Atari (from a Japanese verb meaning "to hit the target") is a corporate and brand name owned by several entities since its inception in 1972, currently by Atari Interactive, a subsidiary of the French publisher Atari, SA (ASA). read more at WikiPedia

  • Atari_7800_ProSystem_video_game_console_01

    The Atari 7800 ProSystem, or simply the Atari 7800, is a video game console re-released by Atari Corporation in January 1986. The original release had occurred two years earlier under Atari Inc. The 7800 had originally been designed to replace Atari Inc.'s Atari 5200 in 1984, but was temporarily shelved due to the sale of the company after the video game crash. In January 1986, the 7800 was again released and would compete that year with the Nintendo Entertainment System and the Sega Master System. [From WikiPedia]

    It had simple digital joysticks and was almost fully backward-compatible with the Atari 2600


    Serial Number X8 4068524




  • atari_lynx_portable_console_00

    The Atari Lynx is a 16-bit handheld game console that was released by Atari Corporation in 1989. The Lynx holds the distinction of being the world's first handheld electronic game with a color LCD. The system is also notable for its forward-looking features, advanced graphics, and ambidextrous layout. The Lynx was released in 1989, the same year as Nintendo's (monochromatic) Game Boy. [WikiPedia]


    120 games are available, I own currently only one: Gates of zendocon:

    Gates of Zendocon is a 1989 action video game by Epyx for the Atari Lynx which was highly rated. This game is an action platform scrolling shooter where the player controls a space ship across 51 levels ("universes"). During gameplay there are a number of little alien allies to aid the player and protect the ship. The style of the game has an organic feel and the foes are numerous. There is a bonus level hidden inside the game where the player can earn high scores by destroying the faces of the game's creators. [WikiPedia]


    Technical specifications

    • MOS 65SC02 processor running at up to 4 MHz (~3.6 MHz average)
      • 8-bit CPU, 16-bit address space
      • Sound engine
        • 4 channel sound (Lynx II with panning)
        • 8-bit DAC for each channel (4 channels × 8-bits/channel = 32 bits commonly quoted)
      • Video DMA driver for liquid-crystal display
        • 4,096 color (12-bit) palette
        • 16 simultaneous colors (4 bits) from palette per scan line (more than 16 colors can be displayed by changing palettes after each scan line)
      • 8 System timers (2 reserved for LCD timing, one for UART)
      • Interrupt controller
      • UART (for ComLynx) (fixed format 8E1, up to 62500 Bauds)
      • 512 bytes of bootstrap and game-card loading ROM
    • Suzy (16-bit custom CMOS chip running at 16 MHz)
      • Graphics engine
        • Hardware drawing support
        • Unlimited number of high-speed sprites with collision detection
        • Hardware high-speed sprite scaling, distortion, and tilting effects
        • Hardware decoding of compressed sprite data
        • Hardware clipping and multi-directional scrolling
        • Variable frame rate (up to 75 frames/second)
        • 160 × 102 standard resolution (16,320 addressable pixels)
      • Math co-processor
        • Hardware 16-bit × 16-bit → 32-bit multiply with optional accumulation; 32-bit ÷ 16-bit → 16-bit divide
        • Parallel processing of CPU and a single multiply or a divide instruction
    • RAM: 64 KB 120ns DRAM
    • Storage: Cartridge - 128, 256 and 512 KB exist, up to 2 MB is possible with bank-switching logic. Some (homebrew) carts with EEPROM to save hi-scores.
    • Ports:
      • Headphone port (3.5 mm stereo; wired for mono on the original Lynx)
      • ComLynx (multiple unit communications, serial)
    • LCD Screen: 3.5" diagonal
    • Battery holder (six AA) ~4–5 hours (Lynx I) ~5-6 hours (Lynx II)
  • Really funny and interesting way to present the layout of most if not all game controller ever made to date.