short, Down-Up)
    
    
                    
    Advanced Mode
    -------------
    AB - Roll
    AB when thrown- Throw Escape
    ABC - MAX up from a Stock
    
    
    Extra Mode
    ------------
    AB- Dodge
    ABC- Power Up
    Forward + Any Button - Dodge Attack
    
    
    
    
    
    
    =================================================================
    
    
    BASIC SYSTEM=====----
    
    
    OverAll
    -------
    First Player with all 3 Characters beaten loses.  
    If Jumping backwards, attacks from the air can be guarded. 
    Attacking repeatedly over a guard can cause a guard break. 
    Counters can now be done against normal moves as well. 
    A member can be selected with the roulette option which changes them every fight. 
    The player is free to decide on the number of roulette fighters (1-3) 
    
    
    Advanced Mode 
    -------------
    1st Character has 3 Stocks, 2nd has 4 stocks, 3rd has 5 stocks 
    A DM done when POWered up depletes the rest of the meter .
    
    
    Extra Mode
    ----------
    Extra Mode
    POWer meter shortens by every character Lost.
    Dodge attacks can be canceled to a combo.
    
    
    
    
    
    =================================================================
    
    
    SECRETS=====----
    
    
    
    
                               --==FriendShips==--
       Press Start in the Order Select Screen to check the friendship between
                                   characters.
    
    
    
    
    
                           --==Alternate Characters==--
       Press Start when selecting the floowing characters to play with their
                               alternate versions.
    
       Kyo, Mai, Billy, Fatal Fury Team, Art Of Fighting Team, Orochi Team
    
    
    
    
                             --==New Victory Pose==--
     Press D after beating the Opponent to see a character's new victory pose.
    
    
                               --==Color Select==--
    In the select Character screen, the Character's colors can be selected with the 
                                   A-D button.
    
    
    
    
    
    
    
       
       
    =================================================================   
    
    
    ADDITIONAL INFO=====----
    
    
    
                             --==Kyo's Infinity==--
                        Kyo has an infinity in Extra mode.
                   Do [Image]+ C from Hop(Dash) over and over.
                This move is reccomended only against the Computer.
    
    
    
                            --==Autoguards on DMs==--
      Ralf's Galactica Phantom and Goro's Root Grabber DM now have autoguards.
         Since the autoguard lasts uintil the move is executed, they can be
                 strategically used when opponents are jumping in.
    
    
    
    
                            --==Last Boss is Rugal==--
       The last boss is different from the Player's Rugal or Omega Rugal, 
                           has a new stage and a new move.
    
    
    
    
    
    
    
    =================================================================   
    
    ADVICE FROM THE MADMAN
    Here are some personal advice on Yamazaki and Rugal from the Madman, Henry Moriarty.
    
    
    
                               --==Yamazaki==--
      Yamazaki is not much different from 97'. He still has his nice priority
     jump kick and punch, his Snake Arm is still fast and can be used for quick
                          power up with the Snake Fake.
    
     His Guillotine is now like CrazyGlue- it rarely lets go of the opponent in
                      the second hit, so use it and abuse it.
        His Sand sweep can be done with only the D button now- the B button
     changes it into the new Foot Cruncher.  However there probably will not be
        much of a use with his old sand sweep anyway since it now pushes the
                           opponent far away in a hit.
    
     The Foot Cruncher hits two times- on its way up, and on its way down. The
      second hit is unblockable while crouching, and it can be used in combos.
     Although it may seem like the Foot Cruncher has quick recovery time, it in
     fact can easily be countered with a feirce attack so use it with caution.
    
    
    
    
    
                                 --==Rugal==--
          Do not overestimate Rugal- he is nowhere as strong as in 95', and
                     definitely not a character for beginners.
    
     Rugal is at his strongest in a middle-distance. Since his attacks are long
      but slow, once an opponent is close up to him he has a hard time getting
                    loose -so, always try to be on the offence.
    
     Basically, Rugal should not rely on his special moves and try to use them
     mostly in combos. His Reppuken comes out slow, his Kaiser Wave is big but
      comes out slower, his Godpress can easily be countered after a guard and
      his Dark barrier does not have the insane zero recovery like in 95'. His
      Genocide cutter is not a total anti-air but it can be usedful: just keep
     in mind that it should be used with B when insterting in a combo, and used
                             with a D as an anti-air.
    
      The Gigatec Pressure is also pure suicide when guarded, so it should be
        done only in combos or when the opponent is hit with a counter- for
      example, right after a Genocide cutter that has switched damages with an
       opponent. His other Dm-  the DeadEnd Screamer, is unguardable but too
     obvious a move and will easily get dodged by an opponent. Thus, try to use
       it to jump over an opponent when they are about to shoot a projectile.
    
       
    
    
    
    
    
    
    =================================================================   
    SPECIAL MOVES
    =================================================================   
    F- Forward
    D- Down
    BD- BackDown
    
    QCF- Quarter Circle Forward
    QCB- Quarter Circle Backward
    HCF- Half Circle Forward
    HCB- Half Circle Backward
    UCM- UpperCut Motion
    DHU- Down (Hold), Forward
    BHF- Back (hold), Forward
    
    
    
    MID-Aged Team
    
    
    
    Heidern
    
    
    Cross Cutter
    BHF + P
    
    Moon Slasher
    DHU + P
    
    Neck Rolling
    DHU + K
    
    Storm Bringer
    HCB + P Near Opponent
    
    Killing Bringer
    HCB + K
    
    --Final Bringer
    --QCF x 2 + P
    
    --Heidern's End
    --QCB, HCF + K
    
    
    
    
    
    
    
    
    ----------------
    Takuma Sakazaki
    
    
    Tiger Projectile
    QCF + P
    
    Illusion Punches
    F, B, F + P
    
    Dashing Knees
    HCB + K
    
    Flying Double Kick
    BD(Hold), F + K
    
    Guard Shot
    QCB + P
    
    Haoh- Shikou Ken
    F, HCF + P (Hold To Power Up)
    
    --Demon's Death Shot
    --QCF x 2 + P Near Opponent
    
    --Dragon's Dance
    --(Command Uncomfirmed)
    
    
    
    
    
    
    
    
    ----------------
    Saishu Kusanagi
    
    
    Darkness Sweeper
    QCF + P
    
    Flaming uppercut
    UCM + P
    
    God's Flair
    HCB + K
    
    Broken Wheels
    UCM + K
    
    Overflame
    QCB + P (can be repeated)
    
    --Orochinagi
    --QCB, HCF + P
    
    --Combo Flamer
    --QCF x 2 + P
    
    
    
    
    
    
    
    
    
    
    
    
       
       
       
       
    
    
    ================================
    Yagami Team
    
    
    
    
    Iori Yagami
    
    
    Darkness Slayer
    QCF + P
    
    Demon Fryer
    UCM + P
    
    Nail Gale
    UCM + K
    
    Hazy Fists
    QCB + P (Can be done 3 in a row)
    
    Scum Gale
    HCB, F + P Near Opponent
    
    Darkshine Explosion
    HCB + K
    
    --The Forbitten Yaotome
    --QCF, HCB + P
    
    --Demonic Slayer
    --QCB, HCF + P
    
    
    
    
    
    
    
    
    
    ----------------
    Mature
    
    
    Death Claws
    QCB + P (Can be done 3 in a row)
    
    De Side
    HCF + K
    
    Metal Massacre
    QCB + K
    
    Despair
    QCF + P
    
    Sacrilege
    UCM + P
    
    Ebony tears
    QCF, HCB + P
    
    --Nocturnal Lights
    --QCF x 2 + P
    
    --Heaven's Gate
    --QCB, HCF + P
    
    
    
    
    
    
    
    
    
    ----------------
    Vice
    
    
    Outrage
    QCB + K
    
    Leivnas
    QCB + K in air
    
    Gore Fest
    HCB, F + P Near Opponent
    
    De Side
    HCF + K
    
    Black End
    HCF + P Near Opponent
    
    Mayhem
    HCB + K
    
    Mithen's Robe
    QCF + P after Mayhem or Black End
    
    --Withering Surface
    --QCF x 2 + P
    
    --Negative Gain
    --HCB x 2 + K Near Opponent
    
    
    
    
    
    
    
    
    
    
    
     
       
       
    
    
    ================================
    USA 94' Team
    
    
    
    
    Heavy D!
    
    
    R.S.D
    QCF + P
    
    Blast Uppercut
    QCF + K
    
    Soul Flower
    QCB + K
    
    Shadow
    Down x 2 + P
    
    Dancing Beat
    UCM near opponent
    
    Ducking Combination
    QCB + P (can be done twice)
    
    --Crazy D
    --QCB, HCF + P
    
    --D. Magnum
    --QCF x 2 + P
    
    
    
    
    
    
    
    
    
    ----------------
    Lucky Glauber
    
    
    Death Bound
    QCF + P
    
    Cyclone Break
    QCB + K
    
    Death Dunk
    QCB + P
    
    Death Shoot
    Down x 2 + A or B or C or D
    
    Death Heel
    UCM + K
    
    Lucky Vision
    QCF + K
    
    
    --Hell Bound
    --QCF x 2 + P
    
    --Lucky Driver
    QCF x 2 + K
    
    
    
    
    
    
    
    
    
    ----------------
    Brian Battler
    
    
    Bryant Tornado
    HCF + P
    
    Screw Body Press
    QCF + P In Air
    
    Bryant Hammer
    QCB + P (Can be done 3 times)
    
    Rocket Tackle
    UCM + K
    
    --Big Bang Tackle
    --QCF x 2 + P
    
    --American Super Nova
    --QCF x 2 + K against opponent in air
    
    
    
    
    
    
    
    
    
    
    
    
       
       
       
       
    
    
    ================================
    Japan Team
    
    
    
    
    Kyo Kusanagi
    
    
    Flaming uppercut
    UCM + P
    
    R.E.D Kick
    UCMBackwards + K
    
    Lightshine Explosion
    HCB + K
    
    Crane Sweeper
    QCB + P
    
    Number 75 Kick
    QCF + B x 2 or D x 2
    
    Flame Smash
    QCF + A
    
    Nice Wound
    QCF + P From Flame Smash
    
    Rust Slam
    HCB + P From Flame Smash -or- P From Nice Wound
    
    Sea Slash
    K From Nice Wound or Rust Slam
    
    Venom Bite
    QCF + C
    
    Sin Smash
    HCB + P From Venom
    Bite
    
    Guilt Smash
    F + P From Sin Smash
    
    --Orochinagi
    --QCB, HCF + P
    
    --Absolute Flair
    --QCF x 2 + P
    
    
    
    
    
    
    
    
    ----------------
    Benimaru Nikaidou
    
    
    Electric Fist
    QCF + P
    
    AirBorne Spin-Kick
    QCB + P
    
    Super Lightning Kick
    UCM + K
    
    Blade Kick
    QCF + K
    
    Benimaru Shocker
    HCB, F + P
    
    Triple Reflection Kick
    HCB + K
    
    --Voltage Fist
    --QCF x 2 + P
    
    --Elec- Trigger
    --HCB x 2 + P
    
    
    
    
    
    
    
    
    
    ----------------
    Goro Daimon
    
    
    Earthquaker
    UCM + P
    
    Flip Dodge
    QCB + K
    
    Cloud Grabber
    HCF + A
    
    Root Grappler
    HCF + C
    
    Heaven Dusker
    HCB, F + P Near Opponent
    
    Foot Flicker
    UCM + K Near Opponent
    
    Root Smasher
    QCF + K
    
    Back-Throw
    HCB, F + K
    
    --Flip-Around Heaven
    --HCB x 2 + P Near Opponent
    
    --Root Killer
    --HCF x 2 + K
    
    ---Root Grappler Plus
    ---HCF + K From Root Killer
    
    ----Super Back-Throw (norm DM)  /  Heaven Dusker Ultimate (super DM)
    ----UCM + P From Root Grappler Plus
    
    
    
    
    
    
    
    
    
    
       
       
       
       
    
    
    ================================
    Fatal Fury Team
    
    
    
    
    Terry Bogard
    
    
    Power Wave
    QCF + P
    
    Crack Shoot
    QCB + K
    
    Burn Knuckle
    QCB + P
    
    Power Charge
    HCF + K
    
    Rising Tackle
    UCM + P
    
    Power Dunk
    UCM + K
    
    --Power Guyser
    --QCB, BD, F + P
    
    --High-Angle Guyser
    --QCF x 2 + K
    
    
    
    
    
    
    ----------------
    Andy Bogard
    
    
    Quicksilver Elbow
    BD, F + P
    
    Elbow Finisher
    QCF + P from Quicksilver Elbow
    
    Ku-ha Dan
    HCF + K
    
    Combo Smasher
    HCF + P
    
    Hishou-Ken
    QCB + P
    
    Shouryu-Dan
    UCM + P
    
    Shiranui Illusion
    QCF + K in Air
    
    Illusion Finisher
    F + K or P from Shiranui Illusion
    
    --Hishou Ryusei-Ken
    --QCF x 2 + P
    
    --Hishou Ryusei-Ken
    --QCB, HCF + P
    
    
    
    
    
    
    ----------------
    Joe Higashi
    
    
    Hurricane Uppercut
    HCF + P
    
    Explosion Punches
    P Rapid
    
    Explosion Finisher
    QCF + P
    
    Tiger Kick
    UCM + K
    
    Slash-Kick
    HCF + K
    
    Golden Heel
    QCB + K
    
    --Screw Uppercut
    --QCF x 2 + P
    
    --Exploding Hurricane Tiger Heel
    --QCF, HCB + P
    
    
    
    
    
    
    
    
    
    
       
       
       
       
    
    
    ================================
    Art Of Fighting Team
    
    
    
    
    
    Ryo Sakazaki
    Tiger Projectile
    QCF + P
    
    Tiger Cannon
    UCM + P
    
    Heavenly Chop
    QCB + P
    
    Kokugen-Ryu Lynching
    HCF + P Near Opponent
    
    Double fly-kick
    HCB + K
    
    --Dragon Dance
    --QCF, HCB + P
    
    --Giga Tiger Flash
    --QCF x 2 + P
    
    --Haoh-Shokoken
    --F, HCF + P
    
    
    
    
    
    
    
    
    ----------------
    Robert Garcia
    
    
    Dragon Projectile
    QCF + P
    
    Hurricane Swing Kick
    HCB + K
    
    Kokugen-Ryu Lynching
    HCF + K Near Opponent
    
    Dragon Slash
    UCM + K
    
    Dragon Roar
    QCB + K in Air
    
    --Dragon Dance
    --QCF, HCB + P
    
    --Illusion Gravity Kick
    --QCF x 2 + K
    
    --Haoh-Shokoken
    --F, HCF + P
    
    
    
    
    
    
    
    
    ----------------
    Yuri Sakazaki
    
    
    Tiger Projectile
    QCF + P
    
    Yuri-like Uppercut
    UCM + P
    
    Yuri-like Uppercut Finisher
    UCM + C from Fierce Yuri-like uppercut
    
    Electric Smash
    QCF + K
    
    Yuri-like Knuckle
    QCB + P
    
    Yuri-like Spin Kick
    QCB + K
    
    --Death Stomper
    --QCF, HCB + K
    
    --Haoh-Shokoken
    --F, HCF + P
    
    
    
    
    
    
    
    
    
    
       
       
       
       
    
    
    ================================
    Ikari Team
    
    
    
    
    Leona
    
    
    Moon Slasher
    DHU + P
    
    Grand Saber
    BHF + K
    
    Saber Finisher
    F + D from feirce Grand Saber
    
    X'Caliber
    DHU + K
    
    Voltec Launcher
    BHF + P
    
    Earring Bomb
    QCB + K
    
    
    --V' Slasher
    --QCF, HCB + P From Jump
    
    --Gravity Storm
    --QCF x 2 + P
    
    --Rebel Spark
    --QCB, HCF + K
    
    
    
    
    
    
    
    ----------------
    Ralf
    
    
    Vulcan Punch
    A or C Rapid
    
    Gateling Attack
    BHF + P
    
    Ralf Kick
    BHF + K
    
    Napalm Strike
    DHU + P
    
    Aerial Napalm Strike
    QCF + P in Air
    
    Argentina BackBreaker
    HCF + K Near Opponent
    
    --Blasting Vulcan Punch
    --QCF, HCB + P
    
    --Horseride Vulcan Punch
    --QCB, HCF + P
    
    --Galactica Phantom
    --QCF x 2 + P
    
    
    
    
    
    ----------------
    Clark
    
    
    Napalm Stretch
    UCM + P
    
    Frankensteiner
    UCM + K
    
    Elbow Finisher
    QCF + K
    from Napalm Stretch, Frankensteiner, Rolling Cradle or Backbreaker
    
    Vulcan Punch
    A or C Rapid
    
    Rolling Cradle
    HCF + C
    
    Argentina BackBreaker
    HCF + K Near Opponent
    
    --Ultra Argentina BackBreaker
    --HCB x 2 + P Near Opponent
    
    --Running Spree
    --HCF x 2 + K
    
    
    
    
    
    
    
    
    
    
    
    
       
       
       
       
    
    
    ================================
    Psycho Soldier Team
    
    
    
    
    
    Athena Asamia
    
    
    Psycho Sword
    UCM + P (can be done in Air)
    
    Psycho Ball
    QCB + P
    
    Phoenix Arrow
    QCB + K From Air
    
    Classic Psycho Reflecter
    HCB + B
    
    Neo Psycho Reflecter
    HCB + D
    
    Psychic Teleport
    QCF + K
    
    --Phoenix Fang Arrow
    --QCF x 2 + K in Air
    
    --Shining Crystal Bit (Can also be done in air)
    --HCB x 2 + P
    
    ---Crystal Bit Shoot
    ---QCB + P from Shining Crystal Bit
    
    
    
    
    
    
    
    
    
    
    ----------------
    Sie Kensou
    
    
    Psycho Ball
    QCB + P
    
    Dragon Twister
    UCMBackwards + K
    
    Dragon's Fury
    UCM + P Rapid
    
    Dragon's Claws
    QCB + P in Air
    
    Rapid Ground Dragon
    HCF + A
    
    Rapid Air Dragon
    HCF + C
    
    --Bun Business
    --QCB x 2 + P
    
    --Dragon Swifter
    --QCF, HCB + B
    
    --Dragon Raiser
    --QCF, HCB + D
    
    --Energy Blaster
    --QCF x 2 + P Near Opponent
    
    
    
    
    
    
    
    
    ----------------
    Chin Gensai
    
    
    Booze Attack
    QCB + P
    
    Drunk Swiveler
    UCM + P
    
    Drunk Snoop1
    Down x 2 + P
    
    Drunk Snoop2
    Down x 2 + K
    
    Spinning Drunkard
    HCF + K or F + K from drunk Snoop
    
    --Flame Blast
    --QCF x 2 + P
    
    --Alcoholic Madness
    --QCF, HCB + P
    
    
    
    
    
    
    
    
    
    
    
    
    ================================
    Neo Female Team
    
    
    
    
    
    Chizuru Kagura
    
    
    Heavenly Force
    UCM + P
    
    Heavenly Slash
    HCB + A or B or C or D
    
    Heavenly Edge
    QCB + A or B or C or D from Heavenly Slash
    
    Ancient Echo
    QCF + P
    
    Needle Stinger
    Down x 2 + A or B or C or D
    
    --Ancient Seal
    --QCB, HCF + P
    
    --Heavenly Replication
    --QCF x 2 + K
    
    
    
    
    
    
    
    ---------------
    Mai Shiranui
    
    
    Butterfly Fan
    QCF + P
    
    Dragon's Flame Tail
    QCB + P
    
    Ankle Tackle
    HCF + K
    
    Dance of Fury
    UCM + P
    
    Tornado Flame
    UCM + K
    
    Musasabi Attack
    QCB + P in Air or DHU + P
    
    --Phoenix Meteor
    --QCB x 2 + P
    
    --Super Ankle Tackle
    --QCB, HCF + K
    
    --Fan Finale
    --QCF x 2 + P
    
    
    
    
    
    ---------------
    King
    
    
    Venom Strike
    QCF + K
    
    Double Strike
    QCF x 2 + K
    
    Trap Shot
    UCM + K
    
    Tornado Kick
    HCB + K
    
    Surprise Rose
    UCM + P
    
    Mirage Kick
    HCB + K
    
    --Silent Flash
    --QCB  x 2 + K
    
    --Illusion Dance
    --QCF, HCB + K
    
    
    
    
       
       
       
       
    
    
    
       
    ================================
    Kim Team
    
    
    
    
    
    Kim Kaphwan
    
    
    Somersault Slash
    DHU + K
    
    Sand Sweep
    DHU + P
    
    Comet Crush
    BHF + K
    
    Somersault Slash
    DHU + K
    
    Crecent Kick
    QCB + K
    
    Triple Slash
    QCB + P (Done 3 times)
    
    Air Stomp
    QCF x 2 + K in Air
    
    Ground Eraser
    Down x 2 + K
    
    --Phoenix Rage
    --QCF, HCB + K in Air
    
    --Phoenix Combo
    --QCB, BD, F + K (Can be done in air)
    
    
    
    
    
    
    
    ----------------
    Chan Cohan
    
    
    Crusher Ball
    BHF + P
    
    Somersault Crush
    DHU + K
    
    Ball Swing
    A or C Rapid
    
    Somersault Stomp
    DHU + K
    
    Destruction Throw
    HCB, F + C
    
    --Pressure Of Death
    --QCF x 2 + P
    
    --Iron Ball Frenzy
    --QCF, HCB + P
    
    
    
    
    
    ----------------
    Choi Bonge
    
    
    Tornado Swing
    DHU + P
    
    Run N' Slash
    BHF + P
    
    Air Stomp
    QCF x 2 + K
    in Air
    
    Monkey Swing Kick
    QCB + P
    
    Aerial Stab
    DHU + K
    
    Drill Stab
    BHF + K
    
    Spin around
    Direction + K from Drill Stab or Aerial Stab
    
    --Super Tornado Swing
    --HCB x 2 + P
    
    --Phoenix Rage
    --QCF, HCB + K in Air
    
    
    
    
    
    
    
    
    
    
    
       
       
       
       
    
    
    ================================
    New-Face Band Team
    
    
    
    
    
    Nanakase Yashiro
    
    
    Misstle Might Bash
    HCB + P
    
    Upper Duel
    UCM + P
    
    SledgeHammer
    QCB + P
    
    Jet Counter
    HCF + P
    
    Jet Counter Stale
    QCF + P From Jet Counter
    
    
    Jet Counter Finisher
    QCF + P from Jet Counter Stale (Unconfirmed)
    
    --Final Impact
    --QCF x 2 + P (Hold To power up)
    
    --Million Bash Stream
    --QCB, HCF + P (Press Rapid)
    
    
    
    
    
    
    
    
    
    ----------------
    Shermie
    
    
    Shermie Spiral
    HCF + P Near Opponent
    
    Shermie Shoot
    HCF + K
    
    Axel Spin-Kick
    QCB + K
    
    Shermie Clutch
    UCM + K
    
    Shermie Whip
    QCB + P Near opponent
    
    Shermie Finisher
    QCF + K From Shermie Spiral, Shermie Clutch or Shermie Whip
    
    --Shermie Flash
    --HCB x 2 + P Near Opponent
    
    --Shermie Carnival
    --HCF x 2 + P Near Opponent
    
    
    
    
    
    
    
    
    ----------------
    Chris
    
    Hunting Air
    UCM + K
    
    Twisting Air
    UCM + P
    
    Sliding Touch
    QCF + P
    
    Sliding Touch Finisher
    QCF + P
    from Sliding Touch
    
    Shooting Dancer Thrust
    HCB + P
    
    Shooting Dancer Step
    HCB + K
    
    Scramble Dash
    QCF + K
    
    Glider Stomp
    QCF + K in Air
    
    --Twister Drive
    --QCB x 2 + K
    
    --Chain Slide Touch
    --QCF x 2 + P
    
    
    
    
    
    
    
    
    
    
    
    
       
       
       
       
    
    
    ================================
    97' Special Team
    
    
    
    
    
    Ryuji Yamazaki
    
    Snake Arm
    QCB + A or B or C (Hold)
    
    Snake Fake
    D during Snake Arm
    
    Projectile Counter
    QCF + P
    
    Dynamite Headbutt
    HCB, F + P Near Opponent
    
    Sado-Maso
    HCF + K
    
    Judgement Dagger
    UCM + P
    
    Foot Crunch
    UCM + B
    
    Sand Sweeper
    UCM + D
    
    --La Guillotine
    --QCF x 2 + P
    
    --The Drill
    --HCB x 2 + P Near Opponent (Hit Rapid)
    
    
    
    
    
    
    
    
    ----------------
    Blue Mary
    
    
    Spin-Fall
    QCF + K
    
    Mary's Spider
    QCF + P
    
    Backdrop Real
    HCB, F + P Near Opponent
    
    Mary Reverse Headlock
    QCB + B against special moves
    
    Mary Headbuster
    QCB + D against normal moves
    
    Straight Slicer
    BHF + K
    
    Crab Clutch
    QCF + P from Straight Slicer
    
    Vertical Arrow
    UCM + K
    
    Mary's Snatcher
    UCM + K from Vertical Arrow
    
    --Mary Splash Rose
    --QCF, HCB + P
    
    --Mary Dynamite Swing
    --QCF x 2 + K
    
    --Mary Typhoon
    --HCB x 2 + K Near Opponent
    
    
    
    
    
    
    
    ----------------
    Billy Kane
    
    
    Stick Jolt
    HCF + P
    
    Stick Finisher
    QCF + P from Stick Jolt
    
    Stick Spin
    A Rapid
    
    Stick Jolt
    C Rapid
    
    Dragon Flame
    QCB + B against normal moves
    
    Dragon Buster
    QCB + D against normal moves
    
    Stick Uppercut
    UCM + P
    
    Assault Jump
    UCM + K
    
    --Flaming Stick Spin
    --QCF, HCB + P
    
    --Super Stick Swing
    --QCF x 2 + K
    
    
    
    
    
    
    
    
    
    
       
       
       
    
    
    ================================
    Single Edits
    
    
    
    
    
    Rugal Bernstein
    
    
    Reppuken
    QCF + P
    
    Kaiser Wave
    F, HCF + P (Hold To Power Up)
    
    Dark Barrier
    QCF + K
    
    Genocide Cutter
    UCM + K
    
    God Press
    HCB + P
    
    --Gigatec Pressure
    --QCB, HCF + P
    
    --Dead End Screamer
    --QCF x 2 + K
    
    
    
    
    
    
    
    
    
    
    ----------------
    Shingo Yabuki
    
    
    Unperfected Flaming uppercut
    UCM + P
    
    Unperfected Flame Smash
    QCF + A
    
    Unperfected Venom Bite
    QCF + C
    
    Unperfected Elbow Blow
    QCB + C
    
    Shingo Throw
    UCM + K
    
    Unperfected Kyo Kick
    QCB + K
    
    --Burning Shingo
    --QCB, HCF + P
    
    --Tackle Dash
    --QCF x 2 + P
    
    
    
    
    
    
    
    
    
    
    
       
       
       
       
    ===============================
    Orochi Band Team
    
    
    
    
    
    Orochi Chris
    
    
    Sun Killer
    QCF + P
    
    Moon Killer
    UCM + P
    
    Mirror Killer
    QCB + P
    
    Decision Killer
    HCF + P Near Opponent
    
    --Flames of Darkness
    --QCF x 2 + P
    
    --Dark Orochinagi
    --QCB, HCF + P
    
    
    
    
    
    
    
    
    
    
    ----------------
    Orochi Shermie
    
    
    Electric Kiss
    QCF + A or B or C or D
    
    Double Electric Slash
    QCB + P
    
    Electric Blade Kick
    QCB + K
    
    Electric Bash
    UCM + K In Air
    
    --Dark Voltage Fist
    --QCF x 2 + P
    
    --Electric Blast Kick
    --QCB, HCF +K
    
    
    
    
    
    
    
    
    
    
    
    
    ----------------
    Orochi Yashiro
    
    
    Dancing Land
    HCF + K
    
    Broken Land
    QCB + P
    
    Suffering Land
    HCF + P Near Opponent
    
    Dry Land
    HCB, F + P Near Opponent
    
    --Rage of the Land
    --HCF  x 2 + P Near Opponent
    
    --Flip-Around Hell
    --HCB x 2 + P Near Opponent
    
    --Roar of the Land
    --QCF x 2 + P (Hold To Power-Up)
    
    
    
    
    
    
    
    
    
    
    
       
       
       
       
    
    
    ================================
    Real Bout 2 Fatal Fury Team
    
    
    
    
    Terry Bogard
    
    
    Power Wave
    QCF + P
    
    Crack Shoot
    QCB + K
    
    Burn Knuckle
    QCB + P
    
    Rising Tackle
    DHU + P
    
    Fire Kick
    QCF + K
    
    --Power Guyser
    --QCB, BD, F + P
    
    
    
    
    
    
    
    ----------------
    Andy Bogard
    
    
    Quicksilver Elbow
    BD, F  + P
    
    Ku-ha Dan
    HCF + K
    
    Hishou-Ken
    QCB + P
    
    Shouryu-Dan
    UCM + P
    
    --Dan Da Dan
    --QCF x 2 + P Rapid
    
    --Chou Reppa Dan
    --QCB, HCF + P
    
    
    
    
    
    
    
    ----------------
    Joe Higashi
    
    
    Hurricane Uppercut
    HCF + P
    
    Explosion Punches
    P Rapid
    
    Explosion Finisher
    QCF + P
    
    Tiger Kick
    UCM + K
    
    Slash-Kick
    HCF + K
    
    --Screw Uppercut
    --QCF x 2 + P
    
    
    
    
    
    
    
    
    
    
    
    
    
       
       
       
       
    
    
    ================================
    Art Of Fighting 95' Team
    
    Ryo Sakazaki
    Build Upper
    UCM + P
    
    Tiger Projectile
    QCF + P
    
    Aerial Tiger Projectile
    QCF + P in Air
    
    Flying Double Kick
    BD, F + P
    
    Illusion Punch
    F, B, F + P
    
    Dragon Dance
    QCF, HCB + P
    
    Haoh- Shoukou Ken
    F, HCF + P
    
    
    
    
    
    
    
    
    
    
    
    Robert Garcia
    Build Upper
    UCM + P
    
    Dragon Projectile
    QCF + P
    
    Flying Double Kick
    BD, F + P
    
    OverDrive Aerial Kick
    QCB + K in air
    
    Illusion Kick
    F, B, F + K
    
    Dragon Dance
    QCF, HCB + P
    
    Haoh- Shoukou Ken
    F, HCF + P
    
    
    
    
    
    
    
    
    
    
    
    Yuri Sakazaki
    Tiger Projectile
    QCF + P
    
    Raikou-ken
    QCF + K
    
    Sai-ha
    QCB + P
    
    Deadly Slaps
    HCB + K
    
    Super Vertical Uppercut
    QCF x 2 + P
    
    Deadly Stomps
    QCF, HCB + P
    
    Haoh- Shoukou Ken
    F, HCF + P
    
    
    
    
    
    
    
    
    ================================
    ETC.
    
    
    
    
    Kyo 95'
    
    
    Evil Sweeper
    QCF + P
    
    Demon Burner
    UCM + P
    
    Number 75 Kick
    QCF + B x 2 or D x 2
    
    Wheel Twist
    UCMBackwards + K
    
    Lightshine Explosion
    HCB + P
    
    --Orochinagi
    --QCB, HCF  + P
    
    
    
    
    
    
    
    
    
    ----------------
    RB2 Mai
    
    
    Butterfly Fan 
    QCF + P
    
    Dragon's Flame Tail
    QCB + P
    
    Ankle Tackle
    HCF + K
    
    
    Musasabi Attack
    QCB + P in Air or DHU + P
    
    Night Bird
    QCB + K
    
    --Super Ankle Tackle
    --QCB, HCF + K
    
    --Flower Hurricane
    --QCF x 2 + P
    
    
    
    
    
    
    
    
    
    ----------------
    RB2 Billy Kane
    
    
    Stick Jolt
    HCF + P
    
    Stick Finisher
    QCF + P from Stick Jolt
    
    Stick Spin
    A Rapid
    
    Sparrow Killer
    QCB + P
    
    Assault Jump
    UCM + K
    
    --Flaming Stick Spin
    --QCF, HCB + P
    
    --Salamander Stream
    --QCF x 2 + P
    
    
    King Of Fighters 98'
    Copyright SNK Co, 1998
    
    The Perfect Player's Guide Series
    Copyright "The Madman's Cafe", 1998
  • ------------------------------------------------------------------
    --------------------------------------------------------------------
    
             [   T h e  K i n g  O f  F i g h t e r s  ' 9 9   ]
    
                                 Episode 5
    
                          "The Millenium Battle" 
    
     --------------------------------------------------------------------
      ------------------------------------------------------------------
    
                     FAQ -v5.01 REACTIVE FINAL- by Gunsmith
    
    -The last things that you want to know:
     - The Iori striker combos.  Iori's flame must hit the opponent
       as they land from a jump.  
     - Not all the combos work.  Please refer to Serpent Wave's
       combo FAQ.
     - ALL Infinite Bugs are explained here: 
       http://www.geocities.com/TimesSquare/8561/
     - Yes, Jhun is a big fan of Athena.  Calvin said he spotted
       confirmation in the Technical Mook.  This explains all the
       Manga frolics that you have seen.
     - All speech and vs introductions are in a updated form in 
       a seperate "Speech FAQ" available only at www.gamefaqs.com
     - Omake Teams COMPLETE!
     - There are one or two more bugs.  Bulletin Board will 
       advertise development.
     - Is something burning in your heart, that you feel you 
       need to tell the world through this FAQ?.... Email.
    
    -After Feb 1st, there will be no further updates to this FAQ.  
     Anything else of interest will be posted on the Bulletin Board.
     If you want to know a quote translation please email me or 
     post on the bulletin board.
    
    -Within this FAQ, you will find movelists, combos, infinites, bugs,
     story, bio, speech translations, winposes descrip, endings, neo geo
     CD info, and all manner of miscellaneous information on the game.
     This FAQ works as an companion to Kao Megura's FAQ, in which you 
     will find detailed move description (including which moves work 
     in combos in counter mode), movelist translation, dip switch info 
     and more!
     What you won't find in this FAQ is an attempt to copy from other
     FAQs.  This FAQ started on the 30th July and is ongoing.  I don't
     see how another FAQ on KOF'99 can possibly have "found out" their 
     own information as, to put it bluntly, it was here first.  Kao 
     Megura sent me a translation list which I have now removed as
     he has his own faq.  This FAQ is made from my own efforts of 
     researching information and helpful contributions sent to me or
     posted on the Bulletin Board at my homepage.  They get credit.
     We deserve credit.  Don't be fooled by FAQ's which are double-
     spaced in order to look bigger or claim to be working on getting
     info which IS ALREADY HERE.
    
     Beware of cheap imitations.
    
     "Innovate, don't imitate" (C) Hugo Boss 1998, 1999, 2000
    
    Updates-- 
    18th Jan  - I'm back but there isn't much more to add.
                Little corrections here and there... 
                I noticed Neo Geo Website has released quote
                info for the first time!  Taken out most 
                speech where it's just the character shouting
                the name of the move unless it's different
                translation to that of Kao or he never 
                translated it.  If you want to know translations
                of moves that have been in the game since
                KOF '97, simply refer to Kao Megura's '97 Faq.
                There are some differences with my translation,
                though... 
    19th Dec  - Released this version at Gamefaqs since no-one
                is obviously in touch with the minor updates
                at the homepage.  This version still needs some
                tidying up with the new info I got, but I'll
                be away till 10th January... Merry Christmas!
    17th Dec  - Woah, busy bee!  Sat down with Mai-chan and went
                through the soundtrack comparing notes with 
                Kao's KOF 97 Faq.  Mai gave up by the time we
                got to Women Team.  Anyway, we've updated the
                quotes.  Found some quotes I can't match to 
                the game.... hmmm..... well, some got translated
                and some didn't.  Time to call on Kao for some
                discussion.   David, I wan't my jishou back!
                Found another sleeper, oK'?  CPU Guide added. 
                Please read the translation notes.
    15th Dec  - Whoops, can't remember... bits here and there =p
    13th Dec  = Added Ralf and Clark translations!  Removed all move
                descriptions that were still hanging around...
                (Remember to refer to Kao Megura's FAQ for these).
                Reformat.  Neo Geo CD Omake Section added.
                Bye Bye Movelist Translation!
    10th Dec  - Bao sleeper (Misc).  Leona trap (Misc).  Bao 100%.  
                Iori Bug.  Realised Sting was a fake.
     3rd Dec  - Added Winposes all teams apart from Jhun and Edits.  
                Should have some translations ready for next update.
    22nd Nov  - Chang bug.  Bao DX "correction". Andy Bug.  Jhun Bug.
                K' and Whip Dodge info.  Terry most damaging SDM(again!)
                Throw off note.  Beni, Shingo Winposes. Takuma and 
                Athena unblockables.
    16th Nov  = New format.  Kyo 1 combo.  A Jhun combo from pyjaman
                (I have no idea what he's talking about but you can
                 try it).  Added Bao bug.  Corrected Jhun movename.
    13th Nov  - Added Air Cancel Chart from IorI.  Found a bug with 
                Clark!  Added Shortcut.  Added Clark Bug from Johnny.
                Found an Andy combo which I realised is the one I wrote
                down from the video, albeit wrongly.  Whip Taunt. 
                Added Kyo and Real Kyo combos from Simian.  Dodge Attack
                Command Attack follow up note added (thanks again Sim).
                Ryo Counter note.  Another Clark Bug.  Corrected Terry
                most damaging combos.  Whip Striker Note.  Ralf Dodge. 
    10th Nov  - After watching the videos I played around and made up
                some combos- nothing special I might add... heh heh
                Kyo 1.  Benimaru.  Joe corrections.  Chang combos.
                Tested Joe combos and discovered a new one. Ralf
                Striker Notes.  Leona bug corrected.  Bao speech.
                Chang combo and notes.
     9th Nov  - Maxima Bug, Takuma Combo Correction(?) Robert Combo 100% 
                Shingo combo 100%. Leona 100% Ryo infinite. AM and CM
                time limit correction.  The return of the cool Mai
                combo.  Benimaru cool combo.  A few other combos...
                Note some of the cool combos were tested vs Chang.
                Explained K'/Kyo1/Shin Kyo Striker Kasumi "infinite".
                Checked out videos from Actionman's site which
                explained a lot of combos.  (link added).  It looks
                like the author of the Jap KOF99 page hasn't tested
                all the combos he listed.... COOL RALF COMBO!! :)
                Whip speech listing.  Added Kyo 2 note Dwn B, Dwn C.
     6th Nov  - Well this is interesting.  Added some COOL combos.
                By my definition, I'm only adding COOL combos... 
                Terry, K', Yes... King is proving a popular striker..
                updated King vs Ryo intro.  Added all Whip's speech.
                Note that you can't hear it if you're outside Japan...
                Bao speech correction.  China Team intros speech 
                finished.  Kyo vs Iori speech finished.  All 
                translation work for this edition was done by me and 
                Mai. (Osaka dialect is her speciality!) Corrected 
                Athena tactics.  Some Kensou speech added. Finally got
                the K' taunt.  Unfortunately.... eheh.... can't 
                translate it yet *doh*.  Added Whip's fwd A note.
                King infinite vs Ryo correction.  Added Translation
                note.  Sorted out some of Whips' speech.  Finished 
                Kensou's winposes.  Added easy Mai combos.  Shingo
                opening speech correction.  Finished Athena winposes.
                Finished King Winposes.  Added Shortcut.  Bao taunt.
                Maxima Rumour Bug added.  Mary Rumour Bug added.  
                Combos added from a Japanese page I visited 
                (link added): K', Maxima, Joe, Ryo, Takuma, Mary...
                I recommend you REALLY check these combos!  BUT note
                some of them work and some of them seem like they're
                IMPOSSIBLE.... But hey, you could say that about a 
                lot of combos, ne?  
                Added Note to Legend about cancellable move notation.
    5th  Nov  - Happy Halloween and Guy Fawkes Night!  Updated Leona 
                Earring Bomb notes.  Leona bug.  King bug.  K' infinite.
                Ralf bug.  Ryo bug. Another way to defeat Krizalid form
                1. K' bug. Kyo er... bug... lots of insects... yes...
                very creepy edition of the faq eh?
    24th Oct  - Added Terry's best combos.  Removed K's move description
                Please refer to Kao Megura's faq for such information!
                corrected Xiangfei.  Ryo autoguard notes.  Started 
                reformat on opening speeches.  Added Maxima and Kyo's
                winposes.  Corrected Shingo Quote.  Added Notes on
                Leona's Earring Bomb.
    21st Oct  - Ahhh work has to be done.  Motivation returns.
                Added Seiyuus (voice actors).  Added exact Hero Team
                ending (pics at website).  Added all endquotes (pics.
                at website).  Updated Strikers.
    11th Oct  - Added new shortcut.  Corrected Krizalid's movenames.
                Added Whip vs Krizalid translation.  Clark CAN follow 
                [Dwn Dwn + C] with [QCF + A/C]!!! Added Andy's 
                "infinite" XP Added Ryo vs King.  Corrected King 
                Move.
    7th Oct   - Corrected "How to get Kyo and Iori" AGAIN.  Added 
                Krizalid's movenames.  Corrected some colours.
    6th Oct   - Added Mai's enquote and ending.  Clarified Terry and 
                Juhn's striker action + added new Striker combo for 
                Iori.  The Gamest Striker rankings are starting to
                make sense.... Added Andy's enquote and FF intros.
                Added some colours :)
    5th Oct   - Added extra ending texts.  Whip and K have an intro vs 
                Krizalid.  Whip and Leona's endquotes.  Corrected
                How to fight Iori and Kyo and how to use the code. 
                Added some strategies vs Krizalid from MJL.
                Some Strikers do two moves: One at close range and one 
                at far range.
    1st OCT   - Added Whip, Takuma, Kensou infintes.  Shortcut Control 
                Section.  Added a few combos (Iori) . Explained Mai's
                Air Grab.
    20th Sep  - Added some corrections and more endings.
    13th Sep  - Added all new command moves and all vs intros 
                (well, some dialogue still to be added).  Changed mind
                about reformat heh heh.  Name transition in progess.
    7th Sep   - Released but next update will have massive reformat
    3rd Sep   - Returned from trip to Japan.  Got Gamest Graphical Mook
                (scans available at the web-page) and KOF '99 OST CD.
                (mp3s available now).
                Added Roberts New DM, + Shingo CD +Mai's new throw Note.
                Gamest Striker Rankings.  
                You may have noticed I've mentioned infinites but 
                censored them.  I will reveal the infinites at a 
                certain date to be announced.
    11th Aug  - Most command throws added from Kao Megura's kof98 faq.
    10th Aug  - minor update: Added Takuma/Kyo-1's Floor hit moves +
                corrections
    9th August- All moves translated or at least got japanese names 
                apart from Real Kyo and Iori's new moves.
    6th August- Boss Descrip.  More endquotes.  Ending.
    5th August- 3rd release- finished reformat and added new moves and
                Clark VS Ralf Speech, Joe vs Andy etc.
    2nd August- 1st release
    30th July - Still in a mess.  Correcting stuff and adding.
    
    Original Movelist by Charles of PaoPao Cafe
    Pao Pao Cafe Presents . SNK NeoGeo Mook 005
    http://welcome.to/paopaocafe
    Visit for the latest SNK fighting game news!
    
    rewritten by Gunsmith of Wu-Tech Corp.
    I've taken ChaRle5!'s FAQ (with his permission) and replaced the
    keypad("236" etc) notation with joystick notation("QCF" etc.)
    
    What I've added: Extra Bios, more moves, story, endquotes, movenames
    and more technical info.
    
     -------------------------------------------------------------------
    ---------------Only one can surpass K. And that's K'!----------------
     -------------------------------------------------------------------
    
     [----------------------------Contents-----------------------------]
    
    -1. Translation notes
    --2.  Legend
    ---3.  Game System
    ----4.  Prologue Story
    -----5.  Movelist
    ------6.  Secret Characters
    -------7.  Air Cancel Movelist
    --------8.  Rankings
    ---------9.  Versus Intros
    ----------10. Colour Teams
    -----------11. CPU Guide
    ------------11. Boss Info
    -------------12. Story Spoiler and Endings
    --------------13. Neo Geo CD version
    ---------------14. Credits
    
    ====================================================================
     ------------------------------------------------------------------
     [1. T R A N S L A T I O N  N O T E S-----------------------------]
     ------------------------------------------------------------------
    ====================================================================
    
    The format of the faq is now in original Japanese names only. 
    I had started doing translations but I've erased them to give
    way to Kao Megura's FAQ.  Please refer to his FAQ for these.
    This season I've worked predominantly on quotes.  Of course,
    Kao Megura's KOF 97 FAQ gave me cause to double check the 
    translations I found using his research.  Great work, Kao!
    
    Originally, it was just me, Mai-chan and several dictionaries.
    Kao popped up and we discussed the transition of Japanese to
    English.  What you don't realise is that some official English 
    movenames from SNK USA are totally different to the original 
    japanese movename.  This gets confusing.  When we translate,
    we use literal meaning and common sense that's appropriate for
    fighters.  I didn't agree on some things with Kao, but now 
    that he has his own FAQ you can make up your own mind.  In some 
    cases we are both right, even though we give different 
    translations.
    
    Remember that Japanese has many meaning for the same word.  Same
    like other languages if you think about it.  If I write something
    different for the same word, don't worry; it's correct in that
    context -  Different meanings for different situations.  Of course
    there could still be some errors, so email me if you feel 
    perplexed that you're not imitating your favourite character
    correctly... 
    
    Once again, the japanese version has multiple end quotes for each
    character :(
    
    If the character says something when they do a move and it's not
    listed, that means they are shouting the actual name of the move
    which is in the movelist.  If you're not convinced, leave a 
    message on the bulletin board or email me.
    
    ====================================================================
     ------------------------------------------------------------------
     [2. L E G E N D--------------------------------------------------]
     ------------------------------------------------------------------
    ====================================================================
     
                         --Game Control--
    
    In a Neo Geo format,
    The buttons are arranged like thus:
    A B C D
    
    A            = light punch
    B            = light kick
    C            = hard punch
    D            = hard kick
    Start        = Taunt
    
                       --FAQ Terminology--
    
    Q            = Quarter
    H            = Half
    C            = Circle
    F            = Forward
    B            = Back 
    UF           = Up-Forward
    UB           = Up-Back
    Fwd          = Forward
    Bk           = Back
    DP           = Dragon Punch Motion (Fwd, Dwn, Dwn Fwd)
    RPD          = Reverse DP
    
    Special      = generally speaking, a fighting move that takes 
                   energy off opponent even if blocked and requires 
                   a input on the joystick and button.
    
    DM           = Desperation Move.  The last ditch, last resort move!  
                   Summon all your strength for one last try to blow 
                   away the opposition!  Well, that's how it used to 
                   be...  *reminisces Fatal Fury II - sigh*
    
    SDM          = Super Desperation Move
    
    Lag          = Delay Time
    
    Foe          = Your opponent, like P2 or whatever
    
    (A) Move     = Press a button and your character performs a move.
    
    Command Move = Press a button and joystick direction (eg Fwd) and
                   some characters do another move.
    
    Buffer       = Use a movement that doesn't execute a move but 
                   saves the input in preparation for the next.
    
    Juggle       = As an opponent is thrown into the air from a hit,
                   you can hit them again.
    
    Wake up      = As you are getting up from being knocked over.
    
    Hld/Hold/
    Charge       = Keep direction or button held down 
    
    Chain        = Link normal moves and optionally command moves
                   together in a combo.  Eg: Stand C, Fwd A.
    
    CM           = Counter Mode
    
    AM           = Armour Mode
    
    @CR          = Put opponent in corner
    
    @NCR         = Put opponent a pace away from corner 
                   (so striker can hit)
    
    x i          = repeat infintely
    
    ne?          = Japanese for "surely?" or "right?".  I say it all
                   the time and don't even notice.  
    
    ====================================================================
     ------------------------------------------------------------------
     [3. G A M E  S Y S T E M-----------------------------------------]
     ------------------------------------------------------------------
    ====================================================================
    
    (facing right)
    
    Running Dash         : Fwd Fwd
    
    Back Step            : Back Back
    
    Hop                  : Bk-Up or Up or Up-Fwd instantly
    
    Medium Jump          : When running : Bk-Up or Up or Up-Fwd.
                           From standing: Bk Down + Bk-Up or Up 
                           or Up-Fwd.
    
    Jump                 : Hold Bk-Up or Up or Up-Fwd.
    
    Guard Cancel         : when blocking AB or foward/ backward AB
                           (needs 1 power guage stock)
    
    Throw Forward        : When close, Bk/Fwd + C
    
    Throw Backward       : When close, Bk/Fwd + D
    
    Throw off            : At the instant of being thrown, Bk or Fwd +
                           any button.  Note that multihit throws such
                           as Joe's D throw and Bao's C throw cannot 
                           be thrown off.
    
    Heavy Attack         : C+D
    
    Guard Cancel Blow off: when blocking C+D(need 1 power guage stock)
    
    Guard Crush          : In general, block 13 hits in succession and 
                           your guard breaks!  If you can time it, you 
                           can get a free combo!
    
    Tech Roll            : A+B when landing after being hit.  You 
                           cannot Tech Roll some particular moves...
    
    Mid-Air block        : Bk-Up or Bk or Bk-Dwn when performing up 
                           /backward jump
    
    Slide Dodge (+Attack): forward/ backward + A+B 
                           (if fwd + any button to attack)
                           (NOTE: The slide backwards will automatically
                            force you forward again BUT you can stop
                            this with a special move)
    
    Striker System       : B+C
    
    Counter Mode Activate: A+B+C (need 3 power guage stocks)
    
    Armor Mode Activate  : B+C+D (need 3 power guage stocks)
    
                  --System Info: The CM and AM modes--
    
     -Counter Mode:
    
    You need 3 stocks for this.  In this mode, you can do DM/SDM 
    (depending on red energy bar) ad infinitum (Some DMs come out
    quicker than others, these are the ones you can combo with)
    Skilled players will prefer to use this mode in combos, as you can
    combo certain special moves into SDMs;eg:Terry QCF+A into QCFx2+B...
    Counter Mode lasts for approx 18 seconds.
    After that you can't charge stock for about 10 seconds.
    
     -Armor Mode:
    
    You need 3 stocks for this.  In this mode, when you get hit you don't
    get "damaged"- you don't get the animation and recovery time that you
    would normally.  You still lose energy though.  The real bonus is you
    won't suffer any tick damage from blocked specials in this mode.
    Note: You do get pushed back when you get hit so you can't try
    stupid stuff like walking through a fat combo to get in a throw-
    you will lose too much energy to compensate.
    Armour mode lasts for approx. 9 seconds.
    After that you can't charge stock for about 10 seconds.
    
     -Slide Dodge/ Attack:
    
    This is the combined Advanced and Extra Mode of KOF '98.
    If you press A+B + Back, you slide back but then hop forward
    automatically (You cannot Dodge Attack).  You can cancel the 
    hop forward by performing a special move.
    In counter mode you can combo a special move with dodge attack.
    If you press A+B while blocking you will cancel guard and slide
    forward/backward (costs 1 stock)
    In counter mode you can combo a Command attack with dodge attack.
    
     -Striker System:
    
    Press B+C to call out your striker.  You are invincible for the
    second that you call out the striker.
    You will taunt and then the striker appears, so forget about using
    them as part of a combo.  However you can use them as combo starters
    as some will hold the opponent or set up a juggle!  
    
    More on this in each teams section.
    
    Note: Some Strikers do more than one action depending on the 
          opponent's actions...
    
     -DM/SDM:
    
    The return of the red flashing energy! Woohoo!  You need
    1 stock to execute a DM.  Well, if you have 1/7 energy left, when
    you do DM it will be SDM.  Actually this is proving to be quite
    annoying; With 1 stock Terry can do some serious SDM damage if
    he can connect with a Stand C (arguably the easiest combo
    starter in the game)
    
     -Stocks:
    
    Every time you do a special move or block attacks, your bar
    fills up.  Once it is full, it empties and an icon appears
    next to indicate a stock.  You can build up to three.
    However, Stocks DO NOT transfer to the next player.  So you may
    as well use them like crazy if you are about to die.
    
     -Character Selection:
    
    The sequence is now secret to your opponent.  The characters
    are listed according to buttons A B C D respectively.
    Press the buttons in the order you want to play the characters.
    If you want to reveal your character order, hold start while
    selecting characters.
    
     -Color Selection: 
    
    Hit B when selecting characters.  Only two colours available
    this year :(
    
     -Selecting Winpose:
    
    Hold the corresponding button as soon as you've defeated your
    opponent.  This works for Timeout win also.
    
                       --Control Shortcuts--
    
    The shorcut control system still exists in '99.
    
     DP + P/K
     can be executed thus:
     Fwd, (neutral), Dwn-Fwd + P/K
     
     P + QCF + P
     can be executed thus:
     Fwd, Dwn-Fwd + P (hold P), Fwd
     
     P + QCFx2 + P 
     can be executed thus:
     QCF, Down, Down Forward + P (hold P), Fwd
      - The same method applies with HCF combos 
    
     Low B, Low A, QCFx2 + A
     can be exectued thus: 
     Dwn + B, QCF + A, QCF + A
    
     P, QCF HCB + P
     can be executed thus:
     QCF, Down-Forward, Down, Down-Back + P (hold P), Back
    
    Where there is no special move designated for a movement
    EG: HCB will not do anything for Clark
    use it to buffer a combo.
    EG: HCB + P, HCB + P (Clark)
    will execute
    P, HCBx2 + P 
    
    When you hold a button, no special moves can be performed
    and you cannot run.  However, it allows you to buffer moves.
    Eg Clark
    Hold A, HCF + C, (let go A), HCF + D
    will execute: 
     C, HCFx2 + D
    
     HCF etc
     can be executed thus:
     Back, Dwn, Fwd (only good for keyboard users o_O)
     note this doesn't work for QCF.
    
     Low x, x, QCFx2 DM/SDM
     Eg Ryo
     Do Dwn B, QCF + A, QCF + A
    
    In counter mode, motions which overlap DMs are effective.
     Eg Terry:  
     QCF + A, QCF + B will do: Power Wave, High Angle Geyser.
    
    While running, you can charge for a move.
     Eg Leona
     Fwd Fwd, Hold Down Fwd, then press Up + P when you want
     to execute Moonslasher.
    
                         --Illustration--
    
    I've noted that the guy/gal who illustrated the KOF 98 intro (not
    the match end graphics, which were horrible I might add) is now
    fully illustrating all the character potraits in KOF 99...
    which are niiiiice! :)
    
    ====================================================================
     ------------------------------------------------------------------
     [4. P R O L O G U E  S T O R Y-----------------------------------]
     ------------------------------------------------------------------
    ====================================================================
    
    Invitation cards were sent to fighters all over the world.
    A new King of Fighters tournament would be held.
    However, there was no grand media attention like last year
    The fighters wondered who was behind this years organisation?
    There was a new rule in the regulations:  Striker Match!
    Many couldn't conceal their bewilderment at this.  It had
    never been done before...
    Heidern felt suspicious and sends Ralf, to investigate the
    organisation behind the tournament.
    Benimaru is invited to KOF as a member of a special team: his
    team members include two names he had never heard before;
    K' and Maxima.... though Beni is perplexed as he had
    never heard of these names in the grapple field, he boldly
    accepted.
    
    What is the Striker match?
    Is there something hidden in the tournament?
    Various mysteries are conceived, and so the saga continues...
    
    ====================================================================
     ------------------------------------------------------------------
     [5. M O V E L I S T S--------------------------------------------]
     ------------------------------------------------------------------
    ====================================================================
    
    --------------------------------------------------------------------
                             Heroes Team
    --------------------------------------------------------------------
    
    Benimaru received the invitation to the King of Fighters Tournament
    again, as usual.  But he found that two boxes at his team entry are
    already occupied by two new names: K' and Maxima... What's the
    deal about that?
    
    -------------------------------------------------------------------\
    K'-----------------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth  : Unknown
    Fighting Style  : Violence
    Age             : Between 16 and 18
    DOB             : Unknown
    Blood Type      : Unknown
    Height          : 183 cm
    Weight          : 65 kg
    Hobby           : None
    Favorite food   : Beef Jerky
    Best sport      : None (K' isn't good at sports)
    Important thing : None
    Hated thing     : KOF
    Winpose A       : Stands with right hand aflame.  With a grin,
                      he clenches his fist to snuff out the flame.
    Winpose B       : Puts on sunglasses and says "Anta ja 
                      yakubusokudaze"
    Winpose C       : Turns around and spits on the floor, then looks 
                      to the side saying "doitsumo koitsumo" (All you 
                      people, I'll take you on)
    Colour A        : Silver Grey Hair, Black Biker Suit, Red Glove.
    Colour B        : Red Suit, Blond Hair
    Seiyuu          : Yuuki Matsuda
    Endquote        : "Now, the finish.  Get up, fool!"
    
    o-K'--------------------------------------------Movelist-----------o
    
    Spot Pile        : When close, Bk / Fwd + C
    Knee Strike      : When close, Bk / Fwd + D
    One Inch         : Fwd + A
    Knee Assault     : Fwd + B
    Eine Trigger     : QCF + P
                        -Follow with either
                         1. Fwd + B = Second Shoot 
                         2. Fwd + D = Second Shell 
    Crow Bite        : DP + P
                        -C version can follow with Fwd D
    Minute Spike     : QCB + K 
                        -Can do in air
    Blackout         : QCF + K 
    DM: Chain Driver : QCF HCB + P
    DM: Heat Drive   : QCFx2 + P
    
    Striker: "Narrow Spike"
     1. Jumps in C, then does a slide (same animation as teleport).
         You can make the two hits combo if you hit the opponent 
         in between the jump C and the slide.
     2. If they opponent is jumping he'll do Crow Bite.
    
    o-K'--------------------------------------------Speech-------------o      
    [Round Start]
    Takes off sunglasses and says 
    "Ore hitori de, juubun da..." 
    (I'm just one person, but that's enough....)
    
    [Taunt]
    Stands up straight with his thumbs in his pockets, grins and says 
    "Namenjane-zo teme-!"
    
    [QCF + K] 
    "Black out!"
    
    [QCB + K]
    "Shydyaaaa!!"
    
    [Recovery Roll]
    "Yarujya ne ka"
    (Oh you're good eh?)
    
    [QCFx2 + P]
    "Owari ni suruze"
    (I'll finish it)
    
    Unsorted:
    "katazuketeyaruze"
    
    
    o-K'--------------------------------------------Miscellaneous------o
     
     -K's invincibility during his Dodge is instant.  He is only 
      invincible for the first frame of the AB Dodge.  Trying to dodge
      through attacks with more than 1 frame of attack is suicide.
      To dodge fireballs, K' has to dodge at the very last second.
    
     -If you charge K's QCFx2 + C DM or SDM, it's unblockable.
    
     -When K's idle, he goes to sleep too! (but the 'sleeping' 
      animation is not as nice as Bao) He will put his hands on his 
      hips, blinks slower and slower...and then his eyes will be shut.
    
    o-K'--------------------------------------------Interesting Combos-o
    
     -@CR:  Jump D, Stand C (1 hit), Fwd A, QCF+A, Fwd D, DP + C, Fwd D
    
     -@CR:  Jump D, Stand C (1 hit), Fwd A, QCF + A, Fwd D, QCF x 2 + P
    
     -@CR:  King Striker, QCF x 2 + P, QCF A, Fwd B, QCF x 2 + P
    
     -@CR:  Stand C, QCF + A, Fwd D, Walk Fwd into corner, Call 
            Kasumi so she comes in and juggles, QCF A, Fwd D, Call  
            Kasumi etc..
    
     -@NCR: King Striker, QCF x 2 + P SDM, walk back out of the 
            corner, QCFx2 + P SDM.
    
    Untested
     -QCF A, Fwd D, Maxima Striker, QCFx2 + P.
     -@NCR: Striker Robert, QCFx2 + P x3 (!!!)
    
    o-K'--------------------------------------------Bugs---------------o
    
     -High score of B.A. 2718 (bug): from MJL
      + Call your striker
      + Do K's Chain Driver (QCF,HCB+P)
      + Computer striker come out
      + K's Chain Driver hit the opponent
      + Whole system hang there until timeout with sounds of K' still 
        hitting the computer
      + Machine register a few thousand hits
       (want proof? goto arcade machine at Suntec and see high score)
    
     -vs Whip
       She does her dp  + any button move.  When she lands, throw 
       her with K`s b/f C throw,and she bounces high off the screen 
       from the impact. 
    
    o-K'--------------------------------------------Infinites----------o      
    
     -@NCR: Call a striker, eg Andy. QCF A, Fwd D. Repeat QCF A, Fwd D.
            -The thing is, the Trigger must not hit,only the fwd D.
             If you're in counter mode, it's easier. In armor mode, it 
             works too, but the gauge of this mode is shorter (and heck
             why not do the Dodge Attack Infinite instead?).  
    
     -@CR:  Juggle with eg: Andy Striker, AM Mode, Dodge Attack x i.
            -Many characters have this kind of infinite...
    
    -------------------------------------------------------------------\
    Maxima-------------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Maxima is sent by the organisation behind KOF99.  His body
    has been totally integrated with his power suit.
    
    Place of Birth  : Canada
    Fighting Style  : "M type" Grapple Art
    Age             : 29
    DOB             : 2nd March
    Blood Type      : A
    Height          : 204 cm
    Weight          : 204 kg
    Hobby           : Motorcycles
    Favorite food   : Anything Sweet
    Best sport      : Rugby
    Important thing : His sideburns
    Hated thing     : Natto and people who want his opinion
    Winpose A       : Stands straight facing the screen and flicks
                      his left wrist, which emits exhaust.
    Winpose B       : Stands straight facing the screen and crosses 
                      his arms, then sighs.
    Winpose C       : Stands straight facing the screen and a lazer
                      line scans up his body.
    Colour A        : Dark Blue, White and Blue
    Colour B        : Black, Gold and Red
    Seiyuu          : Katsuyuki Konishi
    Endquote        : "I read your moves like the funny papers!"
    
    o-Maxima----------------------------------------Movelist-----------o
    
    Dynamite Drop                    : When close, Bk / Fwd + C
    Choking Vise                     : When close, Bk / Fwd + D
    Mongolian                        : Fwd + A
    M9 Kata Maxima Missile (Shisaku) : Dwn Fwd + C
    M-4 Kata Vapor Cannon            : QCB + P
    System 1: Maxima Scramble        : QCF + A
    Double Bomber                    : QCF + A from System 1
    Bulldog Press                    : QCF + A from System 1
    System 2: Maxima Scramble        : QCF + C
    Skull Crush                      : QCF + C from System 2
    Centoun Press                    : f + K from System 2
    M11 Kata Dangerous Arch          : When close, HCF + K
    Bunker Buster                    : QCF,HCB + P
    Maxima Revenger                  : When close, HCB,HCB + K
    
    Striker : "Maxima Gallows" 
     Grabs opponent anywhere on the screen, even if they are jumping.
    
    o-Maxima----------------------------------------Speech-------------o
    
    [Round Opening]
    Kneels down and scans the opponent while adjusting his wrist saying
    "Yoooku mieruze..." 
    (I can predict your next move....)
    
    [Round start other than 1st up]
    "Ikuzo"
    (Let's go!)
    
    "Choruze"
    
    "Tanze"
    
    "Ikisai bo"
    
    "sasugani yomene-na"
    
    o-Maxima----------------------------------------Miscellaneous------o
    
     -Maxima's normal C and CD moves have autoguard....
    
     -Natto is basically sticky fermented soya beans.  Have you
      ever eaten Mozarella cheese off Pizza?  You know the way
      it drags off when you bite?  Natto is the same way!  
    
    o-Maxima----------------------------------------Interesting Combos-o
    
    -Striker K', Stand C (2hit), Dwn Fwd C, HCF + K, QCF HCB + P SDM
    
    -Crossover Jump C, Terry Striker, Run Fwd, QCF + C, (Geyser Hits)
     Jump D, . QCF + C x2   (possible error in translation)
    
    -Striker Iori, QCF C, Striker Iori, QCB A, HCB x2 + K
    
    -HCBx2 + K SDM, Striker Chang
    
    -@CR: Ralf Striker, QCF A before they get hit, they launch, as they
          are about to hit the floor, QCF + Cx2, Fwd B
    
    -@CR: Ralf Striker, Stand C (2hit), Ralf hits, As they fall Stand C 
         (1hit) Dwn Fwd C, QCB + A cancelled into QCF HCB + A.
    
    -@CR: Striker Iori, QCF + Cx2 hits at same time, Opponent gets hit
          by Iori's puddle as they get up comboed into HCBx2 + K SDM
    
    -CM:  Fwd A, HCBx2 + K
    
    -CM:  Jump D, C, QCB A, HCB x2 + K
    
    o-Maxima----------------------------------------Infinites----------o
    
    -@CR: Dwn A combo with QCF A x infinite or finish with Dwn A, 
          HCBx2 + K... (there is a certain condition, yet to be 
          discovered as to why this does not work all the time...)
    
    o-Maxima----------------------------------------Bugs---------------o
    
     -Maxima doing HCF + K at the same time as opponent's DM (EG: Terry 
      Power Geyser) causing the machine to have a seizure....  Also 
      Maxima's Bunker Buster vs K's Stand C!
    
     -vs Robert:
      Robert do Hold Back + Fwd + P, Maxima runs in and HCF+ K just
      as the fireball leaves his hand.  Maxima gets hit by the fireball
      but still grabs Robert... Robert gets stuck....
    
    -------------------------------------------------------------------\
    Benimaru Nikaido---------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth  : Japan (but he's half American)
    Fighting Style  : Thai Kickboxing
    Age             : 21
    DOB             : 6th June
    Blood Type      : O
    Height          : 180 cm
    Weight          : 70 kg
    Hobby           : Sky cruising by Plane
    Favourite Food  : Pasta with Slices of Raw Fish
    Good Sport      : Clay pigeon shooting and high jump
    Important Thing : Himself
    Hated Thing     : Your own regret, Otaku
    Winpose A       : Turns around and point out at the audience
                      and says "Thank you!"
    Winpose B       : He stands up straight, with hands on hips and 
                      says "Understand"?
    Winpose C       : He gathers in lightning while doubling over
                      like his new '98 pose but says nothing.
    Colour A        : Black Top, White Jeans
    Colour B        : Orange Hair, Grey Jeans
    Seiyuu          : Monster Maetsuka
    Endquote        : "Watch me now.  A flower's life's brief."
    
    o-----------------------------------------------Movelist-----------o
    
    Catch and Shoot       : Bk / Fwd + C when close
    Front Suplex          : Bk / Fwd + D when close
    Spinning Knee Drop    : In air, any dir. but Up + C / D
    Jackknife Kick        : Fwd + B
    Flying Drill          : In Air, dwn + D
    Raijin Ken            : QCF +P 
                            -can do in air
    Iai Geri              : QCF + K
                            -Follow with
                             Handou San Dan Geri: Dwn Up + K
    Shinku Katategoma     : QCB + P 
    DM: Raikoken          : QCFx2 + P
    DM: Gen'ei Hurricane  : QCFx2 + K
    Striker               : Elec-trigger (grabs and electrifies
                            opponent)
    
    o-Benimaru--------------------------------------Speech-------------o
    
    [Round Start]
    "Hajimeoka." 
    (Let's Start.)
    
    [Taunt]
    "Yare Yare." 
    (Try harder.) or (Oh well...)
    
    -Unsorted
    
    "Kakugo wa deki takana?" 
    (Are you ready to do or die?)
    
    "Jo, yarou ka?" 
    (Are you ready?)
    
    "Kimatta na."
    (I did it, no?)
    
    o-Benimaru--------------------------------------Miscellaneous------o
    
    If you didn't already know, "Otaku" is a japanese animation
    hardcore fan.
    
    From Silver Khosla: "The majority of Benimaru's moves are based on 
    an old Tatsunoko character (which has recently been "updated") 
    named Hurricane Polymar. He's a type of "karate-man" that just beats
    on people and wears a costume (in traditional Tatsunoko style) 
    similar to Gatchaman a.k.a G-Force.  Hissatsu! Shinkuu Katate 
    Gomaaaaaaaaaaaaaaaa!"
    
    o-Benimaru--------------------------------------Interesting Combos-o
    
    Cool.Combos.
    
    Tested vs Chang
     -NCR: CM: Call Robert, Stand D, QCF + A, They launch,
               Hop Dwn + B, QCF + C, QCFx2 + C
    
     -An easier version: NCR+CM: Call Robert, A+B, (Behind Chang)
      QCF + A, (Chang flies to corner), QCF C, QCFx2 C
    
    o-Benimaru--------------------------------------Infinites----------o
    o-Benimaru--------------------------------------Bugs---------------o
    
    -------------------------------------------------------------------\
    Shingo Yabuki------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth  : Japan
    Fighting Style  : (self-claimed) handed down Kusanagi Style
    Age             : 17
    DOB             : 8th April
    Blood Type      : O
    Height          : 179 cm
    Weight          : 69 kg
    Good Sport      : Swimming and Water Polo
    Hobby           : Exploration
    Favourite Food  : Refrigerated Udon (Noodle) and Sardines
    Important Thing : Life, Girlfriend, Student Pocketbook and Gloves
                      given to him by Kyo Kusanagi
    Hated Thing     : Milk
    Winpose A       : Gets out his notebook saying "Eh hito memo memo.. 
                      okay...." (This guy... note note... ok)
    Winpose B       : Stands with arms and legs outstretched saying
                      "Yoshi!" (Alright!), then turns around and 
                      looks at his fist saying "Yarimashita yo, 
                      Kusanagi-san!" (I've really done it, Mr. 
                      Kusanagi!)
    Winpose C       : Holds a fist up high and says "Ore no, Kachi da!"
                      (This is my victory!)
    Colour A        : Blue
    Colour B        : Brown
    Seiyuu          : Takehito Koyasu
    Endquote        : "I just get tougher!  Kyo, I'm coming for you!"
    
    o-Shingo----------------------------------------Movelist-----------o
    
    Hachi Tetsu                                : Bk / fwd + C (close)
    Issetsu Seoi Nage Fukanzen                 : Bk / fwd + D (close)
    Ge Shiki: Goufu Kakkodake                  : Fwd + B
    100 Shiki: Oniyaki Mikansei                : DP + P
    104 Shiki: Aragami Mikansei                : QCF + A
    105 Shiki: Dokugami Mikansei               : QCF+ C
    101 Shiki: Oboro Guruma Mikansei           : RDP + K
    202 Shiki: Kototsuki Mikansei              : HCB + K
    Shingo Kick                                : QCF + K
    Shingo Kinsei Ore Shiki: Nie Togi          : DP + K (when close)
    DM: Burning Shingo                         : QCB HCF + P
    DM: Ge Shiki: Kake Hourin                  : QCFx2 + P
    
    Striker: runs in and tries to grab opponent's legs (Blockable)
             but 2 hits if succesful.  This is probably the only
             way you will get to connect K's QCF HCB + P S/DM as
             a "combo"...
    
    o-Shingo---------------------------------------Speech--------------o
    
    [Round Opening]
    Shingo appears in his tracksuit top doing some squatting leg 
    stretches saying "O-ichi ni san shi" (1,2,3,4,) He then gets up 
    and takes off his top saying "Shingo, ichiban te ikkima~su!" 
    (Shingo, first up, here I come!)
    
    [Taunt]
    "Naguutaneanta oyanimo naguraretakotonainoni!" 
    (You hit me! My parents never hit me!)
    
    "Waza doko iita no, ne?"
    (Where are my moves?)
    
    [Striker]
    "Yacchatte Kudasai!" 
    (Lit: Go Go GO! Get him please!)
    
    [Dodge]
    "Sugoi abunai!" 
    (Very dangerous!)
    
    "Nankakita" 
    (Something coming!)
    
    "Kusanagi-saaaan!"
    
    "Nankatsushita!"
    
    [Round Start]
    "Kotoshiwa edit jyanaize Shingo!"
    
    "Ite" 
    (painful)
    
    "Totsugeki-!"
    (Charge!)
    
    o-Shingo----------------------------------------Miscellaneous------o
    
        -Lost his counter!!! ARGH! AND DP + D doesn't always connect
         on crouching opponents!  His Jump CD hits twice on counter.
         202 Shiki: Kototsuki Mikansei -This is his "new" move.  
         He rushes forward like Kyo's HCB + K but when he lifts 
         them up he does Kyo's Jump Dwn C to knock them down.
    
    o-Shingo----------------------------------------Interesting Combos-o
    
     -@CR: Iori Striker,QCFx2+P, Iori Striker, QCFx2+P, Iori Striker, 
           RDP+K.  
    
    Tested vs Kasumi
     -Opponent Jumping, Corner, Red Life:  Iori Striker + QCF x2 SDM
      hit at same time, QCB + B, QCF x2 + SDM, QCB + D (100%)
    
    o-Shingo----------------------------------------Infinites----------o
    o-Shingo----------------------------------------Bugs---------------o
    
    
    --------------------------------------------------------------------
                            Fatal Fury Team
    --------------------------------------------------------------------
    
    When Terry received the Invitation he found Joe.  They were both
    surprised about that 4-members team up regulation this year and
    they were worrying about that when suddenly a idea came into their
    minds...
    -------------------------------------------------------------------\
    Terry Bogard-------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : America
    Fighting Style : Jeff style + Street Fighting
    Age            : 24
    DOB            : 15th March
    Blood Type     : O
    Height         : 182 cm
    Weight         : 82 kg
    Hobby          : Video Games and Trolling
    Best sport     : Basketball
    Favourite Food : Junk Food
    Important Thing: Jeff Bogard's Gloves
    Hated Thing    : Slugs
    Winpose A      : Throws off cap "Okay!"
    Winpose B      : Tips cap "Good Luck!"
    Winpose C      : Stands with fist upraised.  Monkey comes out
                     and jumps up and down on his shoulder.  After
                     three jumps, Terry pats the monkey.  
    Colour A       : Red, White and Blue
    Colour B       : Blue and White
    Seiyuu         : Satoshi Hashimoto
    Enquote        : "That's what makes a legend!"
    Enquote (jap)  : "Spare me the sour grapes!"
                     "Stay Cool!"
                     "Stop moping!  Give me a smile!"
    
    o-Terry-----------------------------------------Movelist-----------o
    Grasping Upper          : Bk / Fwd + C when close
    Buster Throw            : Bk / Fwd + D when close
    Hammer Punch            : Fwd + A (overhead)
    Rising Upper            : Dwn-Fwd + C
    Burn Kunckle            : QCB + P
    Power Wave              : QCF + A
    Round Wave              : QCF + C (Hits low)
    Rising Tackle           : Hold Down 1 sec then Up + P
    Crack Shoot             : QCB + K
    Power Charge            : HCF + K
    Power Dunk              : DP + K during Power Charge
    Power Drive             : DP + P
    Power Shoot             : DP + K
    DM: Power Geyser        : QCB,Dwn-Back, Fwd + P
                              note: I can do it by QCB, Fwd + P
    DM: High Angle Geyser   : QCFx2 + K
    Striker                 : If close: High Angle Geyser (instant)
                              If not: "Dunk Geyser" (Power Geyser)
    
    o-Terry-----------------------------------------Speech-------------o
    
    [Round Start]
    Does two punches.
    
    [Round Entry]
    Does some shuffling then does Dodge Attack saying "Ha!"
    
    When possible, Terry shouts the name of his moves when
    executing them.
    
    [QCFx2 + K]
    "Overheat Geyser!" (but see Misc. Section)
    
    o-Terry-----------------------------------------Miscellaneous------o
    
    -Trolling is a form of fishing in which you trail the line behind a 
     slow-moving boat.  It's very popular for catching large, 
     ocean-going fish like marlin, wahoo, and tuna...
      (from Asako Hisamatsu)
    
    -Shortcut Power Geyser??: HCFx2 + P  (It's weird...)
    
    -The monkey has appeared in various episodes of Terry's stage in 
     the Fatal Fury and KOF series inc FF3, KOF 95... I don't want to 
     hear any jokes about spanking the monkey.  He pats the monkey,
     nothing more...
    
    -High Angle Geyser/Hawaii Angle Geyser: The latter is the official
     english name for the move.  What Terry actually says is debatable.
     I've checked the soundtrack and it still sounds like 
     "Oh my Shit...Geyser!!!" but this may be a joke started by Gamest
     magazine in '97.
    
    o-Terry-----------------------------------------Interesting Combos-o
    
    Most Damaging Standing non DM Combo:
    Stand C (2 hit), Dwn-Fwd C, HCF + D, DP + D
    Most Damaging Standing DM Combo:
    Stand D (1 hit), Fwd A, QCFx2 + D
    Most Damaging Standing SDM Combo:
    Stand D (1 hit), Dwn Fwd C, QCFx2 + D
    
    Note with the SDM-- does 70% damage.  But if your opponent is in
    the corner, they won't take all hits.
    
    Cool.Combos.
     -Call King Striker.  QCB + B, QCB + B, Power Geyser SDM
    
    o-Terry-----------------------------------------Infinites----------o
    o-Terry-----------------------------------------Bugs---------------o
    
    -------------------------------------------------------------------\
    Andy Bogard--------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth  : America
    Fighting Style  : Kopoken
    Age             : 23
    DOB             : 16th August
    Blood Type      : A
    Height          : 172 cm
    Weight          : 67 kg
    Hobby           : Shugyou (Training)
    Favourite Food  : Natto Spaghetti
    Important Thing : Photo of him and Hanzo Shiranui
    Hated Thing     : Dogs
    Winpose A       : Crosses his hands and brings them down to his 
                      hips saying "Yoshi!" (All right!)
    Winpose B       : Turns around with hair blowing in the wind.
    Winpose C       : Halfway squats in a martial arts pose and 
                      breathes heavily.
    Colour A        : White
    Colour B        : Dark Green
    Seiyuu          : Keiichi Nanba
    Endquote        : "On the whole, you're tough, but I transcend
                       tough!"
    
    o-Andy------------------------------------------Movelist-----------o
    
    Gourin Kai         : Bk / Fwd + C when close
    Kakaekomi Nage     : Bk / Fwd + D when close
    Jou Agito          : Fwd + B
    Age Omote          : Dwn Fwd + A
    Hi Sho Ken         : QCB + A
    Geki Hi Sho Ken    : QCB + C
    Sho Ryu Dan        : DP + P
    Zan Ei Ken         : Dwn-Back then Fwd + P
                         -Follow with Fwd + P
    Ha Sui Shou        : (near foe) HCF + P
    Ku Ha Dan          : HCF + K
    Gen'ei Shiranui    : (in air) QCF + K
                         -Follow with
                           Shimo Agito: P (sweep) (new kick)
                           Uwa Agito: K (overhead) (new kick)
    DM: Chou Reppo Dan : QCB HCF + K
    DM: Ryushi Ken     : QCB HCF + P
    Striker            : "Shippuu Zan'ei Ken" 
    
    o-Andy------------------------------------------Speech-------------o
     
    [Round Start]
    Holds back his hair and motions a "C'mon" with his hand saying 
    "Humph!".
    
    o-Andy------------------------------------------Miscellaneous------o
    
    Kao - I always saw "Koppou" translated as "bone breaking", but it
        actually means "knack" or "understanding".  Since Andy learned
        Shiranui ninjitsu from Hanzou, I suppose it means that he has
        learned the ninja arts, or else basic ninja techniques.
    
     -Andy can cancel his CD counter like Clark.  If you get a 
      Counter Message, you can combo with Dwn Fwd A....
    
     -Andy has a long standing animation.  He'll stop his fighting 
      stance and peer forward through his hands...
    
    o-Andy------------------------------------------Interesting Combos-o
    
     -@CR: Jump D, C, HCF + C, as they fall Dwn Fwd A (1 hit) 
           cancelled into QCB HCF + K SDM.
    
     -@CR: Jump D, C (1hit), HCF + C, Walk Fwd, Call Mai striker,
           DP + C.
    
     -@NCR:CM: Call Robert, Dwn C, Dwn-Bk Fwd + A, QCB + C, QCB HCF + C.
    
    o-Andy------------------------------------------Infinites----------o
    
     -vs Xiangfei, corner.  HCF + P, Xiangfei does recovery roll.  
      You can combo.  So anything + HCF + P and repeat.  
    
    o-Andy------------------------------------------Bugs---------------o
     
     -vs Real Kyo:  You'll need 2 players to test this out.
      Do an early jump D to hit Kyo on the top of the head (Kyo does 
      not block).  Because of the early hit, Kyo has time to recover
      and hit back.  Kyo does Dwn B x i (which goes right through Andy)
      useless really, but hey, it's a bug.
      
    
    -------------------------------------------------------------------\
    Joe Higashi--------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : Japan
    Fighting Style : Muetai Kickboxing
    Age            : 23
    DOB            : 29th March
    Blood Type     : AB
    Height         : 180 cm
    Weight         : 71 kg
    Hobby          : Fighting
    Favourite Food : Fried Wani (Alligator)
    Important Thing: His Hachimaki (headband)
    Best Sport     : Any kind of fighting
    Hated Thing    : Dressing up formally
    Winpose A      : Gets down on his knees and screams "Yosha!!!"
                     (I did it!)
    Winpose B      : Turns around and point at you on the floor and
                     says ""
    Winpose C      : Jumps into the air and says "Yosha!" then falls
                     down on his butt (his old background "Oh my God,
                     my team member lost!" animation) and starts
                     laughing.
    Colour A       : Red Shorts
    Colour B       : Blue Shorts
    Seiyuu         : Nobuyuki Hiyama
    Endquote       : (With mic. in hand) "You bring a song to mind.
                      Heard of 'The Loser Blues?'"
    
    o-Joe-------------------------------------------Movelist-----------o
    
    Hiza Jigoku                          : Bk / Fwd + C when close
    Leg Throw                            : Bk / Fwd + D when close
    Low Kick                             : Fwd + B
    Sliding                              : Dwn Fwd + B
    Hurricane Upper                      : HCF + P
    Tiger Kick                           : DP + K
    Slash Kick                           : HCF + K
    Ougon no Kakato                      : QCB + K
    Bakuretsu Ken                        : P repeatedly
                                           -Follow with
                                              QCF + A (overhead)
                                           or QCF + C (knockdown kick)
    DM: Screw Upper                      : QCFx2 + P
    DM: Bakuretsu Hurricane Tiger Kakato : QCF HCB + P
    DM: Shijou Saikyou no Low Kick       : QCFx2 + K
    
    Striker : "Ora Ora Bakuretsu Ken".
     If he connects, he'll end with an jumping uppercut and then 
     "moon" taunt!! ^_^
    
    o-Joe-------------------------------------------Speech-------------o
    
    [Taunt]
    Lifts one knee and rolls his right elbow saying 
    "Ohra Ohra!"
    (Well?)
    
    DURING SCREW UPPER  (SDM)
    "Ototoi Kieyare"
    (Take this!)  
    
    Win pose 
    Points at you on the floor.
    "Mou ikkai yattemiruka~?" 
    (Want to try once more?)
    
    o-Joe-------------------------------------------Miscellaneous------o
    
    -Has new Close D, Low C (now hits high but not
     an overhead) and all of his jump attacks
     except Jump A have new animation.
     His Jump B aims downward now, and is now much more
     useful for jump-ins (thank god). His Jump C has
     incredible downward range, and is good for beating
     down on crouching opponents. 
    
    o-Joe-------------------------------------------Interesting Combos-o
    
     -Stand C, Fwd B, QCF HCB + P
     -@NCR: King Striker, QCB + B x2, DP + K
     -@CR: QCF x2 + K (Counter), A Rapid
     -@NCR: King Striker, QCF x2 + P, QCF x2 + K
     -@NCR: Robert Striker, C, Fwd B, HCF + A, QCFx2 + K
     -vs Chang, CR: C, Fwd B, A rapid, HCF + C, A
    
    Unconfirmed
     -Stand C, Fwd B, A Rapid, QCF A, DP + K
     -Ralf Striker, DP + K, (Ralf hits), QCF x2 + K
    
    o-Joe-------------------------------------------Infinites----------o
    o-Joe-------------------------------------------Bugs---------------o
    
    -------------------------------------------------------------------\
    Mai Shiranui-------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : Japan
    Fighting Style : Shiranui-ryu Ninjitsu
    Age            : 21
    DOB            : 1st January
    Blood Type     : B
    Height         : 165 cm
    Weight         : 46 kg
    B87 W54 H90
    Best sport     : Badminton
    Hobby          : Cooking Bento box (lunch boxes)
    Favourite Food : Ozouni- (New Year's dish) Rice Cakes boiled with
                     vegetables
    Important Thing: Her Grandmother's kanzashi (ornamental hairpin)
    Hated Thing    : Spider
    Winpose A      : Tosses a fan into the air and catches it saying
                     "Nippon Ichi!" (I'm Japan's No.1!)
    Winpose B      : Holds a fan up to the air then brings it down
                     waving some confetti saying "Nippon Ichi!" 
                     (I'm Japan's No.1!)
    Winpose C      : Brings out a parasol and stands behind it saying
                     "Nippon Ichi!" (I'm Japan's No.1!)
    Colour A       : Red
    Colour B       : Purple
    Seiyuu         : Akoya Sogi
    Endquote       : "Were you too easy, you ask?  You were too weak
                      to be easy!"
    
    o-Mai-------------------------------------------Movelist-----------o
    Shiranui Gourin                 : Bk / Fwd + C when close
    Fuusha Kuzushi                  : Bk / Fwd + D when close
    Yume Zakura                     : In air, any dir. but up + C / D
    Benitsuru no Mai                : Dwn-Fwd + B
    Tsubakuro no Mai                : Fwd + B (when close)(overhead)
    Daiwa Fuusha Otoshi             : In air, Dwn + A
    Yurazaume                       : In air, Dwn + P (move possible)
                                     - Mai tries to "sit" on you
    Ukiha                           : In air, Dwn + K (move possible)
                                     - Mai comes down with her knee
                                       The two new moves are good for
                                       crossing up...
    Kachou Sen                      : QCF + P
    Ryuu Enbu                       : QCB + P
    Musasabi no Mai (Kuuchuu)       : in air QCB + P
    Musasabi no Mai (Chijou)        : Hold Down 1 sec then Up + P
                                     -follow with: Dwn + P
                                     -or Dwn + K
                                     -or QCB + K (Toki Tsubute)
    Hissatsu Shinobi Bachi          : HCF + K
    Koyasen Tori                    : QCB + K
    DM: Chou Hissatsu Shinobi Bachi : QCB HCF + K
    DM: Hou'ou no Mai               : QCBx2 + P
    DM: Mizutori no Mai             : QCFx2 + P
    
    Striker                         : Close: "Sakura Fubuki"
                                      Far  : Taunt (can be hit)
    
    o-Mai-------------------------------------------Speech-------------o
    [Round Start]
    "Kakatte rasshai!" 
    (Come at me!)
    
    "Hitotsu!  Futatsu!  Mittsu!"
    (One (fan)!  Two (fans)!  Three (fans)!)
    
    "Shiranui kugen Ougi!"
    (Shiranui style secret technique!)
    
    "Fuusakabushi" 
    
    "Yumetekura!"
    
    "Hora, ganbatte!"
    (hey now, don't give up!)
    
    "Nippon ichi!"
    (Japan's no 1!)
    
    o-Mai-------------------------------------------Miscellaneous------o
    
    -'kanzashi'is that little U-shaped thing Mai wears in her hair.
    
    -Toki Tsubute AKA Shermie Homage.  This is an air grab.  The 
     opponent must be in the air for it to work.  When it does
     work, Mai's hair suddenly covers her eyes - and I know why.
     This move is possibly the most erotic happiness throw I have
     ever seen.  Sorry, but that IS Shermie doing that move, not
     Mai.  Mai grabs the opponent's head, rams it to her crotch...
     I've watched it frame by frame using the pause button :)
    
    o-Mai-------------------------------------------Interesting Combos-o
    
    Easy Combos:
    
    Low/Stand C, Dwn Fwd B, QCB + B, QCB + A.
    Low/Stand C, Dwn Fwd B, QCB HCF + P
    
    Cool.Combos.
     -NCR + CM: Call Robert, Stand C, Dwn Fwd B, QCB + A, they launch
      QCBx2 + P, Before they hit the ground do QCB+A cancelled into
      QCB HCF + K (90% damage)
    
    o-Mai-------------------------------------------Infinites----------o
    
    o-Mai-------------------------------------------Bugs---------------o
    
    She has one.  Kind of like last years.  That's all I know right
    now.
    
    --------------------------------------------------------------------
                           Art of Fighting Team
    --------------------------------------------------------------------
    
    Takuma felt glad when he recieved the invitation to KOF99. As usual,
    he assigned Ryo, Robert and Yuri to enter, but they found that this
    time Takuma will accompany them...
    
    (editors note: So much for him retiring... BRING BACK SAISYU!!!)
    
    -------------------------------------------------------------------\
    Ryo Sakazaki-------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : Japan
    Fighting Style : Kyokugenryu Karate
    Age            : 24
    DOB            : 2nd August
    Blood Type     : O
    Height         : 179 cm
    Weight         : 75 kg
    Hobby          : Sunday Carpentry
    Best sport     : Sumo Wrestling
    Favourite Food : Mochi (Rice Cake) and Natto
    Important Thing: Restored Motorcycle (perhaps the one from AOF 1?) 
                     and his horse, Maki Tatsu
    Hated Thing    : Bugs with many legs
    Winpose A      : Adjusts his suit with a grin then crosses his arms
                     and brings them down forcefully saying "Osu!"
    Winpose B      : Brings his hands to his sides in a karate pose and
                     breathes and looks to the side.
    Winpose C      : Does two punches, a kick, and then poses saying 
                     "Osu!"
    Colour A       : Orange
    Colour B       : Red
    Seiyuu         : Masaki Usui
    Endquote       : "Did Kyokugen Karate, will you?!  Now savor the 
                      pain it brings."
    
    o-Ryo-------------------------------------------Movelist-----------o
    
    Tani Otoshi           : Bk / Fwd + C when close
    Tomoe Nage            : Bk / Fwd + D when close
    Kouryuu Gokya Geri    : Bk / Fwd + A
    Ryuuhan Shuu          : Bk / Fwd + B (autoguard)
    Nidan Sokutou Geri    : Dwn-Fwd + B (autoguard)
    Ko Ou Ken             : QCF + P
    Ko Hou                : DP + P
    Hi En Senpuu Kyaku    : HCB + K
    Zan Retsu Ken         : Fwd Bk Fwd + P (autoguard)
    Ko Hou Senpuu Ken     : QCB + P (autoguard)
    Rai Jin Setsu         : QCF + K
    DM: Haou Shou Ko Ken  : Fwd, HCF + P
    DM: Ryu Ko Ranbu      : QCF HCB + P
    DM: Tenchi Haou Ken   : QCFx2 + P
    
    Striker : Mid-air Ko Ou Ken.  
     You can hit opponents on the floor with this AND then you can
     normal/special throw them.
    
    o-Ryo-------------------------------------------Speech-------------o
    
    [Round Start]
    "Osu!"
    (Lit: When a fighter is ready to do or has occomplished something)
    
    [Taunt]
    "Ohra Ohra!"
    (Well Well!)
    
    [QCFx2 + P]
    "Ichigeki Hissatsu!"
    (One-hit deadly finish!)
    
    "Kusouuuuu"
    (Damn)
    
    o-Ryo-------------------------------------------Miscellaneous------o
    
     -Standing B abusers can forget about it this year!  That's
      right: Ryo's stand B is no longer the best poke in the game.
      It's changed to a laggy poke.  
    
     -Fwd A, A can still combo...
    
     -QCFx2 DM as a counter takes 50% damage.  On SDM it takes
      like... Galactica Phantom proportions....!
    
     -Ryo's Fwd B is used with its autoguard properties to scare
      opponents.  After chaining it, either throw or DP the opponent.
      It also nullifies projectiles.
    
    o-Ryo-------------------------------------------Interesting Combos-o
    
     -Ryo can AB Dodge Attack + Stand A and combo.
    
     -@CR: Opponent Jumping: Striker Iori, Fwd Bk Fwd + P x3
           (The opponent has to hit the puddle first)
    
    o-Ryo-------------------------------------------Infinites----------o
    
     -@CR: Call Any Striker that launches opponent for juggle eg 
           King or Ralf, AM Mode, Dodge Attack x i
    
    o-Ryo-------------------------------------------Bugs---------------o
    
    -------------------------------------------------------------------\
    Robert Garcia------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : Italy
    Fighting Style : Kyokugenryu Karate
    Age            : 24
    DOB            : 25th December
    Blood Type     : AB
    Height         : 180 cm
    Weight         : 85 kg
    Hobby          : Collecting Cars
    Favourite food : Yakisoba, sushi
    Best sport     : Motor Sports
    Important Thing: Collection of Cars
    Hated Thing    : Rakkyou
    Winpose A      : Does a kick then stance, grinning.
    Winpose B      : Flips a coin and catches it.
    Winpose C      : Turns around and gives the thumnbs up saying 
                     "Dou-ya!" (How's that!)
    Colour A       : White Black and Brown
    Colour B       : Black Red and Brown
    Seiyuu         : Mantarou Koichi
    Enquote        : "If everyone loves a winner, I'm freakin
                      irresistable!"
    
    o-Robert----------------------------------------Movelist-----------o
    Nidan Sokutou Geri           : Dwn Fwd + B
                                   -Robert's version of Kyo's 
                                    Dwn Fwd D.  2 hits.
    Ryuutobi Kyaku               : Bk / Fwd + C when close
    Kubi Kiri Nage               : Bk / Fwd + D when close
    Ryuu Han Shuu                : Bk/Fwd + B
    Kou-ryuu Gokyageri           : Bk/Fwd + A
    Ryu Geki Ken                 : Hold Bk 1 sec then Fwd + P
    Su Jin Ren Bu Kyaku          : Hold Down 1 sec then Up + P
    Hi En Senpuu Kyaku           : Hold Bk 1 sec then Fwd K
    Hi En Ryu Jin Kyaku          : in air Dwn K
    Ryu Zan Chen                 : Hold Down 1 sec then Up K
    DM: Haou Shou Ko Ken         : Fwd, HCF + P
    DM: Ryu Ko Ranbu             : QCF HCB + P
    DM: Muei Senpuu Juudan Kyaku : QCB HCF + K
    Striker                      : perform Ryu Ko Ranbu
    
    o-Robert----------------------------------------Speech-------------o
    
    [Round Start]
    "Hona.. Ikimase!" 
    ("Well then, let's go!)
    
    "Donai shitan ya?"
    "What's wrong? What happened?"
    
    o-Robert----------------------------------------Miscellaneous------o
    
    -I ate Rakkyou while in Japan.  It's a bitter food.  Not bad..
     
    -Robert as a Striker is popular at the moment as you can join 
     in and combo with him.  If they block him you can cross up....
    
    o-Robert----------------------------------------Interesting Combos-o
    
     -NCR : Call King, Fwd HCF+P SDM (about 2/3 hits connect),
            walk Fwd, QCB HCF+K.
    
     -@CR: Fwd A, Low A, Hold Dwn + Up + P, Hold Dwn + Up + K
    
    o-Robert----------------------------------------Infinites----------o
    o-Robert----------------------------------------Bugs---------------o
                            
    -------------------------------------------------------------------\
    Yuri Sakazaki------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : Japan
    Fighting Style : Kyokugenryu Karate
    Age            : 20
    DOB            : 7th December
    Blood Type     : A
    Height         : 168 cm
    Weight         : 54 kg
    B82 W58 H86
    Hobby          : Karoake
    Best Sport     : Softball
    Favourite Food : Sweet Curry with homemade Pickled Umeboshi (plums)
    Important thing: Friends, her late mother's pearl earrings
    Hated Thing    : Octopus, people who like Octopus, indecisive men
    Winpose A      : Adjusts her karate suit then looks up and stands
                     with thumbs saying "Chou yoyutchi!" 
                     (Super Easy Win!)
    Winpose B      : Does two punches, a kick and then stances saying
                     "Un!"
    Winpose C      : Does Ryo's Dwn Fwd B, then lifts fist in the air
                     standing on one foot saying "Ya-ii!" (Great!)
    Colour A       : Blue tights, White top
    Colour B       : Brown, White top, Orange Trainers (UGLIEEEE!).
    Seiyuu         : Kaori Horie
    Endquote       : "Skill over power, spirit over skill!  The 
                      secret to victory!"
    
    o-Yuri------------------------------------------Movelist-----------o
    
    Oni Harite             : Bk / Fwd + C when close
    Silent Nage            : Bk / Fwd + D when close
    Tsubame Otoshi         : In air, any dir. but u + C / D
    Senkai Kyaku           : Fwd + B,B (not an overhead.... why?)
    Butt Smash             : Fwd + A (overhead)
    Ko Ou Ken              : QCF + P
                             -hold and it will become Haou Shou Ko Ken
    Rai On Ken             : QCF + K
    Hyakuretsu Binta       : HCB, Fwd + K
    Yuri Chou Mawashi Geri : QCB + K
    Yuri Chou Upper        : DP + P
                             -C version can follow with Yuri Double
                              Chou Upper :DP + C
    Hien Shippuu Ken       : QCB + P
                             -Now has autoguard + Chargable -not
                              unblockable but if you go near her
                              you will be sucked in and suffer
                              multiple hits!
    Hyakuretsu Binta       : HCB + K
    DM: Hien Hou'ou Kyaku  : QCF HCB + K
    DM: Shin. Chou Upper   : QCFx2 + P
    DM: Hi En Upper        : QCFx2 + K
    Striker                : Close: Shin Chou Upper
                             Far:   Taunt (can be hit)
    
    o-Yuri------------------------------------------Speech-------------o
    
    [Round Start]
    "Babbito yattsukechau zo!" 
    (I will defeat you quickly!)
    
    o-Yuri------------------------------------------Miscellaneous------o
    
    Misc: In AOF 1, Mrs Sakazaki's name was Ronnet.
    
    The ultimate Capcom Parody: This Year, Yuri has Sakura's overhead
    kick, her HCB + K now parodies Ryu/Ken rather than Sakura and now
    she has both Ken and Ryu's Dragon Punch DMs.
    
    o-Yuri------------------------------------------Interesting Combos-o
    o-Yuri------------------------------------------Infinites----------o
    o-Yuri------------------------------------------Bugs---------------o
    
    -------------------------------------------------------------------\
    Takuma Sakazaki----------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : Japan
    Fighting Style : Kyokugenryu Karate
    Age            : 50
    DOB            : 4th February
    Blood Type     : O
    Height         : 180 cm
    Weight         : 88 kg
    Hobby          : Soba Strike
    Good Sport     : General Grappling
    Favourite Food : Washed (cooked) white rice and Miso Soup
    Important Thing: His two children, his pupil and Kyokugenryu!
    Hated Thing    : Snakes
    Winpose A      : Faces screen and does some martial arts practice
                     ending in a Haoh Shi Kou Ken pose then crosses 
                     hands and looks at the floor.
    Winpose B      : Puts his arms inside his Karate Suit and then pulls
                     it open revealing his muscled body and scarred 
                     chest.
    Winpose C      : Stands with Fist held at head level saying "Mada
                     Mada..."
    Colour A       : White
    Colour B       : Dark Green
    Seiyuu         : Eiji Tsuda
    Endquote       : "Kyokugen Karate is the true way of battle!"
    
    o-Takuma----------------------------------------Movelist-----------o
    
    Ibbon Seoi Nage              : Bk / Fwd + C when close
    Oosotogari                   : Bk / Fwd + D when close
    Oniguruma                    : Fwd + A (Knockdown)
    Higuruma Otoshi: Dan Tsubushi: Bk + A (Overhead)
    Kawara Wari                  : Fwd + B (Overhead)
    Downed Kick                  : Dwn Fwd B (when foe is on floor)
    Sanchin no Kata              : Dwn, Dwn + P, 
                                   -hold P to increase Power Gauge
    Ko Ou Ken                    : QCF + P
    Hi En Senpuu Kyaku           : Hold Bk-Dwn for 1 sec then Fwd + K
    Zan Retsu Ken                : Fwd Bk Fwd + P
    Mou Ko Murai Garai           : QCB + P
    Shoran Kyaku                 : HCB + K
    DM: Haou Chi Ko Ken          : Fwd, HCF + P
    DM: Ryuko Ranbu              : QCF HCB + P
    DM: Shin Gayshin Geki        : near foe QCFx2 + P
    Striker                      : perform Haou Chi Ko Ken
    
    o-Takuma----------------------------------------Speech-------------o
    [Round Start]
    "Madamada gen'eki deikeruwai!"
    (I'm still on active duty!)
    
    "migitawa shya"
    
    [SDM Ryoku Ranbu] 
    "Todomeja!"
    (THE last one!)
    
    [Shin Gayshin Geki]
    "Kijin geki... douja?" 
    (Cranky Attack!  how's that?)
    [Taunt]
    "Katatekunka?"
    (Wont you come and play?)
    
    o-Takuma----------------------------------------Miscellaneous------o
    o-Takuma----------------------------------------Interesting Combos-o
    
    Tested vs Ryo
     -Corner, Opponent Jumping, Striker Iori + Fwd Bk Fwd + P hits
      at the same time, Fwd Bk Fwd + P, Fwd Bk Fwd + P, Fwd Bk Fwd + P,
      Dwn Fwd B.   
     
    Tested vs Ryo
     -Corner, Jump D, Stand C, Fwd A, QCF HCB + P SDM, Call Ryo Striker,
      HCB + K (100%)
    
    -Striker Iori, Fwd HCF + P x2, Striker Iori, Fwd HCF + P, HCB + K
     Something wrong here I've got the translation wrong... argh...
    
    o-Takuma----------------------------------------Infinites----------o
    
    Armour Mode. Corner. Dodge Attack.  Repeat
    
    o-Takuma----------------------------------------Bugs---------------o
    
     -On fallen opponent.  QCF + A.  As the fireball approaches, do
      HCB + K.  They cannot block the fireball.
    
    --------------------------------------------------------------------
                              Ikari Team
    --------------------------------------------------------------------
    
    Since the battle, Heidern's instincts told him that many things of
    KOF99 are questionable, so he decided to send Leona, Ralf and Clark
    to enter the touranment, along with Whip, the specialist spy, to
    discover the mysteries of KOF99.
    
    -------------------------------------------------------------------\
    Leona--------------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : Unknown
    Fighting Style : Army-Training + Heidern Assault Skill
    Age            : 18
    DOB            : 10th January
    Blood Type     : B + Orochi
    Height         : 176 cm
    Weight         : 66 Kg
    B84 W60 H87
    Hobby          : Inspecting (weapons?) Factories
    Best sport     : None particularly
    Favourite Food : Vegetables
    Important Thing: None particularly
    Hated Thing    : Blood
    Winpose A      : She turns away from her fallen opponent and holds 
                     a hand up to her face.  A shadow flits across her 
                     face as her eye gleams, and she says "Chikara wa 
                     seigyo dekiru kedo, sore ni, tayoru tsumori wa 
                     nai."  (I can control my power but I have no 
                     intention of relying on it.) 
    Winpose B      : She crosses an arm over her midsection, holding 
                     her other just above the elbow, shakes her head, 
                     and says "Anata de wa katenai" (You cannot win).  
    Winpose C      : Leona speaks into her wristwatch communicator, 
                     saying the good old "Ninmu... kanryo."  
                     (Mission... complete.)  She then takes off her
                     hair tie and shakes her hair out, then turns her 
                     head partially away from the opponent, looking 
                     at him/her out of the corner of her eye. 
    Colour A       : Green
    Colour B       : Pink
    Seiyuu         : Masae Yumi
    Endquote       : "Why did you do it?  You never had a chance!"
    
    o-Leona----------------------------Moves---------------------------o
    
    Leona Crush        : Bk / Fwd + C when close
    Ordeal Buckler     : Bk / Fwd + D when close
    Heidern Inferno    : In air, any dir. but u + C / D
    Strike Arc         : Bk/fwd + B
    Moon Slasher       : Hold Down 1 sec then Up + P
    Grand Slasher      : Hold Bk 1 sec then Fwd K
    Gliding Buster     : while grand slasher (D button), Fwd + D
    X-Caliber          : in air QCB + P
    Baltic Launcher    : Hold Bk 1 sec then Fwd + P
    Earring Bomb 1     : QCB + K
    Earring Bomb 2     : RDP + K, then activate by RDP + K
                          -RDP + B makes Earring Bomb 1 short distance
                          -RDP + D makes Earring Bomb 1 long distance
    DM: V-Slasher      : in air QCF HCB + P
    DM: Rebel Spark    : QCB HCF + K
    DM: Grateful Dead  : QCFx2 + P
    Striker            : plants bomb on opponent 
    
    o-Leona-----------------------------------------Speech-------------o
    
    [Striker]
    "Heart Attack!"
    
    [Round Start]
    "Ninmu, suikou shimasu."
    (I will do my duty!)
    
    [Taunt]
    "Nigeru no yo" 
    (Run away)
    
    [Winpose A]
    "Chikara wa seigyo dekiru kedo, sore ni, tayoru tsumori wa nai." 
    (I can control my power but I have no intention of relying on it.)  
    
    [Winpose B]
    "Anata de wa katenai"
    (You cannot win)  
    
    [Winpose C]
    "Ninmu... kanryo."  
    (Mission... complete.)
    
    o-Leona-----------------------------------------Miscellaneous------o
    
     -Did you know?: "Ikari" translates as "Getting Angry"?
    
     -Orochi Leona is THERE.  Kind of.  Win pose and in her new DM 
      which is Heidern's Soul Drainer (but doesn't give her any energy).
    
     -Earring Bomb 1:  There are two types.  It depends on which 
      Earring Bomb 2 she uses first;
      RDP + B ---> QCB + B or D = Bomb is thrown short distance and
      can juggle.
      RDP + D ---> QCB + B or D = Bomb is thrown far.
      
     -Bomb 2 takes approx 3.48 to detonate but will defuse if Leona
      gets hit.  After attaching the bomb, you can continue to combo
      but it doesn't show on the combo meter.
    
     -There are ways to avoid getting hit by Bomb 2... I've jumped
      "out" of it with Clark once... there are other "freaky" 
      occasions....
    
     -Is Leona the only character with multiple animation for sitting
      down?  She sits down, flicks her hair, waits, then does a "I'm
      ready to catch" pose!  Also when she stands, she bounces around
      then stops, holds her hands out and freezes, then goes back to
      the bounce.  Well... it's not as bad as Andy eh?  OH NO! BAO!
    
     -After you knock down the opponent, or throw them across the 
      screen, throw the earning bomb, then immediately run and jump B 
      at them. This is a guarantee hit because the bomb hits low and 
      the air attack must hit high!
     
    o-Leona-----------------------------------------Interesting Combos-o
    
     -CM:@CR: Jump C/D, D(first hit),RDP+D,D (1 hit), Fwd+B, QCB+A, 
              QCF HCB + A button, the bomb will explode... 100%
    
     -@CR: Stand near the opposite end of the screen and make sure your
           earring bomb is the short one (so do RDP + B).
           Striker Ralf, QCB + B, Jump QCF HCB + C OR HCFx2 + C
    
    o-Leona-----------------------------------------Infinites----------o
    
     -vs Ryo: 
      @CR: Hold Back, Fwd + A, Repeat
    
    o-Leona-----------------------------------------Bugs---------------o
    
     -QCFx2 SDM on Benimaru, Ryo or Yuri.  90%+ damage!!!
      -a consequent 100% combo would be:
       -@CR: Jump D, HCF + D, HCF + C (SDM) 
      
    -------------------------------------------------------------------\
    Ralf Jones---------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth  : America
    Fighting Style  : Army-Training + Heidern Assasination Skill
    Age             : 39
    DOB             : 25th August
    Blood Type      : A
    Height          : 188 cm
    Weight          : 110 kg
    Hobby           : Collecting Knives
    Best sport      : Baseball
    Favourite Food  : Chewing Gum
    Important Thing : Medal given to him from the President
    Hated Thing     : Snakes
    Round Start     : Rolls back his arms a few times then stands
                      with arms back and fists front saying "Woooah!"
    Winpose A       : Raises a fist into the air then brings it down
                      and leans to the side saying "Yeyy!"
    Winpose B       : He does a traditional "F*** you!" gesture and 
                      says "Ketaga chigauze!" (This time we see whose
                      power is greater!)
    Winpose C       : Smacks his fist into his palm twice then brings 
                      his arms back and says "Woaah!"
    Colour A        : Green
    Colour B        : Orange
    Seiyuu          : Monster Maetsuka
    Enquote         : "I can survive anything-- including Nukes!"
    
    o-Ralf------------------------------------------Movelist-----------o
    
    Dynamite Head Bomb         : Bk / Fwd + C when close
    Northern Light Bomb        : Bk / Fwd + D when close
    Gatling Attack             : Hold Bk 1 sec then Fwd + P
    Super Argentina BackBreaker: near foe then HCF + K
    Vulcan Punch               : P repeatly (move possible)
    Fast Bombing Punch         : Hold Down 1 sec then Up + P
                                 or in air QCF + P
    Ralf Kick                  : Hold B or D for 5 secs
                                 - you can't run while charging.
                                 - you can't do special move
                                 - charge is reset if Ralf gets hit or
                                   blocks a hit
    Ralf Tackle                : HCB + K (autoguard)
    DM: Flash Vulcan Punch     : QCF HCB + P
    DM: Mount Vulcan Punch     : QCB HCF + K
    DM: Galactica Phantom      : QCFx2 + P
    
    Striker : Fast bombing punch first then galactica phantom 
              (blockable).  
    
    o-Ralf------------------------------------------Speech-------------o
    
    [Striker] 
    "Totte oki da ze!" 
    (I saved this one for last!)
    
    [HCB + K]
    "Toriya Toriya!!!" 
    (Equivalent of "Take this!")
    
    [QCB HCF + K]
    "Taiman hataatara... Dachija!!!" 
    (You were careless... my friend!)
    
    [SDM QCFx2 + P]
    "Otokono iipatsuda korya!!!" 
    (This is it! THE punch!)
               
    o-Ralf------------------------------------------Miscellaneous------o
    
     -No Max damage Backhand (Far C) for Ralf this year (T-T)
     
     -But the 100% GP Counter is still there (^_^) QCFx2+P SDM, hold P
     ... Terry does QCB + A... autoguard .. BOOM.
    
     -Blue Mary, Ralf and Lucky Glauber share a passion for Baseball...
    
     -HCB+ K knocks out sweeps too!!!
    
     -Ralf's Galactica Phantom has full autoguard (as you know) but it 
      can be knocked out by a [Dwn + D sweep].  This was true with 
      Iori in '97 (haven't checked it for 2 years eheh).  However...
      some characters cannot knock him out with their down D sweep if 
      it hits Ralf knee area, such as Shingo and Terry.  Galactica 
      Phantom can be avoided by some crouching characters.  The 
      Galactica Phantom will just pass over their heads.  Only five 
      characters can crouch to avoid it: 
      Xiangfei, Bao, Chin, Choi, and Jhun (Yes! Jhun!).
    
    o-Ralf------------------------------------------Interesting Combos-o
    
     -vs Chang: Ralf can dodge attack and low D.
    
    Cool.Combos.
     -Jump C, C, qcb hcf+b/d(SDM), striker ryo, hcf+b/d (100%)
     -Call Robert, Dwn C, QCFx2 + P SDM!!! (Easier with QCF + Cx2) 
     -Call King, Hold K, King juggles, Release K, QCB HCF + K SDM!!!
     -@CR: Ryo Striker, Jump C, Dwn C, QCB HCF + K SDM, Ryo Striker,
           HCF + K (101%)
    
    o-Ralf------------------------------------------Infinites----------o
    o-Ralf------------------------------------------Bugs---------------o
    
     -Chin Striker. Wait for Chin to Taunt.  HCF + B/D.  Chin should
      hit opponent before they land on your hands.  You will freeze.
    
     -Using Ralf as a Striker: When the opponent flies into the air 
      after using Ralf as a Striker you can standing combo them just 
      as they hit the ground (the bug is that they are suddenly 
      standing when you hit them)
    
    -------------------------------------------------------------------\
    Clark Steel--------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : America
    Fighting Style : Army-Training + Heidern Assasination Skill
    Age            : 34
    DOB            : 7th May
    Blood Type     : A
    Height         : 187 cm
    Weight         : 105 kg
    Hobby          : Guns Collection
    Best sport     : Wrestling  -Heh Heh you bet ;)
    Favourite Food : Oatmeal
    Important Thing: His Sunglasses
    Hated Thing    : Slugs
    Winpose A      : Lifts his cap a little and gives the thumbs up 
                     saying "Heyy!"
    Winpose B      : Wipes his mouth with his gloved hand and says
    Winpose C      : Looks down and draws a line across the front of 
                     his cap saying "Nimrou Kanyou!" (Mission 
                     Accomplished!)
    Colour A       : Dark Blue
    Colour B       : Dark Green
    Seiyuu         : Yoshinori Shima
    Endquote       : "I had fun.  For about 5 seconds.  A new low."
    
    o-Clark-----------------------------------------Movelist-----------o
    
    Nageppanashi German            : Bk / Fwd + C when close
    Fisherman Buster               : Bk / Fwd + D when close
    Death Lake Drive               : In air, any dir. but u + C / D
    Stomping                       : Fwd + B
    Gatling Attack                 : Hold Bk 1 sec then Fwd + P
                                     -can follow with Napalm Stretch
    Napalm Stretch                 : DP + P
    Frankensteiner                 : DP + K
    Flashing Elbow                 : after Napalm Stretch,
                                     Frankensteiner or SAB: QCF + P
    Mount Tackle                   : HCF + P (blockable- so use in combo)
                                     -Follow with:
                                      Rolling Cradle: Down Down + K
                                      Clark Lift: Down Down + A
                                      Super Lift: Down Down + C
                                       -ONLY Super Lift --> QCF + A/C
    Super Argentina BackBreaker    : HCF + K (throw)
    DM: Ultra Argentina BackBreaker: near foe then HCBx2 + P
    DM: Running Three              : HCFx2 + K
    Striker                        : grabs opponent and throws into air
                                    (yes you can juggle!)
    
    o-Clark-----------------------------------------Speech-------------o
     
    [Round Start]
    "Anta, senaka ga susuketeruze." 
    (I'll make your back dirty!)
    
    [Winpose ]
    "Otaku Shibui ne..." 
    (You're really cool) (Obvious sarcasm hehe)
    
    [Dodge]
    "Ima da!" 
    (Do it now!)
    
    [SDM HCBx2 + P]
    "Clark Spark!"
    
    [SDM HCFx2 + K]
    "Running Threyaaaaaaa!" 
    (Running three plus screaming)
    
    At the moment there's one phrase TOTALLY puzzling me as I can't
    find it in the game.  It may be a case of '96 all over again, as
    it may be a speech not used for kof '99.  I'll add the phrase
    anyway next update.
    
    o-Clark-----------------------------------------Miscellaneous------o
    
     -Clark's CD Counter is cancellable.  If you get "COUNTER" msg
      after you do the CD counter, you can combo with QCF + C, etc.
    
    o-Clark-----------------------------------------Interesting Combos-o
     
     -Jump D, C (1 hit), Hld Bk + Fwd C, DP + A, QCF + A
    
    o-Clark-----------------------------------------Infinites----------o
    o-Clark-----------------------------------------Bugs---------------o
    
     -Practise Mode:  Clark, Whip vs Shingo, Terry.  Action: Stand
      Counter: On Attack: On.  Put Clark in corner.  Taunt Shingo to 
      stand next to him.  CD Counter Shingo's attack and do QCF + A, 
      Dwn Dwn A.  Clark slides back to the corner.... 
    
     -Chin Striker. Wait for Chin to Taunt.  HCF + B/D.  Chin should
      hit opponent before they land on your hands.  You will freeze.
      Also works with SDM [HCBx2 + P]
    
     -Ryo/ Robert: Clark as a striker. Clark grabs and throws,
      Robert does QCF HCB, or Ryo does QCFx2 + P... Clark gets "hit"!
    
    -------------------------------------------------------------------\
    Whip---------------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : Unknown
    Fighting Style : Whip mastering + Heidern Assault Skill
    Age            : 16
    DOB            : 12th October
    Blood Type     : O
    Height         : 173 cm
    Weight         : 59 kg
    B? W? H?
    Hobby          : None
    Favorite food  : Honey
    Best sport     : None
    Important thing: "Uddodou" (name of whip)
    Hated thing    : Angels, Abuse of the Internet, corruption.
    Colour A       : Biege/Grey
    Colour B       : Dark Blue/Purple
    Round Start    : Whip whips her whip saying "Koko ga, anata no 
                     deadline." (This is your deadline)
    Winpose A      : She brings her whip to her wrapped up and 
                     says "Gokigen ne, Udoddu"
    Winpose B      : Lays the whip on the floor and flicks it slightly, 
                     saying "Hiyagare ba, ito wa tare teru wa"
    Winpose C      : Wraps Uddodu around her wrist and kisses it.
    Seiyuu         : Shiho Kikuchi
    Enquote        : "All show.  No substance!"
    
    o-Whip------------------------------------------Movelist-----------o
    
    Whip Shot               : Fwd + A (can be extended up to 5 times)
    Bommerang Shoot "SC"    : HCF + P
    Assassin's Strike "BB"  : DP  A or B or C or D
    Strength Shot "Superior": HCB A (can hold)
    Strength Shot "Power"   : HCB B (can hold)
    Strength Shot "Victory" : HCB C (can hold)
    Strength Shot Cancel    : D (while holding A,B or C Strength Shot)
    Hook Shot "Wind"        : in air QCB + P
    Desert Eagle Shot       : RDP + P repeatly
    DM: Sonic Slaughter "KW": QCB HCF + P
    Striker                 : Far   : Whips (large range!)
                              Close : Jump Hit and HCF + C
    
    o-Whip------------------------------------------Speech-------------o
    
    [Round Start] 
    "Koko wa anata no deadline" 
    (Here is your deadline)
    
    [Round entry other than 1st up] 
    "Kaku go wa ii? Watashi wa dekiteru"  
    (Ready? I'm already ready!)
    
    [Taunt] 
    "Kyou gaso garetawa."
    
    [D Throw] 
    "Yame!" 
    
    [Fwd A x5] 
    "Ukete minnasai, Shureno, muchio! Hora!"  
    (Take this!..?? Here!)
    
    [Stand C or D]
    "Te" 
    (used like "go away")
    
    [HCB + A]
    "Watashi wa anato no tekidakara"
    
    [HCB + A/B/C then D]
    "Muchio!"
    
    [HCF + P]
    "Boomerang!" 
    
    [QCF HCB + P]
    "Hiyagare ba.... Shall we dance?" 
    She only says "Shall we dance?" if the DM connects.
    
    [If DM doesn't connect]
    "Makanai" 
    (I wont lose.)
    
    -Unsorted-
    
    "Attack!"
    
    o-Whip------------------------------------------Miscellaneous------o
    
     -My favourite character :)
    
     -Whip has SEVEN shots in her gun.  Use them all in any round
      and she will take a LONG time to reload.
    
     -Whip's invincibility during his Dodge is instant.  She is only 
      invincible for the first frame of the AB Dodge.  Trying to dodge
      through attacks with more than 1 frame of attack is suicide.
      To dodge fireballs, Whip has to dodge at the very last second.
    
    o-Whip------------------------------------------Interesting Combos-o
    
     -Whip can Dodge Attack and Low B combo
    
     -vs Chang
      @CR: CM: (Stand at other end of the screen).
      Jump QCB + C, Jump D (2 hit), Stand Bx3, HCF + C, QCB HCF + C, 
      Of course, Dwn A to finish !
    
    o-Whip------------------------------------------Infinites----------o
    
     -Armour Mode. Corner. Dodge Attack.  Repeat
    
    o-Whip------------------------------------------Bugs---------------o
    
     -See K' section
    
    --------------------------------------------------------------------
                          Psycho Soldier Team
    --------------------------------------------------------------------
    
    Chin begin his training on Bao, a 12 year old boy who born on the
    200 years anniversary of the baddest day.. is it a sign of evil?...
    Meanwhile Kensou is worrying about his fading off Psycho Powers...
    
    -------------------------------------------------------------------\
    Athena Asamiya-----------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : Japan
    Fighting Style : ESP
    Age            : 18
    DOB            : 14th March
    Blood Type     : B
    Height         : 163 cm
    Weight         : 49 kg
    B83 W57 H82
    Hobby          : Astrology
    Best sport     : Lacross
    Favourite Food : Strawberry rice cake stuffed with bean jam
    Important Thing: Peter Rabbit Tea Set and a certain letter from a
                     fan -that letter was the one sent to her in '97
                     that made her join the tournament.  That fan's
                     name is Kaoru Watanabe, you can recognise 
                     her big glasses from endpics in 98...
    Hated Thing    : Grasshoppers
    Colour A       : Red
    Colour B       : Dark Blue
    Round Start    : Does her Sailormoon transformation and says
                     "Athena Ikimasu!" (lit: Here comes Athena!)
    Winpose A      : Jumps up and down then holds up one fist saying
                     "Yatta!  Gu!" (I did it! Good!)
    Winpose B      : Turns around and puts one foot on its heel with
                     her hands around her back saying "Ganba Ganba!"
                     (Don't give up!)
    Winpose C      : Salutes and winks saying "Athena makenai!"
                     (Athena can't lose!)
    Timeout loss   : Holds her hands to her face, sobbing.
    Seiyuu         : Haruna Ikezawa 
    Enquote        : "Everyone got so strong!  I gotta train harder!"
    
    o-Athena----------------------------------------Movelist-----------o
    
    Bit Throw              : Bk / Fwd + C when close
    Psychic Throw          : Bk / Fwd + D when close
    Psychic Shoot          : In air, any dir. but u + C / D
    Renkantai              : Fwd + B
    Phoenix Bomb           : Jump, d + B
    Psycho Sword           : DP + P (air ok)
    Psycho Ball            : QCB + P
    Phoenix Arrow          : in air QCB + K
    Psycho Reflector       : HCB + K
    Psycho Shoot           : HCF + P
    Psycho Teleport        : HCF + K
    DM: Phoenix Fang Arrow : in air QCFx2 + K
    DM: Shining Crystal Bit: HCBx2 + P (air ok)
    DM: Crystal Shoot      : QCF + P while SCB
    Striker                : SCB + small amount of healing
                             -this can be used cheaply as you can hide
                              behind her
    
    o-Athena----------------------------------------Speech-------------o
    
    [Winpose]
    "Athena ni omakase"
    (I've done it!)
    
    [Striker]
    "Totoke Kokoroni Gambatte!"
    (This is for your heart so don't give up!)
    
    If you get hit she'll say "Gomen ne" (sorry)
    
    o-Athena----------------------------------------Miscellaneous------o
    
      -Against grab happy grapplers try this tactic...
       Jump C or CD,(still in air) dwn B, then next time Jump C or CD, 
       (still in air) dwn B, QCB + D
    
      -Apart from this year, every year Athena has changed Voice Actor.
                            KOF 94: Fukui Reiko
                            KOF 95: Nagasaki Moe
                            KOF 96: Satou Tamao
                            KOF 97: Kurisu Yukina
                            KOF 98/99: Ikezawa Haruna
    
      -She still has the random bikini when she does SCB.
      
    o-Athena----------------------------------------Interesting Combos-o
    o-Athena----------------------------------------Infinites----------o
    
    -I know what it is, just not allowed to tell.  Await m00nrun's faq.
    
    o-Athena----------------------------------------Bugs---------------o
    
     -On fallen opponent.  HCB + A.  As the fireball approaches, do
      HCF + K.  They cannot block the fireball.
    
     -@CR: HCBx2 + P.  It will hit opponent as they get up and count
           on the combo meter.
    
    -------------------------------------------------------------------\
    Sie Kensou---------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : China
    Fighting Style : Chinese Martial Arts
    Age            : 19
    DOB            : 23rd September
    Blood Type     : B
    Height         : 172 cm
    Weight         : 61 kg
    Hobby          : Manga
    Best sport     : Soccer
    Favourite Food : Chinese Meat (Niku-Man) Bun
    Important Thing: Hayami Yu Debut Album, Stuffed Animal from fan
    Hated Thing    : Shugyou (Training)
    Winpose A      : Looks grim and holds his fist clenched saying
                     "Mada ya, mada totokai"  (I can't reach it).  He 
                     looks up at the sky.
    Winpose B      : Stands on one foot, the other scratching his shin
                     saying "Ore no kachi a na" (I won this!).
    Winpose C      : Hops and somersaults into the air, landing in 
                     a pose saying "Yattade!" (I did it!)
    Colour A       : Blue
    Colour B       : Red
    Seiyuu         : Eiji Yano
    Enquote        : "I'm not a pyschic but I am a psycho!"
    
    o-----------------------------------------------Movelist-----------o
    Hakkei                      : Bk / Fwd + C when close
    Tomoe Nage                  : Bk / Fwd + D when close
    Ko Bokute                   : Fwd + A
    Gosentai                    : Fwd + B
    SenShippo                   : QCB + P
                          -Imagine Tung Fu Rue's "bare knuckle" move...
                           Fast and safe poke if you range it properly.
    Senkyuutai                  : QCF + K
    Ryu Gen Ga . Chi Ryu        : HCF + A 
    Ryu Gen Ga . Ten Ryu        : HCF + C 
    Ryu Geki Sai                : RDP + K 
    Dragon Talon Attack         : (air) QCB + P
    Ryu Renda                   : DP + P repeatly
                          - This is his DP "throw" from '98.  It now
                            has no recovery time.
                            You can repeat this infintely with
                            low/stand A until the opponent does a CD
                            counter or AB slide counter....
    DM: Shin Ryu Sei Ou Rekkyaku: QCF HCB + B
    DM: Shin Ryu Ten Bu Kyaku   : QCF HCB + D
    DM: Sen Ki Hakkai           : (near foe) QCFx2 + P
    DM: Niku Man                : QCBx2 + P
    Striker                     : He will eat his bun and heals you.
    
    o-Kensou----------------------------------------Speech-------------o
    
    [DP+ A/C]
    "Younai younai!"
    (lit: I don't need to use power)
    
    [Taunt]
    "Nandeyanen" 
    (Why/ Why not?)
    
    [Striker]
    "Umaide!" 
    (lit: I'm a good fighter)
    
    [Sen Ki Hakkai]
    "Kore de... kimariya!"
    (This is the finish!) 
    
    o-Kensou----------------------------------------Miscellaneous------o
    
    His new DM is a super version of his [DP + P]
    
    o-Kensou----------------------------------------Interesting Combos-o
    o-Kensou----------------------------------------Infinites----------o
     
    @CR: DP + P (unblocked) QCF + D then QCF + B x infinite
    
    o-Kensou----------------------------------------Bugs---------------o
    
    -------------------------------------------------------------------\
    Chin Genstai-------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : China
    Fighting Style : Chinese Martial Arts(mainly Drunken Fists)
    Age            : 89
    DOB            : 27th April
    Blood Type     : A
    Heightb        : 164 cm
    Weight         : 53 kg
    Hobby          : Mah Jong
    Best sport     : Yoyo and walking
    Favourite Food : Fried Tang and Nagasaki boiled cream sukiyaki.
                     Fried Boiled Noodle.  Turkish Rice.  Lemon Salmon
                     with lettuce and fried rice.  Banana roll.
                     Chicken.  Octopus Rice.  Soba.  Sake...
                     (there's more...)
    Important Thing: Sake
    Hated Thing    : Panda
    Winpose A      : Gets out his gourd and whips it around like a yoyo
                     so it lands on his open hand.
    Winpose B      : Takes a drink from his gourd and hiccups.
    Winpose C      : Takes a puff from his pipe and says "Nii-maa-!"
    Colour A       : Dark Green
    Colour B       : Purple
    Seiyuu         : Toshikazu Nisimura
    Endquote       : "How about that Kid?  I still got the stuff!"
    
    o-Chin------------------------------------------Movelist-----------o
    
    Kyouin Sake              : Bk / Fwd + C when close
    Gyaku Kyaku Nage         : Bk / Fwd + D when close
    Suiho Hyoutan Shuu       : Fwd + A
    Hyoutan Geki             : QCB + P
    Fun'en Kou               : (after Hyoutan Geki) QCF + P 
    Gou'en Shourai: Kai*     : (after Hyoutan Geki) DP + P    
    Ryu Rin Hou Rai          : DP + P
    Kaiten Tekikuu Totsuken  : HCF + K  
    Suikan kanou             : Down Down + P (ABCD to cancel)
     Choushuu Rikugyo        : Fwd + P from Suikan Kanou
     Kaiten Tekikuu Totsuken : Fwd + K during Suikan Kanou
    Bougetsu Sui             : Down Down + D 
                              (you can move or press ABCD to cancel)
     Ryuuja Hanhou           : Up + B from Bougetsu Sui
     Choushuu Rikugyo        : Up + D from Bougetsu Sui
     Kaiten Tekikuu Totsuken : Fwd + K during Bougetsu Sui
    Suihai Kou               : QCF + P
     Fun'en Kou              : QCF + P from Suihai Kou
     Gou'en Shourai: Kai     :  DP + P from Suihai Kou        
    Totsu Ken                : HCF + K
    DM: Gau Ran Enpou        : QCFx2 + P
    DM: Gau En Shourai       : QCF HCB + K
    Striker                  : Close: Ryu Rin Hou Rai.
                               Far:   Taunt, then Ryu Rin Hou Rai.
    
    o-Chin------------------------------------------Speech-------------o
    
    
    [Round Start]
    "Bochi Bochi, hajimerukanou!" 
    (Let's begin slowly!)
    
    o-Chin------------------------------------------Miscellaneous------o
    
     Hyoutan Geki             : QCB + P
      -Here, Chin drinks from his gourd.  This move hits.
    
     Fun'en Kou               : (after Hyoutan Geki) QCF + P 
      -This is his "spit" move.  You can only do this after he drinks
       and only once (you have to drink again).  A button is 1 flame
       spit, C button is multiple flame spits.
    
     Gou'en Shourai: Kai*     : (after Hyoutan Geki) DP + P    
      -After he drinks, his DP move is like his DM (he's on fire).
    
    o-Chin------------------------------------------Interesting Combos-o
    o-Chin------------------------------------------Infinites----------o
    o-Chin------------------------------------------Bugs---------------o
    
    -------------------------------------------------------------------\
    Bao----------------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : China
    Fighting Style : ESP
    Age            : 12
    DOB            : 18th July
    Blood Type     : Unknown
    Height         : 153 cm
    Weight         : 40 kg
    Hobby          : Home Game
    Favourite food : Hot milk with no sugar
    Best sport     : River Fishing
    Important Thing: B class game and Family Games
    Hated Thing    : Role Playing Games
    Colour A       : Orange
    Colour B       : Pink
    Seiyuu         : Kanako Nakano
    Endquote       : "Oh yes! I am victorious! And happy as an oyster!"
    
    o-Bao-------------------------------------------Movelist-----------o
    
    Gen'ei Tougi                    : (Close) Bk / Fwd + C
    Critical Throw                  : (Close) Bk / Fwd + D
    Soushou                         : In air, d + A
    Ban Hebi                        : In air, d + B
    Kakugi                          : f + A
    Senheki Shuu                    : f + B
    Senshou Shuu                    : df + B
    Rikotsu Shuu                    : df + D
    Psycho Ball Attack . Front      : QCB + A
    Psycho Ball Attack . Air Front  : in air QCB + A
    Psycho Ball Crash . Front       : QCB + C
    Psycho Ball Crash . Air Front   : in air QCB + C
    Psycho Ball Attack . Rise       : QCF + A
    Psycho Ball Crash . Rise        : QCF + C
    Psycho Ball Attack . Reflect    : QCB + K
    Psycho Ball Attack . Bound      : QCF + K
    Psycho Ball Attack . Air Bound  : in air QCF + B
    Psycho Ball Attack . Bound      : QCF + B
    Psycho Ball Crash . Air Bound   : in air QCF + D
    Psycho Ball Crash . Aerial Bound: in air QCF + D
    DM: Psycho Ball Attack . Max    : QCBx2 + P
    DM: Psycho Ball Attack . DX     : F, HCF + K
    DM: Psycho Ball Attack . SP     : QCBx2 + K
    Striker                         : Jumps in C, does QCBx2+P DM
    
    o-Bao-------------------------------------------Speech-------------o
    
    [Round Start] 
    "Oteyawarakani!" 
    (not so hard please!)
    
    [Taunt]
    "Tsumanmai!"
    (Boring!)
    
    [Winpose A] 
    "Teleport o shimasu...Yappari murika!"
    (I'm going to teleport!...ah, I really can't do it!)
    
    [Winpose B]
    "Are? Datta no?"
    (literally: "What happened?)
    
    [Winpose C]
    Scratches the ground humming to himself.
    
    o-Bao-------------------------------------------Miscellaneous------o
    
     -Hold Down.  Bao sits down...Bao starts to get tired...Bao feels
      sleepy...Bao...zzzzzzzz...
      
    o-Bao-------------------------------------------Interesting Combos-o
    
     -Cross up with DF+B, Terry Striker, QCB x2 +A/C DM
    
     -There are various combos using his F, HCF + K DM, but the best
      one I've seen is below...
    
     -The opponent must be near the corner.  Set yourself on the other
      end of the screen.  F, HCF + K SDM.  Run and jump D, call King
      Striker, HCBx2 + P and HCBx2 + P again to juggle and claim 100%!!
    
    o-Bao-------------------------------------------Infinites----------o
    
    o-Bao-------------------------------------------Bugs---------------o
    Same as Athena, Mai in theory.  Just bounce of the wall and do a
    HCB + C in one fluid motion so that Bao jumps off the floor straight
    onto the wall and off again and does HCB + C but ends up doing 
    Fwd + A.  Thus he is in the air.
    
    Vs Whip (From the Bao faq by Edwin "Shinji" Chow)
    -Have Bao execute Psycho Ball Attack.Rise. At that exact spit second
     time, have Whip grab Bao with her Boomerang Shot special move. This 
     will result in Whip getting hit by the projectile before she can 
     step on Bao. As a result, Whip is bounced off and Bao is still 
     hanging in the air with his face still with that suffering look! 
     Whip can move but not Bao. All of Whip's move both special and 
     normal can't hit Bao. The only thing that can inflict damge on Bao 
     is her Sonic Slaughter DM.
    
    --------------------------------------------------------------------
                             Women Fighters Team
    --------------------------------------------------------------------
    
    Mary approached King when they received the invitation of KOF99.
    King was worryed about the team member problem since Mai and Yuri
    were not available. Then they found two familiar figures fighting
    inside China Town...
    
    -------------------------------------------------------------------\
    King---------------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : France
    Fighting Style : Muetai Kickboxing
    Age            : 24
    DOB            : 8th April
    Blood Type     : A
    Height         : 175 cm
    Weight         : 58 kg
    B86 W56 H85
    Hobby          : Collecting Wineglasses
    Best sport     : Billiards
    Favourite Food : Vegetables and Wine
    Important Thing: Younger Brother, Jean
    Hated Thing    : Dirty people like Jack from AOF
    Colour A       : White top Brown Trousers
    Colour B       : Blue Trousers
    Round Start    : One of her waitresses hands her a cup of wine.
    Winpose A      : Flick her hankerchief onto the floor, folds her
                     arms and says "Nasakenai" (Pathetic)
    Winpose B      : Smells a rose then throws it saying 
                     "Tanoshikatta wa, mata oide!" (That was fun, come 
                     again).
    Winpose C      : Adjusts her bow tie, runs her hand through her
                     hair and sighs.
    Timeout Loss   : Stands with hands on hips looking down.
    Seiyuu         : Harumi Ikoma
    Endquote       : "I said don't mess with me! Now get lost, limpy!"
    
    o-King------------------------------------------Movelist-----------o
    
    Hold Rush         : Bk / Fwd + C when close
    Hook Buster       : Bk / Fwd + D when close
    Sliding Kick      : df + D
    Trap Kick         : f + B (overhead)
    Venom Strike      : QCF + B
    Double Strike     : QCF + D
    Suprise Rose      : DP + P
    Trap Shot         : DP + K
    Miracle Kick      : near foe then HCF + P
    Tornado Kick      : HCB + P
    DM: Silent Flash  : QCBx2 + K
    DM: Illusion Dance: QCF HCB + K
    Striker           : Slides then if the opponent gets hit she
                        does Silent Flash ending move (the kick where
                        she flies up), knocking the opponent up
                        for a juggle opportunity.
    
    o-King------------------------------------------Speech-------------o
    
    "mikirerukai?"
    (Can you think what I'm going to do?)
    
    [Silent Flash]
    (Kore de owari yo)
    "This is over"
    
    o-King------------------------------------------Miscellaneous------o
    o-King------------------------------------------Interesting Combos-o
    o-King------------------------------------------Infinites----------o
    
    Infinite vs Ryo   : (Corner) DP + A to start. Then DP + C (Repeat).
    
    o-----------------------------------------------Bugs---------------o
    
    
    -------------------------------------------------------------------\
    Blue Mary----------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : America
    Fighting Style : Sanbo
    Age            : 23
    DOB            : 2/4
    Blood Type     : AB
    Height         : 168 cm
    Weight         : 49 kg
    B86 W54 H85
    Hobby          : Riding Motorycles
    Best sport     : Baseball
    Favourite Food : Beef Cup
    Important Thing: Her Leather Jacket
    Hated Thing    : Cats
    Winpose A      : Fans at her face with her hair, sighs then grins,
                     then gets um... pleasantly suprised by her dog.
    Winpose B      : Points a finger and uses it like a gun, blowing it
                     out saying "Bakyuun!" (Bang Bang!)
    Winpose C      : Turns around and looks to the side, running her 
                     hand out from under her chin saying "Phew, I did."
    Colour A       : Red and Blue
    Colour B       : Red (Silver Hair)
    Seiyuu         : Harumi Ikoma
    Endquote       : "A first-rate warrior wins without lifting a 
                      finger."
    
    o-Mary------------------------------------------Movelist-----------o
    
    Victor Nage         : Bk / Fwd + C when close
    Head Throw          : Bk / Fwd + D when close
    Hammer Arc          : Bk / Fwd + A
    Double Rolling      : Bk / Fwd + B
    Climbing Arrow      : df + B
    Double Rolling      : Fwd + B
    Spin Fall           : QCF + P
    M.Spider            : QCF + P after Spin Fall
    Straight Slicer     : Hold Bk 1 sec then Fwd + K 
    Crab Clutch         : QCF + K after Straight Slicer
    Real Counter        : QCB + P
                          -Follow with: HCF + P or K
    Vertical Arrow      : DP + K 
    M.Snatcher          : DP + K after Vertical Arrow
    M.Headlock          : QCB + B
    M.Headbuster        : QCB + D
    DM: M.Splash Rose   : QCF HCB + P
    DM: M.Dynamite Swing: QCFx2 + K
    DM: M.Typhoon       : (near foe) HCBx2 + K
    Striker             : Straight slicer first and then spider
    
    o-Mary------------------------------------------Speech-------------o
    
    [Round Start /Entry]
    "Are You Ready?"
    
    "Shit"
    
    o-Mary------------------------------------------Miscellaneous------o
    o-Mary------------------------------------------Interesting Combos-o
    
     -Striker K', Stand Bx3, Stand C, Fwd A, HCBx2 + K
     -Striker Real Kyo, QCF HCB + P, DP + K
     -QCB + D, Hold Bk + Fwd + K, QCF + K, HCBx2 + K
     -CM: DP + K, QCFx2 + K (1 hit), HCBx2 + K
    
    o-Mary------------------------------------------Infinites----------o
    o-Mary------------------------------------------Bugs---------------o
    
    Bug: Something to do with her Real Counter....
    
    -------------------------------------------------------------------\
    Kasumi Todo--------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : Japan
    Fighting Style : TodohRyu Kobujutsu
    Age            : 16
    DOB            : 3/29
    Blood Type     : B
    Height         : 154 cm
    Weight         : 45 kg
    B75 W54 H74
    Hobby          : Video Films, especially horror
    Best sport     : Aikido
    Favourite Food : Croquette (fried potato with meat) given by a 
                     Butcher on way home from school
    Important Thing: Charm given to her by a certain person
    Hated Thing    : Training (Flower arranging, dance and
                     Tea ceremony) from her mother in preparation
                     for marriage.
    Round Start    : Stands with parasol which she puts on the floor 
                     and says "Ikimasu!" (I'm coming!)
    Winpose A      : Punches and kicks with a shot of "Ha!" finishing
                     with a return to stance saying "Ae!"
    Winpose B      : Pulls up her trousers a little then folds her 
                     arms and takes the piss out of Ryu.
    Winpose C      : Takes off headband and looks at it saying ""
    Colour A       : White Top, Blue Dress
    Colour B       : Dark Green Dress
    Seiyuu         : Masae Yumi
    Endquote       : "The way of Todoh Prevails!  The Martial Arts!  
                      They Kick!"
    
    o-----------------------------------------------Movelist-----------o
    Maki Age            : (Close) Bk / Fwd + C
    Aiki Nage           : (Close) Bk / Fwd + D
    Hiji Ate            : f + A
    Kasane Ate          : QCF + P (air ok)
    Messhin Mutoh       : HCF + B
    Sassho Iinshuu      : HCF + D
    Hakuzantoh          : QCB + K
    Tatsumakisouda      : HCB + P
    Senkou Sagashi      : QCB + P (can preform 3-level attacks)
    DM: Super Kasane Ate: QCFx2 + P
    DM: AtemiNage       : QCF HCB + P
    Striker             : counter and throw
    
    o-Kasumi----------------------------------------Speech-------------o
    
    [Round Start]
    "Honki dekita kudasai!" 
    ("Please come seriously!")
    
    [Round Entry]
    "Onegaishimasu!" 
    (Please!)
    
    "Mata kachimashita"
    (I've won again)
    
    o-Kasumi----------------------------------------Miscellaneous------o
    o-Kasumi----------------------------------------Interesting Combos-o
    o-Kasumi----------------------------------------Infinites----------o
    o-Kasumi----------------------------------------Bugs---------------o
    
    -------------------------------------------------------------------\
    Li Xiangfei--------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth: America
    Fighting Style : Chinese Martial Arts + Drunken Master
    Age            : 17
    DOB            : 5/25
    Blood Type     : B
    Height         : 160 cm
    Weight         : 45 kg
    B77 W54 H79
    Hobby          : Catnap
    Favourite Food : Chaozu (fried parcels) with Prawn inside
    Best sport     : Short Distance Running
    Important Thing: Friend
    Hated Thing    : Etiquette
    Winpose A      : Pose with Two Swords.
    Winpose B      : Crane Stance.
    Winpose C      : Takes out a pile of Dim Sum containers and 
                     almost drops them.
    Colour A       : Red and White
    Colour B       : Yellow and White
    Seiyuu         : Mami Kingetsu
    Endquote       : "Since I win, you buy dinner.  First, some dim 
                      sum, then..."
    
    o-Xiangfei--------------------------------------Movelist-----------o
    
    Kadoma                  : When close, Bk / Fwd + C
    Ryokuchi Kou'en         : When close, Bk / Fwd + D
    Sou Shouda              : Fwd + A
    Kyuupo: Gosentai        : Fwd + B
    Fukupo: Gosentai        : Dwn-Fwd + D
    Tenbau Zan              : DP + K
    Nanpa                   : QCF + P
    Senri Chuu'ou           : QCF + B
    Kanku                   : QCF + B after Zen Chu-oh
    Senri Chuu'ou: Shinsaiha: QCF + D 
    Counter                 : QCB + P
    Throw                   : HCB Fwd + P
    DM: Taitetsujin         : QCF HCB + K
    DM: Majinga             : (near foe) HCBx2 + P (has range!!!)
    DM: Chou Pairon         : QCFx2 + P (P to taunt after)
    Striker                 : Taunt. Acts as a shield and will lower the
                             opponents special meter almost down to zero
    
    o-Xiangfei--------------------------------------Speech-------------o
    o-Xiangfei--------------------------------------Miscellaneous------o
    o-Xiangfei--------------------------------------Interesting Combos-o
    o-Xiangfei--------------------------------------Infinites----------o
    o-Xiangfei--------------------------------------Bugs---------------o
    
    --------------------------------------------------------------------
                                Korea Team
    --------------------------------------------------------------------
    
    "To tell you the truth, your method of re-education is out-date and
    useless, Kim", said Jhun Hoon, Kim's colleague.  After witnessing
    Kim's action for years, the bad tempered Jhun decided to enter
    Kim's team and show Kim what is the real meaning of "re-educate"....
    
    -------------------------------------------------------------------\
    Kim Kaphwan--------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : Korea
    Fighting Style : Tae Kwon Do
    Age            : 30
    DOB            : 21st December
    Blood Type     : A
    Height         : 176 cm
    Weight         : 78 kg
    Hobby          : Karaoke
    Best sport     : Aerobic Exercises
    Favourite Food : Yakiniku (Korean BBQ)
    Important Thing: His Wife and Two Sons
    Hated Thing    : Evil
    Winpose A      : Does a few upward kicks then stance saying "Ha!"
    Winpose B      : Wipes his brow then stands with hands on hips 
                     saying "Nakama kama ote maire." (A good fight from 
                     a good friend).
    Winpose C      : Runs his hand through his hair and his teeth
                     sparkle...
    Colour A       : White
    Colour B       : Dark Green
    Seiyuu         : Satoshi Hashimoto
    Endquote       : "What a boring opponent!  Too overconfident..."
    
    o-Kim-------------------------------------------Movelist-----------o
    
    Kubi Kiwame Otoshi     : Bk / Fwd + C when close
    Sakkyaku Nage          : Bk / Fwd + D when close
    Kuuren Geki            : Fwd + A
    Neri Chagi             : Fwd + B
    Haki Kyaku             : d,d + K
    Ryuusei Raku           : Hold Bk 1 sec then Fwd K
    Hi En Zan              : Hold Down 1 sec then Up K
    Ten Sou San            : Down D after D Hi En Zan
    Han Getsu Zan          : QCB + K
    Hishou Kyaku           : in air QCF + K
    Haki Kyaku Down        : Down Down + K
    DM: Hou Ou Kyaku       : QCB, Dwn Back, Fwd + K (air ok)
    DM: Hou'ou Hiten Kyaku : QCFx2 + K
    Striker                : Hishou Kyaku 
    
    o-Kim-------------------------------------------Speech-------------o
    
    Round Start: Shakes each foot then stances saying 
                 "Ikuzoo!" (Let's go!)
    
    o-Kim-------------------------------------------Miscellaneous------o
    
     -Yep, he's lost his old air DM and got a new one.
    
    o-Kim-------------------------------------------Interesting Combos-o
    o-Kim-------------------------------------------Infinites----------o
    
     -@CR: Opponent in air: Hop QCF + K, QCF UF + B x i
    
    o-Kim-------------------------------------------Bugs---------------o
    
    --------------------------------------------------------------------
    Chang Koehan----------------------------------------"Okawariikuka?"-
    -------------------------------------------"Want a second helping?"-
    --------------------------------------------------------------------
    
    Place of Birth : Korea
    Fighting Style : Tae Kwon Do + Weapons
    Age            : 39
    DOB            : 10/21
    Blood Type     : B
    Height         : 227 cm
    Weight         : 303 kg
    Hobby          : Destruction
    Best sport     : Table Tennis
    Favourite Food : Whole Roasted Cow then an egg afterwards
    Important Thing: His Iron Ball
    Hated Thing    : Centipedes
    Winpose A      : Gets down on one knee and holds his ball in one 
                     hand, the other hand stretched out to the sky and
                     says ""
    Winpose B      : Lifts up his shirt and shines his ball.
    Winpose C      : Gets down on one knee, grabs his belly with both
                     hands and shakes, saying ""
    Colour A       : White
    Colour B       : Dark Blue
    Seiyuu         : Hiroyuki Arita
    Endquote       : "You're potential energy.  I'm irresistable force!"
    
    o-Chang-----------------------------------------Movelist-----------o
    
    Hagan Geki              : Bk / Fwd + C when close
    Kusari Jime             : Bk / Fwd + D when close
    Hiki Nige               : df + A
    Tekkyuu Dai Kaiten      : P repeatedly
    Tekkyuu Funsai Geki     : Hold Bk 1 sec then Fwd + P
    Dai hakai nage          : HCF + K
    Dai Hakai Nage          : near foe then HCB Fwd + P
    DM: Tekkyuu Dai Bousou  : QCF HCB + P
    DM: Tekkyuu Dai Assatsu : QCFx2 + K
    DM: Tekkyuu Dai Bousatsu: QCFx2 + P
    Striker                 : Body Splash
    
    o-Chang-----------------------------------------Speech-------------o
    o-Chang-----------------------------------------Miscellaneous------o
    
     -Do his counter 2 times succesfully, the 3rd time he'll do the 
      full damage.
    
    o-Chang-----------------------------------------Interesting Combos-o
    
     -Kim striker, immediately do qcfx2+P SDM, 4hits 80% damage, last 
      hit maybe avoided, has to be confirmed...
    
    o-Chang-----------------------------------------Infinites----------o
    o-Chang-----------------------------------------Bugs---------------o
    
     -vs K'
      Do HCB,F + P.  It just takes more damage than against other 
      characters (1/4 of your bar!).
    
    -------------------------------------------------------------------\
    Choi Bounge--------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : Korea
    Fighting Style : Tae Kwon Do + Weapons
    Age            : 36
    DOB            : 10/25
    Blood Type     : B
    Height         : 153 cm
    Weight         : 44 kg
    Hobby          : Cutting things to pieces
    Best sport     : Gymnastics
    Favourite Food : Crab
    Important Thing: His claws that he made himself
    Hated Thing    : Arum Root Paste/ Cognac
    Winpose A      : Spins around and says "Ka ii ka n!" (Lit: A
                     pleasant feeling)
    Winpose B      : Spins around and says "Kochi de yansu!" (I won!)
    Winpose C      : Scratches his nails together to create a spark 
                     on his index claw which he blows out and grins 
                     while saying ""
    Colour A       : White top, Brown Trousers
    Colour B       : Dark Blue
    Seiyuu         : Monster Maetsuka
    Endquote       : "I'm a little monster that kicks big butt!"
    
    o-Choi------------------------------------------Movelist-----------o
    
    Zujou Sashi                          : Bk / Fwd + C when close
    Geketsu Tsuki                        : Bk / Fwd + D when close
    Toorima Geri                         : Bk/ Fwd + B
    Mukuro Tsuki                         : Bk/ Fwd + A 
                                 (causes Guard Crush- Free combo!)
    Tatsumaki Shippuu Zan                : Hold Down 1 sec then Up + P
    Shissou Hishou Zan                   : Hold Bk 1 sec then Fwd + P
                                 -can change direction after perform
    Hishou Kuu Retsu Zan                 : Hold Down 1 sec then Up K
                                 -can change direction after perform
    Hishou Kyaku                         : in air, QCF + K
    Shin! Chouzetsu Tatsumaki Shinkuu Zan: QCF HCB + K
    DM: Shin! Chouzetsu Rinkaiten Toppa  : QCFx2 + P
    Striker                              : Close: Tatsumaki Shippu Zan. 
                                           Far  : Taunt
    
    o-Choi------------------------------------------Speech-------------o
    
     "Kaikan~!" (lit. "a pleasant feeling")
    
    o-Choi------------------------------------------Miscellaneous------o
    o-Choi------------------------------------------Interesting Combos-o
    o-Choi------------------------------------------Infinites----------o
    o-Choi------------------------------------------Bugs---------------o
    
     -@CR: Catch opponent in air: QCF + B, QCF UF + Bx i
    
    -------------------------------------------------------------------\
    Jhun Hoon----------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : Korea
    Fighting Style : Tae Kwon Do
    Age            : 32
    DOB            : 7/26
    Blood Type     : O
    Height         : 177 cm
    Weight         : 77 kg
    Hobby          : Collecting Perfume, chasing Idols.
    Favourite Food : Asari Eel and Arrowroot starch gruel
    Best sport     : Billiards
    Important Thing: All Mimori Yusas CDs. Seagulls Ornament.
    Hated Thing    : Prawn and his own family name
    Colour A       : Blue Top, White Trousers
    Colour B       : Red Top, Dark Green Trousers
    Seiyuu         : Kazuya Ichijo
    Endquote       : "You are really weak.  Throw in the towel!"
    
    o-Juhn------------------------------------------Movelist-----------o
    
    Handou Geki              : When close, bk / fwd + C
    Kaisen Kaze              : When close, bk / fwd + D
    Ryuurou Shuu             : In air, dwn + B 
    Rakko Geki ~ Rakko Jin   : fwd + B
    Exhaust Attack           : QCB + P
    Han Getsu Zan            : QCB + K
    Soshuu Jin               : Down Down + A
    Rakko Jin                : Down Down + B
    Ku Sajin                 : Hold Down 1 sec then Up + P
    
    Soshuu Jin               : Hold A after doing special with A
     Juzuma Kyaku: Joudan    :   -Up + C
     Juzuma Kyaku: Gedan     :   -Dwn + C
     Juzuma Kyaku: Chuudan   :   -C
     Taikyoku Ha             :   -D
     Kirikae Dousa: Omote - Ura: -B 
     Kirikae Kougeki         : b / f + B, hold B to change to Rakko Jin
    
    Rakko Jin                : Hold B after doing special with B
     Hiko Geki: Ue           :   -Up C
     Shuuko Geki: Shimo      :   -Dwn C
     Mouko Geki: Naka        :   -C
     Taikyoku Hi             :   -D  (Dodge)
     Kirikae Dousa: Ura - Omote: -A 
     Kirikae Kougeki         : b / f + A, hold A to change to Soshuu Jin
    
    DM: Hou Ou Ten Bu Kyaku  : in air, QCFx2 + K
    DM: Chinese Phoenix Dance: QCFx2 + K
    Striker                : Close: Ku Sajin (instant) 
                             Far:   Hops forward and does 
                             an overhead kick.
    
    o-Juhn------------------------------------------Speech-------------o
    
    [Round Start]
    "Soredewa, hajimemasuyo." 
    (Well, let's begin.)
    
    o-Juhn------------------------------------------Miscellaneous------o
    
     -You cannot guard crush combo Jhun.  His recovery is too quick.
    
    o-Juhn------------------------------------------Interesting Combos-o
    
      -do hb a,(a guard) c,( no guard) c ,sdm. 18 hits
      -you do striker ryo hb a,(a guard) c,( no guard) c ,sdm.20 hits
      -counter mode hb a,(a guard) c,( no guard) c ,hb d, dm 21 hits
      -counter mode striker ryo hb a,(a guard) c,( no guard) c ,hb d, 
       dm 22 hits (you can use iori striker instead of ryo and you win 
       2 hits)
    
     -@CR: catch opponent jumping or use striker, jump Dwn B x i
    
    o-Juhn------------------------------------------Infinites----------o
    o-Juhn------------------------------------------Bugs---------------o
    
      <from Kao Megura>
     -You have to activate Counter Mode, get into his d,d +
      B stance (Soshuu Jin), then press D for the evade
      move.  Supercancel that into his Hou'ou Ressou Kyaku
      (qcf,qcf + K)--but don't forget that you have to
      release B first, and that you have to do the motion
      really early or it won't supercancel.
      Anyway, once the super's over, Jhun will be able to
      walk right through his opponent!  He can keep doing
      this until you use either slide, you throw your
      opponent, use the evade move (taikyoku-hi) again, or
      if your opponent hits you.  Kinda useless, but fun.
                                                
    --------------------------------------------------------------------
                         Team Edit Characters
    --------------------------------------------------------------------
    
    -------------------------------------------------------------------\
    Kyo - 1------------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : Japan
    Fighting Style : Ancient Kusanagi Skills + Self Made
    Age            : 20
    DOB            : 5th July
    Blood Type     : B (RH-)
    Height         : 181 cm
    Weight         : 75 kg
    Hobby          : Arranging techniques
    Best sport     : None
    Favourite Food : Mero
    Important Thing: Genes
    Hated Thing    : Originals
    Colour A       : Blue
    Colour B       : Silver
    Seiyuu         : Masahiro Nonaka
    Endquote       : "Victory is mine... was there any doubt?"
    
    o-Kyo1------------------------------------------Movelist-----------o
    
    Hatsugane                : (Close) Bk / Fwd + C
     Issetsu Seoi Nage       : (Close) Bk / Fwd + D
     Kurogami                : f + A
     Arashin                 : f + B
    Migiri Ugachi            : Dwn Fwd + C (when foe is on floor)
    108 Shiki Yami Barai     : QCF + P
    110 Shiki Oboro Gurumal  : DP + K
    75 Shiki Kai             : QCF + BB/DD
    Souki                    : QCB + P
    DM: S108 Shiki Orochinagi: QCB HCF + P
    Striker                  : Comes in, RED Kick then does 75 Shiki Kai
                               You can juggle after the 75 Shiki Kai.
                               If they are hit with the RED Kick, Kyo 1
                               will taunt.  
    o-Kyo1------------------------------------------Speech-------------o
    o-Kyo1------------------------------------------Miscellaneous------o
    o-Kyo1------------------------------------------Interesting Combos-o
    
    -@CR: QCF D D, Walk Fwd into corner, Call Kasumi so she comes 
             in and juggles, QCF A, Fwd D, Call Kasumi etc..
    
    -NCR: Call Robert, Dodge Behind, QCB HCF + C SDM (hold), let go(70%)
    -@CR: Call Iori, C Throw, Walk Fwd into corner, (The puddle will hit 
         them as they get up) QCB HCF + C (SDM) hold and then let go... 
    
    -@CR:  Jump C, C, QCF D D, Call Mai, RDP D
    
    -@CR: Ralf -let them fly up and just before they hit the ground, 
         QCF A, QCF A or Dwn Fwd C, Dwn Fwd C  
    
    Cool.Combos.
     -Stand C, QCF D D, DP D, Dwn Fwd C.
     -@CR:  Jump C, C, QCF D D, Call Kasumi, Walk Out, DP D, QCF A
    
     -Kyo1 in the corner: (Orochinagi Madness!) from "Ryo"
      <full setup instructions>
      While NOT close of any corner, the 2 player at each edge of the 
      screen; walk to your opp. until you reach the point of when you 
      do a A+B escape, you will barely pass throught you opp. and 
      switch sides. Then WAIT a little before calling Shin Kyo striker. 
      If you don't wait, Kyo-1 will call the striker while being 
      turned away and this will mess the placement.
      While you call, do the FULL QCB, HCF+P motion and hold P until 
      the hit meter reaches 6 (unlucky) or 9 (lucky! ^^), release, 
      and finish with QCF+C. 13 Hits, 98% damage, I think it would be
      100% with a counter...
    
    o-Kyo1------------------------------------------Infinites----------o
    o-Kyo1------------------------------------------Bugs---------------o
    
    -------------------------------------------------------------------\
    Kyo - 2------------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Place of Birth : Japan
    Fighting Style : Ancient Kusanagi Skills + Self Made
    Age            : 20
    DOB            : 5th July
    Blood Type     : B (RH-)
    Height         : 181 cm
    Weight         : 75 kg
    Hobby          : Copying Techniques
    Best sport     : None
    Favourite Food : Hoki
    Important Thing: Genes
    Hated Thing    : Originals
    Colour A       : Brown
    Colour B       : Grey
    Seiyuu         : Masahiro Nonaka
    Endquote       : "Victory is mine... was there any doubt?"
    
    o-Kyo2------------------------------------------Movelist-----------o
    
    Hatsugane                     : (Close) Bk / Fwd + C
    Issetsu Seoi Nage             : (Close) Bk / Fwd + D
    Naraku Otoshi                 : In air, d + C
    Goufu You                     : f + B
    114 Shiki Ara Kami            : QCF + A, then
                                    - 128 Shiki Kono Kizu: QCF + P
                                or  - 127 Shiki Yano Sabi: HCB + P
    127 Shiki Yano Sabi           : P after 128 Shiki Kono Kizu
    125 Shiki Nana Se             : K after Shiki Kono Kizu or Yano Sabi
    115 Shiki Doku Kami           : QCF + C, follow with
                                    -401 Shiki Tumi Yomi : HCB + P
                                 then -402 Shiki Batu Yomi : Fwd + P
    R.E.D Kick                    : RDP + K
    100 Shiki Oniyaki             : DP + P
    212 Shiki Kototuki You        : HCB + K
    DM: Mu Shiki                  : QCFx2 + P
    Striker                  : Comes in, RED Kick then does 75 Shiki Kai
                               You can juggle after the 75 Shiki Kai.
                               If they are hit with the RED Kick, Kyo 2
                               will taunt.  
    
    o-Kyo2------------------------------------------Speech-------------o
    o-Kyo2------------------------------------------Miscellaneous------o
    o-Kyo2------------------------------------------Interesting Combos-o
    
     -Kyo2 can do Jump B, Dwn C in the air and then Standing Combo..
    
    o-Kyo2------------------------------------------Infinites----------o
    o-Kyo2------------------------------------------Bugs---------------o
    
    
    ====================================================================
     ------------------------------------------------------------------
     [6. S E C R E T  C H A R A C T E R S : K Y O  A N D  I O R I-----]
     ------------------------------------------------------------------
    ====================================================================
    
    You need to get <K.I> on the logo screen to be able to use
    Kyo or Iori.
    
    ======> The machine MUST be on Level 5 or above.
    You must select a whole roulette team.  At any time, if you get
    a selection of the characters below in one team and defeat the
    CPU or Human team, the code will appear and the relevant mark
    <K>, <I> or <K·I> will appear on the title screen.
    
    for Kyo: K', Maxima, Whip, Kyo-1, Kyo-2, Shingo and Benimaru
    
    for Iori: Bao, Jhun, Li Xiangfei, Kasumi Todo, Athena, Kim and Leona
    
    Once you have the "<K.I>" symbol below the KOF logo at the logo 
    screen..then goto the player select screen, and reach the 
    Roulette select box, hold start and press
    
    Kyo: left, right, up, left, down, right.
    Iori: right, left, up, right,down, left.
    
    
    To fight Real Kyo or Iori after defeating Kryzalid
    
    1. Choose one of the 7 full teams to battle with the computer.
    2. After clearing the 5th stage (Just before meeting Kryzalid), 
    take note of your Battle Ability. 
    3. Defeat Kryzalid.
    4. After finishing the Boss Stage, if the Battle Ability after 
    the 5th stage is between 200 and 280 points Iori will appear. 
    Otherwise if the Battle Ability is above 280 points Kyo will appear.
    
    
    -------------------------------------------------------------------\
    Shin (The Real) Kyo Kusanagi---------------------------------------|
    -------------------------------------------------------------------/
    
    Fighting Style : Kusanagi-ryuu Kobujutsu and Garyuu Kempo
                     (Kusanagi-style weapon fighting and Chinese 
                      art of self-defense with own variations)
    Birthday       : 12 / 12
    Age            : 20
    Birthplace     : Japan
    Blood Type     : B (RH-)
    Height         : 181cm
    Weight         : 75kg
    Hobby          : Writing poetry
    Favorite Food  : Yakizakana (grilled fish)
    Best Sport     : Ice hockey
    Most Important : His motorcycle and his girlfriend (Yuki)
    Dislikes       : Exertion / hard work
    Round Opening  : Standing with one knee bent, takes off his head
                     band and burns it.
    Winpose A      : Lights a flame on the end of his finger then 
                     blows it out saying "Hehe...moetaro?" 
                     "Hehe...burned?"
    Winpose B      : He's about to light the end of his finger but 
                     changes his mind and says "Anta ja moene na...."
                     "You're so bad I don't even need to burn you...."
    Winpose C      : Holds his fist in the air aflame, then closes his
                     fist, snuffing the fire saying "Ore no...kachi da!"
                     "This is...my victory!"
    Colour A       : Blue Jeans, White Jacket, Black T-shirt
    Colour B       : Black Jeans
    Seiyuu         : Masahiro Nonaka
    Endquote       : "Huh? Don't tell me, think I was a clone?"
    
    o-Kyo-------------------------------------------Movelist-----------o
    
    Hatsugane                : Bk / f + C when close
    Issetsu Seoi Nage        : Bk / Fwd + D when close
    Ge Shiki Naraku Otoshi   : Jump, d + C
    Ge Shiki Gou Fu You      : Fwd + B
    88 Shiki                 : df + D
    114 Shiki Ara Kami       : QCF + A, then
                               - 128 Shiki Kono Kizu: QCF + P
                          or   - 127 Shiki Yano Sabi: HCB + P
    127 Shiki Yano Sabi      : + P after 128 Shiki Kono Kizu
    125 Shiki Nana Se        : K after Shiki Kono Kizu or Yano Sabi
    115 Shiki Doku Kami      : QCF + C, follow with
                                -401 Shiki Tumi Yomi : HCB + P
                             then -402 Shiki Batu Yomi : Fwd + P
    707 Koma Ho Furi         : RDP + K  
    910 Shiki Nue Tumi       : QCB + P
    100 Shiki Oniyaki        : DP + P
    212 Shiki Kototuki You   : HCB + K
                               His new move.  He dodge-hops forward
                               then gut punches the opponent.
                               D version pops them into the air and 
                               flames them after the punch.  You can
                               juggle a Stand C in the corner.
    75 Shiki Kai             : QCF + K
    DM: 182 Shiki            : QCFx2 + P
                                   -Kyo rushes forward and hits opponent
                                    then ends with his new move.
                                    Chargable- Unblockable at MAX.
    DM: S108 Shiki Orochinagi: QCB HCF + P
    Striker                  : Does SDM Orochinagi (Good for crossups!)
    
    o-Kyo-------------------------------------------Speech-------------o
    o-Kyo-------------------------------------------Miscellaneous------o
    o-Kyo-------------------------------------------Interesting Combos-o
    
    -@CR: QCF A, QCF A, B/D, Stand C 
    
    -@CR: HCB + D, Stand C, QCF D D, Walk Fwd, Kasumi Striker, HCB + D...
    
    -@CR: QCF D D, Walk Fwd into corner, Call Kasumi so she comes 
             in and juggles,QCF D D, Call Kasumi etc..
    
    o-Kyo-------------------------------------------Infinites----------o
    o-Kyo-------------------------------------------Bugs---------------o
    
    -------------------------------------------------------------------\
    Iori Yagami--------------------------------------------------------|
    -------------------------------------------------------------------/
    
    Fighting Style : Yagami-ryuu Kobujutsu and Honnou
                     (Yagami-style weapon fighting and his instinct)
    Birthday       : 25th March
    Age            : 20
    Birthplace     : Japan
    Blood Type     : O (+ Orochi)
    Height         : 182cm
    Weight         : 76kg
    Hobby          : Band
    Favorite Food  : Meat
    Best Sport     : Any sport
    Most Important : His new girlfriend
    Dislikes       : Violence
    Colour A       : Red Hair + Jeans, White shirt, Black Suit Top.
    Colour B       : Black Hair + Jeans
    Seiyuu         : Kunihiko Yasui
    Endquote       : "Do as you like. It's not my job to kill you."
    
    o-Iori------------------------------------------Movelist-----------o
    
    Sakahagi                           : Bk / Fwd + C when close
    Gyaku Sakahagi                     : Bk / Fwd + D when close
    Ge Shiki Yumebiki                  : Fwd + A,A
    Ge Shiki Gou Fu In "Shinigami"     : Fwd + B
    Ge Shiki Yuri Ori                  : Jump, b + B
    108 Yami Barai                     : QCF + P
    100 Shiki Oniyaki                  : DP + P
    127 Shiki Aoi Hana                 : QCB + P x3
    212 Shiki Kotokuti                 : HCB + K
    311 Sou Kushi                      : DP  K
    Kuzukaze                           : near foe then HCB Fwd + P
    DM: 1211 Shiki Yaotome             : QCF HCB + P
    DM: Ura 301 Shiki: Saku Tsumagushi : QCFx2 + K (overhead)
    
    Striker : Yami Barai. If opponent hit, it will stun them.  If 
    opponent doesn't touch fireball, it will make a purple puddle. 
    If opponent touches puddle then they will get stunned. The
    "puddle" does not appear if opponent blocks the fireball when 
    Iori shoots it.
    
    o-Iori------------------------------------------Speech-------------o
    o-Iori------------------------------------------Miscellaneous------o
    
     -Iori's QCFx2 DM can also grab airbourne opponents.
     -Iori can still do use his jump Bk+ B to hyper hop back...
     -Fwd + B now cancels into any special move (no combos yet
      I'm afraid).
    
    o-Iori------------------------------------------Interesting Combos-o
    
     -Jump Bk + B (Crossover), Call Terry Striker, QCF HCB + A, 
      QCF x2 + B (but wait for the Geyser to send opponent into the air)
    
    /------------Bk + B longest combos section from "Ryo"-------------\
    | 1-You're cornered then:                                         |
    |  jump Bk+B, St C, Fw+A, A, QCF+Cx3                              |
    | 2-Anywhere:                                                     |
    |  jump Bk+B, St C, Fw+A, A, QCF,HCB+P (S)DM                      |
    |                                                                 |
    | Details on Bk + B longest combos:                               |
    |  -Bk+B has to be a true cross-up, I mean you hit them, you land |
    |   and they're not facing you while they take the hit.           |
    |  -Combo 1 and 2 will fully work on:                             |
    |   Terry, Joe, Mai, Ralf, Athena, Kensou, Bao, Kasumi, Kim.      |
    |  -Only combo 2 will work on:                                    |
    |   K', Benimaru, Shingo, Ryo, Takuma, Kyo-1, Kyo-2, Kyo.         |
    |  -Combo will stop working at Fw+A on:                           |
    |   Maxima, Andy, Robert, Leona, Clark, King, Mary, Xiangfei,     |
    |   Chang, Jhun, Iori.                                            |
    |  -Cross-up Bk+B won't work on:                                  |
    |   Chin, Choi.                                                   |
    \-----------------------------------------------------------------/
    
    o-Iori------------------------------------------Infinites----------o
    o-Iori------------------------------------------Bugs---------------o
    
      -Only against Krizalid 1st form : Perform his QCF, HCB + P SDM,
       when the SDM is about to finish Iori releases Krizalid is still 
       covered with the purple flames.
    
    ====================================================================
     ----------------------------------
  • From: This email address is being protected from spambots. You need JavaScript enabled to view it. Date: Tue, 28 Jan 1997 17:28:14 -1000 ______ __ _ ____ _____ _____ Kizuna | ____| | | | \| ___| \ Encounter _____ _|____ | |_| | _/| __|| /__ _ ____ /|_ _|// |______|______|__|/ |_____|__|__\ _| |\ | __|\ |/_/| | || |_| | |--_ || |_| | |_| |-| |\- | | | || | |_ _\| | | | || _ | ||| ||| _ <| _ ||| || | ||| || | _|\ | | | || |/| | |_| ||| |_| | | | ||| || | ||| ||_| |__\| | |_| ||_|||_|\__,_|||____/|_|||_|||_|| |_|||____|____|\ |/_/ /_/ /_/ -- - -~~~~ ~~ ~- -- -- \____\____\| _____________________ Fu'un Super Tag Battle _______________________ | | | Basic Attacks & Grappling release 3 97a23 | | A Punch | | B Kick | | C Weapon strike | | hold forward for strong strikes | | hold down-forward for crouching medium strikes | | \ A Low level strike | | O | | BC Medium level strike | | CD Taunt | | | | close -O C Throw forward | | close O- C Throw back | | throw -O C Throw add on (Joker and Gordon only) | | jump O or O or O Double jump (Gozu, Mezu, Chung, Jyazu, only) | | \ | / | | | | Special Movement | | -O -O Dash | | O- O- Backstep | | AB Sway | | -O AB Sway around | | knockdown -O -O Forward rise | | knockdown O- O- Backward rise | | | | Partner Interaction | | D Tag (within tag-zone) | | O- | / A Surprise cooperation attack | | O O (strength low, within tag-zone) | | | | * Super attack, doable when strength is low | | GC Guard Cancel attack. | | atemi Reversal attack (strikes only of opponent hits you) | | ------------------------------------------------------------------ | | 789 Reading the Rush combos: (UNTESTED) | | 4 6 I'm not sure If I've quite read it quite right, but if I | | 123 did... do the moves as noted (joystick directions given in | | tenkey, see left). Semicolons ";" indicate when you land | | from your jump, in other words, moves prior to the semicolon are | | done during your jump, the moves after are on the ground. | | Greater-than signs ">" mean to cancel into the next move noted | | (usually a special attack). | |____________________________________________________________________| ||:- Kim <suiru> ____________________________________________________ | | O C HisenZan | | O. | | |----------------------------- | | hisenzan | C HisenZan add on | | O | |--------------------------------------------------------------------| | | B HishuuKyaku [Flying Kick] | | jump O | |----------------------------- | | hishuukyaku | B HishuuKyaku add on | | O | |--------------------------------------------------------------------| | | / O- B DangetsuZan GC | | O O | |--------------------------------------------------------------------| | | \ -O C SanrenGeki [Triple Threat] | | standing O O | |----------------------------- | | | \ -O C SanrenGeki add on | | O O | |----------------------------- | | | \ -O C SanrenGeki add on 2 | | O O | |--------------------------------------------------------------------| | -O \ | / O- -O A HououKyaku [Phoenix Kick] * | | O O O | |====================================================================| | Rush Combos | | jump A B; 2A 2B 2C> Hisenzan | | jump A C; 3A 6B 3C> Hisenzan/Dangetsuzan | | jump A B; A B 3A 6B 2C 6C> HououKyaku/Dangetsuzan | |____________________________________________________________________| ||:- Rosa ___________________________________________________________ | -O | \ C Weltics(sp) Rosa | | O O | |----------------------------- | | | / O- C Weltics(sp) Rosa add on | | O O | |--------------------------------------------------------------------| | -O | \ C Weltics(sp) Rosa | | unarmed O O | |--------------------------------------------------------------------| | | / O- B <meteooru angrurifu> GC | | O O | |----------------------------- | | | \ -O B <meteooru angrurifu> add on | | O O | |----------------------------- | | | / O- B <meteooru angurifu> add on 2 | | O O | |--------------------------------------------------------------------| | | C Surprise Task | | jump O | |----------------------------- | | | C Surprise Task add on | | O | |--------------------------------------------------------------------| | O- | / C Bee Needle | | O O | |--------------------------------------------------------------------| | O- | / C Bee Needle | | unarmed O O | |--------------------------------------------------------------------| | jump O- B Turning Air Kick | | towards wall | |--------------------------------------------------------------------| | -O \ | / O- C Roses Sanction | | O O O | |--------------------------------------------------------------------| | | \ -O C Crescent Slicer | | standing O O | |--------------------------------------------------------------------| | -O \ | / O- -O A Shori-no Akatsuki * | | O O O [Dawn of Victory] | |====================================================================| | Rush Combos | | jump B A; 2A 2B 2C> meteo | | (opponent in air) jump B A 6B 6A> Surprise Task | | jump B A; A B 6A 6B C 6C> meteo | |____________________________________________________________________| ||:- Hayate _________________________________________________________ | O- / | \ -O A KyoretsuZan | | O O O [Violent Slash] | |----------------------------- | | O- / | \ -O A KyoretsuZan add on | | O O O | |--------------------------------------------------------------------| | -O | \ B HiTenshoOhKyaku GC | | O O | |----------------------------- | | -O B HiTenshoOhKyaku add on | |----------------------------- | | \ B HiTenshoOhKyaku add on 2 | | O | |--------------------------------------------------------------------| | | A ReppuuSatsu | | jump O | |----------------------------- | | | A ReppuuSatsu add on | | O | |--------------------------------------------------------------------| | | O A Genei Hikon - side | | O. | B diagonal | | C upward | |--------------------------------------------------------------------| | -O \ | / O- C Nendou Hikon | | O O O | |--------------------------------------------------------------------| | | \ -O C Hikon Nagejutsu | | O O [Boomerang Toss] | |--------------------------------------------------------------------| | | \ -O C Hikon Nagejutsu | | jump O O | |--------------------------------------------------------------------| | -O \ | / O- -O A Hioh!MusouRanbu * | | O O O [Super Fury] | |====================================================================| | Rush Combos | | jump C; A N C> KyoretsuZan | | 6A 6B 3C> KyoretsuZan | | jump B; 2B 6B 3C> MusouRanbu | |____________________________________________________________________| ||:- Eagle __________________________________________________________ | | B American Screw | | jump O | |--------------------------------------------------------------------| | -O | \ B Flash Wing GC | | O O | |----------------------------- | | \ B Flash Wing add on | | O | |--------------------------------------------------------------------| | O- / | \ -O A Front Suplex | | O O O | |----------------------------- | | O- / | \ -O A Front Suplex add on | | O O O | |--------------------------------------------------------------------| | jump O- A Diving Body Attack | | towards wall | |--------------------------------------------------------------------| | | / O- C Axe Boom | | O O | |--------------------------------------------------------------------| | | \ -O C Axe Throw | | standing O O | |--------------------------------------------------------------------| | | \ -O C Axe Throw | | jump O O | |--------------------------------------------------------------------| | -O \ | / O- -O A Eagle Special * | | O O O | |====================================================================| | Rush Combos | | jump C; A B C> Front Suplex | | jump B; A B 6A 6C> Front Suplex | | jump B; 6A 6B 6C> Eagle Special | |____________________________________________________________________| ||:- Joker __________________________________________________________ | -O | \ C Crazy Toy | | O O | |--------------------------------------------------------------------| | | A Blood Parasol | | jump O | |--------------------------------------------------------------------| | O- / | \ -O A Roller Dash GC | | O O O | |----------------------------- | | O- / | \ -O A Roller Dash add on | | O O O | |--------------------------------------------------------------------| | | / O- A Transporter - close | | O O B air | | C far | |--------------------------------------------------------------------| | -O \ | / O- C Murder Hat | | O O O | |--------------------------------------------------------------------| | / B Scare Claw | | O | |--------------------------------------------------------------------| | | \ -O C Magician's Card | | standing O O | |--------------------------------------------------------------------| | -O \ | / O- -O A Good Face * | | O O O | |====================================================================| | Rush Combos | | jump B; 6A 6B 6C> Roller Dash | | jump B; A B C 6C> Roller Dash | | jump A B> Blood Parasol | |____________________________________________________________________| ||:- Gozu ___________________________________________________________ | tap A YouenKen GC | |----------------------------- | | | \ -O A YouenKen add on | | O O | |--------------------------------------------------------------------| | | / O- C Gohten | | O O | |--------------------------------------------------------------------| | | O C MetsuSassou | | O. | | |--------------------------------------------------------------------| | -O | \ A GouenDan - side | | O O B diagonal | | C upward | |--------------------------------------------------------------------| | jump O- C Mudoh TenrinSou | |--------------------------------------------------------------------| | O- / | \ -O A Gokuenkai [Hellfire] | | O O O | |--------------------------------------------------------------------| | | O A Mudoh Goenha | | O. | | |--------------------------------------------------------------------| | | \ -O C MikkaTsuki | | standing O O | |--------------------------------------------------------------------| | | \ -O C MikkaTsuki | | jump O O | |--------------------------------------------------------------------| | -O \ | / O- -O A JagaRangekiShoh * | | O O O | |====================================================================| | Rush Combos | | jump A 6A; 6A> YouenKen/MikkaTsuki | | jump A B; 2B 6A 3C> Gohten | | jump A B; 2B 6A 3C> JagaRangekiShoh | |____________________________________________________________________| ||:- Mezu ___________________________________________________________ | tap B YouenKyaku GC | |----------------------------- | | | \ -O B YouenKyaku add on | | O O | |--------------------------------------------------------------------| | | / O- C Gohten | | O O | |--------------------------------------------------------------------| | -O \ | / O- B Higoromo | | O O O | |--------------------------------------------------------------------| | O- / | \ -O B RyuuhyouDan | | O O O | |--------------------------------------------------------------------| | jump O- C Mudoh TenrinSou | |--------------------------------------------------------------------| | / B Kamaitachi | | O | |--------------------------------------------------------------------| | -O | \ B Mudoh SuiryuuHa | | O O | |--------------------------------------------------------------------| | | \ -O C MikkaTsuki | | standing O O | |--------------------------------------------------------------------| | -O \ | / O- -O A JagaRangekiKyaku * | | O O O | |====================================================================| | Rush Combos | | jump A B; B> YouenKyaku | | jump A B; 2B 6A 3C> SuiryuHa | | jump A B; 6A 3C> JagaRangekiKyaku | |____________________________________________________________________| ||:- Chung __________________________________________________________ | -O | \ A SenShushouUchi [Thousand Palms] | | O O | |--------------------------------------------------------------------| | -O | \ B HakukohDan [White Tiger] | | O O | |--------------------------------------------------------------------| | | / O- A KidenDama GC | | O O | |----------------------------- | | -O A KidenDama add on | |--------------------------------------------------------------------| | -O \ | / O- C ShienRyu [Violet Dragon] | | O O O | |--------------------------------------------------------------------| | | \ -O C ChinKaen [Fire Shot] | | standing O O | |--------------------------------------------------------------------| | The following moves may only be done when Chung is angered, | | indicated by removal of his cap. | |--------------------------------------------------------------------| | -O O- -O C ChochoHenka [Butterfly Mutation] | |--------------------------------------------------------------------| | | C SenpuuEnbu [Firewind Spin] | | jump O | |--------------------------------------------------------------------| | -O \ | / O- -O A SenninHappa [Hermit Blast] * | | O O O | |====================================================================| | Rush Combos | | jump A B; 2A 2B 2C> Kidendama | | 2B 6A 6C> HakuKohdan | | jump 6A 6B 6C> SenpuuEnbu (air rush) | |____________________________________________________________________| ||:- Gordon _________________________________________________________ | -O | \ A Friction Heat GC | | O O | |--------------------------------------------------------------------| | | \ -O A Launch Upper | | O O | |----------------------------- | | | \ -O A Launch Upper add on | | O O | |--------------------------------------------------------------------| | | B Hip Bomber | | jump O | |--------------------------------------------------------------------| | | C Hard Pressure | | jump O | |--------------------------------------------------------------------| | | O C Spark Bolt | | O. | | |--------------------------------------------------------------------| | | \ -O C Cyclone Tonfa | | standing O O | |--------------------------------------------------------------------| | -O \ | / O- -O A Mad Police * | | O O O | |====================================================================| | Rush Combos | | jump A B; A B C> Launch Upper | | jump B C; Friction Heat | | A B 3A 3B jump Hip Bomber | |____________________________________________________________________| ||:- Kage Shishioh (King Lion) ______________________________________ | O- / | \ -O A Nightmare | | O O O | |----------------------------- | | | A Nightmare add on | | O | |--------------------------------------------------------------------| | | / O- A Beast Blow | | O O | |--------------------------------------------------------------------| | -O | \ A Minimum Upper GC | | O O | |--------------------------------------------------------------------| | -O \ | / O- C Silent Storm | | O O O | |--------------------------------------------------------------------| | | O C God Bless | | O | | |--------------------------------------------------------------------| | | \ -O C Earth Chopper | | standing O O | |--------------------------------------------------------------------| | -O \ | / O- -O A King Straight * | | O O O | |====================================================================| | Rush Combos | | jump B 6B; 2A 2B 3C Beast Blow | | jump A B; 6B 3C> Earth Chopper | | jump C 6C; C> King Straight | |____________________________________________________________________| ||:- Jyazu __________________________________________________________ | tap A YouenKen | |--------------------------------------------------------------------| | tap B YouenKyaku | |--------------------------------------------------------------------| | | / O- C Gohten | | O O | |--------------------------------------------------------------------| | | O A SahyouMa | | O | | |--------------------------------------------------------------------| | -O | \ A GouenDan - side | | O O B diagonal | | C upward | |--------------------------------------------------------------------| | -O \ | / O- B Mudoh Suiryuha | | O O O | |--------------------------------------------------------------------| | / B Kamaitachi | | standing O | |--------------------------------------------------------------------| | | \ -O C MikkaTsuki | | standing O O | |--------------------------------------------------------------------| | | \ -O C MikkaTsuki | | jump O O | |--------------------------------------------------------------------| | | \ -O A HaisuiKyoukanSatsu atemi | | O O | |--------------------------------------------------------------------| | jump O- C Mudoh TenrinSou | |--------------------------------------------------------------------| | -O \ | / O- -O A Jaga ZetsumeiChuu * | | O O O | |====================================================================| | Rush Combos | | jump 6A 6B; 6A 6B 3C Gohten | | jump A; A> Youenken | | jump A B 6A 6B 6C | |____________________________________________________________________| ||:- Shin Shishioh (King Leo) _______________________________________ | O- / | \ -O A Nightmare | | O O O | |----------------------------- | | | A Nightmare add on | | O | |--------------------------------------------------------------------| | -O O- -O A Beast Blow | |--------------------------------------------------------------------| | -O | \ A Minimum Upper | | O O | |--------------------------------------------------------------------| | -O \ | / O- C Silent Storm | | O O O | |--------------------------------------------------------------------| | | O C God Bless | | O | | |--------------------------------------------------------------------| | | / O- B Hunter Killer | | O O | |--------------------------------------------------------------------| | | \ -O C Earth Chopper | | standing O O | |--------------------------------------------------------------------| | -O \ | / O- -O A King Straight * | | O O O | |--------------------------------------------------------------------| | O- / | \ -O O- A King Upper * | | O O O | |====================================================================| | Rush Combos | | jump 6A 6B; A 6B 6C> Beast Blow | | jump B> 2B 2B 3B Earth Chopper | | jump 6A 6B; B 6B C 6C> King Straight | |____________________________________________________________________| ||:- The Boss Code: Using them will put you under these conditions: - No memory card saves. - No name sign in (i.e. high scores.) - No ending (story). - No tag partner (you fight alone). How to Select Them Rosa Gozu KageShishioh Chung Hayate Kim Mezu Gordon Joker Eagle 1. At the team select screen, put the cursor on Mezu. 2. Move left, up, right, you'll be on Gozu (Mezu->Kim->Rosa->Gozu) 3. Circle the screen once counterclockwise, returning to Gozu. (Gozu->Rosa->Kim->Mezu->Gordon->Joker->Eagle->Hayate->Chung ->KageShishioh->Gozu). 4. Press D, you'll hear Jyazu's laugh. 5. Jyazu is above Gozu's panel, tap up to access him. (up again to return to Gozu) Same for ShinShishioh, above KageShishioh's panel. ||:- Bonus Battle Using certain tag-pairs will give you an extra fight after you've defeated Jyazu. You'll pick one of your characters, and fight 1-on-1 against your (CPU controlled) parter. These pairs (4 total) are: Hayate & Eagle Kage Shishioh & Gozu Gordon & Rosa Kage Shishioh & Mezu ||:- Strength Restoration [This is from a slightly unsure translation. Has yet to be confirmed for accuracy. -gk] Using certain tag-pairs you can regain your strength (albeit slowly) by refraining from attacking. If your opponent taunts you then the recovery rate increases. (3 pairs) Hayate & Eagle Gozu & Mezu Chung & Joker ||:- Other Oddities of Nature =^) Joker's Crazy Toy has a 1/256 chance of having a sword swinging girl(?) pop out. When Rosa and her parter have less than 40 "dots" of strength remaining, KO her with less than 10 seconds on the clock and her clothes will blow open. (The Art of Fighting tradition lives on! ;^) ||:- Release History 96j24.0 Commands pulled from Gamest 181 (10.15). 96k3.1 Small fixes, corrections. 96k13.2 Small fixes, Rush combos and Guard Cancels pulled from Gamest 183 (11.15). 97a23.3 Long overdue... Boss codes & moves, hidden tricks added. Copyright 1996, 1997 Galen Komatsu. No part of this FAQ is to be altered without author's consent. Permission granted to freely dis- tribute provided no fee is charged outside of raw reproduction costs. Contact author for any inclusion in media, print, or otherwise. gtk Send whatever to This email address is being protected from spambots. You need JavaScript enabled to view it.
    
    __ Fu'un Super Tag Battle _______ Kizuna Encounter Super Tag Battle __
    
    
    -- End --
  • TIDLP I've probably found my next projector, if only price is right...

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    Texas Instruments at InfoComm DLP&174; Products introduced the industry's first home theater lamp-free projector
    that utilizes a PhlatLight&8482; LED light source and a BrilliantColor&8482; chipset. This technology demo delivers a superior
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    and filter changes required by some competing projector products. Multiple DLP customers have plans to develop
    DLP lamp-free LED-based projectors, including Optoma, with units expected to ship in late 2008. Similar to the
    deployment of DLP Product's now popular BrilliantColor technology, the solid-state, lamp-free innovation will first
    be incorporated into home theater units and proliferate through corporate and education product lines thereafter.

    Benefits of Lamp-free projectors

    • LED are coming from Luminus (120'000 hours lifetime or 13 years!),
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      than 200 trillion colors!
    • Contrast ratio expected in excess of 500,000:1.
    • 30% lower power usage
    • No cooling&160; or FAN, no dust and cleaning required
    • hundreds of euro in savings from lamp purchases.

    Visit http://www.luminus.com/ and http://www.dlp.com/

  •  Bakumatsu Rouman Dai Ni Maku Gekka no Kenshi Tsuki ni Saku Hana, Chiri Yuku Hana "The Last Blade 2" FAQ version 2.0 by Deuce (This email address is being protected from spambots. You need JavaScript enabled to view it.) ---------------------------------------------------------------------------- Last Blade and all associated names, story events and characters are the sole copyright of SNK, and are used without permission. All other aspects of this document are Copyright Jeff Nussbaum, aka Deuce. Neither this FAQ nor any portion of it may be reprinted in any strategy guide, periodical, CD-ROM collection of FAQs, or the like. Don't even ask me, the answer is no. You may distribute this FAQ as often as you like, wherever you like, provided it is not modified in ANY way and that there is NO charge for the distribution. Under NO circumstances should any distribution have anything added or removed except by the author. If you wish to include portions of this FAQ in another document, email the author for permission and detail exactly how and why, and he will contact you back personally. ---------------------------------------------------------------------------- ------------------- Table of Contents ------------------- 1.0 -- Overview 1.1 -- Version History 1.2 -- Credits 1.3 -- Notations 1.4 -- Game Story 2.0 -- Game Features and Conventions 2.1 -- Speed Mode 2.2 -- Power Mode 2.3 -- EX Mode 2.4 -- The Super Meter 2.5 -- Repelling 2.6 -- Desperation Moves 2.7 -- Super Desperation Moves 2.8 -- Combo Specials 2.9 -- Super Cancels 2.10 -- Chain Combos 2.11 -- Overheads and Unblockables 2.12 -- Airblocking 2.13 -- Air recoveries 2.14 -- Ground Recoveries 2.15 -- Interrupting Normal Moves 2.16 -- Guard Cancels 2.17 -- Pounce Attacks 2.18 -- Throws 2.19 -- Damage Ratios and Levels 3.0 -- Character Specifics 3.1 -- Common Moves 3.2 -- Amano Hyo 3.3 -- Genbu no Okina 3.4 -- Ichijo Akari 3.5 -- Kaede 3.6 -- Kagami Shinnosuke 3.7 -- Kanzaki Juzo 3.8 -- Lee Rekka 3.9 -- Minakata Moriya 3.10 -- Mukuro 3.11 -- Naoe Shigen 3.12 -- Sanada Kojiro 3.13 -- Setsuna 3.14 -- Takane Hibiki 3.15 -- Washizuka Keiichiro 3.16 -- Yuki 3.17 -- Zantetsu 4.0 -- Hidden Characters 4.1 -- Hagure Hitogata 4.2 -- Kaede (normal version) 4.3 -- Naoe Kotetsu 4.4 -- Kouryu (boss) 5.0 -- What's Left 5.1 -- Stuff that's needed 5.2 -- Contacting the author -------------- 1.0 - Overview -------------- Welcome to the Last Blade 2 (aka "Bakumatsu Rouman Dai Ni Maku - Gekka no Kenshi: Tsuki ni Saku Hana, Chiri Yuku Hana") FAQ. Most of you who are reading this have probably read my FAQ for the original Last Blade. As the original's format met with approval from every reader who chose to comment on it, I'm sticking with it. Some of it will be completely unaltered from the original, as it doesn't need changing (joystick notation, for instance). I hope to make this as comprehensive as it can be, and explain every aspect of the game possible, in order to allow everyone who plays it to get the most out of it. Thanks for reading, and enjoy. --------------------- 1.1 - Version History --------------------- 1.0 - Released 2/13/99 As big as this document is, there actually isn't much here. Just a movelist. Thing is, there are quite a lot of characters, and each one has a good number of moves. Each move is described here, to give you some idea of what to expect. Future versions will contain more "goodies" like character poses, ending transcriptions, and so on. But in the meantime, this should function well for anyone seeking to learn any character in the game. 1.5 - Released 2/25/99 Added notes on damage in the general information section as well as normal move interruptibility charts for all characters. Corrected a lot of errors and omissions (I had the Kouryu code in wrong, for one thing). Damn, this thing is large, and I haven't even done ending transcriptions yet. 2.0 - Released 7/1/99 Added diagrams of all the options available when doing Combo Specials. Many thanks to Anthony for these, and to Pedro for helping me correct some glitches in the diagrams. Backstory translations are now included in each character's section, as well as a translation of the main storyline. These have all been translated by myself, Chris Cruz and Pedro Colman- Arrellaga. Lots of general mistakes corrected. If I can get them done, I also will have translations for the original Japanese dialogue scenes and endings. It will likely be a while before then, however. ------------- 1.2 - Credits ------------- SNK (http://www.snkusa.com, http://www.neogeo.co.jp) For providing us with an excellent followup to an already great 2D fighting game. Pedro Colman-Arrellaga (This email address is being protected from spambots. You need JavaScript enabled to view it.) For providing me with Romanizations of Japanese move names, as well as a much more complete movelist than that contained in the instruction manual. Without his help, this initial version would not be nearly as complete as it is. Also, for multiple corrections, added notes about damage calculation, Combo Special research and translation help. Justin Boley (This email address is being protected from spambots. You need JavaScript enabled to view it.) For various miscellaneous corrections and additions. Lord Grynn (This email address is being protected from spambots. You need JavaScript enabled to view it.) For other miscellaneous corrections and additions. Anthony (This email address is being protected from spambots. You need JavaScript enabled to view it.) For the use of his VERY handy Combo Special charts. Many thanks! :) Chris Cruz (This email address is being protected from spambots. You need JavaScript enabled to view it.) For translation help and for being a good friend after all this time. My eternal thanks. Mike Pureka (This email address is being protected from spambots. You need JavaScript enabled to view it.) For lots of niggling little corrections that needed to be made. --------------- 1.3 - Notations --------------- Rather than textual notations, this FAQ will be using joystick diagrams, because they are, on the whole, easier to read. All joystick motions displayed assume the character is facing RIGHT. jump up (u) (ub) jump backward O O O jump forward (uf) \ | / (b) walk back/guard O- O -O walk forward (f) / | \ (db) low guard O O O offensive crouch (df) crouch (d) Notes: 1. "Forward" always means toward the opponent. 2. "Back" or "backwards" always means away from the opponent. Last Blade uses the standard Neo*Geo button configuration. There are a total of four buttons, arranged horizontally, like so: A B C D Each attack button (A, B and C) has multiple attacks attached to it, depending on which direction is pushed when the button is pressed. For instance, -O + B and B by itself give two different types of attacks. See "Common Moves" for more details. ---------------- 1.4 - Game Story ---------------- Long before humanity existed, in a far off time of myth, death was an unknown, equally distant concept. But when death first came to the world, the "Messenger from Afar" was born. With time, the Sealing Rite was held in order to seal Death behind Hell's Gate. At that time, two worlds, one near and one far, were born. Thus the history of life and death began. Half a year has passed since Suzaku's madness, and the underworld is still linked by a great portal. Kagami's great sin is still heard as if ringing from the heavens. Our world has been called upon. Legends of long ago told of the sealing of the boundary between the two worlds. The Sealing Rite would be necessary to hold back the spirits of that far away world. However, the Sealing Rite brings together the power of the Four Gods and Sealing Maiden, for the first time properly completing the ritual. To find the Sealing Maiden, Genbu began searching in the center of the world, from which all things begin. At the same time in the underworld, in the depths of darkness, many spirits conspired, plotting to hinder the Sealing Rite. They had but one wish, to be reborn into our world. The leader of the Four Gods, Seiryuu, Awakened Kaede. Looking up to the sky, Moriya sought to understand his own unsettled past. Yuki began to feel the signs of a new destiny. And, miraculously, his life having been spared, Kagami accepted his own destiny. Their many hopes joined, they have once again been drawn together to fight. ----------------------------------- 2.0 - Game Features and Conventions ----------------------------------- Last Blade 2 has an entirely unique gameplay system. There are two modes of play which can be selected when you choose your character: Speed and Power, along with a new mode, accessible via a code when you select your character. This innovative system allows one to choose a mode which caters to his/her favorite style of play. The two play very differently, so experiment to find which one best suits you. All modes are worthwhile to play, but certain characters excel in a specific mode. On the whole, bigger characters are not at their best in Speed Mode, while they excel in Power. The author's personal suggestion is to try both modes with a given character to see which you like best. ---------------- 2.1 - Speed Mode ---------------- In Speed Mode, your character - can chain multiple normal moves together, and interrupt into specials. - does less damage per hit, but this is offset by the chains. - does not do tick damage with normal moves. - can do an overhead (must be blocked high) move by pressing BC. - cannot use Super Desperation Moves. - can do the Combo Special when Super Meter is full. (see below) ---------------- 2.2 - Power Mode ---------------- In Power Mode, your character - does more damage per strike. - will do tick damage when normal moves are blocked. - cannot use chain combos. - can do an unblockable (slow but powerful) move by pressing BC. - can interrupt certain special moves into his/her Desperation Move. - cannot use the "Combo Special." - can do Super Desperation Moves when lifemeter is flashing and Super Meter is full. ------------- 2.3 - EX Mode ------------- EX (or Extreme) Mode is a new addition to Last Blade 2, one which combines the best of both Speed and Power, at the price of a severe damage handicap. A character in this mode has many options at his/her disposal, but can take very little punishment before being defeated. To access EX Mode, select your character. Then set the mode to Speed, then press C six times, then move the mode to Power, press B three times, move back to Speed and press C four times. EX Mode will now be selected. In the Neo*Geo CD version of the game, this code is not necessary. In EX Mode, your character - does less damage per strike, slightly more than Speed. - takes significantly more damage when hit. - takes longer to charge up his/her Super Meter. - can use chain combos. - can interrupt certain special moves into his/her Desperation Move. - can do Super Desperation Moves when lifemeter is flashing and Super Meter is full. - can do Combo Specials when Super Meter is full (see below). --------------------- 2.4 - The Super Meter --------------------- At the bottom of the screen in either corner is a gauge. As you do moves and inflict damage it will gradually fill. It is filled a tiny bit from blocking attacks, but the amount is negligible at best. When it is completely full, it will flash (blue for Speed mode, red for Power and green for EX) and allow you to use your Desperation Move (see below). --------------- 2.5 - Repelling --------------- In Last Blade 2, one of the fundamentals of play is the "Repel." In doing so, you effectively parry the attack and leave the opponent open to a counter. If Repel is pressed at the wrong time (too early or too late), then you will be left open to a counter yourself. Repelling is considerably more stringent this time, requiring even better timing and anticipation than before. By simply pressing D, you will attempt a Repel. Bear in mind that a normal Repel will ONLY deflect a normal attack (ie. non-special move). In order to Repel a special move, you must press FORWARD and D at the same time. This will deflect any PHYSICAL attack, involving the opponent striking at your character with some part (or extension) of his/her body. Thereby, it will have no effect on projectiles or the like. Desperation Moves and Super Desperation Moves (see below) can be Repelled now, whereas they could not in the previous game. Obviously, in order to deflect a low attack (special move or otherwise), you must be crouching during the Repel. To deflect a low special move, press diagonally down-forward (offensive crouch, see above diagram) and press D at the appropriate time. Standing and crouching attacks simply leave the opponent open when successfully Repelled, and if you are quick, you can unleash a quick offensive to regain the upper hand. By pressing D a second time after a Repel, you will counter automatically, but this will not do as much damage as a full-fledged combo. If a jumping attack is Repelled, the attacker is bounced into the air slightly, allowing the defender time to get off a quick attack to knock the person out of the air as he/she falls. New to Last Blade 2 is the ability to Repel in midair. By pressing D while jumping, your character will trail blue shadows. If this is done just before an attack strikes, your character will knock the opponent off guard. If the Repelled attack is done from the ground, then the opponent will be stunned for a moment and can be comboed. If the attack is from the air, he/she will bounce into the air, allowing you to land and perform a move to juggle. The timing is especially strict on these. ----------------------- 2.6 - Desperation Moves ----------------------- Desperation Moves (or DMs) are special power moves which can only be done under two circumstances. 1) Your Super Meter is full, or 2) your lifemeter is flashing red. These are moves which, if done properly, can drain the opponent of a lot of life in a very quick fashion. Each one is unique to each character. Desperation Moves are available in modes of play. Use them wisely, or pay the price.... ----------------------------- 2.7 - Super Desperation Moves ----------------------------- Super Desperation Moves (or SDMs) are even more powerful than the normal DMs, and are ONLY accessible in Power Mode. In order to use one of these, you must 1) Have a full Super Meter, and 2) have a flashing red lifebar. These will do extreme damage if properly applied, and are (as with most attacks) best used in combos. -------------------- 2.8 - Combo Specials -------------------- A Combo Special (or CS) is an ability available to any character in Speed or EX Mode (but NOT in Power). The conditions for use are more specialized. In order to use one, you must have a full super meter. Your life may be flashing red, but it makes no difference. If you do not have a full Super Meter, a CS cannot be performed under any circumstances. In order to start the CS, perform the following motion: | | + A (hits high) or B (hits low) O O When this is done, the background switches to a starfield for a moment, and then your character begins to flash blue, and will dash at the opponent and strike. Immediately afterwards, you must input the correct series of button presses and joystick motions in order to get the most out of the opportunity. After each character's move list, you will see a flowchart of sorts, listing what options are available for that particular character. After the initial hit, the sequence always begins with A, as shown below in this example: A --> B --> C +-> A --> B --> C +-> A --> B --> | \ -O + C | | O O | | | +-> C --> B --> | \ -O + A | O O | +-> | + C --> A +-> | + C --> -O + BC O | O | +-> BC --> A --> | \ -O + B O O Once mastered, this will do significant damage to the opponent. The timing is fairly strict, so this will take plenty of practice to do reliably during a competitive match. Spazzing on the buttons will most definitely NOT work. The joystick motions shown above correspond, like all other joystick diagrams in the FAQ, to if your character is facing right. ------------------- 2.9 - Super Cancels ------------------- Super Cancels (or SCs) are a feature only available in Power and EX Mode. An SC basically consists of doing a certain special move, then doing the motion for that characters Desperation Move during it, which can then result in a bigger combo (and thereby more damage). Each character has one special move which can be Super Cancelled. In the moves listings, these are labelled (pretty obviously) with [SUPER CANCEL] by the move diagram. Whenever a character uses an SC, the background will switch to streaks of red for a split second, then continue. ------------------- 2.10 - Chain Combos ------------------- Chain Combos are normal-move combos which are done by a rapid combination of selected button taps and joystick presses. There are several variations at one's disposal, but there are two combos that every character can do. 1) back + A, A, A, B, forward + B / forward + C / down-forward + C 2) A, B, C (always knocks down) The chain may begin at any point and each move (except for those last three listed) can be interrupted with a special move, Combo Special, DM or SDM. There is a great deal of variety to be found in the chains, so don't let yourself be limited by the single one shown here! --------------------------------- 2.11 - Overheads and Unblockables --------------------------------- In order to avoid the so-called "style" of playing in which a player does nothing but sit in a crouch block and never attack or be aggressive (often referred to as "turtling"), Last Blade 2 includes two means of forcing players to always be on alert and encouraging aggressive play, in the form of Overheads and Unblockables, slow attacks which the opponent must avoid in some form or another. Overheads: - are accessible in Speed and EX Mode only. - must be blocked high. - always knock down. - can be interrupted into like any special move. - allow the user to followup with another attack upon their successful use. - do little damage on their own. Unblockables: - are accessible in Power Mode only. - cannot be blocked in any way, shape or form (of course). - always knock down. - do approximately 40-50% of one lifebar when successfully connected. - cannot be followed up by any other moves. ------------------ 2.12 - Airblocking ------------------ Last Blade has a basic airblocking system. Any character can airblock certain types of moves on a backwards or upwards jump. The listing is as follows: CAN be airblocked: Projectiles Uppercuts Ground-based special moves Air slashes/kicks CANNOT be airblocked: Any unblockable attacks (natch) Any ground-based normal move After airblocking, a character will be bounced back a fair distance, and cannot counterattack afterwards until landing. --------------------- 2.13 - Air recoveries --------------------- When you are hit in midair and are about to fall to the ground, you may press the D button to recover in midair and land on your feet, ready to attack or defend. In order to do this, you must press D while your character is still ASCENDING. Once he/she begins to actually fall, you cannot Air Recover. This is an extremely useful ability, but there is one caveat: if you Air Recover, you are once again vulnerable to attack until you hit the ground and can block. If you miss the opportunity to Air Recover, you may get the chance to do a Ground Recover (see below). ------------------------ 2.14 - Ground recoveries ------------------------ When your character hits the ground after being hit out of the air, he/she will "bounce" slightly back into the air before settling to rest. During this bounce time, you may press D to Ground Recover, allowing you to quickly get back on your feet. While in the process of recovering, you are again vulnerable to attack. ---------------------------------- 2.15 - Interrupting Normal Attacks ---------------------------------- Every character has the ability to "interrupt" or "cancel" certain normal moves. This consists of doing a normal move, and during that move's animation, perform the motion for a special move, DM or SDM. The animation will be "interrupted" and the special move will follow, which will typically combo for more hits and damage. Each character will have a chart of all the normal attacks available to him/her, and which ones can be interrupted in which mode. Make sure you know this, as the ability to combo effectively can mean the difference between victory and defeat! An example follows: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | no | yes | no | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ In the above diagram, the given character, when in Power Mode, can interrupt everything except for a low (crouching) A, low C, and a forward + B and forward + C. In Speed, everything but the forward + B and forward + C are interruptible. Any other character-specific normal moves will be listed after the chart. Also note that EX Mode inherits the same interruptible moves as Speed Mode. The chart uses the following legend: --------+---------------------------------------------------------------- "Stand" | Standing, joystick typically neutral. "Low" | Crouching, not including the low sweep kicks. b + | While holding O- (back) on the joystick. f + | While holding -O (forward) on the joystick. df + | While holding diagonally down and forward at the same time. --------+---------------------------------------------------------------- -------------------- 2.16 - Guard Cancels -------------------- When you have at least 50% of your Super Meter full, you may do a Guard Cancel, which means that you may break out of block stun to do move which will knock your opponent off guard, allowing you to followup with your best combo. A very handy tool for getting back on the offensive against an overly aggressive foe. Take note that performing the Guard Cancel will drain your ENTIRE Super Meter, regardless of how full it was before. In order to perform a Guard Cancel (or GC), do the following motion quickly while blocking an attack: O- / | + D O O In other words, roll the joystick from Back to Down and press D. The timing is fairly stringent, so it'll take some practice to master. --------------------- 2.17 - Pounce Attacks --------------------- When a character is knocked to the ground, it is possible to get in a hit while he/she is lying down. The standard means of doing this is with a simple press of the C button when close to the downed opponent. Otherwise, it is done with a combined motion as follows: \ + B/C or O + B/C O | Certain characters can only use B, others can only use C. Occasionally special moves can serve as pounce attacks as well. These will add to the combo meter. Juzoh can actually dash across his opponent's body and hit once as a pounce attack as well. ------------- 2.18 - Throws ------------- Throws are no longer performed by pressing -O + B or O- + B when close. Now, you must press C and D together to throw, and you must be very close. If you miss the throw, your character will go into a "miss" animation and be vulnerable to attack in the meantime. Throws do not, as a general rule, do very much damage. Typically, they do the same as a B slash. ------------------------------- 2.19 - Damage Ratios and Levels ------------------------------- Damage in LB2 is a complex calculation, determined by the mode of the character striking, the power of the move, the number of hits in a combo, the character being struck, and so forth. There are four basic rules that are followed: 1. A hit on its own does 100% of its basic damage. With each successive hit in a combo, the percentage done is lessened. For instance, in a long combo, the first hits will do 100% of their basic damage level, while those that follow will steadily drop off, ie. 95%, 92%, 87%, 80%. This continues, if the combo is long enough, until a given hit will do only 1% of its basic damage. 2. Power mode characters do significantly more damage per hit than Speed or EX mode characters; EX mode characters generally do slightly more damage per hit than Speed mode characters. 3. EX mode characters take much more damage from hits than Power or Speed mode characters. 4. Characters fall into 3 tiers of damage resistance. Strong, Moderate and Weak. The Strong characters take less damage than the rest, Weak characters take more damage, and Moderate falls squarely in the middle. Here's the list of who is what: Strong: Shigen, Juzoh Moderate: Kaede, Moriya, Setsuna, Amano, Washizuka, Kagami, Kouryuu Weak: Yuki, Akari, Hibiki, Kojiro, Okina, Mukuro, Lee, Zantetsu, Normal Kaede Normally (in single hits), a Strong character takes approximately 92% of the damage a Moderate character would take. A Weak character would take about 108% of the damage. Due to the function of rule 1, the later hits of long combos tend to equal out, regardless of who is being hit. ------------------------- 3.0 - Character Specifics ------------------------- In this section, we will detail the abilities of each character, along with (eventually) various other facets of the character's design, including backstory, quotes, poses, etc. ------------------ 3.1 - Common Moves ------------------ -------------------+----------------------------------------------- A | Weak Slash -------------------+----------------------------------------------- O- + A | Weak Punch (usually, slash for some chars) -------------------+----------------------------------------------- B | Strong Slash -------------------+----------------------------------------------- -O + B | Power Slash -------------------+----------------------------------------------- C | Weak Kick -------------------+----------------------------------------------- -O + C | Power Kick -------------------+----------------------------------------------- \ + C | Low Sweep Kick (always knocks down) O | -------------------+----------------------------------------------- BC (Speed or EX | Overhead slash, slow and must be blocked Mode) | HIGH. Juggles on a successful hit. -------------------+----------------------------------------------- BC (Power Mode) | Slow, unblockable attack. Does around 40-50% | of a lifebar when it connects. -------------------+----------------------------------------------- D or O- + D | Repel (standing/jumping normal attacks) -------------------+----------------------------------------------- -O + D | Repel (standing/jumping special attacks) -------------------+----------------------------------------------- | or / + D | Repel (low normal attacks) O O | -------------------+----------------------------------------------- \ + D | Repel (low special attacks) O | -------------------+----------------------------------------------- CD | When close, throws the opponent -------------------+----------------------------------------------- -O -O | Dash or hop forward (depends on character) -------------------+----------------------------------------------- -O -O O | Long jump (press diagonally up-forward while / | dashing.) -------------------+----------------------------------------------- O- O- | Hop back -------------------+----------------------------------------------- | | + A or B | Activate "Combo Special" (Speed and EX Mode O O | Only) -------------------+----------------------------------------------- --------------- 3.2 - Amano Hyo --------------- STORY: After 1000 years, during which the cherry trees blossomed in all their glory, the sky has suddenly taken on a gloomy appearance, and remains that way day after day. It was in these circumstances that the beloved sword, "Otokomae" was first drawn. Surprisingly, the sword had lost its edge. So, he went to visit his old friend, Takane Genzou, in hopes of getting the blade reforged. But when he arrived, Genzou had already passed away. Genzou's favorite daughter, Hibiki, had already left. Uneasy about this, Amano set out to find her. Age: 28 Symbol Item: Cherry blossoms and gold Style: Self-taught Drunken Style Voice: Akio Otsuka GAMEPLAY INFORMATION: Amano's not too much different from before, except he has one new move and slightly less lag all over the place than before. His jumping B is still useless as a combo starter, but his Super Cancel is still as deadly as ever, and he has plenty of priority and very high damage. Probably the weakest character in the game, overall. Not that that says much, though. His counter move alone makes up for a lot of his deficiencies. Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | yes | yes | no | no | no | yes | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | yes | yes | no | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ back + B: interruptible Moves: ---------------------------------+------------------------------------------ | Keima's Rage (Keima no Taka) | -O | \ + C | Amano slides forward slightly, bringing O O | his arm up in a ground-based uppercut, | with energy flowing along his arm. | Very high priority against jumpers, but | the slide forward requires proper | spacing if the move is to be of use. | Will also reflect projectiles. | ---------------------------------+------------------------------------------ | Windmill (Fusha) | | / O- + A | Amano swings his sake jug around, very O O | much like Haohmaru in SS2. Slow, but | it stuns for a moment if connected. | ---------------------------------+------------------------------------------ | Piercing Sparrow (Suzume Sashi) | -O / -O + A/B | Amano dashes forward, ramming his stick O | into the opponent's gut and sliding | around to his/her back, apologizing in [SUPER CANCEL] | Japanese. | ---------------------------------+------------------------------------------ | Domino Toppler (Shougi Doushi) | \ \ + C | Amano reaches forward. If he connects, O O | he draws the opponent forward and | headbutts three times. | ---------------------------------+------------------------------------------ | Badger Bash (Ibisha Anaguma) | Press A button repeatedly | Amano swings his staff about wildly, | hitting several times. Not a very handy | move, as the last hit will not knock | down, and there is lag, regardless. (followed by) | | (Anaguma no Fundoshi Nugi) | | \ -O + B | Amano spins his stick and pokes forward, O O | which may or may not combo. Usually | will if done quickly enough during the | last hit. This DOES knock down. | ---------------------------------+------------------------------------------ | (Choujouhatsu) | | \ -O + START | Amano chuckles and rubs something O O | against his mouth (looks like soap). | Very lengthy, but if completed, it fills | his Super Meter by 50%. | ---------------------------------+------------------------------------------ | Destiny (Hisshi) | -O \ | / O- + B | Amano rears back, swinging his staff in O O O | a tight circle. When the button is | released, he lunges forward for a heavy (can be held) | attack. If held long enough, he will | attack automatically, and the strike | will break through the opponent's guard. | If it connects, it can be followed up | with his Desperation Move (Power only). | Can be cancelled by pressing D. | ---------------------------------+------------------------------------------ | Loudmouth (Takabisha) | -O \ | / O- + C | Amano leans forward, taunting the O O O | opponent. If he/she strikes, he slides | around to the opponent's back, smacking | him/her with his staff. Does no damage | unless the opponent attacks. | ---------------------------------+------------------------------------------ | Checkmate of the Queen (Banjo Kono | Itte "Tokin") [DESPERATION MOVE] | -O \ | / O- (x2) + AB | Amano rears back, and when the buttons O O O | are released, tosses a ball down at a | 30-degree angle, which explodes on (can be held) | contact with the ground. Very useful in | the right circumstances. | ---------------------------------+------------------------------------------ | Checkmate of the Rook (Banjo Kono | Itte [A "Hisha"/B "Kaku"]) [SUPER DESPERATION MOVE] | -O \ | / O- (x2) + A/B | As above, Amano rears back, but instead O O O | of hurling the ball downward, it either | shoots upward (A version) or straight [POWER and EX Mode only] | out (B version). If it hits, the | opponent is bounced around the screen a | bit, then dropped to the ground. | ---------------------------------+------------------------------------------ Combo Special Chart: A --> B --> C +-> A --> B --> C +-> A --> B --> | \ -O + C | | O O | | | +-> C --> | \ -O + B | O O | +-> | + C +-> | + C --> -O + BC O | O | +-> BC --> | \ -O + B O O REASONS TO PLAY AMANO HYO: - Wine. - Women. - Corporal punishment. -------------------- 3.3 - Genbu no Okina -------------------- STORY: The seal on Hell's Gate was imperfect. Since ancient times, the legend of the "Sealing Maiden" had been passed down through the generations. Without her, Hell's Gate could not be closed as it should. To make certain of this, Okina told Kaede and Yuki to seek her out. Many events transpired at once. Yuki suddenly disappeared. The legendary "Messenger from Afar" had come once more. Moriya was rumored to have returned. And a familiar evil spirit made its presence felt. Time was short, and all these occurences spurred Okina to action. And so, the old warrior rises from his usual resting place to do battle once more. Age: 128 Symbol Item: Fishing rod and fish basket Style: Magokoro Ryuu Ichi no Tachi Voice: Nakai Shigefumi GAMEPLAY INFORMATION: Okina's been improved quite a bit. His teleports are now very confusing, and his air defense has been remarkably improved. He still has the ability to zone an opponent across the entire screen. The only area in which he does not excel is in mid-range combat. He doesn't have many far-reaching normal moves, and those that he does have are very laggy. So if you're playing as him, work on this area. If you're fighting him, try to stay in that range. Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | yes | yes | no | yes | no | yes | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ Moves: ---------------------------------+------------------------------------------ | Turtle Thrust (Ki Paku) | | \ -O + A/B/C | Okina holds out his basket and a large O O | Galapagos Tortoise hops out and moves | fairly quickly across the screen. With | A, the turtle will travel only along | the ground. With B, the turtle flies | forward in a shallow arc first. With C, | a shoftshell turtle comes out and crawls | back to Okina. If Okina touches this, | he is healed a little bit. If the C | turtle touches the opponent, it is | knocked away and the OPPONENT is healed | instead of Okina. | | There is a random chance that the | turtle that's released will be flashing | as it crawls. In this case, it will go | MUCH faster. Also, Okina may release a | blue turtle. When it lands, it will | transform into the form of Genbu, as in | his SDM. This does heavy damage if | connected. | ---------------------------------+------------------------------------------ | Turtle Tremor (Kame Mai Chi) | -O \ | / O- + A/B | Okina spins himself around, whacking his O O O | opponent's legs repeatedly. If the last | hit of the B version connects, the [SUPER CANCEL] | opponent falls forward and gives time | for his DM to be done. | ---------------------------------+------------------------------------------ | Tortoise Tromp (Kame Mai Ten) | -O \ | / O- + C | Okina jumps forward, tumbling through O O O | the air. Works as reasonably decent air | defense. | ---------------------------------+------------------------------------------ | Fisherman's Feint (Chouka Tairyou) | -O | \ + A/B/C | Okina tosses out a turtle attached to O O | a fishing line. If it connects, it | knocks the opponent off his/her feet. | The button used determines the distance | of the throw. The move is unblockable, | but has significant lag if whiffed. | ---------------------------------+------------------------------------------ | Pacifist Pounce: Feint (Mukuyu Jin) | O- | / + A | Okina vanishes, reappearing at the far O O | end of the screen. No attack or damage. | ---------------------------------+------------------------------------------ | Pacifist Pounce: Earth (Mukuyu Chi) | O- | / + B | Okina vanishes, reappearing at the O O | bottom of the screen. He leans forward | and a turtle pops its head out. This | must be blocked LOW. | ---------------------------------+------------------------------------------ | Pacifist Pounce: Heaven (Mukuyu Ten) | O- | / + C | Okina vanishes, reappearing at the top O O | of the screen to drop on the opponent's | head for damage. Must be blocked high. | ---------------------------------+------------------------------------------ | Genbu Blast (Genbu no Hoko) [DESPERATION MOVE] | -O O- / | \ -O + AB | Okina spins about with his basket again, O O O | this time summoning up a small tornado | which carries the opponent high up the | screen. | ---------------------------------+------------------------------------------ | Rage of Genbu (Genbu no Ikari) [SUPER DESPERATION MOVE] | -O O- / | \ -O + B | Okina holds out his basket, and a HUGE O O O | turtle (Dragon Turtle, actually) flies | out and lands on the opponent, trampling [POWER and EX Mode only] | for big damage. The landing tracks the | opponent, so the move cannot be dodged, | only blocked. | ---------------------------------+------------------------------------------ Combo Special Chart: A --> B --> C +-> A --> B --> C +-> A --> B --> | \ -O + C | | O O | | | +-> C --> B --> | \ -O + A | O O | +-> | + C --> A +-> | + C --> -O + BC O | O | +-> BC --> A --> | \ -O + B O O REASONS TO PLAY GENBU NO OKINA: ------------------ 3.4 - Ichijo Akari ------------------ STORY: When Hikari fell ill, her loving sister Akari became very nervous and worried. At that time, their father called for her. She sat restlessly before her grim faced father. "Akari," he said, "listen carefully to what I have to say. Hell's Gate has..." "What!" interrupted Akari. "Hell's Gate is causing trouble again? I'll have to punish them again. It's revenge this time!" Akari flew out of the room, her mind set on curing her big sister's illness all on her own by sealing Hell's Gate, misguided though she was. "Hey! You didn't finish listening to what I was saying!" exclaimed her father, and was left glaring after her... Age: 13 Symbol Item: Currency and ribbon Style: Ichijo Ryuu In'youjutsu Voice: Omimura Mayuko GAMEPLAY INFORMATION: Akari is still as obnoxious and strong as ever. She's received some new moves and additions to existing ones, and with a little bit of effort, is easily one of the most powerful characters in the game. Her projectile can no longer be blocked in midair (which is stupid), and she still has very little lag on any of her moves. Truly deadly in the right hands. Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | no | yes | no | yes | no | yes | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ back + B: interruptible Moves: ---------------------------------+------------------------------------------ | Messianic Blast (ShikiGami Tenku) | | \ -O + A/B | Akari summons a blue energy creature to O O | fly at the enemy. Standard fireball. | B version is stronger, but does not go | very far. Neither version is blockable | in the air now (WHY?). | ---------------------------------+------------------------------------------ | Astro-Revolve (Tenmon Hoshi no Meguri) | | O + C | Akari hops into the air, blue energy O | | swirling around her. | [SUPER CANCEL] | (followed by) | (Tenmon Kakageshi Tenshin) | | O + B | Akari spins her staff upward, shocking O | | the opponent. | (or) | (Tenmon Tenzuru Hokuto) | | O + C | Akari raises a hand, sparks of O | | electricity emitting from it. If it | connects, the opponent flies off, | bathed in electricity. | ---------------------------------+------------------------------------------ | Rice Patty Demon Dicer (Gaiki DorotaBou) | -O | \ + A (in front) | Akari vanishes into the ground, and O O B (behind) | a giant head appears, spewing her at the C (above) | opponent for damage. The button used | determines where she will appear. | (followed by) | (MeiRyu Mari Otoshi) | | + C | With A or B version, Akari bounces back O | down after landing, and can get another | hit on the ground if timed right. With | C version, she starts spinning in the | air and dives through the opponent, | doing multiple hits. | (or) | (MeiRyu Mari Houri) | O + C | Akari hops up in the air, typically | | away to safety. No damage. | (or) | (MeiRyu ?? Houri) | O + B | Akari hops up into the air and comes | | back down with a heavy stomp. | (or) | (MeiRyu MariKoroge) | hold A/B | Akari rolls away from (A) or toward (B) | the opponent after landing. Can not be | done with C version of the move. | ---------------------------------+------------------------------------------ | Koumyou Gojuugo | (Reifu Uou Saou) [A version] | (Reifu Tenchi Muyou) [B version] | (Reifu Anchuu Mosaku) [C version] | O- | / + A/B/C | Akari leans forward and slaps a talisman O O | on the opponent. Depending on the | button used, the result varies, but the [Uses up Super Meter] | effect only lasts five seconds. | | A: Left/Right controls reversed | B: Up/Down controls reversed | C: Victim can't do special moves | ---------------------------------+------------------------------------------ | Pure Princess Parry (Gaiki KiyoHime) | -O \ | / O- + A | Akari stabs her staff into the ground, O O O | and if the opponent is close enough, a | huge bell drops onto him/her and is | crushed, doing fire damage. The move is | unblockable, and is MUCH slower in Power | Mode than in Speed. | ---------------------------------+------------------------------------------ | Changing Troll (Kawari HitoGata) | -O \ | / O- + B | Akari falls asleep, a bubble of snot O O O | (yes, snot. It's an anime convention) | coming out of her nose. If she is | struck during this time, she vanishes | and reappears from a portal above, | landing on the opponent. | ---------------------------------+------------------------------------------ | Transforming Troll (Henka HitoGata) | -O \ | / O- + C | Akari tosses out a paper talisman, and O O O | appears as a mirror image of her | opponent, including the opponent's mode [Uses up Super Meter] | (Speed, Power or EX)! She can access | any special moves, but no DMs or SDMs. | If she is hit, she will instantly change | back. Otherwise, it lasts around ten | seconds. | ---------------------------------+------------------------------------------ | Sextet Synthesis (ShikiGami Rikugou) [DESPERATION MOVE] | | / O- / -O + AB | Akari places a talisman in front of her O O O | opponent's legs. This move must be | blocked LOW. If it connects, a giant | centipede is summoned and hits the | opponent multiple times, then she hops | off and a large column of energy strikes | the opponent. | ---------------------------------+------------------------------------------ | 100 Demon Sabbath (ShikiGami HyakkiYakou) [SUPER DESPERATION MOVE] | -O \ | / O- -O + B | Akari spins her staff upwards. If this O O O | connects, the screen goes dark and a | HUGE parade of Japanese spirits roar by, [POWER and EX Mode only] | trampling the opponent. This time, | Akari herself also gets caught up in it, | but appears to take no damage. | ---------------------------------+------------------------------------------ Combo Special Chart: A --> B --> C +-> A --> B --> C +-> A --> B --> | \ -O + C | | O O | | | +-> C --> B --> | \ -O + A | O O | +-> | + C --> A +-> | + C --> -O + BC O | O | +-> BC --> A --> | \ -O + B O O ----------- 3.5 - Kaede ----------- STORY: In the six months following the event which Kagami set into motion, Kaede gradually gained more control over his Awakening. When the time was right, he travelled with Yuki to visit Okina, in order to get information on the "Key to Hell's Gate." Once there, they discovered that in order to properly seal the Gate, a ceremony from the dimmest recesses of history was necessary. It was called the "Sealing Rite," and its most important component was the "Sealing Maiden." At the same time, he learned of the "Messenger from Afar," one who would kill the Maiden. In order to protect her, and to see that the ceremony is properly completed, Kaede once again departs. Age: 17 Symbol Item: Autumn colors Style: Kasshin Ittou Ryuu Unorthodox Fencing Voice: Suizu Kouji GAMEPLAY INFORMATION: Kaede is... well, he's Kaede. The fireball/uppercut character of the game. Granted, he's considerably deeper than Ken and Ryu of Street Fighter infamy, but he's not particularly difficult to use effectively. He has only fallen slightly in the character rankings, but that's only because others have been improved so much. As he is always in Awakened form, he has been balanced out pretty well, about to the point Normal Kaede was in the first game. He's strong, but not so strong that one can afford to be reckless with him. Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | no | yes | no | yes | no | yes | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ Moves: ---------------------------------+------------------------------------------ | Morning Star Squall (Shinmei Hayate) | | \ -O + A/B | Kaede swings his sword along the ground, O O | resulting in a bolt of electricity which | travels along the ground. | ---------------------------------+------------------------------------------ | Morning Star Wind Fang (Shinmei Kuga) | -O | \ + A/B | Kaede leaps into the air, slashing O O | upwards as he goes, followed by a bolt | of lightning. Suitable for air defense | and combos. B version may be repeated | for a higher leap and more hits. | ---------------------------------+------------------------------------------ | Morning Star Fillet Flash | (Shinmei RenjinZan) | | / O- + A/B | Kaede runs forward, slashing as he goes. O O | Always results in three hits, but the | second hit of the B version sends the | opponent into the air. [SUPER CANCEL] | ---------------------------------+------------------------------------------ | (Shinmei Oite) | | \ -O + A/B (in air) | Kaede swings his sword and fires out a O O | bolt of electricity which travels down | at a 45-degree angle. B version causes | him to drop back slightly, while A makes | him continue on his normal leaping arc. | ---------------------------------+------------------------------------------ | East Wind Wallop (Shinmei TabaKaze) | | / O- + C | Kaede rolls forward. This can bring O O | him to the rear of the opponent, but it | grants no invincibility and is rather | slow as well. | ---------------------------------+------------------------------------------ | Ittou RaiTei (in air) | O + CD | Kaede snatches the opponent from midair, | | and slams him/her to the ground with a | bolt of lightning. | ---------------------------------+------------------------------------------ | Morning Star Storm Blast | (Shinmei ArashiUchi) | (close) O- / | \ -O + C | Kaede does a series of slashes, followed O O O | by an upwards electrical punch which | knocks the opponent into the air for a | juggling combo opportunity. | ---------------------------------+------------------------------------------ | Morning Star Pounce (Kasshin FukuRyu) [DESPERATION MOVE] | | / O- / -O + AB | Kaede strikes the ground in front of him O O O | with the tip of his sword, summoning a | lightning bolt for big damage if it (can be held) | hits the opponent. | ---------------------------------+------------------------------------------ | Lively "Bad Dragon Rising" | (Kasshin KouRyu) [SUPER DESPERATION MOVE] | | / O- / -O + B | Kaede strikes the ground in front of him O O O | with the tip of his sword, and FIVE | bolts of lightning strike, juggling the [POWER and EX Mode only] | opponent into each other as they hit. | ---------------------------------+------------------------------------------ | Morning Star Revival (Kasshin SeiRyu) [DESPERATION MOVE] | | \ -O | \ -O + AB | Kaede's sword extends and glows with O O O O | energy, and he holds it above his head (can be held) | until the AB button is released, and he | brings it down with a huge crash. Has | virtually no effect on an airborne | opponent, but if the buttons are not | held, it comes out blindingly fast, and | works well as a punisher move. | ---------------------------------+------------------------------------------ | Morning Star Lance (Kasshin SouRyu) [SUPER DESPERATION MOVE] | | \ -O | \ -O + B | Similar to the normal DM, but this one O O O O | begins as a very short body charge. If | it hits, he begins a small automatic [POWER and EX Mode only] | combo, finally ending with a huge blast | of dragon-shaped electricity bursting | from the bottom of the screen. | ---------------------------------+------------------------------------------ Combo Special Chart: A --> B --> C +-> A --> B --> C +-> A --> B --> | \ -O + C | | O O | | | +-> C --> B --> | \ -O + A | O O | +-> | + C --> A +-> | + C --> -O + BC O | O | +-> BC --> A --> | \ -O + B O O ----------------------- 3.6 - Kagami Shinnosuke ----------------------- STORY: After his defeat at the hands of Kaede, now awakened as Seiryuu, Kagami's body was hurled through Hell's Gate. However, fate would not allow death to claim him. There is a greater order for both the opening and closing of Hell's Gate... And so, in order to insure humanity's future, Suzaku takes wing once more. Age: 30 Symbol Item: European clothes & treasured blade "Young Phoenix" Style: "Spirit Blade" and "Negative Energy" Voice: Awane Makoto GAMEPLAY INFORMATION: Kagami may be dethroned as the boss character, but he still possesses a lot of potential. He no longer has the blue flames which typefied his moves as before, and he now has a crouching animation as well. Still, he is one of only three characters in the game who can charge their own Super Meter, and he is still a capable fighter in the right hands. Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | no | no | no | yes | no | yes | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ Moves: ---------------------------------+------------------------------------------ | Swallow Wings of Flight (Hien Yoku) | | \ -O + A | Kagami swings his arm upward, launching O O | a small burst of flame across the | screen. | ---------------------------------+------------------------------------------ | Flaming Talon of Retribution (Gouen Sou) | | \ -O + B | Kagami swings his arm upward, leaving a O O | trail of orange flames in its wake. If | connected, it can be followed up with... | (followed by) | Shiranui | | \ -O + B | Kagami lunges forward with his sword, O O | setting the opponent aflame and knocking | him/her down. | ---------------------------------+------------------------------------------ | Char-Broiled Blast (Sho Hoko) | -O | \ + A/B | Kagami spins upward into the air, orange O O | flames flying off of his sword. | [SUPER CANCEL] | ---------------------------------+------------------------------------------ | Blazing Bawler (En Hoko) (close) | -O \ | / O- + A/B | Kagami lifts the opponent into the air, O O O | then stabs him/her, pulling away with a | burst of fire. | ---------------------------------+------------------------------------------ | (Shizuka naru Kodou) | -O \ | / O- + C | Kagami crouches and places his hand on O O O | the ground. Energy bursts up around him | and his Super Meter slowly charges. | ---------------------------------+------------------------------------------ | Like a Furnace (Kouenshou) | (in air) | + C | Kagami dives downward from the air, arms O | spread. Stuns just long enough to combo | into something else after hitting the | ground, typically "Sho Hoko." | ---------------------------------+------------------------------------------ | Sparrow of the Red Lotus Thrust | (Guren Suzaku) [DESPERATION MOVE] | (in air) | O- / | \ -O + AB | Kagami dives downward from the air, and O O O | if he connects, he blasts off at a wide | angle, dragging the burning opponent | into the air. | ---------------------------------+------------------------------------------ | Heavenly Phoenix (Houou Tenshou) [DESPERATION MOVE] | -O O- / | \ -O + AB | Kagami throws an arm upward, sending a O O O | large wave of flames along the ground. | Slow and not too terribly useful, but it | is unblockable. Seems there to punish | spazzing more than anything else. | ---------------------------------+------------------------------------------ | Phoenix Rising Hack [SUPER DESPERATION MOVE] | (in air) | O- / | \ -O + AB | Kagami dives downward from the air, and O O O | if he connects, he blasts off at a wide | angle, this time enshrouded in the image [POWER and EX Mode only] | of a phoenix, then landing in a crouch. | ---------------------------------+------------------------------------------ Combo Special Chart: A --> B --> C +-> A --> B --> C +-> A --> B --> | \ -O + C | | O O | | | +-> C --> B --> | \ -O + A | O O | +-> | + C --> A +-> | + C --> -O + BC O | O | +-> BC --> A --> | \ -O + B O O ------------------ 3.7 - Kanzaki Juzo ------------------ STORY: When Hikari, Akari's elder sister, fell ill, Juzoh came by day after day to visit, his face filled with concern. One day, when visiting her, something about her appearance seemed rather strange... "What's wrong, Hikari? Did something happen?" he asked. "Akari ran off to Hell's Gate again... babbling something about how my illness was its fault...," she replied softly. "What?! Aww, no, not this again..." "Juzoh..." Upon seeing the sorrow in Hikari's eyes, Juzoh's heart pounded for a moment. This would be the best opportunity to show Hikari how much he cared for her... what Akari would probably call his "best chance." "Okay, Hikari! Just leave this to me!" bellowed Juzoh, and thundered out of her room. Hikari sighed. "Juzoh... this isn't what I meant..." Age: 26 Symbol Item: Kanabo and dumplings Style: Self-taught Voice: Tyson Ooya GAMEPLAY INFORMATION: Of all the returning characters in the game, Juzoh has received the most change. Only two of his original moves have returned in a familiar form, and he has received a host of new ones. Whereas he was fairly weak in the first game, he is now a force to be reckoned with. Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | yes | no | no | yes | no | yes | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ Moves: ---------------------------------+------------------------------------------ | Bopper (Happa) | | \ -O + A/B | Juzoh lunges forward, slamming his club O O | into the ground with a small fiery | explosion. | ---------------------------------+------------------------------------------ | (Yasegaman) | | \ -O + C | Juzoh turns red and charges forward, O O | running into the opponent. Seems to do | no damage, but while running, he has | temporary Super Armor, and the run can | be interrupted out of. | ---------------------------------+------------------------------------------ | Rock Crusher (Iwakudaki) | hold -O, O- + C | Juzoh rears back, then lunges in with a | huge headbutt. Unblockable in Power | Mode, but can be followed up in Speed | with the following: | (followed by) | (Tetsu Atama) | | \ -O + C (x3) | Juzoh does another headbutt with each O O | motion, the last of which is | unblockable. | ---------------------------------+------------------------------------------ | Violent Quake (Yurashi) | -O | \ + A/B | Juzoh hops and strikes the ground with O O | his club. If the opponent is too close | and not blocking low, it will knock him/ | her to the ground for damage. Can also | be used as a pounce attack. The B | version has about a half-screen range. | If used as a Super Cancel, only the A | version will combo. [SUPER CANCEL] | ---------------------------------+------------------------------------------ | (Mozuhana) | | / O- + C | Juzoh sneezes, stomping his foot on the O O | ground. Slow and blockable. Not much | use outside of humiliation value. (cen be held) | ---------------------------------+------------------------------------------ | Piledriver Burial (Tatakitsuke) | -O \ | / O- + A | Juzoh reaches into the air. If he O O O | catches a jumping opponent, he slams | him/her to the ground. If not followed | up on, he knocks the opponent away with | a swing of his club. Otherwise, he does | the following: | (followed by) | (Suritsubushi) | | \ -O + B | Juzoh slams the end of his club into the O O | opponent's back twice, then knocks | him/her away with a big swing. | (or) | (Bokunaguri) | | \ -O + A | Juzoh swats repeatedly at the opponent's O O | back, then either knocks him/her away, | or... | (followed by) | (Ranmoku!) [DESPERATION MOVE] | -O \ | / O- x2 + AB |...does two big hops, driving the club O O O | into the opponent's back, then does one | large leap, landing with an explosion. | (followed by) | (Chougeki Dou jai!) [SUPER DESPERATION MOVE] | | \ -O | \ -O + B | At the second hop of the previous move, O O O O | perform this motion and Juzoh will leap | again, this time coming down with a | HUGE explosion for more damage. | ---------------------------------+------------------------------------------ | Hammer Whop (Bunnage) | (close) -O \ | / O- + B | Juzoh picks up the opponent and tosses O O O | him/her off the top of the screen... | (followed by) | (Kattobashi) | | \ -O + B | then swings the club like a bat, hitting O O | the opponent back into the air. | (followed or replaced by) | (Futtobashi) | | \ -O + C | Finally, another swing sends out a large O O | blast of energy to hit the opponent | before landing. | | Alternately, the Hammer Whop can be | followed with this Desperation Move: | Homerun (Houmuran) [DESPERATION MOVE] | | \ -O + AB | Juzoh swings his club upward, hitting O O | the opponent with explosive force, then | he grins and poses. | ---------------------------------+------------------------------------------ | "Just Dandy" Invincible (Daitan Muteki) [DESPERATION MOVE] | | \ -O | \ -O + AB | Juzoh leaps upward and slams his club O O O O | into the ground. Has EXTREME priority | against jumpers and does heavy damage. | If connected, there is a huge explosion. | ---------------------------------+------------------------------------------ | Ultraviolent Eruption | (Chougekiretsubouzen Gyoutendaifunka) [SUPER DESPERATION MOVE] | | \ -O | \ -O + B | Juzoh headbutts, then slams the opponent O O O O | into the air, finally ending by slamming | his club into the ground with a huge [POWER and EX Mode only] | explosion as the opponent lands at the | point of impact. | ---------------------------------+------------------------------------------ Combo Special Chart: A --> B --> C +-> A --> B --> C +-> A --> B --> | \ -O + C | | O O | | | +-> C --> | \ -O + B | O O | +-> | + C +-> | + C --> -O + BC O | O | +-> BC --> | \ -O + B O O --------------- 3.8 - Lee Rekka --------------- STORY: Concerned his achievements were still insufficient, Lee remained in Japan. While finishing his training at a temple, he made his living on a nearby farm. There, he gradually began to feel his true strength manifest. One evening, half a year after the incident, Lee saw an evil star glowing brightly in the night sky. In the midst of his training, he left to the pursue the evil star. Age: 20 Symbol Item: Fire and a folding fan Style: Hikage Ken (Flying Shadow Fist) Voice: Hashimoto Jun GAMEPLAY INFORMATION: Aside from a few motion changes and one addition to an existing move, Lee hasn't really changed much. The most readily noticeable difference is that he now runs instead of hops, giving him much greater mobility. His Serpent Rush is now much more useful, and he's a much more viable Power Mode character than before. Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | no | yes | yes | yes | no | yes | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ Moves: ---------------------------------+------------------------------------------ | Dragon Hammer (Ryu Tsui Sen) | | / O- + C (x3) | Lee hops forward, his legs aflame. If O O | the first motion connects, it may be | repeated twice more for extra damage, | gradually taking the opponent into the | air and slamming him/her back to the | ground with the final hit. | ---------------------------------+------------------------------------------ | (Ryu Shou Sen) (in air) | | / O- + C (x2) | Lee spins in midair, legs aflame as in O O | the Dragon Hammer. If connected, it may | repeated once more. | ---------------------------------+------------------------------------------ | Fan of Flames (En Sen Shou) | | (hold) O + B | Lee leaps into the air, swinging his fan O | | upwards and trailing fire. Good for | both air defense and combos. (followed by) | | | + B | Lee kicks downward from the air, sending O | the opponent slamming into the ground. | ---------------------------------+------------------------------------------ | Mist Mauler (Kasumi) | A + B | Lee dodges into the background. This | may be followed up with A, B or a low | C attack. | (followed by) | (Hokage) | A | Lee spins around, whacking the opponent | with his closed fan. | (or) | (Homura) | B | Lee does an overhead flaming flip kick. | Must be blocked high and always knocks | down. | (or) | (Senpuu) | C | Lee does a low kick. Can be followed | up with a second and third low C, the | second of which can be interrupted into | another special move. | (or) | (Hakkei) | D | Lee does a one-handed palm strike at | chest level. | ---------------------------------+------------------------------------------ | Serpent Rush (Enryu Haibi) | -O \ | / O- + A/B | Lee slides forward and swings with his O O O | burning fan. Not too terribly useful, | as it allows too much time for the [SUPER CANCEL] | opponent to recover even if it hits. | (B version followed by) | O- / | \ -O + B | Lee slides forward again, this time O O O | projecting a blast of energy from his | hands. This will now combo from the | first motion, unlike the first game. | ---------------------------------+------------------------------------------ | Invisible Kick (Muei Kyaku) (in air) | | \ -O + C | Lee does a diving kick, and if he hits, O O | follows up with a series of quick kicks | to the opponent's face and body. | ---------------------------------+------------------------------------------ | (Ibuki) | hold START button | Rather than a typical taunt, Lee will | get into the Iron Horse stance and focus | as long as the button is held, and | slowly build up life. There is a LOT of | lag coming out of this, so it's not as | useful as it sounds. Best used if an | opponent is dizzy. | ---------------------------------+------------------------------------------ | Hidden Serpent Slam (Ougi Enryu Tenshin) [DESPERATION MOVE] | | / O- / -O + AB | Lee tosses his fan into the air and O O O | slides forward, a burst of fire erupting | from the ground behind him at the point | of impact. | ---------------------------------+------------------------------------------ | Concealed Javelin of Judgement | (Hiougi Soten Muei Kyaku) [SUPER DESPERATION MOVE] | | / O- / -O + B | Lee dashes forward into the opponent. O O O | If he connects, he begins a long auto- | combo move (similar in style to the [POWER and EX Mode only] | Ryuuko Ranbu in AOF/KOF). | ---------------------------------+------------------------------------------ Combo Special Chart: A --> B --> C +-> A --> B --> C +-> A --> B --> | \ -O + C | | O O | | | +-> C --> B --> A --> | \ -O + C | O O | +-> | + C --> A +-> | + C --> -O + BC O | O | +-> -O + BC --> A --> B --> | \ -O + B O O --------------------- 3.9 - Minakata Moriya --------------------- STORY: After the incident with Kagami, Moriya, cursing his inexperience, once again left on a journey to train. One day, half a year later, Moriya felt an incredible desire to return home. However, the "home" to which he was drawn was not his own, but rather that of a great evil. With dark clouds rising, and unanswered questions brimming within him, Moriya once again turns to Hell's Gate for the truth. And ultimately, reconciliation with his past. Age: 22 Symbol Item: Moonlight ornament Style: Kassatsu Ittou Ryuu Voice: Hashimoto Jun GAMEPLAY INFORMATION: Moriya may not have received any new moves, but he's certainly different. His New Moon and Glancing Blade Haze are virtually identical, but the Glancing Blade Moonlight has been radically altered, which in turn changes his gameplay significantly, as most of his combos use it as their base. As I am a diehard Moriya player from LB1, the changes took a fair amount of getting used to, but I have to say I like it. Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | no | yes | no | yes | no | yes | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ EXTRA NORMALS: back + B, interruptible down-forward + A, interruptible Moves: ---------------------------------+------------------------------------------ | Glancing Blade Haze | (Ittou Oboro "Jodan" [A version]) | (Ittou Oboro "Chuudan" [B version]) | (Ittou Oboro "Gedan" [C version]) | | / O- + A (high slash) | Moriya turns away, hand on the hilt of O O B (middle slash) | his sword. Depending on the button that C (low slash) | is used, he will strike out high, middle | or low. Can be used as a fakeout trick (D cancels the move) | or air defense. If the button is kept | pressed, the move is held until the | button is released. D cancels the move, | but there is still slight lag. If held | long enough, the blade will slash out | automatically, and will have more range. | By pressing A/B/C again immediately | after releasing, Moriya will prepare | another slash, but there is significant | lag before it can be released. | ---------------------------------+------------------------------------------ | Glancing Blade New Moon | (Ittou Shingetsu [A version]) | (Ittou Shingetsu Ura [B version]) | -O | \ + A/B | Moriya steps forward, swinging upwards O O | with his blade, creating the image of a | moon in the air. Functions kind of like | an uppercut, but its priority as air | defense is fairly low. In Speed or EX | Mode, the A version can be followed up | with the B version (only if it hits). | This followup is called "Ittou Sogetsu." | ---------------------------------+------------------------------------------ | Glancing Blade Moonlight | (Ittou TsukiKage) | | \ -O + A(x3)/B(x4) | Moriya slides forward, slashing once, O O | which can be followed up by more | applications of the motion (3 total for | A, 4 for B). This provides the meat of [SUPER CANCEL] | most of Moriya's combos. Unlike the | previous game, you cannot switch from A | to B or back. However, you CAN | interrupt most of the hits into his | uppercut in both modes, offering much | greater flexibility in his combos. | ---------------------------------+------------------------------------------ | Sash Blade Moonwalk (Taitou Hogetsu) | O- / | + A (away from opp.) | Moriya vanishes in a blur of motion, O O B (to front of opp.)| reappearing at a point specified by the C (behind opponent) | button used to do the move. Good for | faking out an opponent, but there is a | noticeable amount of recovery lag. If | you press A, B or C during the teleport, | Moriya will immediately go into his | Glancing Blade Haze stance and slash, | but there is a considerably greater lag | time before the move is released. | ---------------------------------+------------------------------------------ | Life and Death Moonlight Flash | (Kassatsu Izayoi Gekka) | [DESPERATION MOVE] | Moriya holds his hand on the hilt of his -O O- / | \ -O + AB | sword, like above, but when the buttons O O O | are released, he attacks in a flurry of | high, middle and low slashes. Good in (can be held) | combos, and does up to 16 hits when done | close to the opponent. | ---------------------------------+------------------------------------------ | Life and Death Wild Seasons | (Kassatsu MidareSetsu Gekka) | [SUPER DESPERATION MOVE] | Moriya dashes forward, sword extended. -O O- / | \ -O + B | If he connects, the background goes O O O | black as he begins a long series of | powerful slashes, doing severe damage to [POWER and EX Mode only] | the opponent. | ---------------------------------+------------------------------------------ Combo Special Chart: A --> B --> C +-> A --> B --> C +-> A --> B --> | \ -O + C | | O O | | | +-> C --> B --> A --> | \ -O + C | O O | +-> | + C --> A +-> | + C --> -O + BC O | O | +-> -O + BC --> A --> B --> | \ -O + B O O ------------- 3.10 - Mukuro ------------- STORY: His head swathed in bandages, this mysterious figure is an assassin. His dessicated body reeks of decay, much long a long-buried corpse. Bit by bit, the skills he held in life fade away, but he is beyond noticing or caring about such losses. And so, in death as in life, this man still holds the "Kyoudachi Hagewashi," the "Misfortune Blade of the Bald Eagle." Age: Unknown Style: Unknown Voice: "Monster" Maezuka GAMEPLAY INFORMATION: Wow, death sure improves some people. Where Shikyoh in the first game was only an average character, Mukuro is easily twice as good. His tactics have changed very little, aside from the modifications made to his blade throw, but he now does incredible amounts of damage, and he can no longer be so easily disarmed. Very powerful character, if not the strongest in the game. Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | no | no | no | yes | no | yes | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | no | yes | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ Moves: ---------------------------------+------------------------------------------ | Bald Eagle Swoop (Hage Washi) | | / O- + A/B | Mukuro hurls his blade upwards at an O O | angle, then it comes back along the | ground. B version travels further and | faster than A version. If he is hit | while the blade is out, the blade will | fall to the ground and must be manually | retrieved. | (followed by) | (Tsuibami) | O + B | In midflight, the blade will spin up | | into the air, then return to Mukuro's | hands. Will do a second hit if timed | properly. | ---------------------------------+------------------------------------------ | Rotation Evisceration (Kaiten Kimo Eguri) | -O | \ + A/B | Mukuro sticks his blade straight out (A O O | version) or upward at an angle (B | version) and spins it rapidly for many | hits. (followed by) | press A/B repeatedly | Repeatedly pressing the same button you | used to start the move will cause the | blade to fly away from Mukuro's hand | a moment, for more range and hits. | ---------------------------------+------------------------------------------ | Weasel's Slash (ZanNiku Kamaitachi) | O- / | \ -O + A/B | Mukuro crawls quickly along the ground. O O O | If unblocked, he will climb onto the | opponent's chest, stab and flip off. | ---------------------------------+------------------------------------------ | Land Licking Slider (Ji Name Suberi) | -O O- -O + C | Mukuro crawls quickly along the ground, | and will continue to do so until the | joystick is released. Looks identical | to the Weasel's Slash, but has shadows | trailing and can crawl through the | opponent. | ---------------------------------+------------------------------------------ | Scissor Slice (ZanNiku Obasami) | (jump) | / O- + A/B | Mukuro pauses in the air, then dives O O | to the ground vertically (A version) or | at a 45-degree angle (B version), blades | first. [SUPER CANCEL] | ---------------------------------+------------------------------------------ | Merciless Mash (Mujihi Sashi) | (close) -O \ | / O- + C | Mukuro lays the opponent on the ground O O O | and stabs him/her in the stomach, then | grinds his blade around several times. | ---------------------------------+------------------------------------------ | Delirium Drubber (MeiKyoShisui Kyoki) [DESPERATION MOVE] | | \ -O | \ -O + AB | Mukuro lunges forward and spins his O O O O | blades madly. If an opponent is caught | in this on the ground, it does MAJOR | damage. | ---------------------------------+------------------------------------------ | Wild Hunger Wallop | (MeiKyoShisui Kyoki [different Kanji]) [SUPER DESPERATION MOVE] | | \ -O | \ -O + B | Mukuro dashes forward, slashing several O O O O | times if he hits as he dashes about the | screen, creating the pattern of a large [POWER and EX Mode only] | Kanji character, meaning "ruin." | | ---------------------------------+------------------------------------------ Combo Special Chart: A --> B --> C +-> A --> B --> C +-> A --> B --> | \ -O + C | | O O | | | +-> C --> | \ -O + B | O O | +-> | + C +-> | + C --> -O + BC O | O | +-> BC --> | \ -O + B O O ------------------ 3.11 - Naoe Shigen ------------------ STORY: Once driven mad with vengeance, Shigen was able to regain his sanity after the weakening of Hell's Gate, and was once again reunited with his long- lost foster daughter, Kotetsu. In his shame over his absence, he spent several months in the mountains with her. Kotetsu had grown into a rather brash young girl, while Shigen spent each day training, paying her relatively little attention. However, their peaceful time together would not last. Since Hell's Gate had not been properly closed, Shigen sensed the evil energies within it. Therefore, he was forced to depart, leaving late at night. A shadow creeps secretly behind him... Age: 36 Symbol Item: Byakko's string of beads Style: Kaiwan (Destroying Arm) - Byakko's Claw Voice: Itou Enma GAMEPLAY INFORMATION: Shigen is moving up in the world. Whereas in the first game, he was fairly ineffectual, he's been given an amazing repertoire of special throws and followups, and is capable of doing a lot of damage in a very short amount of time. In Power mode, he possibly the game's most powerful character, but he's not the easiest to use. Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | yes | no | no | no | no | yes | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ EXTRA NORMAL: back + B, non-interruptible Moves: ---------------------------------+------------------------------------------ | White Tiger Talon (Byakko So) | | / O- + A/B | Shigen slashes downward with his stone O O | hand, hitting twice. A version is | comboable, while the B version has very | short Super Armor. [SUPER CANCEL] | ---------------------------------+------------------------------------------ | White Tiger Pounce (Byakko Shu) | | / O- + C | Shigen hops forward and bashes with his O O | shoulder. | (followed by) | Pounce Continued (Byakko Shuu Tsuika) | | / O- + C | Shigen kicks upward, as in his forward O O | + C kick. This followup may only be | done in Speed Mode. | ---------------------------------+------------------------------------------ | Exploding Spirit Blast | (Retsu Hoko [A version]) | Shout Blast | (Zetsu Hoko [B version]) | -O | \ + A/B | Shigen rears back, stabbing his hand O O | outward (A version) or upward (B | version). B version causes him to grab | the opponent in midair, then slam him/ | her to the ground. A version will knock | down the opponent. | ---------------------------------+------------------------------------------ | Kingfisher Crunch (Hisui Sai) (close} | O- / | \ -O + A/B/C | Shigen grabs the opponent, chokes him/ O O O | her a moment, then does a two-hit slam | into the ground. In the frames before | he reaches forward, it has a version of | autoguard on it. Any attacks that hit | will do full damage, but will not stop | the move from coming out. A version is | blockable, but is comboable at short | range. B version has Super Armor, and | the C version has the longest range and | is the fastest. | ---------------------------------+------------------------------------------ | Diamond Smasher (Kongo Sai) (close) | -O \ | / O- -O + C | Shigen grabs the opponent and lifts him/ O O O | her into the air, then slams into the | ground. If not followed up, spikes grow | out of the ground, into the opponent, | and shatter. | (first move followed by) | (Kai) | O- / | \ -O + A | After the initial Diamond Smasher, O O O | Shigen lifts the opponent into the air | then slams him/her back down to the | ground again. If not followed up on, he | simply stomps on the opponent for minor | damage. | (followed by) | (Kai [Different Kanji]) | | / O- + A | After the second slam, spikes emerge O O | from the ground, and Shigen slams the | opponent down, shattering the spikes. | (or) | (Retsu) | | / O- + B | After the second slam, Shigen lunges O O | forward with his stone hand, sending the | opponent flying. | (or) | (Shinden Taichi) [DESPERATION MOVE] | -O \ | / O- x2 + AB | After the second slam, Shigen holds the O O O | opponent high in the air, then slams | him/her down into a mass of spikes. | | (first move followed by) | (Aku) | O- / | \ -O + B | After the initial Diamond Smasher, O O O | Shigen lifts the opponent into the air, | and crushes him/her with his fist. He | then slams him/her back down to the | ground again. If not followed up on, he | simply stomps on the opponent for minor | damage. | (followed by) | (Shou) | | / O- + A | Shigen lifts the opponent again, then O O | lunges upwards with his stone hand, as | in his Shout Blast. | (or) | (Da) | | / O- + C | Shigen lifts the opponent again, then O O | swipes with his stone hand, as in his | White Tiger Talon, sending the opponent | to the ground. | (or) | (Dohatsu Taiten) [SUPER DESPERATION MOVE] | -O \ | / O- (x2) + C | The image of the White Tiger appears O O O | around Shigen for a moment, then he | rears back and roars as his hand glows. [Power and EX Mode only] | Several blades of energy appear and | slash the opponent multiple times. | ---------------------------------+------------------------------------------ | (Bouko Hyouga) [DESPERATION MOVE] | | \ -O | \ -O + AB | Shigen's body turns to stone and he does O O O O | a short shoulder dash. If connected, it | may be followed up with... | (followed by) | (Kyouten Douji) | -O \ | / O- (x2) + B | Shigen grabs the opponent, smacks him/ O O O | her to the ground, then stomps and | grinds him/her into the ground. | (or) | (Yuuchuu Maisai) | O- / | \ -O + C | Shigen grabs the opponent, then lunges O O O | forward with a stone hand, as in his | Exploding Spirit Blast. | ---------------------------------+------------------------------------------ | (Inga Ouhou) [DESPERATION MOVE] | O- / | \ -O O- + AB | Shigen crosses his fists for a split O O O | second. If he is hit during this short | window of time, he grabs the opponent, | leaps forward, drives him/her into a | pile of stone spikes, then smashes them, | doing about 1.35 lifebars' worth of | damage (!!). | ---------------------------------+------------------------------------------ | Destiny's Retribution (Inga Ohou) [DESPERATION MOVE] | (close) | -O \ | / O- (x2) + AB | Shigen grabs the opponent, chokes for a O O O | a moment, then jumps into the air, | slamming the opponent into the spikes | which form on the ground, then hitting | the opponent with a two-fisted strike. | ---------------------------------+------------------------------------------ Combo Special Chart: A --> B --> C +-> A --> B --> C +-> A --> B --> | \ -O + C | | O O | | | +-> C --> | \ -O + B | O O | +-> | + C +-> | + C --> -O + BC O | O | +-> BC --> | \ -O + B O O -------------------- 3.12 - Sanada Kojiro -------------------- STORY: Sanada Kojiro is captain of the Shinsengumi Unit Zero. Loyal to the end, he and the Zero Squad sternly uphold the law. However, about six months ago, the Zero Squad's investigation into Hell's Gate abruptly became Washizuka Keiichiro's solo mission. It was at this time that the renegade, Shikyoh, escaped. When many of their number were lost in the battle with him, the Zero Squad began to question their purpose; however, the investigation into Hell's Gate drove them on. And so, a great and lonely wolf journeys to Hell's Gate, in order to restore the troops' faith, and defeat their nemesis, the renegade. Age: 28 Style: Tennen Rishin Ryuu Voice: Nakaya Satomi GAMEPLAY INFORMATION: Kojiro is (despite some confusion) a female. Period. See her ending for all the proof you need. Regardless, she is not as immediately powerful as Washizuka, but she has several options at her disposal. Like Washizuka, her B projectile is only moderately useful, and only as an annoyance attack, as it's too slow to combo. Given her completely and utterly worthless Super Cancel, she seems to truly excel in Speed Mode. She has one of the best attacks in the game, and a solid air defense as well, so she is quite flexible. Special Notes: - In Power Mode, BC can be held until Kojiro flashes. When released, it can be Super Cancelled out of if connected. - In Speed and EX Mode, fwd+BC results in a stronger version of the move, which sends the opponent higher into the air, resulting in easier juggling attacks. Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | no | yes | no | yes | no | yes | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ Moves: ---------------------------------+------------------------------------------ | Flashing Flight (Shoubi Sen) | | / O- + A | Kojiro slides forward slightly, then O O | slashes upward, from foot level to head | level. Only knocks down if she ends up | behind the opponent. | ---------------------------------+------------------------------------------ | Black Hole Blade (Mu Myou Ken) | | / O- + B | Kojiro steps forward three times, O O | stabbing straight ahead with each step. | Super Cancel timing is VERY tight, and | can only be done at the first slash. [SUPER CANCEL] | ---------------------------------+------------------------------------------ | (Shunjin) | | / O- + C | Kojiro dashes forward, through the O O | opponent, shadow images trailing behind. | (followed by) | (Tenchi) | C when close to opponent | Kojiro grabs the opponent and flings | him/her across the screen. | ---------------------------------+------------------------------------------ | Empty Death (Koku Satsu) | -O | \ + A/B | Kojiro stabs upwards at a 45-degree O O | angle, taking out airborne opponents. | Also useful in combos. | ---------------------------------+------------------------------------------ | Blast-of-Plague Demise (Shikku Satsu) | | \ -O + A/B | Kojiro slashes diagonally, sending an O O | arc of energy flying across the screen. | in the B version, two slashes are made. | The first slash stays in place, then the | second forms an "X" of energy, which | then flies off. | ---------------------------------+------------------------------------------ | Black Hole Blade-Eagle (Mu Myou Ken Nie) [DESPERATION MOVE] | | / O- / -O + AB | Kojiro charges forward, stabbing several O O O | times, then, if the hits connect, stabs | upward diagonally, as in the Koku Satsu, | with a HUGE blast of energy. | ---------------------------------+------------------------------------------ | Wolf Fang of Emptiness (RouGa Zero) [SUPER DESPERATION MOVE] | | / O- / -O + B | Kojiro poses for a moment, then dashes O O O | forward, stabbing through the opponent. | If it strikes, the background goes white (can be held) | with a huge Kanji character written on [POWER and EX Mode only] | it. If the button is held, Kojiro runs | a hand down the blade and glows red. | When released after this time, the move | is unblockable. | ---------------------------------+------------------------------------------ Combo Special Chart: A --> B --> C +-> A --> B --> C +-> A --> B --> | \ -O + C | | O O | | | +-> C --> B --> A --> | \ -O + C | O O | +-> | + C --> A +-> | + C --> -O + BC O | O | +-> -O + BC --> A --> B --> | \ -O + B O O REASONS TO PLAY SANADA KOJIRO: - Four words: Mulan with a sword. -------------- 3.13 - Setsuna -------------- STORY: A creature who appeared through Hell's Gate after the incident with Kagami was resolved. A powerful spirit of the underworld, his physical existence began by claiming the body of an infant, killed in the ravage of battle. Setsuna, who may be considered a symbol of the cursed fate of the underworld, has the beauty and vitality of a young man, but his spirit and soul are the blackest evil. His hatred for life is all-encompassing, from the cursed spirits of the underworld to the creatures of our own reality. And so he walks our earth, with vengeance against all life festering within his soul. Age: 20 (outward appearance) Style: Unknown Voice: Yamauchi Keisuke GAMEPLAY INFORMATION: Setsuna is a very strong character, but he takes some work. As he lacks any kind of distance attack, his strengths are in getting close to deal his damage. Anonymity - Three is an excellent surprise move for turtlers, as it's fast and must be blocked high, but it shouldn't be overused. He has only moderately strong air defense. Anonymity - Five should be used any and every time the opponent gives him breathing room. That single hit that it stops can easily change the outcome of the match. Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | no | yes | no | no | no | yes | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | no | yes | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ Moves: ---------------------------------+------------------------------------------ | Anonymity - One (Mumei - Ichi) | | \ -O + A/B | Setsuna slashes downward, leaving a O O | large arc of electricity. B version is | slower to come out, but does notably | more damage. | ---------------------------------+------------------------------------------ | Anonymity - Two (Mumei - Ni) | -O | \ + A/B | Setsuna crouches and lunges forward with O O | his sword, then leaps up into the air. | Fairly typical uppercut, but only A | version is useful for air defense. B | version is best used in combos. | ---------------------------------+------------------------------------------ | Anonymity - Three (Mumei - San) | | / O- + B | Setsuna does a low jump forward into the O O | air, then brings his sword around in a | large arcing slash. | ---------------------------------+------------------------------------------ | Anonymity - Four (Mumei - Yon) | -O | \ + C | Setsuna lunges upwards with his free O O | hand, and purple energy is emitted from | it. If it connects, he grabs the | opponent and slams him/her to the | ground, sending a jolt of electricity | through him/her. | ---------------------------------+------------------------------------------ | Anonymity - Five (Mumei - Go) | -O \ | / O- + C | Setsuna holds up his sword and an O O O | electrical charge runs through his body. | He begins flashing gray, and during this | time, he can take one hit without being | knocked out of what he is doing (Super | Armor). | (followed by) | Anonymity - Five Continuation | (Mumei - Go no Tsui) | O- / | \ -O + C | Setsuna performs a waist-level punch. O O O | If connected, the opponent is stunned | for a moment and can be comboed. [SUPER CANCEL] | ---------------------------------+------------------------------------------ | Anonymity - Severance (Mumei - Zetsu) [DESPERATION MOVE] | | \ -O | \ -O + AB | Setsuna holds his sword above his head. O O O O | When AB is released, he swings downward (can be held) | as in "Mumei - Ichi" with a much larger | arc and greater damage. | ---------------------------------+------------------------------------------ | Anonymity - Ultimate (Mumei - Kyoku) [SUPER DESPERATION MOVE] | -O \ | / O- (x2) + B | As in "Mumei - Yon," Setsuna holds his O O O | sword out, but several bolts of | electricity strike from the sky, and | his Super Armor lasts around 10 seconds. | (followed by) | Anonymity - Ultimate Continuation | (Mumei - Kyoku no Tsui) | O- / | \ -O + AB | While flashing gray, Setsuna will O O O | perform a short waist-level punch. If | this connects, the opponent will be [POWER and EX Mode only] | stunned and a large pane of glass will | appear in front of him/her. Setsuna | runs his hand along along it, smearing | blood, then holds an orb of energy. | He crushes it in his hand, and the | glass shatters while the opponent | stumbles, taking damage. Performing | this move cancels the Super Armor. | ---------------------------------+------------------------------------------ Combo Special Chart: A --> B --> C +-> A --> B --> C +-> A --> B --> | \ -O + C | | O O | | | +-> C --> | \ -O + B | O O | +-> | + C +-> | + C --> -O + BC O | O | +-> BC --> | \ -O + B O O -------------------- 3.14 - Takane Hibiki -------------------- STORY: During the Bakumatsu era, there was a master bladesmith by the name of Takane Genzou. His fame was such that those who knew his name were innumerable. He eventually retired to a rural area, isolated from the public, but continued his smithing with his beloved daughter, Hibiki, by his side. One day, a silver-haired man visited the Takane house, and requested that Genzou fashion a sword for him. The swordsmith found himself bewitched by the man's depth and purity of evil, and could not even consider refusing him. As she returned from an errand, Hibiki couldn't help feeling strangely uneasy about the silver-haired man. Genzou had eventually created a sword which would be called "Yasomagatsu Hinotachi," or "Blade of Eighty Days," so named for the amount of time required to craft it. However, the effort had made him quite ill, and forced him to bed. "This is the fault of that man," he told his daughter. "Though I cannot approve of such actions, go and find that man and the sword. The thing that I saw... what I felt... even you must understand." And with these words, Genzou breathed his last. Although confused by her father's final words, Hibiki gathered her things and left the house behind. Three days later, Amano came to ask Genzou to repair the "Otokomae," his weapon. Age: 17 Style: Musou Maden Ryuu Voice: Hikami Kyouko GAMEPLAY INFORMATION: Hibiki is a highly technical character, one that will take much practice to properly master. Most of her moves have a great deal of recovery time associated with them, but only if they completely miss. If they are blocked or they connect, then she recovers quickly. She has the most effective punishing super in the game, but she lacks solid air defense and high air priority. Definitely not a character for those who wish to be able to rest on their laurels. Her speed is her greatest asset, so use it. Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | no | no | yes | yes | no | yes | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ Moves: ---------------------------------+------------------------------------------ | Distance Slash (Touma ni te Kiru Nari) | | \ -O + A/B | Hibiki quickly slashes outward. B O O | version hits low and always knocks down, | while A version never knocks down. Both | versions have extreme recovery time if | whiffed. | ---------------------------------+------------------------------------------ | Beckoning Slash (Chikayori te Kiru Nari) | -O | \ + B (hold) | Hibiki runs forward until the B button O O | is released, at which time she dashes | forward and slashes, as in her A version | Distance Slash. Will knock down if it | is timed properly. [SUPER CANCEL] | ---------------------------------+------------------------------------------ | Piercing Moon Pounce | (Suigetsu o Tsuku Nari) | -O | \ + C (hold) | Hibiki rears back with her sheathed O O | blade, then jabs forward with it. If | connected, the opponent will stumble | to the ground and can be comboed. | ---------------------------------+------------------------------------------ | Heavenly Being Blade (I o Awasu Nari) | O- / | \ -O + C | Hibiki holds up a hand for a moment. If O O O | she is struck while it is out, she will | throw the opponent over her shoulder. | (followed by) | (Nukaba Kiru Nari) | C | Hibiki quickly slashes the opponent out | of the air. | (or) | (Nukazuba Kiranu Nari) | BC | Hibiki hits the opponent with her | scabbard. | ---------------------------------+------------------------------------------ | (Kami Hitoe ni te Kawasu Nari) | AB | Hibiki leans back into the background. | This will dodge incoming attacks. | (followed by) | (Ma o Tsumeru Koto Kanyou Nari) | -O + C | Hibiki dashes forward. This can be | interrupted out of. | (or) | (Ma o Oku Koto Kanyou Nari) | O- + C | Hibiki hops backward. You can attack | during this hop. | ---------------------------------+------------------------------------------ | (Sanae o Okotaranu Kokoro Nari) | hold START | Hibiki holds her sword close, and asks | her father for help. Her sword begins | to glow, and her Super Meter is slowly | raised. | ---------------------------------+------------------------------------------ | Heavenly Spirit of Victory | (Hasshou Suru Shinki Nari) [DESPERATION MOVE] | | / O- / -O + AB | Hibiki quickly dashes forward, past the O O O | opponent. If connected, the background | freezes with a gold tint to it, then the | opponent takes damage. | ---------------------------------+------------------------------------------ | No Fear Feint | (Shi o Osorenu Kokoro Nari) [SUPER DESPERATION MOVE] | -O O- / | \ -O + B | A flash of light appears on screen, and O O O | the background freezes gold, as above, | and Hibiki slowly sheathes her sword. | When she finishes, the screen becomes a | black and white negative of sorts as a | set of four red Kanji characters appear | in the corner. If not done close, a | diagonal flash of light appears in | front of her, doing minor damage. | ---------------------------------+------------------------------------------ Combo Special Chart: A --> B --> C +-> A --> B --> C +-> A --> B --> | \ -O + C | | O O | | | +-> C --> B --> | \ -O + A | O O | +-> | + C --> A +-> | + C --> -O + BC O | O | +-> BC --> A --> | \ -O + B O O -------------------------- 3.15 - Washizuka Keiichiro -------------------------- STORY: Many had died in a natural disaster, much like that which occurred during the earlier incident with Kagami. Before the dark clouds parted, Washizuka Keiichirou left to continue investigating Hell's Gate. Several men returned to the surface after the earlier investigation. Half a year has passed since that time. Their investigation revealed that they must seek out a girl known as the "Sealing Maiden." To find her and to learn the truth, Washizuka set out for Hell's Gate. Age: 26 Symbol Item: Shinsengumi uniform, named "Truth" Style: Tennen Rishin Ryuu Hayabusa Voice: Konishi Katsuyuki GAMEPLAY INFORMATION: Truth be told, Washizuka hasn't changed much. The only new thing he has is a followup to his Wolf Fang. This followup, however, gives him much greater flexibility and makes him hard to defend against. His charge times are still short, and in order to succeed against him, one will have to play aggressively. He's been given an excellent high-low game in this incarnation. Special Notes: - In Power Mode, BC can be held until Washizuka flashes. When released, it can be Super Cancelled out of if connected. Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | no | yes | no | yes | no | yes | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ Moves: ---------------------------------+------------------------------------------ | Fatal Flurry (Shikku Satsu) | Charge O- then -O + A/B | Washizuka slashes once (A) or twice (B) | at the air, sending flashes of energy | flying across the screen. The A version | is quicker, but doesn't go as far. The | B version has a LOT of recovery lag, so | it is best used only in combos. | ---------------------------------+------------------------------------------ | Foolish Flurry (Koku Satsu) | Charge | then O + A/B | Washizuka stabs upward at a 45-degree O | | angle, taking out airborne opponents. | B version has a needlelike energy blast | which accompanies it. | ---------------------------------+------------------------------------------ | Wolf Fang (RouGa) | Charge O- then -O + C | Washizuka charges forward, ramming into | the opponent, then... [SUPER CANCEL] | | (followed by) | (Rouga Shashiki) | | / O- + C | jumps and stabs. This hit is an O O | overhead. | (or) | (Rouga Onshiki | | \ -O + C | stabs forward, knocking the opponent to O O | the ground. In Power Mode, use the DM | at this point to juggle. | (or) | (Rouga Fukushiki) | | / O- + B | stabs at the ground, knocking the O O | opponent off of his/her feet. Hits low. | ---------------------------------+------------------------------------------ | A Glorious Death (Shun Satsu) | | / O- + A/B | Washizuka stabs quickly with his sword, O O | which, if connected, is then followed | by... (followed by) | | Press A/B repeatedly | a flurry of stabs at varying heights. | ---------------------------------+------------------------------------------ | True Fang of the Wolf (Shin RouGa) [DESPERATION MOVE] | | / O- / -O + AB | Washizuka charges forward. If he hits O O O | the opponent, he pushes him/her into the | far wall, strikes several times, then | finishes with a large vertical blast of | energy. VERY similar to Rugal's super | in KOF95. | ---------------------------------+------------------------------------------ | Final Wolf Fang (Saishu RouGa) [SUPER DESPERATION MOVE] | | / O- / -O + B | Washizuka dashes forward a high speed. O O O | If he connects, a HUGE Kanji symbol is | drawn onscreen (meaning "Loyalty"), [POWER and EX Mode only] | and the opponent slowly falls forward. | Not too terribly impressive, but it's (can be held) | unblockable if held long enough. | ---------------------------------+------------------------------------------ Combo Special Chart: A --> B --> C +-> A --> B --> C +-> A --> B --> | \ -O + C | | O O | | | +-> C --> B --> | \ -O + A | O O | +-> | + C --> A +-> | + C --> -O + BC O | O | +-> BC --> A --> | \ -O + B O O ----------- 3.16 - Yuki ----------- STORY: After the incident with Kagami, Kaede left for Hell's Gate with Okina's instructions. He would see if there was a way to seal the gate as Okina had said. The instructions spoke of the a girl known as the "Sealing Maiden," who would use the Four Gods' power to hold the Sealing Ceremony. While Kaede sought to find the Sealing Maiden, Yuki faced one question. To answer that question, Kaede and Yuki departed, without speaking a word. At the time they set out, the necklace she had worn since childhood, the one that was with her when she was first adopted by Gaisei, began to resonate with light. Age: 18 Symbol Item: Snowflake and Necklace Style: Kasshin Nagayara Jutsu Voice: Nishigawa Hatsuki GAMEPLAY INFORMATION: Despite being the focus of the story in several respects, Yuki has not improved with age. Her new Desperation Move is both unimpressive and rather weak. She has gained a counter move, at the cost of her projectile reflector. Her projectile has been sped up, but most of her other moves now have a greater degree of lag on them. Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | no | yes | no | yes | no | yes | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ Moves: ---------------------------------+------------------------------------------ | Ice Blade (HyouJin) | | \ -O + A/B | Yuki swings her spear upwards, creating O O | a large shard of ice, which flies off at | the opponent. A version stuns for a | moment after connecting, so it can be | followed with a quick attack if used up | close. B version knocks down. | ---------------------------------+------------------------------------------ | Frosty Flasher (SouKa) | -O | \ + A/B | Yuki swings her spear upwards, causing O O | a column of ice to emerge from the | ground and impale the opponent. | ---------------------------------+------------------------------------------ | Blizzard Blast (ShunSetsuZan) | | / O- + A/B | Yuki dashes forward, slashing downward O O | with her spear when she reaches the | opponent. [SUPER CANCEL] | ---------------------------------+------------------------------------------ | Ice Reflector (HyouKyou) | O- / | \ -O + C | With a quick spin of her spear, Yuki O O O | creates a large disc of ice in front of | her. If she is hit during this time by | a jumping or standing attack, she will | automatically counter. | ---------------------------------+------------------------------------------ | Split-in-Two Swing (Suizan) | (close) -O \ | / O- + C | Yuki begins a four-hit combo, knocking O O O | the opponent into the air with the last | hit, which sets up a juggle opportunity. | ---------------------------------+------------------------------------------ | Glacial Sequoia(Juuyou) [DESPERATION MOVE] | | \ -O | \ -O + AB | Yuki stabs forward, her spear encased in O O O O | a cone of shimmering ice. Looks about (can be held) | as dull as it sounds, and doesn't do | much damage. If you tap the A button | rapidly before she actually thrusts | forward, she will do about 3 more hits | and significantly more damage. | ---------------------------------+------------------------------------------ | True Frozen Whirlwind (Shin YukishiMaki) | [SUPER DESPERATION MOVE] | Yuki spins her spear above her head, | / O- / -O + B | creating a whirlwind of snow. This will O O O | pull the opponent forward. If the | opponent gets too close, he/she will be [POWER and EX Mode only] | lifted off of the screen, then float | in midair. Yuki leaps up, then comes | down with a huge slash across a black | background. This move is unblockable. | ---------------------------------+------------------------------------------ Combo Special Chart: A --> B --> C +-> A --> B --> C +-> A --> B --> | \ -O + C | | O O | | | +-> C --> B --> | \ -O + A | O O | +-> | + C --> A +-> | + C --> -O + BC O | O | +-> BC --> A --> | \ -O + B O O REASONS TO PLAY YUKI: -No self-respecting woman ever let rejection stop HER. -Despite past emotional trauma, you enjoy being the center of attention. -You like to keep really, REALLY big secrets. --------------- 3.17 - Zantetsu --------------- STORY: Having taught his dear grandson all that he could, Zantetsu leaves his village, know that he will never return. He feels his time left on earth can be measured in scant hours. The long years of fighting and the ravages of age have taken their toll on his body. To allow his last flower to bloom, he journeys once more to Hell's Gate, where men and women of strength gather... Age: 52 Symbol Item: Bamboo hat and cloak Style: Ninjutsu Voice: Ootomo Ryuuzaburou GAMEPLAY INFORMATION: Zantetsu is still as deadly as ever. Though he's received something of a makeover and his projectile has been turned into his Desperation Move, he's still quite capable of dishing out lots of damage. His special throw can now be done in midair, and on the whole, he can be a very difficult character to catch off-guard. Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | no | yes | no | yes | no | yes | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | no | yes | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ Moves: ---------------------------------+------------------------------------------ | Flowing Shadow Fury (Ryuei Jin) | | \ -O + A | Zantetsu swings a blade upwards, which O O | creates an arc of energy. If it hits, | the opponent is launched into the air | and can be juggled. Will also reflect | projectiles if timed properly. | ---------------------------------+------------------------------------------ | Devil Drop (Tenma Otoshi) | (close) -O \ | / O- + C | Zantetsu wraps the opponent in his cape O O O | and vanishes, reappearing at the top of | screen and slamming him/her to the | ground. This can also now be done in | midair, which is an excellent followup | to the Flowing Shadow Fury. | ---------------------------------+------------------------------------------ | Spirit Drill (Kikou Hou) | | / O- + B | Zantetsu thrusts his hand forward, which O O | sends a small energy blast forward. The | attack is short ranged. [SUPER CANCEL] | ---------------------------------+------------------------------------------ | Underwater Undulation (Minamo Gakure) | O- | / + A | Zantetsu wraps himself in his cape, O O | turning himself semi-invisible. His | image flickers into view periodically, | and it lasts around 10 seconds. Being | hit or blocking an attack does NOT | dispel the effect. | ---------------------------------+------------------------------------------ | (Mukuro Nui) (in air) | | \ -O + A/B | Zantetsu pauses and hurls a trio of O O | knives at the ground. Opponent must be | on the ground to be hit. Can be done a | second time in a single jump. | ---------------------------------+------------------------------------------ | (Tenma Kyaku) | (in air) | + C | Zantetsu comes down with a diving kick. O | If he connects, he spins to the ground, | repeatedly kicking the opponent. (followed by) | | | + C | Zantetsu flips upward in the air, O | knocking the opponent to the ground. | ---------------------------------+------------------------------------------ | Necromancer's Shadow (Kagehoushi) | -O O- -O + C | Zantetsu becomes a shadow and slides | forward along the ground. Effectively | a simple teleport. | (followed by) | (Tachi Koppa) | | / O- + A | Zantetsu slashes forward in a long- O O | ranged horizontal arc. Looks identical | to the LB1 finisher to the Flowing | Shadow Fury. | (or) | Mist Slicer (Kasumigiri) | | / O- + B | Zantetsu slashes downward. Looks the O O | same as his old dashing B animation. | ---------------------------------+------------------------------------------ | (Oboro Giri) | -O | \ + C | Zantetsu flips forward into the air, O O | creating a crescent of energy as he | kicks upward. Decent air defense. | ---------------------------------+------------------------------------------ | Steel Crusher (Dankoujin) [DESPERATION MOVE] | -O O- / | \ -O + AB | Zantetsu swings both blades upward, O O O | creating a huge blade of energy, then | down again, which sends it flying across [can be held] | the screen. Powerful, but slow. The | initial upward slash will reflect | projectiles. If released immediately | after, the energy blade will combo after | the reflected projectile. | ---------------------------------+------------------------------------------ | Dark Hunter (YamiGari) [SUPER DESPERATION MOVE] | (close) | -O \ | / O- (x2) + B | Zantetsu wraps the opponent up in his O O O | cape, and three huge slashes can be | seen in the darkness, blood flying in [POWER and EX Mode only] | all directions. A fourth, final slash | brings both fighters back into view. | ---------------------------------+------------------------------------------ Combo Special Chart: A --> B --> C +-> A --> B --> C +-> A --> B --> | \ -O + C | | O O | | | +-> C --> B --> A --> | \ -O + C | O O | +-> | + C --> A +-> | + C --> -O + BC O | O | +-> -O + BC --> A --> B --> | \ -O + B O O REASONS TO PLAY ZANTETSU: -You wish to prove that ninjas CAN be outlandishly dressed. -They can not. -Can TOO, dammit! ----------------------- 4.0 - Hidden Characters ----------------------- These are the available hidden characters in the game, kept separate because they require a code to be accessible. --------------------- 4.1 - Hagure Hitogata --------------------- STORY: One of Akari's paper dolls now runs amuck, made self-aware by a random twist of fate. GAMEPLAY INFORMATION: Hagure Hitogata (The Wandering Doll) isn't really a character, per se, but a means of always generating a mirror match. By selecting it for use in battle, you will always take the form of your opponent, including the mode he/she has selected (Speed/Power/EX). Not particularly fun in Vs. mode, but it's interesting to play through the 1P game as it. It's good practice in making sure you become competent with any given character in the game. To select Hagure Hitogata, place the cursor over Akari on the character select screen, and within four seconds... 1. Push C eight times. 2. Push B nine times, then wait one second. 3. Push C once. If done properly, you'll hear a voice. Press A or D and you will be in control of the Wandering Doll. ------------------ 4.2 - Naoe Kotetsu ------------------ STORY: Her name is Naoe Kotetsu. She is the adopted daughter of Byakko's guardian, Naoe Shigen, who had been trapped by Kagami for 10 years. During this time, she lived alone. As can be expected, they were very happy to be reunited. For six months now they have been living in mountain caves. One evening, Kotetsu awoke suddenly, only to see Shigen preparing to depart. "Oh, he's not leaving me behind again...," she declared to herself. In a rush, she prepared to leave, running after her adoptive father. Age: 16 Symbol Item: "Crushing pipe" (First hand) Style: Self-taught Jujitsu Voice: Ikoma Harumi GAMEPLAY INFORMATION: Naoe Kotetsu appears not to be a character, but a rather elaborate joke. By all indications, she is not actually playable. By selecting her, you will get a different select screen picture, and a new intro, but... you'll end up playing Shigen anyway. However, the new intro animation is extremely funny, which makes it worth trying out. To select Naoe Kotetsu, place the cursor over Shigen on the character select screen, and within four seconds... 1. Push C five times. 2. Push B ten times. 3. Push C two times. If done properly, you'll hear Kotetsu say "Ossha!" and you can select her by pressing A or D. -------------------- 4.3 - Kaede (normal) -------------------- STORY: See Kaede, above. GAMEPLAY INFORMATION: Normal Kaede (before the Awakening) is a bonus of sorts. He does not have any new moves or animations, except for the look of his projectile. He's worth playing for a challenge, but he's definitely not as strong as his usual Awakened form. To select Normal Kaede, place the cursor over Kaede on the character select screen, and within four seconds... 1. Push C nine times. 2. Push B once. 3. Push C four times. If done properly, you'll hear Kaede's voice, and then you can select his normal version by pressing A or D. Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | no | yes | no | yes | no | yes | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ Moves: ---------------------------------+------------------------------------------ | Single Slash Squall (Ittou Hayate) | | \ -O + A/B | Kaede swings his sword along the ground, O O | resulting in a wave of energy which | travels along the ground. | ---------------------------------+------------------------------------------ | Single Slash Wind Fang (Ittou Kuga) | -O | \ + A/B | Kaede leaps into the air, slashing O O | upwards as he goes. Suitable for air | defense and combos. The motion can be | done a second time for a downward slash | in EITHER mode for the A version, but | only Power Mode for the B version. | ---------------------------------+------------------------------------------ | Single Slash Fillet Flash | (Ittou RenjinZan) | | / O- + A/B | Kaede runs forward, then begins slashing O O | multiple times (three for A version, | four for B). Unlike in Last Blade 1, [SUPER CANCEL] | this cannot be used for juggling, except | in the case of his Super Cancel. | ---------------------------------+------------------------------------------ | East Wind Wallop (Ittou TabaKaze) | | / O- + C | Kaede rolls forward. This can bring O O | him to the rear of the opponent, but it | grants no invincibility and is rather | slow as well. | ---------------------------------+------------------------------------------ | Single Slash Storm Blast | (Ittou ArashiUchi) | (close) O- / | \ -O + C | Kaede does a series of slashes, the last O O O | of which knocks the opponent into the | air for a juggling combo opportunity. | ---------------------------------+------------------------------------------ | Lively Dragon Pounce (Kasshin FukuRyu) [DESPERATION MOVE] | | / O- / -O + AB | Kaede strikes the ground in front of him O O O | with the tip of his sword, summoning a | lightning bolt for big damage if it (can be held) | hits the opponent. | ---------------------------------+------------------------------------------ | Lively "Bad Dragon Rising" | (Kasshin KouRyu) [SUPER DESPERATION MOVE] | | / O- / -O + B | Kaede strikes the ground in front of him O O O | with the tip of his sword, and three | bolts of lightning strike (looking much [POWER Mode only] | like dragons), juggling the opponent | into each other as they hit. | ---------------------------------+------------------------------------------ Combo Special Chart: A --> B --> C +-> A --> B --> C +-> A --> B --> | \ -O + C | | O O | | | +-> C --> B --> | \ -O + A | O O | +-> | + C --> A +-> | + C --> -O + BC O | O | +-> BC --> A --> | \ -O + B O O ------------------- 4.4 - Kouryu (boss) ------------------- Kouryu is... well, he's a typical SNK boss. Obscenely powerful, stupidly cheesy. He has lots of high-damage attacks, four DMs, one SDM, and lacking a crouch animation, so like Kagami in the first game, you can't tell when he's going to attack low. This character is really not meant for human use, unless you're one of those types who equates winning with fun (ie. what is typically referred to as a "scrub"). To select Kouryu, place the cursor over Kaede on the character select screen, and within four seconds... 1. Push C ten times. 2. Push B five times. 3. Push C four times. If done properly, you'll hear Kouryu's voice, and then you can select him by pressing A or D. Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | no | yes | yes | yes | no | yes | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ Moves: ---------------------------------+------------------------------------------ | (Soranuken?) | | \ -O + A/B | Kouryu's sword turns into a bow, and he O O | fires a bolt of energy from it. A | version is fast enough to combo. | ---------------------------------+------------------------------------------ | (???) | | / O- + A/B (x4) | Kouryu slides forward quickly and O O | slashes. If connected, can be followed | up three times. This gives an uppercut, [SUPER CANCEL] | a second uppercut, then a huge downward | slash which sends the opponent flying | back to the ground. | ---------------------------------+------------------------------------------ | (???) | | / O- + C | Kouryu quickly brings his sword down in O O | a wide arc. Will take down jumpers and | is an overhead. Very difficult to see | coming. | ---------------------------------+------------------------------------------ | (???) | press BCD together | Kouryu poses, and switches between modes | of play (Speed to Power and back again). | Does not drain the Super Meter, and has | no effect on him in EX Mode. | ---------------------------------+------------------------------------------ | (Suzaku?) [DESPERATION MOVE] | (in air) | -O O- / | \ -O + A | Kouryu lunged downward from the air, a O O O | burst of fire coming from his sleeve. | If this connects, the Kanji for Suzaku | appear on the background, and the | opponent is sent flying, body aflame. | ---------------------------------+------------------------------------------ | (Byakko?) [DESPERATION MOVE] | -O O- / | \ -O + B | Kouryu grabs the opponent and then O O O | levitates him/her, then he/she is hit by | multiple slashes in midair, as in | Shigen's SDM. The Kanji for Byakko | appears in the background. | ---------------------------------+------------------------------------------ | (Genbu?) [DESPERATION MOVE] | -O O- / | \ -O + C | Kouryu slashes forward, and if he O O O | connects, the Kanji for Genbu appears in | the background and the opponent is | juggled by a whirlwind, as in Okina's | normal DM. | ---------------------------------+------------------------------------------ | (Seiryuu?) [DESPERATION MOVE] | -O O- / | \ -O + D | Kouryu does an uppercut slash, which, if O O O | connected, causes the Kanji for Seiryuu | to flash in the background as the | opponent is juggled into the air by | bolts of lightning. | ---------------------------------+------------------------------------------ | (???) [SUPER DESPERATION MOVE] | O- -O \ | / O- + B | Kouryu sends the opponent flying into O O O | heavens, and a huge spear comes out of | Hades' Gate, which impales him/her and | drives him/her into the ground. Once | connected, this takes around 15 seconds | to be fully displayed. | ---------------------------------+------------------------------------------ Combo Special Chart: A --> B --> C +-> A --> B --> C +-> A --> B --> | \ -O + C | | O O | | | +-> C --> | \ -O + B | O O | +-> | + C +-> | + C --> -O + BC O | O | +-> BC --> | \ -O + B O O ----------------- 5.0 - What's Left ----------------- In this section goes the assorted miscellaneous random (and sometimes redundant) stuff that doesn't go anywhere else. ------------------------- 5.1 - Stuff that's needed ------------------------- These are the items planned for future versions of the FAQ. If you can provide any of these, please email the author. You will be credited (if desired) for any contributions made. 1. Dialogue transcriptions 2. Ending transcriptions --------------------------- 5.2 - Contacting the author --------------------------- If you need to contact me, email me at This email address is being protected from spambots. You need JavaScript enabled to view it. with
    any suggestions/contributions.  Please do not mail me asking for tips
    on gameplay.  If you have something to contribute, please feel free to
    send it to me, and I will be glad to include it and credit you for the
    contribution.  Thanks, and enjoy the game!
  •  Gekka no Kenshi: "The Last Blade" FAQ version 3.01 by Deuce (This email address is being protected from spambots. You need JavaScript enabled to view it.) ---------------------------------------------------------------------------- Last Blade and all associated names, story events and characters are the sole copyright of SNK, and are used without permission. Neither this FAQ nor any portion of it may be reprinted in any strategy guide or periodical. Don't even ask me, the answer is no. You may distribute this FAQ as often as you like, wherever you like, provided it is not modified in ANY way and that there is NO charge for the distribution. Under NO circumstances should any distribution have anything added or removed except by the author. If you wish to include portions of this FAQ in another document, email the author for permission and detail exactly how and why, and he will contact you back personally. ---------------------------------------------------------------------------- ------------------- Table of Contents ------------------- 1.0 -- Overview 1.1 -- Version History 1.2 -- Credits 1.3 -- Notations 1.4 -- Game Features and Conventions 1.4.1 -- Speed Mode 1.4.2 -- Power Mode 1.4.3 -- The Super Meter 1.4.4 -- The Repel Button 1.4.5 -- Desperation Moves 1.4.6 -- Super Desperation Moves 1.4.7 -- Combo Specials 1.4.8 -- Super Cancels 1.4.9 -- Chain Combos 1.4.10 -- Airblocking 1.4.11 -- Interrupting Normal Moves 1.4.12 -- Pounce Attacks 2.0 -- Character Specifics 2.1 -- Common Moves 2.2 -- Amano Hyo 2.3 -- Genbu no Okina 2.4 -- Ichijo Akari 2.5 -- Kaede 2.5.1 -- Kaede (Awakened) 2.6 -- Kanzaki Juzo 2.7 -- Lee Rekka 2.8 -- Minakata Moriya 2.9 -- Naoe Shigen 2.10 -- Shikyo 2.11 -- Washizuka Keiichiro 2.12 -- Yuki 2.13 -- Zantetsu 2.14 -- Character Rankings 3.0 -- Bosses 3.1 -- The Boss Code 3.2 -- Akatsuki Musashi 3.3 -- Kagami Shinnosuke 3.3.1 -- Kagami Shinnosuke (Hyper) 4.0 -- The Endings 4.1 -- Akatsuki Musashi 4.2 -- Amano Hyo 4.3 -- Genbu no Okina 4.4 -- Ichijo Akari 4.5 -- Kaede 4.6 -- Kagami Shinnosuke 4.7 -- Kanzaki Juzo 4.8 -- Lee Rekka 4.9 -- Minakata Moriya 4.10 -- Naoe Shigen 4.11 -- Shikyo 4.12 -- Washizuka Keiichiro 4.13 -- Yuki 4.14 -- Zantetsu 4.15 -- Character Rankings 5.0 -- What's Left 5.1 -- Neo*Geo CD version 5.1.1 -- Demo Viewer 5.1.2 -- What was lost in the CD conversion 5.2 -- Stuff that's needed 5.3 -- Contacting the author -------------- 1.0 - Overview -------------- Welcome to the Last Blade (aka "Gekka no Kenshi") FAQ. In this, I hope to provide you with all the information needed to get the most out of this incredible 2D fighting game that SNK has bestowed upon us. I will be giving explanations of the game's specific techniques and detailing the abilities of each of the characters, as well as eventually providing transcriptions of endings, win quotes, and other assorted miscellany. With that said, enjoy the game, and enjoy the FAQ. --------------------- 1.1 - Version History --------------------- 0.50 - Released 4/7/98 Just a movelist and basic control rundown... released only to the Neo*Geo Mailing List. 1.01 - Released 4/20/98 Lots of format changes, stage descriptions, alphabetized the character roster, added descriptions of the game's engine, and lots of various other stuff. More still to come! 2.0 - Released 5/9/98 Added Japanese move names, added all followup moves, ending transcriptions, corrected lots of niggling errors, and added some more game engine notes. 3.0 - Released 7/14/98 Big update. Added interruptible moves listings for all characters, my own personal character rankings, corrected some oversights and errors from the previous version, edited the "suggested mode" listings for the characters that needed it, added prefight and win pose descriptions, added the code for getting all the endings in the Neo CD version, and descriptions for what was lost in the CD release. Also added character rankings. 3.01 - Released 7/14/98 Corrected a rather stupid error on my part. Thanks to Kevin Eav for pointing it out. ------------- 1.2 - Credits ------------- SNK (http://www.snkusa.com, http://www.neogeo.co.jp) For making what is possibly THE finest 2D fighter ever seen! T. Sousui (This email address is being protected from spambots. You need JavaScript enabled to view it.) For all the Japanese move names, and miscellaneous other additions. Mark Zutkoff (This email address is being protected from spambots. You need JavaScript enabled to view it.) For providing me (albeit inadvertantly:) with the English move names. Kevin "Genryu" Eav (This email address is being protected from spambots. You need JavaScript enabled to view it.) For general interest and formatting suggestions. Cassiel Kelner (This email address is being protected from spambots. You need JavaScript enabled to view it.) For providing me with her BEAUTIFUL stage descriptions, especially since I'm too lazy to do them myself. :) Chris Cruz (This email address is being protected from spambots. You need JavaScript enabled to view it.) For sending me the all-endings Neo CD code. Matt Greer (This email address is being protected from spambots. You need JavaScript enabled to view it.) For pointing out a stupid oversight on my part in Okina's moves. D'oh. Mike Pureka (This email address is being protected from spambots. You need JavaScript enabled to view it.) For pointing out LOTS of oversights and noting some side effects of a few special moves. Edwin (This email address is being protected from spambots. You need JavaScript enabled to view it.) For giving me lots of various moves/finishers, and clarifying a few things that were not clear before (either to me or the reader). Stefano Frigerio (This email address is being protected from spambots. You need JavaScript enabled to view it.) For various suggestions and ending transcriptions. --------------- 1.3 - Notations --------------- Rather than textual notations, this FAQ will be using joystick diagrams, because they are, on the whole, easier to read. All joystick motions displayed assume the character is facing RIGHT. jump up (u) (ub) jump backward O O O jump forward (uf) \ | / (b) walk back/guard O- O -O walk forward (f) / | \ (db) low guard O O O offensive crouch (df) crouch (d) Notes: 1. "Forward" always means toward the opponent. 2. "Back" or "backwards" always means away from the opponent. Last Blade uses the standard Neo*Geo button configuration. There are a total of four buttons, arranged horizontally, like so: A B C D Each attack button (A, B and C) has multiple attacks attached to it, depending on which direction is pushed when the button is pressed. For instance, -O + B and B by itself give two different types of attacks. See "Common Moves" for more details. ----------------------------------- 1.4 - Game Features and Conventions ----------------------------------- Last Blade has an entirely unique gameplay system. There are two modes of play which can be selected when you choose your character: Speed and Power. This innovative system allows one to choose a mode which caters to his/her favorite style of play. The two play very differently, so experiment to find which one best suits you. Both modes are worthwhile to play, but certain characters excel in a specific mode. On the whole, bigger characters are not at their best in Speed Mode, while they excel in Power. The author's personal suggestion is to try both modes with a given character to see which you like best. ------------------ 1.4.1 - Speed Mode ------------------ In Speed Mode, your character - can chain multiple normal moves together, and interrupt into specials. - does less damage per hit, but this is offset by the chains. - does not do tick damage with normal moves. - cannot use Super Desperation Moves. - can do the Combo Special when lifemeter is flashing and POW Gauge is full. In this mode, all moves are faster, chainable, and interruptible. Lasts as long as the POW Meter takes to drain. ------------------ 1.4.2 - Power Mode ------------------ In Power Mode, your character - does more damage per strike. - will do tick damage when normal moves are blocked. - cannot use chain combos. - can interrupt certain special moves into his/her Desperation Move. - cannot use the "Combo Special." - can do Super Desperation Moves when lifemeter is flashing and POW Gauge is full. ----------------------- 1.4.3 - The Super Meter ----------------------- At the bottom of the screen in either corner is a gauge. As you do moves and inflict damage it will gradually fill. It is filled a tiny bit from blocking attacks, but the amount is negligible at best. When it is completely full, it will flash (blue for Speed mode, red for Power) and allow you to use your Desperation Move (see below). ------------------------ 1.4.4 - The Repel Button ------------------------ In Last Blade, the D button is reserved for one function, and that is to "Repel" attacks. In doing so, you effectively parry the attack and leave the opponent open to a counter. If Repel is pressed at the wrong time (too early or too late), then you will be left open to a counter yourself. By simply pressing D, you will attempt a Repel. Bear in mind that a normal Repel will ONLY deflect a normal attack (ie. non-special move). In order to Repel a special move, you must press FORWARD and D at the same time. This will deflect any PHYSICAL attack, involving the opponent striking at your character with some part (or extension) of his/her body. Thereby, it will have no effect on projectiles or the like. Also, Desperation Moves and Super Desperation Moves (see below) cannot be Repelled. Obviously, in order to deflect a low attack (special move or otherwise), you must be crouching during the Repel. To deflect a low special move, press diagonally down-forward (offensive crouch, see above diagram) and press D at the appropriate time. Standing and crouching attacks simply leave the opponent open when successfully Repelled, and if you are quick, you can unleash a quick offensive to regain the upper hand. If a jumping attack is Repelled, the attacker is bounced into the air slightly, allowing the defender time to get off a quick attack to knock the person out of the air as he/she falls. ------------------------- 1.4.5 - Desperation Moves ------------------------- Desperation Moves (or DMs) are special power moves which can only be done under two circumstances. 1) Your Super Meter is full, or 2) your lifemeter is flashing red. These are moves which, if done properly, can drain the opponent of a lot of life in a very quick fashion. Each one is unique to each character. Desperation Moves are available in both Speed and Power modes. Use them wisely, or pay the price.... ------------------------------- 1.4.6 - Super Desperation Moves ------------------------------- Super Desperation Moves (or SDMs) are even more powerful than the normal DMs, and are ONLY accessible in Power Mode. In order to use one of these, you must 1) Have a full Super Meter, and 2) have a flashing red lifebar. These will do extreme damage if properly applied, and are (as with most attacks) best used in combos. ---------------------- 1.4.7 - Combo Specials ---------------------- A Combo Special (or CS) is an ability available to any character in Speed Mode (but NOT in Power). The conditions for use are the same as for SDMs, ie. you must 1) Have a full Super Meter, and 2) have a flashing red lifebar. When this is done, the background switches to a starfield for a moment, and then your character begins to flash blue while the Super Meter slowly drains to nothing. During this time, you may do any normal or any special move repeatedly. DMs cannot be used during a Combo Special. While the blue flashing remains, all moves are faster, interruptible, and chainable. So get in close and do as much damage as you can within that time. --------------------- 1.4.8 - Super Cancels --------------------- Super Cancels (or SCs) are a feature only available in Power Mode. An SC basically consists of doing a certain special move, then doing the motion for that characters Desperation Move during it, which can then result in a bigger combo (and thereby more damage). Each character has one special move which can be Super Cancelled. In the moves listings, these are labelled (pretty obviously) with [SUPER CANCEL] by the move diagram. -------------------- 1.4.9 - Chain Combos -------------------- Chain Combos are normal-move combos which are done by a rapid combination of selected button taps and joystick presses. There are several variations at one's disposal, but there is one combo that every character can do. back + A, A, A, B, forward + B The chain may begin at any point and each move (except for forward + B) can be interrupted with a special move, Combo Special, DM or SDM. There is a great deal of variety to be found in the chains, so don't let yourself be limited by the single one shown here! -------------------- 1.4.10 - Airblocking -------------------- Last Blade has a basic airblocking system. Any character can airblock certain types of moves on a backwards or upwards jump. The listing is as follows: CAN be airblocked: Projectiles Uppercuts Ground-based special moves Air slashes/kicks CANNOT be airblocked: Any unblockable attacks (natch) Any ground-based normal move After airblocking, a character will be bounced back a fair distance, and cannot counterattack afterwards until landing. ------------------------------------ 1.4.11 - Interrupting Normal Attacks ------------------------------------ Every character has the ability to "interrupt" or "cancel" certain normal moves. This consists of doing a normal move, and during that move's animation, perform the motion for a special move, DM or SDM. The animation will be "interrupted" and the special move will follow, which will typically combo for more hits and damage. Each character will have a chart of all the normal attacks available to him/her, and which ones can be interrupted in which mode. Make sure you know this, as the ability to combo effectively can mean the difference between victory and defeat! An example follows: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | no | yes | no | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ In the above diagram, the given character, when in Power Mode, can interrupt everything except for a low (crouching) A, low C, and a forward + B and forward + C. In Speed, everything but the forward + B and forward + C are interruptible. The chart uses the following legend: --------+---------------------------------------------------------------- "Stand" | Standing, joystick typically neutral. "Low" | Crouching, not including the low sweep kicks. b + | While holding O- (back) on the joystick. f + | While holding -O (forward) on the joystick. df + | While holding diagonally down and forward at the same time. --------+---------------------------------------------------------------- ----------------------- 1.4.12 - Pounce Attacks ----------------------- When a character is knocked to the ground, it is possible to get in a hit while he/she is lying down. The standard means of doing this is with a simple press of the C button when close to the downed opponent. Otherwise, it is done with a combined motion as follows: \ + B/C or O + B/C O | Certain characters can only use B, others can only use C. Occasionally special moves can serve as pounce attacks as well. These will add to the combo meter. Juzoh can actually dash across his opponent's body and hit once as a pounce attack as well. ------------------------- 2.0 - Character Specifics ------------------------- In this section, we will detail the abilities of each character, along with (eventually) various other facets of the character's design, including backstory, quotes, poses, etc. ------------------ 2.1 - Common Moves ------------------ -------------------+----------------------------------------------- A | Weak Slash -------------------+----------------------------------------------- O- + A | Weak Punch (usually, slash for some chars) -------------------+----------------------------------------------- B | Strong Slash -------------------+----------------------------------------------- -O + B | Power Slash -------------------+----------------------------------------------- C | Weak Kick -------------------+----------------------------------------------- -O + C | Power Kick -------------------+----------------------------------------------- \ + C | Low Sweep Kick (always knocks down) O | -------------------+----------------------------------------------- BC | Overhead slash, slow and must be blocked | HIGH. Juggles on a successful hit in Power | mode. -------------------+----------------------------------------------- D or O- + D | Repel (standing/jumping normal attacks) -------------------+----------------------------------------------- -O + D | Repel (standing/jumping special attacks) -------------------+----------------------------------------------- | or / + D | Repel (low normal attacks) O O | -------------------+----------------------------------------------- \ + D | Repel (low special attacks) O | -------------------+----------------------------------------------- O- or -O + B | When close, throws the opponent -------------------+----------------------------------------------- -O -O | Dash or hop forward (depends on character) -------------------+----------------------------------------------- -O -O O | Long jump (press diagonally up-forward while / | dashing.) -------------------+----------------------------------------------- O- O- | Hop back -------------------+----------------------------------------------- | | + AB | Activate "Combo Special" (Speed Mode Only) O O | -------------------+----------------------------------------------- --------------- 2.2 - Amano Hyo --------------- SUGGESTED MODE: Power. Amano can hold his own in Speed mode, but his lag- filled normal moves interfere with his ability to combo well. Most of his combos are accessible to either mode, and the chains do very little for him. Also, his Super Cancel combo does MASSIVE damage when done properly. Power is definitely the mode of choice for him. STAGE DESCRIPTION: Intro - A beautiful full moon in a clear blue night sky. A single sakura petal falls, landing on the scene and causing gentle ripples... showing that it was but a reflection of the real thing. Stage - A full moon sails in the deepened blue night sky above. Brightly lit buildings crowd in on both sides, first and second floors all but overflowing with happy drunk people. The players fight on a bridge spanning a narrow river. The moon reflects in the water below, and more people crowd both riverbanks and another bridge not far down the river. Most of them are watching the fight and cheering for the players. The whole night speaks gaeity. At each end of the bridge, sakura petals scatter the sidewalk, falling from branches barely glimpsed above, and the occasional petal drifts past. Poses: Select - taps his stick with his finger and chuckles. Start - scratches head, laughs, pulls stick out of kimono and says, "Paato iku kai?" (Shall we party?) Start (Vs. Yuki) - Leans forward, chuckles, and says, "Ii yume ni mirareru ze." (I'll show you sweet dreams.) Start (vs. Akari) - Leans forward, chuckles, and says, "Tekagen nashi da ze." (I won't show you any mercy.) Taunt - leans on pole, slapping forehead with hand and going "grrr!" in an amused tone, then leans towards opponent saying "Miteran ne na." (You've gotta be kidding.) and grinning. 1st win - leans on pole, pulls out a pipe, puffs on it and blows a Shougi piece in smoke. 2nd win - pulls out sake bottle, his kimono falling off one shoulder, says "Ii yume mina yo," (Sweet dreams!) and drinks from bottle, then belches. 2nd win (vs. Akari) - pats his face, then leans forward, saying, "Acha. Kega wa nee kai?" (Oh dear. You're not hurt, are you?) 2nd win (vs. Yuki) - leans forward and says, "Taishita kiryou da ne..." (Quite lovely...) Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | no | yes | no | yes | no | no | no | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | no | yes | no | yes | no | no | no | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ back + B: interruptible Moves: ---------------------------------+------------------------------------------ | Keima's Rage (Keima no Taka) | -O | \ + C | Amano slides forward slightly, bringing O O | his arm up in a ground-based uppercut, | with energy flowing along his arm. | Very high priority against jumpers, but | the slide forward requires proper | spacing if the move is to be of use. | ---------------------------------+------------------------------------------ | Piercing Sparrow (Suzume Sashi) | -O / -O + A/B | Amano dashes forward, ramming his stick O | into the opponent's gut and sliding | around to his/her back, apologizing in [SUPER CANCEL] | Japanese. | ---------------------------------+------------------------------------------ | Headbutt Grab (Shougi Doushi) | \ \ + C | Amano reaches forward. If he connects, O O | he draws the opponent forward and | headbutts three times. | ---------------------------------+------------------------------------------ | Badger Bash (Ibisha Anaguma) | Press A button repeatedly | Amano swings his staff about wildly, | hitting several times. Not a very handy | move, as the last hit will not knock | down, and there is lag, regardless. (followed by) | | (Anaguma no Fundoshi Nugi) | | \ -O + B | Amano spins his stick and pokes forward, O O | which may or may not combo. | ---------------------------------+------------------------------------------ | Destiny (Hisshi) | -O \ | / O- + B | Amano rears back, swinging his staff in O O O | a tight circle. When the button is | released, he lunges forward for a heavy (can be held) | attack. If held long enough, he will | attack automatically, and the strike | will break through the opponent's guard. | If it connects, it can be followed up | with his Desperation Move (Power only). | ---------------------------------+------------------------------------------ | Loudmouth (Takabisha) | -O \ | / O- + C | Amano leans forward, taunting the O O O | opponent. If he/she strikes, he slides | around to the opponent's back, smacking | him/her with his staff. Does no damage | unless the opponent attacks. | ---------------------------------+------------------------------------------ | Checkmate of the Queen (Banjo Kono | Itte "Tokin") [DESPERATION MOVE] | -O \ | / O- (x2) + AB | Amano rears back, and when the buttons O O O | are released, tosses a ball down at a | 30-degree angle, which explodes on (can be held) | contact with the ground. Very useful in | the right circumstances. | ---------------------------------+------------------------------------------ | Checkmate of the Rook (Banjo Kono | Itte [A "Hisha"/B "Kaku"]) [SUPER DESPERATION MOVE] | -O \ | / O- (x2) + A/B | As above, Amano rears back, but instead O O O | of hurling the ball downward, it either | shoots upward (A version) or straight [POWER Mode only] | out (B version). If it hits, the | opponent is bounced around the screen a | bit, then dropped to the ground. | ---------------------------------+------------------------------------------ REASONS TO PLAY AMANO HYO: - Who'd expect a Japanese Elvis impersonator? - Anyone who can blow a smoke Shougi piece must be doin' SOMETHING right. - Beating people with a stick is great stress relief. -------------------- 2.3 - Genbu no Okina -------------------- SUGGESTED MODE: Power. Okina isn't a particularly combo-friendly character in general. He has a very useful Super Cancel, and his close-in game (on which Speed mode relies) is mediocre at best, while he has the best long- range game of any character. His "fishing turtle" is useful at all distances. STAGE DESCRIPTION: Intro - A view between leafy branches... the sound of crickets chirping. Slowly we pan down to reveal a huge tree in the distance, more leafy branches, and an old man, hazy in the fog, fishing in the calm lake beneath the large old tree. Stage - Green covers the ground beneath feet, only occasionally baring patches of dirt and rock. Just behind, an old weatherbeaten boat rocks gently in a mist-shrouded lake, the water hidden from view. In the middle of the lake, a huge tree towers, its roots alone twice as tall as a man and creating a simple archway through which more distant, fog- coated trees can be seen. Far, far away, mountains peek out of the haze. To each end, the stage fades back into the forest, huge old trees and mossgrown piles of rock that curve around to form distant cliffs, all but threatening to fall into the lake. On the shore nearby, two ibises watch the fight serenely. Poses: Select: reaches into his shirt and says, "Sate, sate." (Let's see...) Start: walks forward into position and says, "Sate, sate." (Let's see...) Start: hops off his basket and straps it onto his shoulder. Taunt: sneezes, rubs his nose and says, "Chotte matta!" (Wait a sec!) 1st win: hops onto his basket and sits, saying, "Mada mada mijuku na you ja no." (You're still too inexperienced.) 2nd win: pulls out two balls of rice (?) and fishes one into his mouth. Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | no | yes | no | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ Moves: ---------------------------------+------------------------------------------ | Turtle Thrust (Ki Paku) | | \ -O + A/B/C | Okina holds out his basket and a turtle O O | pops out. Using A, a small turtle moves | fairly quickly across the screen. With | B, a large Galapagos Tortoise comes out, | which will knock down the opponent. | With C, a shoftshell turtle comes out | and crawls back to Okina. If Okina | touches this, he is healed a little bit. | If the C turtle touches the opponent, it | is knocked away and the OPPONENT is | healed instead of Okina. | ---------------------------------+------------------------------------------ | Turtle Tremor (Kame Mai Chi) | -O \ | / O- + A/B | Okina spins himself around, whacking his O O O | opponent's legs repeatedly. If the last | hit connects, the opponent falls forward [SUPER CANCEL] | and gives time for his DM to be done. | ---------------------------------+------------------------------------------ | Tortoise Tromp (Kame Mai Ten) | -O \ | / O- + C | Okina jumps forward, tumbling through O O O | the air. Works as reasonably decent air | defense. | ---------------------------------+------------------------------------------ | Fisherman's Feint (Chouka Tairyou) | -O | \ + A/B/C | Okina tosses out a turtle attached to O O | a fishing line. If it connects, it | knocks the opponent off his/her feet. | The button used determines the distance | of the throw. The move is unblockable, | but has significant lag if whiffed. | ---------------------------------+------------------------------------------ | Pacifist Pounce (Muku Yu) | | | + C | Okina vanishes, reappearing at the top O O | of the screen to drop on the opponent's | head for damage. | ---------------------------------+------------------------------------------ | Genbu Blast (Genbu no Hoko) [DESPERATION MOVE] | -O O- / | \ -O + AB | Okina spins about with his basket again, O O O | this time summoning up a small tornado | which carries the opponent high up the | screen. | ---------------------------------+------------------------------------------ | Rage of Genbu (Genbu no Ikari) [SUPER DESPERATION MOVE] | -O O- / | \ -O + B | Okina holds out his basket, and a HUGE O O O | turtle (Dragon Turtle, actually) flies | out and lands on the opponent, trampling [POWER mode only] | for big damage. The landing tracks the | opponent, so the move cannot be dodged, | only blocked. | ---------------------------------+------------------------------------------ REASONS TO PLAY GENBU NO OKINA: - You have a grandiose fetish for shelled reptiles. - You really, really, REALLY hate to shave. - What's wrong with being obscenely dizzy *whirwhirwhirthump* anyhow? ------------------ 2.4 - Ichijo Akari ------------------ SUGGESTED MODE: Speed. Her Super Cancel is virtually worthless, as the execution window for it is WAY too small, only occasionally allowing it to connect with the opponent. Her chains, while not incredibly powerful, are useful enough to help her keep the opponent on his/her toes. With some practice, Speed mode Akari can be a very vicious opponent, particularly since few of her moves have much (if anything) in the way of recovery lag. STAGE DESCRIPTION: Intro - A spinning pinwheel; the front porch of a busy temple as birds fly past and people bustle on the street below; a view of a loving couple walking past a busy sidestall as birds fly overhead; all overlaid by the quiet bustle of a crowded masketplace. Stage - the stage is a marketplace square, the ground hard packed and dusty. In the background different stalls line the streets, and people crowd them, vying for trinkets and the stallkeepers' attentions. One stall sells nothing but colourful pinwheels; another, scary masks. White Chinese lanterns hang here and there from rooves and stalls, and a huge cat statue stands to one side. In the middle, just out of fighting range stands three young, happy looking young girls, and behind them, Juzoh. The whole scene is underlaid by a quiet, constant bustle of people coming and going. If Akari is playing, the three girls can be heard cheering her on now and again: "Akari! Akari! Ganbare, Akari!" Poses: Select - gives the player a big thumbs up and says "Yossha!" Start - Leans on her staff, asleep with pink goo coming out her nose. She awakens, turns and sees the opponent and looks surprised. Start - Watches one of her demons dance for a moment, humming a tune, then it vanishes and she says, "Nigete motto hayan ka..." (Aw, he ran away.) Start (vs. Juzoh) - stands with her fist on her hip and says, "Naite mo yurusahen de..." (It doesn't matter if you cry...) then points her staff at Juzoh and says, "Kakugo shiya!" (Prepare yourself!) Taunt - tosses gum/candy in mouth, says "Honma ittoroi na (?)," and chews while smirking at the opponent. 1st win - Stares at opponent in shock and says, "Kekko owari kai na? Yowaaaa...." (You mean it's over? How weak...) 2nd win - Akari and two copies of her put their hands on their hips, laugh, and consecutively give victory signs to the player. 2nd win - makes a copy of herself, the copy smacks the original, which vanishes, leaving a very shocked copy behind. Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | no | yes | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ back + B: interruptible Moves: ---------------------------------+------------------------------------------ | Messianic Blast (ShikiGami Tenku) | | \ -O + A/B | Akari summons a blue energy creature to O O | fly at the enemy. Standard fireball. | ---------------------------------+------------------------------------------ | Astro-Revolve (Tenmon Hoshi no Meguri) | | O + C | Akari hops into the air, blue energy O | | swirling around her. When she lands, | she holds her hand out, sparks flying [SUPER CANCEL] | from it. This last will juggle from the | earlier hits in most instances. | ---------------------------------+------------------------------------------ | Rice Patty Demon Dicer (Gaiki DorotaBou) | -O | \ + A (in front) | Akari vanishes into the ground, and O O B (behind) | a giant head appears, spewing her at the C (above) | opponent for damage. The button used | determines where she will appear. | (followed by) | (MeiRyu Otoshi) | / or | or \ + C | Akari rolls into the opponent, hitting O O O | several times for damage. | (or) | (MeiRyu MariHouri) | O or O or O + C | Akari bounces away in midair, hopefully \ | / | to safety. No damage. | (or) | (MeiRyu MariKoroge) | hold A/B | Akari rolls away from (A) or toward (B) | the opponent after landing. Can not be | done with C version. | ---------------------------------+------------------------------------------ | Pure Princess Parry (Gaiki KiyoHime) | -O \ | / O- + A | Akari stabs her staff into the ground, O O O | and if the opponent is close enough, a | huge bell drops onto him/her and is | crushed, doing fire damage. The move is | unblockable, and is MUCH slower in Power | Mode than in Speed. | ---------------------------------+------------------------------------------ | Protecting Troll (Mamori HitoGata) | -O \ | / O- + B | Akari waves a hand and a talisman begins O O O | to revolve around her for a few seconds. | No other noticeable effect. Anyone know | what it's FOR? By the name, it protects | from SOMETHING. | ---------------------------------+------------------------------------------ | Transforming Troll (Henge HitoGata) | -O \ | / O- + C | Akari tosses out a paper talisman, and O O O | appears as a mirror image of her | opponent! With a few exceptions, she | has no access to any special moves in | this form. If she is hit, she will | instantly change back. Otherwise, it | lasts around ten seconds. The moves | that CAN be done in this mode are as | follows: | | Amano: A repeatedly | Juzoh: hold A/B/C, release | Lee: AB (dodge), then A/B/C | (in air) down + C | Zantetsu: in air, dn + C | Musashi: hold A button | ---------------------------------+------------------------------------------ | Sextet Synthesis (ShikiGami Rikugou) [DESPERATION MOVE] | | / O- / -O + AB | Akari places a talisman in front of her O O O | opponent's legs. This move must be | blocked LOW. If it connects, a giant | centipede is summoned and hits the | opponent multiple times, then she hops | off and a large column of energy strikes | the opponent. | ---------------------------------+------------------------------------------ | 100 Demon Sabbath (ShikiGami HyakkiYakou) [SUPER DESPERATION MOVE] | -O \ | / O- -O + B | Akari spins her staff upwards. If this O O O | connects, the screen goes dark and a | HUGE parade of Japanese spirits roar by, [POWER mode only] | trampling the opponent. | ---------------------------------+------------------------------------------ REASONS TO PLAY ICHIJO AKARI: - Spiritual helpers make sure you only go to bed when you want to. - You want to be the ultimate social chameleon. - There's nothing like having an entourage. ----------- 2.5 - Kaede ----------- SUGGESTED MODE: Power. Kaede is not an incredibly fast character, but his lack of overwhelming speed should not be mistaken for weakness. Even in his normal form, he is capable of some truly devastating combinations, and his Awakening only improves his odds. His Super Cancel is tricky to master, but can cause INCREDIBLE damage. His special grab is extremely useful, as several moves (and DMs) can be comboed out of it. Without the extreme strength found in Power, and the lack of the Super Cancel, he can still be effective, but Power serves him far better, since he is one of the VERY few characters in the game with an interruptible low-hitting attack in this mode. STAGE DESCRIPTION: Intro - We start with a scene of a roof, which slowly blurs and fades downwards out of sight as a tree branch comes into view above. The sound of gentle wind for a moment, and then first one leaf and then another fall from the tree, bright red with the promise of autumn, dropping with gentle twanging noises. Stage - The stage itself is a large yard, surrounded by high stone walls. A large tree stands at each end, both with branches heavy with golden red autumn leaves. Beneath one tree sits a small stone shrine. In the middle of the stone wall is a large doorway, through which can be seen a bay, with a galleon floating gently. Rolling hills reach further into the distance to both sides of the bay. Leaves fall occasionally from the trees, and as the players fight, leaves are kicked up underfoot and crunch underneath falling bodies and heavy feet. Poses: Select - wipes brow and sighs. Start - Draws his sword and says, "Yaru shika nai no ka?" (Is there no other way?) Taunt - same as select. 1st win - same as select. 2nd win - slumps shoulders, says "Kore de yokatta no ka?" (Now, is this okay?) Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | yes | yes | no | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ Moves: ---------------------------------+------------------------------------------ | Single Slash Squall (Ittou Hayate) | | \ -O + A/B | Kaede swings his sword along the ground, O O | resulting in a wave of energy which | travels along the ground. | ---------------------------------+------------------------------------------ | Single Slash Wind Fang (Ittou Kuga) | -O | \ + A/B | Kaede leaps into the air, slashing O O | upwards as he goes. Suitable for air | defense and combos. The motion can be | done a second time for a downward slash | in EITHER mode for the A version, but | only Power Mode for the B version. | ---------------------------------+------------------------------------------ | Single Slash Fillet Flash | (Ittou RenjinZan) | | / O- + A/B (x3) | Kaede slides forward, slashing as he O O | goes. This move can be repeated three | times in succession for a combo. [SUPER CANCEL] | ---------------------------------+------------------------------------------ | East Wind Wallop (Ittou TabaKaze) | | / O- + C | Kaede rolls forward. This can bring O O | him to the rear of the opponent, but it | grants no invincibility and is rather | slow as well. | ---------------------------------+------------------------------------------ | Single Slash Storm Blast | (Ittou ArashiUchi) | (close) O- / | \ -O + C | Kaede does a series of slashes, the last O O O | of which knocks the opponent into the | air for a juggling combo opportunity. | ---------------------------------+------------------------------------------ | Awakening (Kakusei) [DESPERATION MOVE] | press B, C and D together | A bolt of lightning fires through Kaede, | and he transforms into Awakened Kaede, | with all the benefits and hindrances | thereof. | ---------------------------------+------------------------------------------ | Lively Dragon Pounce (Kasshin FukuRyu) [DESPERATION MOVE] | | / O- / -O + AB | Kaede strikes the ground in front of him O O O | with the tip of his sword, summoning a | lightning bolt for big damage if it (can be held) | hits the opponent. | ---------------------------------+------------------------------------------ | Lively "Bad Dragon Rising" | (Kasshin KouRyu) [SUPER DESPERATION MOVE] | | / O- / -O + B | Kaede strikes the ground in front of him O O O | with the tip of his sword, and three | bolts of lightning strike (looking much [POWER Mode only] | like dragons), juggling the opponent | into each other as they hit. | ---------------------------------+------------------------------------------ REASONS TO PLAY KAEDE: - You relish the idea of trying to convince people that thing on your back is NOT a marijuana leaf. - Your true hair color will be an eternal mystery. - Turning into a Super Saiyajin quasi-medieval Luke Skywalker can be fun! ----------------------- 2.5.1 Kaede (Awakened) ----------------------- Awakened Kaede looks substantially different from his normal form. His hair is blonde rather than black, and Kaede's normal uncertainty gives way to a certain arrogance. His voice grows deeper, and most of his moves are somehow linked to electricity. All special moves are the same, except for a different appearance, greater damage and higher speed. He gains a new DM and SDM, on the other hand, which are completely different from the ones before, but he can still use the supers from his normal form. All this power comes with a price, though. When in Awakened form, Kaede gradually loses life. It slowly ticks away on its own until there is only one tick of life left... so be careful when and why you summon this form. Poses: Taunt - Holds out his hand, tapping his sword on his shoulder while saying "Zamaa ne na." (Too bad for you.) 1st win - Taps sword on hand then rests it on shoulder; smirks and says "Mou owari kai?" (Over so soon?) 2nd win - Spins sword above head, then lowers it to his side while smirking and saying "Ore o okoshita, temei o noroi na." (When I'm angered, you are cursed.) Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | yes | yes | no | yes | no | yes | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | yes | yes | yes | no | yes | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ Moves: ---------------------------------+------------------------------------------ | Lively Dragon Squall (Shinmei Hayate) | | \ -O + A/B | Kaede swings his sword along the ground, O O | resulting in a bolt of electricity which | travels along the ground. | ---------------------------------+------------------------------------------ | Lively Dragon Wind Fang (Shinmei Kuga) | -O | \ + A/B | Kaede leaps into the air, slashing O O | upwards as he goes, followed by a bolt | of lightning. Suitable for air defense | and combos. B version may be repeated | for a higher leap and more hits. | ---------------------------------+------------------------------------------ | Lively Dragon Fillet Flash | (Shinmei RenjinZan) | | / O- + A/B (x3) | Kaede slides forward, slashing as he O O | goes. This move can be repeated three | times in succession for a combo. [SUPER CANCEL] | ---------------------------------+------------------------------------------ | East Wind Wallop (Shinmei TabaKaze) | | / O- + C | Kaede rolls forward. This can bring O O | him to the rear of the opponent, but it | grants no invincibility and is rather | slow as well. | ---------------------------------+------------------------------------------ | Ittou RaiTei (in air) | O + B | Kaede snatches the opponent from midair, | | and slams him/her to the ground. | ---------------------------------+------------------------------------------ | Lively Dragon Storm Blast | (Shinmei ArashiUchi) | (close) O- / | \ -O + C | Kaede does a series of slashes, the last O O O | of which knocks the opponent into the | air for a juggling combo opportunity. | ---------------------------------+------------------------------------------ | Lively Dragon Pounce (Kasshin FukuRyu) [DESPERATION MOVE] | | / O- / -O + AB | Kaede strikes the ground in front of him O O O | with the tip of his sword, summoning a | lightning bolt for big damage if it (can be held) | hits the opponent. | ---------------------------------+------------------------------------------ | Lively "Bad Dragon Rising" | (Kasshin KouRyu) [SUPER DESPERATION MOVE] | | / O- / -O + B | Kaede strikes the ground in front of him O O O | with the tip of his sword, and FIVE | bolts of lightning strike, juggling the [POWER Mode only] | opponent into each other as they hit. | ---------------------------------+------------------------------------------ | Lively Dragon Revival (Kasshin SeiRyu) [DESPERATION MOVE] | | \ -O | \ -O + AB | Kaede's sword extends and glows with O O O O | energy, and he holds it above his head (can be held) | until the AB button is released, and he | brings it down with a huge crash. | ---------------------------------+------------------------------------------ | Lively Dragon Lance (Kasshin SouRyu) [SUPER DESPERATION MOVE] | | \ -O | \ -O + B | Similar to the normal DM, but this one O O O O | begins as a very short body charge. If | it hits, he begins a small automatic [POWER Mode only] | combo, finally ending with a huge swipe | of his energy-enhanced sword. | ---------------------------------+------------------------------------------ ------------------ 2.6 - Kanzaki Juzo ------------------ SUGGESTED MODE: Power. As is typical of the bigger characters, Juzoh is more of a brawler. His club gives him good range and his chain combos are not very useful. His SDM is extremely powerful, and his Super Cancel is also useful in the right conditions. Make use of his strength, as his speed is nothing to write home about. STAGE DESCRIPTION: Intro - A shot of a clear blue sky pans down past spring green trees and birds flying past to stop on a busy street. People stand about, chatting to each other, and a cab drawn by a young man hurries by, carrying a distinguished looking gentleman. Stage - The stage is a street corner on a bright clear day. A large building is in the background, and further back still, a large wall and a gate leading... outside? To one end, a low house bearing a single Chinese lantern blocks the way; to the other end, a pile of sandbags against which is propped several timber slats (which can be knocked down). All along the street, people are gathered -- men, women, children -- all watching the fight and cheering the players on... even the distinguished gentleman, still in his cab, and his cabbie. Akari stands to one side as well, jumping up and down excitedly. Only one man does not watch; he is too busy mourning his overturned boxes of pork rolls. Poses: Select - leans club across shoulders and grins, teeth gleaming. Start - tosses a plateful of porkrolls into his mouth and chomps on them. His eyes bug out suddenly, then he tosses the plate aside and says, "Yossha yaru na." (Let's do it!) Start (vs. Akari) - Scratches the back of his neck, then picks up his club, saying, "Yare yare... honma ni yan no ka?" (Oh man... you really wanna fight?) Taunt - lowers club, pats belly, yawns, saays "Uchaccha to kakatte kongai?" (Are you going to attack?) 1st win - leans club on shoulders, laughs heartily, saays "booya!" (no meaning) as he grins and his teeth gleam. 2nd win - swings his club around and plants it into the ground, saying, "Ja, kore gurai ni hitoitaru wa!" (I'll take it easy on you this time!) Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | no | no | no | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | no | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ Moves: ---------------------------------+------------------------------------------ | Violent Quake (Geki Shin) | -O | \ + A/B | Juzoh hops and strikes the ground with O O | his club. If the opponent is too close | and not blocking low, it will knock him/ | her to the ground for damage. Can also | be used as a pounce attack. The B | version has about a half-screen range. | ---------------------------------+------------------------------------------ | Thundering Shock (GouDanShou) | Hold A/B/C, release after | Juzoh drives his club to the ground in 1-3 seconds | front of him, resulting in a small | explosion. | ---------------------------------+------------------------------------------ | Hades Hollows (Fugaku) | (close) -O \ | / O- + B | Juzoh picks up the opponent and tosses O O O | him/her off the top of the screen... | (followed by) | | \ -O + B | then swings the club like a bat, hitting O O | the opponent back into the air. | (followed by) | | \ -O + B | Finally, another swing sends out a large O O | blast of energy to hit the opponent | before landing. | ---------------------------------+------------------------------------------ | Diamond Drop (Kongou JuTsui) | | \ -O + A/B | Juzoh slides forward a short distance, O O | hitting the opponent with a kick and a | big swing of his club, with an extra hit [SUPER CANCEL] | for the B version. | ---------------------------------+------------------------------------------ | Behemoth Blast (KatsuMoku DaiGekidou) [DESPERATION MOVE] | | / O- / -O + AB | Juzoh charges forward, pushing the O O O | opponent into the corner. Very useless | if opponent is already in the corner. (followed by) | | | \ -O + B | Juzoh begins a series of swipes with O O | his club, finishing with an explosive | strike into the ground. | ---------------------------------+------------------------------------------ | Devastation Cremation | (KatsuMoku ChoGekidou) [SUPER DESPERATION MOVE] | (close) | -O \ | / O- (x2) + B | Juzoh grabs the opponent, lays him/her O O O | flat on the ground, and begins beating | on his/her back, ending with some really [POWER Mode only] | big club smashes. | ---------------------------------+------------------------------------------ REASONS TO PLAY KANZAKI JUZOH: - You want to brush up on your batting techniques. - You can eat half your weight in meatbuns and still battle with the best of them all. - You enjoy using a big club as a meat tenderizer (on the opposition). --------------- 2.7 - Lee Rekka --------------- SUGGESTED MODE: Speed. Lee's chain combos are arguably the best in the game, allowing him great flexibility in the high/low game. His Super Cancel is unreliable at best, and while his SDM is a good move, it and the strengh boost afforded him by Power mode do not measure up to the usefulness of his chains. STAGE DESCRIPTION: Intro - A sky and sea turned golden with the light of the setting sun. A single seagull, calling softly, floats by, leading us to the tall masts of a regal sailing ship. Stage - Late afternoon; the sun, a huge glowing furnace dominating the sky, lends a golden tone to everything. In the foreground is a pier, players dueling over rough stone and coiled rope. To one end is a small dockhouse, outside of which lies a half packed cart and a smoldering campfire. The docks stretch back and to the other end of the stage. Small rowboats bob just off the pier, and a large ship looms at the first dock, tall and majestic, chains leading down to her anchors far below. Behind the dockhouse, mountains mark the coastline, another boat hovering nearby, and seagulls wheel endless circles. Mountains curve the other end, too, a ship hovering near them, and another distant ship is but a dark shadow in the dimming light. Seagulls land to watch now and again, before moving on. Poses: Select - Gets into iron horse stance. Start - clasps hands, says "Zenryoku de ikimasu!" (I'll attack with all my strength!) Taunt - same as select. 1st win - tosses braid over shoulder in a loop, then assumes a fighting stance as a Chinese gong sounds. 2nd win - pulls out fan, flips it open and holds it against himself, saying, "Kore ga seigi no chikara desu." (This is the power of justice.) 2nd win - same as above, but says, "Anata ni wa... mienai." (To you... it is/I am invisible.) Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | no | yes | no | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ Moves: ---------------------------------+------------------------------------------ | Dragon Hammer (Ryu Tsui Sen) | | / O- + C (x3) | Lee hops forward, his legs aflame. If O O | the first motion connects, it may be | repeated twice more for extra damage, | gradually taking the opponent into the | air and slamming him/her back to the | ground with the final hit. | ---------------------------------+------------------------------------------ | Fan of Flames (En Sen Shou) | -O | \ + B | Lee leaps into the air, swinging his fan O O | upwards and trailing fire. Good for | both air defense and combos. (followed by) | | | + B | Lee kicks downward from the air, sending O | the opponent slamming into the ground. | ---------------------------------+------------------------------------------ | Mist Mauler (Kasumi) | A + B | Lee dodges into the background. This | may be followed up with A, B or a low | C attack. | (followed by) | (Hokage) | A/B/C | Lee spins around, whacking the opponent | with his closed fan. | (or) | (Homura) | | / O- + B | Lee does an overhead flaming flip kick. O O | Cannot be interrupted, does not knock | down. | (or) | (Senpuu) | / or | or \ + C | Lee does a low kick. Can be followed O O O | up with a second C kick, and can be | interrupted into another special move. | ---------------------------------+------------------------------------------ | Serpent Rush (Enryu Haibi) | -O \ | / O- + A/B | Lee slides forward and swings with his O O O | burning fan. Not too terribly useful, | as it allows too much time for the [SUPER CANCEL] | opponent to recover even if it hits. | (B version followed by) | O- / | \ -O + B | Lee slides forward again, this time O O O | projecting a blast of energy from his | hands. This will not combo from the | first motion, except as a juggle. | ---------------------------------+------------------------------------------ | Invisible Kick (Muei Kyaku) | (in air) | + C | Lee does a diving kick, and if he hits, O | follows up with a series of quick kicks | to the opponent's face and body. | ---------------------------------+------------------------------------------ | (Ibuki) | hold START button | Rather than a typical taunt, Lee will | get into the Iron Horse stance and focus | as long as the button is held, and | slowly build up life. There is a LOT of | lag coming out of this, so it's not as | useful as it sounds. Best used if an | opponent is dizzy. | ---------------------------------+------------------------------------------ | Hidden Serpent Slam (Ougi Enryu Tenshin) [DESPERATION MOVE] | | / O- / -O + AB | Lee tosses his fan into the air and O O O | slides forward, bursts of fire erupting | from the ground behind him. If he does | not hit with the slide, the flames will | not connect. | ---------------------------------+------------------------------------------ | Concealed Javelin of Judgement | (Hiougi Soten Muei Kyaku) [SUPER DESPERATION MOVE] | | / O- / -O + B | Lee dashes forward into the opponent. O O O | If he connects, he begins a long auto- | combo move (similar in style to the [POWER Mode only] | Ryuuko Ranbu in AOF/KOF). | ---------------------------------+------------------------------------------ REASONS TO PLAY LEE REKKA: - You don't mind being called "Cueball" or "Chromedome." - You DO mind being called "Cueball" or "Chromedome," and enjoy the idea of roasting people who call you that to a crisp. - Blades... are for amateurs. --------------------- 2.8 - Minakata Moriya --------------------- SUGGESTED MODE: Power or Speed. Moriya is a flexible enough character for either mode to be equally effective. In Power mode, his Super Cancel is comboable, which can make for big damage if the timing is right. In Speed, his uppercut move can be doubled, and his chains are very useful in general. His teleport also keeps him from being cornered, which is always a big plus. He has NO interruptible low attacks in Power mode, so he must be played more tactically, but he can be devastating either way, with enough practice. STAGE DESCRIPTION: Intro - A single candle flickers in front of an opaque silk screen. Then a sudden gust of wind blows it out, letting the screen darken. The only light now comes from the other side, a pale blue light that prints shadows of bamboo leaves across the screen. Stage - The stage itself is a road and a bridge leading across a river to an old, abandoned millhouse. Tall bamboo trees crowd both edges of the river, and the millhouse, swaying constantly in the wind. Reaching up over the bridge, shorter trees wave their branches wildly from below. A huge full moon hangs low and heavy in the sky, and leaves whip past constantly. Poses: Select - points his sword at opponent, "Tsuki yo ni agake." (Scream to the moon.) Start - Draws sword, points it threatingly at opponent, then assumes fighting stance. Start (vs. Kaede) - Draws sword, points and says, "Dou yara shinitai rashii na." (It seems as if you wish to die.) Taunt - points his sword at opponent, "Utsuwa ga shireru zo." (You will learn of my strength.) 1st win - sheathes his sword, harrumphs and then folds his arms as his coat blows in the breeze. 2nd win - turns his back to the player, sheathing his sword, and says, "Utsuwa ga shireta na." (You have learned of my strength.) 2nd win (vs. Kaede/Yuki/Kagami) - Points his sword at opponent and says, "Onore utsuwa ushire." (?) Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | no | yes | no | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ EXTRA NORMALS: back + B, interruptible down-forward + A, non-interruptible Moves: ---------------------------------+------------------------------------------ | Glancing Blade Haze | (Ittou Oboro "Jodan" [A version]) | (Ittou Oboro "Chuudan" [B version]) | (Ittou Oboro "Gedan" [C version]) | | / O- + A (high slash) | Moriya turns away, hand on the hilt of O O B (middle slash) | his sword. Depending on the button that C (low slash) | is used, he will strike out high, middle | or low. Can be used as a fakeout trick (D cancels the move) | or air defense. If the button is kept | pressed, the move is held until the | button is released. D cancels the move, | but there is still slight lag. If held | long enough, the blade will slash out | automatically, and will have more range. | By pressing A/B/C again immediately | after releasing, Moriya will prepare | another slash, but there is significant | lag before it can be released. | ---------------------------------+------------------------------------------ | Glancing Blade New Moon | (Ittou Shingetsu [A version]) | (Ittou Shingetsu Ura [B version]) | -O | \ + A/B | Moriya steps forward, swinging upwards O O | with his blade, creating the image of a | moon in the air. Functions kind of like | an uppercut, but its priority as air | defense is fairly low. In SPEED mode, | the A version can be followed up with | the B version (only if it hits). This | followup is called "Ittou Sogetsu." | ---------------------------------+------------------------------------------ | Glancing Blade Moonlight | (Ittou TsukiKage) | | \ -O + A/B (x3) | Moriya slides forward, slashing once, O O | which can be followed up by two more | applications of the motion. Functions [SUPER CANCEL] | identically to that of Kaede, but has a | bit more lag on the B version. | ---------------------------------+------------------------------------------ | Sash Blade Moonwalk (Taitou Hogetsu) | O- / | + A (away from opp.) | Moriya vanishes in a blur of motion, O O B (to front of opp.)| reappearing at a point specified by the C (behind opponent) | button used to do the move. Good for | faking out an opponent, but there is a | noticeable amount of recovery lag. | ---------------------------------+------------------------------------------ | Life and Death Moonlight Flash | (Kassatsu Izayoi Gekka) | [DESPERATION MOVE] | Moriya holds his hand on the hilt of his -O O- / | \ -O + AB | sword, like above, but when the buttons O O O | are released, he attacks in a flurry of | high, middle and low slashes. Good in (can be held) | combos, and does up to 16 hits when done | close to the opponent. | ---------------------------------+------------------------------------------ | Life and Death Wild Seasons | (Kassatsu MidareSetsu Gekka) | [SUPER DESPERATION MOVE] | Moriya dashes forward, sword extended. -O O- / | \ -O + B | If he connects, the background goes O O O | black as he begins a long series of | powerful slashes, doing severe damage to [POWER Mode only] | the opponent. | ---------------------------------+------------------------------------------ REASONS TO PLAY MINAKATA MORIYA: - Projectile-based characters are dorks anyhow, right? - Just look at that outfit! So stylish! Sure to be in the next GQ! - Nobody understands you, either. :) ----------------- 2.9 - Naoe Shigen ----------------- SUGGESTED MODE: Power. Shigen is simply not a combo-oriented character. He's most effective with short, two-in-one combos. Power enhances his already high damage, plus his Super Cancel is a flawless combo if done properly. STAGE DESCRIPTION: Intro - A stone wall, two growling tigers carved into its surface, crumbles and shatters, falling in a flash of white. All that remains is darkness, and a gleam of blue light which catches Shigen's arm and glaring eyes alone. Stage - The stage is a giant cavern, deep beneath the earth. Candles glow amidst huge, crumbling statues atop an altar, cracked stairs leading to them. More candles peek out from admist the stalactites and stalagmites that have formed over the centuries. Statues crowd the back walls of the caverns as well, candles resting on their every available surface. Water drips constantly from above, echoing strangely in the vast space. A good foot of water soaks the players' feet, splashing up around them as they fight, and reflecting the candlelight with a strange greenish tint. Poses: Select - raises fist threateningly and growls. Start - same as select. Start - growls and says, "Soko o... doke!" (Out of my way!) Taunt - same as select. 1st win - same as select. 2nd win - throws both arms wide, grunting victoriously, then raises fist threateningly and roars. Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | no | no | no | no | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | no | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ EXTRA NORMAL: back + B, non-interruptible Moves: ---------------------------------+------------------------------------------ | White Tiger Talon (Byakko So) | | / O- + A/B | Shigen slashes downward with his stone O O | hand, hitting twice. | [SUPER CANCEL] | ---------------------------------+------------------------------------------ | Exploding Spirit Blast | (Retsu Hoko [A version]) | Shout Blast | (Zetsu Hoko [B version]) | -O | \ + A/B | Shigen rears back, stabbing his hand O O | outward (A version) or upward (B | version). | (A version followed by) | tap A repeatedly | Will knock down the opponent. | (B version followed by) | tap B repeatedly | Hits multiple times in midair, then | Shigen grabs the opponent and slams him/ | her to the ground. | ---------------------------------+------------------------------------------ | Kingfisher Crunch (Hisui Sai) (close} | O- / | \ -O + C | Shigen grabs the opponent, chokes him/ O O O | her a moment, then does a two-hit slam | into the ground. In the frames before | he reaches forward, it has a version of | autoguard on it. Any attacks that hit | will do full damage, but will not stop | the move from coming out. | ---------------------------------+------------------------------------------ | Diamond Smasher (Kongo Sai) (close) | -O \ | / O- -O + C | Shigen grabs the opponent as crystal O O O | spikes emerge from the ground. He hurls | the opponent into the spikes, then slams | his fists into the opponent a few times, | shattering the spikes. | ---------------------------------+------------------------------------------ | Destiny's Retribution (Inga Ohou) [DESPERATION MOVE] | (close) | -O \ | / O- (x2) + AB | Shigen grabs the opponent, chokes for a O O O | a moment, then jumps into the air, | slamming the opponent into the spikes | which form on the ground, then hitting | the opponent with a two-fisted strike. | ---------------------------------+------------------------------------------ | Jagged-Point Poke (Fugu Taiten) [SUPER DESPERATION MOVE] | (close) | -O \ | / O- (x2) + B | Shigen dashes forward SLIGHTLY, then O O O | does a repeat of his normal DM, this | time following up with bursts of energy [POWER Mode only] | slashes coming from his stone hand. | ---------------------------------+------------------------------------------ REASONS TO PLAY NAOE SHIGEN: - You get to beat up people who can't pronounce your family name. - The nickname "Brickchest" takes on a whole new meaning. - Grunting incoherently is ugh, oof, grrr, grunt, snort for the soul. -------------- 2.10 - Shikyoh -------------- SUGGESTED MODE: Speed or Power. While Shikyoh is reasonably good in Power mode, his best damage opportunities are given through combos, the vast majority of which can be done in either mode. His Super Cancel is very useful if you can lure an opponent into complacency, since it works as an air-to-ground combo. Both modes are worthwhile, with Power just edging out Speed due to the sheer amount of damage that he can dish out. STAGE DESCRIPTION: Intro - A large block of granite sits nestled in the ground, rain pouring down upon it. Lightning flashes, and suddenly first one and then another drop of blood spatter onto the granite, dripping down the side to mingle with the falling rain. Stage - Rain falls and gathers in huge puddles on the ground that splash beneath heavy feet; but the puddles are too red to be water alone. Clouds loom ominous overheard, dark red in colour as well, and lightning flashes occasionally, striking everything a vivid white. Bare trees shiver at each end of the stage, gravestones peering out from among them. In the middle lies a ruined shrine, surrounded by tumbled stone and broken wood. To one side lies an overturned bell, and in the distance is a gray, abandoned house. A few vulturous birds sit patiently atop the shrine ruins, waiting.... Poses: Select - wipes drool from his chin and grins insanely. He also gets bored if it takes too long and licks his blade, giggling. Start - licks one of his blades, giggles, then clamps the two together. Start (vs. Washizuka) - lies on ground and stands, saying, "Mitsura da," (?) and then laughing maniacally. Taunt - points at opponent and laughs hysterically. 1st win - wipes drool from his chin, begins to giggle, then points at opponent and throws back head, laughing insanely. 2nd win - faces forward, holding blades in front of face, and drops to his knees, and says something unintelligible (any ideas?), with a blade held to each side of him, staring at the sky and drooling. Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | no | yes | no | yes | no | no | no | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | no | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ Moves: ---------------------------------+------------------------------------------ | Bald Eagle Swoop (Hage Washi) | | / O- + A/B | Shikyoh hurls his blade upwards at an O O | angle, then it comes back along the | ground. B version travels further and | faster than A version. If he is hit | while the blade is out, the blade will | fall to the ground and must be manually | retrieved. | (followed by) | (Tsuibami) | O + B | In midflight, the blade will spin up | | into the air, and fall to the ground. | It does hit during this time, and will | hit a downed opponent. GREAT way to | finish a round. :) | ---------------------------------+------------------------------------------ | Rotation Evisceration (Kaiten Kimo Eguri) | -O | \ + A/B | Shikyoh sticks his blade straight out (A O O | version) or upward at an angle (B | version) and spins it rapidly for many | hits. (followed by) | press A/B repeatedly | Repeatedly pressing the same button you | used to start the move will cause the | blade to fly away from Shikyoh's hand | a moment, for more range but fewer hits. | ---------------------------------+------------------------------------------ | Weasel's Slash (ZanNiku Kamaitachi) | O- / | \ -O + A/B | Shikyoh crawls quickly along the ground. O O O | If unblocked, he will climb onto the | opponent's chest, stab and flip off. | ---------------------------------+------------------------------------------ | (Ji Name Suberi) | -O O- -O + C | Shikyoh crawls quickly along the ground, | and will continue to do so until the | joystick is released. Looks identical | to the Weasel's Slash, but can crawl | through the opponent. | ---------------------------------+------------------------------------------ | Scissor Slice (ZanNiku Obasami) | (jump) | / O- + B | Shikyoh pauses in the air, then dives O O | to the ground at a 45-degree angle, | blades first. [SUPER CANCEL] | ---------------------------------+------------------------------------------ | Merciless Mash (Mujihi Sashi) | (close) -O \ | / O- + C | Shikyoh lays the opponent on the ground O O O | and stabs him/her in the stomach, then | grinds his blade around several times. | ---------------------------------+------------------------------------------ | Delirium Drubber (MeiKyoShisui Kyoki) [DESPERATION MOVE] | | \ -O | \ -O + AB | Shikyoh hurls his blade, spinning, into O O O O | the air. This does MANY hits, and will | juggle the opponent. When this move is | done, the blade MUST be manually | retrieved. | (followed by) | (Kosho) | press START | Shikyoh points a finger and laughs. | (followed by) | (MeiKyoShisui Kyoki [different Kanji]) | -O \ | / O- + AB | Shikyoh lifts his arms, and the spinning O O O | blade rises into the air again. If | timed properly, the move will do quite a | few more hits/damage. | ---------------------------------+------------------------------------------ | Wild Hunger Wallop | (MeiKyoShisui Kyoki [different Kanji]) [SUPER DESPERATION MOVE] | | \ -O | \ -O + B | Shikyoh dashes forward, slashing several O O O O | times if he hits as he dashes about the | screen, creating the pattern of a large [POWER Mode only] | Kanji character. | | ---------------------------------+------------------------------------------ REASONS TO PLAY SHIKYOH: - You got rejected as a guest on "Ricki Lake" because you didn't slobber quite enough. - Check out that "windblown" hair. - Opponent Tartare. YUM! -------------------------- 2.11 - Washizuka Keiichiro -------------------------- SUGGESTED MODE: Power. Washizuka has some truly dangerous (albeit small) combos at his disposal in Power Mode. His Super Cancel is remarkably stylish when executed properly. His SDM is pretty worthless in general, and will not combo out of anything. However, if an opponent is doing nothing but turtling, it can be used as an unblockable. Since his whole fighting style is based primarily on technical hits, he is generally best in Power. STAGE DESCRIPTION: Intro - Mist conceals, then separates, revealing a distant full moon over several dark, quiet rooftops. Somewhere in the distance, a lone dog howls. Water drips from the closest rooftop, falling to the wet pavement below... drip... drip... drip.... Stage - The stage is a dark street corner between several shuttered buildings. Recent rain shimmers on the street, reflecting buildings and the gray sky above. An abandoned cart lies nearby. On the closest building, rain water drips down from above, and trickles down the drainpipe to fall in slow, laborious drops to the street below. The sky is gray and hazy, masking the rest of the city from view, yet a distant full moon peeks through. Poses: Select - points sword at ground, says "Hashizu." (?) Start - Faces away from the opponent, then draws his sword, saying, "Waga yukite o habamu mono wa, yousha senu!" (I'll show no mercy to those who would thwart my mission!) Start (vs. Shikyoh) - Holds his sword and glares at Shikyoh, saying, "Ki... kisamaaaa!" (You... bastard!) Taunt - swipes air with sword, harrumphs, then wipes sword clean with a cloth. 1st win - points sword at fallen opponent and says "Mada owatte wa oranu zo!" (It's not over yet!) 2nd win - points sword at fallen opponent then sheathes it, saying "Waga kokoro zashi zurankou made." (?) 2nd win - wipes his sword off and sheathes it, saying, "Subete wa chuugi no tame, kikitsumu nomi." (This is all for the sake of loyalty, ?) Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | no | yes | no | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ Moves: ---------------------------------+------------------------------------------ | Fatal Flurry (Shikku Satsu) | Charge O- then -O + A/B | Washizuka slashes once (A) or twice (B) | at the air, sending flashes of energy | flying across the screen. The A version | is quicker, but doesn't go as far. The | B version has a LOT of recovery lag, so | it is best used only in combos. | ---------------------------------+------------------------------------------ | Foolish Flurry (Koku Satsu) | Charge | then O + A/B | Washizuka stabs upward at a 45-degree O | | angle, taking out airborne opponents. | B version has a needlelike energy blast | which accompanies it. | ---------------------------------+------------------------------------------ | Wolf Fang (RouGa) | Charge O- then -O + C | Washizuka charges forward, ramming into | the opponent, then... [SUPER CANCEL] | | (followed by) | | / O- + C | jumps and stabs. This hit is an O O | overhead. | (or) | | | \ -O + C | stabs forward, knocking the opponent to O O | the ground. In Power Mode, use the DM | at this point to juggle. | ---------------------------------+------------------------------------------ | A Glorious Death (Shun Satsu) | | / O- + A/B | Washizuka stabs quickly with his sword, O O | which, if connected, is then followed | by... (followed by) | | Press A/B repeatedly | a flurry of stabs at varying heights. | ---------------------------------+------------------------------------------ | True Fang of the Wolf (Shin RouGa) [DESPERATION MOVE] | | / O- / -O + AB | Washizuka charges forward. If he hits O O O | the opponent, he pushes him/her into the | far wall, strikes several times, then | finishes with a large vertical blast of | energy. VERY similar to Rugal's super | in KOF95. | ---------------------------------+------------------------------------------ | Final Wolf Fang (Saishu RouGa) [SUPER DESPERATION MOVE] | | / O- / -O + B | Washizuka dashes forward a high speed. O O O | If he connects, a HUGE Kanji symbol is | drawn onscreen (meaning "Loyalty"), [POWER Mode only] | and the opponent slowly falls forward. | Not too terribly impressive, but it's (can be held) | unblockable if held long enough. | ---------------------------------+------------------------------------------ REASONS TO PLAY WASHIZUKA KEIICHIRO: - The stern, Clint Eastwood types appeal to you. - You enjoy writing REALLY BIG. - A little impalement never hurt anyone... for long. ----------- 2.12 - Yuki ----------- SUGGESTED MODE: Power. Boy, further testing with this char has revealed a mess of truly nasty options at her disposal. Against the big characters (Shigen, Juzoh and Musashi), she can do tons of damage just be getting in close, and there's nothing that can be done to stop it (ie. blocking does not help). She also has some remarkably damaging combos with her Super Cancel. Speed works well too, but can't compare to the degree of damage she can dish out in Power Mode. STAGE DESCRIPTION: Intro - We start with the view from a porch, out over a snow covered yard. The view pans around, showing us snow covered trees and another building, all almost concealed in the gentle white blanket of snow. Stage - A snow covered yard behind a house, the roof also coated white. Huge trees reach bare, snowy branches to the darkened sky above. A river flows behind, the water slow and murky, crossed in the distance by a red bridge lined sparsely with lit lamps. The snow crumbles underfoot, and when players fall or step too heavily, snow slides, shaken, off neary branches or the door of the house behind. A gentle snow drifts in lazy spirals down from above, but as each round progresses, the snow falls heavier and faster, obscuring the landscape around. The players' breath fogs in the cold. Poses: Select - stands straight, says "Kakatte kinasai." (Come and attack.) Start - spins her halberd above her head, holds it at the ready, and says "Saisho kara, zenryoku de kuru koto ne." (From the beginning, attack with all your strength.) Start (vs. Moriya) - Appears dressed in a kimono with umbrella, says, "Matteita wa," (I've been waiting) throws away the extra clothing to appear in her normal outfit, and says, "Mitodokesasete, anata no honki." (Now, show me your true strength.) Taunt - flicks hair, says "Kakatte kinasai." (Come and attack.) 1st win - slashes the air with her hand, says "Sore de watashi ni katsu tsumori?" (You intended to defeat me?) 2nd win - slashes the air with her weapon, says "Makeru mon desu ka." (I'll never lose.) Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | no | yes | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ Moves: ---------------------------------+------------------------------------------ | Ice Blade (HyouJin) | | \ -O + A/B | Yuki swings her spear upwards, creating O O | a large shard of ice, which flies off at | the opponent. A version stuns for a | moment after connecting, so it can be | followed with a quick attack if used up | close. B version knocks down. | ---------------------------------+------------------------------------------ | Frosty Flasher (SouKa) | -O | \ + A/B | Yuki swings her spear upwards, causing O O | a column of ice to emerge from the | ground and impale the opponent. | ---------------------------------+------------------------------------------ | Blizzard Blast (ShunSetsuZan) | | / O- + A/B | Yuki dashes forward, slashing downward O O | with her spear when she reaches the | opponent. [SUPER CANCEL] | ---------------------------------+------------------------------------------ | Ice Reflector (HyouKyou) | O- / | \ -O + C | With a quick spin of her spear, Yuki O O O | creates a large disc of ice in front of | her, which can cause damage or reflect | projectiles. | ---------------------------------+------------------------------------------ | Split-in-Two Swing | (close) -O \ | / O- + C | Yuki begins a four-hit combo, knocking O O O | the opponent into the air with the last | hit, which sets up a juggle opportunity. | ---------------------------------+------------------------------------------ | Frozen Whirlwind (YukishiMaki) | [DESPERATION MOVE] | Yuki begins a four-hit autocombo. If | / O- / -O + AB | no controller motion is done, she ends O O O | with a simple spear-thrust. | (followed by) | | \ -O + B | Yuki leaps into the air and brings the O O | opponent down with a powerful slash of | freezing wind. (or) | | \ -O + C | Yuki leaps into the air, slashing upward O O | as she goes. | | ---------------------------------+------------------------------------------ | True Frozen Whirlwind (Shin YukishiMaki) | [SUPER DESPERATION MOVE] | Yuki spins her spear above her head, | / O- / -O + B | creating a whirlwind of snow. This will O O O | pull the opponent forward. If the | opponent gets too close, he/she will be [POWER Mode only] | lifted off of the screen, and Yuki leaps | up after, coming down on the opponent | with many huge shards of ice. This move | is unblockable. | ---------------------------------+------------------------------------------ REASONS TO PLAY YUKI: - After all, blondes have more fun. - Unrequited love builds character. - You're never at a loss for a cold drink. --------------- 2.13 - Zantetsu --------------- SUGGESTED MODE: Speed or Power. Zantetsu is a pretty powerful character, but not so much so as Power Yuki or Speed Akari. The most potentially abusive thing about him is how easily his jumping B can cross over. Also, his "invisibility" lasts a fixed amount of time, regardless of whether or not he gets hit. Speed's combos serve him well, opening up plenty of damage opportunities. Still, Power's strength does him a world of good, and his Super Cancel is quite useful, albeit harder to pull off effectively than some other characters. If he gets close enough, his SDM can put the opponent in a world of hurt. STAGE DESCRIPTION: Intro - A wooden floor and the sound of water splashing. All is still, shadowed. Three sharp blades suddenly thud into the floor, one after the other. The view pans up a ladder into a darkened loft above. A shadowed figure crouches, waiting; cold metal in his hand gleams in the moonlight. Stage - The stage is the cargo hold of a large ship. An open cannonhole in the hull reveals the twilight sky and sea outside, and the lights of a distant ship. Stairs lead down from above, along with lamplight, cut into small squares by the grill between it and the cargo hold. Boxes and barrels lie here and there in neat stacks, some closed, some open to reveal apples, bottles of wine, and half full sacks. A cannon points out another open cannonhole further inside the hold, aiming at the moon itself which casts a gentle glow back onto it. Loose coils of rope scatter here and there, and the occasional rat creeps out to see the fuss. Poses: Select - tips his hat briefly. Start - Drops from above the screen and says, "Waga ryuuza no nige to narubeshi." (?) Start - tips his hat and says, "Nushi no chikara ikahodo ka." (Just what is the true measure of your strength?) Taunt - same as select. 1st win - tips hat, says "Jakusha ni you wa nashi." (I have no use for the weak.) 2nd win - tips hat, and vanishes as in his invisibility move, saying, "Shosen... haisha yo." (In the end... you are defeated.) 2nd win - turns his back to the screen, spins one blade in his hand, and says, "Shoushi nari," (How pathetic.) as his cape blows in the wind. Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | no | yes | no | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ Moves: ---------------------------------+------------------------------------------ | Flowing Shadow Fury (Ryuei Jin) | | \ -O + A/B | Zantetsu swings a blade upwards, which O O | creates an arc of energy. If it hits or | is blocked, the move can be done a | second time for a followup. | ---------------------------------+------------------------------------------ | Iron Cleaver (Hagane Tachi Kai) | -O O- / | \ -O + B | Zantetsu swings both blades downward, O O O | creating a huge blade of energy which | flies across the screen. Powerful, but | slow. | ---------------------------------+------------------------------------------ | Devil Drop (Tenma Otoshi) | (close) -O \ | / O- + C | Zantetsu wraps the opponent in his cape O O O | and vanishes, reappearing at the top of | screen and slamming him/her to the | ground. | ---------------------------------+------------------------------------------ | Temper Thrust (Kikou Hou) | | / O- + B | Zantetsu thrusts his hand forward, which O O | sends a small energy blast forward. The | attack is short ranged. [SUPER CANCEL] | ---------------------------------+------------------------------------------ | Underwater Undulation (Minamo Gakure) | O- | / + A | Zantetsu wraps himself in his cape, O O | turning himself semi-invisible. His | image flickers into view periodically, | and it lasts around 10 seconds. Being | hit or blocking an attack does NOT | dispel the effect. | ---------------------------------+------------------------------------------ | (Mukuro Nui) (in air) | | \ -O + A/B | Zantetsu pauses and hurls a trio of O O | knives at the ground. Opponent must be | on the ground to be hit. | ---------------------------------+------------------------------------------ | (Tenma Kyaku) | (in air) | + C | Zantetsu comes down with a diving kick. O | If he connects, he spins to the ground, | repeatedly kicking the opponent. (followed by) | | | + C | O | | ---------------------------------+------------------------------------------ | (Oboro Giri) | -O | \ + C | Zantetsu flips forward into the air, O O | creating a crescent of energy as he | kicks upward. Decent air defense. | ---------------------------------+------------------------------------------ | Praying Mantis Pounce (Toro Soujin) [DESPERATION MOVE] | | / O- / -O + AB | Zantetsu begins a four-hit auto-combo. O O O | Certain motions can be done before the | last hit to get a different finisher. | | \ -O + B | Finishes with his Temper Thrust. O O | | (or) | | | \ -O + B | \ -O + B | Finishes with the two-hit "RyuuEijin" O O O O | slash, then a large downward slash. | The final slash is an overhead. | (or) | | | \ -O + C | Finishes with his uppercut kick, O O | gradually carrying him/her to the top | of the screen, finally knocking him/her | back down with an air B slash. | (or) | | | \ -O + C | \ -O + C | Finishes with his uppercut kick, then O O O O | appears behind the opponent in the air, | knocking him/her to the ground with his | diving kick. | ---------------------------------+------------------------------------------ | Dark Hunter (YamiGari) [SUPER DESPERATION MOVE] | (close) | -O \ | / O- (x2) + B | Zantetsu wraps the opponent up in his O O O | cape, and three huge slashes can be | seen in the darkness, blood flying in [POWER Mode only] | all directions. A fourth, final slash | brings both fighters back into view. | ---------------------------------+------------------------------------------ REASONS TO PLAY ZANTETSU: - You want to put James Earl Jones out of an acting job. - It's the hat. Chicks dig the hat. - Hanzo may have invented the ninja piledriver, but you perfected it. ------------------------- 2.14 - Character Rankings ------------------------- No one seems to have been able to produce the usual Gamest rankings for the various characters, so I have compiled my own rankings list, along with my reasons for placing characters where they are. This is by NO MEANS OFFICIAL, so take it with a grain of salt. On the whole, Last Blade is probably the best-balanced 2D fighter in existence... none of the characters (aside from the bosses) can truly dominate the game, and even ones listed on the bottom tier can pummel the ones at the top if played well. ** GODLIKE-UNBEATABLE TIER ************************************************* Kagami Shinnosuke: KOF96 Iori never had the kind of ludicrous stuff that Kagami has... 50% damage off of a two-in-one? Insane... Also has the most useful, all-purpose special move in the game (the reflector). ** TOP TIER **************************************************************** Kaede: Even in his normal form, he can still dish out a ton of damage in a big hurry. He's a very combo-friendly character, and his Awakened form has some truly painful DM/SDM combos. Playing him like a typical Ryu/Ken character (read: like a scrub) will result in big pain for the one using him. Akatsuki Musashi: Very fast for his size, tons of damage, excellent normals, lots of multi-purpose special moves, an untelegraphed overhead, etc. Deceptively long-ranged, to boot. And of course, the ability to charge up his own super meter doesn't hurt. Yuki: Lots of megadamage combos, the only unblockable SDM in the game, and free damage against any of the bigger characters with a completely unblockable tick-into-grab. Very good air defense, good turtlebreaker. Rather weak at long range, due to the extreme startup lag on her projectile. Ichijou Akari: Good in Power mode, nightmarish in Speed. The most effective hit-and-run game I've ever seen. She is extremely good at keeping an opponent at a specific range. She also can be effective at most ranges, and has the best projectile in the game outside of Awakened Kaede. Zantetsu: Fast, good damage, effective at most ranges. Nothing truly abusive, but his jumping B is extremely easy to cross up with, so if you know his jumping range, it's virtually unstoppable. ** MIDDLE TIER ************************************************************* Minakata Moriya: Very strong combos and specials, but no good low attacks. His only low-hitting attacks are somewhat slow, and are all non- interruptible in Power mode. Very flexible character overall. Lee Rekka: Extremely fast. One of the only two in the game (along with Akari) who excels in Speed mode. He has the best high-low mindgame to be found, and his dodge makes him tricky. Good range, also has the best low attacks in the game. Lower damage than most chars though. Washizuka Keiichiro: Tricky to learn, but deadly effective with some practice. Very high priority normals, particularly in the air. For a charge character, the charge time is very short, and he can do some very damaging combos in the hands of a skilled player. Shikyoh: Lots of hidden stuff in his followups as well as plenty of knockdown combos. His DMs are useful, plus his Super Cancel allows him one of the only two air attack-to-DM combos in the game (the other belonging to Kagami). His special grab has excellent range. He's also quite fast, and rather unpredictable. Genbu no Okina: Tricky char to learn well... ironically enough, he is the best turtlebreaker in the game, and with practice, can be effective at all ranges. Neither mode seems to grant any particular grand benefits, though I personally think he's more effective in Power. ** BOTTOM TIER ************************************************************* These guys are only bottom tier because their speed and relatively short ranges require that one work harder to be effective with them. At high levels of play, they're more than a match for any other char in the game. Naoe Shigen: Big, does hella damage. Slow, but his moves are not very telegraphed, so he's rather unpredictable. Good on defense, offense requires more work, since he cannot run, just slide. Amano Hyo: Lots of lag, but a very good SC, and decent combos all around. Kind of sucky in Speed mode, but his Super Cancel allows him a ton of damage in Power. His dash is a very good surprise attack as well, and the presence of his counter move is a VERY big help. Kanzaki Juzoh: Slow, only truly effective at close range. His Super Cancel isn't too reliable, but he's still dangerous with practice. Quite worthless in Speed mode, IMO. ------------ 3.0 - Bosses ------------ The bosses are shown in a separate section, because they are in a class of their own, really. In here, you will find the boss code, as well as movelists and backgrounds for the two bosses as well. ------------------- 3.1 - The Boss Code ------------------- The boss code in this game is extremely simple. At the character select screen, simply do the following: 1. Press C six times, then 2. Press B three times, then 3. Press C four times. Do all of this within the space of 3 seconds (it's easy), and the bosses will become selectable, via means of arrows pointing left and right just above the icons for Kaede and Moriya. NOTE: Kagami cannot be selected in the arcade. He is ONLY selectable in the home versions (good thing too). The code will only unlock Musashi in the arcade. ---------------------- 3.2 - Akatsuki Musashi ---------------------- SUGGESTED MODE: Power. Musashi's damage potential isn't to be found in quick chain combos. His slower combos are interruptible enough to be of great use, and he has a reliable Super Cancel as well. STAGE DESCRIPTION: A strange canyon filled with molten lava; it pours down in thick streams from unseen ledges far above, and gathers to form a thick pool, glowing rocks floating against each other in it. The players fight on a raised area of rocks, broken and uneven, glowing along their cracked edges. On the far canyon walls, ledges jut haphazardly and figures are carved out of the rockface itself, lava trickling along and down their raised edges. Some of the figures appear to be praying. To one side a misshapen rocky head peers out of the lava; to the other, a giant rock hand makes an 'ok' symbol with crumbling fingers. In the sky a huge black gateway looms, spheroid in shape, sparkling with blue electricity that crackles along and around its surface. Clouds swirl and surround it, whipping across to obscure it in places. Poses: Select - stands tall, says "Maire," (Come on.) and resumes his fighting stance. Start - holds swords downwards, his symbol appearing on his chest and then vanishing again with a flash as he growls, getting louder until he assumes a fighting stance. Finally, he says, "Maire." (Come on.) Taunt - stands tall, flicks head up proudly, says "Ikagashi da." (?) 1st win - stands tall with swords crossed and says "Sono teido ka." (That's your best?) 2nd win - points swords downwards, then raises them and growls, as a wind from below blows his hair and his vest upwards. Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | no | no | no | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ EXTRA NORMAL: back + B, interruptible Moves: ---------------------------------+------------------------------------------ | Intermittent Geyser (Kanketsu Sen) | | \ -O + B | Musashi stabs a sword into the ground, O O | and a huge blast of energy bursts from | the point of impact (cf. Power Geyser). | ---------------------------------+------------------------------------------ | The Menacer (Obiyakashi) | O- / | \ -O + A | Musashi slides forward, doing a short O O O | series of four slashes. Handy for | combos in particular. [SUPER CANCEL] | ---------------------------------+------------------------------------------ | Cross Stance (Juji Gamae) | -O | \ + B | Musashi holds his swords above his head, O O | then slashes downward with both, making | a large "X" of energy in midair. (can be held) | | ---------------------------------+------------------------------------------ | Lights-Out Pillow Combo (Makura Niren) | (close) -O \ | / O- + B | Musashi stabs both blades into the O O O | opponent, and slams him/her into the | ground twice, then yanks him/her off of | his swords. | ---------------------------------+------------------------------------------ | Focus Blast (Shuchu) | Hold A button | Energy bursts up around Musashi, and if | held long enough, his POW meter charges | up automatically. | ---------------------------------+------------------------------------------ | Five Ring Meltdown (Gorin Tsurane) [DESPERATION MOVE] | -O \ | / O- -O + AB | Musashi dashes forward a short distance, O O O | his body sheathed in energy. If he | connects, he begins a series of several | slashes, arcane symbols flashing across | the screen. | ---------------------------------+------------------------------------------ | Heaven's Peerless Blade (Niten Muso Ken) [SUPER DESPERATION MOVE] | -O \ | / O- (x2) + B | Musashi dashes forward a short distance, O O O | and begins a series a normal slashes, | then stabs both blades into the enemy. [POWER Mode only] | He slams on either side four times, then | holds the opponent above him, and pulls | the blades apart forcefully. | ---------------------------------+------------------------------------------ REASONS TO PLAY AKATSUKI MUSASHI: - You're torn between the desire to emulate Haohmaru and Yagyu Jubei. - Big-ass tattoos of obscure symbols help you get all the babes. - Resurrection worked for The Crow, it can work for you! ----------------------- 3.3 - Kagami Shinnosuke ----------------------- SUGGESTED MODE: Power or Speed. While not as cheap as his Hyper mode, Kagami is still extremely powerful (and should not be used by serious players), since it's impossible to tell whether or not he is crouching or going to attack low. His moves are quick, have good priority, and do good damage. He can be equally effective by using his normal combos in Power mode or by relying on Speed's chain combos. STAGE DESCRIPTION: The entrance hall to a large house, dominated by two huge golden staircases curving up each side to a balcony that stretches across above. A long red rug with intricate golden designs marks the width of the floor for the players to fight on. Twin candlesticks and candelabras light the dim area between the staircases, more rugs covering the smooth floor. Archways lead off to each side, shadowy hallways glimpsed beyond, lit only by the occasional flickering lamp. The above floor is shrouded in darkness, the huge windows to each side letting in only pale moonlight and a flicker of lightning now and again. Poses: Select - jerks head back insultingly and harrumphs. Start - says "Jaaku naru mono ni," draws his flaming sword, then finishes, "ira iwanai." (?) Taunt - same as select. 1st win - points his sword at the opponent and says, "Tate." (Stand up.) 2nd win - Sheathes his sword and says "Amari ni... oroka." (That... was quite foolish.) Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | no | yes | yes | yes | no | yes | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | yes | yes | yes | no | yes | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ Moves: ---------------------------------+------------------------------------------ | Shiranui | | \ -O + A/B | Kagami swings his sword upward from the O O | ground, sending a wave of orange flames | a short distance along the ground. This | is NOT a projectile. | ---------------------------------+------------------------------------------ | Scream de Toaste (Sho Hoko) | -O | \ + A/B | Kagami spins upward into the air, orange O O | flames flying off of his sword. | [SUPER CANCEL] | ---------------------------------+------------------------------------------ | Blazing Bawler (En Hoko) | (close) -O \ | / O- + C | Kagami lifts the opponent into the air, O O O | then stabs him/her, pulling away with a | burst of fire. | ---------------------------------+------------------------------------------ | Like a Furnace (SyoKyaku Funjou) | (in air) | + C | Kagami dives downward from the air, foot O | first. Stuns just long enough to combo | into something else after hitting the | ground. | ---------------------------------+------------------------------------------ | Awakening (Kakusei) [DESPERATION MOVE] | press B, C and D together | Kagami closes his eyes, and his sword | bursts into flames as he begins | floating. This transforms him into | Hyper Kagami for the rest of the round. | ---------------------------------+------------------------------------------ | Sparrow of the Red Lotus Strike | (Guren Suzaku) [DESPERATION MOVE] | (in air) | O- / | \ -O + AB | Kagami dives downward from the air, and O O O | if he connects, he blasts off at a wide | angle, dragging the burning opponent | into the air. | ---------------------------------+------------------------------------------ | Confucian Conflagration (Funsho Koju) [SUPER DESPERATION MOVE] | | / O- / -O + B | Kagami dashes forward, and if he hits, O O O | the blazing image of a phoenix bursts | upward into the air, dragging the [POWER Mode only] | opponent into the air. | ---------------------------------+------------------------------------------ REASONS TO PLAY KAGAMI SHINNOSUKE (normal): - Prime seafront property. - "Keys to the gates of Hell" sounds so much more impressive than "Keys to the city." - You've been brushing up on your "self-confident smirk." --------------------------------- 3.3.1 - Kagami Shinnosuke (Hyper) --------------------------------- SUGGESTED MODE: Power. This version of Kagami is so ludicrously powerful that he has no need for chain combos. He does a ton of damage normally, and his super meter rises at an alarming rate. Also, the A version of his uppercut can be Super Cancelled with relative reliability, doing incredible damage. Definitely not a character to be used seriously unless you like being thought of as a scrub. STAGE DESCRIPTION: The house is gone; shattered and torn apart by a great force that left behind only a splintering wooden floor, some threadbare rug pieces, and the crumbled remnants of the staircases. The explosion seems to have broken the cliffs to either side of the house, as well, barren and ravaged, lava pouring down them in thick streams. A huge, black spheroid gateway menaces from the sky above, flickering a crash and riot of electricity in the gray clouds that surround it and block all trace of the sky itself. The clouds circle in a strange whirlwind effect around the gate, avoiding its touch yet compelled to draw near. Poses: Start: as screen fades in, says, "Subete wa owaru... soshite hajimaru!" (It all comes to an end... and begins once more!) Taunt: jerks head back insultingly and harrumphs. 1st win: holds out his sword and says, "Tenurui na!" (Pathetic!) 2nd win: holds a hand up to the sky, jerks his head back and laughs. Normal Move Interruptibility Chart: | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ | | A | B | C | A | B | C | A | B | C | C | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ POWER | yes | yes | yes | yes | yes | yes | yes | no | yes | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ SPEED | yes | yes | yes | yes | yes | yes | yes | no | yes | yes | ------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+ Moves: Hyper Kagami has all of the moves of his normal version, including his HCF+AB super. However, much like Kaede's BCD Awakening form, they are faster and more powerful. He has some new moves in this form though, and his flames are now blue. ---------------------------------+------------------------------------------ | Devouring Hades (Jigoku no Goka) | | \ -O + A/B | Kagami swings his sword upward from the O O | ground, sending a wave of blue flames | a short distance along the ground. This | is NOT a projectile. For the B version, | he does a lunging overhead swing, then | then the flaming upward swing. | ---------------------------------+------------------------------------------ | Wings to the Afterlife | (Yomi e no Tsubasa) | -O | \ + A/B | Kagami spins upward into the air, blue O O | flames flying off of his sword. | [SUPER CANCEL] | ---------------------------------+------------------------------------------ | Fool's Whelp (Gusha no Nageki) | (close) -O \ | / O- + C | Kagami lifts the opponent into the air, O O O | then stabs him/her, pulling away with a | burst of fire. | ---------------------------------+------------------------------------------ | Path to Heaven (Meifu e no Michibiki) | | / O- + A/B | Kagami raises a hand, and a burst of O O | energy is emitted from the ground in | front of him at about a 45-degree angle. (B version can be held) | Decent air defense or combo material. | ---------------------------------+------------------------------------------ | Deception Reflection (Giman no Kagami) | O- / | \ -O + C | Kagami pushes a hand forward, ripples of O O O | energy emitting from it. This will | reflect projectiles and act as a Repel | for most normal attacks which touch it. | ---------------------------------+------------------------------------------ | (Fu no Sabaki) [DESPERATION MOVE] | (in air) | O- / | \ -O + AB | Kagami dives downward from the air, and O O O | if he connects, he blasts off at a wide | angle, dragging the burning opponent | into the air. | ---------------------------------+------------------------------------------ | Trial of Negation (Fu no Senrei) [DESPERATION MOVE] | -O O- / | \ -O + AB | Kagami rises slowly into the air and O O O | points a hand to the ground, emitting a | huge laserlike blast. Unblockable but | very slow. | ---------------------------------+------------------------------------------ | Blue Bird of Prey (Konpeki no Mokin) [SUPER DESPERATION MOVE] | | / O- / -O + B | Kagami dashes forward, exactly like the O O O | same SDM in his normal mode, except this | one also has a diving attack by the [POWER Mode only] | firebird at the end. | ---------------------------------+------------------------------------------ REASONS TO PLAY KAGAMI SHINNOSUKE (hyper): - Why walk, when you can float? - You enjoy being called "Blue Cheese." - You eschew skill, preferring to get by on sheer cheapness. ----------------- 4.0 - The Endings ----------------- In this section you will find transcriptions of the endings for each of the characters. For the most part, the spelling and grammatical errors of the actual game have been corrected. No graphic descriptions will be provided, as you should complete the game yourself to get the full effect. All endings follow a formula, like so: a. Kagami makes a short speech, and the gate to hell begins to close. A cinema is shown of the debris being sucked into the gate, along with the images of the four gods. b. Aftermath scene is shown, varying for each character. ---------------------- 4.1 - Akatsuki Musashi ---------------------- [Kagami] ...Foolish human. You'll destroy yourselves! O, to lose to you! ...but! In defeating me, you shame my existence! I rot with my plan. And return to the abyss! Again...my art will return! [Musashi] ...Pathetic man. A new age... is not far off! With Hades' gate closed, only my body is lost. ...It was a good battle! --------------- 4.2 - Amano Hyo --------------- [Kagami] ...Foolish human. You'll destroy yourselves! O, to lose to you! ...but! In defeating me, you shame my existence! I rot with my plan. And return to the abyss! Again...my art will return! [Narrator] ...A few days later... [Amano] Wow! I feel good! Whew! Drinking with you is one of life's pleasures. Good booze. Pretty blossoms. I can't get enough of this! ...!!!... Whoa! I almost forgot. What about it, you? One more shot? Huh, what's wrong? Drinking this sake alone It's a waste! Don't you think? By the way... Are you a man or woman? Man... press A Woman... press B (if you press A) [Amano] I thought so! Built like a ox, you are. Great cherry blossoms, huh? It's all on account of you. This is really great. All these babes too. Shall we? Here's to you! (if you press B) [Amano] Oh, yeah! Heh, heh, heh. You sure got great... ...equipment. You look tough, too. We could become a beautiful pair... ...How about it? A toast to our meeting! Here's looking at ya! Cheers. -------------------- 4.3 - Genbu no Okina -------------------- [Kagami] Our master... Quite impressive... [Okina] why? why try to open hades' gate? [Kagami] Hmph, old man, has your vision faded such? What is our mission? We four gods? To protect the pathetic, self- interested human trash? Not!!! We four gods exist to maintain order! ...These foolish humans, are destined for destruction. Now! Now is the new age! Now is the time... to build a new order! [Okina] Wait! Kagami! You're wrong! Wait! Wah! Fool! His hearth was too pure. ...Kagami! Look! We remaining three... will build a new era of hope! ------------------ 4.4 - Ichijo Akari ------------------ [Kagami] ...Foolish human. You'll destroy yourselves! O, to lose to you! ...but! In defeating me, you shame my existence! I rot with my plan. And return to the abyss! Again...my art will return! [Four Gods] You did well, daughter of the Ichijo! If you did not help, Hades' power would've won. But I stay uneasy... Our strength will be given to a suitable one! Receive the power... ...of the four gods! [Narrator] And so it came to pass. Akari's exploits continued into the era of meiji and continued on! Akari Ichijo. Force of order... For her, that realization... has not yet... ...sunk in. ----------- 4.5 - Kaede ----------- [Kagami] ...Foolish human. You'll destroy yourselves! O, to lose to you! ...but! In defeating me, you shame my existence! I rot with my plan. And return to the abyss! Again...my art will return! [Blue Dragon] Awaken! Successor to the Blue Dragon! You will be my strength... Do not be afraid. The following ages... will give new power! Come. Do not fear my power! ...... [Kaede] The blue dragon's power... The power within me... ...when using this power... I am no longer myself. I feel like i'm... Gyah. O, merciful heavens! [Yuki] Buck up...Kaede! [Kaede] ...Yuki! [Okina] What's wrong? Your master cries... [Kaede] ...Granpa! [Moriya] Hmph, you punk. [Kaede] Moriya! Hah, that's it. Destiny moves Don't fear... A new era... A new destiny... I'll take it all on! With this power! ----------------------- 4.6 - Kagami Shinnosuke ----------------------- [CPU Kagami] ...Foolish human. You'll destroy yourselves! O, to lose to you! ...but! In defeating me, you shame my existence! I rot with my plan. And return to the abyss! Again...my art will return! [Narrator] The puppet... slays the puppeteer. [Kagami] Hmph. Very well. There is no denying it: The human fools will perish! Now, more than ever... A new age is dawning! ------------------ 4.7 - Kanzaki Juzo ------------------ [Kagami] ...Foolish human. You'll destroy yourselves! O, to lose to you! ...but! In defeating me, you shame my existence! I rot with my plan. And return to the abyss! Again...my art will return! [Juzoh] Whew! Over at last! [Akari] Juuu...zoooh! [Juzoh] Aaah! Akari?! [Akari] You left me behiiind! Waaiiiit! [Juzoh] Have pity! --------------- 4.8 - Lee Rekka --------------- [Kagami] ...Foolish human. You'll destroy yourselves! O, to lose to you! ...but! In defeating me, you shame my existence! I rot with my plan. And return to the abyss! Again...my art will return! [Lee] At last it's over... but is it really? I believe in justice... ...and have battled evil. But I ask myself this: Is violence the only answer? That guy said it, "We'll destroy ourselves..." I have only enforced "justice" trough violence. I'm also a foolish human... What is "justice"? What is the truth? I must find truth. Until I find "justice", I cannot return to the temple. Please forgive me. I'm a selfish little disciple! ......Lee --------------------- 4.9 - Minakata Moriya --------------------- [Kagami] ...Foolish human. You'll destroy yourselves! O, to lose to you! ...but! In defeating me, you shame my existence! I rot with my plan. And return to the abyss! Again...my art will return! [Moriya] ...Master! Pull yourself together! [Gaisei] Oh...Moriya... ...Listen to me...well... Don't even think of avenging me...you'll... [Moriya] ...... [Gaisei] He's too strong! Kaede, Yuki...you, too.. Ooohaaah...gyah! [Moriya] Master! [Gaisei] ...Ooh! Don't cry for me... This, too, is destiny. All living things die... Thanks to you three, I've had a good life... [Moriya] M, master? Master------!!! ------------------ 4.10 - Naoe Shigen ------------------ [Kagami] Hoo, hoo, hoo. [Shigen] Hmph. [Kagami] From hate, you become a demon. You're no better than a human! I give up. [Shigen] What? [Kagami] You must be destroyed. and your corpse... ...will be the base of a new age! [Shigen] Kagami! ...I...become a wild demon! ...But...the White Tiger... The duty of the guardians... Must not be forgotten! [Kagami] ...Hmph!... ------------- 4.11 - Shikyo ------------- [Kagami] ...Foolish human. You'll destroy yourselves! O, to lose to you! ...but! In defeating me, you shame my existence! I rot with my plan. And return to the abyss! Again...my art will return! [Shikyoh] What? What the?... W, waaaaaah! [Narrator] And so the battle of Hades' gate ended. Several months later, the damage was fixed. And life... returned to normal. And in the normalcy... the one who saved the world. Disappeared in the fog of the complacency of peace. -------------------------- 4.12 - Washizuka Keiichiro -------------------------- [Kagami] ...Foolish human. You'll destroy yourselves! O, to lose to you! ...but! In defeating me, you shame my existence! I rot with my plan. And return to the abyss! Again...my art will return! [Washizuka] A fearful enemy! [Soldier] Washizuka? Your next mission. You must crush the rebellion. A band of samurai and the choshu clan. They have formed a pact, and plan to seize power. [Washizuka] I understand. I'll investigate it post haste! I got a bad feeling about this!...But whatever may happen, they will not succeed! ----------- 4.13 - Yuki ----------- [Kagami] ...Foolish human. You'll destroy yourselves! Why? Love is impotent. Why? Why do you grow so strong? [Yuki] You don't understand. People can become as strong as they please. Yes... To protect those they love... [Kagami] Heh, heh, heh. Love? Loved ones? Only fools speak of such. Very well. The love you speak of... will disappear with my ambition! So long, ya sap! --------------- 4.14 - Zantetsu --------------- [Kagami] ...Foolish human. You'll destroy yourselves! O, to lose to you! ...but! In defeating me, you shame my existence! I rot with my plan. And return to the abyss! Again...my art will return! [Zantetsu] The demon... ...was not what was rumored. Hades' power was nothing. Those who slay the weak, are slain someday themselves. My technique... is the essence of battle. To slay all brutes, until I achieve perfection. Until I die, I must cut! [Narrator] Thus the way of "ninja" passed trough generations and was passed to successors of the afterlife. In every age... to fuel the powerful... ----------------- 5.0 - What's Left ----------------- In this section goes the assorted miscellaneous random (and sometimes redundant) stuff that doesn't go anywhere else. ------------------------ 5.1 - Neo*Geo CD version ------------------------ ------------------- 5.1.1 - Demo Viewer ------------------- Last Blade for the Neo*Geo CD has a few things which the arcade and home cart versions do not. The first of these is the ability to save any endings you have gotten. There is also an art gallery. In order to get the art gallery, you have to do the following: 1. Play through Story Mode once with Demo Cut OFF. 2. Beat the game with each and every character (including the bosses). 3. Play through in Short Mode twice, at difficulty levels 1 and 3. Once this is done, you will have a new screen in the Demo Viewer, with several very nice pictures of each character. Of course, the above steps are admittedly rather tedious. There is an easier way, though. To access everything (all endings, story demos and the art gallery) immediately, do the following. 1. Enter the Options menu. 2. Put the cursor over Demo Viewer, but do NOT press A. 3. Input the boss code (in 3 seconds, press C six times, then B three times, then C four times). You will hear the "select" tone. 4. Enter the Demo Viewer, and you will have access to everything. Enjoy the goodies! :) ------------------------------------------ 5.1.2 - What was lost in the CD conversion ------------------------------------------ A game as lushly detailed and animated as Last Blade was bound to have some corners cut when it made its way to the CD platform. Animations are missing here and there (primarily affecting Kaede more than anyone else, particularly Awakened Kaede). There are also some win and prefight poses that you will not see in the CD version. By far, the worst cuts were to the voice samples. Most characters lost at least 6-7 samples for their various poses and attacks. Also, due to memory restrictions, Hyper Kagami is loaded and selected as a separate character in the CD version. ------------------------- 5.2 - Stuff that's needed ------------------------- 1. Lists of character win quotes 2. Profiles of each character (background, physical info if available) 3. Storyline 4. Dialogue transcriptions 5. Color palette descriptions 6. Voice actor/actress names --------------------------- 5.3 - Contacting the author --------------------------- If you need to contact me, email me at This email address is being protected from spambots. You need JavaScript enabled to view it. with
    any suggestions/contributions.  Please do not mail me asking for tips
    on gameplay.  If you have something to contribute, please feel free to
    send it to me, and I will be glad to include it and credit you for the
    contribution.  Thanks, and enjoy the game!
  • tuxdroid.teamcity

    I did refresh the tuxdroid teamcity plugin project a bit on request to Jasper Moltke Nygaard (Danmark )

    TeamCity is a Java-based build management and continuous integration server from JetBrains, creators of IntelliJ IDEA and ReSharper

    With this plugin you can notify your Tux Droid with your TeamCity build results. After login you can find the new notificator Tux Droid in your notification settings. You need your Tux Droid server IP and port to connect your Tux to TeamCity. After you have saved the parameters you can configure your individual notification settings for just all projects/specific projects/build failures/... Each registered User can customize Tux Droid messages or choose different Attitunes.

    Attitunes are

    robot animations you can create combining movement, sound, Text-To-Speech and fun. Make Tux Droid sing 'Dancing in the rain' or make him cry when you didn't receive any new E-mail.

    The new version is now 0.0.2-SNAPSHOT, and I am able to support both TeamCity 4.x and TeamCity 5.x

    Visit the site http://tuxdroid.waltercedric.com/ to grab the latest version

    This project is Open Source (GPL V3.0) and the source code is available at Google Code, you can join the project by contacting me

    You can read the online documentation in my WIKI

    The Teamcity builds (latest trunk) are also available as artifacts in my public Teamcity server (No login required).

  • Below are some pictures of my first home cinema setup

    1. The flat LCD TV is a samsung LE61B 32 inch (82cm), located below on pictures
    2. The projector is a Panasonic PT900AE, 720pp, light in ECO mode and I use a normal white wall.


    Windows desktop
    (simulator run only under windows)


    Simulator www.reflex-sim.de in fullscreen!!!

    Appreciate the difference of size.....And here How the projector is attached to the wall:

    • Big but cheap (45euro), a Panasonic fixation cost 560CHF
    • A lot of space bellow, for a XBOX360, a PS3, a dreambox or linux mediacenter...(planned)

    Note: The picture quality do not reflect the terrific colors and quality of this projector. (Camera Sony DSC700 2.1MP 1998)

  • i-gotU_GT-200e.package.content

    i-gotU is a GPS Device that can record the trace of your journey, auto-add GPS information on the photos taken on your journey, present it in 3rd dimension and export in multiple sharable file formats. i-gotU not only is compatible with all digital cameras & camera phones available in the market, providing you the coolest GPS tracking gadget while saving you extra expenses on other equipments

    Forewords

    I was greatly surprised to be contacted by Mobile Action.I would like to thank them for having send me a free sample for that review and of course, I encourage all companies around the world to do the same ;-))

    Package content

    igotu

    The i-GotU GPS data logger includes the following items in the box:

    • GPS Logger Cableworks both as GT-200 / GT-200e / GT-120 built-in battery charger and data transfer medium for GT-200 / GT-200e / GT-120.
    • @trip PCis an easy to use software tool to fast create and personalize the Travel Blog for your journey.
    • Jelly case: Besides especially designed for broader appliances, both GPS Logger (USB) & GPS Logger (Bluetooth) also comes with a jelly case for easier wear or any other kind of attachment.
    • GPS Logger Fastening Strap allows you to tie and fasten the GPS Logger anywhere for easier travel.

    This is how the package look like

    i-gotU_GT-200e.box01 i-gotU_GT-200e.box03

    &160;

    Presentation

    i-gotU_GT-200e.size.02

    The i-gotU 200E GPS measures 46&160; mm(L) x 41.5 mm(W) x 14mm (H) and fits easily in a coat pocket, purse, backpack.

    The interface is minimal but sufficient for most operations:

    • The blue LED indicator blinks once when you power it on,
    • Both the red and blue indicators blink simultaneously twice when data are logged,
    • Long press the button, and the red LED stays red until GPS Logger is powered off,
    • The red LED blinks: twice / once when battery is low or memory full,
    • The blue and red LED indicators blink in turn for 5 minutes during Bluetooth pairing mode

    &160;

    &160;

    &160;

    i-gotU_GT-200e.top i-gotU_GT-200e.rear
    Top and rear view. the box is 46&160; mm(L) x 41.5 mm(W)

    i-gotU_GT-200e.connectori-gotU_GT-200e.side

    &160;

    The i-gotU 200E is about 46 mm long and just under 14 mm thick.

    i-gotU_GT-200e.device i-gotU_GT-200e.overview

    The front of the i-gotU 200E has two LEDs (red and blue), used to indicate power, free memory status, Bluetooth pairing status.

    i-gotU_GT-200e.strap.front i-gotU_GT-200e.strap

    The Fastening Strap, long enough to be fastened to a backpack, bicycle.

    i-gotU 200E Features

  • Small device that fits in the palm of your hand. Nothing else needed, just turn it on to record GPS data,
  • Mapping for the entire world using the latest cutting edge 3D maps from Google Maps www.googlemap.com.
  • Real-time location configurable depending if you are using a car, bicycle, boat and simple walking around,
  • Auto-map your photos with GPS location information,
  • Durable, lightweight, water-resistant housing which is highly appreciable if you are practicing outdoor photography or wildlife,
  • Enhanced sensitivity for indoor and outdoor reporting thanks to the latest SIFR Star III GPS chipset.

    Specifications

    &160;

    i-gotU 200E &160;
    Dimension 46 x 41.5 x 14 mm
    Weight 37g
    Chipset Built-in SiRF Star III low-power chipset
    Antenna Built-in GPS patch antenna
    Battery Built-in 750 mAh Lithium-ion battery
    LED indicators Blue & Red
    Cold start < 35 seconds
    Warm start < 35 seconds
    Connection interface USB 1.1 for PC connection;
    Bluetooth V2.0 EDR Class 2 for PDA & mobile phones
    Operation temperature -10 °C to + 50 °C
    Water-resistant Yes

    Size comparisons

    Let’s compare the size of the i-gotU 200E with the i-gotU GT-120

    Home_GT-200 Home_GT-120

    Front view Side view Top view
    i-gotU.size.bt120.bt200e-front i-gotU.size.bt120.bt200e-side i-gotU.size.bt120.bt200e-top


    i-gotU.size.bt120.bt200e.legend

    &160;

    GPS Chipset SiRFstar III

    &160;

    GSC3

    From Wikipedia “The SiRFstarIII chip is distinguished from earlier SiRF chips and from GPS chipsets made by other manufacturers (Garmin or Trimble Inc for example), largely due to its ability to acquire and maintain a signal lock in urban or densely covered forest environments, and its faster time to first fix (TTFF), the time it takes for a GPS receiver to lock onto the satellite signals and determine the initial position. The enhanced abilities of the SiRFstarIII chips are made possible by several features:

    • A 20 channel receiver, which can process the signals of all visible GPS and WAAS satellites simultaneously.
    • The chip consumes 62 mW of power during continuous operation.
    • Receiver sensitivity of -159 dBm while tracking; GPS receivers based on this chipset have routinely performed better than receivers based on other chipsets. Reviewers have praised the SiRFstarIII chipset for its superior sensitivity and tracking capabilities.

    read more http://en.wikipedia.org/wiki/SiRFstar_III and http://www.sirf.com/

    &160;

    Installation

    A windows universal installer which support all Mobile Action devices. Note this version only run on windows, Linux/Mac user will only enjoy basic functionalities (Screenshots) thanks to an open source project located at https://launchpad.net/igotu2gpx

    Follow the on-screen instructions to complete the installation.

    install.igotu.03 install.igotu.04
    install.igotu.05 install.igotu.06

    Usage Scenarios

    Geo tagging your pictures

    Make sure your digital camera time is correct, and the same as the on on the GT-200E, take both your camera and the GT-200E with you. When you’re back home, the software will be able, based on picture time, to insert GPS coordinates into EXIF metadata.

  • EXIF is a standard (see specifications HERE), abbreviation for Exchangeable Image File Format, is a metadata format developed by the Japan Electronic Industry Development Association (JEIDA) that is closely associated with JPEG. Most camera users know that it contain some information like aperture, shutter speed, white balance, and flash use.

    The GPS metadata that are interesting us now are:

    GPS Version
    GPS Latitude Ref
    GPS Latitude
    GPS Longitude Ref
    GPS Longitude
    Altitude Ref
    GPS Satellites
    GPS Status
    GPS Measurement Mode
    GPS Degree of Precision
    GPS Speed Ref
    GPS Speed
    GPS Track Ref
    GPS Track
    GPS Image Direction Ref
    GPS Image Direction
    GPS Map Datum
    GPS Destination Latitude Ref
    GPS Altitude
    GPS Timestamp
    GPS Destination Latitude
    GPS Destination Longitude Ref
    GPS Destination Longitude
    GPS Destination Bearing Ref
    GPS Destination Bearing
    GPS Destination Distance Ref
    GPS Destination Distance
    GPS Processing Method Size
    GPS Area Information Size
    GPS Date Stamp
    GPS Differential

    But there is more Metadata

    EXIF Version
    Make
    Model
    Description
    MakerNote Size
    MakerNote Offset
    Color Space
    WhitePoint X
    WhitePoint Y
    Chromaticity Red(X)
    Chromaticity Red(Y)
    Chromaticity Green(X)
    Chromaticity Green(Y)
    Chromaticity Blue(X)
    Chromaticity Blue(Y)
    YCbCrCoefficient 1
    YCbCrCoefficient 2
    YCbCrCoefficient 3
    Gamma
    Pixel Columns
    Pixel Rows
    Component Configuration
    Compressed Bits Per Pixel
    YCbCr Positioning
    User Comment
    User Comment Size
    Related Sound File
    Date Time
    Subsec Time
    Date Time Original
    Subsec Time Original
    Date Time Digitized
    Subsec Time Digitized
    Exposure Time

    Shutter Speed
    Aperture
    Brightness Value
    Exposure Bias
    Max Aperture
    Subject Distance Min (M)
    Subject Distance Max (M)
    Subject Distance (M)
    Metering Mode
    Light Source Temp
    Light Source
    Flash Fired
    Flash Mode
    Flash Return
    Flash Function
    Flash Red-eye
    Focal Length (mm)
    F Number
    Exposure Program
    Spectral Sensitivity
    ISO Speed
    OECF Size
    Flash Energy
    Spatial Frequency Response Size
    Focal Plane X Resolution
    Focal Plane Y Resolution
    Focal Plane Units
    Subject Area X
    Subject Area Y
    Subject Area X Center
    Subject Area Y Center
    Subject Area Diameter
    Subject Area Width
    Subject Area Height

    Subject X Location
    Subject Y Location
    Exposure Index
    Sensing Method
    File Source
    Scene Type
    CFA Pattern Size
    Photographer Copyright
    Editor Copyright
    Artist
    Orientation
    X Resolution
    Y Resolution
    Resolution Units
    Software
    Custom Rendered
    Exposure Mode
    White Balance
    Digital Zoom Ratio
    Focal Length 35mm
    Scene Capture Type
    Gain Control
    Contrast
    Saturation
    Sharpness
    Device Settings Size
    Subject Distance Range
    Image Unique ID
    InteropIndex
    InteropVersion
    InteropWidth
    InteropHeight

    For your info, You may also be able to add IPTC (comments metadata) data to most picture in Picasa/Windows Vista

    Headline
    Action Advised
    By-Line
    By-Line Title
    Caption/Abstract
    Category
    City
    Contact
    Copyright Notice
    Country/Primary Location Code
    Country/Primary Location Name
    Credit
    Date Created
    Digital Creation Date
    Digital Creation Time
    Editorial Update

    Edit Status
    Expiration Date
    Expiration Time
    Fixture Identifier
    History
    Image Orientation
    Image Type
    Keyword
    Language Identifier
    Location Code
    Location Name
    Object Attribute
    Object Cycle
    Object Name
    Object Type
    Original Transmission

    Reference
    Originating Program
    Program Version
    Province/State
    Reference Date
    Reference Number
    Reference Service
    Release Date
    Release Time
    Source
    Special Instructions
    Subject Reference
    SubLocation
    Supplemental Category
    Time Created
    Urgency
    Writer/Editor

    The software will add GPS data into each of your EXIF pictures. A nice feature also built in @trip PC is the ability to export your pictures to Flickr, Picasa and Google Earth/maps or to the Mobile Action online community @Trip

    Travel and Sport logging

    Depending on the kind of travel you are going to do, it is mandatory to connect the i-gotU&160; 200E to an USB port for configuration

    configuring.01 configuring.02

    Then you can based on profile usage, fine tune (manual mode) or not the tracking interval. It is basically setting how often you would like the GPS to record your position. Most of the time, you can use the following triggers:

    • Based on time, every X seconds, a new GPS point will be saved,
    • Based on speed, starting at speed X, a new GPS point will be saved,
    • Both of the above.

    The objective of all these settings is to avoid recording too many points, and as such flooding the internal memory with redundant positions. The graphical user interface is very intuitive, and quite pleasant to the eyes as seen in the screenshots below:

    Slow walking tracking mode

    configuring.03 configuring.04
    Bicycle and scooter tracking mode
    configuring.05 configuring.06
    Boat and car mode
    configuring.07 configuring.08

    Your device is now ready, depending on the recording speed, you may use it up to 80 hours.

    Importing data back

    To import you data back in the software, just connect your i-Got-U 200E to your PC. The software will ask for a name and then display your travel path in Google Maps. Below is a screenshot of a travel from Zurich to St Gall by train.

    zurich-st.gallen.i-gotU

    Export functions are just a click away

    i-gotU.sharing.trip

    You can easily export to

    • @trip online community server,
    • MHT a single file that contains an HTML page, pictures and JavaScript imitating the @Trip PC interface,
    • KML is a file format used to display geographic data in an Earth browser such as Google Earth, Google Maps, and Google Maps for mobile.
    • KMZ are just zipped KML files.

    Presentation of portal @trip

    The community portal is located at http://www.a-trip.com/ and registration is free. It offer you a way to share your picture online along with your recorded GPS tracks.

    www.a-trip.com

    There is some tutorials online and an active forum

    Conclusions

    The i-gotU GT-200E is one of the most accurate tracking devices I've ever tested. The unit uses the same high-performance GPS receiver found in other SiRF's 20-channel Star III receiver (Accurate to within about 5 meters).&160; The i-gotU GT-200E use SiRF's high performance GPS receiver for enhanced positioning indoors where GPS signals cannot penetrate, and Google Maps/Earth is a powerful combination that let you appreciate the&160; devices accuracy, ease of use, and reporting capabilities. I consider the price also to be quite cheap. The device itself sells online for around (59€ or 89 CHF), money well spent if you have a serious need to track/geo tag your pictures, compare to other proprietary GPS solution from Nikon GP-1 (152€ or 229 CHF) or Canon 3rd party hardware.

    Pros

  • The i-gotU GT-200E is a durable, lightweight, water-resistant tracking device that works spectacularly well both indoors and outdoors.
  • Extremely accurate SiRF Star III 20-channel receiver,
  • Works inside buildings, movie theaters, basements,
  • Easy to use setup, applications and use of the web portal,
  • Location reports can be viewed from any web browser with Internet access,
  • Google Earth/Google Maps provide visually stunning location reports,
  • Device can record location/altitude data every x seconds ,
  • Small size, power up and forget,
  • Water protective casing, a plus for any outdoor photographers,
  • Self-contained, requires no installation,
  • Huge memory storage: enough for 80 hours of recording or 262.000 points,

    One the easiest interface to geo tag your pictures (I did use RoboGEO in the past)

    Limitations

    &160;

    • Proprietary USB power cable, better not loose it
    • Accuracy of battery life indicator (a blinking led)
    • An OLED screens would have been great to watch the internal status of memory or to switch from tracking point mode. But very few devices on the market are proposing such features anyway.

    Alternatives

    At this level of price versus functionalities, the choice is quite limited but you may want to consider other model from the same brand

    Home_GT-120

    i-gotU GT-120 (39 € or 59 CHF)

    Where to buy?

    i-Got-U GT-200E&160; is manufactured by Mobile Action and available for purchase at various retail and online stores.

  • It's Christmas today!!!! (Part 2)


    You want to read some reviews on the PT900, the best place is at www.projectorcentral.com in the Panasonic PT900 section. I have watch till now only 2 DVD with it, base of image: 2 meters (I have fixed nothing, I expect something like 3.5 when installed), I've use it in low power mode: astonishing images!!!!!

    • Description: 16:9 LCD Home cinema
    • Technology: 3x LCD
    • Resolution: 1280 x 720
    • Aspect ratio: 16:9, or  4:3
    • Picture brightness: 1100 Ansi Lumen
    • Contrast: 5000:1
    • Cooler sound: 26 (db im Normalmodus)
    • Distance: 1,2 bis 7,4 (m)
    • Features: Lens Shift, Trapezoidal correction, Smooth Screen Technologie, Prog. Cinema Scan
    • Connections: HDMI, YUV, VGA, Scart, S-Video,
    • Video Lamp: 3.000 hours
    • Measures: 33,5x10,4x27 (cm)
    • Weight: 3.6 kg
  • Neo Geo Pocket/Dreamcast Link Guide --------------------------------------- 8/22/2000 Version 1.1 by Razorclaw X (This email address is being protected from spambots. You need JavaScript enabled to view it.) Introduction ------------ The Neo Geo Pocket Color, produced by SNK, has the unique ability to link-up with a home console system, in this case, the Sega Dreamcast. This allows programmers producing for both systems to add extra goodies for those who support their games. This guide covers: - King of Fighters: Dream Match '99 (Dreamcast) - King of Fighters R-2 (Neo Geo Pocket Color) - SNK Vs. Capcom: Match of the Milennium (Neo Geo Pocket Color) - Capcom Vs. SNK (forthcoming Dreamcast title) - King of Fighters '99: Evolution (Dreamcast) - King of Fighters: Battle de Paradise (Neo Geo Pocket Color) Version History --------------- - 1.1 Added information on KOF: Evolution and Battle de Paradise, as well as additional Capcom Vs. SNK information. - 1.0 First Release (6/14/2000) Basics ------ What you need: - Sega Dreamcast (hereafter: DC) - Neo Geo Pocket Color (hereafter: NGPC) - Neo Geo Pocket Dreamcast Link Cable (Sug. Retail: $29.99) - NGPC Linkable Game Cartridge (Price Varies) - DC Linkable Game In order to properly link the NGPC and DC make sure both systems are off. Plug in the large end of the cable into the back of the DC (in the serial port); make sure it is firmly in place. Place the smaller end of the cable into the NGPC; make sure it is firmly in place (it should snap together if you push it in enough). Now turn on the DC and the NGPC. Game Specifics -------------- 1. King of Fighters R-2 - King of Fighters: Dream Match 1999 2. King of Fighters: Battle de Paradise - King of Fighters '99: Evolution 3. SNK Vs. Capcom: Match of the Millennium - Capcom Vs. SNK - King of Fighters: Dream Match 1999 ----------------------- 1. King of Fighters R-2 ----------------------- The Dreamcast link yields you skills for KOF R-2 and points for the picture gallery in King of Fighters: Dream Match '99. * KOF DM'99 Information can be transferred as follows: - Gallery mode points can be transferred (up to a maximum of 3800 points) to unlock all ten image galleries. This is completely useless as KOF'99 has been out for quite some time. - Points can be uploaded from KOF: DM'99 to KOF R-2 for each character you have achieved 100 points for. This is by far the more useful of the link functions, and the skills gained are given below: Character Skill --------- ----- Kyo Hot Blo Benimaru Sher1 (Dreamcast-only Skill) Daimon Pro Pow Terry Legend Andy Mai1 (Dreamcast-only Skill) Joe Anger1 Ryo Gored Robert Ryo1 (Dreamcast-only Skill) Yuri Peace1 Leona Iori1 (Dreamcast-only Skill) Ralf Powder Clark Thrower Athena Lullaby Kensou Athen1 (Dreamcast-only Skill) Chin Tantrum Chizuru Healing Mai Duck King Fe Hart Kim Burn 1 Chang Fetters Choi Leona1 (Dreamcast-only Skill) Yamazaki Guil1 Blue Mary Kasu1 (Dreamcast-only Skill) Billy Terry1(Dreamcast-only Skill) Yashiro Mad Bop Shermie 12000 Chris Evilflu Iori Hype1 Mature Sai1 (Dreamcast-only Skill) Vice Chris1 (Dreamcast-only Skill) Heidern Rugal1 (Dreamcast-only Skill) Takuma Yuri1 (Dreamcast-only Skill) Saisyu Doom Heavy D! Hamma Lucky Yash1 (Dreamcast-only Skill) Brian Garg Rugal Bitter Shingo Kyo1 (Dreamcast-only Skill) --------------------------------------- 2. King of Fighters: Battle de Paradise --------------------------------------- Battle de Paradise is only available in Japanese and must be imported (along with KOF: Evolution). However, there is enough English text in the game such that it is a simple matter to link the two games together. * King of Fighters '99: Evolution Information can be transferred as follows: - DC to NGPC: This uploads ability points earned through KOF: Evolution (through Arcade mode, Time Attack, or either Survival modes). You can upload as many points as you wish. The result will unlock extra Strikers and game boards at certain levels. - NGPC to DC: Transfers Striker information to KOF: Evolution. This is the more important ability, as it unlocks Extra Strikers for free. You can download any character whenever you wish, including the exclusive characters, Gai and Syo, which are unlocked by game points in BdP. Strikers start at level 1, for both Justice and Dark versions, and gain levels according to the stars you accumulate in BdP. The higher level Striker you transfer to KOF: Evolution, the stronger, and more damage they do. ----------------- 3. SNK Vs. Capcom ----------------- SNK Vs. Capcom: Match of the Millennium (hereafter: MOTM) has the ability to link up with two DC games: the home version of MOTM (which has yet to be released as of this writing) and The King of Fighters: Dream Match '99. * Capcom Vs. SNK Information can only be downloaded to the DC game; in this case it is the points earned from the Olympics mode. These points are used to buy hidden characters in Capcom Vs. SNK, and this may be a far faster alternative than accumulating the points in-game. * KOF DM'99 Information can be uploaded from DM'99. This gives you a set of Olympics points depending on a number of factors: - Characters in DM'99 who have accumulated 100 points may upload points to MOTM. Refer to a DM'99 FAQ for more details. - The character appearing in the linking screen determines how many points you get from a specific character. It is generated randomly from the available SNK characters in MOTM that originated from KOF. - You may only upload points for any given character ONCE. In other words, you have a maximum of 38 times per MOTM game cartridge to upload points. Most character points generate only 400 Olympics points, but if you match them with characters they are related to in MOTM the point value may increase or decrease-- ie. Kyo and Shingo, Terry and Terry, Ryo and Robert. Some possible character combinations are given below: * Kyo + Kyo + Benimaru + Daimon + Shingo + Saisyu - Iori-- Gives no points! - Chizuru-- Gives 100 points. * Iori (he's only good for Iori points) + Iori - Vice-- Gives 150 points - Mature-- Gives 150 points - Chizuru - Leona - Kyo-- Gives no points! * Terry + Terry + Andy + Joe + Mai + Mary - Kim-- Gives 380 points (what a rip) * Ryo + Ryo + Robert + Yuri + Takuma + King * Yuri + Yuri + Ryo + Robert + Takuma * Mai + Mai + Andy * Athena + Athena + Kensou + Chin * Leona + Leona + Ralf + Clark + Heidern Usually when uploading points for the character appearing in the linking screen will yield 700 Olympic points. In other cases think of character relationships in KOF when deciding who to upload points for which character (ie, it might not be a good idea to give Billy points to Terry. I ended up uploading Billy's points for Iori but I got 400 points anyway). This ability isn't terribly useful unless you have played DM'99 enough to get 100 points for every character (if you did it for KOF R-2 like I did) or you're looking for easy points to buy new supers. Whatever you do, don't upload Kyo's points when Iori is hosting the link and vice versa! :) Disclaimer ---------- Neo Geo Pocket, King of Fighters and characters belong to SNK. Dreamcast belongs to Sega. Capcom and characters belong to Capcom. This FAQ is copyrighted by the author and may be freely distributed so long as it appears in its complete, unaltered, and unplagarized form. This FAQ may not be sold for monetary gain or be republished/ reproduced, in part or in whole, for any reason whatsoever, without the express permission of the author. Copyright 2000 Razorclaw X -- Razorclaw X (This email address is being protected from spambots. You need JavaScript enabled to view it.)
    http://www.crosswinds.net/~slythe/index.html
    
    <!-- End of File -->
  • Updated 25th October 1996 Ninja Master Faq compiled by Ket <This email address is being protected from spambots. You need JavaScript enabled to view it.> <http://www.satech.net.au/~pang> Contributors: Mickey <This email address is being protected from spambots. You need JavaScript enabled to view it.><Please include you webpage's url here>: Faq co-author Peter Williamson <This email address is being protected from spambots. You need JavaScript enabled to view it.>: Providing the menu and etc
    Takuma Matsuki: Translation of some moves, combos and etc
    
    **WANTED!!**WANTED!!**WANTED!!**WANTED!!**WANTED!!**WANTED!!**WANTED!!**WANTED
    More informations and combos, cool looking ascii art for the title and etc...
    anyone is more than welcome to contribute, for those who has contributed
    something, regardless of more or less, his/her name will be on the
    contributor list. Please send your contributions to my email address
    mentioned above!!
    
    Boss code for cartridge version:??? forgot someone please fill in
    
    Joystick Directions and Button configurations
    
    7  8  9         P = Punch (A or B or A+B)
     \ | /          K = Kick (C or D or C+D)
    4- N -6         A = Weak Punch, B = Strong Punch, A+B = Ultra Strong Punch
     / | \          C = Weak Kick, D = Strong Kick, C+D = Ultra Strong Kick
    1  2  3         B+C = Change between Weapons or bare hands fight.
    
    6+A(B) = Overhead attack, this can hit crouch-blocking opponent
    Back Roll = Push the lever backward immediately after being knocked down
    
    ------------------------------------------------------------------------------
    
    
    SPIRIT GAUGE: The spirit gauge will build up as your attack hits or ticks
    your opponent, when Max, certain super moves can be performed.  During Max,
    to go into Hyper mode, simply press ABC buttons at the same time, then the
    spirit will start to drain, in close range this will also hit.
    
    CONDITIONS REQUIRED FOR DM, SDM AND SC:
    
    DM: Desperation Move, this move can be done when (1) You are in Hyper mode
    (2) Your character is low in life, known as flashing red life (3) or both
    
    SDM: Super Desperation Move or Fihishing Move, this move can be done when
    (1) Your character is in Hyper mode (2) or your character is Maxed up and
    your opponent is low in life.
    
    SC: Super Chain, this move can be done when (1) Your character is Maxed up
    (2) or your character is in Hyper.
    
    (n/w): No Weapons, when you see this, put your character's weapons away by
    pressing B+C.
    
    (w): Weapons, when you see this, which means this move required weapons to
    perform, press B+C to take out your character's weapons.
    ------------------------------------------------------------------------------
    
    Ninja Master Combo System Map (v1)
    
     C-------------D
     | \         / |
     |   \     /   |
     |             |
     |   /     \   |
     | /         \ |
     A-------------B
    
    (Yo Mickey! please explain this map, is this something to do with the Neo
    joypad?)
    ------------------------------------------------------------------------------
    
    SASUKE <The Legendary White Dragon>
    ******
    
    Story: Skillfully mastered the harsh Ninja training in half the normal period.
    Decided to fight against the Ruler as his father wished before passing away,
    and became a hidden Ninja to avoid involving his collegues.
    
    HiShou-Getsu            :236+P
    ShouKuuKyaku-Sen        :214+K
    ShouKuuKyaku-Retsu      :during jump 214+K
    HiShouKen               :623+P, 236+P, 236+P
    ShinGeki-Ha             :641236+AB
    Command Throw           :63214+D
    (DM) ShiPuuRetShinGeki  :632141236+AC
    (SDM) ShouShinKoHuuBaku :(n/w)22146+AB
    (SC) ShiMonSatsu        :A, B, B, B, 6+B OR B, B, B, 6+B
    
    Other Chain Combos:
    (1)  A, B, C, B, C
    (2)  A, B, C, D
    (3)  close C, B, B+C, B, B
    (4)  close D, B, B, B, D
    (5)  close B, B, B, D
    (6)  close B, B, B, 6+B
    
    More Combos:
    (1) Infinite combo: (n/w) A, B, B+C, 2+B, B+C(sword in), walk closer,
    repeat...
    
    ------------------------------------------------------------------------------
     
    KAMUI <The Black Tiger>
    *****
    
    Story: Completed the training incredibly quickly, like Sasuke.  Has
    been Sasuke's rival and best friend since childhood.  Determine to
    chase and slay Sasuke to provide him with a dignified death
    according to Ninja law.
    
    FuGa                            :236+P
    RyuToh-Ga                       :623+P
    SakKi                           :214+K, 214+K, 214+K
    KaEnJin OneZaMe                 :Jump 63214+AB
    SakKi                           :214+K, 214+, 214+K
    Command Throw                   :6412+D
    (DM) KiRetSuZan ChiKeMuRi       :632141236+AC
    (SDM) ???                       :22146+AB
    (SC) ???                        :A, A, B, A, B, A, 6+B OR D, B, B, 6+B
    
    Chain Combos:
    (1)  close C, B, D, 4+D
    (2)  close D, B, 6+B, C(D)
    (3)  close A, A, B, 4+D
    (4)  far 6+B, 6+D
    (5)  3+A, A, 2+D
    (6)  B, A, B, B, B, B
    (7)  B, A, B, B, 4+D
    (8)  B, A, B, 2+B, into 236+B
    (9)  B, A, B, 623+B
    (10) B, A, B, 2+D
    (11) B, A, (214+D) x3
    (12) B, A, B, D
    (13) B, C, C, D
    (14) A, A, B, B
    
    More Combos:
    (1)  (w) jump in strong K, close B, A, A, 6+B, dash forward, close B, A, A,
         2+B, cancel into (DM) KiRetsuZan ChiKeMuRi.
    (2)  (n/w) jump in strong K, close B, A, A, B, 6+B, far standing strong P.
    
    ------------------------------------------------------------------------------
    
    RAIGA <Outlaw Red Wolf>
    *****
    
    Story: Is renown as bounty hunter, but has not succeeded to catch Goemon,
    a thief wanted for a bounty prize in history.  Has spent all his life chasing
    Goemon.
    
    RaiGeki-Satsu                   :214+P
    ChiRaiRyu                       :after RaiGeki-Satsu 41236+P
    IkaZuchi-ChiRyu                 :4 then 6+K
    IkaZuchi-TenRyu                 :2 then 8+K
    BakuRai-Geki                    :4 then 6+P, 46+P, 46+P
    RaiShinSho                      :2 then 8+BD
    Command Throw                   :Spin joystick once +B
    (DM) Senco-RaiZin               :23641236+AB
    (SDM) ???                       :46412+CD
    (SC)  ???                       :A(C), B, B, 6+B OR A, B, B, B, 6+B
    
    Chain Combos:
    (1)  A, C, C, D, B
    (2)  6+A, 6+D, D
    (3)  close D, B, D, D
    (4)  A, B, B, D, C, B
    (5)  close C, B, B, B
    
    More Combos:
    (1)  (SDM), jump in strong K, close standing strong P, vertical jump strong K.
    (2)  Jump in strong K OR 2+C, into A, C into A, C into A, C, D into RaiGeki-
         Satsu follow up with ChiRaiRyu.
    ------------------------------------------------------------------------------
    
    TENHO <OnMyo UnSui>
    *****
    
    Story: Born in Korea and grown up in Hong Kong where he trained as a Taoist
    while playing outdoors in nature.  Sensed the disquieting in the air one day
    and left his family for JiPan.
    
    JuBaku-Fu                       :236+P
    SenKu-Dan                       :236+K
    ShuGoJu-Retsu-Dan               :Hold D for awhile then let go
    SenMetsu-Sho                    :(n/w) press P repeatedly
    TenMaEn-SatsuJin                :9n/w)63214+P
    SenkuKen                        :623+P, 236+P, 236+P
    TaiKyoku-Ha                     :2141236+AB
    Command Throw                   :421+B
    (DM) SenJin-FuJa                :63214632+AC
    (SDM)???                        :hold A then 214+ let go of A
    (SC)???                         :A, B, C, 6+D, 6+B
    
    Chain Combos:
    (1)  (n/w) A, C, 6+B, C
    (2)  C, C, C, 6+C
    (3)  A, B, C, 6+D, 6+D
    (4)  close A, B, A, D, 6+C, B
    (5)  close A, B, A, B, B
    (6)  close C, C, B, B, 6+A, B
    
    More Combos:
    (1)  (n/w) Jump in CD, close C, C, 2+B into JuBaku-Fu, crouching strong P,
         cancel into SenKu-Dan.
    (2)  Crouching weak K x2 cancel into TaiKyoku-Ha.
    ------------------------------------------------------------------------------
    
    KARASU <NeHan MuTen>
    ******
    
    Story: Travels through many countries, working as a bodyguard, accompanied by
    crows and an evil sword that is said to human blood.  As the crows head for
    the cast as usual, he follows them without knowing what lies ahead...
    
    Karasu-YaiBa                    :(w) 623+P
    Hayate-BaNe                     :(n/w) 623+P
    RiDare-BaNe                     :214+P
    HaNe-YaiBa                      :jump 236+P
    YaMi-Karasu                     :236+P, 6N+P, 6N+P
    KiKyo-ShoHeki                   :641236+AC
    Command Throw                   :641+B
    (DM) OnMyo-Karasu               :632146+AB
    (SDM) ???                       :463214+AB (hold AB to move your target)
    (SC)  ???                       :C, B+C, B+C, B, 6+B OR A, C, B+C, B, 6+B
    
    Chain Combos:
    (1)  (w) close A, B, B, B
    (2)  (w) close A, 6+B, 4+B
    (3)  (n/w) close C, B, D, 4+B
    (4)  close C, B+C, B+C, B, B
    (5)  C, C, D, D
    (6)  A, B, B, 6+A
    
    More Combos:
    (1)  (w) jump in strong P, close standing strong K, into B+C (2 hits), cancel
         into weak Hayate BaNe.
    (2)  (n/w) jump in strong K, crouching weak P, close standing weak K, B+C,
         D, B into KiKyo-ShoHeki, jump forward strong K cancel into weak(strong)
         HaNe-YaiBa.
    (3)  (n/w) jump in strong K, close C, C, D, 6+A, dash forward, close C, B+C,
         D, B, cancel into KiKyo-ShoHeki, jump forward strong K cancel into weak/
         strong HaNe-YaiBa.
    ------------------------------------------------------------------------------
    
    HOUOH <Hama MyoJo>
    *****
    
    Story: Born with the gift to make the evil retreat but this gift ironically
    attracts devils.  Has intensely hated devils since they killed his parents.
    Travelling the turbulant world to learn the real aim of his innate ability.
    
    KuSenKoh                        :4 then 6+P
    ChiRetsuSen                     :4 then 6+K
    HouOh-TenBu                     :2 then 8+K
    HaJa-ReiHaDoh                   :2146+AB
    KiShinZan                       :41236+P, 236+P, 236+P
    Command Throw                   :4632+B
    (DM) DaiNichi-SyaNaSyo-Rai      :4128+AC
    (SDM) MuSouTaiYoKen             :63214632+AC
    (SC) ???                        :D, D, A, 6+B OR A, B, A, 6+B
    
    Chain Combos:
    (1)  close D, D, D, D
    (2)  close B, A, B, D
    (3)  A, B, D, D
    (4)  A, B, A, 6+C
    (5)  close B, 4+D
    (6)  close B, A, B, 2+D, D
    
    More Combos:
    (1)  Jump in strong K, close B, A, far strong P.
    (2)  (n/w) jump in strong K, close D, D, D, walk toward slightly, close D, D,
         B into B+C, walk toward slightly A, B, A, A, B, B, cancel into HaJa-
         ReiHaDoh.
    ------------------------------------------------------------------------------
    
    NATSUME <NanTen SuZaku>
    *******
    
    Story: Born and raised in a tribe with foreign blood, and trained as a
    "MuEn-Ryu" fighter to follow the village's tradition.  After bothered by
    nightmares for a long period of time, found out the reason for the dream
    originates in JiPan.  Leaves for the nation to get rid of the suffering...
    
    JinKu-Zan                       :623+P
    HyakKi-RenSai                   :214+P repeatedly
    GoZanPu                         :214+K
    AsuKa                           :(w) 41236+P
    TenHa-RekKyaku                  :641236+CD
    ToHa-Sen-Geki                   :(236+K) x3
    Command Throw                   :421+D
    (DM) Oh-Satsu-GenMuRyoRan       :63214236+AC
    (SDM) ???                       :632632+AB
    (SC) ???                        :3+A, 6+A, 6+A, 6+B OR 3+A, 6+A, 6+A, A, 6+B
    
    Chain Combos:
    (1)  3+A, A, D, 8+D, 8+D
    (2)  6+A, B, D
    (3)  close A, D, B
    (4)  far A, 6+A, 236+B
    (5)  3+A, 6+A, 6+B, 46+B
    (6)  3+A, 6+A, 6+A, B
    
    More Combos:
    (1)  Jump in strong K, close standing strong P, into strong HyakKi-RenSai.
         walk toward slightly, strong P.
    (2)  Infinite combo: crouching weak P, cancel into strong ToHa-Sen-Geki,
         repeat.
    ------------------------------------------------------------------------------
    
    GOEMON <KaiToh MuSo>
    ******
    
    Story: A lone-wolf thief who has kept the country astir.  Steals only from
    those who fill their pockets through bad deeds, however, and gives away the
    wealth to orphans and poor people.  Having heard rumors of the Golden Palace,
    seeks it as the next target.
    
    BakuEn-Sho                      :623+P
    KaEn-Sho                        :(n/w) 214+P
    JiTekKyu                        :(n/w) 236+P
    GoGeki-Ho                       :(w) 236+P
    TekKyu-KaEnGoku                 :2146+AB
    TenChu-Baku                     :(236+K) x3
    Command Throw                   :412+D
    (DM) RekKa-MessTuSyo            :4216+AC
    (SDM) ???                       :4623+AC
    (SC) ???                        :3+A, B, B, 6+B OR 3+A, B, 6+B
    
    Chain Combos:
    (1)  A, C, C, D, D
    (2)  A, B, C, B, 6+B
    (3)  close D, D, D
    (4)  close C, C, 2+D
    (5)  A, C, C, 4+B
    (6)  3+A, B, B, B, 236+B
    (7)  A, C, C, D, D
    (8)  A, B, D, B, 6+B
      
    More Combos:
    (1)  Infinite combo 1: A, B, into TenChu-Baku (2 hits), repeat...
    (2)  Infinite combo 2: A, B, into B+C, walk toward slightly, repeat...
    ------------------------------------------------------------------------------
    
    UNZEN <Congo ARaHan>
    *****
    
    Story: Normally a big kind-hearted guy becomes blindlly violent when drunk.
    After kicked out of the mountain temple which he entered for training, he has
    secluded himself in the mountains to continue training.
    
    Dai-FunSai-Geki                 :B+D
    Dai-GokuSaTu-Geki               :1463214+P
    InGa-OHo                        :2147+P
    DaiChi-MeiDo                    :63214+P
    ZaiNin-Sabaki                   :623+P
    MeiMyaKu-MiZin                  :4 then 6+AC
    ZanGe-KakuGo                    :(236+K) x3
    Command Throw                   :1236+B
    (DM) YoMi-OKuRi                 :4632146+AC
    (SDM) ???                       :2141236+AC
    (SC) ???                        :(w) A, B, 6+A, 6+B OR (w) A, B, B, 6+B
    
    Chain Combos:
    (1)  (n/w) B, 6+B
    (2)  (w) C, A, 6+B
    (3)  (n/w) A, B, B, 6+A, B
    (4)  C, C, D, 2+D
    (5)  6+A, B, A
    (6)  A, B, 6+A, B, B
    
    More Combos:
    (1)  Jump in strong K, C, C, 6+A, C, C, 6+A, B, weak ZanGe-KakuGo, C, C, 6+A,
         C, C, 6+A.
    (2)  Jump in strong K, far B, B, close standing strong P.
    ------------------------------------------------------------------------------
    
    KASUMI <KohTen KunPu>
    ******
    
    Story: Grand-daughter of the leader of "Kurenai Clan" who follow a style of
    female "KunoIch" Ninja Techniques.  Though yet to undergo full training, has
    considerable competence as a Ninja.  After her grand-mother spoke of their
    destiny on her 16th birthday, left home to eliminate the source of the bloody
    battles throughout the nation...or was it to escape from the strict training?
    
    KaKyaku-EnSen-Syu               :236+K
    HiSen-Syu                       :63214+K
    HiRyu-Sen                       :jump 82+K
    HiTen-Kyaku                     :(n/w) 2 then 7(9)+K
    TenSin-SenPu                    :after HiTen-Kyaku P
    HiTen-Kyaku                     :after HiTen-Kyaku K
    HiEn-Bu                         :jump 6+K
    HeSen-TyuGeki                   :4 then 6+AB
    HiZan-Geki                      :(236+P) x3
    (DM) HeSen                      :632146+AB
    (SDM) ???                       :22146+AC
    (SC) ???                        :A, B, A, B, 6+A, 6+B OR B, B, A, B, 6+A
    
    Chain Combos:
    (1)  3+A, D, 2+D, 2+D, 2+D
    (2)  close A, 6+A, 6+B, 6+D
    (3)  close A, 6+A, A, 6+B, B
    (4)  close B, B, B, B
    (5)  close C, D, B, D
    (6)  close A, B, A, B, 6+B
    
    More Combos:
    (1)  (w) Jump in strong K, crouching B+C, cancel into (SDM).
    (2)  Infinite combo: crouching weak P, into HiZan-Geki (2 hits), repeat...
    ------------------------------------------------------------------------------
    
    Ranmaru
    *******
    
    (no name of moves again. Sorry)
    
    ???     236+P
    ???     641236+K
    ???     623+P
    ???     6321+P
    ???     63214+D
    ???     214+K x3
    ???     632146+AB
    (DM)    463214+AB
    (SDM)   236412+AB
    (SC)    A,B,A,B,6B
    
    Chain Combos
    (1)  B,A,B,B
    (2)  A,B,A,6B,236B
    (3)  A,B,B,A,D
    (4)  C,B,D,D
    (5)  B,A,A,B,6B
    (6)  B,A,B,6C
    (7)  B,A,B,214D x3
    (8)  A,B,A,B,6B
    (9)  A,C,D,D,
    (10) A,B,D,D
    (11) C,B,A,214D x3
    
    More Combos:
    ------------------------------------------------------------------------------
    
    NOBUNAGA
    ********
    
    ATTN: Mickey, I'll get my Japanese friend Takuma (yes, Takuma)to try to
    translate the story and name of moves and etc for the
    remain characters, as for the cool looking ascii art for the title and the
    rest of the decorations I'll leave them ALL to you, is that kool? I gotta
    have a nice rest after all these typings :^)
    
    
    Ket

    • 1,920 x 1,080 full-HD panels with perpendicularly aligned liquid crystals
    • Outstanding 11,000:1 contrast ratio - highest in its class *1
    • Lumens brightness rating of 1100.
    • Newly developed lens system with original aspherical lenses
    • Pure Colour Filter adjusted to professional specifications for rich, deep blacks and vivid colours
    • 14-bit gamma processing original LSI
    • HD-optimized Dynamic Iris Lens with new algorithm
    • Waveform monitor function
    • HD-optimized Smooth Screen
    • Cinema Colour Management
    • Progressive Cinema Scan (3/2 pull-down)
    • Scene-adaptive MPEG noise reduction
    • Lens-centred symmetrical design
    • 2x powered optical zoom and powered focus
    • Learning Remote Control
    • Two HDMI Inputs
    Price Tag: $3500
     
  • With 2499$ MRP, 60000:1 contrast ratio - this projector is going to set a new trend in 1080p projector market. For all of you still looking for good reasons to buy it or not, projectorcentral.com has put an interesting review online

    &160;285f581f4dcb4304ac52e9ee275f556a

    My current projector (PT900AE) is still working after 2122 hours... hope it will last till the AE3000 reach Switzerland.

    An interesting thread at AVS forums, and the specifications are available as PDF HERE

  • to be continued



  • The PT-AX100U is the successor of the preceding model PT900AE- this new projector comes with better initial calibration, better benchmark scores and an improved lamp with plenty of lumen output.  (2000 Lumens!). Beside this I have 900 hours usage on my PT900AE in less than 6 months.
    You can find some of the best reviews below: