I did buy these 2 color hand held Neo-Geo pocket color on www.ebay.fr When I start playing with the SNK Neo Geo back in 1991 (till 2000), I was never thinking of buying one of these Neo-geo Pocket Color. I am now trying to complete my collection of SNK Neo-geo stuff
The Neo-Geo Pocket Color or Neo-Geo Pocket Colour in the UK (shortened NGPC) was released on March 16, 1999 in Japan and was released in the United States on August 6, 1999. It was a 16-bit color hand held game console designed by SNK, the makers of the Neo Geo home console and arcade machine. It came after SNK's original Neo Geo Pocket monochrome handheld, which debuted in 1998 in Japan. In 2000, following SNK's purchase by Japanese Pachinko manufacturer Aruze, the Neo Geo Pocket Color was dropped from both the United States and European markets. It did, however, last until 2001 in Japan.
Color had an exclusive launch on the website eToys in 1999. eToys also sold the initial launch titles in the preferred plastic snap lock cases. The system debuted in the United States with six launch titles (twenty promised by end of year) and retail price of $69.95. Six different unit colors were available: Camouflage Blue, Carbon Black, Crystal White, Platinum Blue, Platinum Silver, and Stone Blue.
The system enjoyed a greater success than any Game Boy competitor since Sega's Game Gear. However, it was hurt by several factors, such as the Neo Geo heads' (the Barone family) notorious lack of communication with third-party developers, the success of the Game Boy Color and the Pokémon franchise, and anticipation of the Game Boy Advance.
- CPUs: Toshiba TLCS900H core (16-bit), 6.144 MHz, Z80 at 3.072 MHz for sound.
- RAM: 12 k for 900H, 4k for Z80 (shared with the 900H).
- ROM: 64 k boot ROM.
- Interfaces: SIO 1 channel 19200 bit/s, 5-pin serial port.
- Resolution: 160x152 (256x256 virtual screen).
- DMA: 4 channels.
- Colors: 16 palettes per plane, 48 palettes. 146 colors on screen out of 4096 (or 20 colors out of 4096 in monochrome mode).
- Sprites: 64 sprites per frame (8x8), 4 colors per sprite.
- Scrolling: 2 scrolling planes, 8x8 character tiles (characters matrix shared with the sprites), 4 colors per tile.
- Sound: Two SN76489 equivalent (3 square wave tone generators + 1 independent noise generator + direct access to the two 6 bits DAC).
- Cartridges: Maximum 4 MB (32 Mbit) with 4 to 16 Mbit flash memory.
- Batteries: 40 hours on 2 AA batteries. Lithium CR2032 battery backs up memory and clock.
The system has an on-board language setting, and games display text in the language selected (provided the cartridge supports that language). Other settings can be set on the handheld such as time and date, and the system can provide customized horoscopes when one's birth-date is entered.
Cables for linking multiple systems were available, as well as a cable to connect the NGPC and the Sega Dreamcast.
Games that featured this option include King of Fighters R-2 (links with King of Fighters '99 Dream Match and King of Fighters Evolution), SNK vs Capcom - Match of the Millennium (links with Capcom vs SNK), SNK vs Capcom - Card Fighters' Clash (links with King of Fighters Evolution), SNK vs Capcom - Card Fighters' Clash Expand Edition (links with Capcom vs SNK) and Cool Cool Jam (links with Cool Cool Toon). There was a wireless connector released in Japan that allowed several players in proximity to play together, with some cartridge molding reshaped to hold it. An MP3 audio player add-on was developed but was not released due to SNK's closure.comments powered by Disqus