Date: Wed, 21 May 1997 07:59:56 -0400 Subject: Real Bout Special FAQ rel.2 /| / `. / . | / ., | / ... `. \\ ______ |\ / ..... | ___--- \ \_|@@@@@@\| \ /\ / ...... | ___--- .. / | @@@@@@@@@ \/\_| \/....@@... `___--- ...... -__ __/\ _/@@@@@@ @@@ .....@@@@@.. ......... \|@@ | _-___ @@@ @@@ ........@@.@@.@@@@@........ @@@ / _/ @@ @@@ ............@@.@@@@@@@@@@..... @@ /____ -__ @@ @@ ..............@@.@@..@@..@@@... @@@@@@@ /______ __/ @@@@@ @@@....@@@ @.@@.@@..@@.@@@.. @@ @@ @@@@@@ ___- __- @@@@@@ @@@@@.@@@@@@@.@@@@...@@@@@.. @@@ @@@@ @@ @@@@ -- -_ @@@@@@ @@ @@ @@..@@..@@@. ,.@@..@@ @@@@@@@@ @@ @@@ _\ _/ @@@ @@ @@ @@ @@.@@@..@@@.@.@@@.@@@ @@ @@ @@ @@ @@@@ @@ \ - | @@@ @@@@@@@@ @@@@@@..@.@@@..@@@@@@ @@ @@@ @@@@@@@@@@@@@@ __\ | @@@ @@ @@@@@ @@@ @@@......@@@@@@. @@@@ @@@ @@ @@@ \ - | @@@ ___ __...__. __.... __ _/- \ | @@@ _/-_|\ |__ |__|.|_ .|.. ||.|__| | \\/\/ -_\ | @@ / /_/\ ___| |....|__.|__ ||.|..| |__ _/\/\_\ | @ / \____ .... ____________ . ______/ -\\ | / /... / \_ \ (R) | / /.. / \ |/ /./ // REAL BOUT FATAL FURY S P E C I A L FAQ version: 1.5 rel. 2 Created: 26th April 1997 Last Updated: 13th May 1997 Copyright (c) 1997, Mark O'Neill (* FLEA *) <This email address is being protected from spambots. You need JavaScript enabled to view it.>


            This Document may be freely copied, distributed or used
           in any way provided proper credit is given to it's author.



------=| CONTENTS |=----------------------------------------------------------

 1) Introduction
     Story
     General

 2) Game Details
     Rules
     Stage Features
     Ranking
     Misc
     Home/Arcade Version Differences
        Codes
     Shadow Versions of Characters
     Endings

 3) Basic Movement/Controls
     Fighting Plane
     Fighting Plane Attacks
     Guard Cancel (Break Shot)
     Notes on Blocking
     Recovery Attacks
     Pursue Attacks
     Combination Attacks
     Ultra Deadly Attacks
     Hidden Power Attacks

 4) Power Guage Details

 5) Stage Descriptions

 6) Combo System Details

 7) Individual Character Details
      Terry Bogard
      Andy Bogard
      Kim Kap Whan
      Duck King
      Joe Higashi
      Mai Shiranui
      Sokaku Mochizuki
      Bob Wilson
      Hon Fu
      Blue Mary
      Franco Bash
      Ryuji Yamazaki
      Jin ChonShu
      Jin ChonRei
      Billy Kane
      Cheng Sinzan
      Tung Fu Rue
      Laurence Blood
      Wolfgang Krauser

      Extra/Shadow characters:- Geese Howard
                                EX: Andy
                                EX: Mary
                                EX: Billy
                                EX: Tung

 8) Credits/Thanks

 9) Version History

10) Post sites for this FAQ



------=| INTRODUCTION |=------------------------------------------------------


-=| STORY |=-

(...Translation from Japanese...)

The countless battles of destiny have been done.  They have engaged in a battle
with themselves to develop their strength.  The battle often developed into a
magnificant one by an irony of fate.  It developed into one which wasn't
expected...

Now, fighters who have battled, been hurt and trained themselves to the peak
think:- "What on earth are they longing for?  What is strength?"

Each fighter who has already been a legend, want to put an end to this battle.
Every battle, however, isn't a perfect one.  They can't be satisfied.

The battle is.....
                    like flying to the sky.....

And now, the fighters set free their elegant and excellent arts.  On the stage
called Real Bout Fatal Fury Special...


-=| GENERAL |=-

Welcome again all NeoGeo/Beat'em up fans!  The SIXTH in the excellent SNK Fatal
Fury series is the best yet.  Some things have gone from the game, including
character moves that were over-powering, the ring-out system has gone, and the 3
battle planes have been reduced to 2.  Additions  include 4 new characters and
the ability to play as 'shadow/evil' versions of certain characters, although
Geese is no longer selectable.

This FAQ is based upon the PAL CD version of the game (which I own).  There may
be slight differences between this and the arcade version, explained in the Home
Version section.  The FAQ structure is also closely based on my previous FAQ for
Real Bout Fatal Fury.



------=| GAME DETAILS |=------------------------------------------------------


-=| RULES |=-

As is unique to the Fatal Fury series, the action is now fought on 2 planes of
existence (foreground and background, like the previous Fatal Fury 2/Special
games).  The foreground plane is the normal/starting plane to fight in.

Rounds consist of 'best of 3' rules (as standard).  An extra round (with less
time) will be fought if no winner is found after 3 rounds.

The energy bar for each character is as before where two energy bars are 'overlaid'
on each other.  The top bar is the Yellow bar, which when depleted gives way to a
Red bar, which will flash when it reaches around 90-95 percent.

It is worth noting here that while two energy bars may seem excessive, a single
Power Special Move can drain the entire Yellow energy bar and a small chunk of
the Reb bar!

After initially selecting your own player in a one player game, you then pick the
first opponent to fight against.  Laurence Blood and Wolfgang Krauser are now the
sub boss and boss characters.  An un-selectable Geese Howard can be fought if you
rank good enough after defeating Krauser.  You only have one chance to defeat him.
Billy now appears as a 'mid-boss', the fourth opponent you will meet.


-=| STAGE FEATURES |=-

There are 10 different stage areas in the game, which all have breakable objects
at either end (except Geese's stage).  Instead of a Ring Out now, when an end is
broken and the opponent is knocked down from the attack, they are dizzied for a
short while.  Objects can be seen to weaken just before they are about to break.

Many stages and characters music/voices return from the Fatal Fury 2/Special
games in some revamped form.  Refer to Stage Description section for further
stage details.

The ability to knock an opponent 'out of the screen' at the end of a match has
also gone (sob!).

The stage obstacles have durability values of 11 (at which point they will
break).  When hit by attacks the durability will decrease at the rate of the
following:-

 If attacks are guarded by the opponent:

       Deadly Attacks        1
       Ultra Deadly Attacks  2  (S.Power)
       Hidden Power Attacks  2  (P.Power)

 If attack(s) hit the opponent:

       Deadly Attacks        2
       Ultra Deadly Attacks  5  (S.Power)
       Hidden Power Attacks  5  (P.Power)

When the damage is more than 10, it'll be broken, and the opponent will be
dizzied for a short while.  They can hammer the buttons/move joystick left-right
repeatedly to speed up the recovery process before they get decked!


-=| RANKING |=-

As in the previous Real Bout, rounds are graded for the player depending upon
their performance (in terms of combo's, speed, skill etc).  Each round is graded
as follows:-

    SCORE
TIME     | - 9000 | - 8000 | - 7000 | - 6000 | - 5000 | - 4000 | - 3000 | 3000 -
  -------+--------+--------+--------+--------+--------+--------+--------+-------
   - 15s |   SSS  |   SSS  |   SS   |   SS   |    S   |    S   |    S   |  AAA
  -------+--------+--------+--------+--------+--------+--------+--------+-------
   - 20s |   SSS  |   SS   |   SS   |   S    |    S   |    S   |   AAA  |   AA
  -------+--------+--------+--------+--------+--------+--------+--------+-------
   - 25s |   SS   |   SS   |   S    |   S    |    S   |   AAA  |   AA   |  AAA
  -------+--------+--------+--------+--------+--------+--------+--------+-------
   - 30s |   SS   |    S   |   S    |   S    |   AAA  |   AA   |   AA   |   A
  -------+--------+--------+--------+--------+--------+--------+--------+-------
   - 35s |    S   |    S   |   S    |   AAA  |   AA   |   AA   |    A   |   B
  -------+--------+--------+--------+--------+--------+--------+--------+-------
   - 40s |    S   |   AAA  |   AAA  |   AA   |   AA   |    A   |    B   |   C
  -------+--------+--------+--------+--------+--------+--------+--------+-------
   - 45s |   AAA  |   AA   |   AA   |   A    |    A   |    B   |    C   |   C
  -------+--------+--------+--------+--------+--------+--------+--------+-------
   - 50s |   AA   |    A   |   A    |   B    |    B   |    C   |    C   |   C
  -------+--------+--------+--------+--------+--------+--------+--------+-------
   - 55s |    A   |    B   |   B    |   C    |    C   |    C   |    C   |   C
  -------+--------+--------+--------+--------+--------+--------+--------+-------
   56s - |    B   |    C   |   C    |   C    |    C   |    C   |    C   |   C
  -------+--------+--------+--------+--------+--------+--------+--------+-------
   Extra |        |        |        |        |        |        |        |
     or  |    C   |    C   |   C    |   C    |    C   |    C   |    C   |   C
  Time up|        |        |        |        |        |        |        |

These grades receive marks as follows:

   Fighting Level | SSS | SS |  S | AAA | AA |  A |  B |  C
   ---------------+-----+----+----+-----+----+----+----+----
   Fighting Point |  53 | 45 | 33 | 25  | 17 | 12 |  9 |  5

At the end of the game, these marks are summed up and you will be awarded a
Fighter Grade as follows:

    HOLY | GENIUS  | MASTER  |   ACE   |  HOPE   | AVERAGE | TRAINEE | BEGINNER
  FIGHTER| FIGHTER | FIGHTER | FIGHTER | FIGHTER | FIGHTER | FIGHTER | FIGHTER
  -------+---------+---------+---------+---------+---------+---------+---------
   -850  | 849-650 | 649-442 | 441-351 | 350-221 | 220-156 | 155-117 |   117-


-=| MISC |=-

'Fake' moves (the start animation of a Special Move) are still here (some of
them), and are shown in each character's move section with their normal moves.

One of 2 colours can be selected for each character, using either A or D buttons
when selecting a character.  The A button is the normal colour, the D button is
the alternative colour.

Certain characters will interact a little with others at the start of a battle
(e.g: Terry meeting Geese).


-=| HOME/ARCADE VERSION DIFFERENCES |=-

To initially have the ability to select Geese and the Shadow/EX characters on
the home version, the following code is needed to be entered (once only after
loading the game).

Code:- Upon beating Geese on the home version, a code is given;

        O O O
    -O /  |  \ O- / | \ -O \  then  A, B, C   to be performed on Ranking Screen
                 O  O  O    O                 (the High Score table)
                             (hold)

The code must be done fairly quickly, and the last direction should be held
whilst the buttons are tapped in sequence (A, then B, then C).

If done correctly, you will hear Geese say: "Come on...".


-=| SHADOW VERSIONS OF CHARACTERS |=-

To select the shadow/EX version of a character, on the character select screen
move to the character to choose to play as (see list on contents page).  Then do
the following:-

     Hold the start button (all the while - don't let go of it)

     Tap buttons in sequence; B, B, C, C

     Now hold down the B button for a second or so

     Whilst still holding B (and Start), press and hold C button

     Whilst holding these three buttons, press A or D to select your character
     in Shadow form.  Can now let go of all the buttons.  (A or D is used to
     select the costume colour).


-=| ENDINGS |=-

Ending (finishing/completing) the game consists of the following events that
occur;

   - congratulations screen (followed by the 'nightmare' situation if you get
     to fight Geese)

   - post fight character portrait and interactions with another character
     who is connected to their fight/story in some way

   - credits, together with comedy fights between different characters.  The
     actual sequences differ depending how many times the game is finished, that
     means there is a different set of skits every time the game is beaten.
     There are about 4 or 5 different sets, which repeat after they have all
     been shown once.

   - home version; above code given if Geese is beaten

   - the SNK Sound Art of 'Blue Mary's Blues' - worth seeing for sure!

   - your name entry / final ranking details



------=| BASIC MOVEMENT/CONTROLS |=-------------------------------------------

    /=================<  B A S I C   C O N T R O L S  >==================\
    |                                                                    |
    |            (low/high jump)                                         |
    |                              A - Punch     B - Kick                |
    |              UB   U   UF                                           |
    |                O  O  O       C - Powerful attack                   |
    |                 \ | /                                              |
    | (mid/ guard) B O-   -O F     D - Move to other fighting plane      |
    |  high           / | \          - Turn in the air                   |
    |                O  O  O                                             |
    |              DB   D   DF                                           |
    |  (low guard)            (crawl)                                    |
    |                (crouch)                                            |
    |                                                                    |
    |--------------------------------------------------------------------|
    |                                                                    |
    |  Turn in air :  Tap the D button whilst in the air to turn your    |
    |                 character around to face the other way.  Can also  |
    |                 press an attack button after the D button released |
    |                                                                    |
    |       Taunts :  Press C when at distance from opponent             |
    |                 (can be cancelled at any time)                     |
    |                                                                    |
    | Holds/Throws :  O- or -O + C button  (or variations of)            |
    |                 Some characters can also Air Throw                 |
    |                                                                    |
    |Roll recovery :  O- / | + D  (when Power Gauge at H.POWER or above) |
    |                   O  O                                             |
    |                                                                    |
    |     Low Jump :  Tap Jump direction                                 |
    |                                                                    |
    |    High Jump :  Hold Jump direction                                |
    |                                                                    |
    |        Crawl :  Crawl forward (offensive crouch,  Hold \  )        |
    |                                                         O          |
    |  Air Defense :  O-  in the air whilst being attacked               |
    |                     (works against normal moves & projectiles)     |
    |                                                                    |
    |    Jump Back :  O- O-  (also dodge projectiles)                    |
    |                                                                    |
    | Forward Dash :  -O -O  (can also dash-jump for longer/higher jump) |
    |                                                                    |
    \====================================================================/


-=| FIGHTING PLANE |=-

This is based on the Fatal Fury 2/Special fighting plane system.

Battles are usually fought in the foreground plane.  Characters can move between
planes by pressing the D button (useful for dodging special attacks/projectiles).
Certain character moves will also knock the opponent to the other plane (it is
possible to do this during a combo!).

When a character is in the opposite background or foreground plane, both
characters can still move forwards/backwards, dash, block or perform special
moves.


-=| FIGHTING PLANE ATTACKS |=-

If you are in another plane to your opponent you can do the any of following:

      - press C to hit them high & bring them back to your plane.

      - press | + C to hit them low & bring them back to your plane.
              O

      - press A to move yourself to the opponent's plane and punch them.

      - press B to move yourself to the opponent's plane and kick them.

It is possible to use normal moves, combo's or Special moves to thrust an
opponent into the background or foreground, and it is also possible to air
juggle the opponent during this with some characters (if you have ever played
against Franco Bash, you'll know about it!)


-=| GUARD CANCEL (BREAK SHOT) |=-

Now known as the Break Shot move, during an attack, characters can use powerful
'Guard Cancel' techniques to break the enemy guard whilst they are being attacked.

The Guard Cancel/Break Shot move can ONLY be done when the Power Guage is POWed up
to the H.POWER level or higher.  All characters have at least 1 of their special
moves which can be used as a Guard Cancel move.

To perform a Break Shot (BS), whilst blocking an attack, perform the specific
Special Move (shown in each characters section), which should result in a Break
Shot bonus and a trail of shadows being left whilst the move is performed.  The
move has to be performed immediately after blocking an attack.  The Power Guage
will go down a little when the move is performed.


-=| NOTES ON BLOCKING |=-

Once you have started blocking an opponents attack (combo or special moves), you
do not have to keep holding the joystick in the block position.  The game has what
I call 'Semi-Automatic' blocking, where your character will successfully block the
remainder of the attacks (at the same level - mid or low) if you blocked the first
hit.  This of course makes Guard Cancel attacks a little easier to perform!


-=| RECOVERY ATTACKS |=-

Some characters can perform a special kind of attack whilst they are getting up
off the ground (after being combo'd or knocked down from a special move).  When
executing the move, before standing, your character will perform their attack
on an unsuspecting hovering opponent!

Details for the moves for each character are given in their own section.
All characters can also escape to the other fighting plane by performing the Roll
Recovery move (b,db,d + D ) when they are about to hit the ground from an opponents
combo or special move.  This requires the Power Gauge to be in the H.Power level or
above, like the Break Shot system.


-=| PURSUE ATTACKS |=-

Some characters can perform follow-up attacks on an opponent who has been
knocked down by a combo, throw or Special Move (combo's make the opponent stay
down slightly longer than for a throw).

Details for the moves for each character are given in their moves section.


-=| COMBINATION ATTACKS |=-

Just like in the previous Real Bout, pressing a series of buttons (sometimes with
joystick direction) will perform cool looking chain-like combos.  The system has
been upgraded to allow certain combos to be performed which can combo an opponent
between fighting planes (knock them to and from the other plane during a combo).
Air juggles are also easier to perform now.

See each characters section for details, and the Combo Section below.


-=| ULTRA DEADLY ATTACK (S.POWER) |=-

Known as the S.POWER move.  Only possible when your character's energy bar is
flashing OR the Power gauge is full or above H.POWER.  (Can also be done if both
are flashing instead of the P.POWER move).


-=| HIDDEN POWER ATTACK (P.POWER) |=-

Known as the P.POWER move.  Only possible when your character's energy bar is
flashing AND the Power gauge is at S.POWER



------=| POWER GAUGE |=-------------------------------------------------------

Each  character has at the bottom of the screen a bar which fills up when your
character attacks the opponent (special moves), or your character blocks an
opponents moves.

>From empty, when it reaches half full it will display H.POWER, allowing Break
Shot and Roll Recovery moves to be performed.

When the bar becomes full, it flashes and displays above the gauge:-

             S.POWER   (or P.POWER if the energy bar is flashing red)


S.POWER or P.POWER power guages will completely drain away when you have used a
special S.POWER or P.POWER move (successfully hitting the opponent or not).

H.POWER gauges will go down by about a half when a Break Shot or Roll Recovery
move is performed.  Partly charged power gauges are carried over to the next
round.

If the S.POWER (P.POWER) move is not used, the gauge will begin to drain slowly.
During this time the move will still be available until the bar is empty (only
if bar is still flashing).

NOTE: The Power Gauge will not be drained if an S.POWER move is used when a
      P.POWER move is available.



------=| STAGE DESCRIPTIONS |=------------------------------------------------

1)   JAPAN
    Pink cherry blossom trees continually drop their leaves on this stage which
    is set at evening under a bridge bed over a river at low tide.

    To the right is a stone wall which will give way to a secret room full of
    lost treasure!  To the left is a large tree which will simply break apart.


2)   KOREA
    Set in the wintery daylight of a Korean Martial Arts dojo, snow is slowly
    drifting down.  Pupils can be seen in the background cheering and practising
    their skills.  Second round changes to sun-set, and the snow is gone.

    To the left and right are large wooden practise logs which will break apart.


3)   BRAZIL
    Reminiscent of Joe's Fatal Fury 2 stage, set in the jungle.  There is a large
    waterfall in the background, and a leapard watches the fight from a tree.

    To the right is a stone statue which will break apart splashing water
    everywhere.  An old wooden hut lies on the left

4)   CHINA
    Set by the edge of a picturesque lake, mountains can be seen in the distant
    haze.

    To the right is a smouldering, fire-y cave.  To the left is a panda bear
    happily chewing bamboo, until he's interupted that is!

5)   HONG KONG
    Somehow reminds me of Lee's stage from AOF2 with the busy street and red
    tram all watching the fight.

    To the right sits a stall, selling meat and pigs heads!  A large wooden
    post-board stands on the left infront of a vegetable stall.  Anyone tell
    me what the writing says?

6)   USA
    A nice day out at the beach!  Seaguls fly around endlessly.

    To the right, a palm tree will drop it's nut onto the opponents head.  To
    the left a boat on the beach is being painted...

7)   SOUTHTOWN
    Billy Kane's stage - literally!  He has his band's music equipment set-up
    ready for a show.

    To the left and right are large video screens, which will give a 'shocking'
    good show when broken!

8)   GERMANY
    Laurence Blood's stage, set on the balcony of a castle, in err - Germany.
    I guess it really should be in Spain as he's a Matador!

    To the right is a large sign of a bull, but to the left is the holding area
    of a bull itself!  Beware - it might just charge at you...

9)   KRAUSER's STAGE
    This is Germany's stage, but a little more sinister, set at night.  Lightning
    is flickering in the distant background.

    To the right now is a large fire-wielding statue, to the left are the main
    doors to the castle.

10)  GEESE's STAGE
    I believe this is his old stage from Fatal Fury 2/Special, it is very dark
    and menacing with lots of statues/figure around the place.



------=| COMBO'S |=-----------------------------------------------------------

Special Moves and Power Specials can be used within combo's or to end them with
devasting effects!

The linking moves/button presses to create a combo are shown as a map of all
possible combinations of button presses (with joystick direction if applicable).
Each sucessive move choice is shown branched off from the last previous button
press (reading from left to right).

I have deliberately not included combo's comprising of jump-in attacks or
Special Moves.

If a button in the combo map has * after it, that indicates that at the end of
the combo (or if that button is in a sequence) the button following press can be
interupted with another move, e.g: a Special attack.  For example, one of Andy's
combos is:-

         df+A --> C --> C --> C* --> fwd+C

A cool combo would be:-

         df+A --> C --> C --> C -->  -O | \ + C  Dragon Blast interupts the
                                        O  O     final button press.



------=| INDIVIDUAL CHARACTER DETAILS |=--------------------------------------

Key/move notes;

 (close) - the move must be executed when next/close to an opponent
           (i.e: within throwing range).

     [p] - this move knocks the opponent into the other fighting plane.

 [a/air] - a normal move which can be used as an air defense (anti-air)

[o/head] - move must be blocked standing (hits crouching opponents)

   [L/R] - can move left or right after this move (in the air)

    (bs) - this move can be used for a Guard Cancel / Break Shot move, which
           needs the Power Guage to be charged to at least H.POWER level.

  {..AB} - direction + AB  moves shown in {} are Fake Moves.

  {|+BC}   down + BC is the fake for the S.POWER/P.POWER move
   O

All moves shown are for characters facing to the right.

For the combo sections; dn refers to any joystick direction of  / or | or \
                                                               O     O     O
                        d refers to | only
                                    O

                        db or df refers to  / or \  respectively
                                           O      O



                            +================+
                            |  TERRY BOGARD  |
/===< HOLDS/THROWS >========+================+=============================\
|                                                                          |
| Buster Throw:      O- or -O + C                                          |
|                                                                          |
+===< MISC >========================+======================================+
|                                   |                                      |
| UpperCut:          \  + A         |  Recovery : none     Pursue : none   |
|  [a/air]            O             |                                      |
|                                   | Terry has gained a new move, the     |
| Spinning Kick:     -O + B  [p]    | shoulder Power Charge.               |
|                                   |                                      |
| Charging Kick:     dash, -O + C   |                                      |
|                                   |                                      |
+===< DEADLY ATTACKS >==============+============+========( notes )========+
|                                         {-O+AB}|                         |
| Burn Knuckle:         |  / O- + A/C            |                         |
|                       O O                      |                         |
|------------------------------------------------+-------------------------|
| Power Wave:           | \ -O + A               |                         |
|                       O  O                     |                         |
|------------------------------------------------+-------------------------|
| Round Wave:           | \ -O + C               | Hits in both planes     |
|                       O  O                     |                         |
|------------------------------------------------+-------------------------|
| Power Dunk:           -O | \  + B          (bs)|                         |
|                          O  O                  |                         |
|------------------------------------------------+-------------------------|
|                                                |                         |
| Power Charge:         O- -O -O + A             |                         |
|                                                |                         |
|------------------------------------------------+-------------------------|
| Crack Shoot:          |  / O- + B              |                         |
|                       O O                      |                         |
|------------------------------------------------+-------------------------|
| Rising Tackle:        Hold | then O + A        |                         |
|                            O      |            |                         |
|------------------------------------------------+-------------------------|
| Passing Sway:         | \ -O + D               | Terry himself will move |
|                       O  O                     | to the other plane      |
|                                                |                         |
+===< S.POWER >====(Ultra Deadly Attack)=========+=========================+
|                                          {|+BC}|                         |
| Power Geyzer:         |  / O-  / -O + BC  O    |                         |
|                       O O     O                |                         |
|                                                |                         |
+===< P.POWER >====(Hidden Power Attack)=========+=========================+
|                                                |                         |
| Triple Geyzer:        |  / O-  / -O + C        |                         |
|                       O O     O                |                         |
|                                                |                         |
#===< COMBO'S >==================================+=========================#
|                                                                          |
|      A  -+-->  B  -+-->  C                                               |
|     d+A  |         |                                                     |
|          |         ---> fwd+C [p] ----> bk+C* [p]                        |
|      B   |                                                               |
|     d+B -+-->  B  ---->  d+C                                             |
|               dn+B      df+C                                             |
|                                                                          |
|    df+A ---->  C  ---->  C  ---->  C* ---> fwd+C                         |
|                                                                          |
\==========================================================================/



                             +===============+
                             |  ANDY BOGARD  |
/===< HOLDS/THROWS >=========+===============+=============================\
|                                                                          |
| Shoulder Throw:       O- or -O + C                                       |
|                                                                          |
+===< MISC >========================+======================================+
|                                   |                                      |
| Upper Palm:           \  + A      |  Recovery : none     Pursue : none   |
|  [a/air]               O          |                                      |
|                                   | Where's all his moves gone?  He has  |
| Rolling Kick:         -O + B      | lost SIX of his RBFF moves, but he   |
|                                   | gains a new one - the Grab Explosion |
|                                   |                                      |
+===< DEADLY ATTACKS >==============+============+========( notes )========+
|                                         {-O+AB}|                         |
| Shadow Slash:          / -O + A/C              |                         |
|  (ZanEi Ken)          O                        |                         |
|                                                |                         |
|  Gale Back Punch:     do same motion again     |                         |
|   (Shippuu Uraken)    [C button only]          |                         |
|------------------------------------------------+-------------------------|
| Dragon Blast:         -O | \  + C              |                         |
|  (Sho Ryu Dan)           O  O                  |                         |
|------------------------------------------------+-------------------------|
| Grab Explosion:       -O \  |  / O- + C        |                         |
|                           O O O                |                         |
|------------------------------------------------+-------------------------|
| Sky Breaking Blast:    / | \ -O + B        (bs)|                         |
|  (KuHa Dan)           O  O  O                  |                         |
|------------------------------------------------+-------------------------|
| Flying Fist:          |  / O- + A        {|+AB}|                         |
|  (Hisyo Ken)          O O                 O    |                         |
|                                                |                         |
+===< S.POWER >====(Ultra Deadly Attack)=========+=========================+
|                                          {|+BC}|                         |
| Ultra Break Blast:    Hold | , \ -O + BC  O    |                         |
|  (Cho Reppa Dan)           O    O              |                         |
|                                                |                         |
+===< P.POWER >====(Hidden Power Attack)=========+=========================+
|                                                |                         |
| Shadow Slash Break:    / | \ -O + C            |                         |
|  (ZanEi Reppa)        O  O  O                  |                         |
|                                                |                         |
#===< COMBO'S >==================================+=========================#
|                                                                          |
|      A  -+-->  B  -+-->  C                                               |
|     d+A  |         |                                                     |
|          |         ---> fwd+C [p] ----> bk+C* [p]                        |
|      B   |                                                               |
|     d+B -+-->  B  ---->  d+C                                             |
|               dn+B      df+C                                             |
|                                                                          |
|    df+A ---->  C  ---->  C  ---->  C* ---> fwd+C                         |
|                                                                          |
\==========================================================================/



                            +================+
                            |  KIM KAP WHAN  |
/===< HOLDS/THROWS >========+================+=============================\
|                                                                          |
| Shoulder Throw:       O- or -O + C                                       |
|                                                                          |
+===< MISC >========================+======================================+
|                                   |                                      |
| Axe Kick:             -O + B      |  Recovery : none     Pursue : none   |
|  [o/head]                         |                                      |
|                                   | Kim's foot stomp motion has changed  |
|                                   | and he gets to follow-up his Flying  |
|                                   | Kick with a sliding kick now.        |
|                                   |                                      |
+===< DEADLY ATTACKS >==============+============+========( notes )========+
|                                                |                         |
| Flying Swallow Slash:   Hold | then O + B      |                         |
|  (Hi En Zan)                 O      |          |                         |
|                                                |                         |
|       at top of move:   | + B                  |                         |
|                         O                      |                         |
|------------------------------------------------+-------------------------|
| Half Moon Slash       |  / O- + B/C     {-O+AB}|                         |
|  (HanGetsu Zan)       O O                      |                         |
|------------------------------------------------+-------------------------|
| Energy Kick:          |  / O- + A              | stops most projectiles  |
|                       O O                      |                         |
|------------------------------------------------+-------------------------|
| Flying Kick:          in air, | + B            |                         |
|  (Hisyo Kyaku)                O                |                         |
|                                                |                         |
|  Slide Kick:          \  + B after above       |                         |
|                        O                       |                         |
|------------------------------------------------+-------------------------|
| Air Dust:             -O | \  + A          (bs)|                         |
|  (Ku Sajin)              O  O                  |                         |
|                                                |                         |
+===< S.POWER >====(Ultra Deadly Attack)=========+=========================+
|                                                |                         |
| Chinese Phoenix:      in air, O- / | \ -O + BC |                         |
| Air Dance Kick                  O  O  O        |                         |
|  (Hoh-Oh TenBu Kyaku)                          |                         |
|                                                |                         |
+===< P.POWER >====(Hidden Power Attack)=========+=========================+
|                                          {|+BC}|                         |
| Chinese Phoenix Kick: |  / O- / -O + C    O    |                         |
|  (Hoh-Oh Kyaku)       O O    O                 |                         |
|                                                |                         |
#===< COMBO'S >==================================+=========================#
|                                                                          |
|      A  -+-->  B  -+-->  C                                               |
|     d+A  |         |                                                     |
|          |         ---> fwd+C [p] ----> bk+C* [p]                        |
|      B   |                                                               |
|     d+B -+-->  B  ---->  d+C                                             |
|               dn+B      df+C                                             |
|                                                                          |
|      C  ---->  C*  ---> fwd+C ---> -O | \  + A                           |
|                                       O  O                               |
\==========================================================================/



                              +=============+
                              |  DUCK KING  |
/===< HOLDS/THROWS >==========+=============+==============================\
|                                                                          |
| Slam Dunk:         O- or -O + C             Air Throw:   | + C           |
|                                                          O               |
+===< MISC >========================+======================================+
|                                   |                                      |
| Double hit:        O- + A         |  Recovery : none     Pursue : | + C  |
|  [o/head]                         |                               O      |
|                                   |                                      |
| Slide Kick:        \  + B         | Our 'Ducky' hasn't changed much, but |
|                     O             | he gains a new Cross Head Spin move. |
|                                   |                                      |
+===< DEADLY ATTACKS >==============+============+========( notes )========+
|                                                |                         |
| Head Spin Attack:     | \ -O + A/C             | Can be interupted       |
|                       O  O                     |                         |
|------------------------------------------------+-------------------------|
| Dancing Dive:         |  / O- + B          (bs)|                         |
|                       O O                      |                         |
|------------------------------------------------+-------------------------|
| Cross Head Spin:      |  / O- + D              | Duck himself will move  |
|                       O O                      | to the other plane      |
|------------------------------------------------+-------------------------|
| Neo Break Storm:      -O | \  + B              |                         |
|                          O  O                  |                         |
|------------------------------------------------+-------------------------|
| Flying Spin Attack:   in air, |  / O- + A      |                         |
|                               O O              |                         |
|------------------------------------------------+-------------------------|
| Duck Fake Air:        in air, | |              | Not an attack           |
|                               O O  [L/R]       |                         |
|------------------------------------------------+-------------------------|
| Duck Fake Ground:     dash, \ + C              | Not an attack           |
|                              O                 |                         |
|                                                |                         |
+===< S.POWER >====(Ultra Deadly Attack)=========+=========================+
|                                    O           |                         |
| Break Spiral:         O- / | \ -O / | + BC     |                         |
|                         O  O  O     O   (close)|                         |
|                                                |                         |
+===< P.POWER >====(Hidden Power Attack)=========+=========================+
|                                          {|+BC}|                         |
| Duck Dance:           | | + ABC           O    | Not an attack           |
|                       O O                      |                         |
|                                                | - enhances other moves  |
|  when flashing, you can do either of:-         |   by 1-1/2 times        |
|                                                |                         |
|                                    O           | - lasts about 10 seconds|
|  1) Break Spiral:     O- / | \ -O / | + BC     |                         |
|     (enhanced)          O  O  O     O   (close)| - will also build up    |
|                                                |   Power Gauge initially |
|  2) Break Hurricane:  | \ -O  (x2) + BC  (?)   |                         |
|                       O  O                     | - performing a move will|
|                                                |   drain the Power Gauge |
|  3) Dancing Calibre:  |  / O- (x2) + BC (?)    |                         |
|                       O O                      |                         |
|                                                |                         |
|  4) Rolling Banisher: Hold O- , -O O- -O + BC  |                         |
|                                                |                         |
|  5) Diving Banisher:  in air, -O \  | + BC     |                         |
|                                   O O          |                         |
|                                                |                         |
#===< COMBO'S >==================================+=========================#
|                                                                          |
|     A   ---->  B  -+-->  C                                               |
|    d+A             |    fwd+C [p]                                        |
|                    |                                                     |
|     B   ----> d+B -+-->  d+C                                             |
|    d+B                  df+C                                             |
|                                            O                             |
|     d+C ----> d+C ---->  d+C ----> | \ -O / + B                          |
|                                    O  O                                  |
|                                                                          |
\==========================================================================/



                             +===============+
                             |  JOE HIGASHI  |
/===< HOLDS/THROWS >=========+===============+=============================\
|                                                                          |
| Knee-kick combo:   O- or -O + C                Knee Bash:   \  + C       |
|                                                              O           |
+===< MISC >========================+======================================+
|                                   |                                      |
| High Elbow:        \  + A         |  Recovery : none     Pursue : | + C  |
|  [a/air]            O             |                       (taunt) O      |
|                                   |                                      |
| Slide Kick:        \  + B         | Joe's Pressure Knee has changed to a |
|                     O             | tiger-knee combo type move, and his  |
|                                   | motion for the Hurricanes has been   |
| Uppercut: O- + A  R/House: O- + B | reversed.                            |
|                                [p]|                                      |
+===< DEADLY ATTACKS >==============+============+========( notes )========+
|                                                |                         |
| Slash Kick:            / -O + B/C              |                         |
|                       O                        |                         |
|------------------------------------------------+-------------------------|
| Golden Heel:          |  / O- + B              |                         |
|  (Ougon no Kakato)    O O                      |                         |
|------------------------------------------------+-------------------------|
| Tiger Kick:           -O | \  + B       {O-+AB}|                         |
|                          O  O              (bs)|                         |
|------------------------------------------------+-------------------------|
| Pressure Knee:        -O | \  + C              |                         |
|                          O  O                  |                         |
|------------------------------------------------+-------------------------|
| Exploding Blast:                               |                         |
|  (BakuRetsu Ken)      Tap A repeatedly         |                         |
|                                                |                         |
|  Exploding Hook:      | \ -O + A (after above) |                         |
|   (BajuRetsu Hook)    O  O                     |                         |
|------------------------------------------------+-------------------------|
| Exploding Hurricane:  -O \  |  / O- + A/C      |                         |
|  (BakuRetsu Hurricane)    O O O          {|+AB}|                         |
|                                           O    |                         |
+===< S.POWER >====(Ultra Deadly Attack)=========+=========================+
|                                          {|+BC}|                         |
| Screw Upper:          -O O- / | \  + BC   O    |                         |
|                            O  O  O             |                         |
|                                                |                         |
+===< P.POWER >====(Hidden Power Attack)=========+=========================+
|                                          {|+BC}|                         |
| Slide Screw:          -O O- / | \  + C    O    |                         |
|                            O  O  O             |                         |
|                                                |                         |
#===< COMBO'S >==================================+=========================#
|                                                                          |
|      A  -+-->  B  -+-->  C                                               |
|     d+A  |         |                                                     |
|          |         ---> fwd+C [p] ----> bk+C* [p]                        |
|      B   |                                                               |
|     d+B -+-->  B  ---->  d+C                                             |
|               dn+B      df+C                                             |
|                                                                          |
|     B   ---->  C  ---->  C  ----> | \ -O + C             A  ---->  C     |
|                                   O  O                                   |
|                                                                          |
|   bk+A  ---->  C  ---->  C  ---->  C*  ---> fwd+C                        |
|                                                                          |
\==========================================================================/



                            +================+
                            |  MAI SHIRANUI  |
/===< HOLDS/THROWS >========+================+=============================\
|                                                                          |
| Leg Flip:        O- or -O + C                  Air Throw:   | + C        |
|                                                             O            |
+===< MISC >========================+======================================+
|                                   |                                      |
| Cape Flick:      O- + A  [p]      |  Recovery :  Tap C   Pursue : none   |
|                                   | (double kick)                        |
|                                   |                                      |
|                                   | Mai can also jump off the wall.  A   |
|                                   | couple of her moves have been altered|
|                                   | but she's still our favourite ninja! |
|                                   | She also lost the Phantom Shiranui.  |
|                                   |                                      |
+===< DEADLY ATTACKS >==============+============+========( notes )========+
|                                          {|+AB}|                         |
| Flower Butterfly Fan:      | \ -O + A     O    |                         |
|  (KaCho Sen)               O  O                |                         |
|------------------------------------------------+-------------------------|
| Violent Flower Butterfly:  |  / O- + C (x5)    | Now a combo type move,  |
| Fan                        O O                 | ending in a multiple    |
|  (Midare KaCho Sen)                            | fan-dart throw          |
|------------------------------------------------+-------------------------|
| Dragon Flame Dance:        |  / O- + A     (bs)|                         |
|  (Ryu En Bu)               O O                 |                         |
|------------------------------------------------+-------------------------|
| Heat Haze Dance:           Hold | , O + C      |                         |
|  (Kagero no Mai)                O   |          |                         |
|------------------------------------------------+-------------------------|
| Deadly Ninja Bees:         O- / | \ -O + C     |                         |
|  (Hissatsu Shinobi Bachi)    O  O  O           |                         |
|------------------------------------------------+-------------------------|
| Squirel Dance:        in air, | + AB           |                         |
|  (Musasabi no Mai)            O                |                         |
|                                                |                         |
+===< S.POWER >====(Ultra Deadly Attack)=========+=========================+
|                                                |                         |
| Super Deadly Ninja Bees:      -O  / -O + BC    |                         |
|  (Cho Hissatsu Shinobi Bachi)    O             |                         |
|                                                |                         |
+===< P.POWER >====(Hidden Power Attack)=========+=========================+
|                                                |                         |
| Leotard Ninja Bees:           -O  / -O + C     |                         |
|  (Leotard Shinobi Bachi)         O             |                         |
|                                                |                         |
#===< COMBO'S >==================================+=========================#
|                                                                          |
|      A  -+-->  A  -+-->  C                                               |
|     d+A  |         |    d+C                                              |
|          |         |                                                     |
|      B  -+-->  B  -+--> fwd+C ---> bk+C*                                 |
|     d+B       d+B                                                        |
|                                                                          |
|     C   ---> fwd+C --->  C  ---> d+C           d+A  --->  d+C            |
|                                                                          |
\==========================================================================/



                          +====================+
                          |  SOKAKU MOCHIZUKI  |
/===< HOLDS/THROWS >======+====================+===========================\
|                                                                          |
| Reverse Slam:    -O + C                     Air Throw:   | + C           |
|                                                          O               |
| Shoulder Toss:   O- + C  (add O- / | + C for Face Bash)                  |
|                                 O  O                                     |
| Demon's Gate Camp:  rotate 360 + C                                       |
|  (Kimon Jin)                                                             |
|                                                                          |
+===< MISC >========================+======================================+
|                                   |                                      |
| Staff Thrust:     \  + A          |  Recovery : none     Pursue : | + C  |
|  [a/air]           O              |                               O      |
|                                   | The turning-nastier-by-the-day Sokaku|
|                                   | hasn't changed too much - he lost his|
|                                   | teleport move and his thunder bolt, &|
|                                   | reflection moves work differently.   |
|                                   |                                      |
+===< DEADLY ATTACKS >==============+============+========( notes )========+
|                                          {|+AB}|                         |
| Makibishi Masher:         | \ -O + A      O    |                         |
|  (Makibishi)              O  O                 |                         |
|------------------------------------------------+-------------------------|
| Wild Monkey Hunt:         |  / O- + A      (bs)|                         |
|  (Nozaru Gari)            O O                  |                         |
|------------------------------------------------+-------------------------|
| Possession Blast:         -O O- -O + C         |                         |
|  (Hyoi Dan)                                    |                         |
|------------------------------------------------+-------------------------|
| Secret Power Thunderbolt:  -O | \ + B          |                         |
|  (Higi Kaminari Otoshi)       O  O             |                         |
|------------------------------------------------+-------------------------|
| Evil Staff Dance:     Tap A repeatedly, then;  |                         |
|  (JaKon Bu)                                    |                         |
|                                                |                         |
|  Heaven Break:        / + C   [mid]:   -O + C  |                         |
|   (Ten Ha)           O         (toppa)         |                         |
|                                                |                         |
|  Swipe Break [low]:  \  + C   Lower:     O + C |                         |
|   (Fu Ha)             O        (Kou Ha) /      |                         |
|                                                |                         |
|  Fell Break:         D  [p]                    |                         |
|   (Tou Ha)                                     |                         |
|------------------------------------------------+-------------------------|
| Evil God Staff:       -O \  |  / O- + B        | Also stops most other   |
|  (Jashin Kon)             O O O                | projectiles             |
|------------------------------------------------+-------------------------|
| Flames Of Doom:       |  / O- + D              | Sokaku himself will move|
|  (Hametsu no Honou)   O O                      | to the other plane      |
|                                                |                         |
+===< S.POWER >====(Ultra Deadly Attack)=========+=========================+
|                                          {|+BC}|                         |
| Thunder:               -O \  | \ -O + BC  O    | Hits in both planes     |
|  (Ikazuchi)                O O  O              |                         |
|                                                |                         |
+===< P.POWER >====(Hidden Power Attack)=========+=========================+
|                                          {|+BC}|                         |
| Thunder God Blast:     -O \  | \ -O + C   O    | Unblockable ?           |
|  (Raijin no Ibuki)         O O  O              | Hits low ?              |
|                                                |                         |
#===< COMBO'S >==================================+=========================#
|                                                                          |
|     A   ---->  B  -+-->  C                                               |
|    d+A             |    fwd+C [p]                                        |
|                    |                                                     |
|     B   ----> d+B -+-->  d+C                                             |
|    d+B                  df+C                                             |
|                                                                          |
|     C   ---->  C  ---->  d+C  --->  d+C ---> d+C                         |
|                                                                          |
\==========================================================================/



                             +==============+
                             |  BOB WILSON  |
/===< HOLDS/THROWS >=========+==============+==============================\
|                                                                          |
| Falcon:        O- or -O + C    (follow up with Hornet Attack)            |
|                                                                          |
+===< MISC >========================+======================================+
|                                   |                                      |
| Thrust Kick:   \  + A             |  Recovery Attack:  Tap C repeatedly  |
|  [a/air]        O                 | (somersault kick)                    |
|                                   |                                      |
| Double Kick:   in air, | + B      | Pursue 1: O + C  Pursue 2: \ \ + C |
|                        O          | (leg drop) |       (hornet    O O    |
|                                   |                      attack)         |
|           (must be a High jump)   |                                      |
|                                   | Bobby-boy gets a new Sidewinder move,|
|                                   | about time too!                      |
+===< DEADLY ATTACKS >==============+============+========( notes )========+
|                                                |                         |
| Rolling Turtle:    |  / O- + B                 | Can move left or right  |
|                    O O                         | during move             |
|------------------------------------------------+-------------------------|
| Sidewinder:        |  / O- + C                 |                         |
|                    O O                         |                         |
|------------------------------------------------+-------------------------|
|                                                |                         |
| Shoulder Charge:   -O -O + A                   |                         |
|                                                |                         |
|------------------------------------------------+-------------------------|
| Bison Horn:        Hold | then O + C           |                         |
|                         O      |               |                         |
|------------------------------------------------+-------------------------|
|                                                |                         |
| Wild Wolf:         Hold O- then -O + B         |                         |
|                                                |                         |
|------------------------------------------------+-------------------------|
| Monkey Dance:      -O | \  + B             (bs)|                         |
|                       O  O                     |                         |
|                                                |                         |
+===< S.POWER >====(Ultra Deadly Attack)=========+=========================+
|                                          {|+BC}|                         |
| Dangerous Wolf:    -O O- / | \ -O + BC    O    |                         |
|                         O  O  O                |                         |
|                                                |                         |
+===< P.POWER >====(Hidden Power Attack)=========+=========================+
|                                                |                         |
| Mad Spin Wolf:     |  / O- |  / O- + C         |                         |
|                    O O     O O                 |                         |
|                                                |                         |
|  Wolf Fang:         Tap C before move finishes |                         |
|                                                |                         |
#===< COMBO'S >==================================+=========================#
|                                                                          |
|     A   ---->  B  -+-->  C                                               |
|    d+A             |                           df+A  ---> d+B ---> d+C   |
|                    |                                                     |
|     B   ----> d+B -+-->  d+C                                             |
|    d+B                  df+C                                             |
|                                                                          |
|     C   ---->  C  -+-->  C  -+-->  C* -+--> fwd+C                        |
|                    |         |         |                                 |
|                    |        *|         +--> up+C                         |
|                   *|         +-> up+C                                    |
|                    +-> up+C                                              |
|                                                                          |
\==========================================================================/



                               +==========+
                               |  HON FU  |
/===< HOLDS/THROWS >===========+==========+================================\
|                                                                          |
| Leg Flip:             O- or -O + C          Face Bash:   \  + C          |
|                                                           O              |
+===< MISC >========================+======================================+
|                                   |                                      |
| High NC hit:          \  + A      |  Recovery : none     Pursue : | + C  |
|  [a/air]               O          |                               O      |
|                                   |                                      |
| Spinning Head Kick:   -O + B      | Ol' nun-chucks is back, virtually    |
|                                   | unchanged.                           |
|                                   |                                      |
+===< DEADLY ATTACKS >==============+============+========( notes )========+
|                                                |                         |
| Nine Dragon Foresight:  O- / | \ -O + C        | A counter move. Can also|
|  (KuuRon no Yomi)         O  O  O      (close) | be used as an anti-air  |
|                                                | move; produces an 8 hit |
| Black Dragon:  (when used as anti-air move)    | air juggle!             |
|  (KokuRyu)                                     |                         |
|------------------------------------------------+-------------------------|
| Lightning Speed Earth:  Hold  / then -O + B    |                         |
|  (Denkousekka no Chi)        O                 |                         |
|                                                |                         |
|  Lighting Pachiki:      press B during above   |                         |
|    (Denkou Pachiki)                            |                         |
|------------------------------------------------+-------------------------|
| Lightning Speed Heaven:   |  / O- + B          |                         |
|  (Denkousekka no Ten)     O O                  |                         |
|------------------------------------------------+-------------------------|
| Victory Counter Attack:   |  / O- + C          |                         |
|  (Hissho Kyakushu Kyaku)  O O                  |                         |
|------------------------------------------------+-------------------------|
| Mastery of Air Intense:   -O | \  + A/C    (bs)| Use A button for Break  |
| Fire                         O  O              | Shot move               |
|  (Seikuu Rekka Kon)                     {O-+AB}|                         |
|------------------------------------------------+-------------------------|
| Fire Stallion:        |  / O- + A, then Tap A  |                         |
|  (Honou no Taneuma)   O O                      |                         |
|                                                |                         |
|  - must keep up good button tapping rythm      |                         |
|    else Hon Fu will come off worse!            |                         |
|                                                |                         |
+===< S.POWER >====(Ultra Deadly Attack)=========+=========================+
|                                                |                         |
| Explosive Goro:       |  / O-  / -O + BC       |                         |
|  (Bakuhatsu Goro)     O O     O                |                         |
|                                                |                         |
+===< P.POWER >====(Hidden Power Attack)=========+=========================+
|                                                |                         |
| Storm In Gadentsa:    |  / O-  / -O + C        |                         |
|  (Gadenza no Arashi)  O O     O                |                         |
|                                                |                         |
#===< COMBO'S >==================================+=========================#
|                                                                          |
|      A  -+-->  B* -+-->  C                                               |
|     d+A  |         |                                                     |
|          |         ---> fwd+C [p] ----> bk+C* [p]                        |
|      B   |                                                               |
|     d+B -+-->  B* ---->  d+C                                             |
|               dn+B      df+C                                             |
|                                                                          |
|    df+A ---->  C  ---->  C                                               |
|                                                                          |
\==========================================================================/



                              +=============+
                              |  BLUE MARY  |
/===< HOLDS/THROWS >==========+=============+=
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